"Open the door to win" being literal was clever, you win by opening it and just don't walk through it, so you could playing for hours, looping through room after room, so you decide not to walk through and then you win, then to rub it in they tell you how many doors you walked through before you figured it out. It kind of reminds of Crash Bandicoot 1 where if you miss any boxes in a level they rub it in by taking every box you missed and smash it over your head or any game with a death counter, the Nioh games have a statistic for how many times you've been killed, if you play modern mode in Crash 4 the life counter becomes a death counter. When a game has a counter for how many times you failed, it just motivates you to do better on the next run
yeah they say you don't have to go through the door, but there's no rule that says you can't! if all you have to do is "open the door" to win, that means you win every time you open a door! manly won 157 times! the game devs can SUCK ON THAT
_"You sounded kinda clingy anyway"_ And with that, MBH totally escaped the horror experience. Best ending. :D It did remind me of the wry humor of Stanley Parable where the best choice is no choice.. Or in this case, actually listening to what was told to you vs overthinking what you heard. Very clever and refreshing to see another game with dark surreal humor.
When do we break out the Hat of Discipline, for either Manly, or as an emote for mod bonks lol? considering how many refs he has made over the years, bet he'd love it on ffz or something
You did really good with this. It definitely has some Stanley Parable vibes, but there are worse things to be similar to. It's really interesting to see where you go with a concept as simple as opening doors. Especially because - as it said - different people will respond differently to this kind of situation. Though, back on the note of Stanley Parable, the light show when you "won" gave me huge PTSD flashbacks to that game, and their light show, and the utter heartbreak it gave me leaving that room. Why do light shows always end in disaster in games like this?
For a simple game it made me feel uneasy just the emptyness. There is some noise and the text talked for a bit but your still alone physically. This would be a nightmare for me to dream about. Did love the tree and hidden stuff.
That was a lot of fun. It's a good take on liminal space horror with some added humor to it, that alone helps it stand out a bit more. The way to find some of the special rooms was clever, and the ending was amusingly simple.
This reminds me of an SCP a bit. It's a little D20 shaped thing that over time expands any enclosed space it's in, adding new rooms and stuff in the style of the old ones. But as it goes further and further things diverge more and more from the starting material. Things in odd positions, then made of odd materials, and then shapes getting all unusual and physical anomalies and so on escalating endlessly.
@@abadgurl2010 The reason it's a 001 proposal in the first place is that The Foundation has good reason to believe that the entire known universe is the work of that object, as in the universe is a room it's just kept expanding and expanding. There's some logs where they use a FTL probe (just roll with it they've got magic) to test the homogeneity of space and it turns out that the farther they get they start seeing anomalies like they do in buildings affected by the scip. Exact duplicates of the same galaxy repeated next to each other or one made entirely of chocolate mousse, stuff like that. And if that hypothesis is right it means that those errors might also be the source of anomalies in general, all of them.
You might like a game called Alter Ego by Caramel Column Inc. It has multiple endings and shoots to give an existential crisis. It's part visual novel and part idle game so there is a built in pacing system that might make gameplay a bit slow. There's fun psychological tests, if you consider each of those results as endings you may have your work cut out for you lol but there's a main story to follow that I think is separate from the tests.
@@sendnoodless Whoa really! I really liked that video, didn't know they made that game too. Well now I feel more validated in gently pestering ManlyBadassHero to play Alter Ego lol. Hope you'll like it.
Idk if it's just me but I really felt like Manly was a bit more energetic in this video? I put this vid in the background to listen to because I was writing something and I felt in his voice like he was more upbeat and chaotic than usual xD Or maybe I just put the volume way up idk either way still enjoyed 10/10
@@letsreadtextbook1687 aye exactly! I edited my comment now so there's less confusion with my tone xD And also I pointed it out bc I love when he sounds like he's genuinely enjoying the game and was wondering if anyone else could notice it too JSJSJDKDKDK
I love your narration style, it's really engaging, and since you narrate everything on screen and all of the dialogue, I won't miss anything if I look away to do something for a second. I really appreciate it!
I'm going to be honest, I kinda like this and I don't usually like the whole liminal spaces shtick. I guess it's because it feels more Stanley Parable and less "Oh me too me too I can do a Backrooms" mess. Not to go off on a tangent to much but it's not so much the liminal spaces thing I dislike, it's how people have a tenancy to take a good thing, run it into the ground and have utterly no idea why the Backrooms was as effective as it was.
We didn't know about the backrooms when we started working on this. Though, about halfway through the making of the game, we discovered it. So we just added a secret "backrooms" level as a sort of easter egg ;). Thanks for the kind comment!
@@--.._ and the back rooms is a COMMUNITY DRIVEN PROJECT LIKE THE SCP FOUNDATION. ITS MEANT TO HAVE MORE ROONS AND “LEVELS” THATS LITERALLY THE WHOKE POINT M8.
@@teagherstudio I can't explain why I like the concept of your game but I do. I occasionally do AI-assisted writing purely for fun with NovelAI. I'm tempted to see what sort of crazy things and places an AI comes up with when fed the idea behind your game.
I legitimately had a dream last night about a partially opened door to a RED ROOM. It had what I feel was a sort of heartbeat pulse feel to it, and a very unnerving presence. Thankfully I did not enter this room in my dream, rather I woke up forcefully before anything could come Out of this room.
Lol when i tried to get the door, after i open it i walk through it, and i suddenly end up to the same spot before i open the door, i repeat it, and suddenly i heard something behind me, the foot step i heard faster chasing me, i force myself to wake up, and i woke up Next night i dreamt about the same dream exept the 1 creature is 2 creature now, but theyre slower, chasing me menacingly, i tried my best to fence them away, but they got my feet, after i woke up, theres a bite scar on my feet, no blood but its like, dented, like when you bite ur hand theres mark, this mark however, its permanent, i really dont want to sleep rn, there prolly 3 of them more to kill me and i might fail to wake up before i die
This is the experience I was expecting when I heard of The Lord of the Rings, Mordor was in fact not a land of more doors but about some war and a giant evil eye thingy.
This has some Spooky's Jump Scare Mansion vibes with most of the rooms you go into that looks identical, only you're not being chased by a monster. The trap door ones is clever feature for this puzzle-maze game.
As someone who dedicates his TH-cam channel to Spooky’s, I can 100% agree! Especially the OG version…it just has such a great liminal space feeling to it.
The backrooms are such a great creepypasta it's smart to add some sort of backrooms "easteregg" into your game, no matter which game. Have an invisible trigger hovering around the playable area that if you clip out you get teleported into the games backrooms, or have a buggy area in the game where you make it so the player glitches through the ground and ends up in the backrooms. It's such an interesting concept that i love this game added it in. And as we saw it's so unique that manly immediately knew where he landed.
30:42 I don't know if it is an intentional reference or not, but this looks almost identical to a permanent art installation at the Museum of Fine Arts Houston. It's an underground tunnel connecting the two buildings that make up the museum, and looks almost exactly like this except the walkway is raised with recessed light under it so it seems like walking walking over the light as well as between it.. Its quite possibly one of my favorite places in the world.
I really have to sleep properly before watching your videos otherwise I'm just gonna fall asleep. Your voice is something you'd find in a "soothing video" type thing, but your calmness against the horrors of reality is a type of horror in of itself
This game looked great, I’m glad you could Handle it! I was worried you Wood give up. It really Hinges on the player not figuring out the simple secret for so long. The devs did a great job, Knock on wood! Door
Just a minute in Manly gets an ending *Classic Manly* Also that Redacted suddenly reminded me of SCP stuff I can definitely see this as one (I haven't fully watched the video so I may be wrong)
The yellow section I'm pretty sure is a Backrooms reference, the two door hallway might be The Stanley Parable, and that pool section might reference that cool pool liminal space game a while back
What’s behind us is always our business. They’re the doors we have walked through to get where we are today. We did it on our own 2 feet so it’s 💯 business. Other than that 1st door behind you at the beginning-great upload. As always 😊
You should be able to go back through doors, But you need to climb a cliff larger than the observable universe to go back, (Don’t ask how you teleport down there) So, it might be better to choose a few doors, Just don’t stay in the void forever, otherwise, only one door will remain... Death
You know this concept has already been done before on Roblox and VRChat, I really like it. It's usually memes though, this game is different, and I don't know who did it first, I wish I knew
well, yknow what they say! when life closes a door, god opens...another door? and another door. and another- thats enough man thats too many doors thats THATS TOO MANY DOORS STOP *STOP*
God teir reference to my favorite episode of all time~ I'm sure we all know well enough by now that them Ed Boys got into Eddys older brothers stash of Cid nd they had a reality breaking trip! Haga
im glad its not a straight copy of the liminal spaces images, but rather set pieces that capture the general idea of them. ngl that pool looked nice. i feel like id win on accident by resting on that grassy area... good game, i really enjoyed he museum the most
Manly referencing one of my favorite Ed, Edd, and, Eddy episode? Instant like. I’d like twice for the video if I could. If life has many doors, so too should Manly’s videos.
Ah yes, entering a tesseract/hypercube for funsies! I wish places like this were real, just huge places with no cameras and random stuff to explore. I wanna steal half the decor and put it in my room. I wanna walk arond this place for days with a backpack of snacks and come out with a couch i stole and eight different electronics.
Welcome to the Will You Open The Door Club, how Will You Open The Door are ya?
Yes 🚪
Openin all the doors😤😤😤
I, AM, the door!
Heeling it
I will not open the door. Instead, we’re going to walk the opposite direction.
"Open the door to win" being literal was clever, you win by opening it and just don't walk through it, so you could playing for hours, looping through room after room, so you decide not to walk through and then you win, then to rub it in they tell you how many doors you walked through before you figured it out. It kind of reminds of Crash Bandicoot 1 where if you miss any boxes in a level they rub it in by taking every box you missed and smash it over your head or any game with a death counter, the Nioh games have a statistic for how many times you've been killed, if you play modern mode in Crash 4 the life counter becomes a death counter. When a game has a counter for how many times you failed, it just motivates you to do better on the next run
yeah they say you don't have to go through the door, but there's no rule that says you can't! if all you have to do is "open the door" to win, that means you win every time you open a door! manly won 157 times! the game devs can SUCK ON THAT
@@ruesylvester Fair point
@@ruesylvester Someone's salty they didn't figure it out on their own.
@JayLeeBeanz if it did matter when they counted it, then it didn't not matter lol
@@ruesylvester but then you close the door after going into it
This playthrough was really adoorable.
Mitch better than Doora the Explorer
@@richardperks7776 who's Mitch?
@@pyroflare7774 it's a pun for 'much'
Good to see he didn't knock his way through.
Seems the reply section is handling this comment well.
_"You sounded kinda clingy anyway"_
And with that, MBH totally escaped the horror experience. Best ending. :D
It did remind me of the wry humor of Stanley Parable where the best choice is no choice.. Or in this case, actually listening to what was told to you vs overthinking what you heard. Very clever and refreshing to see another game with dark surreal humor.
I was definitely surprised to see the doors be orange and blue rather than red and blue, yeah!
same. stanley parable is the first thing that came to mind when i saw this playthrough
SHIIIIIIIIP
@@pyroflare7774 "Nice boat"
When do we break out the Hat of Discipline, for either Manly, or as an emote for mod bonks lol? considering how many refs he has made over the years, bet he'd love it on ffz or something
An Ed, Edd n Eddy reference? A cultured man as always, Manly.
Many doors yes. Too many doors
It's not very obscure :V
Where?
Manly has many cultured references, Ed-boy!
@@ur1c3hu33 The title of this video itself!
Kinda wonder how much speed you could develop if you opened bottom doors as you fall toward them.
Looks like Manly got himself into a door-rible situation.
I hate this so much that I'm going to like the comment
Hahaha pun
This attempt at a pun was adoorable, Serijas.
r/tiht
Thanks for playing and enjoying the game, this video made our day :D
For real...the amound of creativity you put in this is amazing
The ending really is clever
Keep doing what you do, your games are amazing 🙏
@@PlusAlecs Thank you! We are so happy right now to read such a kind comment :D
You did really good with this. It definitely has some Stanley Parable vibes, but there are worse things to be similar to. It's really interesting to see where you go with a concept as simple as opening doors. Especially because - as it said - different people will respond differently to this kind of situation. Though, back on the note of Stanley Parable, the light show when you "won" gave me huge PTSD flashbacks to that game, and their light show, and the utter heartbreak it gave me leaving that room. Why do light shows always end in disaster in games like this?
this felt like "Subliminal space' meets 'Stanley Parable"
it's just liminal :p
it means like transitory, somewhere you're not supposed to stay you only pass through
The Liminal Parable.
@@cloudchaser8650 "Welcome to the Serious Room. See this door Stanley? This is the most serious door I could find."
@@cloudchaser8650 The Stanley Space.
For a simple game it made me feel uneasy just the emptyness. There is some noise and the text talked for a bit but your still alone physically. This would be a nightmare for me to dream about. Did love the tree and hidden stuff.
Can’t wait for the sequel Just More Wheels
I’m looking forward to just more tables myself.
*takes notes*
@@teagherstudio real?
@@BlueRGuy no that's a joke xD
@@teagherstudio Sir, you make a lot of Wheels feel really sad
That was a lot of fun. It's a good take on liminal space horror with some added humor to it, that alone helps it stand out a bit more. The way to find some of the special rooms was clever, and the ending was amusingly simple.
Maybe the real door, was the friends we made along the way?
Door-Jesus has some choice words with you.
@@MaverickRiouI think door-Jesus would invite them to anime heaven. door.
@@scp-682-cu6 door-Jesus would just be like “Welcome to Planet Tartarus, are you ready to meet your Doom?”
@@MaverickRiou That's pretty hot
This reminds me of an SCP a bit. It's a little D20 shaped thing that over time expands any enclosed space it's in, adding new rooms and stuff in the style of the old ones. But as it goes further and further things diverge more and more from the starting material. Things in odd positions, then made of odd materials, and then shapes getting all unusual and physical anomalies and so on escalating endlessly.
SCP 001 Proposal "The Architect"
@@tentenone8292 so basically there's an SCP that exists just to create places like The Backrooms or that Endless Ikea spc?
@@tentenone8292
Yeah but I think it was a normal numbered SCP first, or maybe that's just part of the formatting of the 001 entry
@@abadgurl2010
The reason it's a 001 proposal in the first place is that
The Foundation has good reason to believe that the entire known universe is the work of that object, as in the universe is a room it's just kept expanding and expanding. There's some logs where they use a FTL probe (just roll with it they've got magic) to test the homogeneity of space and it turns out that the farther they get they start seeing anomalies like they do in buildings affected by the scip. Exact duplicates of the same galaxy repeated next to each other or one made entirely of chocolate mousse, stuff like that. And if that hypothesis is right it means that those errors might also be the source of anomalies in general, all of them.
SCP-184
You might like a game called Alter Ego by Caramel Column Inc. It has multiple endings and shoots to give an existential crisis. It's part visual novel and part idle game so there is a built in pacing system that might make gameplay a bit slow. There's fun psychological tests, if you consider each of those results as endings you may have your work cut out for you lol but there's a main story to follow that I think is separate from the tests.
oh yea, i’ve downloaded that on my phone,
its also the same creators of death palette which he already played
@@sendnoodless Whoa really! I really liked that video, didn't know they made that game too. Well now I feel more validated in gently pestering ManlyBadassHero to play Alter Ego lol. Hope you'll like it.
@@kamaljohnson2200 I love Alter Ego, I will always remember Her.
@@kamaljohnson2200 My mirror was way too real.
Shout out to all the peeps with Es Worshipper like a true otaku fan
Idk if it's just me but I really felt like Manly was a bit more energetic in this video? I put this vid in the background to listen to because I was writing something and I felt in his voice like he was more upbeat and chaotic than usual xD
Or maybe I just put the volume way up idk either way still enjoyed 10/10
I don't notice anything but even so, isn't energetic = good?
@@letsreadtextbook1687 aye exactly! I edited my comment now so there's less confusion with my tone xD
And also I pointed it out bc I love when he sounds like he's genuinely enjoying the game and was wondering if anyone else could notice it too JSJSJDKDKDK
He seemed more... animated?
@@YellowJacket816 YES
I love your narration style, it's really engaging, and since you narrate everything on screen and all of the dialogue, I won't miss anything if I look away to do something for a second. I really appreciate it!
the bus stop door is one of my favorite parts bc of manly's "oh my gaadd" reaction 😭😭
around 23:00
I'm going to be honest, I kinda like this and I don't usually like the whole liminal spaces shtick. I guess it's because it feels more Stanley Parable and less "Oh me too me too I can do a Backrooms" mess.
Not to go off on a tangent to much but it's not so much the liminal spaces thing I dislike, it's how people have a tenancy to take a good thing, run it into the ground and have utterly no idea why the Backrooms was as effective as it was.
We didn't know about the backrooms when we started working on this. Though, about halfway through the making of the game, we discovered it. So we just added a secret "backrooms" level as a sort of easter egg ;). Thanks for the kind comment!
@@--.._ the back rooms is actually NOT the original liminal space horror work. So you both have no real point but okay.
@@--.._ and the back rooms is a COMMUNITY DRIVEN PROJECT LIKE THE SCP FOUNDATION. ITS MEANT TO HAVE MORE ROONS AND “LEVELS” THATS LITERALLY THE WHOKE POINT M8.
@@ShyDigi well maybe it's just not very good then
@@ShyDigi daddy chill
"Oh no, I'm in the backrooms!"
*top ten sentences before disasters*
You missed an easter egg involving _trying to escape_ from the ending... by pressing ESC.
Yeah people often miss it, we're glad some people still see it :D
@@teagherstudio I can't explain why I like the concept of your game but I do. I occasionally do AI-assisted writing purely for fun with NovelAI. I'm tempted to see what sort of crazy things and places an AI comes up with when fed the idea behind your game.
@@shinami3758 That's cool
@@deathzonekiller2261 yeah
@@micheledibella yup
I legitimately had a dream last night about a partially opened door to a RED ROOM. It had what I feel was a sort of heartbeat pulse feel to it, and a very unnerving presence. Thankfully I did not enter this room in my dream, rather I woke up forcefully before anything could come Out of this room.
Lol when i tried to get the door, after i open it i walk through it, and i suddenly end up to the same spot before i open the door, i repeat it, and suddenly i heard something behind me, the foot step i heard faster chasing me, i force myself to wake up, and i woke up
Next night i dreamt about the same dream exept the 1 creature is 2 creature now, but theyre slower, chasing me menacingly, i tried my best to fence them away, but they got my feet, after i woke up, theres a bite scar on my feet, no blood but its like, dented, like when you bite ur hand theres mark, this mark however, its permanent, i really dont want to sleep rn, there prolly 3 of them more to kill me and i might fail to wake up before i die
looks like you got the good ending
@@YaToGamiKuro caught in a minotaurs maze or a backroom, friend.
@C'thulhu, The Old God of Madness no thanks lol
you could have found an ultra secret room though. next time you gotta enter it.
" hey look the mall, if I look closely I could find Freddy " threw me off
"oh no, i'll forever be a wagie!"
The actual horror of running liminal spaces lol
This is the experience I was expecting when I heard of The Lord of the Rings, Mordor was in fact not a land of more doors but about some war and a giant evil eye thingy.
I understand your joke but it seems misplaced
Why did I laugh?
Mordor had a door. Moredor, Moredoor. More Doors.
Eye of Sauron, All-Seeing Eye.
Illuminati confirmed.
This has some Spooky's Jump Scare Mansion vibes with most of the rooms you go into that looks identical, only you're not being chased by a monster. The trap door ones is clever feature for this puzzle-maze game.
As someone who dedicates his TH-cam channel to Spooky’s, I can 100% agree! Especially the OG version…it just has such a great liminal space feeling to it.
4:47 It was JoJa Co! Don't do it Manly, fix up the town center!
That museum was the coolest credit sequence ever
I love that some rooms have a reverse Nintendo Switch, with 2 screens on either side of a Joycon, lol
Yeah we call it the.. Switendo Ninch!
The backrooms are such a great creepypasta it's smart to add some sort of backrooms "easteregg" into your game, no matter which game.
Have an invisible trigger hovering around the playable area that if you clip out you get teleported into the games backrooms, or have a buggy area in the game where you make it so the player glitches through the ground and ends up in the backrooms.
It's such an interesting concept that i love this game added it in. And as we saw it's so unique that manly immediately knew where he landed.
This play through was so lovingly calming I fell asleep watching it (twice) and boy did it prompt some bizarre dreams…very enjoyable all told.
I played the game and while opening the doors i was almost falling asleep
hilarious. i got the "count... one door" ending. the first ending you found at the beginning of this is the best :)
Your voice it's so relaxing to hearing that i leave one of your videos playing on the phone until i fall sleep
You just gotta en-door through it
That's pun-ny
"Oh no, im interpretive art!" Every man's nightmare.
30:42 I don't know if it is an intentional reference or not, but this looks almost identical to a permanent art installation at the Museum of Fine Arts Houston. It's an underground tunnel connecting the two buildings that make up the museum, and looks almost exactly like this except the walkway is raised with recessed light under it so it seems like walking walking over the light as well as between it.. Its quite possibly one of my favorite places in the world.
I really have to sleep properly before watching your videos otherwise I'm just gonna fall asleep.
Your voice is something you'd find in a "soothing video" type thing, but your calmness against the horrors of reality is a type of horror in of itself
Huh, ya know I don't think id mind being trapped in an endless maze of doors if manly was narrating it
I swear- There has to be a completion out there of just Manly saying "Like my soul"
Us: “Ummm, manly? What’s that?”
Manly: “It is the title of punishment, DO YOU LIVE IN A CAVE?!
*many bonks ensue*
5:43 Perspective down not lower down to indicate that step down into the pool and there for is walking on the water. apparently Many is jesus!
I love the title of this video more than the game itself.
This is the main reason I love your channel, Manly.
This game looked great, I’m glad you could Handle it! I was worried you Wood give up. It really Hinges on the player not figuring out the simple secret for so long. The devs did a great job, Knock on wood! Door
Just a minute in
Manly gets an ending
*Classic Manly*
Also that Redacted suddenly reminded me of SCP stuff
I can definitely see this as one
(I haven't fully watched the video so I may be wrong)
“I’m kinda stuck to the surface… like a meat bag.”
I laughed way harder that I should have 😂
The yellow section I'm pretty sure is a Backrooms reference, the two door hallway might be The Stanley Parable, and that pool section might reference that cool pool liminal space game a while back
It was a cute game, the creator taking his sh*t got boring pretty fast tho 🤔 That last dark twist 😱😂
Oh cool, the long-awaited The Cube & SCP-184 & Ikea colab!
That Ed Edd and Eddy reference makes me love this channel even more
At one point it said you went through 193 doors but then at the end is said you opened 153 door.
When trying the east north x3 west halfway thru the vid, I think one of the North's was actually a west
Yeah he never did that combo.
Never knew your voice would be perfect for RS-Freddy 15:17
That Freddy impression was pretty good...
I'm impressed you stayed brave during these horror games I barely play it with out getting scared and closing and deleting the game.
15:32 The reaction to this made me laugh more than it should have. 😂
5:45 casually walking on water lol
the perfect thing to watch while sketching
What’s behind us is always our business. They’re the doors we have walked through to get where we are today. We did it on our own 2 feet so it’s 💯 business.
Other than that 1st door behind you at the beginning-great upload. As always 😊
You should be able to go back through doors,
But you need to climb a cliff larger than the observable universe to go back,
(Don’t ask how you teleport down there)
So, it might be better to choose a few doors,
Just don’t stay in the void forever, otherwise, only one door will remain...
Death
This would be a nice afterlife just going through doors which lead to pieces of different worlds with exotic aesthetics.
"mmm. pool." True words of wisdom.
I was about to say this wasn't that horrible.
Then you became a wagie. And all of a sudden I felt terror.
The museum showing the assets used and creators reminds me of the end of stanley parable
*goes to use the washroom before playing*
“Wait why did I already win?”
You know this concept has already been done before on Roblox and VRChat, I really like it. It's usually memes though, this game is different, and I don't know who did it first, I wish I knew
Really enjoyed this. Definitely unique.
I hope this doesnt sound weird and all but I could fall asleep listening to manly's voice, it's so soothing xD
apparently this is how my last lucid dream looked like full of doors that leads me into rooms
Life has many doors, Ed boy.
I would have never guessed that the actual win condition was just open a door without going through.
I liked the part with the doors.
5:46 reminds me of that other game you played with the infinite pools. can't remember the name though
well, yknow what they say! when life closes a door, god opens...another door? and another door. and another- thats enough man thats too many doors thats THATS TOO MANY DOORS STOP *STOP*
I agree with the part when he says that busses or any other transport are never on time
I think this game would really benefit from voice acting, like in Superliminal or the stanley parable
Nah, the impersonal text on the wall suits the mood better. Hearing a voice would ruin the atmosphere.
"Hello, my name is Dr. Glenn Pierce..."
God teir reference to my favorite episode of all time~ I'm sure we all know well enough by now that them Ed Boys got into Eddys older brothers stash of Cid nd they had a reality breaking trip! Haga
[Redacted] sounded like a nice person but they also sound really clingy I believe leaving him was the right choice bro
I love this. This is like the little pen and paper role playing game my older sister made for me when I was 6.
Manly: I won
No one:
The doors: You sure man?
And of all the doors we go through every day we never truly go anywhere. Think about that one.
Seems like a friendlier version of the movie Cube. Lol
Did anyone else think when the building came down that it was gonna have another door higher up. New game plus "even more doors"
I was gonna comment the many doors to life reference but you went and beat everyone to it
36:06 my life quote
im glad its not a straight copy of the liminal spaces images, but rather set pieces that capture the general idea of them. ngl that pool looked nice. i feel like id win on accident by resting on that grassy area... good game, i really enjoyed he museum the most
1:34 More..doors..Moror!? One does not simply walk into that Manly
Opening a door and not going through it means you get stuck as a wagie. I'm feeling some depressing symbolism there.
Okina will be proud...
Or not.
You have good taste.
I've never been this early! Probably because these go up at 2am in my time zone...gonna fall asleep to spookies
Is this "Cube: The Game"? Very cool. Thank you for the soothing confusion of doors.
I’m suddenly have a horror feeling you are in Shen Comics’s house. It’s nothing but weird doors that lead to weird …. Situations.
yeeeeeeah,Manly was the perfect youtuber to play such a creative,wacky game
Love how the start is a lot like the movie cube
a walking sim, but with *style*
im so happy manly exists he plays all these great games!I just search em up and find him!
"who needs reality when you can have a dooreality?"
-the door creator
Manly referencing one of my favorite Ed, Edd, and, Eddy episode? Instant like. I’d like twice for the video if I could. If life has many doors, so too should Manly’s videos.
The design insta reminded me of alice in borderland first game 😂
Ah yes, entering a tesseract/hypercube for funsies!
I wish places like this were real, just huge places with no cameras and random stuff to explore. I wanna steal half the decor and put it in my room. I wanna walk arond this place for days with a backpack of snacks and come out with a couch i stole and eight different electronics.
For once I came to a video quick enough that it is impossible for someone to have watched the whole video yet
It's not that everyone is scared of the pools...
It's the stairs...
Weird stairs at pools and no handrail...
Nightmarish!