The Video Sequence Editor Resurrected - Nathan Lovato

แชร์
ฝัง
  • เผยแพร่เมื่อ 18 พ.ย. 2024

ความคิดเห็น • 146

  • @Gdquest
    @Gdquest 5 ปีที่แล้ว +80

    Hey everyone! I'm the speaker. If you have any questions, I'll be glad to help.
    The presentation had a few goals:
    1. Communicating on the state of the sequencer, known issues, progress with its development... because it turns out a lot of people don't know about that.
    2. Pointing out the importance of defining an end goal. It turns out that some animation studios are really interested in that, and some professionals were afraid that development was unfocused. Studios that could potentially help fund or develop the sequence editor.
    3. Inviting people to contribute as there is a maintainer and people active around the project to help them get started.

    • @RenderingUser
      @RenderingUser 5 ปีที่แล้ว +10

      my whole life, I thought GD quest stood for
      Godot Quest

    • @starwarz8479
      @starwarz8479 5 ปีที่แล้ว +5

      Thanks for the presentation.
      It'd be a really good idea to reference how Nuke Studio works in terms of the editing, conforming ( with XML or EDL import / export ) , color management ( with ocio ) and creating file structure for each shot in the sequence for short form projects ( advertising and etc... )
      This is also going to benefit lots of blender based animation or VFX studios for updating and reviewing their work in day to day basis.

    • @starwarz8479
      @starwarz8479 5 ปีที่แล้ว +4

      Also just another thought, maybe splitting the Sequencer and Nuke like compositing part as another application and call it "Blender Sequence Studio" or something.
      The reason why is that standard editing hotkeys like these guys below, might be overlapping with the existing blender hotkeys.
      i = in point, o = out point, j = play backward, k = pause, l play forward
      also we are merging too many things into one single application.

    • @indiansrk9997
      @indiansrk9997 5 ปีที่แล้ว +2

      Love u all blender guys... you all are Hero ,REAL One

    • @yash1152
      @yash1152 4 ปีที่แล้ว

      @@starwarz8479 yeah, i was also thinking that... and then we can use something like adobe's dynamic link to bring those apps together while letting them be separate. best of both worlds 😄. Although i do know that dynamic link is not ideal either, but still, it was worth mentioning i think

  • @jendabekCZ
    @jendabekCZ 5 ปีที่แล้ว +92

    No PR bullshits, just the realistic review of the situation and realistic plans how to improve it - fantastic and very rare to see nowadays! Good job and thank you!

    • @kendarr
      @kendarr 5 ปีที่แล้ว +4

      Even Ton is like this (the creator of the software), they are all really honest

    • @RomboutVersluijs
      @RomboutVersluijs 5 ปีที่แล้ว

      What you mean or bs, he's not blender related. It could be you or me standing there. I do like that they know something is wrong and they have the opportunity to give se one a talk. But I guess most using already know, so why then this talk?

    • @kendarr
      @kendarr 5 ปีที่แล้ว +3

      @@RomboutVersluijs To say that they are working on it? i don't know, honestly i did not understood where the VSE is going, he said is not for editing and them later on shows that thats something to think about, idk

    • @RomboutVersluijs
      @RomboutVersluijs 5 ปีที่แล้ว

      @@kendarr Yeah it was sort of vague. I do believe Jeroen Bakker has done some work on it lately

    • @kendarr
      @kendarr 5 ปีที่แล้ว +1

      @@RomboutVersluijs But what is becoming?? i would love to actually edit videos on it, tho after i discoverd KDEnlive i don't fell like i need another one

  • @woubaey
    @woubaey 5 ปีที่แล้ว +22

    The sequencer has so much potential. I'm glad it's under active development. As improvements are made, I'm definitely going to be using it more and more.

  • @PremierPrep
    @PremierPrep 5 ปีที่แล้ว +26

    GPU accelerated playback would be a huge addition for actual use!

    • @nathanlovato14
      @nathanlovato14 5 ปีที่แล้ว +6

      Moving the Sequencer to the GPU is on the devs radar but you need people available to do that, it seems like a big task

  • @SpitfireCGI
    @SpitfireCGI 5 ปีที่แล้ว +3

    I think the VSE is vital to Blenders open source work ethics ..It has the potential to outshine all other contenders .I hope for the future it gets the love and commitment that takes it to its rightful place within the powerhouse that is Blender..The VSE definitely needs clearly placed solo/ mute on video channel tracks for starters..Look how Vegas and specifically D.A.W (digital audio workstations) deal with multiple tracks.. There can be nothing to give you more confidence than rendering out your vid with multiple camera shots/ crossfades/ fx/grading/ all codecs/ all fps/ all handled within Blenders VSE. Can't wait to see the new VSE emerge!

  • @muhammadjonabduvali3484
    @muhammadjonabduvali3484 5 ปีที่แล้ว +50

    Contents:
    0. 1:06 - About presenter
    1. 2:25 - The Good, The Bad, and The Ugly
    2. 10:52 - Recent improvements
    3. 12:56 - Future of the Sequencer
    4. 16:15 - Becoming a contributor
    Contents with slide titles:
    0. 1:06 - About GDQuest
    -> 1:42 - Humble User and Contributor
    1. 2:25 - The Bad, and The Ugly
    -> 2:25 - The Sequencer sucks
    -> 2:31 - It is slow
    -> 3:12 - It is old
    -> 3:38 - Clunky controls
    -> 4:08 - It does not feel part of blender
    -> 4:37 - Audio tools are bare-bones
    (The Good)
    -> 4:55 - Sequencer is amazing (The Good)
    -> 5:03 - It is stable
    -> 5:41 - Sequencer Part of blender (emmmmm... okay...)
    -> 6:19 - It benefits from blender
    -> 6:50 It is flexible
    -> 7:25 It's Part of the way there
    -> 7:49 The sequencer is here to stay
    -> 8:21 The sequence needs a vision
    -> 9:00 It is not a video editing suite
    -> 10:08 Virtual film-making?
    2. 10:52 - Recent improvements
    -> 11:01 - Prefetch (rendering/playback)
    -> 11:36 - Storyboards
    -> 12:05 - User Interface
    -> 12:34 - Improved editing
    3. 12:56 - Future of the Sequencer
    -> 13:07 - Improved User Experience
    -> 13:32 - Sequencer timeline API (yes, please!!!)
    -> 14:38 - Color management
    -> 15:00 - Interactive Transform
    -> 15:24 - Improvement in rendering and utilizing multi-threading?
    -> 15:52 - Sequencing Blender Movies?
    4. 16:15 - Becoming a contributor
    -> 16:35 - You can make a difference(Coding)
    -> 16:50 - (Feedback)
    -> 17:13 - (Testing)
    -> 17:37 - Patches are welcome (How to contact us)
    (If you have any suggestions to improve the comment please let me know)

    • @yash1152
      @yash1152 4 ปีที่แล้ว

      thanks alot... for giving it both way

    • @yash1152
      @yash1152 4 ปีที่แล้ว

      the point of my interest is:
      10:06 1.16 Virtual Filmmaking
      15:53 3.06 Sequencing Scenes

  • @swampflux
    @swampflux 5 ปีที่แล้ว +21

    Happy to know there's a new maintainer. I've felt it; all the different animation timelines is by far Blender's weakest attribute. I'll do what I can to contribute to the conversation thanks for talking about it :)

  • @davidcripps3011
    @davidcripps3011 5 ปีที่แล้ว +58

    He had some harsh words for the sequencer but, I have to say, I agree with him.

    • @SoftBreadSoft
      @SoftBreadSoft 5 ปีที่แล้ว +3

      I mean, I've never even been able to use it (with video that I actually wanted to edit.) It seems to only work with

    • @davidcripps3011
      @davidcripps3011 5 ปีที่แล้ว

      @@SoftBreadSoft That's a pain!

    • @IlusysSystems
      @IlusysSystems 5 ปีที่แล้ว

      @@SoftBreadSoft I am editing >4gb files mostly. you could report bug, but most likely We would need sample of file which crashes.

    • @hugoantunesartwithblender
      @hugoantunesartwithblender 5 ปีที่แล้ว +6

      Go to user preferences, system, check the "sequencer cashe limit"

  • @xerzy
    @xerzy 5 ปีที่แล้ว +17

    I use the video sequence editor quite a lot, it's been the only comfy and reliable FOSS editor I've found! I do wish it were not only a fully fledged NLE editor, but also something that could rival After Effects somehow... but you know, I understand I'm asking for too much!

    • @NomadFlow
      @NomadFlow 5 ปีที่แล้ว +1

      "I do wish it were not only a fully fledged NLE editor, but also something that could rival After Effects somehow... but you know, I understand I'm asking for too much!"
      What do you mean? Isn't the rest of Blender a rival to After Effects? After Effects is a compositor not a NLE.

    • @elikay2101
      @elikay2101 5 ปีที่แล้ว +2

      ​@@NomadFlow "the rest of Blender" is not a video compositor at all. Blender has a compositor, but it's not equivalent to After Effects or Nuke.

    • @NomadFlow
      @NomadFlow 5 ปีที่แล้ว +1

      @@elikay2101 ""Blender has a compositor, but it's not equivalent to After Effects or Nuke."
      How is it not an equivalent? As far as I know, everything that can be done in After Effects can be done in Blender the only difference is the workflow.

    • @nibblrrr7124
      @nibblrrr7124 4 ปีที่แล้ว

      As a long-term frustrated Kdenlive user, I was very happy to discover Olive. More Premier-ish & still in alpha, but already very usable!
      (and much more stable & less likely to irrevocably mess up my projects than kden, at least on my system...)

    • @kaojaicam
      @kaojaicam 3 ปีที่แล้ว +2

      Blender has so much potential to blow After Effects out of the water if they just integrated their sequencer a bit more tightly. Imagine geometry nodes for video editing? So much creative potential

  • @JaredOwen
    @JaredOwen 5 ปีที่แล้ว +5

    Great presentation! Looking forward to improvements to the VSE - I'm excited for this one😁

  • @juliannevillecorrea
    @juliannevillecorrea 5 ปีที่แล้ว +3

    I'm a youtuber and thank you for vse from the bottom of my heart !!

  • @driesvanoosten4417
    @driesvanoosten4417 5 ปีที่แล้ว +7

    I have the same love hate relationship with the VSE. It is slow and clunky, but it never crashes on me! I just finished a music video with over 100 cuts in it, mostly made with the multicam selector. That worked pretty well, even though I was using about 15 camera angles, all off which I was monitoring during the edit. However, it gets pretty sluggish. You can forget about scrubbing through the footage :-)

    • @split5887
      @split5887 3 ปีที่แล้ว

      The best thing about vse is it doesn't crashes and I don't have to worry about losing my project compared to AE or resolve.
      And the worst thing is I've to scratch my head everytime I want to do something even if its pretty simple

  • @UndineAlmani
    @UndineAlmani 4 ปีที่แล้ว +2

    I'm a Linux user and I rely heavily on the VSE... But especially the color management and adjustment options are driving me mad. On Xububtu the rendering process crashed all the time. I switched to debian and had no problems ever since. However, it has to move forward fast. I can see all that would be possible when I look at the VSE just like that... Please keep improving the VSE... There is almost no good alternative for Linux filmmakers. I would also love a standalone VSE. I have never used any other part of blender tbh. Except some clip editing... But you know what? I'd rather be able to do motion tracking within the VSE as well! And please.... please add an advanced text overlay tool. 💙

  •  5 ปีที่แล้ว +7

    I've been using the VSE for years, basically all my videos on youtube are made with it. It's pretty fast when proxies are used, it has more or less all the color grading tools that are necessary, and the default handling is really fast (the power sequencer just isn't for me, too much hassle for no actual benefits).
    The things i miss the most are a bit more effects, and maybe a faster rendering.
    For effects, i don't mean fancy transitions or anything, just a sharpness filter, and maybe the old type of "lens distortion" from the node editor (personally, that would be my biggest wish).
    Olive might turn out to be a good alternative once it gets rid of many bugs, but with a little bit of love, VSE will be an amazing tool inside a bigger amazing tool. I can't wait for the future updates!

    • @gunnaryoung
      @gunnaryoung 5 ปีที่แล้ว +4

      I kind of wish it was simpler to make proxies. I don't like that you have to bring your clips into the timeline before making proxies.

    • @NomadFlow
      @NomadFlow 5 ปีที่แล้ว

      @@gunnaryoung How else can you make proxies for Blender without first bringing them into Blender?

    • @gunnaryoung
      @gunnaryoung 5 ปีที่แล้ว +1

      @@NomadFlow, I just wish you didn't have to use the timeline for it. Maybe the file browser instead.

    • @tintwotin
      @tintwotin 5 ปีที่แล้ว +1

      @@gunnaryoung That is what the Velvet Revolver does - I linked to it above.

    • @gunnaryoung
      @gunnaryoung 5 ปีที่แล้ว

      @@tintwotin, Thanks!

  • @ramabestara115
    @ramabestara115 5 ปีที่แล้ว +2

    wow this amazing. it's gonna be the great open source engine in this planet.

  • @kaojaicam
    @kaojaicam 3 ปีที่แล้ว

    Thank you for doing this work!! I would be so happy to have more of blenders features available in the sequencer. The inclusion of nodes would be incredible. Real-time viewing in Eevee would be incredible. I believe these features would be perfect inclusions because they are not only unique to Blender in FOSS land, they are completely distinct from any Non-linear video editor

  • @fernandobaetajr
    @fernandobaetajr 5 ปีที่แล้ว +2

    I look forward to see the 2.81 with new features!

  • @csebastian3
    @csebastian3 5 ปีที่แล้ว +1

    This is the first video i've seen with zero down-votes. The community-support of Blender is strong!

  • @Arovna
    @Arovna 5 ปีที่แล้ว +4

    I like the VSE, having had only WMM as a previous frame of reference, yet I always felt that it was missing things
    the worst problems I had were that some photos I imported were tilted 90 degrees and if I tried to reload them it'd still be tilted 90 degrees, if I'd use the transform strip to tilt it 90 again the image would be cropped
    THen there's the issue of frames skipping leading to video not matching the audio
    Of course the playback not being smooth was difficult to work with especially with the AV not syncing but I'm guessing that's gonna be optimized fairly efficiently

  • @deslomator
    @deslomator 5 ปีที่แล้ว +1

    Blender's VSE is the only Linux editor I know of that does everything I need (which is not much). I welcome the effort put on improving it.

  • @jmalmsten
    @jmalmsten 5 ปีที่แล้ว +12

    As someone who has more experience in video editing than the pretty much nonexistant 3D animation work I've done, I'm a bit curious that a real open source alternative for NLE video work has yet to surface in the way that other fields have their programs.
    I've tried kdenlive. Couldn't keep it running a full minute before fatally crashing.
    I've tried Olive, and it seems promising but is missing some basic stuff like full screen second screen playback. And color analysis wasn't really there either.
    With the talk mentioning virtual filmmaking it makes me wish someone would make a VR GUI for Blender so I can not only sculpt in 3D with my hands but also operate cameras and manipulate puppets for 3D animation. Still outputting a mono 2D or stereo 3D render from the camera.
    There is so much untapped potential here!

    • @SapphFire
      @SapphFire 5 ปีที่แล้ว

      I think some people are working on a VR Blender environment. I don't remember the project name though.

    • @jasonfanclub4267
      @jasonfanclub4267 5 ปีที่แล้ว

      Kdenlive and Olive are open source editing programs

    • @jmalmsten
      @jmalmsten 5 ปีที่แล้ว +1

      @@jasonfanclub4267
      Which is why I single them out. They are open source, yes, but one cannot keep alive on my computer and the other lacks basic features... And those are the two that are the closest to nabbing the glory of being the Blender of Video NLE... And they still have so much more work to do to make me jump over like how I ditched Flash for Krita.

    • @NomadFlow
      @NomadFlow 5 ปีที่แล้ว +2

      @@jmalmsten Have you tried Shotcut? It doesn't have as many features as Kdenlive yet (it has more than Olive though) and is much more stable than Kdenlive.

    • @ronthehybrid
      @ronthehybrid 5 ปีที่แล้ว

      I use Divinci Resolve since it went free, Itll be cool though to see Blender sequencer step up.

  • @mitchvfx
    @mitchvfx 5 ปีที่แล้ว +1

    I've tinkered with the VSE. Still use for viewing image sequences I've rendered. I agree that it has potential, and is definitely more stable than other programs. The biggest things I'd like to see are more standard editing functions, and a source preview and trimmer (for inserting and overlaying). Definitely interested in seeing the coming updates.

  • @dagetheone
    @dagetheone 5 ปีที่แล้ว +2

    Great video can't wait to see and to work the new vse in blender

  • @TripTilt
    @TripTilt 5 ปีที่แล้ว

    a great feature to have would be to add simple 2d planes into the sequence and manipulate their color with the same texture nodes as in the shader editor, animate them with empties, etc

  • @bigwave_dave8468
    @bigwave_dave8468 2 ปีที่แล้ว

    Nice presentation! -- I'm a new user and am just starting to use the VSE. One thing that seems inexplicable to me is the automatic dissassociation of audio from video tracks. e.g. you want to speed-up or slow down a video sequence and keep the sound in sync (meaning the pitch changes with the sequence length). Time compression is such a common effect, I cant understand why the VSE makes you divorce the audio from the video tracks for the sake of the speed effect. I get that for more ambitious productions, the audio would need to be edited on it's own but it seems that the current behavior has some serious "make-work" built in. It's great to know that folks are improving the usability of the UI controls. Truly an amazing app.

  • @Impaczus43
    @Impaczus43 5 ปีที่แล้ว +4

    it would be so awesome if sequencer can do something like Unreal's Sequencer where it can play your 3d scenes in realtime while editing.. idk maybe it already does that tho xD

  • @Uhfgood
    @Uhfgood 5 ปีที่แล้ว +7

    He was saying there are some features that it doesn't make sense to put into it because it's not a video editing suite but a digital content creation tool. My question is, why can't it be a full suite? Shoot Grease Pencil has been almost fully kitted out for 2d animated movies, so why can't the VSE be a full fledged editing suite. Especially since Blender does so much now, it would be awesome to do almost everything if not everything in it.

  • @myztazynizta
    @myztazynizta 5 ปีที่แล้ว +5

    When I'm editing a video longer than 10 minutes, every time I make a cut the audio goes out of sync. Have to re-open the file to get proper audio again.

    • @parnikkapore
      @parnikkapore 5 ปีที่แล้ว +1

      Oh, yeah! It's a new bug in 2.8x, audio strips can't be moved without the old position persisting.

    • @SumanTiwariNamaste
      @SumanTiwariNamaste 5 ปีที่แล้ว

      Makes u give up all your dreams

  • @TheNewton
    @TheNewton 5 ปีที่แล้ว +1

    Talks like this show that biggest thing being developed in the blender ecosystem is the culture shift.
    Left click the hallmark of the prior era took 20 years and alot of momentum to overcome attitudes.

  • @miguev
    @miguev 5 ปีที่แล้ว +2

    Blender VSE does not suck, once you accept its limitations and find better ways to work.
    First, I always transcode my videos to MJPEG using ffmpeg, and even at max (lossless) quality this makes the playback of 1080p60 absolutely smooth in Blender VSE, *without* proxies. Proxies suck when you want to make cuts based on how much in focus (or out of focus) each frame is, and I do this a lot. The idea of transcoding to MJPEG came from a friend who knew what other applications do behind the scenes.
    Blender VSE used to suck big time in terms of not doing any multi-threading─horrible waste when you have 4+ dual-thread CPU cores! This has gotten quite a bit better, but the workaround of splitting the video in chunks and rendering those in parallel still out performs Blender's own multi-threading: www.reddit.com/r/blender/comments/dh1jt9/video_render_time_cpu_usage_blender_280_vs_279b/
    BTW I don't do any serious editing, mostly family videos, but I've been doing it often enough (4.7 videos per month over the last 3 years) to come to love Blender VSE. Never had a crash or freeze, only had those with Openshot which is nice when you know nothing of video editing, but learning Blender is by far worth the (not so big) effort!
    Looking forward to the improvements!

  • @0dWHOHWb0
    @0dWHOHWb0 5 ปีที่แล้ว

    I had a special use case of capturing really low framerate (timelapse) footage with OBS and compressing that down to a higher framerate version to complete the timelapse footage, but all the editing software I tried completely failed to read the weird format I was dealing with. The only thing that I could find that managed to edit the video properly was Blender with its VSE. I'm really glad it's getting some love because I've been using it on and off for years now for simple edits, which it does very reliably.

  • @ylhameresov9492
    @ylhameresov9492 5 ปีที่แล้ว +1

    It will be amazing if they somehow fix/add auto fps. I mean when add video, most of the times audio length don’t match video and I have to manually tweak default value.

  • @MaciekJutrzenka
    @MaciekJutrzenka 5 ปีที่แล้ว +1

    The biggest problem for me in VSE is lack of performance.

  • @MaciekJutrzenka
    @MaciekJutrzenka 5 ปีที่แล้ว

    u can use node compositor to grade your shot. however it is not done over the fly like the modifier tools... it requiers to render it as final.

  • @D3kryption
    @D3kryption 3 ปีที่แล้ว

    I've just started using the video editor. The few bits I've found to be a bit tedious you mentioned in the video that you'll be fixing :D

  • @Novia5555
    @Novia5555 4 ปีที่แล้ว

    I always rooting for this.. 😍 may be it'll out in 3.0 ver?

  • @heruodyssey_
    @heruodyssey_ 5 ปีที่แล้ว

    He is very right though, when I'm animating mouth movements frame by frame, it's difficult to get a solid idea of the timing outside of having to render the project or scrub one frame at a time. Even in Wireframe, Solid, and Look Dev mode.

  • @virtual_intel
    @virtual_intel 5 ปีที่แล้ว

    I recommend deleting all tabs but the video sequencer. Then save your Blend file. After that whenever you need to use it revisit that Blend file. Presto! Now you own a complete video editing software Ala Blender 😏 meanwhile I don't know how to use it well, but yeah everything is hidden from view regarding hotkeys so who really does starting out. I also recommend using the Help section to access the Blender Manual so you can gain access to all hidden features of the video sequencer without needing to watch tons of TH-cam videos to do so. Good luck!

  • @Zaqariyah
    @Zaqariyah 5 ปีที่แล้ว +2

    How many megabites of 89MB blender installation archive use video sequencer? Adobe Premiere 2019 has more than 2GB sequencer only and it sucks too!

    • @softwarelivre2389
      @softwarelivre2389 4 ปีที่แล้ว

      Premiere has more features than the sequencer, though. But yeah, full Blender has a much bigger complexity and still weights much less.

    • @anandhups360
      @anandhups360 3 ปีที่แล้ว

      @@softwarelivre2389 blender is open source and I think anyone can make changes or improvements.

  • @V__RR
    @V__RR 4 ปีที่แล้ว

    Blender i just spend the whole day reading the vse introduction manual and trying to learn the video editor, I had a really hard time understand the most basic of things such as what is memory cache what is proxies, how do i prerender a whole strip, and how do i snap 1 clip to another. It's been a very frustrating day, but not because its hard to understand... eventually i understood the features but i had to search the internet all day and i noticed a large lack of examples on how to set up the vse in 2.28. most youtube vibes and helpful tips are from very old versions. Would love an updated hub for tuturials and manuals so they don't feel so dated.

  • @kendarr
    @kendarr 5 ปีที่แล้ว

    Oh god this is music to my ears

  • @1O1OO11O1O
    @1O1OO11O1O 5 ปีที่แล้ว +1

    So what about the audio tool? Anyway just to copy some of audacity code?

  • @peterlantz7966
    @peterlantz7966 4 ปีที่แล้ว

    I feel like if it were to reach its max potential, not matter its use, it should operate well as a video editor? Because video editing is a lot about arranging clips and cutting them together quickly, which you would want to do for other applications

  • @RomboutVersluijs
    @RomboutVersluijs 5 ปีที่แล้ว

    I guess the main issue, there is not spokesman of blender standing there but some one who uses it. That sort suas how much work or i.portanr this part is. At least that's how I see it

  • @jasonfanclub4267
    @jasonfanclub4267 5 ปีที่แล้ว +1

    +1 for OpenTimelineIO!

  • @RomboutVersluijs
    @RomboutVersluijs 5 ปีที่แล้ว

    My guess blender institute did not use this for their animation

  • @Kavukamari
    @Kavukamari 5 ปีที่แล้ว

    would it be so bad if the sequencer was more developed? I don't want to switch all the time between blender and another video editor just to get sequencing and video editing done

  • @zogoloov4313
    @zogoloov4313 5 ปีที่แล้ว

    this guy is amazing

  • @dagetheone
    @dagetheone 5 ปีที่แล้ว

    I have two questions would hope to see file export and import XML also edl file

  • @aloiskleinestier1848
    @aloiskleinestier1848 5 ปีที่แล้ว

    I wish the Blender video sequencer was better. The currently best open source video editor is by far Kdenlive, they just updated a lot of code and it has gotten a lot better.

    • @nibblrrr7124
      @nibblrrr7124 4 ปีที่แล้ว +1

      Right now I am quite happy with Olive.
      Kdenlive has always been slow & crash-prone for me, and the worst thing was that it suddenly and without warning kept irrevocably messing up my projects. It didn't get better with 19.4 for me, and the MLT framework it is built on seems to be a dumpster fire.

    • @santiagoval9899
      @santiagoval9899 4 ปีที่แล้ว +1

      the problem with kdenlive is that it crashes a lot, or at least it used to. i think olive or shotcut are better alternatives

  • @RomboutVersluijs
    @RomboutVersluijs 5 ปีที่แล้ว

    Was removed, I did not see it go in 2.80???

  • @bhaveshvishwakarma5843
    @bhaveshvishwakarma5843 5 ปีที่แล้ว

    i want to add features but i dont know blender api. Is there anyway of learning blender api easy so that i an develop.

  • @HHSCtech
    @HHSCtech 4 ปีที่แล้ว

    What tutorials are recommended for using Blender as a video editing tool, preferably with professional language?

  • @DanteLeoncini
    @DanteLeoncini 5 ปีที่แล้ว

    totally agree

  • @btw3344
    @btw3344 4 ปีที่แล้ว +2

    Utilize cuda for gpu acceleration please

    • @softwarelivre2389
      @softwarelivre2389 4 ปีที่แล้ว

      Or OpenCL. Not everybody uses NVIDIA. (I do with my GT 630M, but maybe my nexy computer, or your next computer, might be running AMD GPUs, who knows).

    • @btw3344
      @btw3344 4 ปีที่แล้ว

      @@softwarelivre2389 true I have a gt 1030 so I'm biased in favor of getting better performance out of my system. It sucks that my gpu is just chilling while my cpu does all the work when I use the video editor

  • @kquote03
    @kquote03 4 ปีที่แล้ว

    huge fan of gdquest
    always thought it stood for godot quest tho ::::P

  • @OscarNebeAbad
    @OscarNebeAbad 5 ปีที่แล้ว

    this is great!

  • @BlenderDumbass
    @BlenderDumbass 5 ปีที่แล้ว

    I use sequencer a lot

  • @mosamaster
    @mosamaster 5 ปีที่แล้ว

    VSE used to be good in older versions. But became unusable in the latee versions. No idea if it will be made better again.

  • @RomboutVersluijs
    @RomboutVersluijs 5 ปีที่แล้ว

    Sorry I do t get the part using Eevee to show the sequencer, does that make any sense at all?? A game engine showing footage? A 3d environment showing 2d footage??

    • @parnikkapore
      @parnikkapore 5 ปีที่แล้ว +2

      They're gonna use Eevee to preview Cycles scenes that are knitted together in the VSE.

    • @RomboutVersluijs
      @RomboutVersluijs 5 ปีที่แล้ว

      @@parnikkapore WOw that sounds weird.

  •  5 ปีที่แล้ว +3

    What a terrible video edition for a presentation like this. Most of the time I see a full-screen close-up of the guy talking about some slides I CAN'T SEE. I've had to pause the video several times in order to actually read some of them. Some other are completely missed because the video is showing the same full-screen close-up of the guy. What a pity, I was very interested on this.

  • @MaciekJutrzenka
    @MaciekJutrzenka 5 ปีที่แล้ว +1

    16:05 it is already possible!!!

  • @MaciekJutrzenka
    @MaciekJutrzenka 5 ปีที่แล้ว +1

    VSE sucks compared to premiere or final ut however. it does not sux compared to maya houdii 3dsmax. As it allows you to.. build your whole animation inside blender to see how the CAM 1 works with CAM 2 those the transition works etc all of this makes it 10 times better.

  • @Jaracro257
    @Jaracro257 2 ปีที่แล้ว

    Davinci resolve. You're welcome.

  • @strangerjank3445
    @strangerjank3445 5 ปีที่แล้ว

    i would like you to bring back the video game engine and parts

    • @Bwavesart
      @Bwavesart 5 ปีที่แล้ว

      Have you tried this? armory3d.org/

  • @HussainBuAdam
    @HussainBuAdam 4 ปีที่แล้ว

    Blender please add support for Arabic text! Thanks!

  • @khaled.aldajani
    @khaled.aldajani 5 ปีที่แล้ว

    I think they should release the VSE as a standalone program and make it compete with other proprietary video editors

    • @Kavukamari
      @Kavukamari 5 ปีที่แล้ว

      I wonder if it's possible to have the improvements as an official addon that you can download from the addons menu so that the base blender stays small but they can go really crazy with the vse if they want to

  • @RomboutVersluijs
    @RomboutVersluijs 5 ปีที่แล้ว

    Do people really use it, I mean he talks no bs about it. I would not use if this was my daily job or work a lot on videos. It would simply cost to much, it's slowing you down and can't do anything

    • @JesusJimenez
      @JesusJimenez 5 ปีที่แล้ว +2

      You have a talk from Tangent Animation telling that they use it to make storyboarding. They are happy with it as that speed up the process.

    • @RomboutVersluijs
      @RomboutVersluijs 5 ปีที่แล้ว

      @@JesusJimenez Okay thanks, havent watched that one yet. So many vids to watch, ive already watched so many ;)

  • @timothydrewfilms5272
    @timothydrewfilms5272 5 ปีที่แล้ว +1

    This audience looks so dead.

    • @xanecosmo5061
      @xanecosmo5061 4 ปีที่แล้ว +1

      Perhaps there aren't many people in the crowd that uses blender vse widely

  • @artao5
    @artao5 5 ปีที่แล้ว +2

    IMO the VSE should just be dropped. It'll take too much work to make it truly usable, and there's already existing NLE video software that does a great job.
    The work being put into VSE would be more useful elsewhere in blender, such as particle nodes or PTex inclusion.
    DaVinci Resolve is free, even for commercial use, limited pretty much only in ways most people don't need. Sure, it isn't FOSS. But it is professional, and the Hollywood standard for color grading.

    • @NomadFlow
      @NomadFlow 5 ปีที่แล้ว +8

      "IMO the VSE should just be dropped"
      Good thing you're not making decisions for Blender.
      "It'll take too much work to make it truly usable"
      A separate team is involved in every section of Blender. The VSE is no different. Plus the whole point of open source is for volunteers to get involved if they want. There are clearly people that want to improve the VSE hence this presentation.
      "DaVinci Resolve is free, even for commercial use"
      It's not FOSS therefore not relevant to this topic.
      "limited pretty much only in ways most people don't need"
      Not true. Da Vinci Resolve does not have hardware acceleration in the free version only in the paid version.

    • @NomadFlow
      @NomadFlow 5 ปีที่แล้ว +1

      @Solid Snake I don't know if it's so much so a "shaky foundation" as much as it is neglect. The VSE was just simply ignored for so many years and all the other aspects of Blender were developed which is honestly very strange considering that the way that Blender promotes their program every year is via the free and open source short films that come out of the Blender foundation. That's even more reason to keep the VSE and work on it to make it better because it is advertised as something to make movies with.

    • @NomadFlow
      @NomadFlow 5 ปีที่แล้ว

      @Solid Snake While it's true that the game engine got removed I would argue that the VSE is more important than the game engine was because Blender wasn't really using games to promote Blender but they were and still use movies to promote Blender. Like I said before, every section of Blender has different maintainers and people working on it. It's not like Blender has one team that gets work from a boss on different sections of Blender and their time is divided up. It's free and open source so it's all about who wants to volunteer. Nathan said in this speech he volunteered to do it and someone else came in to volunteer to be the maintainer for the VSE. That's why also at the end Nathan encourages others out there especially those that can code to join in to help with improving the VSE.

    • @LOC-Ness
      @LOC-Ness 5 ปีที่แล้ว

      @Solid Snake Honestly Blender Game Engine should be dropped. Blender's license and model simply does not work for game engines.

    • @artao5
      @artao5 5 ปีที่แล้ว +1

      re: "Not true. Da Vinci Resolve does not have hardware acceleration in the free version only in the paid version."
      Yes, actually, it does. I use it, and it works. That is a misconception. :D
      Also, I specifically mentioned that Resolve isn't FOSS. But it works, it's pro, and it's free even for commercial use. Not "irrelevant."
      Nowhere does it say that "anything discussed or used MUST be FOSS." ... I mean, how many Blender users use Photoshop instead of GIMP? A whole lot, I'd say. ;)