you completely forgot the RD-939, AKA ISG VAL. it can take most scopes and a grenade launcher, while having a 30-round capacity, laser, built-in canted sight, and high accuracy.
3:14 The way I see usage of LMG's, is to repair them and making stashes with them around the map in certain places for certain missions. For example, the Barrier, or Oil refinery at Swamps. Quite a good thing to have for defence, saves you needs to carry it, as well as saves you ammo for your primary gun to use elsewhere. Kinda like one-time use, but it suits perfectly for a gun with large mag, slow reload and big firerate
one thing you overlooked is the base damage of each weapon which is affected by their barrel length, and another thing is that although 9x39 is rather slow in longer ranges and drops like brick past the 100m mark, you must take into account that a majority of the fire fights in stalker gamma happen in shorter ranges due to the stalker AI behavior that often tries to flank the player and close distance plus the general layout of most of the zone is built around that.
They both have the same receiver, and ARE the same gun, apart from the way the stocks attach, so they should both have the ability to have a left-side dovetail mount for Eastern Bloc side-mounted optics (as per standard-issue Anomaly). Why'd Grok feel the need to handicap one of them nonsensically? Also, the AKMS should be a little bit lighter due to the type of stock, but should also have slightly worse handling characteristics. Not sure why no one has ever thought to implement that yet. We've seen different stock types give guns of the same type different weights. That was done way back in Arsenal Overhaul for ShoC (but they got it backwards, making the skeleton-stock AKS-74 0.1kg heavier than the full-stock AK-74). So we've seen the difference in weight, but no one has yet comprehended that different types of stocks actually do affect ergonomics. After all these years, that still baffles my boggle.
I even had the chance to grab a amb-17 a few sessions ago but didnt since I didnt think I needed it. Hearing that it is a go to brain scorcher gun make me mad because I just cleared it and had an awful time.
the bad thing about 762x39 is that it gets overshadowed by 545 pretty early. After one or two ranks with Duty you can buy batches of ammo from them, plus loners also sell this ammo, that's pretty much a better version by it's price and versatility. 9x39 is interesting but it isn't a great ammo I'll say. I like to run around with a pistol anti-humans, like a 5.7 or a 9x21, a shotty, and a assault rifle, or instead the shotty, a sniper, and bringing some hp ammo for the rifle. Point is, the guns are too easy to be switched before mid game by the availability of 545 and 556. And, if you have the gunsmith tools, then you can choose whatever ammo you want to play (Still, the SR2M is my favorite gun in this game, too good. Cheap ammo, to buy and to craft, good fire rate and no recoil basically. If you manage to get one of these early, you are done for the rest of the game, with maybe a .45 or shotty as anti mutant)
The problem with 5.45 is moreso the TTK and the bang for buck dmg and pen. Same goes for the 5..56. A cheap ass sniper rifle like the Mosin will always be better for sniping than the 5.45 or the 5.56, and so AR tend to be for close range combat. The problem with the 7.62x39 in Gamma is moreso the 9x39 being over buffed from it's IRL counterpart and the rounds (and guns) themselves being over nerfed because Grok probably have a 5.56 fetish. If the 9x39 and 7.62x39 ballistic and gun accuracy being realistic then it would pretty much carved a niche for itself as a close-mid range rounds that you often use for close combat.
I personally really like 9x39 for long range as I can get a pretty good intuitive sense for its travel time and trajectory, unlike other mid-speed rounds. Plus it shreds anything it touches. Crafting the ammo is basically required because of its price though.
Just for context which, if any, upgrades did you consider for these? taking any RoF upgrades has a disproportionately negative effect on handling on most weapons, esp outside 9x39, meaning most handling/recoil mods are net negative if they are behind even a modest RoF mod. 7.62x39 is in a terrible spot in Gamma. It fills the exact same role as the (imo, ballistically over-represented) 9x39 as a primarily short ranged, anti stalker round and directly competes against them further by having the most usable of the guns locked behind the D kit. 9x39 has more pen on the FMJ, and does more damage, even before considering that each 9x39 seems to have its own (usually significantly) higher) damage model. While they both suffer ballistically, 9x39 guns often can get + ~60% velocity, while 7.62 as a round is coded to have terrible accuracy, which cant really be made up for with mods, while also suffering much worse recoil. The only real reasons to use 7.62 over 9x39 are early ammo availability and the fact that they take common AK parts and can usually be gotten online much earlier, or because the meta boring. Overall, i think these two calibers could really due with a rebalancing pass, though I suspect a lot of people would complain if 9x39 gets nerfed. As others have stated, the AKMS should def be ranked higher than the AKM due to having optics. Personally i would rank the CAA AK Alpha above the RD in performance as the full auto dispersion is significantly better in a caliber where rounds on target trumps rate of fire. The laser and slightly higher RoF on the RD gives it the edge underground, and is one of the few situations where I would actually take RoF mods, but outdoors is king. Also, the CAA AK Alpha has an S-tier 5.56 conversion, which if considered, bumps it up even more in my book.
@@demonseed1981 it's not just the fact that it has a grenade launcher but also the accuracy of it. When ads while using the laser pointer it shoots the grenades pin point accurate on the dot target aquiering is insanely easy compared to other guns
Just a heads up I had to learn this the hard way. If you have enhanced recoil turned on the AMB-17 will instantly crash your game when you try and fire it. I don’t know for sure but I’d guess Nullmoxy had this setting turned off as well. Maybe that’s why it looks smooth to you?
hello bro, a while ago I saw some mods that added the fn evolys and the mg5, I don't remember if it was a mod pack or standalone, but if you find it, they are two brutal and very beautiful light machine guns
0:34 A downgrade from standard-issue Anomaly which had rifles in that caliber which are perfectly fine. 0:36 That might be based on the Western myth of that caliber and its platforms being inaccurate. That myth has been debunked by guntubers, including but not limited to AK Operators Union 47-74. 0:50 It's one of the best rifles in standard-issue Anomaly. 1:08 Represent! Wanna try a launcher-focused Zone Sportsmanship Challenge where you blast chimeras out of the air with 40-mils a go go?! 1:45 Another downgrade from standard-issue Anomaly which had a perfectly serviceable AKM. 2:22 The under-folding stock should give it lighter weight and worse handling compared to the AKM. 2:30 Another downgrade from standard-issue Anomaly which had an RPK that could rip both stalkers and mutants to shreds with reckless abandon, especially if it was upgraded with maxed-out fire rate and minimized recoil. Compared to the RPK-74, it was able to have a faster fire rate. The RPK-74 could be caliber-swapped to 5.56, basically making it a "poor man's RPK-201" (do an image search on "RPK-201" if you're curious), but at the expense of reliability. 3:04 100-round belt, you mean. The original model used a two-piece non-disintegrating belt that would cycle through the action as it was fired, each half falling away. The belts could be recovered and reloaded for continued use. The belt box is a cylinder shape, so it could also be called a "belt canister." Not that a "box" has to be squared off. A container can be round and still be called a "box." 3:11 One niche where belt-fed guns shine is when you're fighting Monolith hordes during the endgame. 4:02 That reload animation is insulting in two different ways. One, the mag-ditching. I know the mag isn't "really" being ditched, but it looks like it is, and that's just not something a savvy zoner would do. Or if they did (it's called an "emergency reload" for a reason), they'd be sure to scrounge those mags back up after the battle. And two, grasping a mag upside-down for no reason during a reload. That's just dumb. It doesn't look "tacticool." It just looks dumb. I'd avoid using that gun just because I refuse to tolerate that sort of insult EVEN if it's the best gun in its caliber. I don't use any of the pump-action shotguns in standard-issue Anomaly for the same reason. They're just too insulting with their pointlessly over-exaggerated pump animations, their lack of proper combat-loading techniques (which should including a chamber-load on side-ejectors), and the fact that you cycle the action at the end of every reload animation even if there's already a round in the chamber. I have Zer0 tolerance for that malarkey. 4:31 It's actually the same gun, just with a different stock, and it uses the same mags, so there's no reason for 10-rounders to have ever existed in any of the core games or mods. IRL, 10-, 20-, and 30-round mags all exist for 9x39mm rifles. For gameplay purposes, different mag sizes were only ever meant to balance the Val and the Vintorez, but it illustrates how "balance" is a subjective concept. What programmers think balances two or more weapons might actually unbalance them from the player's perspective. As for me, I only use the SR-3M Vikhr in standard-issue Anomaly. Note: I'll never "upgrade" to GAMMA because I can't bring myself to dedicate 60 gigs to a mod for a mod, especially if it's chock full of reload animations that are more insulting than standard-issue Anomaly's. 4:59 The Groza was S-tier in the core games. IRL, there were plans to make it in four calibers: 7.62x39, 5.45, 5.56, and 9x39. Only the types "1" and "4" (7.62x39 and 9x39, respectively) were actually made in our timeline, but it's reasonable to think that in the S.T.A.L.K.E.R. timeline, the 5.45 Groza-2 was also made. Btw, in every mod that allows the Groza to accept a scope, it obstructs the launcher's flip-up ladder sight. 5:06 That's the ultra-short "minimalist" model intended for vehicle crews. That version typically wouldn't be used with a scope since it's meant for CQC. 5:09 Its ergos are trash, hence the recoil. In standard-issue Anomaly, the Groza-1 has ridiculous recoil, but only on full-auto. It works fine on tri-burst, plus it's in OTs-14-1A-04 configuration (w/grenade launcher). Groza-4 in OTs-14-4A-04 configuration, aka "Groza-9/40." The Groza-1 also showed up in a Half-Life mod called "Paranoia." I think it was the one with scope and sound suppressor. I forget the designation of that configuration. OTs-14-1A-02 or OTs-14-1A-03 if I recall. And if you think those designations are sesquipedalian, consider the Korobov experimental bullpup called "TKB-022PM5." Just rolls right off the tongue, doesn't it? Wait, that's the same number of characters (9) but with fewer hyphens (1 versus 3). Okay, the Groza's full designation wins on being sesquipedalian!
after playing as unisg for solid 40 ingame days and getting at least one weapon of almost every gun caliber, you should only use the following calibers: 5.56, 9x39, 45 acp, 5x7 and gauss batteries. every other caliber sucks, is obsolete by the above mentioned calibers or is too expensive for the performance. forget about guns, go bring an axe to a gunfight.
The 7.62x39 are only useful with ap to hunt well equipped stalkers in early game. Only the Picatini rail variants are dependable though. Full auto on anything like cqb is only a waste of ammo, it literally plains me watching this.
Your 7.62x39 tier list sucks. Most of those guns are straight B to S tier simply because almost every tier1 trader in south have ammo for it so you can easily stockpile hundreds of it before even getting into serious fight. Also AKMs can accept few shitty scopes and, unlike AKM, grenade launcher's sight on it is ok. AK-103 is just slightly more accurate AKMs, and AK Alfa barely have any recoil and it's absolutely amazing with ACOG or Spectre scopes. Another reason why your tier list suck is cause most of AK have mutually replaceable parts, so if you found a better one with green barrel - now you have a better AK.
The AKM in GAMMA cannot attach any scopes. The AK-103 is slightly more accureate, but still isn't good. The AK Alfa maybe could be a bit higher. Remember this tier list is purely my personally opinions. You are allowed to have your own.
Sorry, I missed the RD-939.
This gun is easily S tier.
It has Great scopes, A high fire rate, Low Recoil and even a grenade launcher.
Also SKS, both variants.
@@sobkas SKS have been rated in the sniper tier list
the RD also has a much higher (52) damage model than normal 9x39 guns on top of everything else.
you completely forgot the RD-939, AKA ISG VAL. it can take most scopes and a grenade launcher, while having a 30-round capacity, laser, built-in canted sight, and high accuracy.
are you playing 0.9.1? how do you use canted sight then? there is literally no scope, just angled view
Oops, added a pinned comment.
v key@@deviatlon
@@charleszgela7339 yeah V key but there is no red dot sight
If you hold L you’ll get the laser, which (for me at least) acts as a better version of the canted sight when in “canted” view
3:14 The way I see usage of LMG's, is to repair them and making stashes with them around the map in certain places for certain missions. For example, the Barrier, or Oil refinery at Swamps. Quite a good thing to have for defence, saves you needs to carry it, as well as saves you ammo for your primary gun to use elsewhere. Kinda like one-time use, but it suits perfectly for a gun with large mag, slow reload and big firerate
Thanks for putting this list together, NullMoxy!
one thing you overlooked is the base damage of each weapon which is affected by their barrel length, and another thing is that although 9x39 is rather slow in longer ranges and drops like brick past the 100m mark, you must take into account that a majority of the fire fights in stalker gamma happen in shorter ranges due to the stalker AI behavior that often tries to flank the player and close distance plus the general layout of most of the zone is built around that.
I think the akms deserves to be higher than the akm since it can equip some decent scopes
They both have the same receiver, and ARE the same gun, apart from the way the stocks attach, so they should both have the ability to have a left-side dovetail mount for Eastern Bloc side-mounted optics (as per standard-issue Anomaly). Why'd Grok feel the need to handicap one of them nonsensically? Also, the AKMS should be a little bit lighter due to the type of stock, but should also have slightly worse handling characteristics. Not sure why no one has ever thought to implement that yet. We've seen different stock types give guns of the same type different weights. That was done way back in Arsenal Overhaul for ShoC (but they got it backwards, making the skeleton-stock AKS-74 0.1kg heavier than the full-stock AK-74).
So we've seen the difference in weight, but no one has yet comprehended that different types of stocks actually do affect ergonomics. After all these years, that still baffles my boggle.
It's good to see you again null. I've downloaded stalker again btw
man I love the amb17. that thing is so goddamn good.
I even had the chance to grab a amb-17 a few sessions ago but didnt since I didnt think I needed it. Hearing that it is a go to brain scorcher gun make me mad because I just cleared it and had an awful time.
the bad thing about 762x39 is that it gets overshadowed by 545 pretty early. After one or two ranks with Duty you can buy batches of ammo from them, plus loners also sell this ammo, that's pretty much a better version by it's price and versatility. 9x39 is interesting but it isn't a great ammo I'll say. I like to run around with a pistol anti-humans, like a 5.7 or a 9x21, a shotty, and a assault rifle, or instead the shotty, a sniper, and bringing some hp ammo for the rifle. Point is, the guns are too easy to be switched before mid game by the availability of 545 and 556. And, if you have the gunsmith tools, then you can choose whatever ammo you want to play (Still, the SR2M is my favorite gun in this game, too good. Cheap ammo, to buy and to craft, good fire rate and no recoil basically. If you manage to get one of these early, you are done for the rest of the game, with maybe a .45 or shotty as anti mutant)
The problem with 5.45 is moreso the TTK and the bang for buck dmg and pen. Same goes for the 5..56. A cheap ass sniper rifle like the Mosin will always be better for sniping than the 5.45 or the 5.56, and so AR tend to be for close range combat.
The problem with the 7.62x39 in Gamma is moreso the 9x39 being over buffed from it's IRL counterpart and the rounds (and guns) themselves being over nerfed because Grok probably have a 5.56 fetish. If the 9x39 and 7.62x39 ballistic and gun accuracy being realistic then it would pretty much carved a niche for itself as a close-mid range rounds that you often use for close combat.
that 9x39 rating is ridiculous
I personally really like 9x39 for long range as I can get a pretty good intuitive sense for its travel time and trajectory, unlike other mid-speed rounds. Plus it shreds anything it touches. Crafting the ammo is basically required because of its price though.
Just for context which, if any, upgrades did you consider for these? taking any RoF upgrades has a disproportionately negative effect on handling on most weapons, esp outside 9x39, meaning most handling/recoil mods are net negative if they are behind even a modest RoF mod.
7.62x39 is in a terrible spot in Gamma. It fills the exact same role as the (imo, ballistically over-represented) 9x39 as a primarily short ranged, anti stalker round and directly competes against them further by having the most usable of the guns locked behind the D kit. 9x39 has more pen on the FMJ, and does more damage, even before considering that each 9x39 seems to have its own (usually significantly) higher) damage model. While they both suffer ballistically, 9x39 guns often can get + ~60% velocity, while 7.62 as a round is coded to have terrible accuracy, which cant really be made up for with mods, while also suffering much worse recoil. The only real reasons to use 7.62 over 9x39 are early ammo availability and the fact that they take common AK parts and can usually be gotten online much earlier, or because the meta boring.
Overall, i think these two calibers could really due with a rebalancing pass, though I suspect a lot of people would complain if 9x39 gets nerfed.
As others have stated, the AKMS should def be ranked higher than the AKM due to having optics. Personally i would rank the CAA AK Alpha above the RD in performance as the full auto dispersion is significantly better in a caliber where rounds on target trumps rate of fire. The laser and slightly higher RoF on the RD gives it the edge underground, and is one of the few situations where I would actually take RoF mods, but outdoors is king. Also, the CAA AK Alpha has an S-tier 5.56 conversion, which if considered, bumps it up even more in my book.
Need a stalker gamma master here. Does a low weapon condition affect in any means the use of a granade launcher in that weapon ?
I plead wood furniture looks cool their fore S teir
and what about the Vintorez Venal modification? Is it better than the AS Val and vintorez? can I use it instead of using the as val?
what about the rd 939 for the 9x39 guns
easy S tier
thinking the same thing ... and can mount a Guard Grenade laucher . it´s my second favorite
I missed it by accident, added a pinned comment
@@demonseed1981 it's not just the fact that it has a grenade launcher but also the accuracy of it. When ads while using the laser pointer it shoots the grenades pin point accurate on the dot target aquiering is insanely easy compared to other guns
@@demonseed1981what is your first favorite? I’ve just discovered how amazing grenade launchers are and I’m looking for opinions
Meanwhile me: Running with stock AKM from start to finish.
The return of the king ❤❤❤❤
whats up with the description? copy paste without error checking?
When I go to kill mutants, my SR-3M Vikhr goes brrrrrrrr
But does subsonic rounds and suppressor do anything ?
9x39 is op in general. Cheaper to buy and craft, more base damage of guns and more damaging rounds.
What recoil mod do you use? With gammas enhanced recoil on it doesn't look as smooth as this, thank you
Just a heads up I had to learn this the hard way. If you have enhanced recoil turned on the AMB-17 will instantly crash your game when you try and fire it. I don’t know for sure but I’d guess Nullmoxy had this setting turned off as well. Maybe that’s why it looks smooth to you?
Man I so wish I had access to my Pc I’d be playing with all these weapons
Whats the default keybind in gamma to use secondary sights?
V to swap sights and long press L to turn laser pointer on/off
@@ZeRO65432 Thanks
hello bro, a while ago I saw some mods that added the fn evolys and the mg5, I don't remember if it was a mod pack or standalone, but if you find it, they are two brutal and very beautiful light machine guns
0:34 A downgrade from standard-issue Anomaly which had rifles in that caliber which are perfectly fine.
0:36 That might be based on the Western myth of that caliber and its platforms being inaccurate. That myth has been debunked by guntubers, including but not limited to AK Operators Union 47-74.
0:50 It's one of the best rifles in standard-issue Anomaly.
1:08 Represent! Wanna try a launcher-focused Zone Sportsmanship Challenge where you blast chimeras out of the air with 40-mils a go go?!
1:45 Another downgrade from standard-issue Anomaly which had a perfectly serviceable AKM.
2:22 The under-folding stock should give it lighter weight and worse handling compared to the AKM.
2:30 Another downgrade from standard-issue Anomaly which had an RPK that could rip both stalkers and mutants to shreds with reckless abandon, especially if it was upgraded with maxed-out fire rate and minimized recoil. Compared to the RPK-74, it was able to have a faster fire rate. The RPK-74 could be caliber-swapped to 5.56, basically making it a "poor man's RPK-201" (do an image search on "RPK-201" if you're curious), but at the expense of reliability.
3:04 100-round belt, you mean. The original model used a two-piece non-disintegrating belt that would cycle through the action as it was fired, each half falling away. The belts could be recovered and reloaded for continued use. The belt box is a cylinder shape, so it could also be called a "belt canister." Not that a "box" has to be squared off. A container can be round and still be called a "box."
3:11 One niche where belt-fed guns shine is when you're fighting Monolith hordes during the endgame.
4:02 That reload animation is insulting in two different ways. One, the mag-ditching. I know the mag isn't "really" being ditched, but it looks like it is, and that's just not something a savvy zoner would do. Or if they did (it's called an "emergency reload" for a reason), they'd be sure to scrounge those mags back up after the battle. And two, grasping a mag upside-down for no reason during a reload. That's just dumb. It doesn't look "tacticool." It just looks dumb. I'd avoid using that gun just because I refuse to tolerate that sort of insult EVEN if it's the best gun in its caliber. I don't use any of the pump-action shotguns in standard-issue Anomaly for the same reason. They're just too insulting with their pointlessly over-exaggerated pump animations, their lack of proper combat-loading techniques (which should including a chamber-load on side-ejectors), and the fact that you cycle the action at the end of every reload animation even if there's already a round in the chamber. I have Zer0 tolerance for that malarkey.
4:31 It's actually the same gun, just with a different stock, and it uses the same mags, so there's no reason for 10-rounders to have ever existed in any of the core games or mods. IRL, 10-, 20-, and 30-round mags all exist for 9x39mm rifles. For gameplay purposes, different mag sizes were only ever meant to balance the Val and the Vintorez, but it illustrates how "balance" is a subjective concept. What programmers think balances two or more weapons might actually unbalance them from the player's perspective. As for me, I only use the SR-3M Vikhr in standard-issue Anomaly.
Note: I'll never "upgrade" to GAMMA because I can't bring myself to dedicate 60 gigs to a mod for a mod, especially if it's chock full of reload animations that are more insulting than standard-issue Anomaly's.
4:59 The Groza was S-tier in the core games. IRL, there were plans to make it in four calibers: 7.62x39, 5.45, 5.56, and 9x39. Only the types "1" and "4" (7.62x39 and 9x39, respectively) were actually made in our timeline, but it's reasonable to think that in the S.T.A.L.K.E.R. timeline, the 5.45 Groza-2 was also made. Btw, in every mod that allows the Groza to accept a scope, it obstructs the launcher's flip-up ladder sight.
5:06 That's the ultra-short "minimalist" model intended for vehicle crews. That version typically wouldn't be used with a scope since it's meant for CQC.
5:09 Its ergos are trash, hence the recoil. In standard-issue Anomaly, the Groza-1 has ridiculous recoil, but only on full-auto. It works fine on tri-burst, plus it's in OTs-14-1A-04 configuration (w/grenade launcher). Groza-4 in OTs-14-4A-04 configuration, aka "Groza-9/40." The Groza-1 also showed up in a Half-Life mod called "Paranoia." I think it was the one with scope and sound suppressor. I forget the designation of that configuration. OTs-14-1A-02 or OTs-14-1A-03 if I recall. And if you think those designations are sesquipedalian, consider the Korobov experimental bullpup called "TKB-022PM5." Just rolls right off the tongue, doesn't it? Wait, that's the same number of characters (9) but with fewer hyphens (1 versus 3). Okay, the Groza's full designation wins on being sesquipedalian!
AKM only need many bullet when charging monolith while juiced up
In my case, all 9X39 use as simi-auto sinper rifle bullet only
We need more good 762X39 machines
Yummers
What about the SKS????
9x39 carried my ass in the late game dude meduim and close range i never engage in far distance
Since it is gamma and ammo is scarce here, I always go semi-auto, and 7.62x39 is far superior round this way - more damage per shot.
Any idea where to get the AS VAL Tactical or the AS VAL Merc
at Mercs✨✨
HOW DARE YOU PUT THE VSS VINTOREZ TO D TIER?!?!?! :DD
after playing as unisg for solid 40 ingame days and getting at least one weapon of almost every gun caliber, you should only use the following calibers:
5.56, 9x39, 45 acp, 5x7 and gauss batteries.
every other caliber sucks, is obsolete by the above mentioned calibers or is too expensive for the performance.
forget about guns, go bring an axe to a gunfight.
cute protato
Anyone know if the AS VAL “Merc” is still in the game. It’s my favourite 9x39 but haven’t seen one in forever.
Yea, it is. Merk rank 4 or 5 on zaton and dead city
Or it's all about merk rep cos i get this one at lvl 3 trader
The 7.62x39 are only useful with ap to hunt well equipped stalkers in early game. Only the Picatini rail variants are dependable though. Full auto on anything like cqb is only a waste of ammo, it literally plains me watching this.
W
buh
BUH (FROM ASH)
bruh*
but i like the AKM :(
2:46 any1 know how to get that grenade indicator?
It's in the base game and still is present in GAMMA.
Yum
Your 7.62x39 tier list sucks. Most of those guns are straight B to S tier simply because almost every tier1 trader in south have ammo for it so you can easily stockpile hundreds of it before even getting into serious fight. Also AKMs can accept few shitty scopes and, unlike AKM, grenade launcher's sight on it is ok. AK-103 is just slightly more accurate AKMs, and AK Alfa barely have any recoil and it's absolutely amazing with ACOG or Spectre scopes.
Another reason why your tier list suck is cause most of AK have mutually replaceable parts, so if you found a better one with green barrel - now you have a better AK.
that's to complicated for a primitive 2d tier list
The AKM in GAMMA cannot attach any scopes.
The AK-103 is slightly more accureate, but still isn't good.
The AK Alfa maybe could be a bit higher.
Remember this tier list is purely my personally opinions. You are allowed to have your own.
@@nullmoxy Yeah man thanks for your work. But we will still write about how we disagree sometimes:)
@@nullmoxy AKM cannot, but AKMs with s.(for special) can use Kobra dot and some PSO-1 scopes.
@@grespmilkAKMS (s means skladnoy/foldable)
L takes
Bah
Aks are terrible in this game, why?
vintorez seems like skill issue