Not to mention the peak of video game audio & music quality, the "Yamaha Intelligent Sound Processor" is a powerhouse, a powerful 67MHz DSP (heavily upgraded Saturn AICA with over 10 times the processing ability) complete with reverb, chorus and many other musical effects, & a 32-Bit ARM7 CPU @ 45Mhz (same as the GBA CPU but much higher clock-speed), a Synthesis IC capable of full real-time synthesis (even FM synth I believe, though I'm not sure FM was ever used in DC games sadly despite technically inheriting the ability from the upgraded Saturn AICA), with multi polyphony channels, general real-time MIDI standard, and even full XG MIDI, complete with dedicated 2MB fast chipram for soundfonts/banks, 3D multi-positional audio (HRTF) with 64 simultaneous channels of 44.1Khz/48Khz 16-Bit PCM, software mixing via the ARM CPU as wells as 3D environmental effects. It even had MIDI pins for MIDI instruments to be plugged in, and you can even use the DC as a MIDI instrument itself, surprisingly no one has made a DC Tracker yet, despite it having the most powerful full Synth hardware specs of any console ever, it could even be used for DOS MIDI XG games, and perhaps OPL3 games if you can tap the Saturn's legacy audio functions, Japan did however get one awsome bit of software, called O.to.i.Re MIDI Sequencer, that even could be used with Dream Passport for sharing music and downloading new instruments and audio samples, the DC is just crying out to be used to make some new Synth albums and mixtapes, there are some amazing Mega-Drive and Saturn music albums on cart and disc already, imagine some of the decompiled retro games with remastered GST's done on the DC, or new indie games with their GST's made on the DC. There is also the fact the DC had immaculate 480p VGA video quality with an extra clean & crispy super-sampled video output, the RGB was also immaculate 240p, both modes ran at a perfect 60FPS, with zero lag (probably not even a single scanline of latency), and having a beautiful colour pallet and volume, basically the DC was beautifly designed with reference audio and video, meanwhile, the PS2 had awful video quality, very unflattering colour pallet (brown anyone), it just didn't have the best looking textures and models, a lot of which was down to how hard it was to dev for, so things got much better down the road (about 3 years in of the PS2's lifespan), and the fact that PS2 was mostly 480i for the majority of games, as this was easier on the PS2 hardware for consistent FPS, resulting in a lot of the janky video quality the PS2 had, the PS2 is capable of much nicer looking 240p, and some games use it, resulting in much cleaner image quality (still a long way from the immaculate DC 240p/480p), the PS2 did also have the IPU, allowing for hardware accelerated FMV playback with very nice quality (ironically much nicer that the game vide quality output), and the PS2 has better audio hardware than many think, including the OG PS1 SPU1, as well as some decent reverb, echo, delay effects, and the GPU can mix in more effects, it sounds reasonable decent thanks to Sony knowing how to make a good quality DSP & DAC, but it's miles from the powerful DC Yamaha and ARM sound hardware. Fun fact, the OG Xbox had upgraded specs of a lot of the DC capabilities, including HRTF, XG MIDI, real-time synth, soundfont/banks, lending weight to the ida that the OGXB was the spiritual successor to the DC, which also used DirectX as it's the main API, the OGXB is the last console to come with powerful and dedicated audio hardware, which point of fact, is more capable that modern console's audio hardware with many more capabilities, at least that is that was the case until the PS5, which is the first console in many, many years, to come with a dedicated APU (audio processing unit), it's hardware processor, the Tempest 3D audio engine, is a powerful hardware accelerated HRTF 3D engine (multi-positional surround-sound) that like the DC & OGXB consoles, is capable of real-time, in game audio generation and processing, built into the game engines, how good it sounds and how many games have taken advantage of it however I do not know, I hope many have, if not all of them, I really miss proper hardware accelerated HRTF audio and bespoke custom game soundtracks that play in real-time as you play the game that sound incredible, for many years now we have only had very lacklustre, generic PCM sound, with at best 3D up mixing overlaid by an audio codec, which pales in comparison to real, game engine level hardware accelerated HRTF and MIDI or other synthesized audio or DSP effects, it's gotten so bad, that these so called remasters of games come with audio that has been completely downgraded from the original, like PC games that had super immersive EAX or A3D sound, instead the remasters have generic PCM sound that is flat and lifeless in comparison.
This was a great video I've seen Night into dreams on the Shop app and was wondering about the quality of their repros and now after this video I'm definitely going to give them a try.
I have purchased Giga Wing, Capcom Fighting Collction and the Capcom Beat em up collection. The first 2 are great, but the beat em up collection has had a lot of issues. None of the games in this collection were official releases but home brew re-makes so maybe why they are a bit shoddy
I'm a very picky purist when it comes to original video games and more so on arcade games, but I'm genuinely impressed how well they made there products. Thanks for sharing this info SheLion Gaming.
The menu music at 24:10 sounds like it's from the Amiga version of Flashback. You could probably stick that disc in a PC and find .mod or .xm music tracker files alongside everything else.
Repros, retro handhelds, etsy, aliexpress, homebrew/modded games, cases, consoles, etc. I’m starting to head in that direction when it comes to retro gaming. I like old games but I also like new clean products.
Interesting, that packaging is top level stuff! I've always enjoyed being able to use repros on the dreamcast, but they always felt secondary to the official releases. This packaging changes that perception big time for me! 🍻
I'm always very conflicted about this. On one hand, it does look very cool and seems to be very well-made, but since these games will never have any value, is there a point? And if I want to play these games (with translations), I can use emulators, or the Saroo cartridge, or even Mister FPGA... Anyway, my point is that if the goal is to play games, I already have plenty of alternatives (some of them free), and if I want value, then it's better to get the real thing. So what is the real point of a repro after all? 🤔 I have one Saturn repro which looks cool, Shining Force trilogy + English translation in one neat DVD case... But well, it's the only repro I ever bought, cos I realized that I felt nothing for it.
If you want to play the games in real hardware and not focus on collecting then repros are fine especially if purchased at lower cost. I have been delving into them with gba just to play on real hardware.
If you have a chance to check out the menu, let me know which homebrew packages you were interested in!
The Dreamcast was such an awesome and innovative console. The controller, the VMU and some of most unique games, Typing of the Dead anyone? :D
Mark my words the next gen of consoles will have screens in the controller
Not to mention the peak of video game audio & music quality, the "Yamaha Intelligent Sound Processor" is a powerhouse, a powerful 67MHz DSP (heavily upgraded Saturn AICA with over 10 times the processing ability) complete with reverb, chorus and many other musical effects, & a 32-Bit ARM7 CPU @ 45Mhz (same as the GBA CPU but much higher clock-speed), a Synthesis IC capable of full real-time synthesis (even FM synth I believe, though I'm not sure FM was ever used in DC games sadly despite technically inheriting the ability from the upgraded Saturn AICA), with multi polyphony channels, general real-time MIDI standard, and even full XG MIDI, complete with dedicated 2MB fast chipram for soundfonts/banks, 3D multi-positional audio (HRTF) with 64 simultaneous channels of 44.1Khz/48Khz 16-Bit PCM, software mixing via the ARM CPU as wells as 3D environmental effects.
It even had MIDI pins for MIDI instruments to be plugged in, and you can even use the DC as a MIDI instrument itself, surprisingly no one has made a DC Tracker yet, despite it having the most powerful full Synth hardware specs of any console ever, it could even be used for DOS MIDI XG games, and perhaps OPL3 games if you can tap the Saturn's legacy audio functions, Japan did however get one awsome bit of software, called O.to.i.Re MIDI Sequencer, that even could be used with Dream Passport for sharing music and downloading new instruments and audio samples, the DC is just crying out to be used to make some new Synth albums and mixtapes, there are some amazing Mega-Drive and Saturn music albums on cart and disc already, imagine some of the decompiled retro games with remastered GST's done on the DC, or new indie games with their GST's made on the DC.
There is also the fact the DC had immaculate 480p VGA video quality with an extra clean & crispy super-sampled video output, the RGB was also immaculate 240p, both modes ran at a perfect 60FPS, with zero lag (probably not even a single scanline of latency), and having a beautiful colour pallet and volume, basically the DC was beautifly designed with reference audio and video, meanwhile, the PS2 had awful video quality, very unflattering colour pallet (brown anyone), it just didn't have the best looking textures and models, a lot of which was down to how hard it was to dev for, so things got much better down the road (about 3 years in of the PS2's lifespan), and the fact that PS2 was mostly 480i for the majority of games, as this was easier on the PS2 hardware for consistent FPS, resulting in a lot of the janky video quality the PS2 had, the PS2 is capable of much nicer looking 240p, and some games use it, resulting in much cleaner image quality (still a long way from the immaculate DC 240p/480p), the PS2 did also have the IPU, allowing for hardware accelerated FMV playback with very nice quality (ironically much nicer that the game vide quality output), and the PS2 has better audio hardware than many think, including the OG PS1 SPU1, as well as some decent reverb, echo, delay effects, and the GPU can mix in more effects, it sounds reasonable decent thanks to Sony knowing how to make a good quality DSP & DAC, but it's miles from the powerful DC Yamaha and ARM sound hardware.
Fun fact, the OG Xbox had upgraded specs of a lot of the DC capabilities, including HRTF, XG MIDI, real-time synth, soundfont/banks, lending weight to the ida that the OGXB was the spiritual successor to the DC, which also used DirectX as it's the main API, the OGXB is the last console to come with powerful and dedicated audio hardware, which point of fact, is more capable that modern console's audio hardware with many more capabilities, at least that is that was the case until the PS5, which is the first console in many, many years, to come with a dedicated APU (audio processing unit), it's hardware processor, the Tempest 3D audio engine, is a powerful hardware accelerated HRTF 3D engine (multi-positional surround-sound) that like the DC & OGXB consoles, is capable of real-time, in game audio generation and processing, built into the game engines, how good it sounds and how many games have taken advantage of it however I do not know, I hope many have, if not all of them, I really miss proper hardware accelerated HRTF audio and bespoke custom game soundtracks that play in real-time as you play the game that sound incredible, for many years now we have only had very lacklustre, generic PCM sound, with at best 3D up mixing overlaid by an audio codec, which pales in comparison to real, game engine level hardware accelerated HRTF and MIDI or other synthesized audio or DSP effects, it's gotten so bad, that these so called remasters of games come with audio that has been completely downgraded from the original, like PC games that had super immersive EAX or A3D sound, instead the remasters have generic PCM sound that is flat and lifeless in comparison.
Love the old DC
The last arcade console machine😊
This was a great video I've seen Night into dreams on the Shop app and was wondering about the quality of their repros and now after this video I'm definitely going to give them a try.
Awesome pick ups. Love the selection of games. These repros look clean. That Vampire cover looks pretty sick. Thanks for sharing.
I have purchased Giga Wing, Capcom Fighting Collction and the Capcom Beat em up collection. The first 2 are great, but the beat em up collection has had a lot of issues. None of the games in this collection were official releases but home brew re-makes so maybe why they are a bit shoddy
I'm a very picky purist when it comes to original video games and more so on arcade games, but I'm genuinely impressed how well they made there products. Thanks for sharing this info SheLion Gaming.
🤓
All four discs of the massive Shining Force III saga is the best 32bit game pretty easily for me. Dracula X on Saturn slowly improves every few years.
These look absolutely awesome! I love it.
The menu music at 24:10 sounds like it's from the Amiga version of Flashback. You could probably stick that disc in a PC and find .mod or .xm music tracker files alongside everything else.
Absolute love in that pile!!!!! ❤❤❤❤❤
👺
Repros, retro handhelds, etsy, aliexpress, homebrew/modded games, cases, consoles, etc. I’m starting to head in that direction when it comes to retro gaming. I like old games but I also like new clean products.
Simply amazing just found your channel and subscribe thanks for the info I think I want a bunch of them. Pricing is good too.
These look awesome and it looks like the discs were pressed so it’s ready higher quality than LRG lol
😹
Bought from them, I'd recommend them alot. 👍
Interesting, that packaging is top level stuff! I've always enjoyed being able to use repros on the dreamcast, but they always felt secondary to the official releases. This packaging changes that perception big time for me! 🍻
Definitely!
Awesome
Sega Dreamcast!!!🔥🤙
Looks very cool. I love it.
Cool looking but they're not pressed unfortunately. That will be the day
I'm always very conflicted about this.
On one hand, it does look very cool and seems to be very well-made, but since these games will never have any value, is there a point?
And if I want to play these games (with translations), I can use emulators, or the Saroo cartridge, or even Mister FPGA...
Anyway, my point is that if the goal is to play games, I already have plenty of alternatives (some of them free), and if I want value, then it's better to get the real thing.
So what is the real point of a repro after all? 🤔
I have one Saturn repro which looks cool, Shining Force trilogy + English translation in one neat DVD case...
But well, it's the only repro I ever bought, cos I realized that I felt nothing for it.
If you want to play the games in real hardware and not focus on collecting then repros are fine especially if purchased at lower cost. I have been delving into them with gba just to play on real hardware.
Agree, there are lot of neat shops on Etsy and Shopify at the moment. I was curious and recently snagged a few N64 games too.