25 Game Dev Tips for Beginners - Tips & Tricks

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  • เผยแพร่เมื่อ 22 พ.ค. 2024
  • New to game dev, or maybe you've been doing it for awhile but struggling? Today, I'll be sharing my top 25 tips and tricks. From pixel art to coding, I'll share with you what I've learned over 10 years of making games.
    If you like my videos and find them helpful, you can support me over my Patreon page here: ✨ / goodgis ✨
    ┈ Software I use! ┈
    ● Godot Engine - godotengine.org/
    ● Pyxel Edit - www.pyxeledit.com/
    ● LabChirp - labbed.itch.io/labchirp
    ● Paint.NET - www.getpaint.net/
    ● Blender- www.blender.org/
    ┈ Who is Goodgis? ┈
    I’m a full time Graphic Designer, Game Dev, & TH-camr. I specialize in making cute, colorful games in Godot and telling my story through my videos. I also run my own little game studio called Firith. My dream is to hire my friends and make Firith a full-time job. I’m known for games such as The Keeyp, Wizbirds, Snomes, and Dewdrop Dynasty.
    ✦ Discord - / discord
    ✦ Twitter - / gooodgis
    ✦ Games - firith.itch.io/
    Chapters:
    0:00 Introduction
    0:09 Tip 1 - Always Prototype Your Game
    0:15 Tip 2 - Take Inspiration from Everyday Life
    0:27 Tip 3 - A Game is Like a Marriage
    0:36 Tip 4 - Game Dev Takes Twice as Long
    0:44 Tip 5 - Get Feedback as Soon as Possible
    0:54 Tip 6 - Reuse Your Code
    1:03 Tip 7 - Start Marketing Your Game
    1:12 Tip 8 - Make a Devlog
    1:23 Tip 9 - Game Engines Aren't Important
    1:35 Tip 10 - Stick with a Tool
    1:45 Tip 11 - Free Software is Good
    1:54 Tip 12 - Watch a Tutorial Everyday
    2:11 Tip 13 - All Engines have Bugs
    2:22 Tip 14 - Copy Peoples Art (But Don't Post It)
    2:35 Tip 15 - Use a Color Palette
    2:45 Tip 16 - Create a Moodboard
    3:03 Tip 17 - Keep Your Art Simple
    3:15 Tip 18 - Never Delete Your Art
    3:28 Tip 19 - Fundamentals are Key
    3:48 Tip 20 - Watch CS50
    4:03 Tip 21 - Make Small Games
    4:21 Tip 22 - Learn Your Language
    4:38 Tip 23 - Naming Consistency
    4:52 Tip 24 - Write Readable Code
    5:15 Tip 25 - Create, then Optimize
    5:31 Bonus Tip
    6:09 Shoutouts
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ความคิดเห็น • 724

  • @Goodgis
    @Goodgis  2 ปีที่แล้ว +166

    ✨Tip 26 - Make sure to LIKE & SUBSCRIBE for more awesome game dev videos.✨
    (Okay...so maybe that was less of a tip and more of a suggestion.)

    • @captainom5065
      @captainom5065 2 ปีที่แล้ว

      Fan bro

    • @Ediblespaceship273
      @Ediblespaceship273 2 ปีที่แล้ว

      Ok

    • @potadosm
      @potadosm 2 ปีที่แล้ว

      thanks for your great tips you are still a helpful youtuber i like you

    • @MGMac_
      @MGMac_ 2 ปีที่แล้ว

      The last tip was corny but still somehow inspiring lol

    • @ORANOID
      @ORANOID 2 ปีที่แล้ว

      That was less of the tip and more of the order. You must subscribe. Haven't you already subscribed?! Would you kindly subscribe?

  • @lendrigangames
    @lendrigangames 2 ปีที่แล้ว +156

    My reflexive advice for someone that's picking between art styles is, "err on the side of what you can crank out because you can more reliably finish that."

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +16

      I totally agree!

    • @KennyFully
      @KennyFully ปีที่แล้ว +10

      As someone who just experienced art asset related problems, I totally agree.

    • @michaelluck5577
      @michaelluck5577 หลายเดือนก่อน +1

      and then theres me who can crank out pretty high end pixel art designs, music, vfx etc quickly but takes forever to write code. i hate it but i so desperately want this to become real, yet i can never get to the point where i do the stuff i love to do

  • @ShafterPlay
    @ShafterPlay 2 ปีที่แล้ว +504

    4:54 Totally agree with writing readable code, I just don't think && and ! are the problem at all, in my opinion, if someone sees that as "hard to read" they should probably take a step back. I think bad/inconsistent indentation, confusing variable names, repeated code and organization in general are way greater problems that beginner coders do very often.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +20

      I get where you're coming from but for beginners they should focus on making their code clear and readable.

    • @GrimoireM
      @GrimoireM 2 ปีที่แล้ว +19

      @@Goodgis For me I make sure I write comments to ensure I have the appropriate context for what I'm doing if it's using something complicated, or pulling from other scripts. That lets you use the shorthand you know but if you're doing something weird you'll have the context on the page itself.
      A good example of what I mean is writing a turn counter for an RPG battle. That's pulling a lot of data from different places but generally running the same calculations on all of it, and you might not even show the results on screen outside of testing. Keeping the relevant information from other pieces nearby helps a lot.

    • @wolf7115
      @wolf7115 2 ปีที่แล้ว +85

      I agree with you. "!apple" isn't in any way hard to read. If someone is such a beginner that they get confused by the bang operator, they need to look at a few more coding tutorials before trying to make their inevitable MMO they want to make.

    • @robertonome2448
      @robertonome2448 2 ปีที่แล้ว +7

      @@wolf7115 ouch. Now thats some serious burn

    • @HonsHon
      @HonsHon 2 ปีที่แล้ว +36

      It always confuses me why people have such an issue with &&, ||, and !
      They have been around programming forever and should be easy to understand and read.

  • @lukeystuff
    @lukeystuff 2 ปีที่แล้ว +177

    My unofficial Tip 26:
    Comment your code. It makes it _SO_ much easier to fix bugs or change things when you can see what pieces of code serve which purposes.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +16

      Heck yeah! Great tip!

    • @iandakariann
      @iandakariann 2 ปีที่แล้ว +3

      I can add that you want to keep your old code so you can reuse or remember old solutions to problems. Having to go back and spend forever trying to figure out your old code is painful.
      Good comments allow future you to quickly learn from past you.

    • @iandakariann
      @iandakariann 2 ปีที่แล้ว

      I guess that's also the Purpose behind the Dev log. You can read it too see why you did what you did and compare it to what you know now.

    • @--Arthur
      @--Arthur 2 ปีที่แล้ว +6

      My official tip 27: DON'T depend on code commenting. Extremely bad practice, since they are not what is running.
      Instead of naming your function `Derp()`, name it `OnDeath()`
      Instead of naming your variable `monsters`, name it `monstersRemaining`
      The issue with commenting, is that when you or someone else update the code, it is more likely than not, that the comment will over time become more misleading than helpful.

    • @soninhodev7851
      @soninhodev7851 2 ปีที่แล้ว +1

      @@--Arthur Agreed, as soon as i started coding, i was using your tip 27. There was absolutelly zero confusion on what everything did. And i didnt write a single comment, in fact the comments that there were, were actually trash code i might delete one day (that day never came)!

  • @half-live
    @half-live 2 ปีที่แล้ว +215

    These were lesson's I had to learn the hard way over my four years of development. Thanks for getting this crucial tips out there for people starting out!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +12

      Thanks, I really appreciate it!

    • @_bop5209
      @_bop5209 2 ปีที่แล้ว +3

      hey you're that guy from the discord

    • @half-live
      @half-live 2 ปีที่แล้ว

      @@_bop5209 yes

    • @uraniummmm1
      @uraniummmm1 2 ปีที่แล้ว +1

      Samee

    • @lemonke8132
      @lemonke8132 2 ปีที่แล้ว

      Lesson’s

  • @stickzman
    @stickzman 2 ปีที่แล้ว +112

    Great vid! On the "controversial" tip, I agree keep your code readable! But I'd argue this is more about naming properties and functions, and not cramming too much on one line. Replacing !variable with variable == false leans towards being overly verbose to me (I would read !variable as "not variable" personally), but whatever makes it easier for you to understand your own code when coming back to it

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +2

      Thanks for sharing!

    • @PythonPlusPlus
      @PythonPlusPlus 2 ปีที่แล้ว +5

      I Agree, it doesn’t really make code more complicated at all. Rather I would suggest that beginners learn De Morgans Law, which can reduce the number of logical operators used.

    • @PythonPlusPlus
      @PythonPlusPlus 2 ปีที่แล้ว +10

      @@Goodgis Perhaps your problem might be because you don’t use correct naming for boolean vars. The standard is usually to make them yes/no questions. e.g. hasApple, isHungry, wasRunning, hadLunch, wishesToSnack…

  • @AgentChick
    @AgentChick 2 ปีที่แล้ว +105

    A BIG tip I have to give programmers is to avoid micro optimizations. As a coder it's generally very easy for me to sometimes fall into a pitfall of seeing a piece of my code and trying to optimize it into oblivion.
    If you have fun, then power to you, coding is a hobby after all, but if you're just doing it to save those precious 2ms, it's not worth it by any means, you can do so much better stuff with your time than spending a couple hours optimizing a system for a negligible boost in efficiency.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +7

      Thanks for sharing!

    • @thulko
      @thulko 2 ปีที่แล้ว +1

      I'm in the same boat, I tend to overthink problems and optimization too early.

    • @Discolingua
      @Discolingua 2 ปีที่แล้ว +3

      "Don't optimize or refactor until the program is mostly done" is important advice. It's not a good use of dev time, and more importantly, a lot can change during a development cycle and it's good to be flexible and not over-commit to a specific approach until you have figured out how the whole program fits together. When you have to make big changes, it's easier to be honest with yourself that something needs to get cut when you haven't already spent a weekend making it look Just Right.

    • @iandakariann
      @iandakariann 2 ปีที่แล้ว

      Heavens I only just started I'm already seeing myself trying to fall into that trap.
      I finally get something working then find myself spending hours trying to make it work 'better'. It's literally just a prototype and I don't plan on keeping it for the full game but it's still 'can't i make it cleaner if...'
      Pushing myself last that, it feels like I'm doing better just getting it to work for one interation then next time do more research then improve on the design the second time.

    • @matheusmarchetti628
      @matheusmarchetti628 2 ปีที่แล้ว

      @@Discolingua I should've read this comment before. What I've learned with this experience is: use your own code. You'll see it differently when looking from a user point of view, instead of a developer

  • @lorgarmor5886
    @lorgarmor5886 2 ปีที่แล้ว +16

    "NEVER EVER EVER DELETE YOUR ART!"
    *stares in slience after deleting three whole folders of scrapped project files*

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +2

      LOL

  • @AngryhammerGames
    @AngryhammerGames ปีที่แล้ว +7

    Awesome! Short but totally on point video! Thanks for the chapter notes too.
    Chapters:
    0:00 Introduction
    0:09 Tip 1 - Always Prototype Your Game
    0:15 Tip 2 - Take Inspiration from Everyday Life
    0:27 Tip 3 - A Game is Like a Marriage
    0:36 Tip 4 - Game Dev Takes Twice as Long
    0:44 Tip 5 - Get Feedback as Soon as Possible
    0:54 Tip 6 - Reuse Your Code
    1:03 Tip 7 - Start Marketing Your Game
    1:12 Tip 8 - Make a Devlog
    1:23 Tip 9 - Game Engines Aren't Important
    1:35 Tip 10 - Stick with a Tool
    1:45 Tip 11 - Free Software is Good
    1:54 Tip 12 - Watch a Tutorial Everyday
    2:11 Tip 13 - All Engines have Bugs
    2:22 Tip 14 - Copy Peoples Art (But Don't Post It)
    2:35 Tip 15 - Use a Color Palette
    2:45 Tip 16 - Create a Moodboard
    3:03 Tip 17 - Keep Your Art Simple
    3:15 Tip 18 - Never Delete Your Art
    3:28 Tip 19 - Fundamentals are Key
    3:48 Tip 20 - Watch CS50
    4:03 Tip 21 - Make Small Games
    4:21 Tip 22 - Learn Your Language
    4:38 Tip 23 - Naming Consistency
    4:52 Tip 24 - Write Readable Code
    5:15 Tip 25 - Create, then Optimize

    • @Goodgis
      @Goodgis  ปีที่แล้ว +1

      Thanks! :D

  • @flaschenzuglp9994
    @flaschenzuglp9994 2 ปีที่แล้ว +21

    Fantastic video!
    To the apple ==false thing.
    The better thing is normally if(apple) or if(! apple) the problem is your variable name. So it's more of "use better names for variables" - > if (isAppleEaten) makes more sense :)

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +2

      That's a good point!

    • @Mac_Omegaly
      @Mac_Omegaly 2 ปีที่แล้ว +1

      Wow. Yikes I need to learn this. Lol

  • @victor_creator
    @victor_creator 2 ปีที่แล้ว +23

    On that readable code tip (#24), I'd refine that to say "make sure you can read your own code." In a game I'm currently working on, I've added some variables that I could very easily get away without using. The only reason I have them is because they make my code cleaner and easier to work with.
    Also, make sure you can understand your own code and follow exactly what it does line by line. It is a good idea to create some model or system to define how your code will work, and stick to that model unless an adjustment is absolutely necessary. To that end, I will create empty methods if that's how my model works.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +2

      I agree but I also disagree. You should make code readable for anyone, so if you hire a developer down the road they can actually understand what you wrote. :D

    • @victor_creator
      @victor_creator 2 ปีที่แล้ว +3

      @@Goodgis I've only thought about programming as a solo developer... so I don't tend to worry about making sure others can read my code...
      I guess if I were working with someone else on a project, I would try to make sure we can both understand what's going on. But until something like that happens, I'll probably keep going the way I am, since there's not really any reason to do things differently.
      I would also like to say that comments are a thing that exists, but excessive use of them may or may not be a good idea.

  • @maxrdev703
    @maxrdev703 2 ปีที่แล้ว +8

    I’d love to see more videos like this! It was snappy and quick to the point. Really useful and I can see myself using some of these tips!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +2

      I really wanted to make this as non-fluff as possible. Thanks so much!

  • @jaerker
    @jaerker 2 ปีที่แล้ว +11

    Dude, your videos are the ones that keep me going back to game programming, or programming in general, when my head just gives up.
    I´m so bad at motivating myself, and ADD plus 3 kids and life does not help that much. Ever since I was like 13, I´ve had dreams of making games. It was not as easy then as it is now, or at least did not have the right people around me for that, so that really makes me a bit jealous on the kids today that can start with such a good base of programs and learning material.
    I can´t thank you enough for the videos ^^ Keep it up, you´re awesome! You are making some changes on people here :D

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +4

      Never give up on your dreams. No matter what life throws at you. I honestly wish you the best of luck and thanks so much for the kind words! :D

    • @kamanmarcell1413
      @kamanmarcell1413 ปีที่แล้ว +1

      Thats same to me(except kids and time of dreaming about game creating cuz im just 12, i started wondering about it much earlier,max 3 years ago)

  • @al_my_pal
    @al_my_pal 11 หลายเดือนก่อน

    Your tone in this video is encouraging, very appreciated amongst the sea of other youtube videos that make game dev more intimidating than it needs to be.

  • @Smaxx
    @Smaxx 2 ปีที่แล้ว +6

    One bonus tip for tip 24:
    I hate writing documentation and extra comments. I bet many of you do, too! So, instead of wasting tons of time on documentation and comments, which you don't want to do, just get used to use more expressive names. `square_root_a` is a lot more readable than `sra`, even though it might be longer to type (which auto-completion can fix for you, too). Never ever use one-letter variable names, unless it's just some counter or [i]ndex. The finished game (or program in general) won't run any slower or faster based on the length of your names.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks for sharing!

  • @KechingGI
    @KechingGI 2 หลายเดือนก่อน

    5:49 Thanks so much for this bit man, I was making my first game last night and I spent 2 complete hours just listening to the Windows error sound whenever I ran my code and gave up. Thanks this gave me motivation to continue ❤

  • @SquidGodDev
    @SquidGodDev 2 ปีที่แล้ว +26

    4:52 My first thought: "How would this be controversial?" Then after seeing the examples *_*eye twitch*_* Haha just playing - great tips! My tip is using easing functions, particles, and sfx makes your game look/feel a million times more satisfying and when it feels better it's more motivating to keep working on your game, and for me motivation is the hardest thing, not necessarily the knowledge/skill.

    • @GreenBlueWalkthrough
      @GreenBlueWalkthrough 2 ปีที่แล้ว +3

      I mean in my Table Top dev work it's the opsite for me... Short hand is king as you need info to be dense, readable and easy to see at a glance... Kinda like code... Exapt bugs are in slow motion and it's easy to fix them on the spot if you know your game well. That said my game also has a glossary to look up the short hand easly.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +4

      Haha Thanks for sharing!

    • @RonWolfHowl
      @RonWolfHowl 2 ปีที่แล้ว +1

      @@GreenBlueWalkthrough True! I feel like it really depends on the average experience of your team. For a first game-sure, be verbose so you can remember what things mean. Once you're on a team of experienced devs though, it's time to shed that boilerplate.

  • @danuvip
    @danuvip 2 ปีที่แล้ว +8

    Thanks for the nice advices!
    I knew much of them already but here are the Tips & Tricks i recommend focus at:
    1, 3, 4, 5, 6, 8, 12, 14, 16, 17, 18, 19, 21, 24, 25
    But it can change depending on what your goal is though (efficiency, quality or quantity)

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      XD

  • @rolloASMR
    @rolloASMR 9 หลายเดือนก่อน

    Thank you so much, I always feel I don't get any support when I make my games and everyone thinks I'm going to give up. This video helped me get back on track. Thanks❤️

  • @whiteninjagaming5633
    @whiteninjagaming5633 11 หลายเดือนก่อน

    i realy love your content! you help a lot with giving me motivation to work on my programming skills! keep on making this awesome content 👍

  • @LimitlessLoom
    @LimitlessLoom 2 ปีที่แล้ว

    Thanks goodgis, you rlly inspire me, I love seeing your new videos when I find out you uploaded, you truly are great. Hope I become a great gamedev like you :)

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      Thanks so much! I really appreciate it.

  • @eboatwright_
    @eboatwright_ 2 ปีที่แล้ว +16

    These are great! I'm working on my ANSI / ASCII Roguelike, and I keep getting caught up in tiny details like changing the color of the player and enemies when they're frozen or poisoned, and tweaking the UI :')

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Sounds awesome!

    • @eboatwright_
      @eboatwright_ 2 ปีที่แล้ว

      @@Goodgis Thanks :D

  • @worthasandwich
    @worthasandwich 2 ปีที่แล้ว +8

    I come from the TTRPG space. My big bit of advice is to keep your old drafts. You never know when you will want to go back and look at them. It gan be easy to get lost when writing and it can ground you to go back and see older versions of your game.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +2

      Heck yeah!

  • @benjaminlehmann
    @benjaminlehmann 2 ปีที่แล้ว +1

    This is a very competent, helpful and encouraging video. Well done, sir, and thank you.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Glad it was helpful!

  • @LoggyDev
    @LoggyDev 2 ปีที่แล้ว +1

    i needed this I've always had problems finishing my games, thanks man!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks so much!

  • @VictorTheVan
    @VictorTheVan 2 ปีที่แล้ว

    These are great tips!! Love you bro!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      Glad you like them!

    • @VictorTheVan
      @VictorTheVan 2 ปีที่แล้ว

      @@Goodgis I'm going to go through it a few more times to take some notes. Keep up the great work buddy😁👍

  • @pulsar9448
    @pulsar9448 4 หลายเดือนก่อน

    Brilliant advice buddy, Thank You

  • @JustinBieshaar
    @JustinBieshaar 2 ปีที่แล้ว +5

    These are great tips! From me as a full-time game dev, I can't say it enough to aspiring game devs to focus on the fundamentals and learn the actual language before diving too much into the engines. It's really a short term vs long term plan which of long term always wins. 🙌

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      That's a great point! Thanks for sharing!

  • @CodeWithTom
    @CodeWithTom 2 ปีที่แล้ว +1

    Fantastic tips for aspiring game devs. Great video as always. 🙏

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thank you so much! :D

  • @djblast101
    @djblast101 2 ปีที่แล้ว

    Missed your videos glad to see new upload

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks! :D

  • @finbobyeetseggs6158
    @finbobyeetseggs6158 2 ปีที่แล้ว +4

    actually very usefull. and i can see the effort you put into your videos.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      I appreciate that!

  • @Mr_Pringle593
    @Mr_Pringle593 2 ปีที่แล้ว +2

    4:04 I actually did this one on my own, cause I realized I was working on too big of a project, and I need to actually make a finished product before I start with bigger games, this is a really good tip!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      That's awesome!

    • @Mr_Pringle593
      @Mr_Pringle593 2 ปีที่แล้ว

      Thx, I do have a question though, what’s the best way to get feed back for your game?

    • @arvidasbjrn9081
      @arvidasbjrn9081 2 ปีที่แล้ว +1

      @@Mr_Pringle593
      try reaching out through game dev communities in discord, reddit, twitter, etc. and ask for feedback

    • @Mr_Pringle593
      @Mr_Pringle593 2 ปีที่แล้ว

      @@arvidasbjrn9081 ok, I will, thx

  • @treysonsearle8441
    @treysonsearle8441 2 ปีที่แล้ว +6

    As a web developer it's preferred to just ! And && over the == false or and. So tip 24 is subjective just make sure you don't go back and forth from and and &&

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Tip 24 comes straight from a C++ handbook.

    • @treysonsearle8441
      @treysonsearle8441 2 ปีที่แล้ว +1

      Hmm might be how JavaScript get complied on our applications but our backend we keep it the same coding standard. I assume c++ compiles the same with "and" and == false

    • @HonsHon
      @HonsHon 2 ปีที่แล้ว +1

      @@treysonsearle8441 In C++ it is better to use &&, ||, and !
      Idk where this guy is getting this info from.

  • @miguelluceroart
    @miguelluceroart 2 ปีที่แล้ว

    Great video man! Thanks a lot!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      Thanks so much!

  • @shirt5565
    @shirt5565 2 ปีที่แล้ว

    Great video!!! This does help a lot and i will definitely rewatch it later

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Glad to hear it!

  • @nsgames24
    @nsgames24 2 ปีที่แล้ว +1

    Thanks for making this video, dude. A lot of those tips are pretty helpful.
    But honestly for me (as of making this comment), I don't know why, but I feel like I'm ready to dip my toes into indie game dev, but the game that I have in mind (at least in terms of its story) is coming along really slow. I want the story to be one of the main selling points of the game and I was thinking of making a demo of the game first, at least until I have the story fully thought out, so that way, I can get folks' input on what they think needs to be fixed, changed, etc.
    But in the meantime, I'm working on the game's music and I even decided to dip my toes into drawing, as well (but I want to keep the art style simple, not something that will take way too much time to do).

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      Thanks like you have a pretty cool idea! I would recommend you start prototyping the game as soon as you can and worry about all the other stuff later. :D I wish you the best of luck!

  • @dumivid
    @dumivid 2 ปีที่แล้ว

    Thank you for the reminder. I already knew most of those tips, but is always welcome to return to the basics.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks so much!

  • @Watauro
    @Watauro 2 ปีที่แล้ว +3

    Great tips Goodgis but I would love a series about godot, I even try at looking at tutorials and most of them are kind of outdated or something but for you since you know godot it would be great for you to teach us, my mom even saw your vids and she even said maybe you should because it is great to help people when they don't understand but it is your choice so we will see, but have a great day and can't wait for another video.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      I would love to eventually! :D

  • @zitronekoma30
    @zitronekoma30 2 ปีที่แล้ว +28

    5:07 never ever do this
    'if boolean == false' is horrible form, if an exclamation mark is really too difficult then just use the not keyword but please don't abuse comparison operators like that

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +2

      Tip 24 is too powerful for you? ;)

    • @zitronekoma30
      @zitronekoma30 2 ปีที่แล้ว +6

      @Goodgis hehe it would definitely make my professors mad :p

    • @garyadamos
      @garyadamos 2 ปีที่แล้ว +1

      We use ‘if boolean != false’ at my work all the time as embedded programmer but it could be just a quirk of C programming or our style guide

  • @RoseVerdict
    @RoseVerdict 8 หลายเดือนก่อน

    0:23 The yarn nerd in me is quibbling about knitting being shown on-screen when crochet is mentioned lmao. Still, these are all definitely things I'm gonna want to keep in mind, especially now that the Unity debacle's gotten game development back in the forefront of my brain! Great vid! :D

  • @Dankway2
    @Dankway2 2 ปีที่แล้ว

    Great video as always

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks so much!

  • @devz117
    @devz117 2 ปีที่แล้ว

    Very informative. Thank you very much!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Glad it was helpful! :D

  • @silentmenot
    @silentmenot ปีที่แล้ว

    i really was needing see this video 🥺

    • @Goodgis
      @Goodgis  ปีที่แล้ว +1

      :D I'm glade!

  • @Josh-un6gy
    @Josh-un6gy 2 ปีที่แล้ว

    This encouraged me. Thank you.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Glad to hear it!

  • @sicktricks95
    @sicktricks95 2 ปีที่แล้ว +25

    I would typically assume comparisons between a boolean variable and either true or false happen due to lack of understanding the language rather than an intentional choice of the writer. This is a pretty common pattern used by people new to coding. In software teams this is pretty unanimously frowned upon. The argument being that you are introducing a comparison where you do not need one. But if this works for you in a solo project, do whatever is most readable to you.
    I agree with another comment here about variable names, usually bools should be named so when you read the if, it reads "if is an apple", and then it more clearly would complicate things to write "if is an apple is true"
    Love the tips! Would be interested to see you have conversations with more specialized skills (coding, art, music, etc) and compare their tips vs the tips of a generalist solo dev.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +2

      Thanks so much!

  • @SkinnerSpace
    @SkinnerSpace 2 ปีที่แล้ว

    Nice tips, as always awesome video!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks so much!

  • @psistarpsi80
    @psistarpsi80 2 ปีที่แล้ว +1

    I teach younger kids game dev, and these are things I try to stress to them often. It's great I have a really concise video to show them now!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks so much!

  • @souldrainage
    @souldrainage 2 ปีที่แล้ว

    It helped me a lot! Thanks :)

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Glad to hear that! I wish you the best of luck!

  • @shima6917
    @shima6917 2 ปีที่แล้ว +2

    These tips are so simple and yet so true, I should definitely be using them more often lol

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Happy to hear that! :D

  • @Marianojoey
    @Marianojoey 11 หลายเดือนก่อน

    Awesome, thanks for the tips. :)

  • @dkujo
    @dkujo 2 ปีที่แล้ว

    Great video, probably gonna watch it a couple of times.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks!

  • @Yveltyyy
    @Yveltyyy 2 ปีที่แล้ว +1

    nice tips, they are really gonna help me in the future

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Glad to hear it!

  • @PythonPlusPlus
    @PythonPlusPlus 2 ปีที่แล้ว +6

    4:38 Is the most important. I feel like tutorials don’t tend to take this seriously enough, so beginners never learn the importance of naming consistency.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Yeah, I agree

  • @tembok713
    @tembok713 2 ปีที่แล้ว

    This is so useful. Thank you

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Glad to hear it! :D

  • @milliondollarmonstertv8081
    @milliondollarmonstertv8081 ปีที่แล้ว

    Thank you for the great advice 👍 I live your vids

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      Thanks! :D

  • @stevemcwinboi914
    @stevemcwinboi914 2 ปีที่แล้ว +1

    As someone who is not a beginner, I really love watching these kinds of videos!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Glad to hear it. :D

  • @hribrosplayz7578
    @hribrosplayz7578 ปีที่แล้ว +1

    Thank You bro you are very helpful :)

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      Happy to help! :D

  • @alicemystery5332
    @alicemystery5332 2 ปีที่แล้ว

    thanks i liked these tips and found them very encouraging

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Glad it was helpful!

  • @twomur_
    @twomur_ 2 ปีที่แล้ว

    such an amazing video!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thank you!!

  • @r0hitm
    @r0hitm 2 ปีที่แล้ว +2

    4:52 about the readability. The thing is sometimes to get the most performance of the hardware, esp during 90s and 2000s code, people used various tricks like direct memory handling and bit manipulation that was far from being readable. One good example is Quake III's fast inverse square root algorithm. Computers have gotten faster nowadays but again, for considerable larger games someone may want to use those tricks for even better performance. But I don't know if it's still necessary, I've just started to get into games, although I've a good amount of prior programming experience.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks for sharing!

  • @reloadfast
    @reloadfast 2 ปีที่แล้ว

    I am not developing a game, just thinking about it, this is the first video I watch from you and man, your positivity is awesome.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Hey, thanks so much. I appreciate it! :D

  • @CompressedEarthBlocks
    @CompressedEarthBlocks 2 ปีที่แล้ว

    Haven't even thought of a good portion of these tips. Thank you! Edit: Subscribed now.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Glad to hear it! Thanks so much! :D

  • @AntonioBarba_TheKaneB
    @AntonioBarba_TheKaneB 2 ปีที่แล้ว

    Those are good tips and tricks for beginners, nice video!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks so much! :D

  • @duztine
    @duztine 2 ปีที่แล้ว

    Very helpful, thank you

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Glad to hear it!

  • @hectora.3220
    @hectora.3220 2 ปีที่แล้ว

    Just starting GameDev with Godot. Thanks for the advice!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      I wish you the best of luck!

  • @chaotickreg7024
    @chaotickreg7024 8 หลายเดือนก่อน

    0:24 That's knitting but I see your point, Yoshi's Epic Yarn was good

  • @ramoncf7
    @ramoncf7 2 ปีที่แล้ว

    The BonusTip is the most important.
    Thank you for the video.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      Thanks for watching! :D

  • @LanceAntisin100
    @LanceAntisin100 2 ปีที่แล้ว

    Thanks Goodgis, very cool.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      Any time!

  • @galaxytinus7781
    @galaxytinus7781 2 ปีที่แล้ว

    Thanks for the tips didn't think of some of them they are very helpful

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      That's a shame. :D

  • @AngryFryGames
    @AngryFryGames 2 ปีที่แล้ว

    ayyy thanks for spreading sum wisdom bruh🔥

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Any time!

  • @binsurf
    @binsurf 2 ปีที่แล้ว +3

    3 things;
    1 - There is nothing wrong with using programming shorthand - it's efficient coding (ie. && instead of and, !var instead of ==false). If someone can't read that, then they need to do a refresher on the language. Most engines are some level of interpreter, so the more the optimized code, the less it has to do and your game is smoother.
    2 - Comment the hell out of your code - this will make it clear to you and anyone else reading your code to know what you or your code are doing. This is essential for facilitating reuse.
    3 - Have fun. :)

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      Thanks for sharing!

    • @HonsHon
      @HonsHon 2 ปีที่แล้ว

      Yeah idk why so many people make a big deal out of that. And, the person who made this must be reading the whackiest c++ handbook ever if they are telling him to use and instead of &&

  • @Benjabenjaaaa
    @Benjabenjaaaa 2 ปีที่แล้ว +1

    WOW! great video wish I was this good at making videos

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      All it takes is practice!

  • @terraclock
    @terraclock 2 ปีที่แล้ว

    Loved the video! What was the website you were showing during your programming fundamentals tip?

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      It's called www.w3schools.com/

  • @skelliebeeper5693
    @skelliebeeper5693 2 ปีที่แล้ว

    Helpful Stuff!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Glad you think so!

  • @DaWorldGuardian001
    @DaWorldGuardian001 ปีที่แล้ว

    Well, here I am revisiting this video (thx to YT) now that I've decided to commit some of my free time to make games. I have WAYY too many ideas for games, most of which are really ambitious, to the likes of Genshin and similar games.
    Thankfully, I did Computer Science early on, so I have a bit of a head start in programming, especially in Python. I chose Godot as my game engine, of which I have somewhat got a grasp of. I am now practicing the programming aspect, and these tips are helpful. I'll keep them in mind. The help is appreciated.

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      Happy to hear it! :D

  • @programmingmonkey1423
    @programmingmonkey1423 2 ปีที่แล้ว +1

    This is will save me a lot of time x)
    PS : Nice video :D

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      Thanks so much!

  • @kairu_b
    @kairu_b 2 ปีที่แล้ว

    Nice video!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks!

  • @kerwinfernandes9583
    @kerwinfernandes9583 ปีที่แล้ว

    Thank you for these great tips. God bless! 🙂🙏🏼❤️

    • @Goodgis
      @Goodgis  ปีที่แล้ว +1

      Glad it was helpful!

  • @alexclare8256
    @alexclare8256 2 ปีที่แล้ว

    Wow I never thought of it that way ty

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks for watching!

  • @hollaxow3331
    @hollaxow3331 ปีที่แล้ว

    for tip #23, I think it's best if you stick to the naming conventions of the language you're writing in. Especially if you're working in a team.

  • @cappcat
    @cappcat 2 ปีที่แล้ว

    Best one out there!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks! :D

  • @ossdemura
    @ossdemura 2 ปีที่แล้ว

    Awesome tips! I add also: your game is not your code, so it's ok if the code is not looking suuuuper pretty or it's super optimized as soon as it runs smoothly in the target hardware. Especially if you are a solo gamedev.

    • @Goodgis
      @Goodgis  ปีที่แล้ว +1

      Good tip!

  • @fdevstudio5692
    @fdevstudio5692 ปีที่แล้ว

    Thanks for the tips bro

    • @Goodgis
      @Goodgis  ปีที่แล้ว +1

      Any time!

  • @bananapix2433
    @bananapix2433 2 ปีที่แล้ว

    Couldn't agree more with all of these!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks!

  • @oldfallstorm3064
    @oldfallstorm3064 2 ปีที่แล้ว +5

    Even when I have 2 years of game dev experience, this video is still useful!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      Same haha

  • @YS_Yousef
    @YS_Yousef 2 ปีที่แล้ว

    nice one!!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks!

  • @UserLuigi
    @UserLuigi 2 ปีที่แล้ว +6

    Here is a tip that's most important. Always try to work on your game when you have the free time. I make this mistake all the time, because I end up getting demotivated when coming back to my project or I forget about it. Use your time wisely.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      This is true! haha

  • @nocturne6320
    @nocturne6320 2 ปีที่แล้ว +2

    The point about learning language itself first, then going into the game engine should be #1 tbh.
    I see so many people on Reddit, or other forums trying to make a game and asking for help with code that despite short already looks like spaghetti that will be nightmare to work with in the future.
    My tip is learn programming first, then do game development, as programming is arguably one of the important skills when developing a game. Go create some random program running in console, anything, make a game of tic-tac-toe, recreate Snake, etc. Just make sure you understand how to write clean code that will be easily maintainable and expandable.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      Thanks for sharing!

  • @CodeBoomy
    @CodeBoomy ปีที่แล้ว

    Thanks!

  • @rockytoysandrobots3711
    @rockytoysandrobots3711 2 ปีที่แล้ว

    This is great thanks

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      Thanks for watching! :D

    • @rockytoysandrobots3711
      @rockytoysandrobots3711 ปีที่แล้ว

      @@Goodgis I am developing a game now thanks to you and this vid you are so inspiring

  • @juicelizard
    @juicelizard 2 ปีที่แล้ว

    These are good tips. 👍

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks!

  • @pixellino5009
    @pixellino5009 2 ปีที่แล้ว

    The tutorial one is a very good idea 💡

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thank you! 😊

  • @RomainDelmaire
    @RomainDelmaire ปีที่แล้ว +1

    My bonus tip is to finish the game you are making.
    Even if it's just a 2 weeks project, even if you think it's absolute trash, or even if it's 1 single level where all you do is jump on one enemy.
    Make a condition for the game to end and finish it properly.
    Not only is it always gratifying to finish something you've been working on, but you'll go into your next project knowing that you can put the previous one behind.

  • @pedromartindelcampogonzale9613
    @pedromartindelcampogonzale9613 2 ปีที่แล้ว +3

    Hi. Thanks for the video, really useful.
    I'm creating a game for my gf, she has not played much videogames, and I'm struggling with the difficulty curve. I'm trying to make easy yet fun levels (it's a platformer) , but the levels are still frustratingly difficult for her. It's my first game so I don't have experience with this, I just want to create a game where we both can have fun 😊

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      That's awesome though! haha

  • @Meta_RBX
    @Meta_RBX 2 ปีที่แล้ว

    I love your vids ur so encouraging

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      Thanks so much! :D I try.

  • @mikejox
    @mikejox 2 ปีที่แล้ว

    Amazing tips

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks a lot

  • @SilentRaven77
    @SilentRaven77 2 ปีที่แล้ว

    Amazing video

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks!

  • @foreducation408
    @foreducation408 2 ปีที่แล้ว

    these are really good tips, especially the coding ones.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks so much! :D

  • @bruddhagrombygaming5066
    @bruddhagrombygaming5066 2 ปีที่แล้ว

    i completely agree about the copy other peoples art (without posting it) part. we learn from human interaction, you base your opinions off of what you're taught. the brain feels something, and it stores it. so tracing will help you get an idea of what you want to make.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      It's the best way to learn. :D

  • @punkysuen
    @punkysuen 2 ปีที่แล้ว

    Want to add one point: Try to mock some ancient games. When I started to learn Godot several days, I spent 5 hours to create a demo which has a core gameplay similar to Lunar Rescue (1979), and my family loves it. This encouraged me a lot.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks for sharing!