Late to the party but when you find that one globe in the haunted mansion, Mara explicitly comments how the world looks "fragile". When you come back to that area after enemies spawn in it, the planet is set aflame.
I wonder how many artists were really happy when the game started out telling them that the main character was a 25 year old woman only to get jumpscared with her real age later.
But you say this as if though artists don't draw anime teenagers in raunchy situations all the time I think the difference is KIll la Kill doesn't make it a point to announce Ryuko's age/make strong motifs and subtle themes that become important about her age like Mara. Like once you do that then most of the freaks chill out
@@sialiasialis. You're right. In fiction there's "stated age" and there's "coded age". It's very common for characters to be stated "teen" but act like they're in their md 20s. And vice-versa.
I love the villain's borderline Scooby Doo scheme of harvesting the roots, and then mixing the gold with dirt so he can say they took it from a legit mine.
I think Crow Country is a perfect little game. Imagine how cool it would be if your Sonys or Xboxes actually put money behind projects like these that aren't big, stuffy sandboxes that fecklessly eat away at your time and aren't really all that enjoyable by the time you finish them. This game is like when you have a meal that's just right; you're not stuffed and bloated and hating yourself but genuinely satisfied and feel good after eating.
Another great horror game that caught me by surprise was "Still Wakes The Deep", I was really impressed by the game's voice acting. Crow Country absolutely took me off guard and its really one of my favorite indie horrors this year.
I am GENUINELY shocked that neither Pat nor Woolie was able to guess that the main character was Elaine. The second I read that newspaper clipping I was like "oh yeah, that's me. 1 million percent" Why else would there be cig stations where she basically says "I'm too young to smoke" that have NO purpose. or the cop calling you a kid saying you look 16 right after a newspaper clipping saying a girl who was fucked over by mr crow was 16. Or that she says she has a personal reason to meet mr crow. It was just so blatantly obvious I thought for SURE these two, the guys that guess every plot twist in every game they play, would have figured out the most obvious twist of all time. Genuinely shocked neither of them figured it out.
That's the thing, Woolie did guess in like, episode 4 of the LP. He just did it as a joke and veered off into Woolie's Wild Assumptions territory immediately after
Pat did guess it pretty early on if you watch his play through though. Well before he meets the cop for the first time. I think the cigarette machine is just vague enough to make you wonder why she’s “not allowed” to smoke but I wouldn’t blame anyone for not guessing it until the cop shows up. The cop conversation is really the moment where I think most people will have figured it out.
I don't feel like the game has much of an air of mystery about it when you get to the end of it though. It's kind of straight forward and short n sweet, and you learn pretty much everything you need to except for the things the game straight up keeps away from you, which there's only a few things. Unlike Signalis where that game I think definitely warrants an explanation video watch or two
Jeez, it only took woolie 274 episodes (more if you count later SBFC on twitch) to put the spoilercast text ON THE SCREEN so new people tuning in don't get a rando spoiler splashed in their face.
Not really sure what these guys were on about with the ending being surprised and recontextualising the game, because it was honestly super obvious if you were paying attention to the dialogue. The real extra information you get at the end is finding out that the number printed everywhere is the YEAR that the corruption takes over, but only if you read the note before you kill the boss.
I love the game, but what you said is exactly my gripe with the ending. It's pretty straightforward, and if you didn't pick up on the protagonist secretly being the lady who got infected then you can piece that together through your inventory items, dialogue, and that police officer before it's revealed to you. My problem with the ending is that it presents all the reveals as if it's a shocking revelation... but it kinda isn't. I felt pretty disappointed from that, personally. The story is fine, it's just not as clever as it's made out to be. To me, it feels like people are treating the ending like a modern day Silent Hill 2 twist when it's nowhere near as well orchestrated.
I believe we're missing what the actual shock comes from. It comes from learning where the Guests come from, the truth behind the roots, and what happens to the owner.
They're not really reveals, you can kind of figure it out through the story, the shower and Crow calling her Elaine are just caps on the story. The reveal is what the roots do.
Future Woolie coming back in time to warn people against bathroom air dryers.
Late to the party but when you find that one globe in the haunted mansion, Mara explicitly comments how the world looks "fragile".
When you come back to that area after enemies spawn in it, the planet is set aflame.
She also talks about “The places I never got to see.”
You know, like she has some sort of terminal illness.
I wonder how many artists were really happy when the game started out telling them that the main character was a 25 year old woman only to get jumpscared with her real age later.
LMAO
As if that actually would stop them.
Now that's true survival horror
But you say this as if though artists don't draw anime teenagers in raunchy situations all the time
I think the difference is KIll la Kill doesn't make it a point to announce Ryuko's age/make strong motifs and subtle themes that become important about her age like Mara. Like once you do that then most of the freaks chill out
@@sialiasialis. You're right. In fiction there's "stated age" and there's "coded age". It's very common for characters to be stated "teen" but act like they're in their md 20s. And vice-versa.
I love the villain's borderline Scooby Doo scheme of harvesting the roots, and then mixing the gold with dirt so he can say they took it from a legit mine.
I love that it immediately failed lol
I think Crow Country is a perfect little game. Imagine how cool it would be if your Sonys or Xboxes actually put money behind projects like these that aren't big, stuffy sandboxes that fecklessly eat away at your time and aren't really all that enjoyable by the time you finish them.
This game is like when you have a meal that's just right; you're not stuffed and bloated and hating yourself but genuinely satisfied and feel good after eating.
I don't want their money anywhere near this kind of thing, they would meddle it to death.
@@czarkusa2018 this
@@czarkusa2018 The fully indie route is also fine
There's so many indie horror games basically being psone games, and I'm here for it
So happy that we got that PS1 ass horror games in modern day
I love crow country so much. It wasn't perfect but it stuck the landing for sure
Now trying to s rank murder of crows and oh boy
The real horror of Silent Hill is its use as a tax haven.
Another great horror game that caught me by surprise was "Still Wakes The Deep", I was really impressed by the game's voice acting. Crow Country absolutely took me off guard and its really one of my favorite indie horrors this year.
If you listen real close at 10:30 you can hear Crazy Talk activate.
I am GENUINELY shocked that neither Pat nor Woolie was able to guess that the main character was Elaine. The second I read that newspaper clipping I was like "oh yeah, that's me. 1 million percent" Why else would there be cig stations where she basically says "I'm too young to smoke" that have NO purpose. or the cop calling you a kid saying you look 16 right after a newspaper clipping saying a girl who was fucked over by mr crow was 16. Or that she says she has a personal reason to meet mr crow. It was just so blatantly obvious I thought for SURE these two, the guys that guess every plot twist in every game they play, would have figured out the most obvious twist of all time. Genuinely shocked neither of them figured it out.
That's the thing, Woolie did guess in like, episode 4 of the LP. He just did it as a joke and veered off into Woolie's Wild Assumptions territory immediately after
Pat did guess it pretty early on if you watch his play through though. Well before he meets the cop for the first time.
I think the cigarette machine is just vague enough to make you wonder why she’s “not allowed” to smoke but I wouldn’t blame anyone for not guessing it until the cop shows up. The cop conversation is really the moment where I think most people will have figured it out.
I feel I need to actually go watch an explanation video now.
I don't feel like the game has much of an air of mystery about it when you get to the end of it though. It's kind of straight forward and short n sweet, and you learn pretty much everything you need to except for the things the game straight up keeps away from you, which there's only a few things.
Unlike Signalis where that game I think definitely warrants an explanation video watch or two
Still blows my mind that this game is made by the dudes who made the old Decline of Video Games flash cartoons 20 years ago.
Jeez, it only took woolie 274 episodes (more if you count later SBFC on twitch) to put the spoilercast text ON THE SCREEN so new people tuning in don't get a rando spoiler splashed in their face.
Neat game. Some questionable puzzle designs but cool nonetheless.
Can't spoil me if i know nothing to begin with 😉😅
Can someone tell me if Woolie and Pat know about MvC2 being remade? I been expecting something cause Mahvel
You have to wait until next week's podcast
Not really sure what these guys were on about with the ending being surprised and recontextualising the game, because it was honestly super obvious if you were paying attention to the dialogue. The real extra information you get at the end is finding out that the number printed everywhere is the YEAR that the corruption takes over, but only if you read the note before you kill the boss.
I love the game, but what you said is exactly my gripe with the ending. It's pretty straightforward, and if you didn't pick up on the protagonist secretly being the lady who got infected then you can piece that together through your inventory items, dialogue, and that police officer before it's revealed to you.
My problem with the ending is that it presents all the reveals as if it's a shocking revelation... but it kinda isn't. I felt pretty disappointed from that, personally. The story is fine, it's just not as clever as it's made out to be.
To me, it feels like people are treating the ending like a modern day Silent Hill 2 twist when it's nowhere near as well orchestrated.
The reveal isn't that Mara is Elaine, imo. The reveal is what the roots are.
I believe we're missing what the actual shock comes from. It comes from learning where the Guests come from, the truth behind the roots, and what happens to the owner.
That's not really shocking to me though
They're not really reveals, you can kind of figure it out through the story, the shower and Crow calling her Elaine are just caps on the story. The reveal is what the roots do.
Like.