I've sworn by Scrapper for years. I'm so glad these buffs have attracted more attention to the Specialization and it's getting more love. This is the most fun I've had playing a class in an MMO since TBC Shaman in WoW.
I love my scrapper. I used to be magician or healer in every mmorpg I played before. Now my main is my dear scrapper. Is great being one of those who are always doing ress to ppl, but at the same time doing a lot of damage.
Aw man, my engineer is one of my parked characters because I've never found a satisfying build that wasn't kit-spam. You're gonna make me have to find another character to plant at the eternal ice chests now.
You can run a "kitless" Holosmith build and do just fine in most PvE scenarios. (Probably the only places I run grenade kit are on things like Whisper of Jormag where I NEED range options, but I don't need as much CC.) It's about a 10% DPS loss (in theory), but if you're like me and you hate grenade kit, it's not much DPS difference.
Welcome to the scrapper team o7 Been playing this build for a LONG time, lots of alternatives as well for various bosses, and tank/heal with variations of this build as well! The scrapper is TRULY, a jack of all trades and I bloody love it!
Oh wow. I gave up on Scrapper years ago after it didn't seem like ANet knew what the fuck they wanted to do with it. Really just wanted a solid DPSing class that uses Hammer and after multiple years this seems like it. Happy to see all these changes. I might get back into it.
Omg i was in need of this. made a scrapper from scratch and didnt know where to start lol!. Cant wait to test this build on my casual fractals / strikes runs
I will try the build eventually, but I wanna take a moment to appreciate the fashion wars here. You actually made that scrapper helmet look kinda cool. Not an easy feat to pull off! :D
So I was getting a bit frustrated with Scrapper and Engineer in general... However watching this gave me a whole new understanding on the build/class in general and has made me want to play it a whole lot more! So thank you very much!!
I'd say it's one of the harder classes to be good at in pvp. I'm not saying it's bad, engineer is seen in almost all tournaments lately, though only holosmith because it is more rounded compared to scrapper. It's just way harder to do well as engineer compared to other classes like necromancer or guardian.
Just gonna mention that compared to a firebrand with cone quickness mantras that target the nearest players instead of the subgroup, the quickness scrapper guarantees quickness to all your subgroup raiders. Great guide, enjoying quickness scrapper as an alternative to cfb with scuffed gear.
I absolutely love the difference between your calm, coordinated voice on this guide videos and your raw, energized ones, like on the streams. Nice guide. Live the Power/Quickness Scrapper! Keep it up!
I just found Power Scrapper and Power Quickness Scrapper after I've come back to the game, and I'm having a ton of fun with it. Not usurping my Sylvari Firebrand main, but a fun secondary. Charr Scrapper gang!
Grenade kit + auto-target AoE + superspeed kiting + barrier is the most overpowered thing I have ever played/played against in WvW. It honestly warrants disabling grenade kit in WvW right now.
*Thief:* I've got Invigorating Precision, an OP trait that lets me sustain with DPS stats. *Scrapper:* You call that sustain? Someone hold my elixir. *Necromancer:* I'll take that for you.
Great video, super fun build. It's hard to maximize DPS on the quickness variant, but very durable and would recommend for someone who is learning a boss.
It's a really cool build so far. I just turned 80 so I don't have scrapper yet and changed scrapper to Alchemy and I have destroyed everything I've come across. I can solo champions and group bosses. The only ones I haven't soloed are legendaries and the giant champion at the char town of Nergal whatever. I'm really loving this build and makes me excited for engineer and can't wait to unlock scrapper. ^.^ thanks man
I was planning on using the expansion level boost for my low level engineer, and was thinking on going for Holosmith first, but I think I changed my mind, I like tanky characters that at least do decent damage, as I mainly play open world, and giving boons is a very nice bonus.
I have been playing this build and absolutely love it. I was even able to tank on it and out DPSed some of the DPS. Do you think it's a viable tank on all bosses?
It is indeed. For solo take a look at chronomancer runes. In addition to quickness on superspeed that will help you be able to keep up quickness when solo and you don't have alacrity. It's only personal quickness tho!
I have been maining scrapper since Heart of Thorns, since before the rework that made it playable! Love to see some scrapper love and hope the EoD elite is at least as fun 🛠
Note that when using this build in non raid/strike/fractal environments when someone is not providing quickness for you, i.e. farming a meta, the quickness variant of this build will do more damage then full dps. only when quickness is applied for you is the dps variant better.
I would also like to add that in raid and fractals with no quickness providers, using this in a power build will help everyone hit more and thus make more damage overall even if the scrapper theoretically is dealing slightly less
@@MightyTeapot I specifically meant the 15% but I see your point. Yet to learn tanking raids on it and still working on how much Boon Duration to run solo for open world where there is no alac so longer cool-downs on gyro’s.
I'm trying my hardest to get back into gw2, I find the hardest part getting the trait points to unlock an elite specialisations. I have both expacs and unlocked firebrand by ploughing thru Thorns, but i find the expac excruciating to get through so tried fire , must be me i just find it bloody hard! Also the thought of having to re-do areas again for new classes ...
Path of fire is definitely gonna be the best for you to gain hero points, just doing the story and exploring the map will get you a lot of points throughout playtime and the hero points are generally easier to obtain as heart of thorns has a lot of champion mobs to kill that require multiple players
Thank you for the rotation tips it helped me with the class in general. I need to switch to scrapper as holo was completely neglected out of the meta unfortunately :/
Great build! I have a quick question though. how much boon duration do you need to permanently keep quickness for the team? And do you have a written rotation so that we can practice. Thanks!
This is a really cohesive breakdown TP! I've not main or really used Engi but, found them really cool due to them being very versatile. I know the range in your build would be using grenades, but would there be another option to use as a ranged weapon as well? or would you just use the grenade for the range and hammer for melee?
Yeah if you want you could drop grenades and take bomb kit, and replace hammer with rifle. This is a weaker variant in terms of damage output but it can work. You'll be doing a lot of bomb autoattacking though hehe. Overall though I would recommend staying with the current setup as hammer and grenade kit are very very strong and provide both melee and ranged options alongside a lot of utility.
@@MightyTeapot I'd just read the wiki on the grenade kit and has different types of grenades to cover different types of situations. that's really cool!
How well does this spec perform in open world solo? Can you solo champions or HoT hero points like Condi Revenant can? Great video and well created guide though.
Been a scrapper main since PoF release, back when absolutely no one played it for Pve, i managed to make my own healing scrapper before it was on any meta build website, then at least give long lasting might with blast fire combo, and now that they gives quickness, they are everywhere.
it is true i have been runing this build fora long time and it it is insine the longevity you get, I have carried players so offen wityh this build, and help points in pvp againt 3 players, depends on the player ofc skill always wins over builds but it so strong
I'm really surprised you didn't at least touch on the healing variant - damage and quickness on a naturally bulky class are good, but healing and quickness on a naturally bulky class means you're kind of the ultimate support. Pistol might be kinda filler but Shield has some wonderful utility of its own, including providing group protection. Hell, it can even tank if you build for it while not losing any of its support capabilities.
I wanted to keep it simple within the 'same build' (which is what power + power quickness are, just a trait swap and identical playstyle) but more importantly I don't like the heal quickness build. The heal build is good especially in static encounters where the AoE healing gets absolutely insane, but adding quickness makes it a really awkward build, because it forces you to use a lot of your utility like bulwark gyro to give quickness instead of when you actually need it in addition to restricting your utility skill choices. It's one of those builds where I think adding quickness makes the main function significantly less powerful.
Real answer : learn to play the game. Other answer : just use grenade barrage and don't use the grenade kit itself, use supply crate instead of mortar.
Might be a dumb question, but why not rocket turret over rifle? It deals 3x more damage for only 2x the fire rate, so it's a 50% dmg increase. It's also an explosion, altho it doesn't count as part of your ability or something(?), because after the overcharged rocket, you don't get any more explosion benefits like the healing or explosive temper stacks (which would be really cool tbh), but it still applies vuln. I know the tool belt ability isn't really good, but turrets last for 5min (unless you have to move more then 1000 units away very often, which some bosses force you to do) and with the 50% more dmg, it should outweigh the dmg lose from the belt. I mean the tool belt ability is also an explosion. I know, that it's not like the build doesn't has enough of those, but it still can heal you outside the kits.
The toolbelt skill is very good for rifle turret it is big damage with no cast time and very short cooldown. It does much more DPS than the turret itself so toolbelt skill >>> actual turret.
@@MightyTeapot Ah I found my mistake. I used the 266DMG from the wiki as the DMG of the tool belt for the build but I had to use the DMG formula Weapon strength * Power * Skill coefficient / 2597 For anyone who is interested int the maths and actual difference of DMG/s: Given: - Weapon strength (WS) of a Legi/Ascended Hammer: 1034 - 1166 (The tool tips use the midpoint, so 1100) - Power of full Legi/Ascended Gear with Berserker stats: +1381 so 2381 - Ferocity of full Legi/Ascended Gear with Berserker stats: 961 ca. +64% crit DMG (CDMG), so a total of 214% - Rifle Turret shown Damage: 476 (0.75) - Rifle Turret Rate of Fire: 2s - Surprise Shot Damage coefficiency (CE): (1.0) - Surprise Shot CD: 8s - Rocket Turret shown Damage: 1429 (2.25) - Rocket Turret Rate of Fire: 4s I disregard the CD of the Turrets and the 20% combo finisher of the Rifle Turret and the combo finisher of the Surprise Shot I'm going to assume that everything that can crit, will always crit, in this case only Surprise Shot, since Turrets can't crit. They also only use the character's attributes for boons and conditions, but since I can't find anywhere the stats of the Turret itself, I'm going to ignore the coefficiency of the turrets and use their shown DMG I'm ignoring the overcharge of both since they are just a fraction of the uptime and there isn't even a DMG difference for the Rifle Turret Rifle Turret and Surprise Shot DMG/s: (476 DMG / 2s) + (((1100 WS * 2381 P * 1 CE) / 2597) * 2,14 CDMG) / 8s) = 238 DMG/s + 270 DMG/s = 508 DMG/s Rocket Turret DMG/S: 1429 DMG / 4s = 357 DMG/S 508 > 357. Even without crits, it would still deal 364 DMG/s. Altho if you'd add the rocket into the calculation, you would get 446 DMG/s including the 1/2s cast time and without crits and 547 DMG/s with crits, assuming you'd cast it always off CD. But that's probably harder to achive without wasting as much or even more DMG/s as you'd get from doing rocket than just casting Surprise Shot. And as MightyTeapot already said, the tool belt skill deals more DMG than the turret itself, altho it's not so much more. Around every 7,5 casts of Surprise Shot (so about every 60s) you'd get the equivalent of 1 turret shot worth of DMG for "free" and only if we assume it crits every time.
@Teapot: Thoughts on Chronomancer runes since the build typically uses 3-ish wells? I've been running in my Scrapper and was able to adjust stats with various gear slots as needed. With the extra quickness up time from wells, plus the recent buff to the quickness w/ superspeed trait, I find I don't need any concentration from gear and still have 100% quickness up time.
@@MightyTeapot Well I'll be... I must be going crazy because I thought I confirmed the rune worked with the trait. And re-reading trait it seems obvious, now. Thanks anyway!
Do you use the mortar kit in your rotations? I still struggle with too many abilities to get down in a fight if i constantly need to swap between hammer, grenades AND the mortar
So this video popped up in my feed and after i seen it i had to make an engineer. I'm lazy so i dont like having multiple gear sets for the same character just Berserker with Diviner trinkets should be perfect
Absolutely love your scripted build videos, I always feel like I'm being sold on a build. Very helpful, please do more!
INCOMING
@@MightyTeapot HUGE GUIDES
Please more more more!!!
I've sworn by Scrapper for years. I'm so glad these buffs have attracted more attention to the Specialization and it's getting more love. This is the most fun I've had playing a class in an MMO since TBC Shaman in WoW.
It’s weird but I also conflate Scrapper and really just Engi in general with Shamans from WoW lol.
@@sveik_ it's gotta be the turrets/totems.
@@sveik_ lol yeah, nice comparison. Was shammy main in wow, now engi main in gw2 :D
I have always seen Scrapper as a Shaman from WoW.
Nice one !
Haha, it's same for me- i am shaman main in WoW for years and when i was testing all the classes in GW2 i chose engi as well ;D
My main!
It sure is nice not to feel like dead weight to your group. Blessed Scrapper buffs.
I love my scrapper. I used to be magician or healer in every mmorpg I played before. Now my main is my dear scrapper.
Is great being one of those who are always doing ress to ppl, but at the same time doing a lot of damage.
Aw man, my engineer is one of my parked characters because I've never found a satisfying build that wasn't kit-spam. You're gonna make me have to find another character to plant at the eternal ice chests now.
You can run a "kitless" Holosmith build and do just fine in most PvE scenarios. (Probably the only places I run grenade kit are on things like Whisper of Jormag where I NEED range options, but I don't need as much CC.)
It's about a 10% DPS loss (in theory), but if you're like me and you hate grenade kit, it's not much DPS difference.
Welcome to the scrapper team o7
Been playing this build for a LONG time, lots of alternatives as well for various bosses, and tank/heal with variations of this build as well! The scrapper is TRULY, a jack of all trades and I bloody love it!
Jebro the God of Engi!
Oh wow. I gave up on Scrapper years ago after it didn't seem like ANet knew what the fuck they wanted to do with it. Really just wanted a solid DPSing class that uses Hammer and after multiple years this seems like it. Happy to see all these changes. I might get back into it.
Omg i was in need of this. made a scrapper from scratch and didnt know where to start lol!. Cant wait to test this build on my casual fractals / strikes runs
This helped reinvigorate me into turning my engineer into something I actually love, thanks so much for the video and guide.
Ok, sold, changed my alt build template while watching, will find a place and time to try out soon! :)
bro your way to explain and express your ideas is awesome. Keep it up teapot!
I will try the build eventually, but I wanna take a moment to appreciate the fashion wars here. You actually made that scrapper helmet look kinda cool. Not an easy feat to pull off! :D
So I was getting a bit frustrated with Scrapper and Engineer in general... However watching this gave me a whole new understanding on the build/class in general and has made me want to play it a whole lot more!
So thank you very much!!
I'd say it's one of the harder classes to be good at in pvp. I'm not saying it's bad, engineer is seen in almost all tournaments lately, though only holosmith because it is more rounded compared to scrapper. It's just way harder to do well as engineer compared to other classes like necromancer or guardian.
Just gonna mention that compared to a firebrand with cone quickness mantras that target the nearest players instead of the subgroup, the quickness scrapper guarantees quickness to all your subgroup raiders. Great guide, enjoying quickness scrapper as an alternative to cfb with scuffed gear.
I absolutely love the difference between your calm, coordinated voice on this guide videos and your raw, energized ones, like on the streams.
Nice guide. Live the Power/Quickness Scrapper! Keep it up!
It's worth mentioning that thunderclap and shredder gyro have the same length cool down, so you should always be able to combo them.
I just found Power Scrapper and Power Quickness Scrapper after I've come back to the game, and I'm having a ton of fun with it. Not usurping my Sylvari Firebrand main, but a fun secondary. Charr Scrapper gang!
THIS!!! The Build I have been waiting for that finally makes scrapper attractive to me as a jack-of-all-trades player.
Love that build!!! Use my scrapper for the Return Achievments and the boons, utlitiy and tankyness really helps.
Wow this actually made me want to play engineer for the first time over my 8 years of GW2 lol
The shield sustain looks ridiculously good
Grenade kit + auto-target AoE + superspeed kiting + barrier is the most overpowered thing I have ever played/played against in WvW. It honestly warrants disabling grenade kit in WvW right now.
уou can barely see engies in wvw, so disabling something is a wrong turn
I've sworn by these strengths for a long time, I'm really glad someone with a bigger voice in the community brought some attention to them.
*Thief:* I've got Invigorating Precision, an OP trait that lets me sustain with DPS stats.
*Scrapper:* You call that sustain? Someone hold my elixir.
*Necromancer:* I'll take that for you.
@Zaidya Copyfree. All yours.
Excellent! I theory crafted my way to some of this but these are great options. I had no idea mortar kit was so good! Thanks.
Barrier nerf felt real bad at first but I got used to it. This build still rips and the sustain is still much higher than other builds.
we'll get minus vitality removed so it'll be slightly better in the future
Damn this for sure will bring me back to engineer try this specialization
Nice. Just started playing engi yesterday, and I am already in love. And now an awesome build video from Teapot. Yeeees
I guess i'll be playing Scrapper now
Really enjoyed this, thank you for sharing. You reminded me of things about my engineer i had forgotten.
excellent value here as usual bro
I am :D
Bless the scrapper! I'm in love. I actually wanted to tank raids when they announced scrapper and raids!
This video helped me get into Scrapper. Thank you so much!!!
I have been touting scrapper for aaaaages. Finally, ppl might agree with me :P
Great video, super fun build. It's hard to maximize DPS on the quickness variant, but very durable and would recommend for someone who is learning a boss.
Thanks for making me interested in my engineer again!
I love your buidl vid man! it really makes me want to get back into the game
Excellent video. I'll be trying this build.
Awesome guide!!!! Im def gonna check this out... been struggling with my engi... but this sounds perfect... great presentation... thanks :)
It's a really cool build so far. I just turned 80 so I don't have scrapper yet and changed scrapper to Alchemy and I have destroyed everything I've come across. I can solo champions and group bosses. The only ones I haven't soloed are legendaries and the giant champion at the char town of Nergal whatever. I'm really loving this build and makes me excited for engineer and can't wait to unlock scrapper. ^.^ thanks man
I can't belive that the build I've always wanted to play has become viable when my pc is broken and I can't play gw2 anymore.
f
so when are you doing a dramatic reading of a book?!
im reloading the game for the ...i don't know.
I never tried engineer, thanks for this guide, wanna start some chaar again :D
Great video, coming back before the expansion, didnt do neither strike missions nor raids yet, I guess this will be my new build
Absolutely love my Engineer for this very build!
2023: Engineer is still god tier S+++ prof.
I always thought hammer on engineer would be dumb, but this is one of my favorite builds
Main scrappers unite
What kind of build do you play for the power variant? How is your dmg going?🔩
I was planning on using the expansion level boost for my low level engineer, and was thinking on going for Holosmith first, but I think I changed my mind, I like tanky characters that at least do decent damage, as I mainly play open world, and giving boons is a very nice bonus.
Playing this build in pve and Alchemy trait instead of weapon in wvw for a long time. Very nice gameplay.
I have been playing this build and absolutely love it. I was even able to tank on it and out DPSed some of the DPS.
Do you think it's a viable tank on all bosses?
Yes you can tank every boss with this!
This has been my favorite build (outside of pvp) for quite some time. :-)
2021 is the year of the scrapper
Amazing will try this asap
Might actually dust off the engi now, I'm guessing the build will also be grand for solo content with that barrier.
It is indeed. For solo take a look at chronomancer runes. In addition to quickness on superspeed that will help you be able to keep up quickness when solo and you don't have alacrity. It's only personal quickness tho!
Is this still viable?
I waited so long for this xD
I have been maining scrapper since Heart of Thorns, since before the rework that made it playable! Love to see some scrapper love and hope the EoD elite is at least as fun 🛠
Guess I know what I'll be trying on my guild's next raid night.
Thank you
Great vid thanks teapot!
Note that when using this build in non raid/strike/fractal environments when someone is not providing quickness for you, i.e. farming a meta, the quickness variant of this build will do more damage then full dps. only when quickness is applied for you is the dps variant better.
I would also like to add that in raid and fractals with no quickness providers, using this in a power build will help everyone hit more and thus make more damage overall even if the scrapper theoretically is dealing slightly less
The music reminds me of the Very Hungry Catepillar.
Great video!
Good job! One thing though is Im not generating no where near the barrier that I see you doing. Has something changed there?
No nothing has changed. You get barrier equal to 15% of your damage so do more damage!
@@MightyTeapot This did not age well.
@@pietersoetaert6625 It aged just fine, this build was pretty ridiculous pre nerf and now it's still super strong!
@@MightyTeapot I specifically meant the 15% but I see your point. Yet to learn tanking raids on it and still working on how much Boon Duration to run solo for open world where there is no alac so longer cool-downs on gyro’s.
That feeling when your favorite build finally becomes meta.
Finally my love Scrapper!
I'm trying my hardest to get back into gw2, I find the hardest part getting the trait points to unlock an elite specialisations. I have both expacs and unlocked firebrand by ploughing thru Thorns, but i find the expac excruciating to get through so tried fire , must be me i just find it bloody hard! Also the thought of having to re-do areas again for new classes ...
Path of fire is definitely gonna be the best for you to gain hero points, just doing the story and exploring the map will get you a lot of points throughout playtime and the hero points are generally easier to obtain as heart of thorns has a lot of champion mobs to kill that require multiple players
Thank you for the rotation tips it helped me with the class in general. I need to switch to scrapper as holo was completely neglected out of the meta unfortunately :/
is there a wvw version of this build?
You can play meme 1shot nade scrapper yeah, in zergs you'll play heal scrapper
Damn just started using it before few days and was able to finish EOD meta and Strike missions. It should be retitle Power Quickness Scrapper.
Bless the Omnissiah
Great build! I have a quick question though. how much boon duration do you need to permanently keep quickness for the team? And do you have a written rotation so that we can practice. Thanks!
I'd start with around 50%, it's overkill but quickness uptime should always be your biggest prio!
This is probably the obvious thing for most of you, but - how did you get this bg green cursor?
Pour me a cuppa, the brewmaster general has got me kitted out with a build I'll need for the Halloween Labyrinth.
This is a really cohesive breakdown TP! I've not main or really used Engi but, found them really cool due to them being very versatile. I know the range in your build would be using grenades, but would there be another option to use as a ranged weapon as well? or would you just use the grenade for the range and hammer for melee?
Yeah if you want you could drop grenades and take bomb kit, and replace hammer with rifle. This is a weaker variant in terms of damage output but it can work. You'll be doing a lot of bomb autoattacking though hehe.
Overall though I would recommend staying with the current setup as hammer and grenade kit are very very strong and provide both melee and ranged options alongside a lot of utility.
@@MightyTeapot Aaak okay, I'm going to take your recommendation and give it a spin. Thank you!! ;-)
@@MightyTeapot I'd just read the wiki on the grenade kit and has different types of grenades to cover different types of situations. that's really cool!
Ah c'mon... we're just some few scrappers in every event.
Now everyone is gonna want a scrapper.
finally a fun build...i was getting tired of all those kids screeching "holosmith"
How well does this spec perform in open world solo? Can you solo champions or HoT hero points like Condi Revenant can? Great video and well created guide though.
Yeah you can solo stuff pretty nicely with the quickness build!
@@MightyTeapot thank you
Been a scrapper main since PoF release, back when absolutely no one played it for Pve, i managed to make my own healing scrapper before it was on any meta build website, then at least give long lasting might with blast fire combo, and now that they gives quickness, they are everywhere.
it is true i have been runing this build fora long time and it it is insine the longevity you get, I have carried players so offen wityh this build, and help points in pvp againt 3 players, depends on the player ofc skill always wins over builds but it so strong
Awesome!
I know im super late but i just returned to gw2 and seeing your video. is your build viable in open world?
This build is awesome for annoyingly slow escort events. Making that pack bull run at 100mph is fun at.
The things go scrrrap pa pa
I'm really surprised you didn't at least touch on the healing variant - damage and quickness on a naturally bulky class are good, but healing and quickness on a naturally bulky class means you're kind of the ultimate support. Pistol might be kinda filler but Shield has some wonderful utility of its own, including providing group protection. Hell, it can even tank if you build for it while not losing any of its support capabilities.
I wanted to keep it simple within the 'same build' (which is what power + power quickness are, just a trait swap and identical playstyle) but more importantly I don't like the heal quickness build. The heal build is good especially in static encounters where the AoE healing gets absolutely insane, but adding quickness makes it a really awkward build, because it forces you to use a lot of your utility like bulwark gyro to give quickness instead of when you actually need it in addition to restricting your utility skill choices. It's one of those builds where I think adding quickness makes the main function significantly less powerful.
Looks like my med kit scrapper is about to have an alter ego
I have a friend who would love a tanky build like this but is terrible at playing with kits. Any suggestions for playing this kitless?
Real answer : learn to play the game. Other answer : just use grenade barrage and don't use the grenade kit itself, use supply crate instead of mortar.
Could you make one for support scrapper?
Oh i have know this all along, it is mad the dps out put and Barriers, not running your build here yet but the one use is pretty good ;)
Might be a dumb question, but why not rocket turret over rifle?
It deals 3x more damage for only 2x the fire rate, so it's a 50% dmg increase. It's also an explosion, altho it doesn't count as part of your ability or something(?), because after the overcharged rocket, you don't get any more explosion benefits like the healing or explosive temper stacks (which would be really cool tbh), but it still applies vuln. I know the tool belt ability isn't really good, but turrets last for 5min (unless you have to move more then 1000 units away very often, which some bosses force you to do) and with the 50% more dmg, it should outweigh the dmg lose from the belt.
I mean the tool belt ability is also an explosion. I know, that it's not like the build doesn't has enough of those, but it still can heal you outside the kits.
The toolbelt skill is very good for rifle turret it is big damage with no cast time and very short cooldown. It does much more DPS than the turret itself so toolbelt skill >>> actual turret.
@@MightyTeapot Ah I found my mistake. I used the 266DMG from the wiki as the DMG of the tool belt for the build but I had to use the DMG formula Weapon strength * Power * Skill coefficient / 2597
For anyone who is interested int the maths and actual difference of DMG/s:
Given:
- Weapon strength (WS) of a Legi/Ascended Hammer: 1034 - 1166 (The tool tips use the midpoint, so 1100)
- Power of full Legi/Ascended Gear with Berserker stats: +1381 so 2381
- Ferocity of full Legi/Ascended Gear with Berserker stats: 961 ca. +64% crit DMG (CDMG), so a total of 214%
- Rifle Turret shown Damage: 476 (0.75)
- Rifle Turret Rate of Fire: 2s
- Surprise Shot Damage coefficiency (CE): (1.0)
- Surprise Shot CD: 8s
- Rocket Turret shown Damage: 1429 (2.25)
- Rocket Turret Rate of Fire: 4s
I disregard the CD of the Turrets and the 20% combo finisher of the Rifle Turret and the combo finisher of the Surprise Shot
I'm going to assume that everything that can crit, will always crit, in this case only Surprise Shot, since Turrets can't crit. They also only use the character's attributes for boons and conditions, but since I can't find anywhere the stats of the Turret itself, I'm going to ignore the coefficiency of the turrets and use their shown DMG
I'm ignoring the overcharge of both since they are just a fraction of the uptime and there isn't even a DMG difference for the Rifle Turret
Rifle Turret and Surprise Shot DMG/s: (476 DMG / 2s) + (((1100 WS * 2381 P * 1 CE) / 2597) * 2,14 CDMG) / 8s) = 238 DMG/s + 270 DMG/s = 508 DMG/s
Rocket Turret DMG/S: 1429 DMG / 4s = 357 DMG/S
508 > 357. Even without crits, it would still deal 364 DMG/s. Altho if you'd add the rocket into the calculation, you would get 446 DMG/s including the 1/2s cast time and without crits and 547 DMG/s with crits, assuming you'd cast it always off CD. But that's probably harder to achive without wasting as much or even more DMG/s as you'd get from doing rocket than just casting Surprise Shot.
And as MightyTeapot already said, the tool belt skill deals more DMG than the turret itself, altho it's not so much more. Around every 7,5 casts of Surprise Shot (so about every 60s) you'd get the equivalent of 1 turret shot worth of DMG for "free" and only if we assume it crits every time.
@Teapot: Thoughts on Chronomancer runes since the build typically uses 3-ish wells?
I've been running in my Scrapper and was able to adjust stats with various gear slots as needed. With the extra quickness up time from wells, plus the recent buff to the quickness w/ superspeed trait, I find I don't need any concentration from gear and still have 100% quickness up time.
Not really that necessary because the rune only gives YOU quickness which you just get from the trait anyway.
@@MightyTeapot Well I'll be...
I must be going crazy because I thought I confirmed the rune worked with the trait. And re-reading trait it seems obvious, now. Thanks anyway!
Ahh yes a fellow man of culture
It’s been awhile since you’ve made this but im new and have to ask… how did you get a scrapper hammer with that much strength?
Do you use the mortar kit in your rotations? I still struggle with too many abilities to get down in a fight if i constantly need to swap between hammer, grenades AND the mortar
Nah you don't need to use it for rotation, you can safe it for utility no problem
Would this be better than holosmith power?
scrapper as it always was meant to be =)
Is this build still viable in 2023. I am a new player with an engineer alt
What are the medium pieces of armor..? Looks amazing !
So this video popped up in my feed and after i seen it i had to make an engineer.
I'm lazy so i dont like having multiple gear sets for the same character just Berserker with Diviner trinkets should be perfect
Looks interesting!
Mightyteapot = Jude Law? Sound very similar
Ok. For a tank build i did NOT expect the full power dmg equipment o.O. So i have a question: How do you take aggro with zero toughness?