I like how you taught the scoring by counting each card up to the rounded number, like, putting your VP cards down one at a time, counting 5, 10, 15, and 20. That really helps with grasping the scoring rules!
My wife and I love this game. I would put it up there with Splendor, Carcassonne and Ticket to Ride. We must have played it 200 times. I would like to see someone take the mechanism and expand upon it slightly.
The box says 30 minutes, but both times I have played this so far the game has lasted easily over an hour - probably closer to an hour and a half. Any thoughts on this? We're not slow players but we're not exactly speeding through either...
Yakov Petrovich Golyadkin Can you comment on what aspects of the game seem to slowing it down? about 45 minutes has been the upper limit in my plays. i'm trying to think of what, besides AP, would slow the game down.
+Colin Tress When my partner and I play we (or at least I) focus a lot on delaying ships from reaching Edo - when the other one of us has lots of good of that colour - until we have built up a supply in that colour too, or can speed past and sink the ship with another boat. I think all this delaying slows the game down a bit, but it seems like a vital part of the strategy to me.
That's interesting. When I play, that mechanism tends to be more of an incidental occurrence, with people more or less likely to make it happen depending on what they have in their holds. But I could see how if you're really working that strategy it could stretch the game. Does this make the game drag for you, or do you still like it at that length?
Colin Tress Yeah, we both really tend to stall things in attempts to tank each-other or capitalize off of shared interest. We still really like this game! But it is quite simple mechanically, so after it stretches to an hour it really starts dragging out. I think if we reduce the end game requirement to 6 tokens like some have suggested, it might work out perfectly for us.
I like some card games, but this one doesn't look exciting to me. All this taking, reserving, using cards as money, as goods, as points, multiplying by number of cards and then converting to points.. That's just too much. I get, that for someone this could be interesting, but for me it is even off-putting.
I like how you taught the scoring by counting each card up to the rounded number, like, putting your VP cards down one at a time, counting 5, 10, 15, and 20. That really helps with grasping the scoring rules!
My wife and I love this game. I would put it up there with Splendor, Carcassonne and Ticket to Ride. We must have played it 200 times. I would like to see someone take the mechanism and expand upon it slightly.
I agree with everything Zee said, Picked this one up on a whim at Dice Tower Con and was incredibly pleased!
Less of a theme change and more of a setting change.
How do you determine whose boat it is? Is there a second set of boats?
The box says 30 minutes, but both times I have played this so far the game has lasted easily over an hour - probably closer to an hour and a half. Any thoughts on this? We're not slow players but we're not exactly speeding through either...
Yakov Petrovich Golyadkin Can you comment on what aspects of the game seem to slowing it down? about 45 minutes has been the upper limit in my plays. i'm trying to think of what, besides AP, would slow the game down.
+Colin Tress When my partner and I play we (or at least I) focus a lot on delaying ships from reaching Edo - when the other one of us has lots of good of that colour - until we have built up a supply in that colour too, or can speed past and sink the ship with another boat. I think all this delaying slows the game down a bit, but it seems like a vital part of the strategy to me.
That's interesting. When I play, that mechanism tends to be more of an incidental occurrence, with people more or less likely to make it happen depending on what they have in their holds. But I could see how if you're really working that strategy it could stretch the game. Does this make the game drag for you, or do you still like it at that length?
Colin Tress Yeah, we both really tend to stall things in attempts to tank each-other or capitalize off of shared interest. We still really like this game! But it is quite simple mechanically, so after it stretches to an hour it really starts dragging out. I think if we reduce the end game requirement to 6 tokens like some have suggested, it might work out perfectly for us.
That's a good solution for your playstyle! Very interesting strategy, thanks for sharing. :)
I like some card games, but this one doesn't look exciting to me. All this taking, reserving, using cards as money, as goods, as points, multiplying by number of cards and then converting to points.. That's just too much. I get, that for someone this could be interesting, but for me it is even off-putting.