Game Engine Of The Future

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  • เผยแพร่เมื่อ 1 ธ.ค. 2024

ความคิดเห็น • 434

  • @cartdev
    @cartdev ปีที่แล้ว +843

    Creator / project lead of Bevy here!
    Thanks for making this video! You did a great job of outlining what we've been building and what we're all about.

    • @NostraDavid2
      @NostraDavid2 ปีที่แล้ว +34

      Aye aye, captain! 😁

    • @gameprogramming6550
      @gameprogramming6550 ปีที่แล้ว +4

      One like for your Work ! Thanks for Bevvy. May God guide You !

    • @FullyBugged
      @FullyBugged ปีที่แล้ว +2

      Hello @cartdev (and @NostraDavid2)
      Out of curiosity and what is done out there, did you ever looked at the Open Source 2.5D ORX game engine before? It seems very similar in approach and shared philosophy, or maybe something you got interested in with its already data driven concept from when you built Bevy?
      Purely just curious.
      Long and best of life to Bevy and its community and games!

    • @pliniomourao
      @pliniomourao ปีที่แล้ว +3

      Can you give us an estimate of when the editor will be integrated or native for the Engine?

    • @RetrovexAmbient
      @RetrovexAmbient ปีที่แล้ว +1

      whats the very first game clip you showing at 0:00 ?

  • @Metruzanca
    @Metruzanca ปีที่แล้ว +215

    I... kinda wanna use bevy to make the bevy editor now. As a developer interested in building tools and making useful and ergonomic UIs, this is right up my alley.

    • @juliansvidal
      @juliansvidal ปีที่แล้ว +7

      I’m all for this. Please send the repo 😈

    • @Metruzanca
      @Metruzanca ปีที่แล้ว +7

      @@juliansvidal You think too much of me. I've been too busy, but I've been keeping an eye on it though.

    • @juliansvidal
      @juliansvidal ปีที่แล้ว +6

      @@Metruzanca lol I figured. Just sending words of encouragement :))

    • @FlummoxTheMagnificent
      @FlummoxTheMagnificent ปีที่แล้ว +14

      Godot did this. Godot was created in Godot

    • @Metruzanca
      @Metruzanca ปีที่แล้ว +5

      @@FlummoxTheMagnificent dog fooding is always a good practice.

  • @Tantandev
    @Tantandev  ปีที่แล้ว +420

    Fun fact: All games showcased in the video is made with Bevy

    • @yudi8204
      @yudi8204 ปีที่แล้ว +1

      Your tower defense game, when?

    • @GoodHomeVideos
      @GoodHomeVideos ปีที่แล้ว +8

      All Bevys showcased in the video is made with Bevy

    • @marekvrbka
      @marekvrbka ปีที่แล้ว +10

      Could you add a list of games showcased in the background?

    • @raymondf200
      @raymondf200 ปีที่แล้ว +2

      are you sure cause one of them is made with unity I follow him from twitter (X)

    • @idedary
      @idedary ปีที่แล้ว +3

      *are made with

  • @zactron1997
    @zactron1997 ปีที่แล้ว +92

    Bevy is so straightforward to understand, it's the first open source project I've had pull requests merged into. If you're looking for a way to dip your toes into the deeper parts of Bevy, just go through their issues page and see what you're interested in!

  • @i_am_feenster
    @i_am_feenster ปีที่แล้ว +16

    wooooo, my little townscaper ball thing made it into one of your video's 🎉Thanks for including it TanTan, truly honored!

    • @noxmore
      @noxmore ปีที่แล้ว

      Is it's source code public? It looks really cool and i'd love to see how it works!

    • @longiusaescius2537
      @longiusaescius2537 ปีที่แล้ว +1

      @i_am_feenster it's really beautiful

  • @Raoul1808.
    @Raoul1808. ปีที่แล้ว +16

    I got used to working with XNA in C# and making my own engines. That’s the mindset I had when I dipped my toes in bevy, and it completely blew me away.
    All platform-specific code, rendering, input, audio, being taken care of and abstracted away is a literal game changer. The simplicity and power of the query system is absolutely wild. And the fact that everything is modular AND WORKS MULTITHREADED is insane.
    It feels like this framework shouldn’t exist, yet it does. Big hats off to cart, he’s doing an unbelievably excellent job.

    • @rafae5902
      @rafae5902 8 หลายเดือนก่อน

      I'm currently trying to decide between MonoGame and Bevy... would you say Bevy is a better option for the long-term?

    • @Raoul1808.
      @Raoul1808. 8 หลายเดือนก่อน

      Post-Bevy Mew here, just wanted to say, while Bevy is incredible, it’s far from complete. If you want to experiment quickly with game ideas, Bevy is a good choice since you can just start coding your game straight away. However if you’re more of a manual guy, or if you don’t think ECS is a good solution for your game, prefer using something else (like for example MonoGame). But in the end, engine choice should come last when designing a game, since the engine you choose kind of dictates the type of game you’re making.

    • @ntesla4714
      @ntesla4714 2 หลายเดือนก่อน +1

      Woah, I didn’t expect to find an ancient XNA user here. I used to make 2D games with it, and I remember having to implement the collision detection system from scratch. You just convinced me to try out Bevy

  • @geraldsmithers9270
    @geraldsmithers9270 ปีที่แล้ว +36

    The best part about Bevy is that it's Free and Open Source, just like Godot! You say that Bevy could be the future of game development, i say that Free and Open Source software in general is the future of game development :) .
    Just to name some things: Linux in all of its various flavors for your OS, blender for 3D modeling, proton-powered gaming, Ardour for a Digital-Audio-Workstation, Audacity and its Forks for more simple audio editing, Gimp for image editing, KolourPaint for very simplistic Bitmap Image style editing, OpenOffice and Libreoffice for creating various office documents, Godot and Bevy for making games.... and this is really just all scratching the surface. For many, parts of this list alone would be a complete software suite to develop music and games with.

    • @ninetysixvoid
      @ninetysixvoid ปีที่แล้ว +4

      Krita

    • @geraldsmithers9270
      @geraldsmithers9270 ปีที่แล้ว +2

      @@ninetysixvoid Well there is something i missed! I know i missed a lot of programs, I'd love to see this thread become a list of great open source software that people use.

    • @chisatonishikigi9164
      @chisatonishikigi9164 ปีที่แล้ว +2

      LMMS btw

    • @tbkswagg
      @tbkswagg 10 หลายเดือนก่อน +1

      Also OBS for making videos as an example of industry standard foss software. The model is just superior in all regards, except maybe design sometimes? But that's just all good designers are Apple fanboys rip

    • @Gann4Life
      @Gann4Life 9 หลายเดือนก่อน

      Nobody never mentions any software for 2D skeletal animation with advanced features like spine or dragonbones, it's the only thing I'm missing and I feel trapped into using engine specific tools for it

  • @WitherBossEntity
    @WitherBossEntity ปีที่แล้ว +80

    It's kind of crazy how iyes-loopless (scheduling similar to schedulesv3 before that was available), aery (relationships) and bevy_trait_query (what it says on the tin) can exist as third party plugins despite doing things that seem like they'd have to be fundamental parts of the ecs.

  • @logicprojects
    @logicprojects ปีที่แล้ว +49

    Great video! I love the advice of just build a starter game, it's way too easy to get overwhelmed if you don't have a goal in mind

    • @ProduDev
      @ProduDev ปีที่แล้ว +8

      Hey! I started learning Rust / Bevy a few weeks ago and your tutorials have been awesome! Just wanted to say thanks!

  • @PressingThumbs
    @PressingThumbs ปีที่แล้ว +3

    Thank you for featuring my game!! It really made my day.

  • @1000_Gibibit
    @1000_Gibibit 5 หลายเดือนก่อน +4

    Started learning Rust last week. It's been so long since I actually enjoyed programming. Hopefully the lack of having to fiddle with an editor in Bevy will keep the spark in me. I've gotten ok at Unity but it has just gotten so tedious to make anything in it after many years of working in it

  • @halotroop2288
    @halotroop2288 ปีที่แล้ว +8

    One thing became abundantly clear while watching this video:
    Way too many things are abbreviated in Rust. You say you can easily understand other people's code, but I can't even understand my own code.
    Things should be self-describing, not require me to read or write docs to understand.
    It's the 2020s. We don't have 80-column terminals anymore. We have HD monitors and TVs capable of displaying hundreds of characters per line, and code editors and compilers capable of writing and reading wrapped lines of code quickly and efficiently. We don't need all this abbreviation!

    • @clonkex
      @clonkex ปีที่แล้ว

      +1. That's why I went back to C#. Rust is full of arcane syntax and abbreviations that we just don't need.

    • @NostraDavid2
      @NostraDavid2 ปีที่แล้ว +2

      You should learn Java or C# - they hate abbreviations over there!

    • @diadetediotedio6918
      @diadetediotedio6918 10 หลายเดือนก่อน +1

      @@clonkex
      Oh, it has things "we don't need"? I'm interested on that, been programming in C# for the last 7+ years or so, and now I'm programming also in Rust. Can you and the other guy please name some of these "abbreviations" Rust have that are so spooky?

    • @diadetediotedio6918
      @diadetediotedio6918 10 หลายเดือนก่อน

      @@NostraDavid2
      If you never use 'var' in C#, sure.

  • @Mempler
    @Mempler ปีที่แล้ว +12

    That primeagen "blazingly fast" lmao

  • @c64cosmin
    @c64cosmin ปีที่แล้ว +34

    I love both Rust and Bevy, but personally I think it's direction is one more similar to a framework for making games than an engine. Bevy will be the go to when you want to make something super customized, build your own engine with it, then make the game on top. While it is nice that all is made in Rust, I wish I could do more with less Rust and have something like a game oriented scripting language that does life a lot of the work that I'd have to do in Rust.

    • @Noone-we9vb
      @Noone-we9vb ปีที่แล้ว

      hi, could you explain difference between framework for making games and game engine. how is it different?

    • @c64cosmin
      @c64cosmin ปีที่แล้ว +4

      @@Noone-we9vb Sure, the difference is between the features, for example a game engine will allow you to add an animation for a character and add movement by using the features, while in a framework you have to code those yourself. A game engine allow you to connect stuff easier while a framework needs you to code that. For example AI, a game engine would allow you to set up a new AI in few minutes while a framework will have code all that yourself. The difference is a bit subtle though, Bevy is a spelndid framework, but I will have to implement my own path finding for example (unless I am wrong and it already does that)

    • @Noone-we9vb
      @Noone-we9vb ปีที่แล้ว +3

      ​@@c64cosminhmmm, i feel like i got the idea. Need to read more though. So bevy is like a core part of game engine like a foundation?

    • @c64cosmin
      @c64cosmin ปีที่แล้ว +6

      @@Noone-we9vb more or less yes, but it is getting there fast, having an editor would help a lot

    • @Noone-we9vb
      @Noone-we9vb ปีที่แล้ว +1

      ​@@c64cosminbtw another question. In this video it was mentioned that one game has custom game engine and it uses bevi only for ECS. Can you do the same for godot engine? Or it will be too troublesome? I understand that you might not know, but im always glad to ask questions )))

  • @andrewrobinson2985
    @andrewrobinson2985 ปีที่แล้ว +15

    I'm not sure if I personally believe a bevy standard level editor would be a good solution. Feels like it'd almost instantly inhibit the productivity that the plug-n-play nature gives it, or it would make writing those plugins harder because it adds another layer of integration. And then, a from scratch level editor itself would be so annoying for a developer to fit to their needs that it becomes a rigid editor like Unity's and Unreal's.
    I haven't begun implementing it yet, but the optimal solution to me seems to be using the powerful scene tools bevy already has and building a lightweight external plugin to use Blender or Maya as your scene editor, so that game developers can also very quickly extend the plugin to match their game's features. And, this way you may avoid constant back and forth between your various tools, letting you make adjustments to the level on a fly with the precision that blender's modeling tools offer you (and that no level editor to this day can match).

    • @buren77
      @buren77 ปีที่แล้ว +9

      I think an editor can work for bevy if it doesn't try to do everything like the unity or unreal editor does. Just a very basic editor + a simple but powerful api to extend it and let developers create their own editor tools is all I think is needed. (There already exists a library that integrates blender like you describe btw, don't remember the name though)

    • @askeladden450
      @askeladden450 ปีที่แล้ว +4

      I haven't used bevy yet, but what about artists, sound designers, level designers etc? How would they work with the engine? Most are reluctant to even code in languages like lua or python, let alone rust.

    • @longiusaescius2537
      @longiusaescius2537 ปีที่แล้ว

      Yeah

    • @andrewrobinson2985
      @andrewrobinson2985 ปีที่แล้ว +3

      @@askeladden450 Ideally there would be a tight third-party integration with blender. Blender/Max/Maya are easily the best 3d editors that exist, and most official editors are, to be honest, rather bad to work in, and create a gap between authoring tools that just doesn't make much sense.
      If someone designs a system where asset and level authoring can be done independently of code, then that's what I think the best case scenario is.

    • @abowden556
      @abowden556 ปีที่แล้ว

      Someone literally allready did this. It was a plugin for Blender and it worked (kind of).

  • @rustkitty
    @rustkitty 9 หลายเดือนก่อน +2

    You got me with the "turtles all the way down" part! I use C# for web backend stuff at work and being able to inspect into the library code at a breakpoint is so necessary for diagnosing more complicated problems. When I started looking at game engines I went through all the 3D ones with C# scripting and found that they really mean the "scripting" part with only partial and surface level language support. Except Stride3D, but that has other deal breakers. I was already curious about Rust (no relation) and this will motivate me to finally learn it. (also I really liked XNA back in the day and I'm starting to think it was actually the code-only approach because integrated editors like Unity and Godot just never clicked with me)

  • @guidofazzito
    @guidofazzito 28 วันที่ผ่านมา

    Awesome video! Hope It will gain the deserved popularity in the near future.

  • @Entikai
    @Entikai ปีที่แล้ว +9

    I am a huge fan of the Bevy project. I check out news about it as soon as it's out. But I will wait for Bevy to become the future using feature complete engines. And when the glorious Bevy future finally arrives, I'll start learning Bevy and Rust.

  • @laundmo
    @laundmo ปีที่แล้ว +7

    this is a really nice overview, thank you!

    • @TheLujamusic
      @TheLujamusic ปีที่แล้ว

      It's so good it should be on the front page of the bevy website!

  • @KingThrillgore
    @KingThrillgore ปีที่แล้ว +2

    I racked my brain trying to comprehend ECS in Unity and FLECS and it still didn't stick. Within about an hour of twiddling with Bevy I finally got it. Much love to the Bevy devs, your implementation and documentation of this concept is ace.

  • @costelinha1867
    @costelinha1867 ปีที่แล้ว +15

    Bevy is just an amazing enigne, sure it's not as feature complete as something like Godot, but I feel it will get there eventually. (And it's probably the second easiest engine/library I've found in Rust, the first being Macroquad.)

  • @gergelypaless5042
    @gergelypaless5042 ปีที่แล้ว +20

    Yes Primeagen!!! You've made it into Tantan's video! 😅

    • @doce3609
      @doce3609 ปีที่แล้ว

      wohoooo, prime daddy made it

    • @arjix8738
      @arjix8738 ปีที่แล้ว +3

      Tantan supporting smaller creators 🤗

  • @plshalpme173
    @plshalpme173 ปีที่แล้ว +2

    very cool
    i'll be sure to check it out in 5-7 years

  • @candybluebird
    @candybluebird ปีที่แล้ว +3

    your voxel engine videos is why I am currently learning rust in preparation for using bevy :)

  • @xyzwio
    @xyzwio ปีที่แล้ว +1

    Aww thanks for featuring my showcase in this video at 5:34 :)

  • @user-eh5wo8re3d
    @user-eh5wo8re3d ปีที่แล้ว +3

    i think you sold me, this feels similar to what i love about flutter. and finally a reason to go deeper into rust

  • @Minecraft-3699
    @Minecraft-3699 ปีที่แล้ว +6

    this could be the blender of game engines, absolutely amazing

    • @tux_the_astronaut
      @tux_the_astronaut ปีที่แล้ว +5

      Feel like godot will more likely to be it if not already

    • @q404
      @q404 ปีที่แล้ว +3

      There was a Blender game engine

  • @Fittiboy
    @Fittiboy 6 หลายเดือนก่อน

    Great video, thanks for explaining it so well!
    Just started making my first game in Godot, when I suddenly learned about ECS. Since I love Rust, I was extremely tempted to switch over to bevy, but the lack of an official editor is a deal breaker for me as a complete beginner. I could do it the hard way, learning game dev entirely with bevy. I'm sure that would make me a better dev in the end.
    As complexity grows, existing abstractions you import through frameworks become too limited and you need to dig deeper.
    In Godot I already had to ditch the particle system and handle that myself due to engine limitations. That's why I love love love that bevy has such loose, almost nonexistent boundaries between the game engine and the game you make using it. If it's all Rust, it's so much more ergonomic! I'll definitely start learning bevy relatively soon!
    But for now I'll stick with the extremely helpful GUI the Godot editor gives me!

  • @HE360
    @HE360 ปีที่แล้ว +1

    I call Bevy a "game framework" instead of a "game engine". Frameworks are programming based and mostly deal with just code and has functions and code set up to make building a game easier. If a person wants to put something in their game, all they'd have to do is call the function that could readily make it happen. But, game engines come with an editor, may deal with code (traditional or visual); are more visual and have visual plugins, buttons, etc. to speed up game development and make game development easier too. It's like the difference between Phaser.js vs Godot, Raylib vs. Unreal Engine, Bevy vs. G-Develop, BlitzBasic vs. Flax Engine, etc. I hope this makes sense.

  • @lunafoxfire
    @lunafoxfire ปีที่แล้ว +26

    Oh this looks cool! Been looking for a Unity replacement for... reasons... to do my little side projects in. Godot and Unreal are both great, but playing with something more streamlined and hands-on with the actual engine code sounds really cool.

    • @geraldsmithers9270
      @geraldsmithers9270 ปีที่แล้ว +4

      Best part is that Bevy is Free and Open Source like Godot is, so it's another great option for breaking away from commercial options and getting away from using an engine you have no control over... which may appeal to you for... reasons. Good luck to you!

    • @Boxing_Gamer
      @Boxing_Gamer ปีที่แล้ว +2

      So far I havent missed anything, it has all the features I need. The idiotic unity editor I'm sure not going to miss.

    • @geraldsmithers9270
      @geraldsmithers9270 ปีที่แล้ว +1

      @@Boxing_Gamer love to hear it. Bevy or Godot? This incident happened at kind of a sweet moment for Godot. Not too soon, not too late. it's late enough in its development to win over a lot of unity devs, but also early enough to provide a massive boost to its development that could potentially skyrocket it both its development and user share.

    • @Boxing_Gamer
      @Boxing_Gamer ปีที่แล้ว

      @@geraldsmithers9270 any editor that forces you to use some kind a object tree is a no go for me. So to me, unity and godot are equally bad

  • @bob450v4
    @bob450v4 ปีที่แล้ว +4

    Bevy is the future. Also after reading the bevy book I highly recommend reading the bevy cheat book. It goes into detail.

  • @jm-alan
    @jm-alan ปีที่แล้ว +1

    Watching your Bevy journey (and wgpu and such before) is what inspired me to become a game developer

  • @itspacrat
    @itspacrat ปีที่แล้ว +1

    came for the tantan stayed for the primeascream very cool

  • @Marcix456
    @Marcix456 ปีที่แล้ว

    God damn You Tantan! Even though I'm not a game dev i still hear "Bevy bevy bevy" in my head while cooking!

  • @Boxing_Gamer
    @Boxing_Gamer ปีที่แล้ว +9

    I think compile times are much faster than unity, especially if you split your project up in workspaces. It hasn't been a problem so far for me.

    • @QuantumShenna
      @QuantumShenna ปีที่แล้ว +4

      in this part he showed himself recompiling the entire engine; I've been using dynamic linking and it's blazing fast!

    • @Boxing_Gamer
      @Boxing_Gamer ปีที่แล้ว

      @@QuantumShennaYes it it. If you couple that with having lots a values in settings file, you have a great and fast setup.

    • @dimvoly
      @dimvoly ปีที่แล้ว

      If you separate all your code into PlugIns in separate projects/packages (in the same workspace), I believe that also speeds up incremental builds.

    • @Boxing_Gamer
      @Boxing_Gamer 7 หลายเดือนก่อน +1

      ​@@dimvolythere are many ways..of course you can probably do something like that in unity, but I just feel like unity even an empty project has 5 seconds start up time

  • @rafaellenz9381
    @rafaellenz9381 8 หลายเดือนก่อน

    Look at this guy... He makes it look more interesting and less painfull to understand! ahahha keep it up dude, amazing content

  • @HerrDoktorWeberMD
    @HerrDoktorWeberMD ปีที่แล้ว

    Welp, finally decided to try out bevy. Been trying to build my own renderer and it *almost* worked... You've convinced me.

  • @pliniomourao
    @pliniomourao ปีที่แล้ว +8

    In my personal point of view, i'm more attached to an engine that have an Editor integrated to it.
    Gamedev today is a hobby for me. I quit unity and i'm with Godot now.
    The data-driven model is what i want, but i really want an engine with a more visual first look to easy things out, instead of having to research, source and compile plugins together in order for the engine to have an editor to only then start trying out some projects. Sorry my lazyness, but it is because of the time i have to do gamedev and not enginedev.
    I will keep an eye on Bevy for new releases. When i see that the Editor is integrated to the main source, then i think i might try it out.

    • @abowden556
      @abowden556 ปีที่แล้ว

      It looks like they are finally laying the groundwork for that now. The UI and scene system (critical blockers for getting an editor working properly) Are FINALLY receiving the project leads full attention. Once that's in a decent state they plan to start working on the editor proper.

  • @LiftedStarfish
    @LiftedStarfish ปีที่แล้ว +1

    Thank you for pronouncing Godot correctly.

  • @XxEmptyAbyss87xX
    @XxEmptyAbyss87xX ปีที่แล้ว +4

    Thank you, ever since unity BS this is a gem to find out about.

  • @qualia765
    @qualia765 ปีที่แล้ว +1

    finally I now have a reason to learn rust and see what the hype is about

  • @jhaand
    @jhaand ปีที่แล้ว +1

    Great video and good to see you doing well.
    As a starter game I like the current lockpicking puzzle from Starfield.

  • @MoonrayMurray
    @MoonrayMurray ปีที่แล้ว +6

    I have been using Bevy( and Rapier) for the first time, absolutely mindblowing how simple the syntax is, I understand why people like rust! Unsure if I will make a project in it, mainly due to scaling issues, and the compile times slowing down my ability to incrementally learn, haven't created my own project, just edited someone elses example project to basically get the gist of it.
    I may give it a go, although performance is the only reason I would want to use bevy, as I want to see how many entities could be spawned with physics and AI in a 2D top down horde game. I think I got to about 2000 before it seemed to go quite slow with the project I was working with.

    • @Goalatio
      @Goalatio ปีที่แล้ว +1

      2000 is not a lot.

    • @buren77
      @buren77 ปีที่แล้ว +1

      Adding the dynamic_linking feature flag speeds up compile times (well, linking times) quite a bit.

    • @olestrohm
      @olestrohm ปีที่แล้ว +1

      Yeah, with dynamic linking the compile time is like a second (on a modern machine), but shouldn't be long on even a slow one

    • @ultimaxkom8728
      @ultimaxkom8728 ปีที่แล้ว

      Slowdown on 2000 entities in 2D? Is it really? Can anyone please confirm this in detail.

    • @MoonrayMurray
      @MoonrayMurray ปีที่แล้ว +1

      they have physics(Rapier),collision, hitboxes and also die and respawn, they also have instantiated hit damage numbers, I also didn't code this ECS solution I am talking about. It's hard to see actual performance for finished games. Its easy to spawn 10K entities that don't really do anything, it's another to give them AI and all the other features and also your own player and try to keep that same performance.
      but when you start getting into finished products for horde type games, engines used start to suddenly funnel to either Unity or C++(Sometimes Unreal), I have tried Godot and Unity, so far unity's ECS seems the most advanced for building full featured indies. I am hopeful that Bevy gets an editor made, would be a terrific alternative to Godot. I have by no means tested Bevy, this is just anecdotal based on my own experience. But with all the same features I got to around 3000 with the same features in unity with barely any optimisation. @@ultimaxkom8728

  • @Antonio-yy2ec
    @Antonio-yy2ec ปีที่แล้ว +1

    Does the city builder you showed there is open-source? buyable? wen game???

  • @Randalandradenunes
    @Randalandradenunes ปีที่แล้ว

    Hey man, dont give up on the voxel game, I really wanna see more devlogs about it.

  • @magnusphilosophus506
    @magnusphilosophus506 11 หลายเดือนก่อน

    Watching this video while bevy compiling

  • @lixou
    @lixou ปีที่แล้ว +3

    Finally a new video 🎉

  • @Skeffles
    @Skeffles ปีที่แล้ว

    Great video! Bevy looks great, and I should find some time, perhaps a game jam, to check it out.

  • @HammerHeadGameStudio
    @HammerHeadGameStudio 3 หลายเดือนก่อน

    Very under-rated channel. I've been learning Unity, Unreal and Godot for a couple months but being a long-time Python/C# dev, I've kind of been battling internally between preffering the c# language but how intuitive the Godot engine is, and the cool features like nanite in Unreal, and not liking the c# version of Godot 😂
    Maybe i should give Bevy a try too? 😅

  • @S.M_Gaming.
    @S.M_Gaming. ปีที่แล้ว +3

    when you checkout flax, o3de, stride engine and many more

  • @tumbleweb
    @tumbleweb 4 หลายเดือนก่อน

    This is the exact kind of programming distraction I need

  • @DualWielded
    @DualWielded ปีที่แล้ว +1

    Cool video, but you would have truly convinced me to switch to Bevy if you included some sort of funny little Bevy rap

    • @Tantandev
      @Tantandev  ปีที่แล้ว +1

      I got your bro! 9:09
      I mean it's the worlds shortest rap but...

  • @MashUpGames
    @MashUpGames ปีที่แล้ว +2

    What's the game at 5:46? Looks like my kind of game

  • @Yipper64
    @Yipper64 11 หลายเดือนก่อน

    im sticking with Godot for now but nice to hear about Bevy!

  • @oglothenerd
    @oglothenerd ปีที่แล้ว +1

    Finally! Another video!

  • @kunai9809
    @kunai9809 ปีที่แล้ว

    Dude. You won't believe it.
    Rust has piqued my interest before and I was considering learning it, but I didn't quite knew for what I should even use it...
    Now you come with this, it sounds really nice, and USES RUST.
    LETS GOOOO

  • @sasdasu00dfsdfardo
    @sasdasu00dfsdfardo ปีที่แล้ว +1

    damn, i sure wish to spend the next 20 years working on a pixel art plataformer about anxiety and sh*** myself after

  • @alkeryn1700
    @alkeryn1700 ปีที่แล้ว

    i can't wait for bevy to have official vr support.

  • @AngelLoredo53
    @AngelLoredo53 ปีที่แล้ว

    Everyone seems to forget O3DE exists when doing the usual open source game engine talk. The codebase has been seriously battle tested and it is modular as hell. Still, bevy seems like a cool framework. I don't know if it will be able to rival the literal decades of manpower poured into O3DE though.

    • @ADarnSmore
      @ADarnSmore 10 หลายเดือนก่อน

      because it doesn't really exist. it has no community and it sucks nuts.

  • @NotZombie9
    @NotZombie9 ปีที่แล้ว +1

    Feels like the Linux of game engines, I'm here for it

  • @mrlucky974
    @mrlucky974 ปีที่แล้ว +4

    Great vid, as always! Also, this is true for me, I'm a little bit scared (yet intrigued) by Bevy, mainly because of the Rust programming language and the lack of a visual editor. One day maybe I'll jump in and try it, especially if the editor is announced and I guess I will have to learn Rust then. Maybe it's not so bad...

    • @Boxing_Gamer
      @Boxing_Gamer ปีที่แล้ว +5

      Editors are overrated, yes they get you started but everything will eventually have to be coded anyway

    • @deathtidegame
      @deathtidegame ปีที่แล้ว +1

      @@Boxing_Gamer ok, go ahead and "code" me a cohesive, hand made map the size of Skyrim or RDR2

    • @Boxing_Gamer
      @Boxing_Gamer ปีที่แล้ว +2

      @@deathtidegamelol you think they use unity editor or something taylor made of the job? think..

    • @deathtidegame
      @deathtidegame ปีที่แล้ว +1

      @@Boxing_Gamer stop being delusional. Bethesda uses the Creation Kit editor to create maps for all their games, and also provide the same editor to modders.
      The same thing applies to every professional developer. Or did you think a programmer would spend thousands of hours "coding" object coordinates and rotations inside a text editor for level design?

    • @Boxing_Gamer
      @Boxing_Gamer ปีที่แล้ว +2

      @@deathtidegame Not all games need an editor, but your right levels of a certain size does. I just dont think the editors in godot and unity are up for the job, a game with more than average complexity needs tailor made editors. Hence, the build in editors become obsolete

  • @artxiom
    @artxiom ปีที่แล้ว +8

    The tech looks really amazing and I'm always in favor of data oriented/declarative approaches but unfortunately it's really very far away from being ready for "serious" game development (from what I can see). I mean there are not even bundled, native dev-packages. And no, installing everything with a shell script isn't gonna do it. Programming is just a small part of game development and you really, really need visual tools. I mean how else do you want to do even the simplest task like designing a level? Of course you can code it too, but who has time for that if you really want to publish a game? Typical engines have just soo much stuff packed into them that makes development easier like editors for scenes, materials, animations, audio, meshes, colliders, etc. I'm for sure not gonna code all that by myself - doesn't matter how extensible or great the engine itself is.
    Anyway, I really hope for a great future for Bevy though and hope that one day it will be a complete package for game development.

    • @clonkex
      @clonkex ปีที่แล้ว +3

      I'm not sure what you mean "native dev-packages". Why would you need a shell script? Rust has built-in support for package management through the cargo/crates system, so you just configure your Cargo.toml file.
      Obviously it needs an editor. They're working on it as a priority. It has taken a while because they needed to get the engine in a suitable state first (because the editor will be built in the game engine like Godot, so it needs good reflection, serialisation, UI support and scene structure, all of which have taken a while to mature).
      Btw, I'm not a Bevy fan. I don't even like Rust that much (although the concept of compile-time-defined lifetimes is very interesting!). But it seems pretty silly to point out that it's not ready for serious projects yet when no one's saying it is.

    • @artxiom
      @artxiom 11 หลายเดือนก่อน

      @@clonkex Native dev-packages = a .dmg, .exe, etc. installer. So you just download the SDK's and apps and install them through an UI. Of course Rust hast cargo/crates but not everyone working in a game-dev team and using the engine will be a developer. That's completely not how game development works, where only a minority are usually developers. The reality is that most people don't care about the tech behind an engine but how productive you can be with it.
      I am actually a HUGE Rust and Bevy fan btw, just pointing out what's holding me (and probably a lot others) back from using it. I'm very well aware that Bevy is in it's early stage but there is nothing silly about pointing out what's still missing, especially when it's that fundamental and when you consider that the title of the video is "Game Engine Of The Future".

    • @clonkex
      @clonkex 11 หลายเดือนก่อน

      @@artxiom So you mean a graphical editor, then? That's what that's called. You have the game engine itself and then you have a separate tool for authoring content to be loaded by the engine. That's not part of the engine. A graphical editor provides tools to author, edit or arrange content, gives a nice view of the project and allows you to compile and run the game. It may be a requirement for any serious development but it's _not_ a fundamental part of the engine.

    • @artxiom
      @artxiom 11 หลายเดือนก่อน

      @@clonkex What you not say... 🙄
      Yes, of course I'm talking about an editor. The separation between a game engine and an editor is artificial.
      Heck, even the Wikipedia definition mentions explicitly an editor:
      "A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs such as a level editor."
      So it is also a part of the engine. Of course it's not a fundamental part, but then very little is. Like ECS for example, it's also not fundamental, so why even include it...with your logic?
      That's how software development works: you define the scope and features of your project.
      My point is: there is a reason why all successful engines nowadays include an editor. Game dev does this since many decades(!) or so because it turned out to be the most effective way to work with game engines - for many reasons.
      So is it really necessary? Of course not, but then if you want to get out of the toy phase and grow into a mature engine then it's kinda non-negotiable. I can guarantee you that there are a lot of people who would like to try Bevy but won't simply because there is no editor.
      But of course it all depends on what the goal of Bevy as a project is - do they wanna stay a niche project or grow and cater to a bigger audience?

    • @clonkex
      @clonkex 11 หลายเดือนก่อน

      @@artxiom Regardless, my original point stands. The video is saying this is the engine of the _future_, which it may well be. It doesn't matter that there's no editor yet because they're working on one right now. No one's claiming the engine is ready for serious teams to use it.

  • @swgman
    @swgman ปีที่แล้ว

    You sold me this engine tbh

  • @proton46
    @proton46 ปีที่แล้ว +1

    New video! Amazing!

  • @darknetworld
    @darknetworld ปีที่แล้ว +1

    Creating editor is not easy since the bevy is early stage and there will be break changes but there are already simple ui editor create by users. Basically there no bloat ware just need user plugin to add on your own plugin. Plus there some different how you code to save and load data. Plus if there is UI change again it would break changes and others.

  • @autismspirit
    @autismspirit ปีที่แล้ว

    saying "the most ergonomic data-driven ECS" is like saying "the most normal serial killer"

    • @clonkex
      @clonkex ปีที่แล้ว

      Data-driven ECS is awesome. It's not a silver bullet for every problem but it's a very useful tool.

  • @ozanmuyes
    @ozanmuyes ปีที่แล้ว

    Great video, as always

  • @TrixterTheFemboy
    @TrixterTheFemboy 11 หลายเดือนก่อน

    I never heard about this engine before, I've been trying to figure out what new engine to make games in since Unity went down the drain, and honestly this seems awesome. Thank you for turning me on to it.
    Time to learn Rust lmao.

  • @Athomield3D
    @Athomield3D ปีที่แล้ว +2

    How would multiplayer work for Bevy ? I read somewhere that multiplayer is still not quite ready yet

    • @diadetediotedio6918
      @diadetediotedio6918 ปีที่แล้ว +1

      Multiplayer is the same for any programming language, sockets and data structures

    • @QmVuamFtaW4
      @QmVuamFtaW4 ปีที่แล้ว

      data structures is the same for any sockets, programming language.

    • @Boxing_Gamer
      @Boxing_Gamer ปีที่แล้ว +1

      There are numerous libraries for multiplayer in bevy, and if you don't like that there's always standard TCP and UDP sockets in the language itself

  • @gabrielmourao2854
    @gabrielmourao2854 ปีที่แล้ว

    Dand didnt expect matpatt to be creating a game engine of all things

  • @jessicawruan
    @jessicawruan 11 หลายเดือนก่อน

    I’m sold on Bevy! I’m looking for an engine where you can be relatively close to the engine source code, while also not being so low-level that it takes a while to do common tasks. I’ve been developing a game in SDL2/C++ and wrote a little game engine, but I’m better off using a more mature game engine if I want development productivity and performant code :)

  • @thefiredman0
    @thefiredman0 ปีที่แล้ว

    No joke, Bevy clicked for me after watching this video.

  • @dragoons_net
    @dragoons_net ปีที่แล้ว +3

    thank you for this new refreshing video, full of great advices.
    One question: you named Tiny Glade, and yes it is totally beautiful: why can't I find a Bevy game or project with decent graphics (Tiny Glade graphics not being Bevy based)?

    • @buren77
      @buren77 ปีที่แล้ว +2

      Well there aren't a lot of Bevy games in general... Still, Bevy's 3d rendering is pretty basic at the moment because a lot of focus lies on the fundamental framework of the engine like asset management, ECS-scheduling etc. There's a lot of stuff happening with rendering though and it gets better all the time. Some people are working on GI-systems similar to lumen for instance.

  • @renni9813
    @renni9813 ปีที่แล้ว

    I love how Bevy inherits the same ideology as Rust (Or should I say composes of)

  • @coldcircuit99
    @coldcircuit99 ปีที่แล้ว

    The only thing that is holding me on godot is lack of native editor. Will wait for it.

  • @DreadDeimos
    @DreadDeimos ปีที่แล้ว

    I needed that last second!

  • @doce3609
    @doce3609 ปีที่แล้ว

    FINALLY a new Tantan video dropped

  • @hole1274
    @hole1274 ปีที่แล้ว

    Cool. Leaving a comment for the algorithm

  • @mr.capoone5008
    @mr.capoone5008 ปีที่แล้ว +1

    nice video - are you still working on the voxel game?

  • @eboatwright_
    @eboatwright_ ปีที่แล้ว +2

    Great video! Bevy is great, although I prefer Macroquad for my smaller projects just cause it's less boilerplate :D

  • @magstargaming2193
    @magstargaming2193 ปีที่แล้ว +2

    cool bevy ECS is the goat

  • @justsomeguy8385
    @justsomeguy8385 4 หลายเดือนก่อน

    Most people don't want to write Rust though. It's a great language for writing something like a game engine, but not for writing actual game logic, or anything else that doesn't require the tight safety and security it offers. Why would you pick something more complex to make a game just features that don't matter very much(if at all)? Godot added GDScript to make game logic simple and easy for the vast majority of users, but it still allows for C++ code when lower-level control is necessary. And it officially supports C# too, which has become a standard for game dev.
    imo GDScript should become the standard for open source game engine scripting. And if Microsoft wants to fund Bevy to add C# too like they did with Godot, then they can do that.

  • @ArabGameDev
    @ArabGameDev ปีที่แล้ว +1

    why download is complicated?

  • @pedroduran8927
    @pedroduran8927 ปีที่แล้ว

    > "The game engine of the future"
    > Doesn't even have native particle system / Graphical Editor to edit scenes and so on
    that is not much "future" thing to me, but i really hope that it envolves in a good way.

  • @azzu9098
    @azzu9098 ปีที่แล้ว

    What the game was on background (with editing fences and gates) at 0:02 0:14 0:29 ?

  • @noxabellus
    @noxabellus ปีที่แล้ว

    Awesome vid my man screw it im gonna play with bevy today

  • @Pope_
    @Pope_ ปีที่แล้ว

    I wasnt on board until you said it was programed entirely in rust then got on my knees and started praying to the gods of rust and crying

  • @JMM57
    @JMM57 ปีที่แล้ว

    since its open source I would like to try and optimize the code for it and make it better for game devs looking for a new engine to work with

  • @zolaire
    @zolaire ปีที่แล้ว

    Alright, Ill check it out.
    👍

  • @TiagoSouza2501
    @TiagoSouza2501 ปีที่แล้ว

    From what I've seen of this engine, I don't think it's ready for production. for a hobbyist it is a good choice, but if you are really interested in making a serious product it is not the right choice, you will have more work in "building" the engine than in building the game without having a real gain compared to other engines on the market. but to play with it it looks fun.

  • @charlesharrison8306
    @charlesharrison8306 ปีที่แล้ว

    So bevy is like pygame but for rust?

  • @EmergencyTemporalShift
    @EmergencyTemporalShift ปีที่แล้ว

    I appreciate that you labeled the games. You skipped the game at 3:56 though.

  • @carlosmorlote6501
    @carlosmorlote6501 ปีที่แล้ว

    Does anyone know what theme is that at 4:01 ?

  • @jaysistar2711
    @jaysistar2711 ปีที่แล้ว

    Any chance thay you'll cover bsn soon, just to see how it will be compared to the current way?

  • @YourModdedControllers
    @YourModdedControllers 11 หลายเดือนก่อน

    Do you sit in your room and provide value to your audience or do you code games in rust ?

  • @Yuki-rh1ie
    @Yuki-rh1ie 9 หลายเดือนก่อน

    can you make VR games with bevy?

  • @HypeLozerInc
    @HypeLozerInc 7 หลายเดือนก่อน

    this is the best video ever

  • @ArcWeltraumpert
    @ArcWeltraumpert 8 หลายเดือนก่อน

    can i use it to make android game?

  • @projectzyz3709
    @projectzyz3709 ปีที่แล้ว

    Congratulations sir, you have successfully indoctrinated me into Bevy

  • @snk-js
    @snk-js ปีที่แล้ว

    u are the best game dev ever