Glad I'm not the only one who found editing toposolids tedious and particular. I swore I was doing something wrong in a recenet site model I was working on. Thank you for illustrating this method, I'm sure I'll try it out for the next time.
Much more easy to create Model in place -> Toposolid -> Sweep. Path for the road, profile for cut. Make a copy. Edit profile for fill. Cut geometry from topography with component for cut and join geometry with component for fill (hide in view cut component)
Thank you for the video BA. Just a workaround on what you have done that saved me alot of time recently. Instead of using the add point, use thesplit line. Using C3D use a feature line for your embankment peak/toe line an use the split line tool to project.
Still can’t believe there isn’t a tool to do this automatically. When I add and adjust points on large topographical maps it takes forever to load for each click.
Using 'Add Split Lines' iso 'add Points' will save you lots of time and effort my Friend 🙂 I find it kinda odd for mr. Balkan Architect not to walk through this efficiency process in a better way..
agree, probably more tedious than it needs to be, hopefully we get an update some day that simplifies this. I'm playing with void forms in topology to carve into the side of hill for a road but now I need to smooth out the earth wall I created, sheeeesh
Toposurfaces are a huge improvement but watching this video illustrates how far we still are away from proper Kerbing/reading and hard scape tools. Revit is leapyears ahead of other bim products but Vectorworks would eat this for lunch in terms of proper landscaping operations. It’s clear this is on the roadmap for revit by the looks of their iterations but can’t wait until they get there
I found it easier to split the toposolid. What I did for my assignment was draw the space of the path and split that from the toposolid then removed the points that I didn't want sloped. It much less tedious
I think it s easier to do an excavation with void, then doing the subdivision, and if we want a variable rope we can do a slab with a large thickness, then doing a substraction, the doing the excavation
Hey I know it’s a little late for the ones using 2025 and the excavation tools, but a suggestion is using the split tool instead of the subdivision tool. Split tool creates a second topo following the lines of the road. If if helps anyone 🤷🏼♀️
Sir, can you make a follow-up video where we can add basically a structure alongside this road where the at the end the topography is properly executed?
@@darcytemple5044 Indeed. I'm usually using a specialized software for earthwork or roads like c3d/ autopiste/ covadis. My workplace wants me to go with Revit for that now and it feels so wrong to do it like that.
wouldn't it be better to use floor tool to draw the road and then use the cut geometry tool to cut the toposolid around the floor (road) ? Since cut geometry works on toposolids now
The point of doing it this way is that there is 2 toposolids, 1 for existing surface levels and 1 for new design surface levels.. You're method creates 3 models (if you want to have phasing). Because wouldn't you want to cut/fill where needed so the road sits nice with the landscape?
this is not at all good... I think they need to come up with an update. For now, I wont be doing it this way. Since doing it in such a tedious way still does not yeild results that is exactly good.
The real challege with this workflow is when you have a large site and you have to model the 3 or 4th alignment. All previous work ends up being thrown away and you have to start over. Revit just isn't smart enough.
Autodesk must develop a dedicated highly precise tool only to draw and modify roads in various kinds of terrain situations for Revit in the near future...This process is time-consuming and tedious.
The slope of your excavation is too steep. It would landslide. In autocad it's quite easy. You have your loft solid groung topography, you draw a road centerline spline and sweep a substract (excavation) and union (mass fill) trapezes at 1:1 and 1:1.5 slopes respectively and an asphault rectangle. Voila.
I tried creating a separate toposolid for the road, makes it easier to smooth the road. th-cam.com/video/hSythq51PeE/w-d-xo.htmlsi=ZzYsyby-OVABF24q th-cam.com/video/WOZgJ_ZGpng/w-d-xo.htmlsi=bYcGVsEJ1gOJb80Z
I DON'T KNOW WHY ALL THE WORLD IS IN LOVE WITH ''REVIT'' I THINK SKETCHUP IS VERY POWEFUL AND HAVE A LARGE TOOLS TO ACHIEVE WHAT YOU WANT IN 3D . IT'S JUST NEED A BIM MODELER INTEGRATED IN IT TO HAVE A FINAL SCHEDULES
Why would you comment this on a Revit tutorial? Every software has its pros and cons. For me I have been using sketchup from version 4 and Revit in the single digit versions. Back in the day sketchup was only a 32 bit program and could only use a small amount of ram, creating complex models then was slow and hard a lot of people gave up myself included. ( Yes it is better now) For me Revit is like a Toyota, that you can modify. I love its multi user environment / work sharing. Best for working with large and complex models for large projects with a big team. Thanks BA for providing great content, that is easy to follow, I send all my team to watch these before asking me a question. PS. The toposoild tool has its problems...site modelling in Revit has always been a problem, home it gets better....keep up the great work.
Glad I'm not the only one who found editing toposolids tedious and particular. I swore I was doing something wrong in a recenet site model I was working on. Thank you for illustrating this method, I'm sure I'll try it out for the next time.
Much more easy to create Model in place -> Toposolid -> Sweep. Path for the road, profile for cut. Make a copy. Edit profile for fill. Cut geometry from topography with component for cut and join geometry with component for fill (hide in view cut component)
There is any video showing this method?, thank you.
It has a much sense!
make a quick tutorial please
Thank you for the video BA. Just a workaround on what you have done that saved me alot of time recently. Instead of using the add point, use thesplit line. Using C3D use a feature line for your embankment peak/toe line an use the split line tool to project.
Still can’t believe there isn’t a tool to do this automatically. When I add and adjust points on large topographical maps it takes forever to load for each click.
Kinda disappointing. There needs to be a faster and more precise way of doing this.
We have done a lot of hillside projects. We use building pad for driveway, and other things you need to control and change a lot during the design.
Using 'Add Split Lines' iso 'add Points' will save you lots of time and effort my Friend 🙂
I find it kinda odd for mr. Balkan Architect not to walk through this efficiency process in a better way..
You have single-handedly gotten me through architecture school. Thank you
agree, probably more tedious than it needs to be, hopefully we get an update some day that simplifies this. I'm playing with void forms in topology to carve into the side of hill for a road but now I need to smooth out the earth wall I created, sheeeesh
Toposurfaces are a huge improvement but watching this video illustrates how far we still are away from proper Kerbing/reading and hard scape tools. Revit is leapyears ahead of other bim products but Vectorworks would eat this for lunch in terms of proper landscaping operations. It’s clear this is on the roadmap for revit by the looks of their iterations but can’t wait until they get there
I found it easier to split the toposolid. What I did for my assignment was draw the space of the path and split that from the toposolid then removed the points that I didn't want sloped. It much less tedious
An error occurred during the sub-divide action. The sub-divide cannot be completed.
What can I do
I think it s easier to do an excavation with void, then doing the subdivision, and if we want a variable rope we can do a slab with a large thickness, then doing a substraction, the doing the excavation
I hope in revit 2025 the tools for toposolid ll be better
Hey I know it’s a little late for the ones using 2025 and the excavation tools, but a suggestion is using the split tool instead of the subdivision tool. Split tool creates a second topo following the lines of the road. If if helps anyone 🤷🏼♀️
try with civil 3d 😅 more simple to add aligment and corridor,
thanks for the tutorials, civil 3d more better with aligment and workflows for planning road. but y not enought for the BIM
Any idea of how to do it faster?
Sir, can you make a follow-up video where we can add basically a structure alongside this road where the at the end the topography is properly executed?
Is this really the workflow required…can you show this but with a referenced civil 3d file. Or maybe a dynamo approach would make more sense?
this is how autodesk wants us to do it.... its gross.
@@darcytemple5044 Indeed.
I'm usually using a specialized software for earthwork or roads like c3d/ autopiste/ covadis. My workplace wants me to go with Revit for that now and it feels so wrong to do it like that.
Can Revit Toposolid sculpture like Zbursh or lumion, blender?
many thanks
it would be more nice if there is faster way and more tidious if the road is longer
wouldn't it be better to use floor tool to draw the road and then use the cut geometry tool to cut the toposolid around the floor (road) ? Since cut geometry works on toposolids now
Hmm, Need to be Consider
The point of doing it this way is that there is 2 toposolids, 1 for existing surface levels and 1 for new design surface levels.. You're method creates 3 models (if you want to have phasing). Because wouldn't you want to cut/fill where needed so the road sits nice with the landscape?
Toposolid is fking me off. The worst is that i cannot back to Revit 2023. How frustrating is this.
this is not at all good... I think they need to come up with an update. For now, I wont be doing it this way. Since doing it in such a tedious way still does not yeild results that is exactly good.
not being able to copy and pase toposolid points like you could with topography make this task super annoying.
new revit 2024 removed lot of essentials in toposolid, like Building Pads etc., This would have been much easier with building pad tool.
FOR 2025 USERS SOLUTION: use a sweep or floor -> snap toposolid points to the edge of the road
it's look so hard way to make a road but however thanks for you
The real challege with this workflow is when you have a large site and you have to model the 3 or 4th alignment. All previous work ends up being thrown away and you have to start over. Revit just isn't smart enough.
Autodesk must develop a dedicated highly precise tool only to draw and modify roads in various kinds of terrain situations for Revit in the near future...This process is time-consuming and tedious.
Very cumbersome. There needs to be some more more efficient way. Especially if one needs to do a driveway.
The slope of your excavation is too steep. It would landslide.
In autocad it's quite easy. You have your loft solid groung topography, you draw a road centerline spline and sweep a substract (excavation) and union (mass fill) trapezes at 1:1 and 1:1.5 slopes respectively and an asphault rectangle. Voila.
I rather do this we a floor slab , revit 2024 messed it up
Toposolid is a SH... by far the worst option in revit
I tried creating a separate toposolid for the road, makes it easier to smooth the road.
th-cam.com/video/hSythq51PeE/w-d-xo.htmlsi=ZzYsyby-OVABF24q
th-cam.com/video/WOZgJ_ZGpng/w-d-xo.htmlsi=bYcGVsEJ1gOJb80Z
I DON'T KNOW WHY ALL THE WORLD IS IN LOVE WITH ''REVIT'' I THINK SKETCHUP IS VERY POWEFUL AND HAVE A LARGE TOOLS TO ACHIEVE WHAT YOU WANT IN 3D . IT'S JUST NEED A BIM MODELER INTEGRATED IN IT TO HAVE A FINAL SCHEDULES
sketch up is for babies goo goo gaa gaa
Why would you comment this on a Revit tutorial? Every software has its pros and cons. For me I have been using sketchup from version 4 and Revit in the single digit versions. Back in the day sketchup was only a 32 bit program and could only use a small amount of ram, creating complex models then was slow and hard a lot of people gave up myself included. ( Yes it is better now) For me Revit is like a Toyota, that you can modify. I love its multi user environment / work sharing. Best for working with large and complex models for large projects with a big team. Thanks BA for providing great content, that is easy to follow, I send all my team to watch these before asking me a question. PS. The toposoild tool has its problems...site modelling in Revit has always been a problem, home it gets better....keep up the great work.
You clearly have never done a road job
this is so harddddd 😂😂😂