Caesar 3 - Sentiment Explained

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 11

  • @commissarmarek-main-channel
    @commissarmarek-main-channel  6 หลายเดือนก่อน +4

    I forgot to include Taxation impact on sentiment. -6 sentiment per step above 6% (on VH) less on lower difficulties. Unlike in Julius, in Augustus houses that do not get passed by tax collector will not be affected by debuffs from the tax rate.
    In Julius all houses are mad at once depending on what the mood is and is affected globally by the tax rate.

  • @theraginggamer095
    @theraginggamer095 6 หลายเดือนก่อน +1

    Before watching this, I just assumed that there was no hard cap to sentiment increase per food type, e.g. feeding 4 or 5 food types would provide massive increase to sentiment to Small Insulae for example. Also, having played more and more Augustus I now wholeheartedly agree that Venus Genetrix is the best temple epithet in the game because of how unbelievably strong it is.
    On a note about sentiment (that does not apply to Augustus or even Julius unless you enable this for some reason), on VH difficulty when your city is between 200-300 people, city sentiment was set to 40, or annoyed and would cause emigration. This is infamously known in the community as the immigration bug (yes, it's a bug, it was confirmed by basically everybody) and the only way around it back then was to either lower the game difficulty to hard until you get above 300 people, or build nonsensical well mazes and have a bunch of immigrants on the map at once. Thankfully that was removed back in Julius.

  • @evrimozbalk5691
    @evrimozbalk5691 6 หลายเดือนก่อน

    Thank you for information marek.

  • @jonasdavies1806
    @jonasdavies1806 6 หลายเดือนก่อน

    Great video

  • @Frostgaming335
    @Frostgaming335 6 หลายเดือนก่อน

    Hi
    So result: if possible use 3 types of food
    Do not tax more than 6%
    Use wages +2-+8 above rome
    Use many entertaiment as possible (like not only teather in early stage).
    It's true for start of the map (~before you can feed wines ~1-3000 people).
    After you can tax more and level of the houses will save you.
    Right?

    • @commissarmarek-main-channel
      @commissarmarek-main-channel  6 หลายเดือนก่อน +2

      Hey, sort of but as explained the food types are only if they are surplus to requirement. Grand insula requires 2 types of food for its evolution stage so it would not benefit from the bonus sentiment for only having 2 types. If its sub grand insula and house gets wheat and fish then it would get +12 for having access to 1 extra type f.e.
      Its not always practical to feed extra food types and it also boots health making old people not die.
      So the optimal way is to give extra desirability and entertainment first, then try boosting wages (its not just +8 than rome in Augusutus its uncapped)
      Otherwise yes if the city is early and does not have any patricians people are generally happier and less jealous as there arent any big wealth gaps. if city has a lot of insula but also shacks the shacks will get upset more and the formula as well as all of this was in the video itself. :)

  • @jr8260
    @jr8260 6 หลายเดือนก่อน

    Quick question, how do I get the walker range overlay to show up on the roads when placing buildings?

    • @commissarmarek-main-channel
      @commissarmarek-main-channel  6 หลายเดือนก่อน

      Hey, its in the settings "preview walker paths"

    • @jr8260
      @jr8260 6 หลายเดือนก่อน

      @commissarmarek-main-channel thanks, and also thanks for the guides, as someone new to the augustus mod, I've found them very useful.

  • @mateusfolletto6142
    @mateusfolletto6142 6 หลายเดือนก่อน

    So, feed people, keep taxes at 5% and provide them with whatever they need not to live in a slum or in deep inequality, and they'll be fine.

    • @commissarmarek-main-channel
      @commissarmarek-main-channel  6 หลายเดือนก่อน

      More or less but i would also add that cheapest way to get sentiment bonuses is providing extra entertainment and desirability.
      There isnt one way to rule them all, so to speak which will work on every map, but with the numbers players should be able to make educated decisions on what to focus on.