Here is my little thank you video to all of you for helping me reach 1k subscribers. th-cam.com/video/lgtrsJ3WLm4/w-d-xo.htmlfeature=shared I have done 4 massive projects this year already and I am EXHAUSTED! I'm taking a break from These analytical style videos for now. I wanna go back to just kicking back and enjoying my stack of games. Thanks for watching peeps. Appreciate it 👍
@@Jago-pl7op indeed. I mean heck Metal gear solid 2 and 3 still look amazing. It's great that 3 is getting remade but the original still looks phenomenal
amen too that and with emulation and HD texture pack helps those games pop-up 👍🏻 plus what's the point if realistic Graphics if the game's still missing or full of bugs 🤣🤣🤣🤣🤣🤣🤘🏻
NFS Underground 2 is still the most beautiful and nicest vibe in the franchise. How many players go to the Heights and just stop and stare at Bayview and remark how pretty it is? Like, you don't really get that opportunity with any other Black Box NFS and the newer ones? I don't know about having a good view, but they sure as heck don't vibe as nicely.
@@scottjs5207 I remember getting launched in a Drag race against my older brother and seeing the map as I was flying through the air. Underground 2 is one of the absolute best racing games to this day.
@@MaoriGamerDood I'm not even gonna claim that, though it is my favorite NFS. I'd tie it between UG2, MW, Burnout Revenge MC3 Dub remix and Crash'n'Burn... all for very different reasons and experiences. But it's just such a vibe and I think having cops like MW would've ruined it. It felt like Carbon, Heat and 2015 were all trying to capture that same or a similar vibe but they failed somewhere along the way... And it's incredible how nothing could capture its essence ever since.
I think that art style is more important because it's a lot more visually creative than graphics. Realistic graphics doesn't make a fighting game better but actually boring because these games are meant to be an escape from real life. You get some amazing designs and fantastic gameplay visuals with art style, unlike realistic graphics.
It's sounds like people think good graphics somehow exclude or are contrary to an "art style"? Maybe what is meant here is "stylization" and not an "art style", because literally ALL games have "art style" from your Call of Duty to Street Fighters to obscure experimental indies. Good graphics can help create a unique art style or bring out\ enhance it, while a good art style can conceal and compensate for the lack of visual fidelity, a good example of both coming together is the OG Mirror's Edge, not only does that game has great visuals, it also has an amazing art style that blends perfectly with the old school baked lighting setup they used back in the day. Good realistic graphics can also help bring a fantastical setting to life, great example: Cyberpunk 2077, the game is absolutely mind-blowing and a visual marvel when played with Path Tracing and even without it, it still holds up pretty well and also has a very distinct art style without being stylized. I would argue that if it was stylized that would probably take away from the game's visuals, atmosphere, story, etc.
@@NoName-ym5zj It's not necessarily that people are against "good graphics", they're against the insane obsession with "graphical fidelity" from AAA studios that bring nothing of actual substance. Nobody is going to sit around long enough to count the pores on a character's face, and all those 4K textures and particle FX do is eat up room on your drive and push your GPU harder than it needs to. "Graphical fidelity", "Realistic models", and "16 times the detail" mean absolutely nothing when the visual direction looks like it was managed from Skid Row. Meanwhile, if you have good direction, you can not only have a look that stands out from others, but it saves both the developer AND the player from having to deal with the workload and space taken by crap like 4K textures. MK1 demands an inconceivable *_140 GB of storage space._* Elden Ring, with the new expansion, takes less than half of that. Monster Hunter World w/ Iceborne, and w/o Hi-rez Textures, takes about 51 GB. Warframe as of now takes up 36 GB. Borderlands 2 takes up *_only 10 GB._*
Graphics look good for the time the game is released, but they don't age well because technology is always evolving, but art style lasts forever. There are dozens of Call of Duties but they all look the same, while there is only one way to say "Would You Kindly?"
Not to mention Skyrim still is being played today even though it had realistic looking graphics back then. Yet no one is playing SNES games today. At least not at the same level of Skyrim.
@@MainHealerHere And people accuse ME of being a hermit. More and more people over the past few years have been turning to older games than the vast majority of new releases, especially western titles. And the fact that more and more studios make the effort to make rereleases or remasters of their old games says there is a bigger market to those SNES you say nobody is playing than you're even aware of. And the main draw for Skyrim today still isn't the graphics, nor was it the main draw back when it was first released back in 2011. It was the roleplay and world immersion. You didn't have any of the real world pet issues that are constantly forced into games today. And with even greater support for 3rd party modding than before, it just means that players have even greater control to make their Skyrim experience what they want it to be, but you wanna know what they avoid the most? Realism.
@@humrH2360 Where the proof? There is zero proof that more and more people have been going back to past games. Though there is plenty of proof that modern games are still the most preferred. Millions of copies being sold is proof enough. Also, incorrect. One of the main of the draws of Skyrim was it's graphics. And some of the most popular mods downloaded today are graphical mods. Only someone deluded would think that games like RDR2 or Black Myth Wukong would be just as popular if it looked like an indie cartoon. Realism is part of why people love many of these modern games. It's not coincidence that most popular games today are using realistic graphics to appeal to gamers. Elden Ring. Baldur's Gate 3. Dragon's Dogma 2. The Witcher 3. Etc etc.
I still don’t understand why they gotta downgrade characters in how they look for realistic graphics. MK9 Mileena mod for MK1 shows they didn’t have to do that. SF6 shows they didn’t have to do that. Tekken 8 shows they didn’t have to that. Heck, cosplayers look like the characters more than in MK1.
@@xavierhouston4650 like why the fuck do Kitana and Mileena look like they ate a bee? Mfs got swole faces for no reason, and Tanya just doesn't look like Tanya. I don't get it, why would they intentionally make the characters look mid? Game just looks and feels so fuckin boring
Although I do still enjoy watching mk1's cutscenes like a movie and admit it looks quite nice. Yeah DESIGSNS are nerfed big time especially on females. Tanya, milleena, kitana, sindel, sonya and now recently cyrax and sektor's faces and body shapes are just too bland. Like I know the mk9 designs were extremely cartoonishly sexy looks, but jesus Christ I dont wanna see an everyday woman in a gme where its supposed to be have the people at top physical condition not to mention demigod like races like sindel kitana and mileena
a better way to put it is like... lets take your favorite food ever and I serve it to you on a garbage can lid now its no longer appetizing so what if thats my favorite food ever YOU SERVED IT TO ME ON A GARBAGE CAN LID!!!
Graphics is good. Art style is also good. But man when a game has both of them at the same time... That is awsome. There's nothing better than a game like final fantasy or devil may cry 😭
Dude, when I firsy booted up dmc5 on ps4 I thought the opening with nero's hand moving was an actual person! Jesus Christ their engine was great for realistic renders
I was just thinking about this. They're trying to make videogame characters realistic by... making them look like real people, while forgetting that most people look average and uninteresting. A videogame character should grab your interest just by their looks alone
I think you hit the nail on the hit. It's not a matter of Art style vs Graphical fidelity, but whether it's all going in the same direction. Ironically, the difficulty you had trying to figure out what MK1 was missing perfectly demonstrates of how it's lacking direction. The series keeps going harder and harder into the fidelity of its graphic violence, yet God help us now if NRS ever considers having a female character with anything larger than a B-cup. They're undeniably proud of how well they're able to capture facial models, yet said facial models are just so apathy-inducingly average (unless it's based off an actor). And while everyone keeps coming up with more and more brutal and kinda just straight-up evil methods of mutilation, the narrative and characterization feels ripped straight out of the MCU that people have gotten sick and tired of. MK keeps trying to tap into that "wider audience", but it's also trying to cling onto something that made it what it is - which not only runs counter to that, but at this point, it can probably be found elsewhere. It's like watching a supermodel-turned-school-teacher who's embarrassed and ashamed of her previous career, but still clutching onto the framed copies of her cover issues while whinging "B-b-b-but I'm still cool, kids!"
@@timrosswood4259 Audiences aren't seeking out entertainment just to have it throw them back into the "real world", they want their entertainment to take them somewhere else, somewhere that is beyond. People want their entertainment to give _its best._ Average. Is. Boring. Reality. Is. Boring. And the reason we see AAA studios, almost exclusively in the west, try to push it anyway, is because they're afraid of offending the emotionally fragile. Not only is that a dumb notion, it is an absolutely psychotic one.
I was talking to a friend about art style versus graphics the other day, so when I saw this, I was very intrigued and I was not disappointed. Art style mostly works for me but getting that kick in the fusion between both that and graphics hits HARD.
more than people realize, artstyle is the one aspect that responsible to made a game graphics looks good long after its released. i mean look, even original crysis is still looks good because crytek using certain photorealistic artstyle that fits very well make it very pleasing to see even years later
Art style is very important. MK1 technically has superior graphics than MK11 but IMO MK11 looks way better. The character designs look better, the stages are more imaginative, even the fatalities are more creative.
@@blacksabbath9631 Many issues wer left unresolved and even more issues in house came about. Mileena was left in an unfinished state. Game Balance and the story. Lord I do not wanna live through that again.
Theres a reason of all fighting games, The 2D era of Street Fighter like primarily Alpha, Third Strike and other franchise like Capcom vs Snk 2 appeal to me visually SO SO much. But thats also because it was animated well as well as graphically impressive. Because Alpha 3 looks graphically more life like and expressive than stiff Street Fighter 2 in book looks and animation. You need to find the balance of both worlds.
CPS2 era fighting games had the best animations till this day. Just compare Alpha Rose with her SF5 counterpart, the latter had no oomph in her attacks. Also special mention for the Darkstalkers series. Hilarious and unique animations that are still a joy to watch.
just the females, by the way... korean games exaggerates sexual dismorfism to a outrageous extreme degree, making males 3x burlier than they truly are, while making females 1/3 of their real-life body mass (at least playable characters and a few 😢relevant npc's)... average korean men are fucking pathetic and they DO NOT care for "immersion".
the good artstyle still looks charming even after a long decades ago. but the good graphic is looks good, "Until" it get replaced by the newest advanced graphic. and possibly get outdated after decades later
There’s a reason I can play Conker Live and Reloaded and Psychonauts, two games that came out for the original Xbox on my Series X and never once think, “These graphics look dated.” Cause the artstyle is so amazing.
Most people can't understand this "As games age, graphics becomes the art style" This is one of the reason why the older games are remembered well We remember older games' graphics as art style
Am I the only one that think MK1 characters lack uniqueness, most character's faces look too similar to each other, feels like if they swap costumes they're gonna be hard to differentiate. in MK11, almost all characters have unique face and cannot be mistaken even if you mix-up their costumes.
Graphics can matter but that depends on the game. It's all in the direction, so I totally agree. Jet Set Radio wouldn't be so hailed for 2 decades otherwise.
I get what you are saying. Of course, having amazing art and graphical style is the best. That being said, having both may not be a realistic option. Usually, art style is the way to go; however, there is an exception, fighting games. Fighting games have the players have the player stare at the same scene over and over again. If a player is to be satisfied, he needs to look at the most breathtaking image possible. Additionally, better graphics are great for fanservice.
Lighting also impacts how good the graphics are. MK1 has great graphics but the flat MCU style lighting/grading makes the characters look like wax figures
@@FeelingPoyChina Yep. The best fiction can help us see the better of reality. But a lot of current media ( which is failing thankfully ) is written by people who want their delusions to be our reality.
@@MaoriGamerDood this is why I love high quality science fiction the most cause its the only thing in the media that offers a better reality. everything else is either trying to maintain a pseudo NICENESS or push an aggressively angry agenda. devolving everyone slowly back to the caves where we came from. I'll go back to my Stargate SG-1 and leave this rotten planet behind me.
So you disregarding games, movies, and tv shows that ground themselves into reality? Its your preference, but saying that all kinds of entertainment are only supposed to be form of escapism is just straight up ignorance
@@lmfao607 define reality? if you consider LAST OF US grounded in reality then all you're talking about is grounded human interactions instead of the laughable unrealistic interactions that games like Yakuza and Crash Bandicoot offer.. but if you're talking about a movie or tv show that is trying to brainwash you into a political point of view by making Black Widow beat 12 huge guys simply cause someone is trying to push a feministagenda.. or SHE HULK having to put Bruce Banner down just to raise her own self up cause she can't rise up to his level without bringing him down.. or Natalie Portman becoming THOR just cause... mary sue... and turning Thor himself to a weak parody of the GOD he once was.. and Valkyrie being bitter and toxic and "I dont need no one's help" all throughout the entire movie.. then I am not going to watch that cause its not made with artistic intention.. its made for political brainwash. cause anyone with a brain knows men are stronger than wahmen. its a biological fact. so anything that isn't THAT is going to be a political agenda brainwash. THAT is the difference.. if the intention is artistic and it actually has something to say.. then by all means enjoy your media.. but if a piece of media is shoving POLITICAL AGENDA into my face... 10 times out of 10 it will have nothing else to offer anyways. I have never seen a piece of media that is shoving a political agenda that turned out to ALSO BE QUALITY ENTERTAINMENT.. that just does not exist.
One thing to note: Fighting games are more detailed because you only have 2 characters at a time. So aside from the environment, your characters can have a higher poly count when compared to other games. RPG games like Elden Ring rely on big and navigable environments, hence why they need to be smart on using textures on the models. Trimsheets, decals, and tilable textures are used for this.
some games combined the graphics and art style in one combo like tekken if you look at kazuya face model i think its more detailed than most mk1 characters but at the same time almost every female character is looking like a doll
@@batboythecool I had to include it. I was originally gonna use Xbox footage. But it wasn't 4k. So I bought the game again on my PS5 to capture footage. Money well spent.
@@MaoriGamerDood I'm also glad you enjoyed the batmobile. From day one I was in the minority that liked the batmobile gameplay. It was a dream to use it in the Arkham universe ever since city. Glad everyone is realizing how much effort was put into it.
Crisis for me, is what define this trend of making priotizing visuals over perfomance, and now gameplay. No matter how much smart someone thing they are, they just get attracted to the jiggling of keys.
Batman Arkham Knights definitely still holds up graphically til this day. My main thing about a game is that the gameplay is good and it has a visual identity. If the graphics are nice but everything else is shit. Then the game is shit imo no matter how visually pleasing the game looks
I think part of the reason mortal kombat tries to lean on the realistic side is because of its origins. The early games leaned on pictures of real actors, it started off as a bloodsport juan claude vanne dam movie game, and it was also inspired by arnold swarshnegger movies like terminator and predator. Also the gore. Call of duty also sells itself on realism, and it takes place in our world.
story and world building is the most important thing for me. i am ok with serviceable gameplay because no matter how good it is it get old without good characters and story to back it up.
Just as someone said in your video. Art style lives longer due the legacy it brings, it's the identity of it. While graphics will keep evolving and is harder to track to what era they are especially if we get to the point of diminishing returns, the more realistic they are the harder they are to distinguish. No matter how you don't like the art style you'll still remember what it is because you don't like it.
Art style/direction and such is why I love games like elden ring. Hell, even with Cyberpunks push for realistic graphics you can still tell that there is wonderful art direction with even that game.
I'll go for artstyle since i view advanced graphics as having to much AAA money to do it where else in art style demands nothing but your creativity and talent that's why people lately gravitate toward artstyle.
I will say baldur's gate 3 is a good example of the world's art design and the character design along with solid graphics but more art design and mechanics of the game making it enjoyable the players. I think the best example of art style and mechanics making a game work would be armored core 6 where they sacrifice graphics in some parts of the game such as smaller background portions like trees and pieces of buildings that are meant to be looked at so that they can make the combat boss fights mechs and overall scene look good.
You're entirely right in the direction of being the key here. A good example of that is The Last Of Us Remake which improves the graphics so that they could finally deliver on expressions of their cjaracters to align with their vision of the orogibal, which was hindered to due graphical limiations. Another example on the opposite spectrum is a game series called Little Nightmares, which focuses heavily on the artsyle of the game to draw in the fans and with the change of a new studio, the 3rd installment has differed in the artstyle (a little bit) but still keeps the same quality graphically. It all boils down to the direction you intend to use the graphics or artstyle with.
been playing older games lately and literally none of them looks bad to me because of their artistic direction. they're just unique and they're something you don't see all the time as supposed to new gn realistic games as you hop on to a game and the next. games that heavily rely on the artstyle however, have this complete sense of individuality and the atmosphere is exclusively just for that game or franchise
I don't know about that last you mentioned cause Mortal Kombat has genuine great animation in it's own artstyle compare to others. Sure what Street Fighter & Tekken shown is with characters muscle flexes, real time contraction and all the other stuff you pointed out, however with how you also mentioned with MK is about the blood & gore but is the attention to detail with it that does bring the shock factor when even seeing it for the first time (even much so in it's brutalities). When character of SF6 or Tekken recieves battle damage it's merely scratches and small bruises that indicate they been injured, but goes more than that when implementing blood like in most fights do, coming out certain orphosis and crevice where blood oozes out from a punch to the nose. And artstyle for the characters are that of real people face models whereas for others are made in cartoony/animated style. Like you can't really tell me if there's a real life model that looks exactly like Nina! And I havn't even gotten to talking about the visuals when it comes to certain characters abilities and powers for certain characters that possess lightning, fire, ice and even water (which is probably the most difficult to animated I bet) shows in motion and how fluid it is. I maybe rambling on about this as a MK fan but genuinely this is what look for an expect when it comes to amazing artstyle like MK1. Even the fight choreography which mesh so well being portray from mokap into animation is often most games do and I much like it a lot.
@@akilcharles3473 I see where you are coming from. It's important to remember that animations aren't about being realistic, rather about selling the illusion. MK just can't decide on what it wants to do outside of its Blood and Gore. MK needs to be extra. It is mortal Kombat after all. But as I said in the video this is just my opinion. If MK1 is hitting the mark for you that is great. Thanks for your input. It is very much appreciated. 👍
You can see artstyle hold up when you look at games like dragon quest 8 on ps2 even though it looks still old it has a great artstyle so it still hold up
Hi, a game dev here, working with both studios in the west and in the east in short, it comes down to the kind of feel and narrative you want to deliver, if the project needs to be very grounded and more serious, then it will be more realistic. Stylized can achieve that but it is a little difficult and it can cost a lot in development. Style will last longer, we all know that, graphic can do that too but it need to be done respectuflly and done well, like devilmaycry, or resident evil, unfortunately in the west, there are too much in the way and we have to made a lot of these "adjustment" that makes it not at all for the sake of the game's benefit. especially these days, this past 7 years.
Thing is, the are a lot of realistic games that age gracefully due to having a good art sense. There are also some “realistic” games that look stylish now because of the use of old technology and different notions of what “realistic” should look like. For example, in current times, character models are almost exclusively photo scanned and use advanced shaders, PBR and subsurface scattering. So, hand-crafted characters from PS2 era with none of these features do look stylish now. In a way, you can't have pure graphics; one way or another you're realizing some sort of compromise between visuals and hardware. At some point, somewhere, you'll have to cut a corner and make a concession. So, in a way, all games have style. And bad looking ones just have a bad one.
Guilty Gear Strive is beautiful my favorite in this department of art style & graphics. I know I am a minority but that it's why for me almost all Namco Bandai Games look the same, I dont know if it is the use of UE4 or that almost all the art style look the same thats why I dont bother with their games (they are exceptions obviously). By the way what happened to the characters in MK1, especially the girls, they look kind of bad almost like Sweet Baby Inc help them.
MGS:V and InFAMOUS Second Son look still look incredible and they're nearly or just over a decade old. Hell, even InFAMOUS 2 still holds up really well and that came out in 2011. The Uncharted trilogy also still looks great to this day as well, same with L4D1 and 2, and those games are well over a decade old. Hell, even MGS 2 and 3 still hold up really well today and they're just about or just over 20 years old ffs. There's so many more examples I could make but this comment is already getting a little long. Art style triumphs graphics, any day.
What really matter is a theme. Many games are just slapped together assets in a bowl. A well-thought theme can keep your art style and graphics unified.
Here is my little thank you video to all of you for helping me reach 1k subscribers. th-cam.com/video/lgtrsJ3WLm4/w-d-xo.htmlfeature=shared
I have done 4 massive projects this year already and I am EXHAUSTED! I'm taking a break from These analytical style videos for now. I wanna go back to just kicking back and enjoying my stack of games. Thanks for watching peeps. Appreciate it 👍
U Deserve it
@@BullC6 Thanks ma bro. I appreciate you 🙏
Wish you pointed out about slow mo in Tekken that shit is nuts specialty in big tournament
@@sosis69 Yes! slow motion is so hype. I highlighted that in "my experience with the big 3" video.
Who would say "ehh" to mk1? It is the biggest fighting game at the moment.
There is a reason why many PS2 games still look good to this day.
@@Jago-pl7op indeed. I mean heck Metal gear solid 2 and 3 still look amazing. It's great that 3 is getting remade but the original still looks phenomenal
amen too that and with emulation and HD texture pack helps those games pop-up 👍🏻 plus what's the point if realistic Graphics if the game's still missing or full of bugs 🤣🤣🤣🤣🤣🤣🤘🏻
NFS Underground 2 is still the most beautiful and nicest vibe in the franchise. How many players go to the Heights and just stop and stare at Bayview and remark how pretty it is? Like, you don't really get that opportunity with any other Black Box NFS and the newer ones? I don't know about having a good view, but they sure as heck don't vibe as nicely.
@@scottjs5207 I remember getting launched in a Drag race against my older brother and seeing the map as I was flying through the air. Underground 2 is one of the absolute best racing games to this day.
@@MaoriGamerDood I'm not even gonna claim that, though it is my favorite NFS. I'd tie it between UG2, MW, Burnout Revenge MC3 Dub remix and Crash'n'Burn... all for very different reasons and experiences.
But it's just such a vibe and I think having cops like MW would've ruined it. It felt like Carbon, Heat and 2015 were all trying to capture that same or a similar vibe but they failed somewhere along the way... And it's incredible how nothing could capture its essence ever since.
I think that art style is more important because it's a lot more visually creative than graphics. Realistic graphics doesn't make a fighting game better but actually boring because these games are meant to be an escape from real life. You get some amazing designs and fantastic gameplay visuals with art style, unlike realistic graphics.
Oh absolutely. Realism is fine in some cases. But games are an art form. I love when graphical enhancements lend to the art.
And big bazongas
It's sounds like people think good graphics somehow exclude or are contrary to an "art style"? Maybe what is meant here is "stylization" and not an "art style", because literally ALL games have "art style" from your Call of Duty to Street Fighters to obscure experimental indies. Good graphics can help create a unique art style or bring out\ enhance it, while a good art style can conceal and compensate for the lack of visual fidelity, a good example of both coming together is the OG Mirror's Edge, not only does that game has great visuals, it also has an amazing art style that blends perfectly with the old school baked lighting setup they used back in the day. Good realistic graphics can also help bring a fantastical setting to life, great example: Cyberpunk 2077, the game is absolutely mind-blowing and a visual marvel when played with Path Tracing and even without it, it still holds up pretty well and also has a very distinct art style without being stylized. I would argue that if it was stylized that would probably take away from the game's visuals, atmosphere, story, etc.
@@NoName-ym5zj It's not necessarily that people are against "good graphics", they're against the insane obsession with "graphical fidelity" from AAA studios that bring nothing of actual substance. Nobody is going to sit around long enough to count the pores on a character's face, and all those 4K textures and particle FX do is eat up room on your drive and push your GPU harder than it needs to. "Graphical fidelity", "Realistic models", and "16 times the detail" mean absolutely nothing when the visual direction looks like it was managed from Skid Row. Meanwhile, if you have good direction, you can not only have a look that stands out from others, but it saves both the developer AND the player from having to deal with the workload and space taken by crap like 4K textures.
MK1 demands an inconceivable *_140 GB of storage space._*
Elden Ring, with the new expansion, takes less than half of that.
Monster Hunter World w/ Iceborne, and w/o Hi-rez Textures, takes about 51 GB.
Warframe as of now takes up 36 GB.
Borderlands 2 takes up *_only 10 GB._*
And an art style can give a game more room to be undemanding, meaning it can be played by more people with weaker hardware.
Art style over Graphics anyday.
Always come up with an art style 1st before thinking about the graphics.
Art style = graphics
Every artstyle has graphics not all high graphics games have artstyle some of them are straight up rendered from real life
@@nickg2211 Art Style does not = graphics.
@@nickg2211Wrong that's why ER won over any other game on art style/direction.
Graphics look good for the time the game is released, but they don't age well because technology is always evolving, but art style lasts forever. There are dozens of Call of Duties but they all look the same, while there is only one way to say "Would You Kindly?"
meanwhile okami still looks gorgeous
Incorrect. There are tons of games with Art Style that looks terrible today. Zelda: Ocarina of time is proof of that.
Not to mention Skyrim still is being played today even though it had realistic looking graphics back then. Yet no one is playing SNES games today. At least not at the same level of Skyrim.
@@MainHealerHere And people accuse ME of being a hermit. More and more people over the past few years have been turning to older games than the vast majority of new releases, especially western titles. And the fact that more and more studios make the effort to make rereleases or remasters of their old games says there is a bigger market to those SNES you say nobody is playing than you're even aware of.
And the main draw for Skyrim today still isn't the graphics, nor was it the main draw back when it was first released back in 2011. It was the roleplay and world immersion. You didn't have any of the real world pet issues that are constantly forced into games today. And with even greater support for 3rd party modding than before, it just means that players have even greater control to make their Skyrim experience what they want it to be, but you wanna know what they avoid the most? Realism.
@@humrH2360 Where the proof? There is zero proof that more and more people have been going back to past games. Though there is plenty of proof that modern games are still the most preferred. Millions of copies being sold is proof enough.
Also, incorrect. One of the main of the draws of Skyrim was it's graphics. And some of the most popular mods downloaded today are graphical mods.
Only someone deluded would think that games like RDR2 or Black Myth Wukong would be just as popular if it looked like an indie cartoon. Realism is part of why people love many of these modern games.
It's not coincidence that most popular games today are using realistic graphics to appeal to gamers. Elden Ring. Baldur's Gate 3. Dragon's Dogma 2. The Witcher 3. Etc etc.
Realistic graphics don't matter if the designs are ugly. Mk 1 is the perfect example.
I still don’t understand why they gotta downgrade characters in how they look for realistic graphics. MK9 Mileena mod for MK1 shows they didn’t have to do that. SF6 shows they didn’t have to do that. Tekken 8 shows they didn’t have to that. Heck, cosplayers look like the characters more than in MK1.
@@xavierhouston4650 gotta preach to the nonexistent twitter audience
@@xavierhouston4650 like why the fuck do Kitana and Mileena look like they ate a bee? Mfs got swole faces for no reason, and Tanya just doesn't look like Tanya. I don't get it, why would they intentionally make the characters look mid? Game just looks and feels so fuckin boring
Its for the "modern audience"
Although I do still enjoy watching mk1's cutscenes like a movie and admit it looks quite nice. Yeah DESIGSNS are nerfed big time especially on females. Tanya, milleena, kitana, sindel, sonya and now recently cyrax and sektor's faces and body shapes are just too bland. Like I know the mk9 designs were extremely cartoonishly sexy looks, but jesus Christ I dont wanna see an everyday woman in a gme where its supposed to be have the people at top physical condition not to mention demigod like races like sindel kitana and mileena
MK1 just has high quality ingredients but lack of seasoning
That is such a great analogy because it's true.
High quality steak being cooked by a mediocre chef. 🧑🍳
Best way to put it
a better way to put it is like... lets take your favorite food ever
and I serve it to you on a garbage can lid
now its no longer appetizing
so what if thats my favorite food ever
YOU SERVED IT TO ME ON A GARBAGE CAN LID!!!
@@FeelingPoyChina I think you has to much expectations for MK that why you think that game are garbage
Graphics is good. Art style is also good. But man when a game has both of them at the same time... That is awsome. There's nothing better than a game like final fantasy or devil may cry 😭
I bloody love DMC5.
Dude, when I firsy booted up dmc5 on ps4 I thought the opening with nero's hand moving was an actual person! Jesus Christ their engine was great for realistic renders
GOW games look amazing too, I wouls say better than dmc and final fantasy.
Elden ring
@@ETGamer-yl6dm honestly to me, only Kratos that looked good, maybe Odin too, the other feels pretty much bland to me
Graphics are temporary, style is forever.
Stares at Asura's Wrath that still looks good today.
@@XDEFXD Stares and begs for it to be available on modern consoles 😭
One of the few games I've enjoyed playing despite it not being the best gameplay wise
Both Batman Arkham series and Stellar Blade ooze visual eye candy. Can't beat art direction.
edit: Very entertaining and informative video.
Arkham really went further beyond.
Bioshock and Dishonored still look good to me today. They are more immersive than some photo-realistic games we have today.
I was just thinking about this. They're trying to make videogame characters realistic by... making them look like real people, while forgetting that most people look average and uninteresting. A videogame character should grab your interest just by their looks alone
I think you hit the nail on the hit. It's not a matter of Art style vs Graphical fidelity, but whether it's all going in the same direction.
Ironically, the difficulty you had trying to figure out what MK1 was missing perfectly demonstrates of how it's lacking direction.
The series keeps going harder and harder into the fidelity of its graphic violence, yet God help us now if NRS ever considers having a female character with anything larger than a B-cup.
They're undeniably proud of how well they're able to capture facial models, yet said facial models are just so apathy-inducingly average (unless it's based off an actor).
And while everyone keeps coming up with more and more brutal and kinda just straight-up evil methods of mutilation, the narrative and characterization feels ripped straight out of the MCU that people have gotten sick and tired of.
MK keeps trying to tap into that "wider audience", but it's also trying to cling onto something that made it what it is - which not only runs counter to that, but at this point, it can probably be found elsewhere. It's like watching a supermodel-turned-school-teacher who's embarrassed and ashamed of her previous career, but still clutching onto the framed copies of her cover issues while whinging "B-b-b-but I'm still cool, kids!"
Indeed. In frickin deed. 👍
Why should fighting game characters look like porn actors? Why is that necessary? Real world athletes are also "average looking".
@@timrosswood4259 Athletic Women also don't look like whatever concord is 🤣
@@timrosswood4259 Audiences aren't seeking out entertainment just to have it throw them back into the "real world", they want their entertainment to take them somewhere else, somewhere that is beyond. People want their entertainment to give _its best._
Average. Is. Boring.
Reality. Is. Boring.
And the reason we see AAA studios, almost exclusively in the west, try to push it anyway, is because they're afraid of offending the emotionally fragile. Not only is that a dumb notion, it is an absolutely psychotic one.
@@timrosswood4259Because they aren’t real.
It's got the word "style" in it it's litterly a personality trait for your game
Art style >>>>> realism
You can't convince me otherwise
Style is more important. With the right style the art stands the test of time.
Art style/direction is another thing I like on Nintendo Games
Astral Chain is still my favorite game on the switch
The game looks amazing on the Switch OLED. It's probably the best looking Switch game that I have played. @MaoriGamerDood
MK9 graphics are not great but its art style is superior to the new ones.
@@Sarpiente And it has awesome music. 🔊🔥
I was talking to a friend about art style versus graphics the other day, so when I saw this, I was very intrigued and I was not disappointed. Art style mostly works for me but getting that kick in the fusion between both that and graphics hits HARD.
Glad you liked it. If both are possible, it truly is amazing.
I am a simple man, i see kitana and nina as thumbnail i leave a like
I had to do the Queens justice. Thanks ma friend.
We must see them mud wrestle to truly answer this question
What anime is nina from
more than people realize, artstyle is the one aspect that responsible to made a game graphics looks good long after its released. i mean look, even original crysis is still looks good because crytek using certain photorealistic artstyle that fits very well make it very pleasing to see even years later
Art style is very important. MK1 technically has superior graphics than MK11 but IMO MK11 looks way better. The character designs look better, the stages are more imaginative, even the fatalities are more creative.
Yeah for as much as people like me didn't like MK11. At least it had a direction. Well .... At least at the start. It kinda lost focus around KP2.
@@MaoriGamerDoodwhat was the problem with KP2 of MK11, though
@@blacksabbath9631 Many issues wer left unresolved and even more issues in house came about. Mileena was left in an unfinished state. Game Balance and the story. Lord I do not wanna live through that again.
@@MaoriGamerDood I see-I see
Theres a reason of all fighting games, The 2D era of Street Fighter like primarily Alpha, Third Strike and other franchise like Capcom vs Snk 2 appeal to me visually SO SO much. But thats also because it was animated well as well as graphically impressive. Because Alpha 3 looks graphically more life like and expressive than stiff Street Fighter 2 in book looks and animation.
You need to find the balance of both worlds.
CPS2 era fighting games had the best animations till this day. Just compare Alpha Rose with her SF5 counterpart, the latter had no oomph in her attacks.
Also special mention for the Darkstalkers series. Hilarious and unique animations that are still a joy to watch.
Korean games tend to be really great at one thing: Beautiful porcelain doll style character designs. That's it.
Cookie Run would like a word with you
@@Remove-x3w
Is that an exception?
You definitely bought Concord
just the females, by the way... korean games exaggerates sexual dismorfism to a outrageous extreme degree, making males 3x burlier than they truly are, while making females 1/3 of their real-life body mass (at least playable characters and a few 😢relevant npc's)... average korean men are fucking pathetic and they DO NOT care for "immersion".
@@Remove-x3w I guess that means Cookie Run doesn't have anything good going for it.
It appears that Arc System Work’s art system works
Did you....... Okay that was clever 😂
Ha!
Artstyle over graphics forever!
Very excited for City of the Wolves art style, think it wins out over SF6 for me
Art style definitely matters more, there’s a reason Breath of the Wild looks absolutely incredible on objectively inferior hardware
batman not only looks good but runs at 4k max settings with a low end modern gpu xD
I play fighting games, when I play another genre, I always think "Would I use this character in a fighting game? which game would they fit in?"
Makes sense. I find myself doing that too.
the good artstyle still looks charming even after a long decades ago.
but the good graphic is looks good, "Until" it get replaced by the newest advanced graphic. and possibly get outdated after decades later
There’s a reason I can play Conker Live and Reloaded and Psychonauts, two games that came out for the original Xbox on my Series X and never once think, “These graphics look dated.” Cause the artstyle is so amazing.
I'd take artstyle any day 😊
ART STYLE, *every time*
Sega Master System/SNES games are Retro instead of Old Trash because of it enhancing the gameplay!
Most people can't understand this
"As games age, graphics becomes the art style"
This is one of the reason why the older games are remembered well
We remember older games' graphics as art style
Mario & Luigi Brothership has done a FANTASTIC job at adapting the Mario & Luigi series’s artstyle into full 3D.
The fact developers of Concord failed both is hilarious
The fact people think like this proves that Artstyle is more important, Because the graphics of concord are good, they are just ugly to look at.
Am I the only one that think MK1 characters lack uniqueness, most character's faces look too similar to each other, feels like if they swap costumes they're gonna be hard to differentiate.
in MK11, almost all characters have unique face and cannot be mistaken even if you mix-up their costumes.
The faces are distinct in cutscenes and model viewer. But in-game they are pretty static which is probably why it seems that way.
Graphics can matter but that depends on the game. It's all in the direction, so I totally agree.
Jet Set Radio wouldn't be so hailed for 2 decades otherwise.
The Original Bioshock still looks good it's a good example of why good artstyles are important.
Suicide Squad : kill the players interest.
I am deadd… that killed me 😂
Deadass. That's what it feels like 😂
I get what you are saying. Of course, having amazing art and graphical style is the best. That being said, having both may not be a realistic option. Usually, art style is the way to go; however, there is an exception, fighting games. Fighting games have the players have the player stare at the same scene over and over again. If a player is to be satisfied, he needs to look at the most breathtaking image possible. Additionally, better graphics are great for fanservice.
Lighting also impacts how good the graphics are. MK1 has great graphics but the flat MCU style lighting/grading makes the characters look like wax figures
Yeah. In cinematics they look great. But in game they look a bit bland.
games, movies and tv shows all forgot that they're supposed to be an escape from real life.. not a constant reminder of it.
@@FeelingPoyChina Yep. The best fiction can help us see the better of reality. But a lot of current media ( which is failing thankfully ) is written by people who want their delusions to be our reality.
@@MaoriGamerDood this is why I love high quality science fiction the most cause its the only thing in the media that offers a better reality. everything else is either trying to maintain a pseudo NICENESS or push an aggressively angry agenda. devolving everyone slowly back to the caves where we came from. I'll go back to my Stargate SG-1 and leave this rotten planet behind me.
That's why I like fantasy stories that are not like our world
So you disregarding games, movies, and tv shows that ground themselves into reality? Its your preference, but saying that all kinds of entertainment are only supposed to be form of escapism is just straight up ignorance
@@lmfao607 define reality? if you consider LAST OF US grounded in reality then all you're talking about is grounded human interactions instead of the laughable unrealistic interactions that games like Yakuza and Crash Bandicoot offer..
but if you're talking about a movie or tv show that is trying to brainwash you into a political point of view by making Black Widow beat 12 huge guys simply cause someone is trying to push a feministagenda.. or SHE HULK having to put Bruce Banner down just to raise her own self up cause she can't rise up to his level without bringing him down.. or Natalie Portman becoming THOR just cause... mary sue... and turning Thor himself to a weak parody of the GOD he once was.. and Valkyrie being bitter and toxic and "I dont need no one's help" all throughout the entire movie..
then I am not going to watch that cause its not made with artistic intention.. its made for political brainwash. cause anyone with a brain knows men are stronger than wahmen. its a biological fact. so anything that isn't THAT is going to be a political agenda brainwash.
THAT is the difference.. if the intention is artistic and it actually has something to say.. then by all means enjoy your media.. but if a piece of media is shoving POLITICAL AGENDA into my face... 10 times out of 10 it will have nothing else to offer anyways. I have never seen a piece of media that is shoving a political agenda that turned out to ALSO BE QUALITY ENTERTAINMENT.. that just does not exist.
One thing to note: Fighting games are more detailed because you only have 2 characters at a time. So aside from the environment, your characters can have a higher poly count when compared to other games.
RPG games like Elden Ring rely on big and navigable environments, hence why they need to be smart on using textures on the models. Trimsheets, decals, and tilable textures are used for this.
"why not both?"
looks at sf6 and t8* yes.
some games combined the graphics and art style in one combo like tekken if you look at kazuya face model i think its more detailed than most mk1 characters but at the same time almost every female character is looking like a doll
I somehow knew youd bring up Knight. The moment i seen that shot of batman on the tower it brought a smile to my face.
@@batboythecool I had to include it. I was originally gonna use Xbox footage. But it wasn't 4k. So I bought the game again on my PS5 to capture footage. Money well spent.
@@MaoriGamerDood I'm also glad you enjoyed the batmobile. From day one I was in the minority that liked the batmobile gameplay. It was a dream to use it in the Arkham universe ever since city. Glad everyone is realizing how much effort was put into it.
@@batboythecool Indeed. Not to mention the Different Suits and Vehicles. Friggin awesome.
art style is the soul of graphics
6:03 best message for they/them 😂
I think art style is the most important part, graphics is just a tool for more improvements
Crisis for me, is what define this trend of making priotizing visuals over perfomance, and now gameplay.
No matter how much smart someone thing they are, they just get attracted to the jiggling of keys.
lol @19:19, Jack spanking Azucena for doing the floss.
Arkham knight was such an exquisite looking game
persona 5 artstyle is its own genre
I think you meant realistic vs artsy. Graphics and art style remains still.
Without Gigas, i cant get back to Tekken.
@@frostygig9876 I feel your pain bro 😭
Batman Arkham Knights definitely still holds up graphically til this day. My main thing about a game is that the gameplay is good and it has a visual identity. If the graphics are nice but everything else is shit. Then the game is shit imo no matter how visually pleasing the game looks
Indeed. Doesn't matter if the graphics are nice if everything is absolutely crap. COUGH forspoken COUGH.
order 1886 good-looking graphics a strong art design but mediocre gameplay
@@almac5446 The Order 1886 was a tech demo it was made to showcase the power of the ps4.
I think part of the reason mortal kombat tries to lean on the realistic side is because of its origins. The early games leaned on pictures of real actors, it started off as a bloodsport juan claude vanne dam movie game, and it was also inspired by arnold swarshnegger movies like terminator and predator. Also the gore. Call of duty also sells itself on realism, and it takes place in our world.
story and world building is the most important thing for me. i am ok with serviceable gameplay because no matter how good it is it get old without good characters and story to back it up.
Just as someone said in your video. Art style lives longer due the legacy it brings, it's the identity of it. While graphics will keep evolving and is harder to track to what era they are especially if we get to the point of diminishing returns, the more realistic they are the harder they are to distinguish. No matter how you don't like the art style you'll still remember what it is because you don't like it.
The last mortal kombat that has art style is MKX
honestly at this point i think art style is more important since graphics seem to have hit a platau
Can’t we have good graphics with nice art style?
its good someone do this video, cause most always confuse between graphic and art style, those two are different !
Art style>>>>>Graphics
My guy you need to do a part 2. Add Ghost of Tsushima, which is the perfect balance of art style and graphics
borderlands is a good example and it still looks good to this day
MK 11>MK 1
Graphics are a big part of art as you could have a texture to make a 3D model look like a silhouette, then add lines to make it look 2D
Look good. Move good.
If you lackin' there better be a good reason.
Art style/direction and such is why I love games like elden ring. Hell, even with Cyberpunks push for realistic graphics you can still tell that there is wonderful art direction with even that game.
Tekken 8 looks amazing
Graphical quality allows for more options in the art style.
I'll go for artstyle since i view advanced graphics as having to much AAA money to do it where else in art style demands nothing but your creativity and talent that's why people lately gravitate toward artstyle.
Really great video man, I think you hit the nail on the head with this one
Really? Thanks for that. Appreciate it.
I will say baldur's gate 3 is a good example of the world's art design and the character design along with solid graphics but more art design and mechanics of the game making it enjoyable the players. I think the best example of art style and mechanics making a game work would be armored core 6 where they sacrifice graphics in some parts of the game such as smaller background portions like trees and pieces of buildings that are meant to be looked at so that they can make the combat boss fights mechs and overall scene look good.
An example is Fromsoftware, thier games have outdated graphics, but thier art direction is so good
Art style is the only thing that matters. That's why pixel art can be more effective than the best CGI, depending on the game.
65% art style 35% graphics
You're entirely right in the direction of being the key here.
A good example of that is The Last Of Us Remake which improves the graphics so that they could finally deliver on expressions of their cjaracters to align with their vision of the orogibal, which was hindered to due graphical limiations.
Another example on the opposite spectrum is a game series called Little Nightmares, which focuses heavily on the artsyle of the game to draw in the fans and with the change of a new studio, the 3rd installment has differed in the artstyle (a little bit) but still keeps the same quality graphically.
It all boils down to the direction you intend to use the graphics or artstyle with.
I saw a comment in an other video that said "Mortal Kombat is the Call of Duty of fighting games"
been playing older games lately and literally none of them looks bad to me because of their artistic direction. they're just unique and they're something you don't see all the time as supposed to new gn realistic games as you hop on to a game and the next. games that heavily rely on the artstyle however, have this complete sense of individuality and the atmosphere is exclusively just for that game or franchise
Art Style easily wins
Artstyle = Intended Vision
Graphics = Can I achieve the "Intended vision"?
0:58 this part goes extremely hard with the music in time with that kick combo
Yeah the seaside resort music from Tekken8 goes hard.
I prefer artstyle all the time
a point could be made about how plants vs zombies garden warfare 1 had more appealing visuals than its sequel, but I'm too lazy to type it out
Now days? I preffer Even more artstyle
More than ever thanks to the fucking censorship
Good breakdown, but NGL mostly here because of the username. Chur my budda. Also the new Paradise map OST from the lidia DLC is top tier stuff
It sure is. The music is a bop and the stage looks lovely.
@@MaoriGamerDood Do you have a fan discord or anything my bro?
@@SHOGUNTAHIRI My Twitter is Linked in my YT header.
Fans? I'm a small timer. Not big enough to have fans 😂
@@MaoriGamerDood You'll get there one day bro! And I'll definitely keep an eye out for your videos
I am definitely 0:42
I don't know about that last you mentioned cause Mortal Kombat has genuine great animation in it's own artstyle compare to others. Sure what Street Fighter & Tekken shown is with characters muscle flexes, real time contraction and all the other stuff you pointed out, however with how you also mentioned with MK is about the blood & gore but is the attention to detail with it that does bring the shock factor when even seeing it for the first time (even much so in it's brutalities).
When character of SF6 or Tekken recieves battle damage it's merely scratches and small bruises that indicate they been injured, but goes more than that when implementing blood like in most fights do, coming out certain orphosis and crevice where blood oozes out from a punch to the nose. And artstyle for the characters are that of real people face models whereas for others are made in cartoony/animated style. Like you can't really tell me if there's a real life model that looks exactly like Nina!
And I havn't even gotten to talking about the visuals when it comes to certain characters abilities and powers for certain characters that possess lightning, fire, ice and even water (which is probably the most difficult to animated I bet) shows in motion and how fluid it is.
I maybe rambling on about this as a MK fan but genuinely this is what look for an expect when it comes to amazing artstyle like MK1. Even the fight choreography which mesh so well being portray from mokap into animation is often most games do and I much like it a lot.
@@akilcharles3473 I see where you are coming from. It's important to remember that animations aren't about being realistic, rather about selling the illusion. MK just can't decide on what it wants to do outside of its Blood and Gore. MK needs to be extra. It is mortal Kombat after all. But as I said in the video this is just my opinion. If MK1 is hitting the mark for you that is great. Thanks for your input. It is very much appreciated. 👍
Good Art styles always ages much better than graphics
You can see artstyle hold up when you look at games like dragon quest 8 on ps2 even though it looks still old it has a great artstyle so it still hold up
Wanna hear where character designs matter way more than fighting games? Gatcha.
Hi, a game dev here, working with both studios in the west and in the east
in short, it comes down to the kind of feel and narrative you want to deliver, if the project needs to be very grounded and more serious, then it will be more realistic.
Stylized can achieve that but it is a little difficult and it can cost a lot in development.
Style will last longer, we all know that, graphic can do that too but it need to be done respectuflly and done well, like devilmaycry, or resident evil, unfortunately in the west, there are too much in the way and we have to made a lot of these "adjustment" that makes it not at all for the sake of the game's benefit. especially these days, this past 7 years.
Thing is, the are a lot of realistic games that age gracefully due to having a good art sense. There are also some “realistic” games that look stylish now because of the use of old technology and different notions of what “realistic” should look like. For example, in current times, character models are almost exclusively photo scanned and use advanced shaders, PBR and subsurface scattering. So, hand-crafted characters from PS2 era with none of these features do look stylish now.
In a way, you can't have pure graphics; one way or another you're realizing some sort of compromise between visuals and hardware. At some point, somewhere, you'll have to cut a corner and make a concession. So, in a way, all games have style. And bad looking ones just have a bad one.
Both are amazing❤
@@devlinrossi4318 Agreed
Guilty Gear Strive is beautiful my favorite in this department of art style & graphics. I know I am a minority but that it's why for me almost all Namco Bandai Games look the same, I dont know if it is the use of UE4 or that almost all the art style look the same thats why I dont bother with their games (they are exceptions obviously). By the way what happened to the characters in MK1, especially the girls, they look kind of bad almost like Sweet Baby Inc help them.
Why can't it be both 😂😂😂
Awesome video, well delivered 👍🏽
@@Toteji85 Glad you liked it bro 😂
MGS:V and InFAMOUS Second Son look still look incredible and they're nearly or just over a decade old. Hell, even InFAMOUS 2 still holds up really well and that came out in 2011. The Uncharted trilogy also still looks great to this day as well, same with L4D1 and 2, and those games are well over a decade old. Hell, even MGS 2 and 3 still hold up really well today and they're just about or just over 20 years old ffs. There's so many more examples I could make but this comment is already getting a little long. Art style triumphs graphics, any day.
Reading this makes me want a new Infamous game 🙃
What really matter is a theme. Many games are just slapped together assets in a bowl. A well-thought theme can keep your art style and graphics unified.