>starts off with a bike tour, following the rules of the road. >ends up stabbing people for money to pay for fast food and a tramp stamp. Yep, this is a GTA game.
"Nobody knows more about black culture than nerdy white guys" - I know this one person who is white as white bread, speaks with the Eddie Murphiest of voices, knows every black rappers life story and does some freestyle rapping himself. One time when he had just left, a black friend of ours said: "You know, I feel so white next to him." Then, after some thought, she added: "Well, I only have dark skin, he's been trying to be black all his life. I don't stand a chance."
fallout 1 and 2 did "morality" really well. They didn't give you a "good" or "bad" ending, they just gave you an overview of what effect you had on the world which really REALLY gives you a sense of agency and is a lot better than Random McCutscene telling you that you either Hitler'd or Ghandi'd the game.
Black Isle and now Obsidian really has a knack for that, Fallout actually has a good and bad karma system, but it's interesting how much more nuanced and sympathetic a lot of the "Bad" characters really are. One of my favorite examples is in Fallout 2 when you have a choice for Redding to be taken over by New Reno, NCR, or Vault City. Vault City and NCR are both good karma factions and New Reno is a bad karma faction. So you think the choice will be obvious, but it's not, after talking to the 3 butting heads of the town you realize the choice is a lot more grey than you might have thought, and even more surprisingly, New Reno might even be the best option because of Dan Mcgrew's sympathetic reasoning for supporting them. I really like the way Black Isle plays with morality, and the ending slideshow is just a brilliant way of giving real meaning to player choice.
I felt that nico's darkness contrasted nicely with the silliness of the world and actually added to his character and that of the gameworld. There he is, with that past and that pain... and here is America, with its self-absorbed foolishness, filled with people who have never and will never have to feel pain at all like it. And what does America do with its privilege? Pisses it away. Through Nico, Westerners see the West from the outside looking in, for once.
Man, it's April 26 2020 as I'm typing this, and I can't believe it's been six years since I first watched this. Like, the distance in time between then and now is larger than the distance between then and the time I first watched AVGN in like Jan 2009.
While I sympathize with Yahtzee's apathy toward fighting games (I lost interest in them about fifteen years ago,) characterizing them as "just memorizing moves/combos" is about as insightful as "writing just involves knowing a lot of words."
The Steam version received a "patch" when R* lost a bunch of old licenses used in GTA:SA which tried to turn the PC version into the mobile version. It reduced texture quality, removed licensed music and generally broke a bunch of systems and made all mods incompatible.
The fact they don't get into arguments after some of the shit they say to each other, and just the stuff they brush off from each other so easily really shows their friendship is a lot deeper than the laughter they share. Just now realizing this. Sudden tears.
Every time I have to study for uni, I decide to watch a Let's Drown Out video, and listen to Gabriel bitch about having to study for uni. My cycle is complete.
Trumpkins Revenge. Ah, yes, it is! That's true for a lot of Europe as well, actually. I mean, most institutions are universities (there's a difference between colleges and universities, but I don't know the specifics off the top of my head), but it's generally colloquially referred to as "college." Thanks for asking!
Trumpkins Revenge. I'm from Australia and it sort of confuses me too. If I were to give you my opinion of American college based on what I know from TV, I'd probably say that their college is like a more specific type of their high school. But I'd probably be wrong, I just always see Americans talk about 'classes' when they're at college, and I've only ever had one class in my uni career which was three times a week for one semester. Every other unit I've done has been one tutorial and one lecture (some of my units didn't even require a lecture, just an extra long tute).
I love this series. At the same time, you can have a philosophical discussion about the meaning of life and existence and be a black man in his underpants, riding on top of a garbage truck.
Yahtzee did mention Planescape: Torment as an example of "a game with good writing that's let down by gameplay to the point where he wouldn't recommend it". If i recall correctly he thought it was incredibly boring.
Niko Bellic: After you walk into a village and you see 50 children, all sitting neatly in a row, against a church wall, each with their throats cut and their hands chopped off, you realize that the creature that could do this doesn't have a soul." That's the whole quote, and I had thought Gabe was humming that cable guy song...
Yeah, he did. I actually had remembered what quote what he was referring to. The whole conversation was about what the crime bosse's wife had asked him if Niko like the way his life was going, and it had delved into what Niko had seen in his life...
I am so glad I decided to watch part of the video instead of just listening, because seeing CJ get flung up into a overpass and fall down like a cartoon character was fantastic.
"We should have facecams, so we could be more personalities to relate to." "But if people saw your face they would be really put off as they attempt to masturbate to my voice." "Consider it a challenge." Well never mind the 'deep videos' thing.
Before I watch this I just want to say 1 thing real quick. Thank you Yahtzee and Gabe. I appreciate every one of these videos you guys create and upload to TH-cam. It is truly the highlight of my week when I see you've uploaded a new Let's Play/Drown Out. There is something about you two that makes for fun, interesting, and purely entertaining commentary. Please keep this up, I assure you that every single view on that counter up there is 1 more satisified viewer and future customer of anything you create and decide to sell. May your future be full of currency and happiness, perhaps they are one-in-the-same?
3 minutes into the vid, and I have to pause to enjoy a bout of belly laughter! Gabe... thank you for that naming of Simon and Garfunkel. That, my good sir, hit my funny bone and made tears roll from my eyes!
On the note of morality and game endings: Stalker: Shadow or Chernobyl had like, 8 endings? The game didnt tell you if you were being good or bad, it was just how you played it + doing/not doing missions. I think because I ended the game with +100000 currency, and never found the truth ('Secondary' Main quest), It was my greed that turned me blind (literally) thought that was kinda cool.
Well, while Catherine is not technically built on top of a moral choice system, it is definitely a game where your choices do matter and even the two bad endings definitely do seem like a reasonable conclusion.
I love when Yahtzee tries to sound like this great cultural contributor to society; he reviews video games, like everyone else on the internet. He's not exactly this generation's Plato.
It's his overwhelming British sense of genetic superiority, every word he says is automatically translated into some ancient Anglo Saxony Shakespearean dialect. I think it's great. He may not be this generations Plato, but he... is... meh... that's all I got. Hang on... this generation's Plato? There were Plato equivalents in other generations? ever?
What did Plato do? Sit around on his ass thinking. Today people like that are called lazy. He's only a great philosopher because we say he is. It doesn't matter what you do, stick Plato behind the counter at Burger King and he'll still be a philosopher. Your job doesn't matter.
Evolution is at a standstill with civilization in place, as literally everyone is kept alive as much as possible. The only thing at work at this point is genetic drift, which isn't that huge of a driving force as we are 6.5 billion strong right now. Just wanted to point that out to no-one in particular.
ketherga Fair point (very fair point actually, god damn it :) ), although an early death will keep you from having offspring. So while there may be a change in the gene pool, there is no real bottleneck in place in civilization. And thus this change in gene pool is probably going really slow and humanity will most likely wipe itself out before getting unrecognizable as being humanity (or perhaps we will get unrecognizable in the process of wiping ourselves out, as then there would be a bottleneck all of a sudden).
ketherga Yes, they reduce genetic variation, thus leaving more chance for genetic drift to really do its business, as smaller gene pools are more readily conquered by individual genes. While this might not be evolution in the traditional sense, it would still drive us from our current situation. Also survivors of bottlenecks do so, because of a particular set of features. The genes encoding for those features are dus overrepresented after the bottleneck, further increasing the genetic distance from our previous situation. But I admit it gets a bit blurry from there, as it is hard to think of evolution on such small timescales and within but one species. Perhaps the best argument for human evolution being practically at a standstill at the moment, would be that the world has become so small. Populations aren't really cut off from each other, thus keeping the genes flowing throughout the entire population. This ofcourse practically rules out any speciation, keeping us from genetically deviating from ourselves.
In true GTA fashion, an intriguingly presented genteel bicycle tour of a game world i havent seen for a long time, turned into a death and police chase simulator
Knights of the Old Republic had good moral decisions, simply because Star Wars is all about moral absolutism so the whole "you're either good or evil" fits pretty well in the universe.
When you say KotOR, I do hope you mean KotOR II, because the first one had no good "moral" decisions, just the same old "be a fucking angel" and "be a giant cockmongler to everyone", with no in-between. Which is exactly what Yahtzee hates. And I would disagree with Star Wars being all about moral absolutism. The movies were, because generic good vs evil sells better for movies, and Lucas was always a hack.
The colors are off because (I suspect) that your color range was set to 16 bit, when your OS is 32 bit or higher. Same thing happened to me. Switching it to 32 bit fixed it. Then I played the game. Then I hated the thing. Then I wrote about my experience on the internet.
From Software are usually awesome when it comes to make you feel that all endings of the game are REAL endings. Demon's Souls, Dark Souls, Echo Night. They all have more than one ending and are all as conclusive as the other.
Shadow the Hedgehog was sort of. Well. I thought it was a bit of a cheat for you to have multiple endings when the point of the game was to figure out who Shadow was. You get a bunch of different ending game play modes only to end up with another one that is somewhat more definitive. What's the play through that Shadow would have done if he were playing this game? And what is exactly the most canon ending? The game gets padded out when you end up in a situation where you have to do more than just make it to the end of the stage. Sometimes dealing with elements that weren't well designed. I'm trying to think of a game where you could make a morality choice and it wasn't so much a case of good or bad. I come up mostly blank with the exception of Sakura Wars: So long my Love and Suikoden. Suikoden lets you build an army and make lots of life or death choices that could be a good idea or a bad idea depending on how it's going. Sakura Wars is a romance simulator that is also an action RPG. Rather than grind for experience you just communicate with your teammates and make lots of in battle choices that builds the strength between your allies when it doesn't directly involve you. You might notice in both instances you sort of lose the black and white outcomes in service of choices that just define themselves. At the end of the day you sort of can't prevent that you have material worth playing over again so you can get alternate experiences but ideally one play through where you just play the game naturally is the one you should feel the most satisfied with because it reflected the sort of experience you wanted to have in the most organic way.
The only moral choice system I ever liked was the one from Vampire: The Masquerade- Bloodlines. Most of the choices were pretty gray, like "do you kill the guy who told a human about vampire society to uphold the masquerade or do you let him live and run away, facing possible repercussions from your fellow vampires." Both being "the good guy" and "the evil guy" were pretty damn fun and rewarding. The bad ending was a bit abrupt, but it was fitting if you played a low morality character.
"You're a loose cannon, Hooker Cop CJ." Whenever I hear that, I always imagine Yahtzee standing next to CJ in a police uniform continuously judging his killing sprees. "I don't think those were hookers at all." "How will heroine help you kill hookers?" "What happened to you, CJ? You used to be all about the hooker killing. You've really changed." XD
Not at all surprised to note that the video game critic and journeyman writer is more down to earth and overall sensible than the college student who aspires to teach. Drops big words and quotes straight from the textbooks in attempts at analysis, yet will nevertheless throw such opinions as: don't worry about achieving, in time everyone will either be dead or so evolved that they won't give a fuck about history! Bask in that higher education.
15:48 "Nico [Bellic is a] man who... carries this darkness round with him that he tries to escape from, but it follows him around wherever he goes." Funny that Yahtzee should empathise so much with a character that just can't seem to get off the topic of dark souls.
1:03:25 Gabe in 2014: *making fun of Like and subscribe screens* Gabe in 2019: "Keepetclassy is proudly funded entirely by our patrons, we thank you for your support" I know it's aaron saying it, and it's not technically asking us to like and subscribe, but its more the letter of the law than the spirit.
I get the impression that Gabe doesn't give a shit about Keepetclassy and only does it because A. People come to the channel for him B. He just likes to hang out with his friend. C. Aaron manages 90% of what happens on the channel.
18:20 demon's souls came out at a time where PS3 sales were at it's worst. Being a PS3 exclusive it got over looked and passed off as an other dungeon crawler. i highly recommend you guys try it if you haven't already.
If you do the high chaos ending and also let Emily die, The outsider tells you "hey you did a great fucking job dude, like wow". Honestly prefer this ending over the others xD
37:27: I just always felt like all of James' struggles would be in vain with the suicide ending. The one where he leaves is full of the hope of redemption, and I feel like that has value as a message.
When Yahtzee said it's a book about wanking on a clowns face, my first thought was "Holy shit this is probably gonna be something awesome" and moments later the 'Not really' broke my heart...
Crazy that they wanted to praise DS2 for "being more Dark Souls and that's a good thing" but then everything they say was cool about DS1 doesn't even show up in the sequel DS2 really gaslighted a lot of ppl tbh
After following the Let's Plays and Let's Drown Outs on this channel since they started over two years ago, I still can't tell whether Yahtzee is a terrible, mean person or not. I mean I love the videos, but... He's... Such a... Diiick?
Yeah, I doubt he or anyone else gives a shit about what kind of people they SEEM like in the videos anyway. Something I would like to address though is how Yahtzee often cuts Gabe off when he starts going on a tangent about some weird personal life shit, assuming no one cares or wants to hear about it, when in fact (at least IMO) one of the best parts about following good Let's Players is learning about them as people. Through weird stories about semi-embarrassing bullshit. But oh well, still love the videos so who cares
What Niko Bellic said about children sitting in front of a church with their throats slit and hands chopped off is what I felt after downloading the child killing mod for Skyrim. While some of the children did annoy me to the point of murdering them, I felt a little dead inside. The Holds became a lot quieter and more solemn afterwards. Had to start a new file just to keep my spirits up. It is pretty amazing how video games can affect us on a morally deep level. I'm glad I took your recommendation for Spec Ops: the Line, though I do admit you were spot on when the game blames you when it was their idea. I believe the metaphor you used was, "A girl strips down and sits on your face while you're sleeping and when you wake up, she gets mad at you for looking at her ass." It's hard not to if you had little choice in avoiding it. Anyway, good show as always and keep up the good work Yahtzee and Gabe!
In singularity killing yourself was the part of the kill only the evil general ending. Professor sends you back in time to fix this the only way possible, that is killing yourself (the protagonist apparently tried to stop himself in a non-lethal manner through the game).
You guys like Nico? The cut scenes would portray him as a hardworking guy who would do the best he can. Then as a player you could just then have him shoot random women. It was a case of having cut scenes that did not really match the game.
Well Niko never really characterized as a "good guy" per say, but he was always a man with weight on his shoulders and more is added on as the game progresses. He also says regretful things about killing people in game, though he has no moral problem with it and tries to conquer that through in game experiences. He can either try to move on or continue with his moral conflict.
Well, as ZP just said, he like the character but open world games suffer if mixed with a linear plot. I personally feel that the Assassin's Creed series suffer the same problem as well. While in the cut scenes you get these main characters who try their best to avoid killing unless necessary, while in the game you get to murder every guard you can see.
The cutscenes match him. Halo cutscenes don't portray you killing the UNSC soldiers but you can since you're playing as him. Half-Life wasn't made with cutscenes of you killing scientists but you can. Niko doesn't kill old ladies, you make Niko kill old ladies.
I think Fallout: New Vegas had pretty good moral choices. At first the Caesar's Legion seems to be the worst possible option, but then you realise that they care about health and survival much more than NCR does. There a lot of other meaningful choices that affect minors in the wasteland: Boomers, mutants, Followers of the Apocalypse and so on. Of course most of the ending were equally shitty and were made better only by the player's own view of the world. And it could be said that some endings were pretty much the same for all of the main faction outcomes. One of these was the fate of Goodsprings with the NCR and Legion winning. In the case of Anarchy and Mr.House they were different. It could be that in Fallout: New Vegas the moral choices were well done because they were all reflecting on the real world. NCR being democracy, Legion being well done but not fair dictatorship, Mr.House being the "Big Brother" and anarchy being the dream that some people have of a perfect society. I also like how karma is given according to the views of snobby commons,farmers and the current main government, and in the end of the game it was given depicted according to the winning government. I don't know if Yahtzee actually completed the game
In his video for it he says he didn't, because he had to play it at release where it was buggy as all hell and froze when trying to enter new vegas. Which is a fair reason to stop playing a game. And besides story wise, the lack of free exploration after main game makes all those choices and the consequences of them mute as you can't actually live (play) with the consequences of your own actions, from a gameplay perspective, especially if you compare it to say fable 3, where the end game sandbox displays the results of your actions. Would make a brilliant interactive movie/book ect tho.
I guess you're right. But I guess it depends on the person. Though it would've been fun to see what happened after the main end, I was never annoyed by it. I don't know why. Guess it made sense to me with the courier moving on and the world being the same old without meaningful differences. It could also be an excuse for leaving out the game after the ending. Yeah, the satisfaction may depend on what you want from a came and how much you want from it. I don't play games a lot, so I may not have high standards.
I wouldn't call San Andreas polarizing. I mean yeah, there's a few people like me who don't get why everyone wants the franchise to go back to this, but this tends to be the most praised entry among fans. 4 and 5 would be faaaaaaaar more polarizing, especially 4, which is a shame really, considering I find it to be the best GTA game in the series. Oh well, people are always complaining about something.
4 , is your favourite , are you completely insane xD , it was a good game but it had nothing to it , it was a filler for the next game TLAD and TBOGT kinda expanded it but wasn't enough to even consider it the best in the series
I thinkIV suffered because it took itself way too serious, and i also didn't enjoy the map that much. But I also think that Vice City was better than San Andreas, no special reason, I just o. However, V is the pinnacle of the series, that game is reeeeeally good
just wandering in San Andreas is actually particularly calming, at least for me, especially if you load up the custom radio with interesting things. i had the radio go between everything i liked, so it was like having an activity to accompany my library playing on shuffle. it was really pleasant.
3 did have a couple ambiguous choices here and there, though you're still given positive or negative karma most of the time, which kind of beats the purpose.
For me, Fallout 3 had the most ambiguous moral choice I've faced with the Oasis questline. I had to choose between 1) inhibiting Harold's (the tree-man) growth to prevent others from discovering Oasis to protect it from possible dangers, 2) accelerating his growth to expand the oasis, or 3)killing him to end his suffering. 4) You could be totally evil and burn him to death, granting negative karma. The first 3 choices gave +karma, and while I didn't consider #1, I had a real dilemma between #2 and #3. I haven't faced a similar dilemma ever before, or since.
I was meaning more that the big choices in the game (Megaton & the end) were just plainly black and white. But of course 3 did have a few interesting choices like the ones for Harold and I can't think of any more because I haven't played 3 in a few years, but I'm sure there are more that I'm missing.
CJ is a buster, That's what Yahtzee can muster, This vid was gonna be up last week but Gabe caused a bluster 'Coz Morton that blighter was busy with a fighter This ditty's fuckin' awesome, because like Crowshaw I'm a writer.
(Entirely aware that neither of the two actually read comments, and that this is analogous to shouting at the TV): The end sequences of this video are, to me, what make this series so enjoyable. When Yahtzee and Gabe (the truly unsung hero) actually manage to discuss a topic unrelated to the game they are playing. There are likely hundreds of videos on youtube wherein the uploader(/s) make idle commentary on the goings on in the game they are playing, but to me what makes these videos shine is the genuinely interesting and often insightful outlook of the two gents.
In the old Shin Megami Tensei games there were 3 endings depending on your choices-Law, Chaos and Neutral, a number of points to set yourself on each course and even the monsters you fought had an effect on it. The fact the Neutral ending being the hardest to achieve gave you that sense of it being hardest to lead a balanced life.
Derkman There's more than one facet to music, and you're comparing polar opposites in respects to a few facets. Hip hop is about lyrical and rhythmic creativity, and uses simple harmony and riffs as not to overwhelm - example: www.hooktheory.com/analysis/view/timbaland-ft-justin-timberlake/carry-out/chorus Power ballads may have cheesy and cliche singing, but uses rich and deliberate harmony to reinforce the themes - example: www.hooktheory.com/analysis/view/whitesnake/here-i-go-again/intro Contrasting vs complimenting. Neither is objectively better. You're entitled to your preferences, but you are not any sort of aesthetic compass that has some kind of fascist authority to define "actual taste." You're probably only joking but an "LOL" isn't really an explicit indicator of sarcasm, so that comment can easily egg on people who really think like that. Poe's law.
Swords and Sandals 3 has Good and Evil options, and it also has Neutral. It doesn't have endings based on them, but you can get special items using them. They are only for one alignment, but you can get the items for one alignment, and then go to the other alignment to get other items. Some CPU players have both Good and Evil items.
Yahtzee, in that case I challenge you to drown out demons souls!!!! I learned from my expirence last month that it's more than worth going back and playing, and watching this episode and just cause 2 made me enjoying going back to it for some nostalgia chaos, i love that you do these things I do to entertain myself when I'm bored and try to make it boring, all it does is teach me about subject matters and make me wanna casually go back to just cause 2 and San andreas, which is still my favorite GTA hands down, and Demons souls is more than worth going back! so consider it sir Ben yahtzee, for this enthralled fan waits with baited breath, royalty class and female, so fun
There was actually a glitch that unlocks everything where if you spawn a jetpack in the introductory cutscene you die and lose your money at the end of it, then once you leave the hospital you can go anywhere
Agreed. If Yahtzee can give Dark Souls a second, third, fourth chance, he should at least give Witcher 2 a shot again sometime. Only games I've played where there's moral choice not shoehorned in and every choice is grey.
What I like about TW2 is that the choices don't really affect the ending much, but the ways you can get there. But I probably still prefer the first game's choice system just because it gives you the option of saying "Fuck off, this isn't my war." and turn your back on both sides. I feel like more RPGs could benefit from that.
The point of the chaos rating in dishonored, was not that if you killed alot its wrong and you are evil, The idea is that the more you litter the streets with death, the more rats there are, the faster the plague spreads. meaning you may have been doing the job. But you would be helping spread the plague, making for a darker ending, Its not as simple as killing is bad, Because you can kill all the main targets and still be on low chaos
But thats suggesting that only one ending would of been better, And we all know that it would not of been. Gamers are never happy, and they never use their brain. If there was only one ending. We would complain that either,. All the killing made no difference, Or playing it methodically made no difference, That You could spread plague massively and all be happy smiley. People always talk of there being no consequence for their actions, and suddenly when there is a consequence, It sucks all the fun out of it, Developers can't win
Henry Gaspacho that is a better question to ask, the answer is a little tiny bit hollow however, emily is practically raised by corvo, she learns everything that happened, she learns to act cruely and decisively. Everything that happens in the game, shapes her mind. She looks up to corvo, his life will direct hers.
I don't think the problem with moral choice systems in games is that the "middle" doesn't get a reward, it's that any place on the spectrum does. It turns something that should be grey and fluid and dependent on the situation in to just another part of the game system to be exploited to acquire more power, or to achieve "success" by choosing the "right" option. And I can't believe I never got what "Clucking Bell" was supposed to mean before. I think Glados was really good in Portal 2. She had some of the best lines of the whole game. Cave was really good too, but Glados was a really great part of that game as well. I don't think I could choose between them.
I don't know if it can be considered a "moral system" in the strictest sense in video games, but I'd like to point out that Dark Souls is the game I've played that most well resembles the nature of morality of reality, especially the theistic type. In a sense, it may do the best job in exposing and denouncing it as well. *Warning: Dark Souls 1 spoilers ahead* It very well illustrates how the distinction between good or bad are merely a construct depending on whose will you submit to. The game world toys with the player, particularly in the first playthrough. Your character, initially finding itself in what's essentially a void of existence awaiting the end of the world, when heresay comes about the Undead Pilgrimage you have no other option but to assume it as true. Upon escaping the asylum, you find yourself in this vast, crumbling world, only the structure product of a history past. Albeit, being open-ended, it's far too taxing to roam aimlessly. The only guidance your receive is due the heresay of a crestfallen warrior who briefs you on the myth of the undead mission, and he tells you the locations of the bells. There are no cutscenes, no further exposition, just heresay. You assume this to be true and embark on the quest to ring the bells. The whole game goes on like this, with some of the upper highers then briefing you on your next part of the mission in order for you to finish the game. Yahtzee mentions that for the first playthrough, he tends to go for the "good" ending in games because it's the only one that actually feels like an ending. However, when you finish Dark Souls this way. Your arduous task to save the world actually entails a sacrifice, a detail that was apparently kept on the low when talking to all these people and Gods. You see nothing except your character's last moments in fulfilling his task and kindling the fire with his/her soul. There is no 'happily ever after' aftermath cutscene or anything. This rightfully so leaves the player thinking "that was it?". Actually investigating the world of Dark Souls more thoroughly reveals so much more than the game's narrative does. It turns the narrative on its head, rather. It makes you feel naive or stupid even for the first playthrough and for listening to Frampt. I guess the game's morality system is "sin". And for committing these sins, you will experience the vengeance of the darkmoons, which is a covenant of the son of Gwyn, Gwyndolin. However, when you learn about the game, you find out that the whole thing is a farce. I think you mainly find this out through 3 key characters: Big Hat Logan, the lore surrounding the deity Velka, and Kaathe. Big Hat Logan, an high academic and master of sorcery (which in its nature in the game is virtually analogous to science; with souls being an analogous to energy) is regarded as a heretic, for he claims that there is no such thing as a god, just beings with power that found out how to use it. Clerics, in contrast to sorcerors, are people devoted to the gods, and established as naive and of low intelligence. In virtue, it is implied that all miracles are rather a form of sorcery that use the Gods rather than the self as a medium. Indeed, if you ever see Gwyndolin fight, his attacks are merely buffed up versions of Soul Arrow and Homing Soul Mass. It turns out that sin is the domain of the "rogue" deity Velka. And upon further investigation upon her nature, you find out that she's more of a goddess of subversion. She seems to denounce faith itself by not rewarding the usage of miracles based in faith, but rewarding intelligence instead. This is in direct contrast to Gwyndolin, who rewards sorcery based on faith, not intelligence. Velka's Rapier also rewards intelligence, and is imbued with power to kill divine beings. It does seem rather evident that "sin" can be understood as subversion to the gods. The people that hail from Carim, the land where Velka's influence is apparently more prominent, all seem dubious in character. They're cynical and patronizing, and their intentions are never quite understood by the player, so their actions may resonate as "evil" to some. However, it is always clear at least in resolution is that _they know something that you don't_. If you explored the world enough before proceeding through with the instructions of what you've heard, you learn about the abyss. Tackling and surmounting it before committing yourself to the "chosen undead" quest then brings forth Darkstalker Kaathe, who teaches you about the history of the gods, and that the chosen undead story is a story propagated by the Gods themselves to maintain the age of fire which they rule over, and that man shall be the ruler in the age of dark that succeeds it. Killing Gwynevere the Goddess of Anor Londo, reveals that she and Anor Londo were merely an illusion meant to blind the population from the world's decadent and keep the population subservient. This concept is consistent through the souls series as far as I know, considering the boss "The Fool's Idol" in Demon's Souls, where the hollows are manipulated by the deity of a church which turned out to be the illusion of this wrinkly master puppeteer. Aligning with Kaathe does not give a clear cut "good ending" either. With the influence of the spread of the dark only being covered in tragedy. The idea of the "dark lord" seems to be far-fetched itself albeit upon getting the dark ending the serpents bow to you. Both Frampt and Kaathe use the terms "chosen undead"/"dark lord" as rhetoric they can bend at their will, as when you upset them, they'll say "Fool, you couldn't be the Dark Lord / Chosen Undead. Enough, [I shall leave and wait for the real one then] as if they were the authority in deciding. Much worse, so many people around you are clearly in the exact same mission as you are, including people from other worlds. It's clear there isn't 1 designated chosen person, but rather the title is given to whoever can complete their tasks. Both endings imply that you were manipulated by one side or the other. It doesn't get much grayer (and truthful) than that. The concept of morality is merely reducible to the preferences of people and the constructs of civilization. I know everyone talks about Dark Souls, but its praises cannot be sung enough. I personally think that this aspect of Dark Souls may be the deepest. Unfortunately, not every videogame developer can be expected to be as brilliant as From Software, so most games will feature a black and white "morality" aspect to it. I was not expecting such philosophical depth to the game because of this. I really await Dark Soul 2 (the real version coming out in April), and I'll have my eyes wide open in my first playthrough this time because I don't want to just be fed a bullshit story this time. Sadly, most people will play through the game completely unaware of the conflict of forces in the background that shaped their fate through manipulation, just like in real life.
It's a lost art the way Dark Souls goes about it's narrative. It very much echoes 1980s RPG's that, simply through technological limitations, couldn't afford to deliver a deep narrative so you were generally given very vague and cryptic information which you had to piece together yourself over time as you explored your progression options. But now that we're capable of such amazing looking and large games, Dark Souls takes that old method and adds a world that visually tells the story as well. It becomes a complete package that forces the player to once again have to think and I miss that. After a while, the typical cinematic and movie-like RPGs that spell everything out just get tiresome. I find in this style, it brings the fans of it much closer as well because it forces discussion over not just the gameplay but elements of the story, setting, lore, etc. as well.
no.. bad Yahtzee.. spider-man web of shadows is a lot of fun.. sure spider-man's voice actor sounded like his balls refused to drop and luck cage's voice actor sounded like he had a lobotomy.. but the web slinging, the combat and the story.. it was a lot of fun
>starts off with a bike tour, following the rules of the road.
>ends up stabbing people for money to pay for fast food and a tramp stamp.
Yep, this is a GTA game.
Aye.
+AntiVector *the best GTA game.
FTFY
Anyone else still use these to fall asleep?
I do.
@@GregFurey98 damn I can’t believe I found another comment on these videos that was posted a matter of hours ago
These are my go to for background noise when I'm cleaning house or cooking.
2023, still do :)
2023. Still do. I've even got some of the classic ones *downloaded*.
"Nobody knows more about black culture than nerdy white guys" - I know this one person who is white as white bread, speaks with the Eddie Murphiest of voices, knows every black rappers life story and does some freestyle rapping himself. One time when he had just left, a black friend of ours said: "You know, I feel so white next to him." Then, after some thought, she added: "Well, I only have dark skin, he's been trying to be black all his life. I don't stand a chance."
I know this is a 7 year old comment but lmao.
That is fucking amazing.
I like to imagine that Gabriel actually is the bicycler and Yahtzee is just a voice in his head that he talks to.
fallout 1 and 2 did "morality" really well. They didn't give you a "good" or "bad" ending, they just gave you an overview of what effect you had on the world which really REALLY gives you a sense of agency and is a lot better than Random McCutscene telling you that you either Hitler'd or Ghandi'd the game.
Black Isle and now Obsidian really has a knack for that, Fallout actually has a good and bad karma system, but it's interesting how much more nuanced and sympathetic a lot of the "Bad" characters really are. One of my favorite examples is in Fallout 2 when you have a choice for Redding to be taken over by New Reno, NCR, or Vault City. Vault City and NCR are both good karma factions and New Reno is a bad karma faction.
So you think the choice will be obvious, but it's not, after talking to the 3 butting heads of the town you realize the choice is a lot more grey than you might have thought, and even more surprisingly, New Reno might even be the best option because of Dan Mcgrew's sympathetic reasoning for supporting them.
I really like the way Black Isle plays with morality, and the ending slideshow is just a brilliant way of giving real meaning to player choice.
realevilcorgi "Random McCutscene telling you that you either Hitler'd or Ghandi'd the game." Bioshock's endings in one sentence
The ending to new Vegas was amazing. I really felt like shit after it ahaha I went back and righted all the wrongs
+realevilcorgi I Ghandi'd Bioshock and I cried because it was what I wanted; I raised my adopted kids well and they loved me even to death.
ghandi was a racist pos. soooo might want to pick someone with actual morality
I felt that nico's darkness contrasted nicely with the silliness of the world and actually added to his character and that of the gameworld. There he is, with that past and that pain... and here is America, with its self-absorbed foolishness, filled with people who have never and will never have to feel pain at all like it. And what does America do with its privilege? Pisses it away. Through Nico, Westerners see the West from the outside looking in, for once.
Due to Niko's dark character, GTA IV is actually wackier than SR:TT.
Man, it's April 26 2020 as I'm typing this, and I can't believe it's been six years since I first watched this. Like, the distance in time between then and now is larger than the distance between then and the time I first watched AVGN in like Jan 2009.
I feel you. I never got into AVGN but super best friends was my shit and that channel died last year
While I sympathize with Yahtzee's apathy toward fighting games (I lost interest in them about fifteen years ago,) characterizing them as "just memorizing moves/combos" is about as insightful as "writing just involves knowing a lot of words."
The Steam version received a "patch" when R* lost a bunch of old
licenses used in GTA:SA which tried to turn the PC version into the
mobile version. It reduced texture quality, removed licensed music and
generally broke a bunch of systems and made all mods incompatible.
EvilMonkeyPaw It's good again
What specific licenses?
You should have just download a 100% completed savefile, and play that :) .
The fact they don't get into arguments after some of the shit they say to each other, and just the stuff they brush off from each other so easily really shows their friendship is a lot deeper than the laughter they share. Just now realizing this. Sudden tears.
>I understand fighting games
>it's just about memorizing all the moves
That's like saying that RTS is just about memorizing all the commands.
Black Man Simulator 2015.
Chandler Hull First mission, steal a bike.
Chandler Hull well there were certainly enough cops murdering black people for it to qualify. retroactive goty 2015?
hornylink Muh oppression :
Oh my God... how have I never noticed this channel before? It's like an hour of nonstop Zero Punctuation.
That is precisely how I feel right now.
***** Now that you know this channel you'll go from watching ZP to watching this channel.
***** Yea Yahtzee and ... ... ... some other guy! (serriously it feels like Gabriel is Luigi of this serries :P )
@@bass-dc9175 FOOL, Gabriel was crucial. No long form let's plays with Yahtzee were able to achieve this level of chill since Gabriel left :[
@@Mbeluba Agreed, their chemistry was perfect. They really need to do more stuff tougether even if it is anually with the long distances between them
26:45 Love how when Gabe was speaking the word "Fat" appeared on screen
Every time I have to study for uni, I decide to watch a Let's Drown Out video, and listen to Gabriel bitch about having to study for uni.
My cycle is complete.
I do not miss college for this very reason.
Emily Nelson I've always wondered, is 'college' in America, 'uni' in England and Australia...?
Trumpkins Revenge. Ah, yes, it is! That's true for a lot of Europe as well, actually. I mean, most institutions are universities (there's a difference between colleges and universities, but I don't know the specifics off the top of my head), but it's generally colloquially referred to as "college." Thanks for asking!
Emily Nelson Fair Dues, I'm from England so it always confused me :P
Trumpkins Revenge. I'm from Australia and it sort of confuses me too. If I were to give you my opinion of American college based on what I know from TV, I'd probably say that their college is like a more specific type of their high school. But I'd probably be wrong, I just always see Americans talk about 'classes' when they're at college, and I've only ever had one class in my uni career which was three times a week for one semester. Every other unit I've done has been one tutorial and one lecture (some of my units didn't even require a lecture, just an extra long tute).
"I refuse to be amused." - Yahtzee's general professional attitude.
The bike doesn't have a shadow.
By a shadow.
Vampire bike.
What the hell...
"I don't give a shit, existence ends in dust."
That is the kind of philosophy you can only expect from Gabriel.
I love this series. At the same time, you can have a philosophical discussion about the meaning of life and existence and be a black man in his underpants, riding on top of a garbage truck.
So Yahtzee has never played Fallout, Fallout 2, Planescape: Torment or Arcanum (that talk about moral choices at 36 minutes)
I honestly enjoyed fallout 1, but couldn't stand fallout 2
Yahtzee did mention Planescape: Torment as an example of "a game with good writing that's let down by gameplay to the point where he wouldn't recommend it". If i recall correctly he thought it was incredibly boring.
Ulquiorra4sama
Yes, he has demonstrated his pleb taste quite often
He says the same about the witcher iirc, although he cant really be blamed too much for that in my opinion...
Niko Bellic: After you walk into a village and you see 50 children, all sitting neatly in a row, against a church wall, each with their throats cut and their hands chopped off, you realize that the creature that could do this doesn't have a soul."
That's the whole quote, and I had thought Gabe was humming that cable guy song...
Yeah, he did. I actually had remembered what quote what he was referring to. The whole conversation was about what the crime bosse's wife had asked him if Niko like the way his life was going, and it had delved into what Niko had seen in his life...
Oh, and I had to recheck that conversation online again... As it had delved into something into Niko past, and why he was in america.
Gabriel is my favorite of the duo, even though Yahtzee is the one who has a highly successful web show and owns this channel.
Came for Yahtzee, stayed for Gabe
we all cum for yahtzee
We cum twice for Gabe.
I am so glad I decided to watch part of the video instead of just listening, because seeing CJ get flung up into a overpass and fall down like a cartoon character was fantastic.
"And how do you see yourself contributing to the world?"
"I don't give a shit. Existence ends in dust."
Man these videos get deep.
"We should have facecams, so we could be more personalities to relate to."
"But if people saw your face they would be really put off as they attempt to masturbate to my voice."
"Consider it a challenge."
Well never mind the 'deep videos' thing.
I don't know, I feel like that kind of attitude is eighth grade nihilism at its finest.
Before I watch this I just want to say 1 thing real quick. Thank you Yahtzee and Gabe. I appreciate every one of these videos you guys create and upload to TH-cam. It is truly the highlight of my week when I see you've uploaded a new Let's Play/Drown Out. There is something about you two that makes for fun, interesting, and purely entertaining commentary. Please keep this up, I assure you that every single view on that counter up there is 1 more satisified viewer and future customer of anything you create and decide to sell. May your future be full of currency and happiness, perhaps they are one-in-the-same?
That awkward silence at the end...
3 minutes into the vid, and I have to pause to enjoy a bout of belly laughter! Gabe... thank you for that naming of Simon and Garfunkel. That, my good sir, hit my funny bone and made tears roll from my eyes!
And yet for some reason Yahtzee didn't find it as funny. I guess he just prefers more sophisticated humor like booby-booby bum-bum.
TuyuqVampram Nah he's just ribbing his friend
Being chased by cops: "this was supposed to be a boring playthrough!"
On the note of morality and game endings: Stalker: Shadow or Chernobyl had like, 8 endings? The game didnt tell you if you were being good or bad, it was just how you played it + doing/not doing missions.
I think because I ended the game with +100000 currency, and never found the truth ('Secondary' Main quest), It was my greed that turned me blind (literally) thought that was kinda cool.
Well, while Catherine is not technically built on top of a moral choice system, it is definitely a game where your choices do matter and even the two bad endings definitely do seem like a reasonable conclusion.
"sorry sir but our product will not turn you into batman"
Yahtzee - "YOU RUIN CHRISTMAS"
I love when Yahtzee tries to sound like this great cultural contributor to society; he reviews video games, like everyone else on the internet. He's not exactly this generation's Plato.
It's his overwhelming British sense of genetic superiority, every word he says is automatically translated into some ancient Anglo Saxony Shakespearean dialect. I think it's great. He may not be this generations Plato, but he... is... meh... that's all I got. Hang on... this generation's Plato? There were Plato equivalents in other generations? ever?
*****
One ok and one good, I found this amusing, It's like saying thats ok and thats ok + hmmm 1%.
What did Plato do? Sit around on his ass thinking. Today people like that are called lazy. He's only a great philosopher because we say he is. It doesn't matter what you do, stick Plato behind the counter at Burger King and he'll still be a philosopher. Your job doesn't matter.
Evolution is at a standstill with civilization in place, as literally everyone is kept alive as much as possible. The only thing at work at this point is genetic drift, which isn't that huge of a driving force as we are 6.5 billion strong right now. Just wanted to point that out to no-one in particular.
Evolution is not about who survives, it's about who is most successful in breeding.
ketherga Fair point (very fair point actually, god damn it :) ), although an early death will keep you from having offspring. So while there may be a change in the gene pool, there is no real bottleneck in place in civilization. And thus this change in gene pool is probably going really slow and humanity will most likely wipe itself out before getting unrecognizable as being humanity (or perhaps we will get unrecognizable in the process of wiping ourselves out, as then there would be a bottleneck all of a sudden).
You do realize that genetic bottlenecks reduce genetic variation right?
ketherga Yes, they reduce genetic variation, thus leaving more chance for genetic drift to really do its business, as smaller gene pools are more readily conquered by individual genes. While this might not be evolution in the traditional sense, it would still drive us from our current situation. Also survivors of bottlenecks do so, because of a particular set of features. The genes encoding for those features are dus overrepresented after the bottleneck, further increasing the genetic distance from our previous situation.
But I admit it gets a bit blurry from there, as it is hard to think of evolution on such small timescales and within but one species. Perhaps the best argument for human evolution being practically at a standstill at the moment, would be that the world has become so small. Populations aren't really cut off from each other, thus keeping the genes flowing throughout the entire population. This ofcourse practically rules out any speciation, keeping us from genetically deviating from ourselves.
7 years later, Semen and FuckKnuckle still makes me laugh
same
In true GTA fashion, an intriguingly presented genteel bicycle tour of a game world i havent seen for a long time, turned into a death and police chase simulator
No! I refuse to do something with my life! I am just going to sit here and have you entertain me!
@3:36. The game wasn't made in England. The GTA games are made in Scotland, in Edinburgh.
Well, Yahtzee is English, so his whole mission in life is to offend the Scottish by calling them English.
th-cam.com/video/cIPxLzfw6wU/w-d-xo.html
Knights of the Old Republic had good moral decisions, simply because Star Wars is all about moral absolutism so the whole "you're either good or evil" fits pretty well in the universe.
I agree, the only other Bioware game I felt did that well was Jade Empire because of the culture and Taoism.
But I thought only the Sith deal in absolutes.
Original Narrator yeah I always found that silly since the entirety of Jedi culture is built up from absolutes.
When you say KotOR, I do hope you mean KotOR II, because the first one had no good "moral" decisions, just the same old "be a fucking angel" and "be a giant cockmongler to everyone", with no in-between. Which is exactly what Yahtzee hates.
And I would disagree with Star Wars being all about moral absolutism. The movies were, because generic good vs evil sells better for movies, and Lucas was always a hack.
The colors are off because (I suspect) that your color range was set to 16 bit, when your OS is 32 bit or higher. Same thing happened to me. Switching it to 32 bit fixed it. Then I played the game. Then I hated the thing. Then I wrote about my experience on the internet.
You're a true hero
Poor Gabe. If only Yahtzee had paid attention and realised that the correct cheat was AEZAKMI.
From Software are usually awesome when it comes to make you feel that all endings of the game are REAL endings. Demon's Souls, Dark Souls, Echo Night. They all have more than one ending and are all as conclusive as the other.
Shadow the Headgehog had something like morality, and it even effected what level you'd go to, as well as the final boss, sometimes.
No matter what people say I still love that game
I really liked it, too.
Shadow the Hedgehog was sort of. Well. I thought it was a bit of a cheat for you to have multiple endings when the point of the game was to figure out who Shadow was. You get a bunch of different ending game play modes only to end up with another one that is somewhat more definitive.
What's the play through that Shadow would have done if he were playing this game? And what is exactly the most canon ending?
The game gets padded out when you end up in a situation where you have to do more than just make it to the end of the stage. Sometimes dealing with elements that weren't well designed.
I'm trying to think of a game where you could make a morality choice and it wasn't so much a case of good or bad. I come up mostly blank with the exception of Sakura Wars: So long my Love and Suikoden.
Suikoden lets you build an army and make lots of life or death choices that could be a good idea or a bad idea depending on how it's going.
Sakura Wars is a romance simulator that is also an action RPG. Rather than grind for experience you just communicate with your teammates and make lots of in battle choices that builds the strength between your allies when it doesn't directly involve you.
You might notice in both instances you sort of lose the black and white outcomes in service of choices that just define themselves. At the end of the day you sort of can't prevent that you have material worth playing over again so you can get alternate experiences but ideally one play through where you just play the game naturally is the one you should feel the most satisfied with because it reflected the sort of experience you wanted to have in the most organic way.
Ben Croshaw singing Celine Dion's My Heart Will Go On - Coming to Itunes 2016!
2:58, Yahtzee in a nutshell
I can imagine all of these conversations done in the Zero Punctuation animation style :3
I'm legitimately disappointed there wasn't a sarcastic "Like and subscribe" screen at the end of the video.
watching these years later and they're still amazing
I forgot Gabe listened to krs one
@2:40 Semen & Fuck-knuckle...^o^
I 'bout laughed myself into unconsciousness.
The only moral choice system I ever liked was the one from Vampire: The Masquerade- Bloodlines.
Most of the choices were pretty gray, like "do you kill the guy who told a human about vampire society to uphold the masquerade or do you let him live and run away, facing possible repercussions from your fellow vampires."
Both being "the good guy" and "the evil guy" were pretty damn fun and rewarding.
The bad ending was a bit abrupt, but it was fitting if you played a low morality character.
"You're a loose cannon, Hooker Cop CJ."
Whenever I hear that, I always imagine Yahtzee standing next to CJ in a police uniform continuously judging his killing sprees.
"I don't think those were hookers at all."
"How will heroine help you kill hookers?"
"What happened to you, CJ? You used to be all about the hooker killing. You've really changed." XD
All you had to do was unlock the damn map Yathzee.
Same old Yathzee. Busta, straight busta
Thank you Gabe, thank you for sharing "Semen and Fuckknuckle". I will never stop laughing at that.
Not at all surprised to note that the video game critic and journeyman writer is more down to earth and overall sensible than the college student who aspires to teach. Drops big words and quotes straight from the textbooks in attempts at analysis, yet will nevertheless throw such opinions as: don't worry about achieving, in time everyone will either be dead or so evolved that they won't give a fuck about history!
Bask in that higher education.
your over analysation of that just goes to show that you have your head in the clouds as well.
15:48 "Nico [Bellic is a] man who... carries this darkness round with him that he tries to escape from, but it follows him around wherever he goes."
Funny that Yahtzee should empathise so much with a character that just can't seem to get off the topic of dark souls.
1:03:25
Gabe in 2014: *making fun of Like and subscribe screens*
Gabe in 2019: "Keepetclassy is proudly funded entirely by our patrons, we thank you for your support"
I know it's aaron saying it, and it's not technically asking us to like and subscribe, but its more the letter of the law than the spirit.
I get the impression that Gabe doesn't give a shit about Keepetclassy and only does it because A. People come to the channel for him B. He just likes to hang out with his friend. C. Aaron manages 90% of what happens on the channel.
@@RegretfulDeadMan fair enough
At least i know now where Gabe went , thanx
@@FlockOfHawks Enjoy your stay and be sure to watch the video where Gabe eats gatorade powder.
when Gabe was planning his bicycle route, I couldn't help but think "yep, this won't go horribly wrong"
How about "Let's Drown Out... Saints Row 2"? xD
18:20 demon's souls came out at a time where PS3 sales were at it's worst. Being a PS3 exclusive it got over looked and passed off as an other dungeon crawler. i highly recommend you guys try it if you haven't already.
dishonored: awesome combat, but if you use it you get the shit ending.
If you do the high chaos ending and also let Emily die, The outsider tells you "hey you did a great fucking job dude, like wow". Honestly prefer this ending over the others xD
37:27: I just always felt like all of James' struggles would be in vain with the suicide ending. The one where he leaves is full of the hope of redemption, and I feel like that has value as a message.
When Yahtzee said it's a book about wanking on a clowns face, my first thought was "Holy shit this is probably gonna be something awesome" and moments later the 'Not really' broke my heart...
Crazy that they wanted to praise DS2 for "being more Dark Souls and that's a good thing" but then everything they say was cool about DS1 doesn't even show up in the sequel
DS2 really gaslighted a lot of ppl tbh
After following the Let's Plays and Let's Drown Outs on this channel since they started over two years ago, I still can't tell whether Yahtzee is a terrible, mean person or not. I mean I love the videos, but... He's... Such a... Diiick?
He's cynical but not rude, Gabriel is also his friend so it's just their sense of humor in a bromance sort of way :V
Yeah, I doubt he or anyone else gives a shit about what kind of people they SEEM like in the videos anyway. Something I would like to address though is how Yahtzee often cuts Gabe off when he starts going on a tangent about some weird personal life shit, assuming no one cares or wants to hear about it, when in fact (at least IMO) one of the best parts about following good Let's Players is learning about them as people. Through weird stories about semi-embarrassing bullshit. But oh well, still love the videos so who cares
finowa
They outright address this in the beginning of their Sims 3 video.
A good ribbing is the foundation of British/Australian humour.
Me and my friend act like huge dicks to each other, but we're just playing around. We do cry a lot though. (That last part was a joke.)
"A cycling tour of San Andreas."
"Wow."
Fucking killed me.
I watched all four seasons of Blackadder on Netflix. That ending... ;_;
Fuck, the feels..
I mean like...god damn ;_;
"ahaha you ran off a cliff"
*moments later*
"Ah shit my bike fell off a cliff"
What Niko Bellic said about children sitting in front of a church with their throats slit and hands chopped off is what I felt after downloading the child killing mod for Skyrim. While some of the children did annoy me to the point of murdering them, I felt a little dead inside. The Holds became a lot quieter and more solemn afterwards. Had to start a new file just to keep my spirits up.
It is pretty amazing how video games can affect us on a morally deep level. I'm glad I took your recommendation for Spec Ops: the Line, though I do admit you were spot on when the game blames you when it was their idea. I believe the metaphor you used was, "A girl strips down and sits on your face while you're sleeping and when you wake up, she gets mad at you for looking at her ass." It's hard not to if you had little choice in avoiding it.
Anyway, good show as always and keep up the good work Yahtzee and Gabe!
In singularity killing yourself was the part of the kill only the evil general ending.
Professor sends you back in time to fix this the only way possible, that is killing yourself (the protagonist apparently tried to stop himself in a non-lethal manner through the game).
You guys like Nico? The cut scenes would portray him as a hardworking guy who would do the best he can. Then as a player you could just then have him shoot random women. It was a case of having cut scenes that did not really match the game.
See Also: Tomb Raider.
Well Niko never really characterized as a "good guy" per say, but he was always a man with weight on his shoulders and more is added on as the game progresses. He also says regretful things about killing people in game, though he has no moral problem with it and tries to conquer that through in game experiences. He can either try to move on or continue with his moral conflict.
I believe academics refer to this as "Lugoscababib Discobiscuits".
Well, as ZP just said, he like the character but open world games suffer if mixed with a linear plot.
I personally feel that the Assassin's Creed series suffer the same problem as well. While in the cut scenes you get these main characters who try their best to avoid killing unless necessary, while in the game you get to murder every guard you can see.
The cutscenes match him. Halo cutscenes don't portray you killing the UNSC soldiers but you can since you're playing as him. Half-Life wasn't made with cutscenes of you killing scientists but you can. Niko doesn't kill old ladies, you make Niko kill old ladies.
Fully expected a two hour video to make up for our broken hearts and hot tears.
Nonetheless, glad to see another Let's Drown Out.
Heisenberg CJ?
I think Fallout: New Vegas had pretty good moral choices. At first the Caesar's Legion seems to be the worst possible option, but then you realise that they care about health and survival much more than NCR does. There a lot of other meaningful choices that affect minors in the wasteland: Boomers, mutants, Followers of the Apocalypse and so on. Of course most of the ending were equally shitty and were made better only by the player's own view of the world. And it could be said that some endings were pretty much the same for all of the main faction outcomes. One of these was the fate of Goodsprings with the NCR and Legion winning. In the case of Anarchy and Mr.House they were different. It could be that in Fallout: New Vegas the moral choices were well done because they were all reflecting on the real world. NCR being democracy, Legion being well done but not fair dictatorship, Mr.House being the "Big Brother" and anarchy being the dream that some people have of a perfect society. I also like how karma is given according to the views of snobby commons,farmers and the current main government, and in the end of the game it was given depicted according to the winning government.
I don't know if Yahtzee actually completed the game
In his video for it he says he didn't, because he had to play it at release where it was buggy as all hell and froze when trying to enter new vegas. Which is a fair reason to stop playing a game. And besides story wise, the lack of free exploration after main game makes all those choices and the consequences of them mute as you can't actually live (play) with the consequences of your own actions, from a gameplay perspective, especially if you compare it to say fable 3, where the end game sandbox displays the results of your actions.
Would make a brilliant interactive movie/book ect tho.
I guess you're right. But I guess it depends on the person. Though it would've been fun to see what happened after the main end, I was never annoyed by it. I don't know why. Guess it made sense to me with the courier moving on and the world being the same old without meaningful differences. It could also be an excuse for leaving out the game after the ending. Yeah, the satisfaction may depend on what you want from a came and how much you want from it. I don't play games a lot, so I may not have high standards.
I wouldn't call San Andreas polarizing. I mean yeah, there's a few people like me who don't get why everyone wants the franchise to go back to this, but this tends to be the most praised entry among fans.
4 and 5 would be faaaaaaaar more polarizing, especially 4, which is a shame really, considering I find it to be the best GTA game in the series.
Oh well, people are always complaining about something.
Yeah, just like you are.
4 , is your favourite , are you completely insane xD , it was a good game but it had nothing to it , it was a filler for the next game TLAD and TBOGT kinda expanded it but wasn't enough to even consider it the best in the series
I thinkIV suffered because it took itself way too serious, and i also didn't enjoy the map that much.
But I also think that Vice City was better than San Andreas, no special reason, I just o. However, V is the pinnacle of the series, that game is reeeeeally good
cant understand why anyone would say GTA 4 was good let alone a favourite...... vice city stories and san andreas were my favs
smidget whittington Because they have a different opinion on games. That's how.
just wandering in San Andreas is actually particularly calming, at least for me, especially if you load up the custom radio with interesting things. i had the radio go between everything i liked, so it was like having an activity to accompany my library playing on shuffle. it was really pleasant.
I feel as though the Fallout series (excluding 3) has had good grey moral choices.
3 did have a couple ambiguous choices here and there, though you're still given positive or negative karma most of the time, which kind of beats the purpose.
Megaton was such an insulting attempt at moral choice it pissed me off.
For me, Fallout 3 had the most ambiguous moral choice I've faced with the Oasis questline. I had to choose between 1) inhibiting Harold's (the tree-man) growth to prevent others from discovering Oasis to protect it from possible dangers, 2) accelerating his growth to expand the oasis, or 3)killing him to end his suffering. 4) You could be totally evil and burn him to death, granting negative karma. The first 3 choices gave +karma, and while I didn't consider #1, I had a real dilemma between #2 and #3. I haven't faced a similar dilemma ever before, or since.
I was meaning more that the big choices in the game (Megaton & the end) were just plainly black and white. But of course 3 did have a few interesting choices like the ones for Harold and I can't think of any more because I haven't played 3 in a few years, but I'm sure there are more that I'm missing.
jokes on you, I liked and subscribed
CJ is a buster,
That's what Yahtzee can muster,
This vid was gonna be up last week but Gabe caused a bluster
'Coz Morton that blighter
was busy with a fighter
This ditty's fuckin' awesome, because like Crowshaw I'm a writer.
(Entirely aware that neither of the two actually read comments, and that this is analogous to shouting at the TV):
The end sequences of this video are, to me, what make this series so enjoyable. When Yahtzee and Gabe (the truly unsung hero) actually manage to discuss a topic unrelated to the game they are playing. There are likely hundreds of videos on youtube wherein the uploader(/s) make idle commentary on the goings on in the game they are playing, but to me what makes these videos shine is the genuinely interesting and often insightful outlook of the two gents.
Los Angeles black man simulator
In the old Shin Megami Tensei games there were 3 endings depending on your choices-Law, Chaos and Neutral, a number of points to set yourself on each course and even the monsters you fought had an effect on it. The fact the Neutral ending being the hardest to achieve gave you that sense of it being hardest to lead a balanced life.
but what if I don't want to do something with my life?
We need a Lets Drown Out for GTA 2 or Vice City, love to see what they banter about there.
Shit, you guys should totally do Saint's Row 2 co-op at some point.
22:15 I think that was "Mother" by Danzig, it also played during the credits of F.E.A.R.3
I'll be honest I missed you guys last week.
thanks for the video kills an hour out of my day when im bored hope you two keep this up
Loves power ballads. Hates hip hop.
Yahtzee is so white.
Who doesn't love power ballads!
Serious Back People with actual taste in music. LOL
Derkman fuck you...
Derkman There's more than one facet to music, and you're comparing polar opposites in respects to a few facets. Hip hop is about lyrical and rhythmic creativity, and uses simple harmony and riffs as not to overwhelm - example: www.hooktheory.com/analysis/view/timbaland-ft-justin-timberlake/carry-out/chorus Power ballads may have cheesy and cliche singing, but uses rich and deliberate harmony to reinforce the themes - example: www.hooktheory.com/analysis/view/whitesnake/here-i-go-again/intro Contrasting vs complimenting. Neither is objectively better. You're entitled to your preferences, but you are not any sort of aesthetic compass that has some kind of fascist authority to define "actual taste." You're probably only joking but an "LOL" isn't really an explicit indicator of sarcasm, so that comment can easily egg on people who really think like that. Poe's law.
BroadcastTurbolence A well thought out, well presented and rational argument on TH-cam? You sir, are a God amongst men. I salute you!
Swords and Sandals 3 has Good and Evil options, and it also has Neutral. It doesn't have endings based on them, but you can get special items using them. They are only for one alignment, but you can get the items for one alignment, and then go to the other alignment to get other items. Some CPU players have both Good and Evil items.
Thats why I like the Animated series, Clone Wars.
You could believe that Anakin could become Darth Vader.
Yahtzee, in that case I challenge you to drown out demons souls!!!! I learned from my expirence last month that it's more than worth going back and playing, and watching this episode and just cause 2 made me enjoying going back to it for some nostalgia chaos, i love that you do these things I do to entertain myself when I'm bored and try to make it boring, all it does is teach me about subject matters and make me wanna casually go back to just cause 2 and San andreas, which is still my favorite GTA hands down, and Demons souls is more than worth going back! so consider it sir Ben yahtzee, for this enthralled fan waits with baited breath, royalty class and female, so fun
"Everything was 10 syllables long." That itself was 10 syllables haha
9 sorry
Jack Hentschel HA, made you count :P
Gabe would like Serbian epic poetry, every verse is 10 syllables long, no exceptions, that's the only rule.
Also, because it's fucking awesome!
Really? There isn't ONE Serbian who'd broken that rule?
Not even one
There was actually a glitch that unlocks everything where if you spawn a jetpack in the introductory cutscene you die and lose your money at the end of it, then once you leave the hospital you can go anywhere
The Witcher games do moral choice really well.
Agreed. If Yahtzee can give Dark Souls a second, third, fourth chance, he should at least give Witcher 2 a shot again sometime.
Only games I've played where there's moral choice not shoehorned in and every choice is grey.
What I like about TW2 is that the choices don't really affect the ending much, but the ways you can get there. But I probably still prefer the first game's choice system just because it gives you the option of saying "Fuck off, this isn't my war." and turn your back on both sides. I feel like more RPGs could benefit from that.
The lightning does NOT look this bad in the original PC version.
The point of the chaos rating in dishonored, was not that if you killed alot its wrong and you are evil, The idea is that the more you litter the streets with death, the more rats there are, the faster the plague spreads. meaning you may have been doing the job. But you would be helping spread the plague, making for a darker ending, Its not as simple as killing is bad, Because you can kill all the main targets and still be on low chaos
Fair enough, but that doesn't change the fact that the system handcuffs your tactical choices to which ending you get and sucks out a lot of the fun.
But thats suggesting that only one ending would of been better, And we all know that it would not of been. Gamers are never happy, and they never use their brain. If there was only one ending. We would complain that either,. All the killing made no difference, Or playing it methodically made no difference, That You could spread plague massively and all be happy smiley. People always talk of there being no consequence for their actions, and suddenly when there is a consequence, It sucks all the fun out of it, Developers can't win
But why then does Emily turn into what I am led to believe is a despot? Desperate times call for desperate measures?
Henry Gaspacho that is a better question to ask, the answer is a little tiny bit hollow however, emily is practically raised by corvo, she learns everything that happened, she learns to act cruely and decisively. Everything that happens in the game, shapes her mind. She looks up to corvo, his life will direct hers.
Shirow Masamune She learns from her potential father.
I don't think the problem with moral choice systems in games is that the "middle" doesn't get a reward, it's that any place on the spectrum does. It turns something that should be grey and fluid and dependent on the situation in to just another part of the game system to be exploited to acquire more power, or to achieve "success" by choosing the "right" option.
And I can't believe I never got what "Clucking Bell" was supposed to mean before.
I think Glados was really good in Portal 2. She had some of the best lines of the whole game. Cave was really good too, but Glados was a really great part of that game as well. I don't think I could choose between them.
I don't know if it can be considered a "moral system" in the strictest sense in video games, but I'd like to point out that Dark Souls is the game I've played that most well resembles the nature of morality of reality, especially the theistic type. In a sense, it may do the best job in exposing and denouncing it as well.
*Warning: Dark Souls 1 spoilers ahead*
It very well illustrates how the distinction between good or bad are merely a construct depending on whose will you submit to. The game world toys with the player, particularly in the first playthrough. Your character, initially finding itself in what's essentially a void of existence awaiting the end of the world, when heresay comes about the Undead Pilgrimage you have no other option but to assume it as true.
Upon escaping the asylum, you find yourself in this vast, crumbling world, only the structure product of a history past. Albeit, being open-ended, it's far too taxing to roam aimlessly. The only guidance your receive is due the heresay of a crestfallen warrior who briefs you on the myth of the undead mission, and he tells you the locations of the bells. There are no cutscenes, no further exposition, just heresay. You assume this to be true and embark on the quest to ring the bells.
The whole game goes on like this, with some of the upper highers then briefing you on your next part of the mission in order for you to finish the game. Yahtzee mentions that for the first playthrough, he tends to go for the "good" ending in games because it's the only one that actually feels like an ending. However, when you finish Dark Souls this way. Your arduous task to save the world actually entails a sacrifice, a detail that was apparently kept on the low when talking to all these people and Gods. You see nothing except your character's last moments in fulfilling his task and kindling the fire with his/her soul. There is no 'happily ever after' aftermath cutscene or anything. This rightfully so leaves the player thinking "that was it?".
Actually investigating the world of Dark Souls more thoroughly reveals so much more than the game's narrative does. It turns the narrative on its head, rather. It makes you feel naive or stupid even for the first playthrough and for listening to Frampt.
I guess the game's morality system is "sin". And for committing these sins, you will experience the vengeance of the darkmoons, which is a covenant of the son of Gwyn, Gwyndolin. However, when you learn about the game, you find out that the whole thing is a farce. I think you mainly find this out through 3 key characters: Big Hat Logan, the lore surrounding the deity Velka, and Kaathe.
Big Hat Logan, an high academic and master of sorcery (which in its nature in the game is virtually analogous to science; with souls being an analogous to energy) is regarded as a heretic, for he claims that there is no such thing as a god, just beings with power that found out how to use it. Clerics, in contrast to sorcerors, are people devoted to the gods, and established as naive and of low intelligence. In virtue, it is implied that all miracles are rather a form of sorcery that use the Gods rather than the self as a medium. Indeed, if you ever see Gwyndolin fight, his attacks are merely buffed up versions of Soul Arrow and Homing Soul Mass.
It turns out that sin is the domain of the "rogue" deity Velka. And upon further investigation upon her nature, you find out that she's more of a goddess of subversion. She seems to denounce faith itself by not rewarding the usage of miracles based in faith, but rewarding intelligence instead. This is in direct contrast to Gwyndolin, who rewards sorcery based on faith, not intelligence. Velka's Rapier also rewards intelligence, and is imbued with power to kill divine beings. It does seem rather evident that "sin" can be understood as subversion to the gods. The people that hail from Carim, the land where Velka's influence is apparently more prominent, all seem dubious in character. They're cynical and patronizing, and their intentions are never quite understood by the player, so their actions may resonate as "evil" to some. However, it is always clear at least in resolution is that _they know something that you don't_.
If you explored the world enough before proceeding through with the instructions of what you've heard, you learn about the abyss. Tackling and surmounting it before committing yourself to the "chosen undead" quest then brings forth Darkstalker Kaathe, who teaches you about the history of the gods, and that the chosen undead story is a story propagated by the Gods themselves to maintain the age of fire which they rule over, and that man shall be the ruler in the age of dark that succeeds it. Killing Gwynevere the Goddess of Anor Londo, reveals that she and Anor Londo were merely an illusion meant to blind the population from the world's decadent and keep the population subservient. This concept is consistent through the souls series as far as I know, considering the boss "The Fool's Idol" in Demon's Souls, where the hollows are manipulated by the deity of a church which turned out to be the illusion of this wrinkly master puppeteer.
Aligning with Kaathe does not give a clear cut "good ending" either. With the influence of the spread of the dark only being covered in tragedy. The idea of the "dark lord" seems to be far-fetched itself albeit upon getting the dark ending the serpents bow to you. Both Frampt and Kaathe use the terms "chosen undead"/"dark lord" as rhetoric they can bend at their will, as when you upset them, they'll say "Fool, you couldn't be the Dark Lord / Chosen Undead. Enough, [I shall leave and wait for the real one then] as if they were the authority in deciding. Much worse, so many people around you are clearly in the exact same mission as you are, including people from other worlds. It's clear there isn't 1 designated chosen person, but rather the title is given to whoever can complete their tasks. Both endings imply that you were manipulated by one side or the other.
It doesn't get much grayer (and truthful) than that. The concept of morality is merely reducible to the preferences of people and the constructs of civilization. I know everyone talks about Dark Souls, but its praises cannot be sung enough. I personally think that this aspect of Dark Souls may be the deepest. Unfortunately, not every videogame developer can be expected to be as brilliant as From Software, so most games will feature a black and white "morality" aspect to it. I was not expecting such philosophical depth to the game because of this. I really await Dark Soul 2 (the real version coming out in April), and I'll have my eyes wide open in my first playthrough this time because I don't want to just be fed a bullshit story this time.
Sadly, most people will play through the game completely unaware of the conflict of forces in the background that shaped their fate through manipulation, just like in real life.
It's a lost art the way Dark Souls goes about it's narrative. It very much echoes 1980s RPG's that, simply through technological limitations, couldn't afford to deliver a deep narrative so you were generally given very vague and cryptic information which you had to piece together yourself over time as you explored your progression options.
But now that we're capable of such amazing looking and large games, Dark Souls takes that old method and adds a world that visually tells the story as well. It becomes a complete package that forces the player to once again have to think and I miss that. After a while, the typical cinematic and movie-like RPGs that spell everything out just get tiresome.
I find in this style, it brings the fans of it much closer as well because it forces discussion over not just the gameplay but elements of the story, setting, lore, etc. as well.
I like how they made Dark Souls in a way that doesn't force a story on you, but if you want it its there
Listening to this at two times speed gives me the most satisfying chuckle now and then.
no.. bad Yahtzee.. spider-man web of shadows is a lot of fun.. sure spider-man's voice actor sounded like his balls refused to drop and luck cage's voice actor sounded like he had a lobotomy.. but the web slinging, the combat and the story.. it was a lot of fun