DDR Megamix Song List: 1998 D2R Afronova Matsuri Japan Bag Can't Stop Falling In Love Broken My Heart Love Again Tonight The Legend of Max All I can say is: WHOA!
The ESP 15 follows the older charts more closely (the ending difficulty spike making it a 15) whilst the CSP 16 is a more consistent difficulty the whole way through.
I'm entirely unsure what speed mod to use for this song. Anything higher than 1.75x makes TLOM practically unreadable, but anything lower than 2.5x makes Bag practically unreadable.
Guess its the same problem with xmix 5 ,few of the tracks are 300 bpm and higher but then there is horatio and on the bounce that are 170 - 150 bpm songs so you are force to play it on 1.5x or lower to read the fast sections
T1MB05L1C3 - 735 notes. Konami uses 573 a lot as a reference to their own name (saying the numbers aloud in Japanese sounds like saying Konami). Any combination of those numbers are thrown around as little Easter eggs in their games, and they would often use 573 or a mix of those numbers as combo counts for significant songs (MAX 300 (back when jumps counted as two notes instead of one), Delta MAX, and Another Phase). Would have been cool to see it in here as well, since that would make total sense. I mean, 735 isn’t 573, but the reference would still be there.
I love the way you make your videos with all step charts side by side!!
DDR Megamix Song List:
1998
D2R
Afronova
Matsuri Japan
Bag
Can't Stop Falling In Love
Broken My Heart
Love Again Tonight
The Legend of Max
All I can say is: WHOA!
B4U instead of D2R :D
Dive, Afronova Primeval*, B4U.
+dive(beforu) before the legend of max but too short
don't forget the Paranoia echo in the finale
@@ImSomebady Yeah, they just added a D2R sound effect at the end of B4U.
Now if only Konami can revive both Matsuri Japan and DIVE on DDR A.
Lmao I just realized DIVE is only in there for like 2 seconds
And maybe some OTHER Dancemania songs (like Roxette's "The Centre of the Heart").
apparently japanese players back in the day when the song first came out hated it so that's prolly why it never got revived
@@NicholasNRG basically that transition predicted the fate of dive
@@MrWii000 Konami is not working with Dancemania anymore (besides the X3 vs 2ndMIX revival)
I love how the 16 is WAY harder than the 15
The ESP 15 follows the older charts more closely (the ending difficulty spike making it a 15) whilst the CSP 16 is a more consistent difficulty the whole way through.
YOU HAVE RETURNED AAAAA
BEGINNERの2:00の罠で初見フルコンボさせる気無い
Do you think beginner should be a 7 instead of a 6?
Legend of Max beginner chart is a 7.
woah
I'm entirely unsure what speed mod to use for this song. Anything higher than 1.75x makes TLOM practically unreadable, but anything lower than 2.5x makes Bag practically unreadable.
Guess its the same problem with xmix 5 ,few of the tracks are 300 bpm and higher but then there is horatio and on the bounce that are 170 - 150 bpm songs so you are force to play it on 1.5x or lower to read the fast sections
DDR WORLD answers the conundrum once and for all: 1.5~1.8x + Constant.
If they only gave Challenge 4 more notes. :’(
??
T1MB05L1C3 - 735 notes. Konami uses 573 a lot as a reference to their own name (saying the numbers aloud in Japanese sounds like saying Konami). Any combination of those numbers are thrown around as little Easter eggs in their games, and they would often use 573 or a mix of those numbers as combo counts for significant songs (MAX 300 (back when jumps counted as two notes instead of one), Delta MAX, and Another Phase). Would have been cool to see it in here as well, since that would make total sense. I mean, 735 isn’t 573, but the reference would still be there.
That would be 753 not 735
or 4 less
So cool omg
Same move again since of DDR series.He made by Maeda Naoki and he left in 2013
は?
ROFL the megamix was from pop'n music 10 back in 2003
this is squeezing the song's rhythm to the max! >_>
...Of legend...
It was a good pun
the intro says
R
HER.
Full forms:
R = Ready?
Her = Here we go!
R R R R R