The port where the Dutch were allowed to trade with Japan is called "Dejima". This is what the Decima engine is named after, because it was a partnership between a Japanese studio (Kojipro) and a Dutch studio (Guerilla).
Decima engine predates Kojima productions, and was used on Killzone Shadowfall. The engine was just given a name when they started marketing the engine after they gave it to Kojima's studio.
Colin is dead wrong on the definition of Souls-like. Brad is on point. There’s multiple gameplay tropes that Fromsoft first instituted that defined the genre. They just happen to be hard. But there’s are Souls-likes that aren’t hard at all i.e. the recent Jedi games.
How is it possible every episode of Summon Sign has the best lineup of guests every week? I always think, "Wow, this is the best group yet," only to doubt myself the next week. I've come to realize it's because of Brad. Brad is the glue and pulls the best out of everyone. Keep up the great work, dude.
Rise of the Ronin's inventory system is WAY more manageable if you go into settings and tell it to disassemble all items of blue and gray rarity automatically when you visit a fire pit/fast travel point. So Lock, if you haven't done that, I'd highly recommend it. I'm surprised you didn't mention all the variety of weapons and stances and fighting styles you can unlock. You can even go fists only lol. Also, Lockmort's opinion that this reminds him of AC: Odyssey is spot on. I got the exact same vibes about this game when I started it. Everything from choosing the man or woman as the main character at the start, to all the loot thrown at you and big open world and skill trees that lend itself towards certain play styles. That comparison was right on my guy.
Rise of the RONIN, there is a setting where you can select 'auto-sell' any level of loot as soon as you get it. So you will never have any loot problems that you were talking about. You can also set it to 'auto-dismantle' from a certain level. So you can keep just the very top level gold lot, and make it sell or dismantle all the lower levels, which is about 80% of all the loot. So THERE IS NO PROBLEM WITH THE LOOT IN THIS GAME
I think the fact that the team ninja games need filters and auto-sell features to get rid of 80% of your loot IS the problem with the loot in the game. In Strangers of Paradise it had similar settings and I was asking myself the same question. Why are you giving me so much common-tier loot if you expect me to auto-junk it? Just make the loot less frequent and more worthwhile or unique, problem solved.
I am 40 hours into RotR and the loot isn't really an issue. There is an option in the GamePlay menu to turn on auto sell or auto dissemble for loot at whatever level of the loot you want. Every time you rest the game will auto sell or dissemble which helps you upgrade your main weapons and armor, so if you look at all the loot as away to level up quicker it is actually good to have all the excess loot. It is my favorite game so far. this year. I am enjoying more than FFVII Rebirth!
With regards to the Fallout 1 discussion. I’m 31 and my first Fallout was 3. Went back to play 1 last year cause I love the franchise. I’d highly recommend using a guide if you’re not familiar with old school CRPGs. Had a great experience!
I respect that it wasn’t for him or you(?) maybe but I played it 2ish years ago and honestly thought it was pretty decent. I had two other friends granted but the gameplay was above average, some of the lighting at night was absolutely wild and the bigger bots offered a fun challenge. Was overall janky fur sure but it had fun mechanics. If you have a group of friends, ignore the story and kill bots, def a good time.
@8:23 in re: the vinyl release - I really hope you consider making the B-side an exclusive podcast episode or something. I know that was mentioned on a past episode and I love that idea ; I'd buy it in a heartbeat.
I played and platted Rise about a week ago and enjoyed the shit outta it. That new 'Shogun' show on hulu came out around the same time Rise did, so I was watching that while playing the game. It definitely helped get me into a 'Samurai' mood since the show is actually really good. I wasn't expecting to like Rise as much as I did since I'm not a HUGE Souls/borne fan, but I was pleasantly surprised. Rise and Pacific Drive are my Sleeper Hits of this year so far.
I do think saying Rise of the Ronin is easy is a bit kind, maybe cause he's early on, but the game is not super super easy. Particularly because the parry is not really forgiving, Ubisoft games are extremely easy, there's definitely a larger difficulty gap compared to those. But yes, it's not super hard and the difficulties help a lot, you choose what you're comfortable with.
It is hard to define what rise of ronin is because it uses a lot of things from ubi soft and "souls games" however, it has 2 AI co-op partner for story missions which you can handpick and upgrade AND heal / revive each other AND even play as the party members whenever you want so it feels like a RPG "party" on a quest while the souls games is all about being "solo" and overcoming hard bosses. so when you do open world stuff it feels like an ubi soft game, but when you do missions it feels like Nioh games BUT when you had companions with you- as you did sometimes.
Damn, y’all make me feel good. Cuphead achievements done sub 30 hours and Elden Ring under 80. I’m 46 years old and know I’m not a pro. These games are just about patience and pattern recognition.
I platinumed this game, it was very cool that the timeline starts with the "fall of tokugawa" and their Nioh game was about the "rise of tokugawa" family. You can become very op and cheese with items, for people who arnt good at parrying and you can break down enemies through ki or electricity,fire or poison beside your ranged weapons (... through headshots for ex) - so dont worry people who have bad reflexes, very much like Nioh you can beak the game without needing good reflexes.
2:36:47 - this take is only half-baked and it’s so frustrating because the other half is so easy to see but no one in games media wants to talk about it. THEY DON’T USE THE WHOLE SCALE! So, yes, when games are only scored 8’s, 9’s and 10’s then a 7 is literally not good.
Yeah, I've started to treat my backlog as more of a collection of games I have available to play, as a result I don't feel the need to "clear" it anymore.
It's not age.... I'm 46 years old and I beat Sekiro, Platinumed Elden Ring & Bloodborne..... my back is fine and my hands don't hurt playing with a controller.
It seems like most people find it more ergonomic than the DS4 though and are quite vocal about that. Much prefer the Dualsense myself. *At the end of the day, what's comfortable for one person might not suit another.* The Dualshock 4 is WAY less comfortable for me. *The handles are thin and generally awkward for the way I hold the controller.* To me, it's like a half-step between the old Dualshock design and the Dualsense - felt a bit unfinished. But that's just for my taste. People hold controllers differently too. The way some people position their thumbs on the sticks (e.g halfway down their thumb is what they place on the stick ... not the end of their thumb) is genuinely disturbing to me though.
@@idakev I liked the DS4. Thought it was the best PlayStation controller ever. DS5 has been quite disappointing. Hurt my hands for the first couple months.
Final Fantasy 7 Rebirth is a great game and I completed it as well as almost all side missions. My problem is that many of the high scores in mini games are just to hard for me to to reach. Let alone beat the 5 scores required for the last side quest. I would have to spend 100s of hours to potentially get good enough to obtain those scores. I just don’t have the time and that’s a real shame.
Btw Colins hate for Sonic I can understand BUT- the speed of the first Sonic games was very impressive, and made for some very fun speed run challenges with friends. Nowdays, f that game! I mean, Mega Man x and Sonic was what we competed in during our speedruns challenges around the block.
I wholly believe that Sonic 2/3&knuckles definitely stand up to the quality of Super Mario World. I've played all three of these games a good amount, and they are all masterpieces that rival each other. COLIN...
first game I would let someone play is probably "Mario kart 8 deluxe" I would just say, use the A to speed up, and you can even put up tilt controls and they can use it like a wheel. Or, Mario World or Tetris.
Cuphead is so much harder than elden ring. I have been replaying Ninja Gaiden on the xbox and I'm shocked that I can't beat the ending. It has been weeks. I beat this in high school several times. I guess the slower reaction time lol
With respect to the topic of there being no evidence that publishers were influencing reviews, how would you characterize Jeff Gerstman being fired from Gamespot after giving Kane and Lynch a low score, and Eidos, who was a major advertiser on Gamespot at the time, pressuring Gamespot to fire him?
I think its hilarious that Colin tries acting like an authority on whether something should be considered Soulsborne when he's played maybe 2 of them? And beaten none? 😂 Like even if some of his points are valid, hes the absolute last person to be making the argument when hes so far removed from the soulsborne community.
@@idakev That was moreso me being cordial than meaning to imply I agree with him. I don't. If you listened to the show, Colin was mocking the idea of write-ins trying to tell him it's more about the bonfires and resetting the enemies, but then when Brad told him that that IS one of the cores of the Soulsborne genre suddenly his smugness about it evaporated (since he prob respects Brad's opinions more than random write-ins obviously). But that's a perfect example of how, imo, he's just upset and obsessed over the "git gud" comments and doesn't understand the genre AT ALL. I mean ffs he tried saying that dying and reloading a chapter is the same as going to a bonfire lmao. He can't get over the "hard game = soulsborne" discourse which would be akin to saying "backtracking = metroidvania". That's overly reductive logic. He just has a fundamental misunderstanding of Soulsborne games BECAUSE he doesn't play them, yet acts like he knows more than the people that do 😅
@@PlayLaughLogan Would you consider Rise Of The Ronin a Soulsborne-type game though? The developers said that they used Ghost Of Tsushima as a reference. It arguably leans more in that direction. A lot of Soulsborne fans exclude Sekiro from the category even though it has its version of bonfires (idols), for example. Although they're usually placed closer to the bosses. Not having classes to pick from is them ain reason it gets removed from the genre for some. A lot of people argue over that. I think what Colin is saying about ROTR being miscategorised is much more reasonable than that. I get what he's saying. Dying and retrying is the glue that holds Soulsborne games together. Because without difficulty, many aspects of Soulsborne games like bonfires become redundant gameplay systems and no longer mean anything. It nullifies them. *Difficulty is the foundation the genre is built on.* Some other genres are like that too - games like Hotline Miami, Ghostrunner, Katana Zero, Furi, etc. Different types of games, yeah, but difficulty is the foundation that all the other aspects are built on. Feel like we need a word for games types where difficulty is the foundation that everything else is built on.
@@idakev I haven't played it personally, so I don't know what I would consider it. I'd just trust the people most familar with a genre to tell me what it's like. Colin is too caught up in this imagined "he said, she said" about whether it's actually Soulsborne or not when that whole discussion only started because game journos like calling everything "Dark Souls Meets X" for clicks lmao. People that actually played it aren't having this debate about whether it's a Soulsborne or not. Based on what I've seen or heard though I think it's fair to at least say it has Soulsborne elements even if it isn't a full-on one. Which is admittedly also a big part of what does muddy the conversation because the Souls games are among the most influential in modern times. A lot of games take inspiration from them that aren't full-on Soulsbornes. I'd also push back on difficulty being the foundation too because using colins same logic I could say, "well other games were known for their difficulty way before Demon Souls came out so how can that be core to the Soul games?". If bonfires are just akin to restarting the chapter then the difficulty is just a homage to retro era games like Ghost N Goblins. Even if I humor y'all and agree its a foundation, it's still ignorant to dismiss the pillars, support beams, wiring, etc etc and everything else that makes up Soulsborne games. If it was truly about whether a game is hard or not then there'd be way more of them sporting the label. As for the term for difficult games, you just said it mate. "Difficult". That *is" the term lmao. If game journos and youtubers would've just said "Slay The Spire BUT SUPER DIFFICULT!?" instead of "OMG THIS GAME IS DARK SOULS MEETS STS" then we largely wouldn't be in this "mess". And I say "mess" because, again, Colin is cherrypicking this imagined "he said she said" instead of just trusting those with an ACTUAL authority on the subject to tell him what makes a soulsborne game and whether this one is or not.
@@PlayLaughLogan But I'm not dismissing the pillars. I'm just saying that the pillars are not the foundation. Difficulty is. "If it was truly about whether a game is hard or not then there'd be more of them sporting the label" Multiple subtypes of games being built on difficulty isn't an issue. *The "pillars" still make each subtype distinct from one another.* We all understand that Hotline Miami is not a Soulsborne game. What's the problem? *I think you're both partially wrong, tbh.* It's not actually that complicated. For you, I don't get why someone would be determined to say that difficulty is not foundational for Soulsborne games. For Colin, I think you just find him overly pedantic and annoying when discussing and framing the topic more than anything. *He's been told that it's somewhat difficult but that he wouldn't have a big issue with it,* so yeah, he should get over it. He's obsessing over it more than he needs to. He already has the info he needs. If games like ROTR become common, I think there's no issue with introducing a label for them though. Game types get mixed over time so you come up with new words. That's normal. "Soulsborne-Lite". Done. lol. Problem solved.
Colin, with all the love in the world and respect for your gaming abilities, but the reason you think difficulty is the sole single defining aspect of souls like games is simply because you're terrible at them and that is fine, but you would probably suck at playing a DMC game today and would have to make the same argument for that style of game too. Just a non-starter.
I think Souls-like means different things to different people. To me, difficulty is not a core component of a Souls game. It's more about the combat system, level design, and emphasis on intentional play. Difficulty is just one way they emphasize intentional play.
I think Sony green lit Rise of the Ronin because it was made by a Japanese team. I think Japanese developers feel like they should have made a game like Ghost of Tsushima before a western developer did. Since a team with a proven record now what to take a crack at it, seemed like the smart move. I will wait for a sale also, but I do think the game it getting unfairly criticized. They should have marketed the game different and highlighted the flashy gameplay instead of trying to be another AC. The game looks like its goal is to become the ultimate ninja. Most critics probably aren't putting in the time to get to that sweet spot since they want to move on to play the next game. Hardcore players are really showing what this game is about when you get to that sweet spot of becoming a wrecking machine.
It is a small thing, but Rise of the Ronin doesn't respawn enemies when you hit the bonfires. It is only after you die. That should be the norm for all "souls likes"
As someone who platinumed it, the enemies respawn if you go back to the flag HOWEVER you can restock on items there AND the stronger enemies are gone for good when you take them out + when you take them out, the other guards become "weaker" by losing morale.
@@mikeh4818 right. but while I died in Nioh like 100+ times, in this game maybe 5? because AI companions can revive you during story missions and using items in the open world made everything managable
combat is 100% like nioh, this comes from someone who platinumed nioh 1&2. I felt right at home and the weapon abilities are even re-used for ex with the katana, dual sword, spear, etc so very easy and almost too easy for us who was used to this.
I mean I could bash my head against awall, grind and grind till I'm strong enough but it is exhausting, souls games should have an easier difficulty maybe just a little bit above ghost of Tsushima
Rise of the Ronin is fantastic and it’s definitely not a “Souls” game, I hate “Souls” games and I loved it. I completed it in 65 hours and it’s maybe a little long I had fun from start to finish.
Another Last Stand podcast, another Colin diatribe against the term soulsborne. A game does not need every single attribute of a Dark Souls game to be a soulsborne. Jedi Fallen Order is a soulsborne, and it is not hard and has difficulty settings. Nioh is a soulsborne, but it has mostly linear levels. Collin's definition is so insanely narrow that no game outside of Fromsoft's could be considered a soulslike game. And he gets upset by people saying games are soulslike even though he typically hasn't played the game in question. (and has barely any hands on experience with the genre in general)
Someone told him to "git gud" like 10 years ago and he never let it go. Elden Ring sold 25 million copies but in Colin's mind these games are exclusively for masochists who "want to be frustrated."
It's a bullshit term to describe games that rip off Dark Souls, and shouldn't be even acknowledged as a term because it only legitimizes an entire genre of games made by creatively bankrupt developers who can't think of an original game, so they rip off a successful game and try to replicate it like cookie cutters. It's also usually a worthless label, because people are too anxious to put games into categories and say they go together, when in reality each game ought to be, and typically is, a unique work of art. It's as much of a stupid term as a word like "Mona Lisa-likes" would be to describe worthless paintings that try to imitate the Mona Lisa.
“A dog should not have every single attribute to be a dog”. Dude you are defying logic. If you want to categorize something, there needs to be minimum requirement. And that minimum requirement is so loose for so called souls like genre, it is not possible to call it s genre.
I associate sonic so strongly with nightmarish deviantart stuff, chris-chan and general depravity that the character has been completely ruined for me. Like, I can't look at sonic and think that he's cool or something, I just think of all the abhorrent filth surrounding him and the franchise.
Bro it is insane. When game has parry, dodge and block, people automatically label them as souls like. There is no genre called soulslike. Fromsoft games are action rpg games, and so called souls like games are also action rpg games inspired by Fromsoft games. Bonfire mechanic is the unique element of the game they came up with. Every game in particular genre has unique elements to differentiate themselves from other games in the same genre. Like Persona series. It has calendar mechanic and it is a jrpg. Witcher series has uniqe potion system. Potion intoxicate you so that you cannot spam it. And the funniest thing, like Colin said, there is no agreement about what the souls like genre in souls community.
1:25:30 Boss fights in survival horror games are always the worst, for some reason Resident Evil gets a pass. I stopped playing RE4 Ada dlc because of horrid boss battles. They aren’t even remotely fun or interesting.
Colin always tryna knock Microsoft. After selling Spiderman 2 & FF7 Rebirth Sony stock price sits at $84 a share. Just about as flat as it was this time last year. Talk about nothing they can do for growth.
Final Fantasy 7 Rebirth is horrendous. Completed it yesterday. It's by far the worst FF project Square has ever done. Mundane trash that shouldn't be praised. It's a 6 out of 10 at best. It's terrible for anyone who loves, likes or wants to be interested in video games. Everyone please stop being apologist just say it's awful you won't lose your online gamer MBA.
Seems like the perfect type of person to bring on. A guy who at one time had inside knowledge of the industry. It's not like he's just some nobody who has absolutely no insight. Colin's always said he is willing to interview just about anyone.
The port where the Dutch were allowed to trade with Japan is called "Dejima". This is what the Decima engine is named after, because it was a partnership between a Japanese studio (Kojipro) and a Dutch studio (Guerilla).
That's actually cool as hell. I love that engine, everything looks incredible in it
Decima engine predates Kojima productions, and was used on Killzone Shadowfall. The engine was just given a name when they started marketing the engine after they gave it to Kojima's studio.
Coincidentally, the butthole is named after licorice and the anise flavor despite the anoos coming first
Colin is dead wrong on the definition of Souls-like. Brad is on point. There’s multiple gameplay tropes that Fromsoft first instituted that defined the genre. They just happen to be hard. But there’s are Souls-likes that aren’t hard at all i.e. the recent Jedi games.
I love this show!! Brad you are killing it man!!
Brad is the bees knees
How is it possible every episode of Summon Sign has the best lineup of guests every week? I always think, "Wow, this is the best group yet," only to doubt myself the next week. I've come to realize it's because of Brad. Brad is the glue and pulls the best out of everyone. Keep up the great work, dude.
Lock and Gene and Colin are a treat to listen to. Brad is growing on me to :)
love brad, he was an integral member of easy allies. glad to see him and colin working together. been following these guys for years.
Having Colin on with Brad and Lock is such a contrast, Colin comes across as way too serious at times.
I don’t have the heart to rank the Sussy guests on a tier list, but just know that surely Lock has the S+ tier to himself.
Lock and Ben are hilarious without even trying g
Agreed
Gene park has entered the chat
Rise of the Ronin's inventory system is WAY more manageable if you go into settings and tell it to disassemble all items of blue and gray rarity automatically when you visit a fire pit/fast travel point. So Lock, if you haven't done that, I'd highly recommend it. I'm surprised you didn't mention all the variety of weapons and stances and fighting styles you can unlock. You can even go fists only lol.
Also, Lockmort's opinion that this reminds him of AC: Odyssey is spot on. I got the exact same vibes about this game when I started it. Everything from choosing the man or woman as the main character at the start, to all the loot thrown at you and big open world and skill trees that lend itself towards certain play styles. That comparison was right on my guy.
80s and 90s PC point and click games are amazing. That's what I grew up first playing. Space Quest, King's Quest, Leisure Suit Larry.. all fantastic.
Rise of the RONIN, there is a setting where you can select 'auto-sell' any level of loot as soon as you get it. So you will never have any loot problems that you were talking about. You can also set it to 'auto-dismantle' from a certain level. So you can keep just the very top level gold lot, and make it sell or dismantle all the lower levels, which is about 80% of all the loot. So THERE IS NO PROBLEM WITH THE LOOT IN THIS GAME
I think the fact that the team ninja games need filters and auto-sell features to get rid of 80% of your loot IS the problem with the loot in the game. In Strangers of Paradise it had similar settings and I was asking myself the same question. Why are you giving me so much common-tier loot if you expect me to auto-junk it? Just make the loot less frequent and more worthwhile or unique, problem solved.
dude colin just play rise of the ronin on easy and stop acting so strange about it
If The last of part 3 has a flask system then maybe it's a no go for Colin.
I am 40 hours into RotR and the loot isn't really an issue. There is an option in the GamePlay menu to turn on auto sell or auto dissemble for loot at whatever level of the loot you want. Every time you rest the game will auto sell or dissemble which helps you upgrade your main weapons and armor, so if you look at all the loot as away to level up quicker it is actually good to have all the excess loot. It is my favorite game so far. this year. I am enjoying more than FFVII Rebirth!
When it comes to Video game journalists, Victor Lucas is the GOAT and he's still doing it
With regards to the Fallout 1 discussion. I’m 31 and my first Fallout was 3. Went back to play 1 last year cause I love the franchise. I’d highly recommend using a guide if you’re not familiar with old school CRPGs. Had a great experience!
I absolutely fucking love how often Colin bashes Generation Zero
I respect that it wasn’t for him or you(?) maybe but I played it 2ish years ago and honestly thought it was pretty decent. I had two other friends granted but the gameplay was above average, some of the lighting at night was absolutely wild and the bigger bots offered a fun challenge. Was overall janky fur sure but it had fun mechanics. If you have a group of friends, ignore the story and kill bots, def a good time.
@8:23 in re: the vinyl release - I really hope you consider making the B-side an exclusive podcast episode or something. I know that was mentioned on a past episode and I love that idea ; I'd buy it in a heartbeat.
We’d need a four-record set to cover the length of their podcasts ;)
I played and platted Rise about a week ago and enjoyed the shit outta it. That new 'Shogun' show on hulu came out around the same time Rise did, so I was watching that while playing the game. It definitely helped get me into a 'Samurai' mood since the show is actually really good. I wasn't expecting to like Rise as much as I did since I'm not a HUGE Souls/borne fan, but I was pleasantly surprised. Rise and Pacific Drive are my Sleeper Hits of this year so far.
Took the day off. Can't wait to build a Zoid model and blow this episode's back out
Holy shit dude I came to listen to a Rise of the Ronin discussion, not a half hour Soulsborne terminology debate
Lockmort needs to get over stupid Twitter nonsense. He cares way too much. Like it's both his sort it out and keep it up lol
I’m honestly really enjoying rise of the ronin. It’s just the perfect checklist game for me right now
I do think saying Rise of the Ronin is easy is a bit kind, maybe cause he's early on, but the game is not super super easy. Particularly because the parry is not really forgiving, Ubisoft games are extremely easy, there's definitely a larger difficulty gap compared to those.
But yes, it's not super hard and the difficulties help a lot, you choose what you're comfortable with.
I really really wish Colin could do videos again. I absolutely loved and miss Side Quest a lot
3-4 hours of gaming a day, Colin?
Christ. I’m lucky if I get 8-10 a WEEK.
Brad's KOTOR sort it out was super funny, I love to have him around at LSM
It is hard to define what rise of ronin is because it uses a lot of things from ubi soft and "souls games" however, it has 2 AI co-op partner for story missions which you can handpick and upgrade AND heal / revive each other AND even play as the party members whenever you want so it feels like a RPG "party" on a quest while the souls games is all about being "solo" and overcoming hard bosses. so when you do open world stuff it feels like an ubi soft game, but when you do missions it feels like Nioh games BUT when you had companions with you- as you did sometimes.
Damn, y’all make me feel good. Cuphead achievements done sub 30 hours and Elden Ring under 80. I’m 46 years old and know I’m not a pro. These games are just about patience and pattern recognition.
I platinumed this game, it was very cool that the timeline starts with the "fall of tokugawa" and their Nioh game was about the "rise of tokugawa" family.
You can become very op and cheese with items, for people who arnt good at parrying and you can break down enemies through ki or electricity,fire or poison beside your ranged weapons (... through headshots for ex) - so dont worry people who have bad reflexes, very much like Nioh you can beak the game without needing good reflexes.
2:36:47 - this take is only half-baked and it’s so frustrating because the other half is so easy to see but no one in games media wants to talk about it. THEY DON’T USE THE WHOLE SCALE! So, yes, when games are only scored 8’s, 9’s and 10’s then a 7 is literally not good.
Yeah, I've started to treat my backlog as more of a collection of games I have available to play, as a result I don't feel the need to "clear" it anymore.
It's not age.... I'm 46 years old and I beat Sekiro, Platinumed Elden Ring & Bloodborne..... my back is fine and my hands don't hurt playing with a controller.
Yeah the dualshock 4 was far more ergonomical. The DS5 looks nice, but they put all of the gimmicky tech ahead of making a comfortable controller imo.
The Dual sense is one of the worst controllers I've ever used. So uncomfortable
It seems like most people find it more ergonomic than the DS4 though and are quite vocal about that. Much prefer the Dualsense myself.
*At the end of the day, what's comfortable for one person might not suit another.*
The Dualshock 4 is WAY less comfortable for me. *The handles are thin and generally awkward for the way I hold the controller.*
To me, it's like a half-step between the old Dualshock design and the Dualsense - felt a bit unfinished. But that's just for my taste.
People hold controllers differently too. The way some people position their thumbs on the sticks (e.g halfway down their thumb is what they place on the stick ... not the end of their thumb) is genuinely disturbing to me though.
@@idakev I liked the DS4. Thought it was the best PlayStation controller ever. DS5 has been quite disappointing. Hurt my hands for the first couple months.
46:20 shoutout to Bee Movie
Belgium mentionned !!!! (I wonder why btw, is the guest one ?)
Love the show!!
Love and agree with the rebirth section 🙌
Final Fantasy 7 Rebirth is a great game and I completed it as well as almost all side missions. My problem is that many of the high scores in mini games are just to hard for me to to reach. Let alone beat the 5 scores required for the last side quest. I would have to spend 100s of hours to potentially get good enough to obtain those scores. I just don’t have the time and that’s a real shame.
Lockmort is the man
Btw Colins hate for Sonic I can understand BUT- the speed of the first Sonic games was very impressive, and made for some very fun speed run challenges with friends. Nowdays, f that game! I mean, Mega Man x and Sonic was what we competed in during our speedruns challenges around the block.
10:05 😂 There you go lock
I wholly believe that Sonic 2/3&knuckles definitely stand up to the quality of Super Mario World. I've played all three of these games a good amount, and they are all masterpieces that rival each other. COLIN...
I definitely think that Sonic 3 is at least comparable to Super Mario World. That game is so good
first game I would let someone play is probably "Mario kart 8 deluxe" I would just say, use the A to speed up, and you can even put up tilt controls and they can use it like a wheel.
Or, Mario World or Tetris.
Cuphead is so much harder than elden ring. I have been replaying Ninja Gaiden on the xbox and I'm shocked that I can't beat the ending. It has been weeks. I beat this in high school several times. I guess the slower reaction time lol
There are many games I would like to play. For me I only pick ones I know I'll like and only play one at a time. Beat everyone I play
With respect to the topic of there being no evidence that publishers were influencing reviews, how would you characterize Jeff Gerstman being fired from Gamespot after giving Kane and Lynch a low score, and Eidos, who was a major advertiser on Gamespot at the time, pressuring Gamespot to fire him?
I think its hilarious that Colin tries acting like an authority on whether something should be considered Soulsborne when he's played maybe 2 of them? And beaten none? 😂
Like even if some of his points are valid, hes the absolute last person to be making the argument when hes so far removed from the soulsborne community.
"even if some of his points are valid" So what do you actually disagree with?
@@idakev That was moreso me being cordial than meaning to imply I agree with him. I don't. If you listened to the show, Colin was mocking the idea of write-ins trying to tell him it's more about the bonfires and resetting the enemies, but then when Brad told him that that IS one of the cores of the Soulsborne genre suddenly his smugness about it evaporated (since he prob respects Brad's opinions more than random write-ins obviously).
But that's a perfect example of how, imo, he's just upset and obsessed over the "git gud" comments and doesn't understand the genre AT ALL. I mean ffs he tried saying that dying and reloading a chapter is the same as going to a bonfire lmao. He can't get over the "hard game = soulsborne" discourse which would be akin to saying "backtracking = metroidvania". That's overly reductive logic.
He just has a fundamental misunderstanding of Soulsborne games BECAUSE he doesn't play them, yet acts like he knows more than the people that do 😅
@@PlayLaughLogan Would you consider Rise Of The Ronin a Soulsborne-type game though? The developers said that they used Ghost Of Tsushima as a reference. It arguably leans more in that direction.
A lot of Soulsborne fans exclude Sekiro from the category even though it has its version of bonfires (idols), for example. Although they're usually placed closer to the bosses. Not having classes to pick from is them ain reason it gets removed from the genre for some. A lot of people argue over that.
I think what Colin is saying about ROTR being miscategorised is much more reasonable than that.
I get what he's saying. Dying and retrying is the glue that holds Soulsborne games together.
Because without difficulty, many aspects of Soulsborne games like bonfires become redundant gameplay systems and no longer mean anything. It nullifies them.
*Difficulty is the foundation the genre is built on.* Some other genres are like that too - games like Hotline Miami, Ghostrunner, Katana Zero, Furi, etc. Different types of games, yeah, but difficulty is the foundation that all the other aspects are built on.
Feel like we need a word for games types where difficulty is the foundation that everything else is built on.
@@idakev I haven't played it personally, so I don't know what I would consider it. I'd just trust the people most familar with a genre to tell me what it's like. Colin is too caught up in this imagined "he said, she said" about whether it's actually Soulsborne or not when that whole discussion only started because game journos like calling everything "Dark Souls Meets X" for clicks lmao. People that actually played it aren't having this debate about whether it's a Soulsborne or not.
Based on what I've seen or heard though I think it's fair to at least say it has Soulsborne elements even if it isn't a full-on one. Which is admittedly also a big part of what does muddy the conversation because the Souls games are among the most influential in modern times. A lot of games take inspiration from them that aren't full-on Soulsbornes.
I'd also push back on difficulty being the foundation too because using colins same logic I could say, "well other games were known for their difficulty way before Demon Souls came out so how can that be core to the Soul games?". If bonfires are just akin to restarting the chapter then the difficulty is just a homage to retro era games like Ghost N Goblins.
Even if I humor y'all and agree its a foundation, it's still ignorant to dismiss the pillars, support beams, wiring, etc etc and everything else that makes up Soulsborne games. If it was truly about whether a game is hard or not then there'd be way more of them sporting the label.
As for the term for difficult games, you just said it mate. "Difficult". That *is" the term lmao. If game journos and youtubers would've just said "Slay The Spire BUT SUPER DIFFICULT!?" instead of "OMG THIS GAME IS DARK SOULS MEETS STS" then we largely wouldn't be in this "mess". And I say "mess" because, again, Colin is cherrypicking this imagined "he said she said" instead of just trusting those with an ACTUAL authority on the subject to tell him what makes a soulsborne game and whether this one is or not.
@@PlayLaughLogan But I'm not dismissing the pillars. I'm just saying that the pillars are not the foundation. Difficulty is.
"If it was truly about whether a game is hard or not then there'd be more of them sporting the label"
Multiple subtypes of games being built on difficulty isn't an issue. *The "pillars" still make each subtype distinct from one another.* We all understand that Hotline Miami is not a Soulsborne game. What's the problem?
*I think you're both partially wrong, tbh.* It's not actually that complicated.
For you, I don't get why someone would be determined to say that difficulty is not foundational for Soulsborne games.
For Colin, I think you just find him overly pedantic and annoying when discussing and framing the topic more than anything. *He's been told that it's somewhat difficult but that he wouldn't have a big issue with it,* so yeah, he should get over it. He's obsessing over it more than he needs to. He already has the info he needs.
If games like ROTR become common, I think there's no issue with introducing a label for them though.
Game types get mixed over time so you come up with new words. That's normal.
"Soulsborne-Lite". Done. lol. Problem solved.
Colin, with all the love in the world and respect for your gaming abilities, but the reason you think difficulty is the sole single defining aspect of souls like games is simply because you're terrible at them and that is fine, but you would probably suck at playing a DMC game today and would have to make the same argument for that style of game too. Just a non-starter.
I TPed the model home in my neighborhood as a kid. Victimless crime. Well except for the property manager...
I think Souls-like means different things to different people. To me, difficulty is not a core component of a Souls game. It's more about the combat system, level design, and emphasis on intentional play. Difficulty is just one way they emphasize intentional play.
I think you should have grummz on to talk about some of this stuff, would be an interesting discussion.
I think Sony green lit Rise of the Ronin because it was made by a Japanese team. I think Japanese developers feel like they should have made a game like Ghost of Tsushima before a western developer did. Since a team with a proven record now what to take a crack at it, seemed like the smart move.
I will wait for a sale also, but I do think the game it getting unfairly criticized. They should have marketed the game different and highlighted the flashy gameplay instead of trying to be another AC. The game looks like its goal is to become the ultimate ninja. Most critics probably aren't putting in the time to get to that sweet spot since they want to move on to play the next game. Hardcore players are really showing what this game is about when you get to that sweet spot of becoming a wrecking machine.
Re “backlog” I’ve thrown my hands up. I just play 1/2 games now for like 1000 hours. I have zero hope of getting to most new games.
Merch wise, WHERE ARE THE SNAPBACKS?!?!
Mech snapbacks would be in Titanfall 3 battlepass
5 panel or gtfo
It is a small thing, but Rise of the Ronin doesn't respawn enemies when you hit the bonfires. It is only after you die. That should be the norm for all "souls likes"
As someone who platinumed it, the enemies respawn if you go back to the flag HOWEVER you can restock on items there AND the stronger enemies are gone for good when you take them out + when you take them out, the other guards become "weaker" by losing morale.
@@quezcatol true, if you double touch the flag they respawn
@@mikeh4818 right. but while I died in Nioh like 100+ times, in this game maybe 5? because AI companions can revive you during story missions and using items in the open world made everything managable
Assassins creed Syndicate is the best AC game. Definitely worth playing
combat is 100% like nioh, this comes from someone who platinumed nioh 1&2. I felt right at home and the weapon abilities are even re-used for ex with the katana, dual sword, spear, etc so very easy and almost too easy for us who was used to this.
I mean I could bash my head against awall, grind and grind till I'm strong enough but it is exhausting, souls games should have an easier difficulty maybe just a little bit above ghost of Tsushima
3:39:30 - colin is forgetting that some kids these days start with fortnite as one of their first game. The future is now, old man
Rise of the Ronin is fantastic and it’s definitely not a “Souls” game, I hate “Souls” games and I loved it. I completed it in 65 hours and it’s maybe a little long I had fun from start to finish.
Another Last Stand podcast, another Colin diatribe against the term soulsborne. A game does not need every single attribute of a Dark Souls game to be a soulsborne. Jedi Fallen Order is a soulsborne, and it is not hard and has difficulty settings. Nioh is a soulsborne, but it has mostly linear levels. Collin's definition is so insanely narrow that no game outside of Fromsoft's could be considered a soulslike game. And he gets upset by people saying games are soulslike even though he typically hasn't played the game in question. (and has barely any hands on experience with the genre in general)
Someone told him to "git gud" like 10 years ago and he never let it go. Elden Ring sold 25 million copies but in Colin's mind these games are exclusively for masochists who "want to be frustrated."
It's a bullshit term to describe games that rip off Dark Souls, and shouldn't be even acknowledged as a term because it only legitimizes an entire genre of games made by creatively bankrupt developers who can't think of an original game, so they rip off a successful game and try to replicate it like cookie cutters. It's also usually a worthless label, because people are too anxious to put games into categories and say they go together, when in reality each game ought to be, and typically is, a unique work of art.
It's as much of a stupid term as a word like "Mona Lisa-likes" would be to describe worthless paintings that try to imitate the Mona Lisa.
@@Synathidy Do you feel the same for "Metroidvania" and Rogue-like / Rogue-lite?
“A dog should not have every single attribute to be a dog”. Dude you are defying logic. If you want to categorize something, there needs to be minimum requirement. And that minimum requirement is so loose for so called souls like genre, it is not possible to call it s genre.
@@hododod246 There's dogs without tails or only with 3 legs, but they're still dogs... so yeah, the logic is consistent lmao.
I love this show but I'm hoping we can get some new guests every episode.
Sonic > Mario
Rise has better gameplay if you’re looking for a challenge. Ghost has ok gameplay but it’s also eye caddy
I wrote a very good sort it out for South Park Snow Day. It was one of the most liked comments on the thread. Bummed Brad didn’t read it.
i find a lot of 8/16 bit games harder than fromsoft souls games, just me
I associate sonic so strongly with nightmarish deviantart stuff, chris-chan and general depravity that the character has been completely ruined for me. Like, I can't look at sonic and think that he's cool or something, I just think of all the abhorrent filth surrounding him and the franchise.
Rise of the Ronin has better combat than Ghost of Tsushima. Both of these games have better combat than Assassins Creed.
Ah man they spoiled Rise of the Ronin.
Trails is not broken down persona 😔.
Nobody ever chooses scarlet as their ff7 waifu...smh.
She’s fine af. I don’t care if she’s 40
Bro it is insane. When game has parry, dodge and block, people automatically label them as souls like. There is no genre called soulslike. Fromsoft games are action rpg games, and so called souls like games are also action rpg games inspired by Fromsoft games. Bonfire mechanic is the unique element of the game they came up with. Every game in particular genre has unique elements to differentiate themselves from other games in the same genre. Like Persona series. It has calendar mechanic and it is a jrpg. Witcher series has uniqe potion system. Potion intoxicate you so that you cannot spam it. And the funniest thing, like Colin said, there is no agreement about what the souls like genre in souls community.
1:25:30 Boss fights in survival horror games are always the worst, for some reason Resident Evil gets a pass. I stopped playing RE4 Ada dlc because of horrid boss battles. They aren’t even remotely fun or interesting.
Colin always tryna knock Microsoft. After selling Spiderman 2 & FF7 Rebirth Sony stock price sits at $84 a share. Just about as flat as it was this time last year. Talk about nothing they can do for growth.
Frustrating listening to Lock talk about ronin after only 8 hours. He is woefully uninformed on the games fundamentals and systems.
Final Fantasy 7 Rebirth is horrendous. Completed it yesterday. It's by far the worst FF project Square has ever done. Mundane trash that shouldn't be praised. It's a 6 out of 10 at best. It's terrible for anyone who loves, likes or wants to be interested in video games. Everyone please stop being apologist just say it's awful you won't lose your online gamer MBA.
Colin just created Star Wars: A NO Hope! That was epic. Rip 🪦 Kotor….and I loved the first one being a 39 yr old gamer…But No HOPE was Dope! 2:34:40
That was a brain dead take on Mark Kern and gamergate. You should talk to him instead of talking shit.
Seems like the perfect type of person to bring on. A guy who at one time had inside knowledge of the industry. It's not like he's just some nobody who has absolutely no insight. Colin's always said he is willing to interview just about anyone.