i always love your intros, there must be so much work put into them., even that ww2 movie proper ganda sound. perfect, i also love alot of your builds even though i find some to hard for me to play like you play them
I love the power using on my mech and deal 10043 with 1 jade mech abillity with ferocity but....idk.... Whice one is better choice. power and ferocity Or condition?
Nice, I'm running a very similar build that's a bit more solo/dps. I'll set this up as an alt-spec to run when I want to be a bit more team-oriented, heh! ;-) And I'm so loving the updated Engi rifle!
Could you by chance share that? I 90% solo everything and am not sure what I would change here. I'll have to craft and dont to want to waste gold. If I parry more, I'll run exactly this I think.
Oh and I forgot to say that the Rock Dog from the Ogre runes, as well as the Rifle Turret actually end up helping the Mech tank quite a bit for you. Many times mobs will attack the dog as it often runs in to engage while the Mech is blasting away. And the turret frequently ends up having a mob beating on it (another reason I prefer the Rifle turret over the Rocket turret since sometimes it does get destroyed).
I ran an Untamed for over a year, so I kinda know that class. It started to get dragged out and boring. Started a new char a week ago, I used a boost to 80, grabbed my 250 hero points quick in HoT and tried Power Mechanist. Just about my same build, I went with Vampire Runes on armor for the solo runs to find my place to start off. I will change them later once I get used to the class. I think this is my new main. PewPewPewPew, this class is so much fun.
Thank you for all the videos you've made, many of my characters run your builds! But I was wondering, snowcrows uses rune of the golemancer for the power mech now, I dont have the currency to buy it, I was wondering how two robots would do in the open world? Would it die fast?
A friend is using the golemancer runes and is loving them. They work well for damage and he enjoys getting the laughs from two golems taking the field with him. I'm a pretty big fan of the Superior Rune of the Ogre for an easy summoned Rock Dog minion that does a nice job of tanking and adds gravy to your damage. Superior Rune of the Ogre is quite similar to the Superior Rune of the Scholar in that both boost power, ferocity and strike damage. Where Scholar gives a bigger Ferocity boost with the sixth rune equipped, the Ogre rune adds your summoned ally. There are four summon runes that summon an NPC ally in combat when you have six of the runes equipped: Ogre - as described Privateer - summons a parrot that grants might to allies, grants power and might duration to wielder and you shout "Yarr!" in combat Golemancer - Summons a golem, grants ferocity and precision Lich - grants vitality and condition duration, summons a jagged horror (All four of these have a 60 second cooldown on the summon that starts counting down as soon as the minion is summoned. The minion itself lasts about 60 seconds so you have little difficulty maintaining a summoned minion for as long as you are in combat.) Close but operating differently: Superior Rune of the Mad King: grants power, condition duration and bleed duration, summons ravens on use of an elite skill (has a 45 second cooldown but will obviously also be dependent on the cooldown of your elite skill) Ogre, Privateer, Lich and Mad King runes are craftable. Golemancer runes must be obtained with dungeon currency.
Thx Meta, I'd been looking forward to your take on rifle/mech and you didn't disappoint. Oh, and as always, BEST intros in the game!!!
Hope you find it fun :)
That intro was awesome!!!
That intro was amazing :D keep up the good work
i always love your intros, there must be so much work put into them., even that ww2 movie proper ganda sound. perfect, i also love alot of your builds even though i find some to hard for me to play like you play them
fun fact... sometimes just finding the right peice of copyright free movies to use for the intros can take 2-3 hours.
I suffer for my art.
Watching your awesome builds has taken my resource-rich account and reduced it to cobwebs. Dang you, sir. Oh, and this build is fun as hell.
Great vid man, thanks, can't wait to try it.
freaking amazing video dude. haha. Love it!
Glad you enjoyed 😁
You prefered the celestial variant or this one?
Thanks MoM! Its pretty close to what I'm running now, but I'll try yours. You have better boons than me at the moment. 🥰❤
Stupid question but as a relatively new player - how are your auto attacks hitting so many times?
How is the sustain on this build when you are out and about on your own? I run celestial, and of course I have decent damage, and good sustain.
Sustain is great but running in cele world nerf your damagr to an unnacceptable level.
I love the power using on my mech and deal 10043 with 1 jade mech abillity with ferocity but....idk....
Whice one is better choice.
power and ferocity Or condition?
best intro evah!
was about to make one hope it has a easy rotation or none would be better .
press 1, 2, f1, f2,f3
Before I even get past the intro.... MCU!
MindCircus Universe! lol
this is up there with "Circus Freaks"
think a lot of people do full berserker gear but with golomancer they say its very good damage
Clicked like from the opening of the vid
Nice, I'm running a very similar build that's a bit more solo/dps.
I'll set this up as an alt-spec to run when I want to be a bit more team-oriented, heh! ;-)
And I'm so loving the updated Engi rifle!
Could you by chance share that? I 90% solo everything and am not sure what I would change here. I'll have to craft and dont to want to waste gold. If I parry more, I'll run exactly this I think.
Oh and I forgot to say that the Rock Dog from the Ogre runes, as well as the Rifle Turret actually end up helping the Mech tank quite a bit for you.
Many times mobs will attack the dog as it often runs in to engage while the Mech is blasting away.
And the turret frequently ends up having a mob beating on it (another reason I prefer the Rifle turret over the Rocket turret since sometimes it does get destroyed).
@@mandodelorian4668 did you delete a reply to bunchups? I was curious too but it seems like there's a comment missing from you on it
I ran an Untamed for over a year, so I kinda know that class. It started to get dragged out and boring.
Started a new char a week ago, I used a boost to 80, grabbed my 250 hero points quick in HoT and tried Power Mechanist.
Just about my same build, I went with Vampire Runes on armor for the solo runs to find my place to start off. I will change them later once I get used to the class. I think this is my new main.
PewPewPewPew, this class is so much fun.
Is this still a viable build? I main a Necro but looking for a change and was thinking engineering for solo open world. I love to just hang out solo.
Its still very powerful yes. Cele harbinger might be another to look at if you play necro
Dude, that intro was sick. How did you find a 1940s video of the mech manual?
Google is amazing
Thank you for all the videos you've made, many of my characters run your builds! But I was wondering, snowcrows uses rune of the golemancer for the power mech now, I dont have the currency to buy it, I was wondering how two robots would do in the open world? Would it die fast?
The golemancer runes are just decent on power dps builds is all I know... anything more than that would be conjecture.
@@MindOverMeta Ah okay, thank you c:
Im using golemancer on my mecha and its amazing. Theres also something very cool im having 2 megabots following u lol
A friend is using the golemancer runes and is loving them. They work well for damage and he enjoys getting the laughs from two golems taking the field with him.
I'm a pretty big fan of the Superior Rune of the Ogre for an easy summoned Rock Dog minion that does a nice job of tanking and adds gravy to your damage. Superior Rune of the Ogre is quite similar to the Superior Rune of the Scholar in that both boost power, ferocity and strike damage. Where Scholar gives a bigger Ferocity boost with the sixth rune equipped, the Ogre rune adds your summoned ally.
There are four summon runes that summon an NPC ally in combat when you have six of the runes equipped:
Ogre - as described
Privateer - summons a parrot that grants might to allies, grants power and might duration to wielder and you shout "Yarr!" in combat
Golemancer - Summons a golem, grants ferocity and precision
Lich - grants vitality and condition duration, summons a jagged horror
(All four of these have a 60 second cooldown on the summon that starts counting down as soon as the minion is summoned. The minion itself lasts about 60 seconds so you have little difficulty maintaining a summoned minion for as long as you are in combat.)
Close but operating differently:
Superior Rune of the Mad King: grants power, condition duration and bleed duration, summons ravens on use of an elite skill
(has a 45 second cooldown but will obviously also be dependent on the cooldown of your elite skill)
Ogre, Privateer, Lich and Mad King runes are craftable. Golemancer runes must be obtained with dungeon currency.
@@gailbrookhart1777 Thank you for all the information! I will try these out c: