bruh these devs can’t be creative without people like this constantly worried about it. i understand criticism but damn can the ff7 fandom just let these mfs cook. 2 good games that are setting up a big finale. mfs rather constantly worry rather than enjoy the ride these creators are trying to give them. i’ve never seen a remake this ambitious in video games ever and it’ll probably never happen again. rather than look deeper into the messages they want to send us thru the story we just out here worried about “i hope it’s not a multiverse” like be fr
No promise was broken if you even paid remote attention to the devs. They've continually said it's a remake with some new story elements to keep it fresh but people stick their fingers in their ears and yell sequel sequel sequel and get pissed when it's not insanely different.
I am in agreement. I was open to the idea of the whispers and the changes that were set up by the ending to Remake, depending on what they did with that going forward. The problem is that what they did with it was Rebirth. They wanted to make changes but they ended up following the same story beats of the original, except the context and meaning behind those events are different. The story of Rebirth is convoluted and at times tone deaf. At this point I do not believe that it is going to end in a satisfying way. On the subject of the original team making this Remake, there is one very important element missing and that is Sakaguchi. If Sakaguchi were still at Square then this Remake would have been very different. And to anyone saying that you have to wait until part 3 before you can criticize the Remake. It is perfectly fair to give criticism based on what we have been given. They released this to the public. People have a right to give feedback whether positive or negative. You can like the game. You can think it is GotY. I may not agree but you can think that way. You don't get to praise the game and tell anyone criticizing it they are wrong for doing so. People do not have to wait for part 3 to say this is bad and I don't like it because it conflicts with your personal belief that this is good or faithful to the original.
Thats not appropriate. Each part should tell its own story and be satisfying, its fine to critique pt 2 if it didn't follow through with narrative threads pt 1 started. Your default expectation should be a satisfying coherent narrative experience in a RPG. If there is a narrative disconnect, its fine to call that out.
I honestly feel like people read way more into the ending of Remake than was ever intended by the development team. The promise was never that the story was going to be completely different, but rather that it wouldn't just be FFVII as we remember it. I feel that promise has absolutely been kept. Yes the core narrative is the same, with the major plot beats, character arcs, and narrative themes all being kept intact, but how we actually get to those familiar scenes and plot beats, as well as how those moments actually unfold once we get there, is often quite a bit different from the OG. That is the unknown journey that was promised. Our overall destination hasn't drastically changed. What has changed are the specifics in how we get to that destination. When people actually started theorizing that the whole story was going to change, and EVERYTHING was going to be different now, the team was very quick to come out and say that no, that's not what they're doing, and that this project would still remain a remake of FFVII at heart. They said as much before Remake came out too, and they kept saying it after Remake came out. Also, I believe the developers stated that the Whispers were not just meant to represent fans and their expectations, but also the developers themselves, and their own reservations about even attempting to make changes to such an iconic work. Another important thing to keep in mind is that the person who most wanted us to defeat the Whispers...was the villain of the story. Now we know why, as Sephiroth has absorbed at least half of the Whispers following their defeat, and has more influence over the planet than ever before. That could very well be setting up for a revelation that maybe our party, Aerith included, wasn't listening closely enough to what the planet was trying to tell them, and that by destroying the Whisper Harbinger, we unintentionally played right into Sephiroth's hands. So to sum up, I really don't think this is a case of the developers changing their intended direction of the project. I doubt they would have gotten part 2 out in as reasonable an amount of time as they did, if they really scrapped the narrative direction they had planned, and started over from the ground up, in order to meet fan demands. This time, I really do think we just got ahead of ourselves, and I'm including myself in there, because I did it too. Remake's ending scared the shit out of me when I first saw it. 😂
Then a straight up faithful remake would have been better, what's the point of "subverting expectations" just to end up in the same place? Now instead of being different, it's bascailly the same with a messy multiverse on top of everyhitng. At that point just give me REAL remake.
@@Gigamokin The point was to remake FFVII while also giving everyone, even returning players, an experience that felt similar to playing FFVII for the first time. Even if we more or less know the broad strokes of what should happen, we no longer know how it's going to happen. There are also new elements like the Wutai plot, the stuff with Glenn, and Zack's storyline, that even returning players are completely in the dark about. In a lot of ways, even though we technically know this story, it still feels like playing a new game. The Remake has done a remarkable job of making players second guess what they know, and creating a scenario where we get to play FFVII for the first time...again. That literally should not be possible, and yet somehow, that's exactly what they did. Personally, I think that's awesome.
@@leviticus6105 Because from the perspective of the developers, spending 10 years of their lives just doing a shot for shot remake of a game they already made, with no changes outside of graphics and voice acting, is incredibly boring. They've expanded on the world of FFVII a lot over the years, and they wanted to take all these new ideas, and incorperate them naturally into the original story, telling the old story of FFVII in a fresh way, that feels new to both fans that are experiencing FFVII for the first time, and also fans who have played FFVII dozens of times before. This will allow everything in the FFVII universe to feel more cohesive, since the developers are now able to take all the new lore they've added into account from the very beginning. As for the Whispers, I think their purpose will ultimately be to further FFVII's enviromental message. A huge narrative plot point in FFVII is about how humans take advantage of our planet, simply making use of everything we can to make our own lives more comfortable, while giving no real thought to the damage we're causing to the world that we rely on to survive. In Remake and Rebirth, the Whispers represent the planet's will. So, by fighting the Whispers, we were essentially fighting against the planet, the very planet that our heroes are supposed to be protecting. In fighting the Whispers, it's like we're essentially saying that we know what's best for the planet, even better than the planet itself. Taken that way, it makes our characters look...rather arrogant, doesn't it? That way of thinking, is actually very similar to Sephiroth's way of thinking, where he wants to become God, and control the fate of the planet himself, because he thinks that only he knows what is best, and only he has the right to rule over everything. I think that eventually, our characters are going to realize that they may have fucked up at the ending of Remake, fighting against the planet, when they should have been trying harder to really listen to what the planet was trying to tell them. From there, the party will change their approach becoming guardians of the planet, protecting it from Shinra and Sephiroth, while also trying to reach a place of mutual understanding with the planet, so that the planet, and all living things on it, can continue to exist in harmony with one another.
It’s telling how often the developers and the writer have had to reiterate over and over since Remake about them not altering the trajectory of the story, just the perspective or angle from which it’s told. The end point remains the same, but the journey is being given more nuance, and room for reexamination. It’s not about dismantling the original but enriching it with the creative freedom modern storytelling allows. What’s frustrating is that this insistence from the developers often falls on deaf ears. The mere possibility of something being “different” sends folks into a never ending spiral of anxiety about “change” rather than curiosity about why those changes exist. The developers have made it clear: they are preserving the essence of Final Fantasy VII-its themes, relationships, and emotional weight-while using the remake trilogy to explore it in a way that wouldn’t have been possible back in 1997. The constant reminders from the devs are there to assuage fans to focus less on whether things will change and more on how they will evolve and recontextualize what we already know. It’s a chance to see familiar beats transpire through a new lens, and that’s a creative boon, not a betrayal.
There is no emotional weight, though. It is very much dismantling the original, and the end points do not remain the same. Zack's death, gone/rebooted. Dyne's death gone/rebooted. Aerith's death gone/rebooted. Cid isn't even himself anymore, they sucked all of his personality out. So many other key moments get ruined so they can use their meta narrative with the fart ghosts. I find myself just getting increasingly annoyed by how much they change just to "subvert expectations" of the fans. Sakaguchi made FF7, that has been confirmed with this "remake" project.
@@jase276 The emotional payoff will come in the third game, when all those things you mentioned are revealed, they are not going to let the Burial scene be cut because obviously there is a sequence later on in the game where Cloud is now himself, and not an imposter were shown visions of Aerith at the Temple in the OG game, this is where Cloud remembers and the scene will be played out most likely. They are setting it all up to have a banger of a third game.
My biggest two issues with the Remake Trilogy is unnecessarily changing the story too much from the source material, and the annoying stun-fest combat.
I was confused and sad by the ending to Rebirth. Are they going to Joker Arkham Aerith and make her to appear randomly in the story as a figment of Cloud's mind? I'd hate to not be able to play her character anymore because we've spent so much time with her already across two large games. I know in the original she dies, but leading up to it wasn't as fleshed out so it'd didn't seem like that long before it happened. Regardless, I'm still looking forward to the final game of this trilogy. Side note: I'm wanting to replay Rebirth before the 3rd comes out, but every time I think of sinking another 100+ hours I talk myself out of it thinking, "would it be worth it?" Let me ask y'all...would it be worth it?
As somebody who had the same interpretation of Remake as you, I think it's pretty clear with the benefit of hindsight with Rebirth, the meta plot of it being a sequel wasn't literally true in the fiction of the story. For one, Rebirth's story was similarly finished shortly after Remake came out, and the story is written almost entirely by Nojima with only a few changes made to accommodate gameplay. Second, Nomura is just as involved in the story as he has been. The difference between him directing vs. Hamaguchi is seen in the pace of the two games. Remake has poorly paced gameplay in service of a well paced story, but Rebirth has poorly paced story in service of well paced gameplay. Some details of the story, order of events, those are different with Hamaguchi than they would have been with Nomura, but I don't think Hamaguchi "changed the direction of the story based on fan backlash" because it's clear that wasn't his role as director. I also don't think fan backlash on the story has impacted them much at all. Watch any recent interview on Rebirth and they talk about how Rebirth's story is so well received, even though it was much less well received than Remake's story. Lastly, they've always said in interviews that the Remake trilogy's story will follow the main beats of the original. Deviation was never the point. Instead I think they had a more ambitious plan. They didn't want to remake the original's content literally, they wanted to remake its substance literally. In the original, you had no idea they committed to Aerith being irreversibly dead until you finished the game. Now with Rebirth's ending, they've cashed in on the "unknown journey," all the Stamp multiverse imagery, and the general noise of Zack's involvement to recreate that uncertainty of her death from the first time people played this game before Aerith's death was a cultural monument of gaming. They will of course commit to her death, at least within whatever universe is the main universe of the party, but all this extra plot nonsense is just meant to engender confusion and doubt. They wanted to capture that feeling of the original's last third where you weren't really sure if Aerith really died or not even after it happened, because a video game wouldn't portray death like that. I think it's clear now that, that was always their intent from the beginning of the Remake trilogy. Remake casted this intent as this anxious dance, "will it change, will it not?" But Rebirth fully leans into "it just might!" so that even now, people are debating whether Aerith is really dead even though she obviously is.
To clarify the comments about the director change up were more about the execution as you laid out rather than changing the story. The pacing of rebirth makes all the complex elements a bit harder to follow imo and Nomura can juggle those elements better to me. Otherwise yeah. By the end of Rebirth I’d pretty much come to terms with “okay this is more a reinterpretation of FF7 with hindsight of 25 years of the compilation” and I’m okay with it! Excellent experience just a bit less interesting than remake positioned it to be which is a bummer.
Still, I dont get whats their reason for casting that anxious feeling "Will it change or not?". Bcus for most fans, if the story changes into more extreme, like Aerith being alive, we will be dissapointed even more, bcus its totally against the theme of the original game, about how to overcome grief and identity crisis. There are a few fans who said they want Aerith to be alive, but obviously only very few of them. Second, Zack's appearance in the final battle might have a chance to screw the story of part 3 even more.. bcus its too early.. half of part 3 supposed to tell us about who Cloud really is, who Zack really is, and how Tifa and the other party members helped Cloud.. We want a remake that can be continued to Advent Children..
Sadly, I anticipate Part 3 to be a convoluted narrative disaster. They’ve filled the games with so much subversion, red herrings, and gimmicks for cheap fan service that it has significantly lowered the quality of the narrative. They could have stuck with the sequel bait Remake setup (future memories/visions, defying fate, an unknown journey) or simply kept it very similar to the original without these massive narrative injections. Anyway, I’m checked out of this series at this point. I was excited after the Remake, thinking, “Oh cool, it’s actually a sequel,” but after Rebirth, I’m still recovering from the whiplash of the ending, and I don’t care anymore.
This pretty much confirms my thoughts on the Remake Trilogy after what Remake pulled off. You can't make swings like that and just act a fool on the sequel. Honestly you can't make swings like that on the remake of a beloved remake. That's just not a good vibe. I do respect an author's resolve to do their own thing and just create what's in their heart but when someone spends money on it with certain expectation, yeah, they'll have a right to share their frustrations and misgivings.
The game is a remake of the original game. The events of the story are similar but greatly expanded. You can ignore everything about Fate and multiple worlds, and see the game as the original retelling if you want. For example, Aerith surviving in another world may as well be in the original game too as it is something occurring in a different reality. The party experienced something else and things will go the same way as the original story for the main world. What people forget is that in the original game, Cloud got an answer from the planet and thinks he can see Aerith again. This is all in the original game, and Remake and Rebirth expanded the story to finish that loose end that we never get to see Cloud finding Aerith again. For people that forgot about this key part in the original game, don't let these other fans that purposely try to ignore these things to get you on their side and their ideal narrative. We got the original authors working on remake and rebirth and then the third game. Making these stupid assumptions and crying about missed opportunities or how things are different is just coping mechanism.
@bedsmailing7188 Dude, no. The Remake is a remake because it follows the beats of the original story but the fact it adds so much and yet nothing about the core journey changes isn't something that should be celebrated. Some might be satisfied but plenty are frustrated and rightly so. If your favorite movie added a whole subplot about a time traveling dog that shows up throughout the film, but you still got to the ending with no major change, all you might be thinking is, "why the heck did they add the dog then?" If you take out all of Remake and Rebirth's story additions and still reach the same conclusion, why add them if they're that inconsequential? Moreso the substance of what was added feels so antithetical to FF7's world and themes that it didn't really feel like they belonged. And while this may have been approved and vetted by most of the people that made the original, they aren't the same people they were the almost 30 years ago they came up with the original. Also, not all the same people worked on it. And while an author can revisit their old work and add to it, there are times they can easily take a good simple concept and just make it worse by trying to appeal to modern trends or concepts when none of that was needed. FF7 didn't need a multiverse, or a Sephiroth that shows up every 5 minutes to remind you that he's evil, or a Barrett that dies only to get revived or to hint at Aerith living only to kill her. Or the random ambiguous BS that happened to Biggs, Wedge and Jessie. To the people, that like it, you're eating good, have fun. But this isn't for everyone and not everyone is having a good time with it. And the author is not infallible. They can do things to irk and annoy their audience both on purpose and by mistake. FF7 Remake/Rebirth is a Remake but it doesn't satisfy in the ways many other Remakes managed to. At least for quite a few.
@@HolyHadou The 2nd game literally shows Aerith surviving in another reality. For that to happen, multi world and fate is explained. It's safe to say the original authors didn't think about this for the original vision. This is a notable change. It adds to the story. Even though it changes the story, the events and plots of the original can still be intact and run simultaneously. The thing is, the ending of the original game is left wide open to interpretation. Does Cloud meet Aerith in the promised land with Tifa? The concept of multi world and fate is added to the story to finish the story like this. Let me ask, even though there were clear changes to the ending part of Rebirth, are people disappointed thinking fate and multi world is useless because... they think the third game won't deliver on changing things? If that is all it hinges on, and people believe the third game won't address or change Aerith's fate or something else... if you're set on thinking that without actually knowing if it is true, then its all speculation with little to no evidence.
@@HolyHadouyou nailed it. I wanted to love rebirth so bad after loving remake but they took it too far and now to me its just become an amazing game I don't have the desire to ever play again. I didnt think it was possible to have a game where I loved and hated parts of it so much...its really weird. I'll still play part 3 cause now I need closure lol but I no longer have any expectations of being satisfied as far as the narative goes. If I'm wrong everybody wins except for the ones who already left.
Square can’t win, negative videos are being made on too many changes and negative videos are being made for not changing enough lol 😂 I love how so many people are focusing on making negative videos over changes to 5% of a 40 hour story in Rebirth when 95% of it is an amazing remake with an insane amount of love and care
What about the fans of the original story who were begging for a remake for years. A retelling of that original story with modern graphics and gameplay but what they got was this narrative mess and told to sit down for not liking it. Poor Square for getting backlash after taking liberties with this beloved story. People have a right to be upset about the direction Remake is going.
@@dkirby9052 This is a retelling of that original story. It's just not a 1:1 retelling. New characters and storylines have been added, but so far, all the story beats, character arcs, and narrative themes of the original story are being maintained as well.
@@shawnzinator You act like fans of the og were not asking for a 1:1 remake of the original story for years before the remake came out. Why? Because that story means a lot to a lot of people. People say all the time that it would have been boring as a defense but the truth is, Square changed things that never needed to be changed and added things hurt the story when what fans wanted was that original story re-told with updated technology. We did not get that. And now og fans are not happy.
I'm okay with the meta commentary. I'm okay with the fact they want to change some stuff. It's just when you start introducing multiverse elements and now we're talking about 3 or 4 different versions of Zack and Aerith and god knows how many versions of Sephiroth, you're simply gonna lose me and a lot of OG fans. We're not interested in KH type story with multiple versions of characters - it's the laziest way to introduce complexity and intrigue.
Uh... the original Final Fantasy 7 showed multiple version of Cloud. They are all one person, but split up. The world is metaphysical and I get why people can't relate to the spiritual world of Final Fantasy 7, but the concept itself is not a big deviation as people might think. Aerith appearing in a dream world, Sephiroth being there too, the concept is in the original game.
@@bedsmailing7188 the original game had one timeline. One world. If you’re talking about the “different versions of cloud” what do you mean? Like when he was younger? Or when he was confused who he was? Yeah that’s called character development, I’m fine with that. Again one timeline.
@@jaspal99 Did you understand the lifestream part of the original game??? Timelines have never been established in the original game, so the authors expanding this concept is consistent. The logical fallacy you're using is if the original game didn't show it, then it is established that multiple timelines can't exist. An analogy is, if a tree fell in the woods and you're not aware of it, then your understanding would be the tree could never fall. Although Remake and Rebirth follow similar events as the OG, the authors expanding the story to add more details on how the world works is not contradictory to the original game.
The people responding to your comment are glazers. The criticism you have is the EXACT same as mine. Love FFVII and the remake trilogy, but the fate and multiverse stuff is really unnecessary.
If nothing significant changes, if all the stuff about destiny, the whispers, Aerith and Sephiroth who have knowledge of the future leads nowhere and especially if nothing can be done to save Aerith then for me it would be very disappointing, not sad, but very disappointed. To be honest the bait I saw it coming from afar, that said I still find it quite cruel and trollish to want to play with everyone's expectations of the players in general it's a good way to alienate and lose people's trust. For the moment I see this trilogy as a test so we'll see.
They teased that the Sephiroth Cloud keeps seeing is the one from Advent Children. IIRC, they literally show a flashback scene from Advent Children in their first meeting after Avalanche blows up the first reactor. Then they play the OSt from the opening of Advent Children. Aerith is also teased to have memories from the past. Both her and Sephiroth are still connected to the lifestream. Once I saw that, any and all expectations I had for this trilogy was shot. Instead of just telling people it's a sequel/soft reboot they try to trick people into thinking it's a remake.
This wouldv been easier to answer if ppl are paying attention to whats shown and NOT shown in the remakes. You only got to see a glimpse of aerith praying (but not what happens after it), or red13 running (but not what happens to the rest of the world). You just happen to knw the context cos you've alr played the original game. The whole "defying destiny" is mostly abt preventing the meteor. In the ending of ff7 remake, barret literally said they need to do something to prevent the future calamity. By showing the meteor early in the remake, squenix also fixed the motivation issue of why the avalanche group should chase sephiroth. In the og ff7, there's no reason for the avalanche to chase sephiroth. At some point of the game (the president room), they even wonder if sephiroth is the good guy. Point me one scene in the remake where you knw aerith is gon get kebab'd.
I never thought they were going to deviate too much from the OG even after Remake's ending. That being said I did expect a lot more Zack after the trailers and having him not only on the cover for Rebirth but him being on the FF7 anniversary logo next to Cloud and Sephiroth. For what I've seen that seems to be a common opinion, Ive watched a lot of streamers plaiying it and even the ones who never played Crisis Core really wanted to see more of that side of the story since it was the most misterious part of the game. I still loved Rebirth and its definitely my GOTY, if anything its making me even more excited for part 3
It wasn't genius it was st\/p1d. I'm so over any subpar writer trying to subvert the expectations. Picasso said about painting: "Learn the rules like a pro, so you can break them like an artist." I think it can be applied to any art, and good book, good writing, is an art. They really should stick to the basics.
So why is it okay to praise the game before part 3 comes out? Why is it only when the game is criticized that it is "nonsense" to complain? You don't have all the facts so you can't praise the Remake for being good until the trilogy plays out, right? Or is it that you just don't want to hear any criticism?
@@Mr.Schneebly69 You are the one telling game rant that they can't make this video until part 3 comes out and I am telling you, that is not how this works. When you put something out for the public to consume, they are well within their right to criticize it.
I thinknthe ending of Remake was just an entire set up to think we Cloud could prevent what Happens in City of the Ancients. Even the marketing for Rebirth poses this question. But what we get is a yes and a no answer, as well as moving Cloud torwards an even more unreliable narrator which is setting him up for his complete mental shutdown in part 3.
I actually did not think remake felt like a full game. I beat it the first time in less than 11 hours, which is extremely short for an RPG. Most of the Leah was extremely repetitive too. I was actually pretty disappointed that remix took place completely in the city.
@ no it’s no cap sorry I was obviously over exaggerating a little bit but I just double checked my PlayStation five first time beat of the game and I’m not even a huge Final Fantasy fan. In other words I’m not the best at the gameplay at it and I beat the game in 17 1/2 hours. Vs Witcher three taking me 90 hours, the persona games, taking each game well over 50 hours. Hell when I played a rebirth, it took me about 62 hours to beat that game. Also I was a pretty big fan of Final Fantasy 16 and it took me well over 60 hours to beat that game as well. Remake after falling in love with a final fantasy franchise. It is easily like the shortest game out of the entire franchise basically. In my opinion, if they were gonna do this whole multiple game thing, they should’ve just done it in two parts. Part 1 could’ve easily been Midgard and a few other locations part 2 should’ve been the rest of the game. Going back and playing remake honestly just feels like a rip off compared to the rest of the franchise.
@@juniorj5246 also the whole idea of them being greedy in splitting it up into three parts was just dumb. That would’ve been like if the silent hill two remake which just came out and was fantastic ended with James arriving at the hospital and then the game designer saying how you’re gonna need to play part two for the next location. Lol or if resident evil four remake, another fantastic remake ended with Leon arriving at the castle. In other words, if any other game designer did it, they would be called out, but then some of the final fancy fan boys are defending this terrible business decision. It shows only about 40% of the player base that played remake play rebirth because they lost interest
95% of the story in Rebirth is just that remade with an insane amount of love and care yet we decide to focus on being negative to 5% of the story which is very different and saying not enough was changed lol
Wasn't very good story telling, I was disappointed 😕 I couldn't get into this game, I'm curious about how it will end, but I will not purchase part 3. Just watch a spoiler video and move forward.
@alinaitzal1173 I dislike JRPGs on the whole, so I know that's why I didn't get much past the first disc, but I can respect the quality, the music, etc. They're all very good, it's just that people act like it is the best game ever made, and aside from the fact that clearly can never be true of any game, if it was any game, I still don't think it would be this one
@@LJW1912well at the end of the day, it all comes down to personal tastes. “FF7 being the best game ever!” Is just a subjective opinion. If something isn’t to your taste, no matter how good it is, you’ll never feel it. If you aren’t into JRPG, obviously you can’t understand why FF7 is so great for others. This just means you’re not the target audience for this game.
whats not great about it? I suspect you like game like Wukong or something where people get excited for cool graphics and a few 2D animated cutscenes for a few months and move on. FF7 got hours and hours of high quality cutscenes, music, lore, 9 different controllable characters you can play and build. I think people these days don't appreciate games like they use to. Now it's just people liking short content and braindead gameplay and move on. People have become gaming zombies pretty much.
@@LJW1912Maybe you are too young but the reason FF7 is highly regarded is because of how ambitious and ahead of its time it was. No other game attempted the scale FF7 took thus the 3 disc and during those times those cutscenes from FF series were the benchmark of how good cgi could get for gaming. Ever since then new releases of ff games are expected to show the next generation of gaming technology that is the reason why a new ff release is always paired with the new release of playstation console.
This dude if they did what he said they should’ve: “Final Fantasy VII Rebirth RUINS THE ORIGINAL because of too much story changes.”
bruh these devs can’t be creative without people like this constantly worried about it. i understand criticism but damn can the ff7 fandom just let these mfs cook. 2 good games that are setting up a big finale. mfs rather constantly worry rather than enjoy the ride these creators are trying to give them. i’ve never seen a remake this ambitious in video games ever and it’ll probably never happen again. rather than look deeper into the messages they want to send us thru the story we just out here worried about “i hope it’s not a multiverse” like be fr
Agreed! Rebirth is incredible for what it is and a great achievement
Then make a new game. And if an "ambitious remake" like this never happens again, I couldn't be more glad.
The same ppl also complain how the industry is filled with boring remakes. Tldr ppl will always whine
No promise was broken if you even paid remote attention to the devs. They've continually said it's a remake with some new story elements to keep it fresh but people stick their fingers in their ears and yell sequel sequel sequel and get pissed when it's not insanely different.
People on TH-cam love attacking Rebirth more than any game this year
It's ok to have different opinions
Did you even watch the video?
@@sisyphus4889yeah I watched it, he complains the story wasn’t changed enough lol, square is damned if they do damned if they don’t lol
@@shawnzinatorand thanks god Square didn’t change the story line
@TkoddaLee idk what to tell people if they thought retrilogy wasn't ever gonna follow all the major story beats of the original game plus some lol.
I am in agreement. I was open to the idea of the whispers and the changes that were set up by the ending to Remake, depending on what they did with that going forward. The problem is that what they did with it was Rebirth. They wanted to make changes but they ended up following the same story beats of the original, except the context and meaning behind those events are different. The story of Rebirth is convoluted and at times tone deaf. At this point I do not believe that it is going to end in a satisfying way.
On the subject of the original team making this Remake, there is one very important element missing and that is Sakaguchi. If Sakaguchi were still at Square then this Remake would have been very different.
And to anyone saying that you have to wait until part 3 before you can criticize the Remake. It is perfectly fair to give criticism based on what we have been given. They released this to the public. People have a right to give feedback whether positive or negative. You can like the game. You can think it is GotY. I may not agree but you can think that way. You don't get to praise the game and tell anyone criticizing it they are wrong for doing so. People do not have to wait for part 3 to say this is bad and I don't like it because it conflicts with your personal belief that this is good or faithful to the original.
Wait until part 3 before making this video.
couldn't agree more. This video might as well be in the FF7 theory trash bin when the third part delivers.
Thats not appropriate. Each part should tell its own story and be satisfying, its fine to critique pt 2 if it didn't follow through with narrative threads pt 1 started. Your default expectation should be a satisfying coherent narrative experience in a RPG. If there is a narrative disconnect, its fine to call that out.
I honestly feel like people read way more into the ending of Remake than was ever intended by the development team. The promise was never that the story was going to be completely different, but rather that it wouldn't just be FFVII as we remember it. I feel that promise has absolutely been kept. Yes the core narrative is the same, with the major plot beats, character arcs, and narrative themes all being kept intact, but how we actually get to those familiar scenes and plot beats, as well as how those moments actually unfold once we get there, is often quite a bit different from the OG. That is the unknown journey that was promised. Our overall destination hasn't drastically changed. What has changed are the specifics in how we get to that destination. When people actually started theorizing that the whole story was going to change, and EVERYTHING was going to be different now, the team was very quick to come out and say that no, that's not what they're doing, and that this project would still remain a remake of FFVII at heart. They said as much before Remake came out too, and they kept saying it after Remake came out.
Also, I believe the developers stated that the Whispers were not just meant to represent fans and their expectations, but also the developers themselves, and their own reservations about even attempting to make changes to such an iconic work. Another important thing to keep in mind is that the person who most wanted us to defeat the Whispers...was the villain of the story. Now we know why, as Sephiroth has absorbed at least half of the Whispers following their defeat, and has more influence over the planet than ever before. That could very well be setting up for a revelation that maybe our party, Aerith included, wasn't listening closely enough to what the planet was trying to tell them, and that by destroying the Whisper Harbinger, we unintentionally played right into Sephiroth's hands.
So to sum up, I really don't think this is a case of the developers changing their intended direction of the project. I doubt they would have gotten part 2 out in as reasonable an amount of time as they did, if they really scrapped the narrative direction they had planned, and started over from the ground up, in order to meet fan demands. This time, I really do think we just got ahead of ourselves, and I'm including myself in there, because I did it too. Remake's ending scared the shit out of me when I first saw it. 😂
Then a straight up faithful remake would have been better, what's the point of "subverting expectations" just to end up in the same place? Now instead of being different, it's bascailly the same with a messy multiverse on top of everyhitng. At that point just give me REAL remake.
Makes no sense why they would add the whispers or change the story at all if thats the case..
@@Gigamokin The point was to remake FFVII while also giving everyone, even returning players, an experience that felt similar to playing FFVII for the first time. Even if we more or less know the broad strokes of what should happen, we no longer know how it's going to happen. There are also new elements like the Wutai plot, the stuff with Glenn, and Zack's storyline, that even returning players are completely in the dark about. In a lot of ways, even though we technically know this story, it still feels like playing a new game. The Remake has done a remarkable job of making players second guess what they know, and creating a scenario where we get to play FFVII for the first time...again. That literally should not be possible, and yet somehow, that's exactly what they did. Personally, I think that's awesome.
Well put!!!
@@leviticus6105 Because from the perspective of the developers, spending 10 years of their lives just doing a shot for shot remake of a game they already made, with no changes outside of graphics and voice acting, is incredibly boring. They've expanded on the world of FFVII a lot over the years, and they wanted to take all these new ideas, and incorperate them naturally into the original story, telling the old story of FFVII in a fresh way, that feels new to both fans that are experiencing FFVII for the first time, and also fans who have played FFVII dozens of times before. This will allow everything in the FFVII universe to feel more cohesive, since the developers are now able to take all the new lore they've added into account from the very beginning.
As for the Whispers, I think their purpose will ultimately be to further FFVII's enviromental message. A huge narrative plot point in FFVII is about how humans take advantage of our planet, simply making use of everything we can to make our own lives more comfortable, while giving no real thought to the damage we're causing to the world that we rely on to survive. In Remake and Rebirth, the Whispers represent the planet's will. So, by fighting the Whispers, we were essentially fighting against the planet, the very planet that our heroes are supposed to be protecting. In fighting the Whispers, it's like we're essentially saying that we know what's best for the planet, even better than the planet itself. Taken that way, it makes our characters look...rather arrogant, doesn't it? That way of thinking, is actually very similar to Sephiroth's way of thinking, where he wants to become God, and control the fate of the planet himself, because he thinks that only he knows what is best, and only he has the right to rule over everything.
I think that eventually, our characters are going to realize that they may have fucked up at the ending of Remake, fighting against the planet, when they should have been trying harder to really listen to what the planet was trying to tell them. From there, the party will change their approach becoming guardians of the planet, protecting it from Shinra and Sephiroth, while also trying to reach a place of mutual understanding with the planet, so that the planet, and all living things on it, can continue to exist in harmony with one another.
It’s telling how often the developers and the writer have had to reiterate over and over since Remake about them not altering the trajectory of the story, just the perspective or angle from which it’s told. The end point remains the same, but the journey is being given more nuance, and room for reexamination. It’s not about dismantling the original but enriching it with the creative freedom modern storytelling allows.
What’s frustrating is that this insistence from the developers often falls on deaf ears. The mere possibility of something being “different” sends folks into a never ending spiral of anxiety about “change” rather than curiosity about why those changes exist. The developers have made it clear: they are preserving the essence of Final Fantasy VII-its themes, relationships, and emotional weight-while using the remake trilogy to explore it in a way that wouldn’t have been possible back in 1997.
The constant reminders from the devs are there to assuage fans to focus less on whether things will change and more on how they will evolve and recontextualize what we already know. It’s a chance to see familiar beats transpire through a new lens, and that’s a creative boon, not a betrayal.
There is no emotional weight, though. It is very much dismantling the original, and the end points do not remain the same. Zack's death, gone/rebooted. Dyne's death gone/rebooted. Aerith's death gone/rebooted. Cid isn't even himself anymore, they sucked all of his personality out. So many other key moments get ruined so they can use their meta narrative with the fart ghosts. I find myself just getting increasingly annoyed by how much they change just to "subvert expectations" of the fans. Sakaguchi made FF7, that has been confirmed with this "remake" project.
@@jase276 The emotional payoff will come in the third game, when all those things you mentioned are revealed, they are not going to let the Burial scene be cut because obviously there is a sequence later on in the game where Cloud is now himself, and not an imposter were shown visions of Aerith at the Temple in the OG game, this is where Cloud remembers and the scene will be played out most likely. They are setting it all up to have a banger of a third game.
My biggest two issues with the Remake Trilogy is unnecessarily changing the story too much from the source material, and the annoying stun-fest combat.
I was confused and sad by the ending to Rebirth. Are they going to Joker Arkham Aerith and make her to appear randomly in the story as a figment of Cloud's mind? I'd hate to not be able to play her character anymore because we've spent so much time with her already across two large games. I know in the original she dies, but leading up to it wasn't as fleshed out so it'd didn't seem like that long before it happened. Regardless, I'm still looking forward to the final game of this trilogy. Side note: I'm wanting to replay Rebirth before the 3rd comes out, but every time I think of sinking another 100+ hours I talk myself out of it thinking, "would it be worth it?" Let me ask y'all...would it be worth it?
All good and dandy, still Goty
As somebody who had the same interpretation of Remake as you, I think it's pretty clear with the benefit of hindsight with Rebirth, the meta plot of it being a sequel wasn't literally true in the fiction of the story. For one, Rebirth's story was similarly finished shortly after Remake came out, and the story is written almost entirely by Nojima with only a few changes made to accommodate gameplay.
Second, Nomura is just as involved in the story as he has been. The difference between him directing vs. Hamaguchi is seen in the pace of the two games. Remake has poorly paced gameplay in service of a well paced story, but Rebirth has poorly paced story in service of well paced gameplay. Some details of the story, order of events, those are different with Hamaguchi than they would have been with Nomura, but I don't think Hamaguchi "changed the direction of the story based on fan backlash" because it's clear that wasn't his role as director. I also don't think fan backlash on the story has impacted them much at all. Watch any recent interview on Rebirth and they talk about how Rebirth's story is so well received, even though it was much less well received than Remake's story.
Lastly, they've always said in interviews that the Remake trilogy's story will follow the main beats of the original. Deviation was never the point. Instead I think they had a more ambitious plan. They didn't want to remake the original's content literally, they wanted to remake its substance literally. In the original, you had no idea they committed to Aerith being irreversibly dead until you finished the game. Now with Rebirth's ending, they've cashed in on the "unknown journey," all the Stamp multiverse imagery, and the general noise of Zack's involvement to recreate that uncertainty of her death from the first time people played this game before Aerith's death was a cultural monument of gaming. They will of course commit to her death, at least within whatever universe is the main universe of the party, but all this extra plot nonsense is just meant to engender confusion and doubt. They wanted to capture that feeling of the original's last third where you weren't really sure if Aerith really died or not even after it happened, because a video game wouldn't portray death like that. I think it's clear now that, that was always their intent from the beginning of the Remake trilogy. Remake casted this intent as this anxious dance, "will it change, will it not?" But Rebirth fully leans into "it just might!" so that even now, people are debating whether Aerith is really dead even though she obviously is.
To clarify the comments about the director change up were more about the execution as you laid out rather than changing the story. The pacing of rebirth makes all the complex elements a bit harder to follow imo and Nomura can juggle those elements better to me.
Otherwise yeah. By the end of Rebirth I’d pretty much come to terms with “okay this is more a reinterpretation of FF7 with hindsight of 25 years of the compilation” and I’m okay with it! Excellent experience just a bit less interesting than remake positioned it to be which is a bummer.
Still, I dont get whats their reason for casting that anxious feeling "Will it change or not?". Bcus for most fans, if the story changes into more extreme, like Aerith being alive, we will be dissapointed even more, bcus its totally against the theme of the original game, about how to overcome grief and identity crisis. There are a few fans who said they want Aerith to be alive, but obviously only very few of them.
Second, Zack's appearance in the final battle might have a chance to screw the story of part 3 even more.. bcus its too early.. half of part 3 supposed to tell us about who Cloud really is, who Zack really is, and how Tifa and the other party members helped Cloud..
We want a remake that can be continued to Advent Children..
For other aspect besides the story, Rebirth is almost perfect for me, its still my GOTY anyway
Sadly, I anticipate Part 3 to be a convoluted narrative disaster.
They’ve filled the games with so much subversion, red herrings, and gimmicks for cheap fan service that it has significantly lowered the quality of the narrative.
They could have stuck with the sequel bait Remake setup (future memories/visions, defying fate, an unknown journey) or simply kept it very similar to the original without these massive narrative injections.
Anyway, I’m checked out of this series at this point. I was excited after the Remake, thinking, “Oh cool, it’s actually a sequel,” but after Rebirth, I’m still recovering from the whiplash of the ending, and I don’t care anymore.
If you know the extended Universe story and how it is going to go roughly in part 3, you will know they are going to pull it off.
I actually think the primary restriction on the story of part 2 is the existence of part 3.
Part 3 must exist. Therefore, part 2 must x, y, and z.
This pretty much confirms my thoughts on the Remake Trilogy after what Remake pulled off. You can't make swings like that and just act a fool on the sequel. Honestly you can't make swings like that on the remake of a beloved remake. That's just not a good vibe. I do respect an author's resolve to do their own thing and just create what's in their heart but when someone spends money on it with certain expectation, yeah, they'll have a right to share their frustrations and misgivings.
HEAR HEAR!!
The game is a remake of the original game. The events of the story are similar but greatly expanded. You can ignore everything about Fate and multiple worlds, and see the game as the original retelling if you want. For example, Aerith surviving in another world may as well be in the original game too as it is something occurring in a different reality. The party experienced something else and things will go the same way as the original story for the main world. What people forget is that in the original game, Cloud got an answer from the planet and thinks he can see Aerith again. This is all in the original game, and Remake and Rebirth expanded the story to finish that loose end that we never get to see Cloud finding Aerith again.
For people that forgot about this key part in the original game, don't let these other fans that purposely try to ignore these things to get you on their side and their ideal narrative. We got the original authors working on remake and rebirth and then the third game. Making these stupid assumptions and crying about missed opportunities or how things are different is just coping mechanism.
@bedsmailing7188 Dude, no. The Remake is a remake because it follows the beats of the original story but the fact it adds so much and yet nothing about the core journey changes isn't something that should be celebrated.
Some might be satisfied but plenty are frustrated and rightly so. If your favorite movie added a whole subplot about a time traveling dog that shows up throughout the film, but you still got to the ending with no major change, all you might be thinking is, "why the heck did they add the dog then?"
If you take out all of Remake and Rebirth's story additions and still reach the same conclusion, why add them if they're that inconsequential? Moreso the substance of what was added feels so antithetical to FF7's world and themes that it didn't really feel like they belonged. And while this may have been approved and vetted by most of the people that made the original, they aren't the same people they were the almost 30 years ago they came up with the original. Also, not all the same people worked on it. And while an author can revisit their old work and add to it, there are times they can easily take a good simple concept and just make it worse by trying to appeal to modern trends or concepts when none of that was needed.
FF7 didn't need a multiverse, or a Sephiroth that shows up every 5 minutes to remind you that he's evil, or a Barrett that dies only to get revived or to hint at Aerith living only to kill her. Or the random ambiguous BS that happened to Biggs, Wedge and Jessie. To the people, that like it, you're eating good, have fun. But this isn't for everyone and not everyone is having a good time with it. And the author is not infallible. They can do things to irk and annoy their audience both on purpose and by mistake. FF7 Remake/Rebirth is a Remake but it doesn't satisfy in the ways many other Remakes managed to. At least for quite a few.
@@HolyHadou The 2nd game literally shows Aerith surviving in another reality.
For that to happen, multi world and fate is explained. It's safe to say the original authors didn't think about this for the original vision. This is a notable change. It adds to the story. Even though it changes the story, the events and plots of the original can still be intact and run simultaneously.
The thing is, the ending of the original game is left wide open to interpretation. Does Cloud meet Aerith in the promised land with Tifa? The concept of multi world and fate is added to the story to finish the story like this.
Let me ask, even though there were clear changes to the ending part of Rebirth, are people disappointed thinking fate and multi world is useless because... they think the third game won't deliver on changing things?
If that is all it hinges on, and people believe the third game won't address or change Aerith's fate or something else... if you're set on thinking that without actually knowing if it is true, then its all speculation with little to no evidence.
@@HolyHadouyou nailed it. I wanted to love rebirth so bad after loving remake but they took it too far and now to me its just become an amazing game I don't have the desire to ever play again. I didnt think it was possible to have a game where I loved and hated parts of it so much...its really weird. I'll still play part 3 cause now I need closure lol but I no longer have any expectations of being satisfied as far as the narative goes. If I'm wrong everybody wins except for the ones who already left.
i agree they should have leaned more into the new direction. fans will always whine no matter what
Square can’t win, negative videos are being made on too many changes and negative videos are being made for not changing enough lol 😂 I love how so many people are focusing on making negative videos over changes to 5% of a 40 hour story in Rebirth when 95% of it is an amazing remake with an insane amount of love and care
What about the fans of the original story who were begging for a remake for years. A retelling of that original story with modern graphics and gameplay but what they got was this narrative mess and told to sit down for not liking it. Poor Square for getting backlash after taking liberties with this beloved story. People have a right to be upset about the direction Remake is going.
@@dkirby9052 This is a retelling of that original story. It's just not a 1:1 retelling. New characters and storylines have been added, but so far, all the story beats, character arcs, and narrative themes of the original story are being maintained as well.
@@dkirby9052 that would’ve been boring and lazy, we’ve already played og FF7
@@shawnzinator You act like fans of the og were not asking for a 1:1 remake of the original story for years before the remake came out. Why? Because that story means a lot to a lot of people.
People say all the time that it would have been boring as a defense but the truth is, Square changed things that never needed to be changed and added things hurt the story when what fans wanted was that original story re-told with updated technology. We did not get that. And now og fans are not happy.
@ most OG fans are happy and they added a ton that made the characters better than ever. You’re the small vocal minority
I'm okay with the meta commentary. I'm okay with the fact they want to change some stuff. It's just when you start introducing multiverse elements and now we're talking about 3 or 4 different versions of Zack and Aerith and god knows how many versions of Sephiroth, you're simply gonna lose me and a lot of OG fans. We're not interested in KH type story with multiple versions of characters - it's the laziest way to introduce complexity and intrigue.
What are you talking about you are overthinking the entire thing. It’s a story choice and the sequel is set up the trilogy.
Uh... the original Final Fantasy 7 showed multiple version of Cloud. They are all one person, but split up. The world is metaphysical and I get why people can't relate to the spiritual world of Final Fantasy 7, but the concept itself is not a big deviation as people might think. Aerith appearing in a dream world, Sephiroth being there too, the concept is in the original game.
@@bedsmailing7188 the original game had one timeline. One world. If you’re talking about the “different versions of cloud” what do you mean? Like when he was younger? Or when he was confused who he was? Yeah that’s called character development, I’m fine with that. Again one timeline.
@@jaspal99 Did you understand the lifestream part of the original game???
Timelines have never been established in the original game, so the authors expanding this concept is consistent.
The logical fallacy you're using is if the original game didn't show it, then it is established that multiple timelines can't exist.
An analogy is, if a tree fell in the woods and you're not aware of it, then your understanding would be the tree could never fall. Although Remake and Rebirth follow similar events as the OG, the authors expanding the story to add more details on how the world works is not contradictory to the original game.
The people responding to your comment are glazers. The criticism you have is the EXACT same as mine. Love FFVII and the remake trilogy, but the fate and multiverse stuff is really unnecessary.
If nothing significant changes, if all the stuff about destiny, the whispers, Aerith and Sephiroth who have knowledge of the future leads nowhere and especially if nothing can be done to save Aerith then for me it would be very disappointing, not sad, but very disappointed.
To be honest the bait I saw it coming from afar, that said I still find it quite cruel and trollish to want to play with everyone's expectations of the players in general it's a good way to alienate and lose people's trust.
For the moment I see this trilogy as a test so we'll see.
They teased that the Sephiroth Cloud keeps seeing is the one from Advent Children. IIRC, they literally show a flashback scene from Advent Children in their first meeting after Avalanche blows up the first reactor. Then they play the OSt from the opening of Advent Children. Aerith is also teased to have memories from the past. Both her and Sephiroth are still connected to the lifestream. Once I saw that, any and all expectations I had for this trilogy was shot. Instead of just telling people it's a sequel/soft reboot they try to trick people into thinking it's a remake.
Absolutely yeah. It would be extremely disappointing.
This wouldv been easier to answer if ppl are paying attention to whats shown and NOT shown in the remakes. You only got to see a glimpse of aerith praying (but not what happens after it), or red13 running (but not what happens to the rest of the world). You just happen to knw the context cos you've alr played the original game.
The whole "defying destiny" is mostly abt preventing the meteor. In the ending of ff7 remake, barret literally said they need to do something to prevent the future calamity. By showing the meteor early in the remake, squenix also fixed the motivation issue of why the avalanche group should chase sephiroth. In the og ff7, there's no reason for the avalanche to chase sephiroth. At some point of the game (the president room), they even wonder if sephiroth is the good guy.
Point me one scene in the remake where you knw aerith is gon get kebab'd.
I never thought they were going to deviate too much from the OG even after Remake's ending. That being said I did expect a lot more Zack after the trailers and having him not only on the cover for Rebirth but him being on the FF7 anniversary logo next to Cloud and Sephiroth. For what I've seen that seems to be a common opinion, Ive watched a lot of streamers plaiying it and even the ones who never played Crisis Core really wanted to see more of that side of the story since it was the most misterious part of the game. I still loved Rebirth and its definitely my GOTY, if anything its making me even more excited for part 3
It wasn't genius it was st\/p1d. I'm so over any subpar writer trying to subvert the expectations.
Picasso said about painting: "Learn the rules like a pro, so you can break them like an artist."
I think it can be applied to any art,
and good book, good writing, is an art.
They really should stick to the basics.
cry harder
Blud is the CEO of bad takes
You simply cannot make this video until the trilogy plays out. You don’t even have the facts yet. This is nonsense
So why is it okay to praise the game before part 3 comes out? Why is it only when the game is criticized that it is "nonsense" to complain? You don't have all the facts so you can't praise the Remake for being good until the trilogy plays out, right? Or is it that you just don't want to hear any criticism?
@ I mean we’re talking unresolved plot points my guy.
@@Mr.Schneebly69 Unresolved or not, people have a right to give feedback on what we have been shown. Even if that feedback is negative.
@@dkirby9052 go ahead. U clearly have some bond to pick lol
@@Mr.Schneebly69 You are the one telling game rant that they can't make this video until part 3 comes out and I am telling you, that is not how this works. When you put something out for the public to consume, they are well within their right to criticize it.
Yes!!! It deserves GOTY...
No other game has given me so many tears of joy!!!
GOTY2024
Downvoted for the horrific take and bad propaganda
I just wanted to play zack more in the game man. Shouldve atleast made him a party memeber in NG+...
I thinknthe ending of Remake was just an entire set up to think we Cloud could prevent what Happens in City of the Ancients. Even the marketing for Rebirth poses this question. But what we get is a yes and a no answer, as well as moving Cloud torwards an even more unreliable narrator which is setting him up for his complete mental shutdown in part 3.
I actually did not think remake felt like a full game. I beat it the first time in less than 11 hours, which is extremely short for an RPG. Most of the Leah was extremely repetitive too. I was actually pretty disappointed that remix took place completely in the city.
thats cap. remake has over 10 hours of cut scenes alone.
@ no it’s no cap sorry I was obviously over exaggerating a little bit but I just double checked my PlayStation five first time beat of the game and I’m not even a huge Final Fantasy fan. In other words I’m not the best at the gameplay at it and I beat the game in 17 1/2 hours.
Vs Witcher three taking me 90 hours, the persona games, taking each game well over 50 hours. Hell when I played a rebirth, it took me about 62 hours to beat that game. Also I was a pretty big fan of Final Fantasy 16 and it took me well over 60 hours to beat that game as well. Remake after falling in love with a final fantasy franchise. It is easily like the shortest game out of the entire franchise basically.
In my opinion, if they were gonna do this whole multiple game thing, they should’ve just done it in two parts. Part 1 could’ve easily been Midgard and a few other locations part 2 should’ve been the rest of the game. Going back and playing remake honestly just feels like a rip off compared to the rest of the franchise.
@@juniorj5246 also the whole idea of them being greedy in splitting it up into three parts was just dumb. That would’ve been like if the silent hill two remake which just came out and was fantastic ended with James arriving at the hospital and then the game designer saying how you’re gonna need to play part two for the next location. Lol or if resident evil four remake, another fantastic remake ended with Leon arriving at the castle.
In other words, if any other game designer did it, they would be called out, but then some of the final fancy fan boys are defending this terrible business decision.
It shows only about 40% of the player base that played remake play rebirth because they lost interest
@@juniorj5246this guy is obviously baiting!
17 1/2 hours for an 18 chapters game. He can at least make the numbers realistic.
> I beat it the first time in less than 11 hours
Why you lying?
This is a trash video and oppinion
95% of the story in Rebirth is just that remade with an insane amount of love and care yet we decide to focus on being negative to 5% of the story which is very different and saying not enough was changed lol
Wasn't very good story telling, I was disappointed 😕 I couldn't get into this game, I'm curious about how it will end, but I will not purchase part 3. Just watch a spoiler video and move forward.
boring game
Liar
Lol pure cope. 😂
The opinion of a few
@@Sarafara7nah a lot of people
Honestly I don't understand why FFVII is considered so highly, it's really not THAT great, let alone rehashing it to get more money out of people
not as good as 6,8, or 9 methinks... But it is really good.
@alinaitzal1173 I dislike JRPGs on the whole, so I know that's why I didn't get much past the first disc, but I can respect the quality, the music, etc. They're all very good, it's just that people act like it is the best game ever made, and aside from the fact that clearly can never be true of any game, if it was any game, I still don't think it would be this one
@@LJW1912well at the end of the day, it all comes down to personal tastes. “FF7 being the best game ever!” Is just a subjective opinion. If something isn’t to your taste, no matter how good it is, you’ll never feel it. If you aren’t into JRPG, obviously you can’t understand why FF7 is so great for others. This just means you’re not the target audience for this game.
whats not great about it? I suspect you like game like Wukong or something where people get excited for cool graphics and a few 2D animated cutscenes for a few months and move on. FF7 got hours and hours of high quality cutscenes, music, lore, 9 different controllable characters you can play and build. I think people these days don't appreciate games like they use to. Now it's just people liking short content and braindead gameplay and move on. People have become gaming zombies pretty much.
@@LJW1912Maybe you are too young but the reason FF7 is highly regarded is because of how ambitious and ahead of its time it was. No other game attempted the scale FF7 took thus the 3 disc and during those times those cutscenes from FF series were the benchmark of how good cgi could get for gaming. Ever since then new releases of ff games are expected to show the next generation of gaming technology that is the reason why a new ff release is always paired with the new release of playstation console.