Never know where you'll wind up Starring: Spudnick: / @spudnickisonline @spudnickisonline Magistr: / @luminol00 @luminol00 Music used: Left 4 Dead OST - The Sacrifice Theme
I mean, if he had gotten out at the end there, he would have basically gotten obscene amounts of scrap to the ship while saving the time of the way there
@@CardinalCakeI could never begin to understand how people just accept friends that are that unreliable. Like, yeah, it's a game, but if you can't help your friend out when they ask you to that's a pretty glaring issue.
Being trapped in a room with a fake window expressing a beautiful landscape, practically dangling freedom right in front of your eyes with each passing second slowly descending you into madness is strangely poetic.
everyone now has a fake window that they purposely keep in their pockets. they all sit in their rooms passing each second and slowly descending into madness as they stare at it
Can't blame him. He's locked alone in a section of a mansion housing horrors beyond our comprehension with nothing but a cup and chalice. The worst part? He put himself in that situation by teleporting himself there. This breaks a man's soul.
@@samuellanghus1455 That, and the fact that the two coilheads should have been completely harmless when she just kept looking. Had she just slipped up and lost sight of them she wouldn't have had any time to notice. So it had to have been something else. A bracken probably wandered into her field of view and she noticed but couldn't look away without dying to the coilheads, so it aggroed. She never stood a chance.
@@menospeakwelsh Yes, that exactly. Coilheads being rated “1” for number cap generation is absolute hogwash. Those mofos are straight up 173 clones, and even _then_ Peanut is considered “Euclid.”
I love how lethal company can become one of the most terrifying thing to experience and at the same time on a different perspective it becomes the most hilarious thing youd see
Honestly it's just funny because people are funny. Game's straight up a horror game and having a couple silly horns and ragdoll deaths doesn't really change that. Like I get that the game has a sense of humor, but I guess I just don't feel like it's as forwardly present as people act like it is? Game's phasmophobia-adjacent and it's weird how differently people approach it.
@@Ventorath It's the intentionally absurd movement and death animations, and how the game seems to be designed around goofy interactions with friends. A good example being ringing the bell too much leading to an instantaneous and goofy death. Add on stuff like the horns and overall you get a game that intentionally undermines and provides the tools for players to undermine its own tone, and that's how you get the game's unique dynamic.
Man’s first teleportation was literally sent to a comfy room where he has a goblet of infinite beverage, a coffee cup, a bunch of books, a couch, huge TV, and a nice fireplace
"OPEN THE F*CKING DOOR YOU F*CKS" That was the top voice acting moment. This whole moment was an adventure, and your hubris' *of going back in* was the size of Moons doing that.
I love how in every single clip, the decision to reverse teleport into the building is made with decisive confidence. Confidence which instantly vanishes after the teleportation is finished.
And you'd think that by the sheer amount of times this has happened there would be some kind of mistrust in the inverse teleporter! But you'd think wrong.
That last one almost had to be modded. The chance of having 3 coilheads in the exact same place + the bracken and whatever else may have been lurking is insanely low. But with Brutal Company it's pretty much a given that things will spawn in clusters like that.
4:03 sound of pure dread, the sudden shriek, then the realisation of certain-death, progressively screaming more, and freaking out. This is both hilarious and frightening.
Man whoever is on terminal duty is SLACKING, I'd actually be mad at the last clip for sleeping on the monitor while every one of the crew is surrounded by red dots
Difficulty eating fuckery It gets a random difficulty rating, this dictates the monsters numbers (especialy If they have different values that add to the rating). This means theres probably no outside dangers.
my friend used the inverse Teleporter was the funniest thing. Me and him both went in simultaneously. We enter the facility and there was a moment of silence. Then I hear the turret lock on chime and I hear my friend screaming. I look in the direction and I just see a glowing turret unleash a hail of gunfire into the hallway to the right. I couldn't stop laughing for a good couple minutes.
It wasnt on purpose how do you know anyone was alive?, also teleportation isnt instant that guy was long dead when the fourth coil head appeared also it wasnt for a full minute it was for 10 secs which is the time it takes to teleport so yh he was dead thats why you carry walky talkies so you can tell them the guys on cameras could be collecting stuff cause the others were dead we know cause of the scream
@@gamers-xh3uclol the guys on camera can absolutely tell you’re alive still when you move because it updates both position and rotation in real time. And even IF he was dead it’s still effective to teleport him because you lose less money that way. Absolutely no reason for them not to do the TP unless they’re also dead or intentionally trolling.
the objective of the game is to gather loot. a dead body on ship costs 5, while a living memeber costs 0. It's literally more efficient to let them try to figure it out on their own and collect the body if they fail than it is to save them.
The last 2 clips felt like one of those scenes in a movie where one guy is getting absolutely destroyed by monsters and shit and then it cuts to the control room and all the guys inside are playing cards or some shit.
4:03 was actually genuinely terrifying. Running around in a dark room whilst the jack in box was winding, hearing you shout. I thought this was supposed to be funny goofy TH-cam game haha
@@Bubbly_DragonThe Martian just lost contact with ground control on Earth and had enough materials to survive, literally had a farm on that Mars base, just wasn't doing good mentally.
That first clip was better than most horror films I've seen in recent years. Better acting performance, plot, narrative, the works. Indie film material right there.
you have clearly never experienced the horror of being locked in a room like that Happened to me once, but there was a vent in the room so things could spawn. I spent like 5 minutes yelling and then luckily someone showed up with a key
Never worked last time I saw someone use it they got toeboard between two lock doors I mean it wasn’t just her anything but they tried using it again somewhere else but they got locked in a room so I feel like it just never works
@@weiwu1442 I've seen plenty of overwatches direct their friends out of these coilhead situations over walkie or teleport someone as a giant reaches them outside.
Yeah, I've gotten to the point where I basically memorize the map as they run through it so I can give them GPS instructions to get back out. Always painful when they die in the milliseconds before teleporter beings them back too
Nah. I had a game where I was in that situation and could only vaguely remember the path back outside. Still managed to survive stumbling backwards blindly. It's just all about getting the right angle when you watch the coil. And it feels incredible to walk out alive. Now 2 brackens and a coil? Yeah you're fucked.
That ending leading into one of the L4D2 themes actually scared the shit out of me, this game never fails to be the most comedic and most horrifying game I've ever seen at the same time.
The hum and well lit interior of the ship, the farewells from your friends and excitement of being teleported followed by total silence and that hint of fear. What an amazing game, inverse teleporter is my favorite
@@laboon344 Who even let them man the teleporters if they were just NEVER EVER going to use them lol. Were they just going to stare at the map until it was time to pull the lever to leave? Regardless of what the situation was in the facility? They might as well just be in the facility with them if they just aren't going to do shit lol, why have 2 guys doing nothing on the ship. I guess having one guy afk at the ship to pull lever when everyone dies is fine, but 2 people? that's just dumb
@@icycloud6823The poor guy had +3 coil heads coming for him, and a bracken... There's no survival chance so the only way out was teleportation, and the dunce class of two idiots in their pajamas on the ship did nothing at all except laugh and pull the lever
The very first time we got the teleporter we squeezed 4 people onto it. We had walkie-talkies and lights not knowing you dropped everything. Everyone else teleported fine, but I was teleported literally on top of a mine and was killed instantly. I didn't move a single, all I saw was flames and death.
Bro.... that was such a good video - Genuinely didn't need any more effects or music; raw gameplay is exactly what I am after. if there was more content just like this out there it would be great!
I love how after all of that, the random spawn location, the lack of equipment, not finding any loot, the coilhead, the bracken, and the jester, your friend dying on you, the screaming for help, the narrow escape from the facility after the jester's starts cranking, getting all the way back to the ship, your friends not teleporting you, and then, to top it all off, there's not one, but TWO forest keepers outside, you finally get back to the ship and door is LOCKED. You deserved to survive that round, my friend.
Small tip: Always tell the other people if someone wants to get teleported back and doesn't have an radio they should rapidly look left and right. It's very noticeable on radar screen and person behind monitor will know you need help.
@@cidercake4373 the masked actually have very easy to understand spins when not locked onto people. their behavior is also just very wack in general. Constant looking left and right next to red dots WITHOUT spinning usually is an instant sign to beam up
A bit hard to look left and right when more than 3 coil heads are right in front of you, plus there were other bodies in the room with him... They need a survival code; Get the living, then the dead, cuz they teleported the body out and not him...
I know this was way before V50 but the 1st clip made me imagine a Butler just unlocking the room after days to clean it up and it just sees the corpse of a random employee who died of starvation and it just goes "hm wonder how that got here" and just sweeps up the place and throws the corpse into a trashcan just to lock the room again
Holy shit this was the most clinically ill lethal company video I have ever seen and I've seen some stuff. And nothing could prepare me for the sight of a man stranded, grasping at his sanity, with nothing but a little cup to his name. Truly a cinematic masterpiss
Bro genuinely turned into a voice actor in that second one I was honestly scared to that jester could've came running down the stairs at light speed by the way who ever is monitoring the cams is a tier 1 seller.
This video is such an advertisement as to why you *shouldn't* inverse teleporter... yet... I watched this video and still insist on Inverse Teleporting into every moon I visit. xD
You should be able to get at least 2-3 quotas solo before it becomes unbearably heart wrenching. A single wrong move can be the end of the run or even in some cases not having enough loot. I got too a 973 quota solo before it became an issue of not having enough time to get the majority of loot out and back to the ship. Just avoid maps with giants. If you're having an issue with eyeless dogs, giants or even worms buy a walkie talkie or any item cheaper if its on sale. The noise it makes while landing and playing the tune will completely distract the dogs and relocate them to it, the giants will stand still and stare at it allowing you to momentarily run past them and the worms may attempt to target it over you. The hardest part solo is exploring without the immediate fear of death and losing everything but that's just how it is afterall its not meant to be played alone. Obviously no matter what all and any strategies would work and be more efficient even with 1 more person. In a team of 2 the highest we got was 1963, required obtaining almost everything on every run without too many deaths even got to a point where we had to sacrifice one of us just to get those extra 5 bucks for the body just to meet quota. If anything the best advice for solo is only sell enough to hit quota as close as possible, you want to.. no you need to stockpile loot to hit those later quotas.
This is honestly so good, the reactions are so genuine. That last clip is a masterpiece, hearing her scream 'no' and then you're all alone tring to figure out what's happening, it's a perfectly condensed horror movie moment. I don't know anything about this game but if you can make more of these I'll eat it up for sure.
that first one was a setup, that guy had access to the teleporter and chose not to teleport you out Damn watched the second one, sounds like you just need better friends goddamn
@@ultimatecultchaos I'd like to say I'd give them the benefit of the doubt but it seems based off the earlier clips they don't teleport you unless you're dead
Coop horror accomplishes two things: Hilarity because you’re with friends, and fear because you can never trust your friends to have your back and be competent.
We have a general rule that if we want to be teleported we start spinning round in a circle or shaking our heads if we are looking at a coil head, that way the person on the ship can see we definitely want out
It's true but the one on the ship just wanted him to die there is no other way at least 4 coilheads and another monster (bracken) coming in Even without sign it's impossible to not understand "TP me pls"
You ain't lived until you've had $0 out of quota on the last day and it's all hands in the inverse. What lacks in tactical value, it makes up for in thrill!
Inverse teleporters are both funny and the most PTSD inducing things in this game. I got teleported directly next to a coil head once and eventually a jack in the box appeared and all of them cornered me in a dead end (there was also a hoarding bug which wanted what I picked up)
3:00 I don't care how many neck-snappers or brackens you had to face, watching you walk past a bar of gold is undoubtedly the most painful part of this video.
I cant see the bar of gold? Do you mean the yellow square at the bottom of the bookshelf at 3:02? Because that isn't a bar of gold, it's just part of the map
That final clip was actually amazing lol just the thought of your friend dying from two coilheads and you're wondering how only to find out exactly why and dying in similar fashion
Happened to my buddy, he tped into an empty room with a locked door im his face. We tried to free him only to die horribly to the creatures within. Another friend tped in and ended up right outside his door... with another locked door blocking him off from the rest of the facility.
Okay I have to ask but literally whats the point of the inverse tellie? Wouldnt you wanna be able to communicate and not get trapped
The thrill of the gamble baby, all there is to it.
@@Xerexce Alright yknow what I'm on board with it now
The point is: we ballin
Because I keep seeing it happen, its a last ditch effort if the dog comes in to answer "What the dog doin" and leave him on seen
I mean, if he had gotten out at the end there, he would have basically gotten obscene amounts of scrap to the ship while saving the time of the way there
dudes in the ship sniffing paint while everyone on the radar is surrounded by red dots.
yeah that's genuinely irritating, like especially the last clip, for sure they were in the ship laughing at how fucked he was instead of tping him out
@@CardinalCakeI could never begin to understand how people just accept friends that are that unreliable. Like, yeah, it's a game, but if you can't help your friend out when they ask you to that's a pretty glaring issue.
@@impishlyit9780You answered yourself, this is normal friend behaviour when playing games. As long as their shit doesnt end a run it's no biggie imo
Bro it’s a video game, no need to try and perform psychoanalysis on them, that’s hella weird.
@@impishlyit9780it’s a game, calm down sweaty
My friend's reaction to seeing a turret in our first play session of this game:
"Finally, manmade horrors within the bounds of human comprehension!"
Sounds like a darkest dungeon quote.
Turrets and mines are my favorite enemies
his ass did NOT say that 😭😭😭
@@sidc599 He actually did 😆😆😆
@@sidc599have you never heard someone be funny or something
"THERE'S A LOT MORE THAN THREE! THERE IS A LOT MORE THAN THREE!"
Bracken: "There sure is buddy."
Famous last words 😂
Coil heads + Bracken at same time ☠️☠️☠️
@@Good_Life. truly the most evil combination, both needed to be looked at, while one catches your attention the other sneaks in
@@galiad_exe7148 it is the 106 173 combo baby
😂😂😂😂
Being trapped in a room with a fake window expressing a beautiful landscape, practically dangling freedom right in front of your eyes with each passing second slowly descending you into madness is strangely poetic.
that's how my life feels
Sounds like a farm for some reason
Old boy
This is oddly reminiscent of the Soviet animation short film “There will come soft rains”. I recommend checking it out.
everyone now has a fake window that they purposely keep in their pockets. they all sit in their rooms passing each second and slowly descending into madness as they stare at it
"Teleport me if I stop moving"
>stop moving whilst staring at 3 coilheads
>don't get teleported out
Heads would fly if that were my crew lmao
i'd have a shovel and a taste for vengeance
to be fair he did not stop moving for very long
@@Orclingto then also be fair, 5 red dots were on the map and they were all stationary which immediately indicates it to be coilheads
factssssssssssss lolol dickhead friends
@@justsomeguythatmanipulated1069
@@Orcling Yeah but I see you surrounded by 3 or more dots and I’m getting you the f out. What’s the point of staying but to die?
I love how he immediately succumbed to insanity.
Can't blame him. He's locked alone in a section of a mansion housing horrors beyond our comprehension with nothing but a cup and chalice. The worst part? He put himself in that situation by teleporting himself there.
This breaks a man's soul.
HAHAHAHAHAHAHHAHAHAHAHHAH
They left too lmao.
His character stayed either until he starved or got... whatever the coil heads do.
I would have broke that fast too
So emotionally disarming
5:51 "There's two coilheads in here. I am watching them. NO! NO!" (dead silence)
God, I love this game.
I knew IMMEDIATELY that there was a Bracken by that alone.
Silence being the Bracken’s calling card really attenuated the atmosphere, no?
@@samuellanghus1455 That, and the fact that the two coilheads should have been completely harmless when she just kept looking. Had she just slipped up and lost sight of them she wouldn't have had any time to notice. So it had to have been something else. A bracken probably wandered into her field of view and she noticed but couldn't look away without dying to the coilheads, so it aggroed. She never stood a chance.
@@menospeakwelsh Yes, that exactly.
Coilheads being rated “1” for number cap generation is absolute hogwash.
Those mofos are straight up 173 clones, and even _then_ Peanut is considered “Euclid.”
VHS videos are about to go extinct when you can just play this lmao
@@samuellanghus1455ermm akschually "euclid" type is given to anomalies that have been found/contained but arent fully understood yet🤓🤓
I love how lethal company can become one of the most terrifying thing to experience and at the same time on a different perspective it becomes the most hilarious thing youd see
Honestly it's just funny because people are funny. Game's straight up a horror game and having a couple silly horns and ragdoll deaths doesn't really change that. Like I get that the game has a sense of humor, but I guess I just don't feel like it's as forwardly present as people act like it is? Game's phasmophobia-adjacent and it's weird how differently people approach it.
@@Ventorath It's the intentionally absurd movement and death animations, and how the game seems to be designed around goofy interactions with friends. A good example being ringing the bell too much leading to an instantaneous and goofy death.
Add on stuff like the horns and overall you get a game that intentionally undermines and provides the tools for players to undermine its own tone, and that's how you get the game's unique dynamic.
Man’s first teleportation was literally sent to a comfy room where he has a goblet of infinite beverage, a coffee cup, a bunch of books, a couch, huge TV, and a nice fireplace
And a door locking off all of the horrors of the outside
@@alfalldoot6715 EXACTLY
But no food
@@graycatsaderow the goblet relieves all forms of nourishment
@@ulric8445 butm you cant get mcdonalds there...
No joke that’s probably the worst people on mission control that I have ever seen 💀💀💀
fr
DO NOT KICK THE BARRELS!
Oh, and there is a ludicruosly large swarm of bugs coming your way, we wont send you reinforcments and ammo bye
@richarddimple7734If you don't rock and stone you ain't coming home!
Them: "But you HAVE seen us..."
Yeah I would pick someone else to be ground team after that
i love how at 5:04 while screaming he just stops like the giant grabbed him by the neck like a chicken
"OPEN THE F*CKING DOOR YOU F*CKS" That was the top voice acting moment.
This whole moment was an adventure, and your hubris' *of going back in* was the size of Moons doing that.
I love how in every single clip, the decision to reverse teleport into the building is made with decisive confidence. Confidence which instantly vanishes after the teleportation is finished.
Yep
Confidence to tele out is 0
Overconfidence is a slow and insidious killer
Well, in this case it was pretty fast, but still
And you'd think that by the sheer amount of times this has happened there would be some kind of mistrust in the inverse teleporter! But you'd think wrong.
@@MB-ev9ix there must have been an even more sheer amount of times where it was successful for him to be so confident
Bro that last clip was a planned assassination. You pissed off SOMEONE to get that.
I FOUND YOU!
The 2nd clip was their first attempt to kill him, the last one was their successful attemt.
The giant hired them.
That last one almost had to be modded. The chance of having 3 coilheads in the exact same place + the bracken and whatever else may have been lurking is insanely low. But with Brutal Company it's pretty much a given that things will spawn in clusters like that.
@@Ventorath 4 Coilheads !
4:03 sound of pure dread, the sudden shriek, then the realisation of certain-death, progressively screaming more, and freaking out. This is both hilarious and frightening.
Man whoever is on terminal duty is SLACKING, I'd actually be mad at the last clip for sleeping on the monitor while every one of the crew is surrounded by red dots
I love how he's all calm, yet goes completely hysterical after pondering his situation for a few seconds.
Yeah 😂
4 coil heads and a bracken? Nah man, that was personal, what did you do to them xD
Difficulty eating fuckery
It gets a random difficulty rating, this dictates the monsters numbers (especialy If they have different values that add to the rating). This means theres probably no outside dangers.
@@KneGros-nc1ss bros calling his keyboard a woke moralist
@@KneGros-nc1sswhat is blud waffling about
@@KneGros-nc1ssBro could've just edited the comment but proceeded to get mad at the Wokies for his typo
@@KneGros-nc1ss I am the woke person in control of your keyboard, that's right.
my friend used the inverse Teleporter was the funniest thing. Me and him both went in simultaneously. We enter the facility and there was a moment of silence. Then I hear the turret lock on chime and I hear my friend screaming. I look in the direction and I just see a glowing turret unleash a hail of gunfire into the hallway to the right. I couldn't stop laughing for a good couple minutes.
love how bro on the ship literally watched you get demolished by 3 red dots and didn’t telle
They definitely killed you on purpose in the last clip. You were surrounded by like 5 enemies for almost a full minute.
Horrible 😆
It wasnt on purpose how do you know anyone was alive?, also teleportation isnt instant that guy was long dead when the fourth coil head appeared also it wasnt for a full minute it was for 10 secs which is the time it takes to teleport so yh he was dead thats why you carry walky talkies so you can tell them the guys on cameras could be collecting stuff cause the others were dead we know cause of the scream
@@gamers-xh3uclol the guys on camera can absolutely tell you’re alive still when you move because it updates both position and rotation in real time. And even IF he was dead it’s still effective to teleport him because you lose less money that way. Absolutely no reason for them not to do the TP unless they’re also dead or intentionally trolling.
the objective of the game is to gather loot. a dead body on ship costs 5, while a living memeber costs 0. It's literally more efficient to let them try to figure it out on their own and collect the body if they fail than it is to save them.
@@CrypticCobra if you bring back someone alive you don't get fined
The last clip was HORRID, that had to be like 5 coil-heads😂😂😂
and the bracken to finish him off 💀
Wish they also sold pickaxes to destroy em. Hate those guys
sacrifice one guy
@@GoFullScreen I mean...
For the Company. ***AAAAAAA-***
how do you know that@@GoFullScreen
The last 2 clips felt like one of those scenes in a movie where one guy is getting absolutely destroyed by monsters and shit and then it cuts to the control room and all the guys inside are playing cards or some shit.
4:03 was actually genuinely terrifying. Running around in a dark room whilst the jack in box was winding, hearing you shout. I thought this was supposed to be funny goofy TH-cam game haha
its both the scariest and funniest game of the year
It's kinda funny how much the scariness factor depends on who's playing it and how they react
The first half looks like the setup for a horror movie, abandoned on a alien moon by your crewmates to survive
Literally just the plot of The Martian lmao
@@Bubbly_Dragon was the dude trapped in a single room surrounded by abominations?
@@unavela Not _living_ abominations, no, but the same principle really
@@Bubbly_Dragonno its not at all
@@Bubbly_DragonThe Martian just lost contact with ground control on Earth and had enough materials to survive, literally had a farm on that Mars base, just wasn't doing good mentally.
"Teleport me out when i stop moving" - guess he didn't take that one to heart lol
Haha yeah
the five stages of grief:
0:34 denial
0:42 anger
0:50 barganing
0:55 depression
1:16 acceptance
That first clip was better than most horror films I've seen in recent years. Better acting performance, plot, narrative, the works. Indie film material right there.
pawn cup and king cup
I like how he instantly goes insane from being stuck for only a few moments
Yeah
you have clearly never experienced the horror of being locked in a room like that
Happened to me once, but there was a vent in the room so things could spawn. I spent like 5 minutes yelling and then luckily someone showed up with a key
time goes faster in the game
I mean if you're gonna end up insane anyways might as well just skip straight to it right away. That's called efficiency
This has effectively served as a PSA against the use of inverse teleporters. Thank you for spreading the word.
counterpoint: Big lobbies mod / no player collision and you have as many as can fit go in
am still usig it and getting killed 2 minutes and 19 seconds after the tp
counterpoint: gambling addiction
I think this is more of a PSA against playing with teammates who'd rather watch you die on the screen for fun rather then just teleport you out.
Never worked last time I saw someone use it they got toeboard between two lock doors I mean it wasn’t just her anything but they tried using it again somewhere else but they got locked in a room so I feel like it just never works
I love how he goes from "aight see ya" to straight up insanity in a few seconds
that scream at 4:04 was made with such true fear that i felt that deep in my heart of hearts
Whoever's on camera duty is NOT doing their job wtf
everyone who does camera duty is super unfit for it and just afraid of being scared anyway
@@weiwu1442I've seen some that are great but some people just like to watch the world burn
They were probably playing for fun and not tryharding anyway. Try joining in sweat servers and you’ll see one of the best terminal dudes to guide you.
@@weiwu1442
I've seen plenty of overwatches direct their friends out of these coilhead situations over walkie or teleport someone as a giant reaches them outside.
Yeah, I've gotten to the point where I basically memorize the map as they run through it so I can give them GPS instructions to get back out. Always painful when they die in the milliseconds before teleporter beings them back too
Bracken should be banned on maps with coil-heads, the stress of look "here for a moment" but also "look here forever" is mind-breaking
Makes me think of SCP Secret Labratory with a Shy-Guy and Peanut combo, lmao.
@Spark412 Spooky's Jumpscare Mansion with Hooked Doll with Ben,Lisa or Hanged Corpse.
Nah. I had a game where I was in that situation and could only vaguely remember the path back outside. Still managed to survive stumbling backwards blindly. It's just all about getting the right angle when you watch the coil. And it feels incredible to walk out alive.
Now 2 brackens and a coil? Yeah you're fucked.
I love this moment because the rush of adrenaline if you survive a scenario like that. Better than drugs
It was specifically designed for this very purpose
the first clip felt like a crash course on what isolation can do to the human psyche
4:00 the sheer terror in his voice after hearing the music box playing
2 coil heads was already an insane concept to me and then it just got way worse
It's a good thing that this game doesn't have the blink mechanic or its gonna be a SCP situation but twice as horrifying
@SomeGuyWithABlueMask SPC? Shark Punching Center?
@@SomeGuyWithABlueMaskinstead they randomly move
lol@@justinly9541
@@justinly9541
Secure Conten Protect
Secure by Contening the monster to Protect the human world as they can totally destroy it ?
The last clip was like final destination. You cheated death once and it made sure it got you the second time.
That ending leading into one of the L4D2 themes actually scared the shit out of me, this game never fails to be the most comedic and most horrifying game I've ever seen at the same time.
The hum and well lit interior of the ship, the farewells from your friends and excitement of being teleported followed by total silence and that hint of fear. What an amazing game, inverse teleporter is my favorite
Some of the best scary lethal company content while at the same time being the worst-teleporter-etiquette content on your teammates part
Agreed they were so bad
@@laboon344 Who even let them man the teleporters if they were just NEVER EVER going to use them lol. Were they just going to stare at the map until it was time to pull the lever to leave? Regardless of what the situation was in the facility? They might as well just be in the facility with them if they just aren't going to do shit lol, why have 2 guys doing nothing on the ship.
I guess having one guy afk at the ship to pull lever when everyone dies is fine, but 2 people? that's just dumb
@@icycloud6823The poor guy had +3 coil heads coming for him, and a bracken... There's no survival chance so the only way out was teleportation, and the dunce class of two idiots in their pajamas on the ship did nothing at all except laugh and pull the lever
@@MicrowavedBurrito I think it’s time for them to finally touch grass and learn the hard life.
The inverse teleporter is simultaneously the most cursed thing and the most amazing thing in this game.
it only took him 1:15 minutes to go insane
The very first time we got the teleporter we squeezed 4 people onto it. We had walkie-talkies and lights not knowing you dropped everything. Everyone else teleported fine, but I was teleported literally on top of a mine and was killed instantly. I didn't move a single, all I saw was flames and death.
The last clip went from a relatively controlled scenario to an absolute horror. I feel bad for you, soldier...
THERES A LOT MORE THAN THREE-.......
5:02 Bro plays with his enemies instead of friends 💀💀
You don't need enemies when you have friends like this 💀
Bro.... that was such a good video - Genuinely didn't need any more effects or music; raw gameplay is exactly what I am after. if there was more content just like this out there it would be great!
I love how after all of that, the random spawn location, the lack of equipment, not finding any loot, the coilhead, the bracken, and the jester, your friend dying on you, the screaming for help, the narrow escape from the facility after the jester's starts cranking, getting all the way back to the ship, your friends not teleporting you, and then, to top it all off, there's not one, but TWO forest keepers outside, you finally get back to the ship and door is LOCKED. You deserved to survive that round, my friend.
Ya boy legit went crazy in like 30 seconds flat on the first moon.
at 5:20 he briefly turns into Eminem
AND HIS NAME IS MARSHALL AHAHAHAHHAA
Big fan of the instantaneous descent into madness.
Hear your friend die through the wall at 5:50 is legit scary.
"she dead?"
hehe that's what makes this game so crazy scary awesome lol
NO, NO!
...
she dead?
Small tip:
Always tell the other people if someone wants to get teleported back and doesn't have an radio they should rapidly look left and right. It's very noticeable on radar screen and person behind monitor will know you need help.
Unless someone teleports in a possessed person. But doing it is better than nothing.
@@cidercake4373 the masked actually have very easy to understand spins when not locked onto people. their behavior is also just very wack in general. Constant looking left and right next to red dots WITHOUT spinning usually is an instant sign to beam up
TBH it's just that the person on the ship wanted him to die because it's fun
No way he didn't notice 4 coilheads next to the player moving very slowly
A bit hard to look left and right when more than 3 coil heads are right in front of you, plus there were other bodies in the room with him... They need a survival code; Get the living, then the dead, cuz they teleported the body out and not him...
@@MicrowavedBurrito exactly why I prefer a left-right shuffle
I know this was way before V50 but the 1st clip made me imagine a Butler just unlocking the room after days to clean it up and it just sees the corpse of a random employee who died of starvation and it just goes "hm wonder how that got here" and just sweeps up the place and throws the corpse into a trashcan just to lock the room again
2:25 MICHAEL, DON’T LEAVE ME HERE.
Holy shit this was the most clinically ill lethal company video I have ever seen and I've seen some stuff. And nothing could prepare me for the sight of a man stranded, grasping at his sanity, with nothing but a little cup to his name. Truly a cinematic masterpiss
MasterPissBoi
Nuh uh
@@kanono8541yuh huh dad said so
Bro genuinely turned into a voice actor in that second one I was honestly scared to that jester could've came running down the stairs at light speed by the way who ever is monitoring the cams is a tier 1 seller.
😭😭
this is my favourite lethal company video dude, thanks to YOU
The distant "theres two coil heads in here.. NO!!! NO!!!!" and then complete silence is genuinely horror movie type shit lmao
6:57 4 year old me when I can only count to 3 but my kindergarten teacher shows me numbers up to 100
notices he's trapped, immediately goes batshit insane
The last Clip is the best one you have gained a new sup
This video is such an advertisement as to why you *shouldn't* inverse teleporter... yet... I watched this video and still insist on Inverse Teleporting into every moon I visit. xD
Finally somebody has the talent to get terrified and entertain me. I'd love to survive even day 2 in the company alone because I have no friends
You should be able to get at least 2-3 quotas solo before it becomes unbearably heart wrenching. A single wrong move can be the end of the run or even in some cases not having enough loot.
I got too a 973 quota solo before it became an issue of not having enough time to get the majority of loot out and back to the ship. Just avoid maps with giants. If you're having an issue with eyeless dogs, giants or even worms buy a walkie talkie or any item cheaper if its on sale. The noise it makes while landing and playing the tune will completely distract the dogs and relocate them to it, the giants will stand still and stare at it allowing you to momentarily run past them and the worms may attempt to target it over you. The hardest part solo is exploring without the immediate fear of death and losing everything but that's just how it is afterall its not meant to be played alone.
Obviously no matter what all and any strategies would work and be more efficient even with 1 more person. In a team of 2 the highest we got was 1963, required obtaining almost everything on every run without too many deaths even got to a point where we had to sacrifice one of us just to get those extra 5 bucks for the body just to meet quota.
If anything the best advice for solo is only sell enough to hit quota as close as possible, you want to.. no you need to stockpile loot to hit those later quotas.
@@ifs-wolves9034why would you lie about that? You can't sell bodies they go for zero at the company spot
@@ifs-wolves9034my man out here playing lethal company solo professionally
if you wanna play together lemme know and ill add you on steam
playing with randoms is also fun
"That more alot than 3"- his last words
Breaken: that’s a wrap bois
Love how it only takes a minute for the madness to set in once you get tped in.
Wow. you play in such detailed high graphics. 1st time see this game look so nice.
This is honestly so good, the reactions are so genuine. That last clip is a masterpiece, hearing her scream 'no' and then you're all alone tring to figure out what's happening, it's a perfectly condensed horror movie moment.
I don't know anything about this game but if you can make more of these I'll eat it up for sure.
Even better is when the second dude is heard going "oh" as if he noticed what happened, only to be followed by the sound of viscera.
that first one was a setup, that guy had access to the teleporter and chose not to teleport you out
Damn watched the second one, sounds like you just need better friends goddamn
What about the third?
@@ultimatecultchaos I'd like to say I'd give them the benefit of the doubt but it seems based off the earlier clips they don't teleport you unless you're dead
@@ragedgrunt k
the fact he just instantly goes insane once he gets teleported into a locked room
Coop horror accomplishes two things: Hilarity because you’re with friends, and fear because you can never trust
your friends to have your back and be competent.
We have a general rule that if we want to be teleported we start spinning round in a circle or shaking our heads if we are looking at a coil head, that way the person on the ship can see we definitely want out
It's true but the one on the ship just wanted him to die there is no other way
at least 4 coilheads and another monster (bracken) coming in
Even without sign it's impossible to not understand "TP me pls"
So this is why the masks spin lol
Surrounded by enemies, clearly in panic mode, and the guy at the console's probably busy drooling on it. gotta love friends.
This is easily the best lethal company video I’ve seen
Lmao that last clip with the million coilheads and the brackern was golden
This has probably ended up on some Company training slideshow on what NOT to do with the inverse teleporter. Your acting skills are awesome.
You know you did something when a squad of coilheads pull up like
you owe them money
You ain't lived until you've had $0 out of quota on the last day and it's all hands in the inverse. What lacks in tactical value, it makes up for in thrill!
Inverse teleporters are both funny and the most PTSD inducing things in this game.
I got teleported directly next to a coil head once and eventually a jack in the box appeared and all of them cornered me in a dead end (there was also a hoarding bug which wanted what I picked up)
He didn’t even try to stay sane, he just accepted the situation and went into the deep end.
3:00 I don't care how many neck-snappers or brackens you had to face, watching you walk past a bar of gold is undoubtedly the most painful part of this video.
*_"We're rich!"_*
I cant see the bar of gold? Do you mean the yellow square at the bottom of the bookshelf at 3:02? Because that isn't a bar of gold, it's just part of the map
The Bracken IS the neck-snapper
This man has NOT played Lethal Company
@@Maxsteel_4014Rock and Stone!
Theres no bar of gold tho
Having a coil head move toward you dispite looking at it is terrifying
all these clips were amazing
4:03 Imagine hearing that through a walkie talkie, that would be haunting
literal definition of bad friends right here. betrayal at every possible turn. 💀
Oh my days what an ending. I havent gotten genuinely scared from a lethal company video probably ever
2:11 - Chris Griffin cameo
ive never seen a game be so comedic and horrifying at the same time
"There's two coilheads in here!" followed by "NO! NO!" then a head explosion noise
Yall were being picked off one by one lmao
That final clip was actually amazing lol just the thought of your friend dying from two coilheads and you're wondering how only to find out exactly why and dying in similar fashion
The immediate descent into madness as if you've been in that room for months, god makes me wanna buy that thing way more often lol
To be fair that door was probably protecting him from a LOT of things.
Bracken was there to end his misery of having to deal with 4+ coil heads
Xerexce: “There’s a lot more than three!”
The Bracken: “Correct”
1:04 schizophrenia
Happened to my buddy, he tped into an empty room with a locked door im his face. We tried to free him only to die horribly to the creatures within. Another friend tped in and ended up right outside his door... with another locked door blocking him off from the rest of the facility.
your friends were highkey trolling you on that 2nd clip lmao
descends into madness within minutes, I love it
Bro this is just a masterpiece wth