Hey Bo, you mention how good 2x Artillery Observers are... got any gameplay tips for playing *against* them? Seems like all I've been playing against recently is British and Belgians with 2x FOs and the 4x Strikes have been devastating.
How do plan on dealing with medium or heavy armour? You have no fast infantry in trucks or otherwise. Why not? You have no way to move your infantry quickly onto the table from reserve.
yeah he is sort of stuck taking a down or a recce order and trying to keep his real moves later in the turn, isn't he? That said, not trying to fight heavier vehicles does have the merit of not having to spend points or reduce the order dice count on the attempt.
In my experience Gurkhas do work in V3. I realy like them with a company Commander who always can activate them with a plus 4 moral bubble (a little bit like old "up and at em"). Interesting that you dont use one.
your fretting about using a late war crusader aa instead of early is a good example of why we play konflict '47... not necessarily for all the zombie weirdness, but because we can basically use what we have, no real worry about historical accuracy... or at least associating with gamers less concerned with historical accuracy.. our focus is on gaming and fun as the goal. not tourney competition, so we understand the different approaches. regardless, your army looks awesome, and i like your colonial auxiliaries, esp the fez. that aint no madpakke army, its spicy beef!
Yeah! Full Circle! Brits!!!!
1:44 The LEgend! Staring in One of the First Videos!
Superb Paintjob!
Det bliver spændende at se hvordan den virker :) We miss Gurkhas :)
Nice one Bo, and good luck in the Tourney😉
Good Luck Bo for ur tourney
good luck
an enthusiastic two thumbs up. Gurks rule!
do some zermans army
Hey Bo, you mention how good 2x Artillery Observers are... got any gameplay tips for playing *against* them? Seems like all I've been playing against recently is British and Belgians with 2x FOs and the 4x Strikes have been devastating.
How do plan on dealing with medium or heavy armour?
You have no fast infantry in trucks or otherwise. Why not? You have no way to move your infantry quickly onto the table from reserve.
yeah he is sort of stuck taking a down or a recce order and trying to keep his real moves later in the turn, isn't he?
That said, not trying to fight heavier vehicles does have the merit of not having to spend points or reduce the order dice count on the attempt.
@@comstr good questions.... They'll go in a q&a
@@boltactiontutorialsbybomor3846 LVT
@@williaminnes6635 answer in q&a later
@@boltactiontutorialsbybomor3846 always appreciate the tactics bits
In my experience Gurkhas do work in V3. I realy like them with a company Commander who always can activate them with a plus 4 moral bubble (a little bit like old "up and at em"). Interesting that you dont use one.
couldn't find the points
Which Army rule are you choosing?
up&at-em untill I get V3 gurkhas right I'm gonna stick to what I do best
@@boltactiontutorialsbybomor3846bloog curdling charge eliminates incoming fire
@@Boltaction1944 yeah, not that much of a problem IMO
your fretting about using a late war crusader aa instead of early is a good example of why we play konflict '47... not necessarily for all the zombie weirdness, but because we can basically use what we have, no real worry about historical accuracy... or at least associating with gamers less concerned with historical accuracy.. our focus is on gaming and fun as the goal. not tourney competition, so we understand the different approaches.
regardless, your army looks awesome, and i like your colonial auxiliaries, esp the fez. that aint no madpakke army, its spicy beef!
@@h.s.lafever3277 tbh the frett is mostly that it has the wrong turret from what I want to run... Needs to be heavy aa+opentopped