Guide on how to survive: Laps 1 and 2: Escape before the timer runs out Lap 3: Out-maneuver Pizza Face Lap 4: Make sure that you are running fast enough or grabbing when you encounter Snick.exe. Make sure the War Timer doesn't run out Lap 5: Don't touch John Ghost. He spawns like Pizza Face but rubberbands to you. Lap 6: Fake Peppino copies your movements. Don't stay in one spot for too long and don't go in a spot you were previously at a few seconds ago. Lap 7: Captain Goblin shoots at you. Don't stay in one spot for too long, or else a cannonball will hit you! Lap 8: The Tomato Jumpscare guy from Don't Make A Sound appears. Instead of appearing at the top of the screen, he will spawn like Pizza Face. Lap 9: The Pumpkin Ghost chases you. He acts like John Ghost, but spawns at the top left. You sometimes need to taunt to bait him away from your path. Lap 10: Snick.exe becomes a fast boy and rubberbands to you, but with no speed cap. Lap 11: Pizzahead chases you. Behaves like John Ghost, but with no speed cap and gives you a time's up if you touch him. Lap 12: The lights will go out, making it a bit harder to see. Lap 13: Pizzamancer is supposed to chase you, but since this is the beta version of the mod, he isn't implemented yet. Lap 14: From Lap 14 and onwards, if the War Timer runs out, instead of giving you a time's up, a red skull will spawn and chase you faster than John Ghost's max speed. Lap 15 - 19: I don't have ideas yet on what to implement Lap 20: The Doise will chase you, throwing explosive rocks. Also, how in the world did I keep the combo for more than 20 laps?
Cool ideas for Lap 15-19 Lap 15: adds hard mode Lap 16: 3 santas from RFF Lap 17: makes it harder to see Lap 18: decreases the spawn timer for all characters Lap 19: decreases the war timer by 4 seconds
Lap 15 more toppin monsters appear Lap 16 santas from rrf Lap 17 hard Mode Lap 18 Peppina appears very faster than snick Lap 19 Peddito appears tryna kill you With a pummel
LAP 11 (Others chasing the endless void, th-cam.com/video/y1KilKDB0oY/w-d-xo.html): - Pizzaface's sprites change to show him severely damaged, revealing Pizzahead angrily steering from inside. Random cogs (from Pizzaface's boss fight, Phase 2) spawn, travelling horizontally from left to right, going through walls. They cause normal enemy knockback upon contact. LAP 12 (Instant Regretti, th-cam.com/video/hWYbiYv_Iro/w-d-xo.html): - Ghost John E. Cheese from the Vigilante's boss fight appears and behaves like he does there. Spawns from a random entrance that Peppino DID NOT come from. LAP 13 (Funiculi Freakout, th-cam.com/video/cr0Y_DkL05w/w-d-xo.html): - One random Escape Spawner spits out Snotty, who acts like a smaller and slower version of the Cheese Animatronic from Don't Make A Sound. Why is he mad at Peppino? LAP 14 (It's Dying Time!, th-cam.com/video/O3OBs0FqbZ0/w-d-xo.html): - Unused Ghost Mushroom from Don't Make a Sound appears. Quoted from Pizza Tower Wiki on Miraheze: "The first [unused] variant would appear in Don't Make A Sound, and appear in a room and slowly float towards Peppino. If it made contact with him, Peppino would be teleported to the room he previously was in with no damage given."
Lap 15 Just make it rain vigi bombs. Lap 16 to 18 The toppin monsters [besides the cheese one] Lap 19 Room shuffle. Keep the lap room, door room, and John room the same. But randomize the rooms between.
Lap 1 is your regular escape Lap 2 normal u turn Lap 3 every generic lapping mod Lap 4 the same as in lap 3 Lap 5 john por- i mean ghost is the same Lap 6 döppleganger comes in for the ride Lap 7 WHY IS THERE SO MANY CANON BALLS? lap 8 stop hit and roll lap 9 supposed to be the end but we went further with laps. also the pumpkin from tricky treat is here lap 10 cant turn back. must lap wait why is snick exe faste- i might do more later with these nutshell descriptions but this is the end for now
Missing Ideas: Cheese Dragon: Basically flies Towards the Player and spits Fire when Near John E. Cheese: Spawns Randomly but Acts the same Cheese Toppin Monster: It can Stick towards the Ceiling so it can Work Pineapple Toppin Monster: He Spawns Enemies just like Santa Peddito: The One from Lap Hell which Acts like Boo from Mario 3 Wario Apparition: Sprites from Piss Towel, Acts the same as PizzaFace Pepperman: Acts similarly to Fake Peppino but instead of Copying Movement, He'd be a Pathfinding NPC than Tries to Shoulder-Bash the Player Boots: Acts the Same as Snick.EXE and Comes from Lap Hell during Noise's Escape
Ok so i said this on the GameBanana page but i will copy and paste it here just because Misc: Have the war timer have a sprite change on lap 14 to indicate the new mechanic Have a different sprite for pizzahead (unless the current is a placeholder) have a no checkpoints mode, where there is a flag in the lobby by each level showing how many laps you were able to do on a level. If you died then the laps you did wont save Add a hard mode where john ghost spawns in different areas like in Lap Hell Hotfix and The tomato monster spawns in a specific area (and maybe change some other things but idk what) Lap Ideas: Lap 13: I know Pizzamancer is planned, but what if he works the exact same as pizzaface, but he instead spawns at the exit of the room and not the start and you have to dodge him. Maybe slow him down in some rooms if they are impossible Lap 15: The king ghost starts chasing you, activating traps in the level that weren't there before Lap 16: The horse from Fast Food Saloon appears in every room, and if you cant beat it in a race then you are stuck in that room forever (or until you die) Lap 17: (This one sounds like it would take effort to code, but i think it would sound cool) Peddito starts chasing you, and he moves like John Ghost but WAY faster. If you grabs you, then he will slowly drag you to pizzaface and you have to spam grab 5 - 10 times to escape Lap 18: Other Toppin animatronics appear in the level. There doesn't have to be all 4 toppin animatronics in one room, but at least have a toppin animatronic appear at least once during the lap that isn't just the tomato monster Lap 19: Have a timer similar to the one in Secrets of The World, where if you run out of time on it, then you will times up. The timer resets if you enter a new room, and the timer length changes depending on how big the room is Lap 30: I don't know if something is already planned but if not here is an idea I had. I understand if it's too hard to code but here it is Pizzafaces sprite is replaced with the one in the boss portrait. To even be fast as him you have to be at a constant mach 4 so outrunning him is basically impossible. However, the health shown in bosses appears and you have 6 health before you die, losing one health for each hit. If you get hit, Pizzaface is stunned for 4 seconds. You can parry Pizzaface, causing you to not get hit and stunning him for 4 seconds. Maybe make it to where if you parry Pizzaface then it skips the parry animation so the stun doesnt kill you. Pizzaface would also be the only one you can parry (unless snick is parriable idk tho) so you still have to worry about everything else. I think the music for this lap should be Slice of Mayhem by Oofator, I feel like that would fit.
Lap 11 - Others Chasing The Endless Void Lap 12 - Midnights Surprisegale Lap 13 - Either Uh Oh Spaghettios!, I make my Lap 13 (Pandora's Panic), or reuse a Lap 3 (probably Post-Mortem Macaroni) Lap 14 - I've Been Running For Eternioli Lap 15 - Newton's Sauce Of Motion Lap 16 - Maniac Pasta Lap 17 - Lap Maniac Lap 18 - I Must-A Go Rapidini Lap 19 - Instant Regretti Lap 20 - Vanity With A Side Of Spaghetti
Considering that Pasta La Vista is the final song used, I’d recommend changing it to be Slice Of Mayhem (also by Oofator), it would match the absolute insanity far better than the Lap 5 track.
My ideas for lap 1-30: Laps 1 and 2 - Same as normal Lap 3 - Pizzaface chases you, oneshotting you if you touch him. John also stops spawning enemies Lap 4 - Snick.EXE and the War Timer appear, Snick.EXE is like Pizzaface but he only damages you and the War Timer works like how it does in War Lap 5 - John Ghost spawns in, rubberbanding to you and respawning you if he gets you Lap 6 - Fake Peppino chases you copying your exact movements Lap 7 - The Captain Pirate Goblin shoots cannonballs at Peppino, and Fake Santa also drops down enemies from RRF Lap 8 - All the Toppin Monsters appear, jumpscaring if they get you like how they do in DMAS Mushroom and Sausage have fixed spawn areas and chase you on the ground Pineapple spawns Pineacools and Piranhapples Cheese spawns at the entrance and ignores gravity Tomato just flies Lap 9 - The Heat Meter is activated, and Pizzamancer throws down enemies Lap 10 - All enemy speeds get buffed, and Peppino gets a shotgun to deal with some easier. Peddito also spawns, rapidly chasing you if you don't leave the room within 5 seconds Lap 11 - The Pumpkin Ghost spawns, being on the opposite side of the screen as John Ghost and being slightly speedier. Smoke also covers the screen to block vision Lap 12 - The level is covered in shadow, and now only Peppino and enemies can be seen from spotlights around them. Shadow Peppinos that walk at Mach 1 and spawn in random places also appear. Lap 13 - Noise appears in his balloon dropping bombs on you, and Noisy also appears to lead you in the wrong direction and confuse you. There's also an NTV Bumper blocking the screen. If the player is playing as Noise, then the enemy noise is replaced by Noisette dropping down Noise's exploding lunch, and Noisy is replaced by Brick, who really doesn't like you. Lap 14 - The War Timer gets broken and now starts at 15 seconds. Whenever you go to a new room, it goes up by 5 seconds. When it goes out, instead of killing you, it spawns a red static creature that's faster than any other enemy and one-shots you. This can be stopped by getting more time. Lap 15 - Doise's dead body is somehow after you, and works like how Peddito does in Lap Hell. The rest is in the comments.
Happy Break Time :) - All enemies except Pizzaface are removed and Pizzaface is slowed down immensely, looking tired. This lap is basically filler Lap 16 - All the enemies come back, and The Ghost King spawns traps to impede you. Lap 17 - Horsey from Fast Food Saloon chases you in every room, if he beats you you'll have to quickly leave and reenter the room to rechallenge him. Lap 18 - Greaseball from Golf is here, and you need to kick him into the goal to leave every room. (All enemies would be frozen while you do). Lap 19 - You now have to deliver a pizza from Gnome Forest in a time limit on every lap. If you fail, you won't lose, but an angry Gustavo will chase you for the rest of the laps. If you're in Gnome Forest/Pig City, this is replaced by his evil clone, Guddavo. Lap 20 - All enemies are sped up again, and 2 enemies are introduced. Snick (normal, not .EXE) is the first to appear, and he can either homing attack into you, go super and charge up a beam, or go super and fly all over the screen. The second one is Golden Pizzaboy, who's a faster and more threatening version of the Tomato Puppet. Lap 21 - Pepperman spawns in every room, and is an walking NPC who chases you when he notices you. Lap 22 - Vigilante appears, being another Captain Pirate Goblin firing smaller but faster bullets. John E. Cheese also spawns at the top of the screen that can be killed with the shotgun. Lap 23 - The UFO from Deep Dish 9/Oregano Desert is beaming up some blocks from the level. If you're in Deep Dish 9... uhh just imagine it's an enemy ship gone rouge Lap 24 - Pizzahead is in the foreground with CPG and Vigi. He throws out random stuff from his bossfight. Lap 25 - Doisette appears, rapidly throwing rocks at you if you're in her radius. NTV also signs off their coverage leaving DTV to take over as the bumper. Doisy is also here, acting the same as Noisy does. Finally, Fake Peppino's chase form appears running through the bottom of the screen and can damage you. Lap 26 - Mr. Stick becomes the last foreground character. He drops to you dollar bills that increase your score, but sometimes they can be a little off the beaten path. Mr. Mooney and the Noisette Bunny can also just kinda.. appear in Mr. Stick's place randomly, not doing anything. The threat for this lap is Mr. Orange, which follows you like Fake Peppino, but appears from the exit of the room and must be dodged or parried. Lap 27 - John Ghost gets a big speed upgrade, and starts spawning enemies again, along with additional ones that weren't in Lap 1/2. Lap 28 - Snick also gets a speed upgrade, like he would in regular Lap 10, along with a bigger hitbox as he has transformed into his final form, RULER Y!!!11!1! Read below for the last 5 laps
Lap 29 - The Secret King resides in the background and makes you go through the 3 available secrets before moving on. (This cancels out in SOTW) Lap 30 - Pizzaface gets enraged like in Lap Hell, and like John and Snick, gets a big speed boost. He also spawns cogs falling from the ceiling. Pizzahead is disabled this lap, and has a sour expression too. Why? Happy Break Time 2 :)) - This is made up of a cutscene where all other enemies are deleted by Pizzahead, including Pizzaface. He goes on a monolog about how he thought the tower crumbled long ago, and that he isn't sure why or how they're all here, before making Pizzaface eat a mushroom that lets him grow massive, starting... Lap 30 - It's now or never. Pizzaface is chasing you at an incredible size, and is closing in fast. All other enemies are removed, excluding John Ghost and Snick.EXE. Your shotgun can push Pizzaface back a little bit, but you'll have to take damage at some points. Thankfully, for this lap, you now have 6 hit points like in bosses, and can damage boost. But this also means you can die from ANYTHING. At the end of this, you realize Pizzahead has locked the door, and you can't escape. You're trapped. All there's left to do is get into the portal again.. Lap i - This is a version of Infinite Lapping with the buffed Pizzaface, Snick.EXE, John, and Pizzahead, with the extra HP. It lasts for 10 laps. While you go through these laps, the level starts breaking, with tilesets getting messed up and distorted backgrounds. The level also breaks bit by bit, revealing the void of space beyond the level. Until.. The Victory Lap: After going through the Lap i portal 10 times, Peppino/Noise appear in a black void continuously running forward. They have visions of all the enemies they faced, and eventually, break and reach Mach 5 speeds, escaping the void. This Lap acts like the previous 11 laps, with the same enemies, except you're now invincible, and just have to beat up the Lap Trio. Every kill of them gives you 500 points to your score, and you also gain 5 points for every second you're here, like the opposite of what happens in Pizza Time. To prevent you from farming points forever, if you're in the same room for too long, it'll actually start crumbling down, like TCOP Lap 3 in Lap 3 Deluxe. Since you're at Mach 5 speeds now, you can break through the door, and when you do, you've done it. You've beaten Lap 30. (Or Lap 41 I guess.) Connected to this is a special rank, separated from the others: The M Rank, for MADMAN. You can get an M Rank by getting quadruple the required points for a P Rank, which is easily done during the laps. By getting this rank on any level, you earn the Lap Trio's respect (well, not Pizzaface's) and get to save Snick and John in the Crumbling Tower of Pizza. Finally, this gives you a Snick.EXE approved sticker on your save file.
Extra Laps: The Minus Laps Lap -1, Lap -2, Lap -3, and Lap -i - These are achieved if you enter the Lap 2 portal from behind. In Lap -1, the level's colors get inverted and both Pizzaface and ecafazziP spawn as enemies. ecafazziP is an inverted Pizzaface that looks like how he first does in the intro of Pizza Tower, happy with a tomato nose. He spawns at the exit and is faster than his normal counterpart. In Lap -2, the level gets a little more distorted. A timer appears and starts at 1:40, but goes up. If it reaches 3:00, ecafazziP will go to sleep and the lap portal will dissappear, but the door will also close, so you'll be stuck. Enemies will also be spawned again. Finally, in Lap -3, the stage will become high contrast, and spawning in you'll kill a high contrast-looking John immediately. This will cause *HNSJ TOHGO* to appear at the entrance, like ecafazziP. When *HNSJ TOHGO* catches you, you'll get teleported, but little did you know, the spawn location for lapping and the door have swapped. This is told by a Pizza Granny at the end telling you "Wrong way, idiot!" when you get there. If you go to the portal again, it'll just spawn you where the granny is, and say you're in "Lap -i".
Extra Laps: Misc. Lap Pi - If you do the same thing to get into the minus laps, but to the Lap 4 portal, you end up in the Backrooms where Pizzaface eternally chases you. See how long you can last running in a straight line! chile and CHILICK IS ANGRY - If you taunt 3 times in front of the Lap 4 Portal and enter it from behind, you get sent to chile and Pizzaface despawns. Chile flags now adorn the level and the legendary Chilick (snick but chile) will start chasing you at impossible speeds, but he only damages you. If you go into the lap portal again, you go to CHILICK IS ANGRY, where Chilick will become Ruler C (ruler y but chile) and kill you instantly at the start. If you pass the level with debug, you get a "Chilick DISAPPROVED" sticker on your save file. MUNCI LAP - If you get to Happy Break Time 2 :)) and bodyslam behind the portal, you'll break the floor and go to MUNCI LAP, where the infamous Angry Munci nextbot will go after you, just as broken as the game he originates from. To compensate, you still have the Shotgun to knock him back and you also have Mach 5 now. If you somehow beat this mighty task through luring and parrying, you get a Munci emblem on the level gate. If you get a P or M rank with Munci chasing you, the rank on the gate will be black instead of purple/hot pink respectively.
What it's supposed to be (from this I think m.th-cam.com/video/Qf3gqps-lIg/w-d-xo.html&pp=ygUXYWxsIGxhcHMgaW4gcGl6emEgdG93ZXI%3D) Lap 1 - None Lap 2 - None Lap 3 - Pizza Face Lap 4 - Snick Lap 5 - Ghost of Pillar John (or GoPJ) Lap 6 - Fake Peppino Lap 7 - Pirate Goblin + Fake Santa Lap 8 - All Animatronics from "Don't Make a Sound" Lap 9 - Noise Lap 10 - Snick Mayhem (Snick gets faster, + Nuke) (It was the Update) Lap 11 - Pizza Head Lap 12 - Semi Lights Out Lap 13 - Spawns the Doise Lap 14 - Every room has a Horse Race (To make it fair, it will be 2x faster) Lap 15 - The Ghost King from "Pizza scare" Lap 16 - An extra Snick and Pillar John (Cuz why not?) Lap 17 (Lap 26 Music, there's no Lap 17 to 30 Music) - Spawns the Noise (with the Gun) Lap 18 (Lap 33) - Summons a Pizza Face boss Lap 19 (Lap 50) - Summons Pepperman (Lap 50 and A0 - Inverted Colors) Lap 20 (Lap A0) - Summons Noise boss Lap 21 (Lap 420) - Spawns another Pizza Face, but a Troller. (The Song makes sense remember the meme? What's 9+10, 21, U stupid) Lap 22 (Lap 1k) - Decreased Timer (remove 2 sec.) Lap 23 (Lap 1262023, don't even ask) - Adds Peppeevee in the game, basically it's like Peppino, but fast, and it is 5 sec behind the TAS record. When Peppeevee is 1st, he comes back to you and punches you like Snick Lap 24 (Lap 10^10^10^10 wow we're going fast) - Increase Enemy Spawn by 250% Lap 25 (Lap pi) - Changed design of the level, + You need to do it 3 times in a row. Lap 26 (Lap e) - Decreased Timer (remove 2 sec.) Lap 27 (Lap i) - Spawns the Lap 9 (old) enemy Lap 28 (Lap !) - Changed design again of the level, added Landmines + Adds 2 Fake Peppino, and Doubles the amount of Animatronics Lap 29 (Lap Infinite) - A Golden God chasing you, acts as Fake Peppino, but the speed is Mock 2 or 4 if it's touches you, the game crash (or you die) Lap 30 (Final Lap) (Jungle (me) : Listen I don't know why but Snick really wants another Snick Mayhem) Snick of Mayhem (Snick : This is a harder version just so you know) Snick will act as in the Egg Lap Mod Snick Speed Increase - 1.5x (Jungle : What!) Summons 3 Extra Snick Snick Goblin (Jungle : What) - Act as the Pirate Goblin but uh. It's way faster. Combo Loss - Speed of the Combo going down will now be 150% Speed Buffs per lap (Like TD6 of +2% Moab Class Hp) Lap 1 to 9 +5% Snick Speed +10% Pizza Face Size +5% Horse Speed +10% Spawn Rate Lap 10 to 29 +10% Snick Speed +25% Pizza Face Size +10% Horse Speed +50% Spawn Rate (Oh god) Lap 30 +20% Snick Speed +50% Pizza Face Size +25% Horse Speed +100% Spawn Rate (Oh no)
Nope, here's my list of gimmicks Lap 1-2: nothing Lap 3: Pizzaface Lap 4: Snick.JPEG and War timer Lap 5: John ghost Lap 6: Fake Peppino (from old builds) Lap 7: Captain Pizza Goblin and Fake Santa Lap 8: Tomato monster (only this can do anything) Lap 9: Pizzamancer and Heat meter (hard mode activated) Lap 10: Snick.JPEG speed buff, background is purple and Snick allies spawns (expect Snuck.JPEG) Lap 11: John ghost was replaced with Pumpkin ghost and Proto-face (he's randomly drops cogs on you and circles around slowly) If war timer ran out of time in lap 11-18, Pizzaface goes enraged as Pizza-Torment Lap 12: Midnight time (12:00 PM, you have flashlight and everyone has small circle light) Lap 13: Noise on balloon (he's dropping bombs on you) Lap 14: Pizzaface is damaged (Nerf) Lap 15: King ghost with traps Lap 16: Pepperman (attacks are random and spawns in every rooms but not behind you) Lap 17: Vigilante (attacks are random without gun and same gimmick for pepperman spawn) and his grandpa, John E. Cheese Lap 18: Land mines and Morning time (06:00 AM) Lap 19: Angry Gustavo (he's faster than Snick.JPEG and Pumpkin ghost) spawns and Pizzaface goes enraged Lap 20: Horse from Fast food saloon Lap 21: Every toppins are poisoned Lap 22: Everyone is gone and you git teleported in break room with exit and lap 23 portal (Pizzaface is no longer chasing you, he gives up) Lap 23: Everything is back and every enemy receives double jump and swinging attack from Mort clones Lap 24: Everyone is gone and you got shotgun with basic timer (Stupid rats are blocking you) If basic timer ran out of time, you lose Lap 25: Pizzaface from old builds (his speedcode is evil than new one and your shotgun was taken off) Lap 26: Entire level is mirrored (now you have to run from right to left) Lap 27: Bootleg pizzaface Lap 28: Sans spawns on exit room (if you touch him, you get into battle, you have to dodge attacks, then he let you pass), C.P.G ran out of cannonballs and leave Lap 29: King Noyz (as replacement for C.P.G) Lap 30: Babaface Lap 31: Pizzahead I know more than lap 31
You could add a lap where every enemy becomes a forkknight because that's "fun". And maybe also one where tomato animatronic starts where is would in other mods and also one with the heat meter function but instead of spawning enemies it increases the games speed slightly and there could be another one where it makes the speed increase more extreme.
"What more could you want?!" *_"INFINITE-A LAPS!"_* "...Oh no." *_"WHILE FIGHTING ALL OF THE BOSSES!"_* "Where am I?!" "What in tarnation?" "Is it time to crush Peppino already?" "WhO aReN't-A yOu PeOpLe?!" RecD tried to warn us against such madness...
Lap 15-19 since theres no current ideas could have additions to already existing enemies. Like fake peppino being significantly closer, john ghost not slowing near you, etc
Now it does Lap 15: King ghost with traps Lap 16: Pepperman Lap 17: Vigilante and his grandpa Lap 18: Land mines and morning time (06:00 AM) Lap 19: Angry Gustavo and Pizzaface goes enraged and become Pizza-Torment Lap 20: Horse from Fast food saloon
Lap 15 idea: add pedito that is like snick but has the mechanics of John ghost, lap 16 adds old pizza face that spawns like snick but he goes more fast the more you are at that room with no speed cap(forces you to go to the next room)
I have an idea for a lap mechanic but the original lap is 255 so maybe 25 instead here. Your score will start to drain at a rate of 100 per second, this increases by 50 every lap you do. If your score reaches 0, you lose.
You know what I think lap 6 should be? (You don't care.) A race. A version of Peppino spawns, not Fake Peppino, but a new Peppino with brown skin and Cosmic Chaos clothes (👀) that will take a predetermined route to the exit. If you can beat him back, you can leave through the exit door. If he gets there first, he'll leave and close the exit door behind him, forcing you to do another lap.
Gimmick ideas for laps (some of them by me) Lap 3-6: same (you already know it, but you can parry pizzaface to stun and push him back) Lap 7: Captain Pizza Goblin and Fake Santa Lap 8: Tomato monster (you can parry him) Lap 9: Pizzamancer and heat meter (he's spawning enemies) Lap 10: Snick.JPEG speed buff (no speedcap is not used), entire background is purple and Snick allies from one SAGE mod spawns (expect Snuck.JPEG) Lap 11: John ghost was replaced with Pumpkin ghost and Proto-Face (he drops cogs randomly and circles around slowly) If war timer reaches 0 seconds in lap 11-18, Pizzaface will go enraged and become Pizza-Torment Lap 12: Midnight time (12:00 PM, you and fake Peppino has flashlight and everyone has small circle light) Lap 13: Noise on balloon (he dropping bombs on you, also flag is unique from one lap 10 mod) Lap 14: Pizzaface is damaged (speed nerf) Lap 15: King ghost with traps Lap 16: Pepperman (attacks are random, spawns in every room face to face) Lap 17: Vigilante (attacks are random without gun, same gimmick like Pepperman) and his grandpa, John E. Cheese (he's parryable) Lap 18: Land mines and morning time (06:00 AM) Lap 19: Angry Gustavo spawns (he's floating and faster than Snick.JPEG and pumpkin ghost, also no speedcap and ungrabable) and Pizzaface goes enraged (if you already have it, new war timer spawns which goes kaboom) Lap 20: Horse from Fast food saloon Lap 21: Every toppins are poisoned (if you collect any of them, you get stunned in 2 seconds) Sprite when you get poisoned is unused transformation referenced to Drunk Wario Lap 22: Everyone are gone (war timer is paused) and Pizzaface gives up (this lap is break time) Lap 23: Everyone are back (war timer is unpaused) and every enemy got piloted by Mort clones Lap 24: everyone are gone (again) and you got shotgun (you only have mach 1 speed) to shoot stupid rats blocking you Lap 25: Everyone are back (again and you no longer has shotgun) and Pizzaface from old builds spawns (speedcode is wild than new one) Lap 26: Entire level is mirrored Lap 27: Bootleg pizzaface and Fake Santa was ultra buffed (A.K.A Fake Santa B, he's dropping 3 snowmans instead 1) Lap 28: C.P.G ran out of cannonballs and leave, Sans spawns on exit room blocking you (if you touch him, you get into battle, you only dodging attacks, then he let you pass) Lap 29: King Noyz spawns (as replacement for C.P.G) Lap 30: Babaface Lap 31: Pizzahead (not floating, spawns like Pepperman and Vigilante) OSTs for laps Lap 9: Maiming mozzarella (V1.5) Lap 11: Doughy demise Lap 12: Midnight's suprisegale Lap 13: Uh oh spaghettiosis Lap 14: Humorous Hapless Havoc Lap 15: Kiss your ass a chef's kiss goodbye Lap 16: Ti Piace Mangiare Le Penne Lap 17: Lap maniac Lap 18: Maiming mozzarella (V2 but it's for lap 18) Lap 19: Pepperluciophobia Lap 20: SENSORY OVERLOAD Lap 21: severe food poisoning Lap 22: BreakScape GoodBye (same composer of lap 7 and lap 14) Lap 23: What's it Touille? Lap 24: The lap is a lie! Lap 25: Instant regretti Lap 26: Specchio Challengio Lap 27: Rebaking the pizza Lap 28: Guh??? Why peepo no die??? Lap 28 (Battle): Pizzalovania (originally for Lap 92) Lap 29: Lapped irritatioli Lap 30: Cheesy gnocchi Lap 31: Still not a gouda time (same composer of lap 27)
More gimmick ideas for laps (most of them by me) Lap 32: Babaface got replaced by Blood Moon (your points dropped by 1000) Lap 33: Snick.JPEG is now Hyper Snick.JPEG (now with no speedcap) Lap 34: you got permanent Shotgun that can kill everyone (expect Sans, King ghost and Hyper Snick.JPEG) If Horse wins and blocking you, you can shoot him and escape (Violence solves everything) Everytime you shot any enemy from previous laps, you get 0.5 seconds for war timer Lap 35: Noisette supports Noise (He's now dropping many bombs on you) Lap 36: Midnight time (12:00 PM) and Colorblind modd activated Lap 37: You unlocked Mach 6-7 Lap 38: Snick.JPEG is ran out of rings, but he can jumpscare you (he's still grabable and parryable) Lap 39: Snotty (he got cheeky) Lap 40: Sans can be killed in battle Lap 41: Legacy pizzaface got replaced with current pizzaface (he's back) Lap 42: Aliens from Deep-Dish 9 spawns Lap 43: Brick spawns (he's faster than fake Peppino) Lap 44: War timer is broken and deactivated Lap 45: Peddito (same gimmick from Lap hell hotfix) Lap 46: Snick.JPEG got second transformation (he's now ungrabable and unparryable but you can shoot him) Lap 47: Doise head and everyone is faster (if you shoot Doise, everyone are gonna be in normal speed) Lap 48: Peppino clones from War spawns Lap 49: Your points dropping by 5000 Lap 50: Everyone are gone, entire level is hell themed and Pizzaface is giant and enraged (with full hitbox size, he's also parryable) OSTs for laps Lap 32: The Blood Moon's rise Lap 33: Past-a my deLIVEry date Lap 34: BrakelessScare GoodBye Lap 35: The other side of the pizza Lap 36: R. Allo Specchio Lap 37: Turophobia Lap 38: Wanna Snick a bite of pizza? Lap 39: Piano, Forte Lap 40: Villainization with a main course of macaroni Lap 41: Here-a we go again... Lap 42: A Chef's guide to the Lapverse Lap 43: Axolotl purgatory Lap 44: A Rombi and a high place Lap 45: Spoiled cheese Lap 46: More than Plenty-a Laparonis! Lap 47: COOKED TO PERFECTION Lap 48: A fate worse than deathitello Lap 49: Mindioli bankruptcy Łâp 50: Le Rapide Paure Di Uno Chef
As an idea, for lap fifteen a cheese dragon spawns and acts like pizza face but with two differences: 1 it cannot go through walls 2 it only damages you
Dude I have a ton of ideas for what laps will add what. Let me list off some of em': Lap 9: Pizzamancer. Lap 11: I thought it was a bit odd that lap 7 adds the Goblin Cannon and Fake Santa, so this lap would add him instead. Lap 12: John E. Cheese. Behaves like in the Vigilante Bossfight. Lap 13: Pineapple Toppin' Monster. Occaisonally appears next to the Player, making a pose and shooting out Pirhanapples. Lap 14: Totems along with Tribe Cheese which cause Totem Clouds to spawn. Lap 15: Cheese Toppin' Monster, behaves pretty much the same. Would spawn on the floor somewhere. Lap 16: Peppino Clones, not much of a threat since you can just run over em'. Lap 17: Buzzsaws from Bloodsauce Dungeon. Spawn in the walls I guess. Lap 18: Sausage Toppin' Monster. Spawns next to Peppino, and chases until eventually they'll probably get to a wall that they can't pass. Lap 19: The Vigilante. Chases you, and once he gets onscreen he shoots cheese bullets at you. If above, he uses his Uzi. may sometimes use dynamite instead of bullets. Lap 20: Cows from Oregano Desert. Spawn on the ground. Very Annoying. Lap 21: Wind Turbines from Fast Food Saloon. Spawn on the ground aswell, could either be an inconvenience or helpful. Lap 22: Pepperman. He shoulder bashes towards you, if he comes in contact with a wall, he is stunned, and proceeds to groundpound and then bounce up and bounces off of the walls. Lap 23: Pumpkin Ghost. Lap 24: Cannon Goblinbots. They can't be killed, but their cannonballs can be parried the other way. Spawn on the ground. Lap 25: The Noise. Lap 26: Mushroom Toppin' Monster. Spawns on the left side of the room on the ground. Lap 27: King Ghost from PizzaScare. He comes with his traps. Lap 28: Mines from WAR. Stepping on them cause an explosion just seconds after. Spawn on the Ground. Lap 29: Pig Cops from The Pig City. Spawn on the ground. Lap 30: Pizzahead, I thought it'd be cool if he had an Uzi like in the Bossfight, maybe throw those big TV's, and throw Stupid Rats. Or stomp on the ground making the playing bounce into the air if they're on the ground aswell, use punching gloves, and chase them with a swatter like in the final phase. These are just ideas and would probably be very difficult to implement some of them. I could probably make Lap Flags for them too.
I do think there would have to be different types of lap blocks, so some would be possible or just a bit less tedious. I could probably come up with hundreds of lap ideas, but that'd just be too hard to code in.
I got ideas/gimmicks for laps Lap 3-8: same Lap 9: Pizzamancer and heat meter (hard mode activated) Lap 10: Snick.JPEG speed got buffed and call own allies (expect Snuck.JPEG, because unbalanced gimmick) Lap 11: John ghost was replaced with Pumpkin ghost and Protoface/Pizzaface.EXE (he's randomly drops cogs on you and circles around slowly) Lap 12: Midnight time (12:00 PM, you got flashlight and everyone has small circle light) Lap 13: Noise on balloon (Doise is in lap 47 as head from pizzascare) Lap 14: Pizzaface is damaged (Nerf) Lap 15: King ghost and traps Lap 16: Pepperman (attacks is random, appears in each next entrance) Lap 17: Vigilante (attacks is random without gun, also appears like Pepperman) and his grandpa Lap 18: Land mines from War Lap 19: Angry Gustavo/Gustavo.EXE (he's faster and unparryable) and Pizzaface is red and faster (Buff) Lap 20: Horse from fast food saloon Lap 21: Toppins are poisoned (you get stunned in 2 seconds if you collect any of these) Lap 22: Pizzaface is calmed and gives up (leave you in peace) Lap 23: Every enemy receives double jump and swinging attack from Mort clones Lap 24: Everyone is gone and you got shotgun (you only have mach 1) to shoot stupid rats blocking you (if music ends, you lose) Lap 25: Everything is back (your shotgun is gone) and Pizzaface from old builds (old Ai is nightmare than new one) Lap 26: Entire level is mirrored Lap 27: Fake santa B (got ultra-buffed, he drops 3 snowmans instead one) and bootleg pizzaface (from different lap 27 theme) Lap 28: Sans (he appeared in the end of exit blocking you, if you touch him, you get into battle, you only dodging attacks, then he let you pass), Captain Pizza Goblin ran out of cannonballs and leave Lap 29: King Noyz (replacement for Captain Pizza Goblin) Lap 30: Babaface Lap 31: Pizzahead (not floating one) Lap 32: Babaface was replaced with Blood Moon, entire level is red and your points dropping by 100 To implement sans battle, just combine source code from Undertale I also know more than 32 laps Some ideas i took from OSTs, comments and made by me Lap 34: you get permanent shotgun that can kill everyone (if you shoot each enemy, you get 0.10 seconds for war timer)
OSTs for laps Lap 11: Doughy demise Lap 12: Midnight's suprisegale Lap 13: Uh oh spaghettiosis (fast part is bad) Lap 14: Humorous Hapless Havoc Lap 15: Kiss your ass a chef's kiss goodbye Lap 16: Ti Piace Mangiare Le Penne Lap 17: Lap maniac (no dead may-mays in game) Lap 18: Maiming mozzarella (V2 but it's for lap 18) Lap 19: Pepperluciophobia Lap 20: SENSORY OVERLOAD (Saucetimatic mozzerella is unfitting) Lap 21: Severe food poisoning Lap 22: BreakScape GoodBye Lap 23: What's it Touille? Lap 24: The lap is a lie! Lap 25: Instant regretti (How did we get here? is now lap 75 theme) Lap 26: Specchio Challengio Lap 27: Rebaking the pizza Lap 28: Guh??? Why peepo no die??? Lap 29: Lapped irritatioli Lap 30: Cheesy gnocchi (this fit more for Babaface) Lap 31: Still not a gouda time Lap 32: The Blood Moon's rise Lap 34: BrakelessScare GoodBye
ideas : lap 15 : lowface spawns, the lowface timer would be on the top of the screen because of the war timer. lap 16 : cheese monster spawns lap 17 : peddito spawns a faster ver of snick from snicks challenge lap 18 : mushroom monster spawns lap 19 : cone ball spawns (no lap 20 bc you have a idea for it) lap 21 : old pizzaface spawns lap 22 : noise spawns, faster ver of fake peppino! lap 23 : pizza face becomes faster lap 24 : sausage monster spawns lap 25 : peddito and old pizza face becomes becomes faster! lap 26 : doise drops rocks more often lap 27 : fake peppino and noise speeds up! lap 28 : all the toppin monster speed up! lap 29 : another timer but now hurts you every time it hits 0. lap 30 : everything speeds up.
Use a modding tool called UndertaleModTool, since Pizza Tower and Undertale are made in the same engine, UndertaleModTool can be used to mod Pizza Tower
not trying to discourage you from modding or anything, but if you can mod at all, think of all the things you COULD be doing!!!! do you really wanna do the same old lap mod everyone else has already done a trillion times, even though the concept is inherently really lame and unoriginal? idk i just think itd be cool to have more actual unique mods out there
S for stop fucking lapping its impressive ok? Now stop this is too much please this is the first documentation of a completely fictional character being overworked.
Guide on how to survive:
Laps 1 and 2: Escape before the timer runs out
Lap 3: Out-maneuver Pizza Face
Lap 4: Make sure that you are running fast enough or grabbing when you encounter Snick.exe. Make sure the War Timer doesn't run out
Lap 5: Don't touch John Ghost. He spawns like Pizza Face but rubberbands to you.
Lap 6: Fake Peppino copies your movements. Don't stay in one spot for too long and don't go in a spot you were previously at a few seconds ago.
Lap 7: Captain Goblin shoots at you. Don't stay in one spot for too long, or else a cannonball will hit you!
Lap 8: The Tomato Jumpscare guy from Don't Make A Sound appears. Instead of appearing at the top of the screen, he will spawn like Pizza Face.
Lap 9: The Pumpkin Ghost chases you. He acts like John Ghost, but spawns at the top left. You sometimes need to taunt to bait him away from your path.
Lap 10: Snick.exe becomes a fast boy and rubberbands to you, but with no speed cap.
Lap 11: Pizzahead chases you. Behaves like John Ghost, but with no speed cap and gives you a time's up if you touch him.
Lap 12: The lights will go out, making it a bit harder to see.
Lap 13: Pizzamancer is supposed to chase you, but since this is the beta version of the mod, he isn't implemented yet.
Lap 14: From Lap 14 and onwards, if the War Timer runs out, instead of giving you a time's up, a red skull will spawn and chase you faster than John Ghost's max speed.
Lap 15 - 19: I don't have ideas yet on what to implement
Lap 20: The Doise will chase you, throwing explosive rocks.
Also, how in the world did I keep the combo for more than 20 laps?
If there lap 25 will adds sonic?
Idea Lap 15:a lap to rest
Buff Captain Goblin. His presence currently DOES NOT MATTER.
Cool ideas for Lap 15-19
Lap 15: adds hard mode
Lap 16: 3 santas from RFF
Lap 17: makes it harder to see
Lap 18: decreases the spawn timer for all characters
Lap 19: decreases the war timer by 4 seconds
Lap 15 more toppin monsters appear
Lap 16 santas from rrf
Lap 17 hard Mode
Lap 18 Peppina appears very faster than snick
Lap 19 Peddito appears tryna kill you
With a pummel
Most sane pizza tower modder
this looks like a really fun way to spice up infinite laps, cant wait to play it when it comes out
Finally can get enough points for S rank
Skill issue
Go get rank P dude
You Will need find ALL level Secrets, dont lose THE combo, find THE level treasute and do THE lap 2
Good luck
@@Gkzin456-g8v 😱
LAP 11 (Others chasing the endless void, th-cam.com/video/y1KilKDB0oY/w-d-xo.html):
- Pizzaface's sprites change to show him severely damaged, revealing Pizzahead angrily steering from inside. Random cogs (from Pizzaface's boss fight, Phase 2) spawn, travelling horizontally from left to right, going through walls. They cause normal enemy knockback upon contact.
LAP 12 (Instant Regretti, th-cam.com/video/hWYbiYv_Iro/w-d-xo.html):
- Ghost John E. Cheese from the Vigilante's boss fight appears and behaves like he does there. Spawns from a random entrance that Peppino DID NOT come from.
LAP 13 (Funiculi Freakout, th-cam.com/video/cr0Y_DkL05w/w-d-xo.html):
- One random Escape Spawner spits out Snotty, who acts like a smaller and slower version of the Cheese Animatronic from Don't Make A Sound. Why is he mad at Peppino?
LAP 14 (It's Dying Time!, th-cam.com/video/O3OBs0FqbZ0/w-d-xo.html):
- Unused Ghost Mushroom from Don't Make a Sound appears. Quoted from Pizza Tower Wiki on Miraheze:
"The first [unused] variant would appear in Don't Make A Sound, and appear in a room and slowly float towards Peppino. If it made contact with him, Peppino would be teleported to the room he previously was in with no damage given."
Lap 15
Just make it rain vigi bombs.
Lap 16 to 18
The toppin monsters [besides the cheese one]
Lap 19
Room shuffle. Keep the lap room, door room, and John room the same. But randomize the rooms between.
Lap 12 is Mignight supergale, Lap 13 is spagetiosis and l Lap 14 is Humorus Hapless Havoc i think
@@thejardfromevadesurprisegale.
Lap 15 is Newton’s Sauce of Motion.
Lap 1 is your regular escape
Lap 2 normal u turn
Lap 3 every generic lapping mod
Lap 4 the same as in lap 3
Lap 5 john por- i mean ghost is the same
Lap 6 döppleganger comes in for the ride
Lap 7 WHY IS THERE SO MANY CANON BALLS?
lap 8 stop hit and roll
lap 9 supposed to be the end but we went further with laps. also the pumpkin from tricky treat is here
lap 10 cant turn back. must lap wait why is snick exe faste-
i might do more later with these nutshell descriptions but this is the end for now
nice
Missing Ideas:
Cheese Dragon:
Basically flies Towards the Player and spits Fire when Near
John E. Cheese:
Spawns Randomly but Acts the same
Cheese Toppin Monster:
It can Stick towards the Ceiling so it can Work
Pineapple Toppin Monster:
He Spawns Enemies just like Santa
Peddito:
The One from Lap Hell which Acts like Boo from Mario 3
Wario Apparition:
Sprites from Piss Towel, Acts the same as PizzaFace
Pepperman:
Acts similarly to Fake Peppino but instead of Copying Movement, He'd be a Pathfinding NPC than Tries to Shoulder-Bash the Player
Boots:
Acts the Same as Snick.EXE and Comes from Lap Hell during Noise's Escape
Trust me.. Someone implemented cheese dragon.. It is RNG HELL.
This looks so chaotic... I want to play it
I'm convinced that Pizza Tower Players are Massicists
Indeed, counterpoint someone can beat a level of Kirby within the time of your multiplayer wait time
Yeah probably
*Masochists
-🤓☝️
Finally the mod i have been waiting for this lap 10 stuff too easy bro
i LOOOOOVEEE slop
Ikr these mods be lame af
mmmm yumm
damn if this is what people consider slop then what is PTUCE considered now?
PTUCE is good because of the multiplayer not the laps and other stuff@@saltman8975
@@TV-Face The only thing good about that mod is the sonic moveset and playing with more than 1 other person
Ok so i said this on the GameBanana page but i will copy and paste it here just because
Misc:
Have the war timer have a sprite change on lap 14 to indicate the new mechanic
Have a different sprite for pizzahead (unless the current is a placeholder)
have a no checkpoints mode, where there is a flag in the lobby by each level showing how many laps you were able to do on a level. If you died then the laps you did wont save
Add a hard mode where john ghost spawns in different areas like in Lap Hell Hotfix and The tomato monster spawns in a specific area (and maybe change some other things but idk what)
Lap Ideas:
Lap 13: I know Pizzamancer is planned, but what if he works the exact same as pizzaface, but he instead spawns at the exit of the room and not the start and you have to dodge him. Maybe slow him down in some rooms if they are impossible
Lap 15: The king ghost starts chasing you, activating traps in the level that weren't there before
Lap 16: The horse from Fast Food Saloon appears in every room, and if you cant beat it in a race then you are stuck in that room forever (or until you die)
Lap 17: (This one sounds like it would take effort to code, but i think it would sound cool) Peddito starts chasing you, and he moves like John Ghost but WAY faster. If you grabs you, then he will slowly drag you to pizzaface and you have to spam grab 5 - 10 times to escape
Lap 18: Other Toppin animatronics appear in the level. There doesn't have to be all 4 toppin animatronics in one room, but at least have a toppin animatronic appear at least once during the lap that isn't just the tomato monster
Lap 19: Have a timer similar to the one in Secrets of The World, where if you run out of time on it, then you will times up. The timer resets if you enter a new room, and the timer length changes depending on how big the room is
Lap 30: I don't know if something is already planned but if not here is an idea I had. I understand if it's too hard to code but here it is
Pizzafaces sprite is replaced with the one in the boss portrait. To even be fast as him you have to be at a constant mach 4 so outrunning him is basically impossible. However, the health shown in bosses appears and you have 6 health before you die, losing one health for each hit. If you get hit, Pizzaface is stunned for 4 seconds. You can parry Pizzaface, causing you to not get hit and stunning him for 4 seconds. Maybe make it to where if you parry Pizzaface then it skips the parry animation so the stun doesnt kill you. Pizzaface would also be the only one you can parry (unless snick is parriable idk tho) so you still have to worry about everything else. I think the music for this lap should be Slice of Mayhem by Oofator, I feel like that would fit.
There is already a hard mode, that I didn't show, but cool ideas!
Great video keep working on the mod 😊😊
Lap 12 should play the song “midnights Suprisegale”. I know there’s a video called pizza tower lapped and they have lap themes past lap 10 you can use
Lap 11 - Others Chasing The Endless Void
Lap 12 - Midnights Surprisegale
Lap 13 - Either Uh Oh Spaghettios!, I make my Lap 13 (Pandora's Panic), or reuse a Lap 3 (probably Post-Mortem Macaroni)
Lap 14 - I've Been Running For Eternioli
Lap 15 - Newton's Sauce Of Motion
Lap 16 - Maniac Pasta
Lap 17 - Lap Maniac
Lap 18 - I Must-A Go Rapidini
Lap 19 - Instant Regretti
Lap 20 - Vanity With A Side Of Spaghetti
Oh yeah, and make sure it's a bit dark (Idea from All Laps
Considering that Pasta La Vista is the final song used, I’d recommend changing it to be Slice Of Mayhem (also by Oofator), it would match the absolute insanity far better than the Lap 5 track.
Nah I’d use pizza mayhem
Slice of Mayhem is used as the Noise's lap 10 theme.
Its just used as a placeholder im pretty sure
for the lap ost's you can look at the overlapped mod.
My ideas for lap 1-30:
Laps 1 and 2 - Same as normal
Lap 3 - Pizzaface chases you, oneshotting you if you touch him. John also stops spawning enemies
Lap 4 - Snick.EXE and the War Timer appear, Snick.EXE is like Pizzaface but he only damages you and the War Timer works like how it does in War
Lap 5 - John Ghost spawns in, rubberbanding to you and respawning you if he gets you
Lap 6 - Fake Peppino chases you copying your exact movements
Lap 7 - The Captain Pirate Goblin shoots cannonballs at Peppino, and Fake Santa also drops down enemies from RRF
Lap 8 - All the Toppin Monsters appear, jumpscaring if they get you like how they do in DMAS
Mushroom and Sausage have fixed spawn areas and chase you on the ground
Pineapple spawns Pineacools and Piranhapples
Cheese spawns at the entrance and ignores gravity
Tomato just flies
Lap 9 - The Heat Meter is activated, and Pizzamancer throws down enemies
Lap 10 - All enemy speeds get buffed, and Peppino gets a shotgun to deal with some easier. Peddito also spawns, rapidly chasing you if you don't leave the room within 5 seconds
Lap 11 - The Pumpkin Ghost spawns, being on the opposite side of the screen as John Ghost and being slightly speedier. Smoke also covers the screen to block vision
Lap 12 - The level is covered in shadow, and now only Peppino and enemies can be seen from spotlights around them. Shadow Peppinos that walk at Mach 1 and spawn in random places also appear.
Lap 13 - Noise appears in his balloon dropping bombs on you, and Noisy also appears to lead you in the wrong direction and confuse you. There's also an NTV Bumper blocking the screen. If the player is playing as Noise, then the enemy noise is replaced by Noisette dropping down Noise's exploding lunch, and Noisy is replaced by Brick, who really doesn't like you.
Lap 14 - The War Timer gets broken and now starts at 15 seconds. Whenever you go to a new room, it goes up by 5 seconds. When it goes out, instead of killing you, it spawns a red static creature that's faster than any other enemy and one-shots you. This can be stopped by getting more time.
Lap 15 - Doise's dead body is somehow after you, and works like how Peddito does in Lap Hell.
The rest is in the comments.
Happy Break Time :) - All enemies except Pizzaface are removed and Pizzaface is slowed down immensely, looking tired. This lap is basically filler
Lap 16 - All the enemies come back, and The Ghost King spawns traps to impede you.
Lap 17 - Horsey from Fast Food Saloon chases you in every room, if he beats you you'll have to quickly leave and reenter the room to rechallenge him.
Lap 18 - Greaseball from Golf is here, and you need to kick him into the goal to leave every room. (All enemies would be frozen while you do).
Lap 19 - You now have to deliver a pizza from Gnome Forest in a time limit on every lap. If you fail, you won't lose, but an angry Gustavo will chase you for the rest of the laps. If you're in Gnome Forest/Pig City, this is replaced by his evil clone, Guddavo.
Lap 20 - All enemies are sped up again, and 2 enemies are introduced. Snick (normal, not .EXE) is the first to appear, and he can either homing attack into you, go super and charge up a beam, or go super and fly all over the screen. The second one is Golden Pizzaboy, who's a faster and more threatening version of the Tomato Puppet.
Lap 21 - Pepperman spawns in every room, and is an walking NPC who chases you when he notices you.
Lap 22 - Vigilante appears, being another Captain Pirate Goblin firing smaller but faster bullets. John E. Cheese also spawns at the top of the screen that can be killed with the shotgun.
Lap 23 - The UFO from Deep Dish 9/Oregano Desert is beaming up some blocks from the level. If you're in Deep Dish 9... uhh just imagine it's an enemy ship gone rouge
Lap 24 - Pizzahead is in the foreground with CPG and Vigi. He throws out random stuff from his bossfight.
Lap 25 - Doisette appears, rapidly throwing rocks at you if you're in her radius.
NTV also signs off their coverage leaving DTV to take over as the bumper. Doisy is also here, acting the same as Noisy does. Finally, Fake Peppino's chase form appears running through the bottom of the screen and can damage you.
Lap 26 - Mr. Stick becomes the last foreground character. He drops to you dollar bills that increase your score, but sometimes they can be a little off the beaten path. Mr. Mooney and the Noisette Bunny can also just kinda.. appear in Mr. Stick's place randomly, not doing anything. The threat for this lap is Mr. Orange, which follows you like Fake Peppino, but appears from the exit of the room and must be dodged or parried.
Lap 27 - John Ghost gets a big speed upgrade, and starts spawning enemies again, along with additional ones that weren't in Lap 1/2.
Lap 28 - Snick also gets a speed upgrade, like he would in regular Lap 10, along with a bigger hitbox as he has transformed into his final form, RULER Y!!!11!1!
Read below for the last 5 laps
Lap 29 - The Secret King resides in the background and makes you go through the 3 available secrets before moving on. (This cancels out in SOTW)
Lap 30 - Pizzaface gets enraged like in Lap Hell, and like John and Snick, gets a big speed boost. He also spawns cogs falling from the ceiling. Pizzahead is disabled this lap, and has a sour expression too. Why?
Happy Break Time 2 :)) - This is made up of a cutscene where all other enemies are deleted by Pizzahead, including Pizzaface. He goes on a monolog about how he thought the tower crumbled long ago, and that he isn't sure why or how they're all here, before making Pizzaface eat a mushroom that lets him grow massive, starting...
Lap 30 - It's now or never. Pizzaface is chasing you at an incredible size, and is closing in fast. All other enemies are removed, excluding John Ghost and Snick.EXE. Your shotgun can push Pizzaface back a little bit, but you'll have to take damage at some points. Thankfully, for this lap, you now have 6 hit points like in bosses, and can damage boost. But this also means you can die from ANYTHING. At the end of this, you realize Pizzahead has locked the door, and you can't escape. You're trapped. All there's left to do is get into the portal again..
Lap i - This is a version of Infinite Lapping with
the buffed Pizzaface, Snick.EXE, John, and Pizzahead, with the extra HP. It lasts for 10 laps. While you go through these laps, the level starts breaking, with tilesets getting messed up and distorted backgrounds. The level also breaks bit by bit, revealing the void of space beyond the level. Until..
The Victory Lap: After going through the Lap i portal 10 times, Peppino/Noise appear in a black void continuously running forward. They have visions of all the enemies they faced, and eventually, break and reach Mach 5 speeds, escaping the void.
This Lap acts like the previous 11 laps, with the same enemies, except you're now invincible, and just have to beat up the Lap Trio. Every kill of them gives you 500 points to your score, and you also gain 5 points for every second you're here, like the opposite of what happens in Pizza Time.
To prevent you from farming points forever, if you're in the same room for too long, it'll actually start crumbling down, like TCOP Lap 3 in Lap 3 Deluxe. Since you're at Mach 5 speeds now, you can break through the door, and when you do, you've done it. You've beaten Lap 30. (Or Lap 41 I guess.)
Connected to this is a special rank, separated from the others: The M Rank, for MADMAN. You can get an M Rank by getting quadruple the required points for a P Rank, which is easily done during the laps. By getting this rank on any level, you earn the Lap Trio's respect (well, not Pizzaface's) and get to save Snick and John in the Crumbling Tower of Pizza. Finally, this gives you a Snick.EXE approved sticker on your save file.
Extra Laps: The Minus Laps
Lap -1, Lap -2, Lap -3, and Lap -i - These are achieved if you enter the Lap 2 portal from behind. In Lap -1, the level's colors get inverted and both Pizzaface and ecafazziP spawn as enemies. ecafazziP is an inverted Pizzaface that looks like how he first does in the intro of Pizza Tower, happy with a tomato nose. He spawns at the exit and is faster than his normal counterpart. In Lap -2, the level gets a little more distorted. A timer appears and starts at 1:40, but goes up. If it reaches 3:00, ecafazziP will go to sleep and the lap portal will dissappear, but the door will also close, so you'll be stuck. Enemies will also be spawned again. Finally, in Lap -3, the stage will become high contrast, and spawning in you'll kill a high contrast-looking John immediately. This will cause *HNSJ TOHGO* to appear at the entrance, like ecafazziP. When *HNSJ TOHGO* catches you, you'll get teleported, but little did you know, the spawn location for lapping and the door have swapped. This is told by a Pizza Granny at the end telling you "Wrong way, idiot!" when you get there.
If you go to the portal again, it'll just spawn you where the granny is, and say you're in "Lap -i".
Extra Laps: Misc.
Lap Pi - If you do the same thing to get into the minus laps, but to the Lap 4 portal, you end up in the Backrooms where Pizzaface eternally chases you. See how long you can last running in a straight line!
chile and CHILICK IS ANGRY - If you taunt 3 times in front of the Lap 4 Portal and enter it from behind, you get sent to chile and Pizzaface despawns. Chile flags now adorn the level and the legendary Chilick (snick but chile) will start chasing you at impossible speeds, but he only damages you. If you go into the lap portal again, you go to CHILICK IS ANGRY, where Chilick will become Ruler C (ruler y but chile) and kill you instantly at the start. If you pass the level with debug, you get a "Chilick DISAPPROVED" sticker on your save file.
MUNCI LAP - If you get to Happy Break Time 2 :)) and bodyslam behind the portal, you'll break the floor and go to MUNCI LAP, where the infamous Angry Munci nextbot will go after you, just as broken as the game he originates from. To compensate, you still have the Shotgun to knock him back and you also have Mach 5 now. If you somehow beat this mighty task through luring and parrying, you get a Munci emblem on the level gate. If you get a P or M rank with Munci chasing you, the rank on the gate will be black instead of purple/hot pink respectively.
Don’t listen to the haters keep working on your mod my friend
I’m thinking the name could be “Served Cold”
As for lap 20, maybe king ghost?
Timestamps Lap 1 to Lap 10
1:01-1:51 Lap 1
1:52-2:37 Lap 2
2:38-3:21 Lap 3
3:22-4:06 Lap 4
4:07-4:51 Lap 5
4:52-5:36 Lap 6
5:37-6:23 Lap 7
6:24-7:08 Lap 8
7:09-7:58 Lap 9
7:59-8:46 Lap 10
Start 0:00-1:00
Or probably Lap 0.
0:00-0:24 D Rank
0:25-0:32 C Rank
0:33-1:35 B Rank
1:36-2:35 A Rank
2:36-25:33 S Rank
25:34-25:53 why the song keep playin,
For anyone wondering, lap 11+’s theme is “pasta la vista”
Aka lap 5 music
The shadows of my life are here to kill me
bro got the entire tower chasing after him
at what point does the lap music just become indecipherable white noise
What it's supposed to be (from this I think m.th-cam.com/video/Qf3gqps-lIg/w-d-xo.html&pp=ygUXYWxsIGxhcHMgaW4gcGl6emEgdG93ZXI%3D)
Lap 1 - None
Lap 2 - None
Lap 3 - Pizza Face
Lap 4 - Snick
Lap 5 - Ghost of Pillar John (or GoPJ)
Lap 6 - Fake Peppino
Lap 7 - Pirate Goblin + Fake Santa
Lap 8 - All Animatronics from "Don't Make a Sound"
Lap 9 - Noise
Lap 10 - Snick Mayhem (Snick gets faster, + Nuke) (It was the Update)
Lap 11 - Pizza Head
Lap 12 - Semi Lights Out
Lap 13 - Spawns the Doise
Lap 14 - Every room has a Horse Race (To make it fair, it will be 2x faster)
Lap 15 - The Ghost King from "Pizza scare"
Lap 16 - An extra Snick and Pillar John (Cuz why not?)
Lap 17 (Lap 26 Music, there's no Lap 17 to 30 Music) - Spawns the Noise (with the Gun)
Lap 18 (Lap 33) - Summons a Pizza Face boss
Lap 19 (Lap 50) - Summons Pepperman
(Lap 50 and A0 - Inverted Colors)
Lap 20 (Lap A0) - Summons Noise boss
Lap 21 (Lap 420) - Spawns another Pizza Face, but a Troller.
(The Song makes sense remember the meme? What's 9+10, 21, U stupid)
Lap 22 (Lap 1k) - Decreased Timer (remove 2 sec.)
Lap 23 (Lap 1262023, don't even ask) - Adds Peppeevee in the game, basically it's like Peppino, but fast, and it is 5 sec behind the TAS record. When Peppeevee is 1st, he comes back to you and punches you like Snick
Lap 24 (Lap 10^10^10^10 wow we're going fast) - Increase Enemy Spawn by 250%
Lap 25 (Lap pi) - Changed design of the level, + You need to do it 3 times in a row.
Lap 26 (Lap e) - Decreased Timer (remove 2 sec.)
Lap 27 (Lap i) - Spawns the Lap 9 (old) enemy
Lap 28 (Lap !) - Changed design again of the level, added Landmines + Adds 2 Fake Peppino, and Doubles the amount of Animatronics
Lap 29 (Lap Infinite) - A Golden God chasing you, acts as Fake Peppino, but the speed is Mock 2 or 4 if it's touches you, the game crash (or you die)
Lap 30 (Final Lap) (Jungle (me) : Listen I don't know why but Snick really wants another Snick Mayhem)
Snick of Mayhem (Snick : This is a harder version just so you know)
Snick will act as in the Egg Lap Mod
Snick Speed Increase - 1.5x (Jungle : What!)
Summons 3 Extra Snick
Snick Goblin (Jungle : What)
- Act as the Pirate Goblin but uh. It's way faster.
Combo Loss - Speed of the Combo going down will now be 150% Speed
Buffs per lap (Like TD6 of +2% Moab Class Hp)
Lap 1 to 9
+5% Snick Speed
+10% Pizza Face Size
+5% Horse Speed
+10% Spawn Rate
Lap 10 to 29
+10% Snick Speed
+25% Pizza Face Size
+10% Horse Speed
+50% Spawn Rate (Oh god)
Lap 30
+20% Snick Speed
+50% Pizza Face Size
+25% Horse Speed
+100% Spawn Rate (Oh no)
Nope, here's my list of gimmicks
Lap 1-2: nothing
Lap 3: Pizzaface
Lap 4: Snick.JPEG and War timer
Lap 5: John ghost
Lap 6: Fake Peppino (from old builds)
Lap 7: Captain Pizza Goblin and Fake Santa
Lap 8: Tomato monster (only this can do anything)
Lap 9: Pizzamancer and Heat meter (hard mode activated)
Lap 10: Snick.JPEG speed buff, background is purple and Snick allies spawns (expect Snuck.JPEG)
Lap 11: John ghost was replaced with Pumpkin ghost and Proto-face (he's randomly drops cogs on you and circles around slowly)
If war timer ran out of time in lap 11-18, Pizzaface goes enraged as Pizza-Torment
Lap 12: Midnight time (12:00 PM, you have flashlight and everyone has small circle light)
Lap 13: Noise on balloon (he's dropping bombs on you)
Lap 14: Pizzaface is damaged (Nerf)
Lap 15: King ghost with traps
Lap 16: Pepperman (attacks are random and spawns in every rooms but not behind you)
Lap 17: Vigilante (attacks are random without gun and same gimmick for pepperman spawn) and his grandpa, John E. Cheese
Lap 18: Land mines and Morning time (06:00 AM)
Lap 19: Angry Gustavo (he's faster than Snick.JPEG and Pumpkin ghost) spawns and Pizzaface goes enraged
Lap 20: Horse from Fast food saloon
Lap 21: Every toppins are poisoned
Lap 22: Everyone is gone and you git teleported in break room with exit and lap 23 portal (Pizzaface is no longer chasing you, he gives up)
Lap 23: Everything is back and every enemy receives double jump and swinging attack from Mort clones
Lap 24: Everyone is gone and you got shotgun with basic timer (Stupid rats are blocking you)
If basic timer ran out of time, you lose
Lap 25: Pizzaface from old builds (his speedcode is evil than new one and your shotgun was taken off)
Lap 26: Entire level is mirrored (now you have to run from right to left)
Lap 27: Bootleg pizzaface
Lap 28: Sans spawns on exit room (if you touch him, you get into battle, you have to dodge attacks, then he let you pass), C.P.G ran out of cannonballs and leave
Lap 29: King Noyz (as replacement for C.P.G)
Lap 30: Babaface
Lap 31: Pizzahead
I know more than lap 31
You could add a lap where every enemy becomes a forkknight because that's "fun". And maybe also one where tomato animatronic starts where is would in other mods and also one with the heat meter function but instead of spawning enemies it increases the games speed slightly and there could be another one where it makes the speed increase more extreme.
"What more could you want?!" *_"INFINITE-A LAPS!"_* "...Oh no." *_"WHILE FIGHTING ALL OF THE BOSSES!"_* "Where am I?!" "What in tarnation?" "Is it time to crush Peppino already?" "WhO aReN't-A yOu PeOpLe?!"
RecD tried to warn us against such madness...
Finally i can get the 99 combo trophy
Dang this mod is epic
Lap 15-19 since theres no current ideas could have additions to already existing enemies. Like fake peppino being significantly closer, john ghost not slowing near you, etc
Now it does
Lap 15: King ghost with traps
Lap 16: Pepperman
Lap 17: Vigilante and his grandpa
Lap 18: Land mines and morning time (06:00 AM)
Lap 19: Angry Gustavo and Pizzaface goes enraged and become Pizza-Torment
Lap 20: Horse from Fast food saloon
GTA 10 star:
why
Lap 15 idea: add pedito that is like snick but has the mechanics of John ghost, lap 16 adds old pizza face that spawns like snick but he goes more fast the more you are at that room with no speed cap(forces you to go to the next room)
I have an idea for a lap mechanic but the original lap is 255 so maybe 25 instead here.
Your score will start to drain at a rate of 100 per second, this increases by 50 every lap you do. If your score reaches 0, you lose.
You know what I think lap 6 should be? (You don't care.) A race. A version of Peppino spawns, not Fake Peppino, but a new Peppino with brown skin and Cosmic Chaos clothes (👀) that will take a predetermined route to the exit. If you can beat him back, you can leave through the exit door. If he gets there first, he'll leave and close the exit door behind him, forcing you to do another lap.
It's Horse gimmick
Horse is in lap 20
You can't change fake Peppino in lap 6
Gimmick ideas for laps (some of them by me)
Lap 3-6: same (you already know it, but you can parry pizzaface to stun and push him back)
Lap 7: Captain Pizza Goblin and Fake Santa
Lap 8: Tomato monster (you can parry him)
Lap 9: Pizzamancer and heat meter (he's spawning enemies)
Lap 10: Snick.JPEG speed buff (no speedcap is not used), entire background is purple and Snick allies from one SAGE mod spawns (expect Snuck.JPEG)
Lap 11: John ghost was replaced with Pumpkin ghost and Proto-Face (he drops cogs randomly and circles around slowly)
If war timer reaches 0 seconds in lap 11-18, Pizzaface will go enraged and become Pizza-Torment
Lap 12: Midnight time (12:00 PM, you and fake Peppino has flashlight and everyone has small circle light)
Lap 13: Noise on balloon (he dropping bombs on you, also flag is unique from one lap 10 mod)
Lap 14: Pizzaface is damaged (speed nerf)
Lap 15: King ghost with traps
Lap 16: Pepperman (attacks are random, spawns in every room face to face)
Lap 17: Vigilante (attacks are random without gun, same gimmick like Pepperman) and his grandpa, John E. Cheese (he's parryable)
Lap 18: Land mines and morning time (06:00 AM)
Lap 19: Angry Gustavo spawns (he's floating and faster than Snick.JPEG and pumpkin ghost, also no speedcap and ungrabable) and Pizzaface goes enraged (if you already have it, new war timer spawns which goes kaboom)
Lap 20: Horse from Fast food saloon
Lap 21: Every toppins are poisoned (if you collect any of them, you get stunned in 2 seconds)
Sprite when you get poisoned is unused transformation referenced to Drunk Wario
Lap 22: Everyone are gone (war timer is paused) and Pizzaface gives up (this lap is break time)
Lap 23: Everyone are back (war timer is unpaused) and every enemy got piloted by Mort clones
Lap 24: everyone are gone (again) and you got shotgun (you only have mach 1 speed) to shoot stupid rats blocking you
Lap 25: Everyone are back (again and you no longer has shotgun) and Pizzaface from old builds spawns (speedcode is wild than new one)
Lap 26: Entire level is mirrored
Lap 27: Bootleg pizzaface and Fake Santa was ultra buffed (A.K.A Fake Santa B, he's dropping 3 snowmans instead 1)
Lap 28: C.P.G ran out of cannonballs and leave, Sans spawns on exit room blocking you (if you touch him, you get into battle, you only dodging attacks, then he let you pass)
Lap 29: King Noyz spawns (as replacement for C.P.G)
Lap 30: Babaface
Lap 31: Pizzahead (not floating, spawns like Pepperman and Vigilante)
OSTs for laps
Lap 9: Maiming mozzarella (V1.5)
Lap 11: Doughy demise
Lap 12: Midnight's suprisegale
Lap 13: Uh oh spaghettiosis
Lap 14: Humorous Hapless Havoc
Lap 15: Kiss your ass a chef's kiss goodbye
Lap 16: Ti Piace Mangiare Le Penne
Lap 17: Lap maniac
Lap 18: Maiming mozzarella (V2 but it's for lap 18)
Lap 19: Pepperluciophobia
Lap 20: SENSORY OVERLOAD
Lap 21: severe food poisoning
Lap 22: BreakScape GoodBye (same composer of lap 7 and lap 14)
Lap 23: What's it Touille?
Lap 24: The lap is a lie!
Lap 25: Instant regretti
Lap 26: Specchio Challengio
Lap 27: Rebaking the pizza
Lap 28: Guh??? Why peepo no die???
Lap 28 (Battle): Pizzalovania (originally for Lap 92)
Lap 29: Lapped irritatioli
Lap 30: Cheesy gnocchi
Lap 31: Still not a gouda time (same composer of lap 27)
More gimmick ideas for laps (most of them by me)
Lap 32: Babaface got replaced by Blood Moon (your points dropped by 1000)
Lap 33: Snick.JPEG is now Hyper Snick.JPEG (now with no speedcap)
Lap 34: you got permanent Shotgun that can kill everyone (expect Sans, King ghost and Hyper Snick.JPEG)
If Horse wins and blocking you, you can shoot him and escape (Violence solves everything)
Everytime you shot any enemy from previous laps, you get 0.5 seconds for war timer
Lap 35: Noisette supports Noise (He's now dropping many bombs on you)
Lap 36: Midnight time (12:00 PM) and Colorblind modd activated
Lap 37: You unlocked Mach 6-7
Lap 38: Snick.JPEG is ran out of rings, but he can jumpscare you (he's still grabable and parryable)
Lap 39: Snotty (he got cheeky)
Lap 40: Sans can be killed in battle
Lap 41: Legacy pizzaface got replaced with current pizzaface (he's back)
Lap 42: Aliens from Deep-Dish 9 spawns
Lap 43: Brick spawns (he's faster than fake Peppino)
Lap 44: War timer is broken and deactivated
Lap 45: Peddito (same gimmick from Lap hell hotfix)
Lap 46: Snick.JPEG got second transformation (he's now ungrabable and unparryable but you can shoot him)
Lap 47: Doise head and everyone is faster (if you shoot Doise, everyone are gonna be in normal speed)
Lap 48: Peppino clones from War spawns
Lap 49: Your points dropping by 5000
Lap 50: Everyone are gone, entire level is hell themed and Pizzaface is giant and enraged (with full hitbox size, he's also parryable)
OSTs for laps
Lap 32: The Blood Moon's rise
Lap 33: Past-a my deLIVEry date
Lap 34: BrakelessScare GoodBye
Lap 35: The other side of the pizza
Lap 36: R. Allo Specchio
Lap 37: Turophobia
Lap 38: Wanna Snick a bite of pizza?
Lap 39: Piano, Forte
Lap 40: Villainization with a main course of macaroni
Lap 41: Here-a we go again...
Lap 42: A Chef's guide to the Lapverse
Lap 43: Axolotl purgatory
Lap 44: A Rombi and a high place
Lap 45: Spoiled cheese
Lap 46: More than Plenty-a Laparonis!
Lap 47: COOKED TO PERFECTION
Lap 48: A fate worse than deathitello
Lap 49: Mindioli bankruptcy
Łâp 50: Le Rapide Paure Di Uno Chef
Complete john gutter 100 laps
p rank too
What’s the ost for lap 20
It seems to be "PIZZAFACE IS COMING!!" or War Lap 3 (It's archived on a channel, you can find it)
Lap 30 should've said " DON'T YOU HAVE ENOUGH POINTS?!"
Game should say: "HOW MANY POINTS? 1M?! I crush your game"
Doise?
I almost thought this was sage 19 plus demo lol
minus 1 singular second on the war timer every 50 or 100 laps, adds just that little bit of more stress
GO PEPPINO GO
As an idea, for lap fifteen a cheese dragon spawns and acts like pizza face but with two differences:
1 it cannot go through walls
2 it only damages you
King ghost (with traps) will fit more in lap 15 than cheese dragon
No santa claus?
what song is used for lap 20?
The Nightmarioli begins
Dude I have a ton of ideas for what laps will add what.
Let me list off some of em':
Lap 9: Pizzamancer.
Lap 11: I thought it was a bit odd that lap 7 adds the Goblin Cannon and Fake Santa, so this lap would add him instead.
Lap 12: John E. Cheese. Behaves like in the Vigilante Bossfight.
Lap 13: Pineapple Toppin' Monster. Occaisonally appears next to the Player, making a pose and shooting out Pirhanapples.
Lap 14: Totems along with Tribe Cheese which cause Totem Clouds to spawn.
Lap 15: Cheese Toppin' Monster, behaves pretty much the same. Would spawn on the floor somewhere.
Lap 16: Peppino Clones, not much of a threat since you can just run over em'.
Lap 17: Buzzsaws from Bloodsauce Dungeon. Spawn in the walls I guess.
Lap 18: Sausage Toppin' Monster. Spawns next to Peppino, and chases until eventually they'll probably get to a wall that they can't pass.
Lap 19: The Vigilante. Chases you, and once he gets onscreen he shoots cheese bullets at you. If above, he uses his Uzi. may sometimes use dynamite instead of bullets.
Lap 20: Cows from Oregano Desert. Spawn on the ground. Very Annoying.
Lap 21: Wind Turbines from Fast Food Saloon. Spawn on the ground aswell, could either be an inconvenience or helpful.
Lap 22: Pepperman. He shoulder bashes towards you, if he comes in contact with a wall, he is stunned, and proceeds to groundpound and then bounce up and bounces off of the walls.
Lap 23: Pumpkin Ghost.
Lap 24: Cannon Goblinbots. They can't be killed, but their cannonballs can be parried the other way. Spawn on the ground.
Lap 25: The Noise.
Lap 26: Mushroom Toppin' Monster. Spawns on the left side of the room on the ground.
Lap 27: King Ghost from PizzaScare. He comes with his traps.
Lap 28: Mines from WAR. Stepping on them cause an explosion just seconds after. Spawn on the Ground.
Lap 29: Pig Cops from The Pig City. Spawn on the ground.
Lap 30: Pizzahead, I thought it'd be cool if he had an Uzi like in the Bossfight, maybe throw those big TV's, and throw Stupid Rats. Or stomp on the ground making the playing bounce into the air if they're on the ground aswell, use punching gloves, and chase them with a swatter like in the final phase.
These are just ideas and would probably be very difficult to implement some of them. I could probably make Lap Flags for them too.
I do think there would have to be different types of lap blocks, so some would be possible or just a bit less tedious.
I could probably come up with hundreds of lap ideas, but that'd just be too hard to code in.
I got ideas/gimmicks for laps
Lap 3-8: same
Lap 9: Pizzamancer and heat meter (hard mode activated)
Lap 10: Snick.JPEG speed got buffed and call own allies (expect Snuck.JPEG, because unbalanced gimmick)
Lap 11: John ghost was replaced with Pumpkin ghost and Protoface/Pizzaface.EXE (he's randomly drops cogs on you and circles around slowly)
Lap 12: Midnight time (12:00 PM, you got flashlight and everyone has small circle light)
Lap 13: Noise on balloon (Doise is in lap 47 as head from pizzascare)
Lap 14: Pizzaface is damaged (Nerf)
Lap 15: King ghost and traps
Lap 16: Pepperman (attacks is random, appears in each next entrance)
Lap 17: Vigilante (attacks is random without gun, also appears like Pepperman) and his grandpa
Lap 18: Land mines from War
Lap 19: Angry Gustavo/Gustavo.EXE (he's faster and unparryable) and Pizzaface is red and faster (Buff)
Lap 20: Horse from fast food saloon
Lap 21: Toppins are poisoned (you get stunned in 2 seconds if you collect any of these)
Lap 22: Pizzaface is calmed and gives up (leave you in peace)
Lap 23: Every enemy receives double jump and swinging attack from Mort clones
Lap 24: Everyone is gone and you got shotgun (you only have mach 1) to shoot stupid rats blocking you (if music ends, you lose)
Lap 25: Everything is back (your shotgun is gone) and Pizzaface from old builds (old Ai is nightmare than new one)
Lap 26: Entire level is mirrored
Lap 27: Fake santa B (got ultra-buffed, he drops 3 snowmans instead one) and bootleg pizzaface (from different lap 27 theme)
Lap 28: Sans (he appeared in the end of exit blocking you, if you touch him, you get into battle, you only dodging attacks, then he let you pass), Captain Pizza Goblin ran out of cannonballs and leave
Lap 29: King Noyz (replacement for Captain Pizza Goblin)
Lap 30: Babaface
Lap 31: Pizzahead (not floating one)
Lap 32: Babaface was replaced with Blood Moon, entire level is red and your points dropping by 100
To implement sans battle, just combine source code from Undertale
I also know more than 32 laps
Some ideas i took from OSTs, comments and made by me
Lap 34: you get permanent shotgun that can kill everyone (if you shoot each enemy, you get 0.10 seconds for war timer)
OSTs for laps
Lap 11: Doughy demise
Lap 12: Midnight's suprisegale
Lap 13: Uh oh spaghettiosis (fast part is bad)
Lap 14: Humorous Hapless Havoc
Lap 15: Kiss your ass a chef's kiss goodbye
Lap 16: Ti Piace Mangiare Le Penne
Lap 17: Lap maniac (no dead may-mays in game)
Lap 18: Maiming mozzarella (V2 but it's for lap 18)
Lap 19: Pepperluciophobia
Lap 20: SENSORY OVERLOAD (Saucetimatic mozzerella is unfitting)
Lap 21: Severe food poisoning
Lap 22: BreakScape GoodBye
Lap 23: What's it Touille?
Lap 24: The lap is a lie!
Lap 25: Instant regretti (How did we get here? is now lap 75 theme)
Lap 26: Specchio Challengio
Lap 27: Rebaking the pizza
Lap 28: Guh??? Why peepo no die???
Lap 29: Lapped irritatioli
Lap 30: Cheesy gnocchi (this fit more for Babaface)
Lap 31: Still not a gouda time
Lap 32: The Blood Moon's rise
Lap 34: BrakelessScare GoodBye
Pls 100 laps!
Where do u find infinite mode
Peppino:*taunting* gets hit* loses combo* well that’s why you should learn your lesson guys never taunt on lap 30
17:07 Where is the flag???
I ran out of flags to use, so it is just a small text at the bottom of the screen
Now P rank it.
This man is better than chaos lord
fr
To be fair he isn't the best player though. It does take a lot of patience to lap 5 P Rank Secrets Of the World, so he is still very skilled
LAP 15 = lap for Rest and GOLF! (No enemys, no pizza face, nothing only golf) (you win un golf = continue the lap)
Nope
LAP 15 = King ghost with traps
ideas :
lap 15 : lowface spawns, the lowface timer would be on the top of the screen because of the war timer.
lap 16 : cheese monster spawns
lap 17 : peddito spawns a faster ver of snick from snicks challenge
lap 18 : mushroom monster spawns
lap 19 : cone ball spawns
(no lap 20 bc you have a idea for it)
lap 21 : old pizzaface spawns
lap 22 : noise spawns, faster ver of fake peppino!
lap 23 : pizza face becomes faster
lap 24 : sausage monster spawns
lap 25 : peddito and old pizza face becomes becomes faster!
lap 26 : doise drops rocks more often
lap 27 : fake peppino and noise speeds up!
lap 28 : all the toppin monster speed up!
lap 29 : another timer but now hurts you every time it hits 0.
lap 30 : everything speeds up.
Good ideas! I will add some of them.
@@windgaming1187 can I make lap flags for the later laps?
@@the-jumpiest-Brooklyn-guy sure! I will credit you, do you have a gamebanana account that I can add credits for?
@@windgaming1187 no sadly, the next best thing I have is scratch, I could post the project and you could export them if that works?
@@the-jumpiest-Brooklyn-guy Could you instead send images on google drive? I can download it that way.
Why does noise look like doise
That is because it is the Doise, not the Noise
Oh
Lap 826 when
hey I would want you to know that the lap 9 theme has a V2.
Ultrakill reference???
Now V2 will be used in lap 18
It's so joever, pizza tower comunity is becoming another fnf comunity😔😔
how do you make a lapping mod?
Use a modding tool called UndertaleModTool, since Pizza Tower and Undertale are made in the same engine, UndertaleModTool can be used to mod Pizza Tower
Well can you make a video tutorial
maybe you could call this the first lap 20/30 mod?
Hey dosent Pizzaface also have a flashlight around him for lap 12?
Nope, only Peppino and fake Peppino has it (everyone only has small circle light)
Grace be like
This can not be genuinely fun 😭
Bro is really mad
POV: that one imposible mision
Pov: you had to pay the tax cotes 138,383,54$
Lhugheny Doise:
will the noise work in this mod?
yes (I think)
Now do war
The Final lol 25:33
I thought lap 10 was hell...
Now Lap 50 it.
remember when we thought getting P ranks was hard?
Lap 11 Pizza head is chase
Lap 12 night mode
Lap 20 Doise is drop the rock
True
why is every mod these days just laps and beta content :( theres so much potential and yet people just keep rehashing the same old slop
not trying to discourage you from modding or anything, but if you can mod at all, think of all the things you COULD be doing!!!! do you really wanna do the same old lap mod everyone else has already done a trillion times, even though the concept is inherently really lame and unoriginal? idk i just think itd be cool to have more actual unique mods out there
Btw for lap 14, is that a reference to Spooky's and Roblox Doors??
yes, the red skull is a reference to Haste from the backdoor from roblox Doors.
17:04 21
World record
The WR is 1111 laps…
@@TAZZMO24FRotUSi thought it was 1063 laps xd
mmmmmm
PEPPINO! GET OFF THE *weed*
●_● oh god no... ○_○
Some ideas are better stays on paper. This is one of them. Seriously, I'd rather beat Pizza Gauntlet lap 5 P rank
Please do something else
… WTF?!
Try get p rank
literally how is this fun
One word we love pain
S for stop fucking lapping its impressive ok? Now stop this is too much please this is the first documentation of a completely fictional character being overworked.
But what the fuck is this