I never played any stalker games before and recently downloaded the gamma mod pack to try it out and after 24hrs of playing I’m totally hooked and a huge fan now.
Ok ok ok enough, subscribed. I played the all three Stalker Games back in the day and was wondering what that GAMMA thingy was, went through the whole process of installing everything and i gotta say, freaking hell it was worth it, what a game, what an experience. Therefore i really appreciate your videos since i find myself completely clueless at times in this game.
Tip: After you kill a bunch of Stalkers save the game before checking their inventories. Weapon quality is random but locked once you open their inventory. So you can save scum your kills till you get a gun you want with a 60% barrel. You can then swap in 100% parts and maintain the barrel with no special toolkits. Just use cleaning kits to bring the overall quality to 100%.
Good tip if you don't mind cheesing the game. I admit I cheesed & save scummed the fuck out of my first GAMMA playthrough, but on the second playthrough I'm taking it a lot more seriously and daresay it's more fun & immersive, though a lot more difficult.
The biggest hindrance to getting expert tools is not having enough stashes north of the barrier. You can "create" new stashes with fetch quests. NPCs that give document and package retrieval quests creates a new stash when you accept it. If the NPC is a trader/important, you can save and reload to get a new location. Examples of these quests include - 1. "Get documents" quests from Barkeep, Dushman, Sakharov, Hermann, Mil boss guy (forgot his name, sorry), etc. 2. "Package Retrieval" quests - Skinflint, Drug Runner quests from random Freedom stalkers, etc. 3. "Check Stash" quests from random Loners. Like all quests, turning these in also has a chance to give a new stash location. Remember, reloading will reset quests that random stalkers give. Use the save reload trick only for quests from important NPC characters. Or you can reload and walk around a base to see if a random guy has the quest you need. . FYI - There are at least 3 other stashes I know of before the Gatehouse roof stash in the Radar. Thank you for showing how to get there btw. I remember my first time jumping around for it. Be warned - come prepared. You need the Psy helmet to go beyond the Barrier. Also, you will almost certainly encounter a Chimera or two even before the gatehouse. .
my first expert tool was stashed just after you enter radar from army warehouse, in the stash at the right side of the road, 15 meters from the map crossing area. after 100 ish hours of gameplay. at that point i had a nosorog, 3rd gen NVG and PDA ready to be upgraded. unfortunatly soon after that i deleted the save uniintentionally while hard updating the mod :(
You can ask the guide in Yanov to take you to Jupiter Underground for 1500 roubles, and you end up at the bottom of the ladder to just outside the laundromat.
I've never used the anabiotics; I _love_ the thrill of mad-dashing to safety from an impending emission and I feel the anabiotics remove a good deal of that sense of danger and excitement. Though I countered this by significantly reducing how frequently they occur as that also makes them feel a lot more special and spectacular. I strongly believe this game/modpack is meant to be best enjoyed for its immersion* 😁 (*and best played while high af)
Here another tip. If you need to carry toolkit with you at all time. Carry the highest tier. All toolkit are now in 1 if you have expert. For a stalker mod it and Grok add it to the (of now) latest build
Thanks so much for these videos. As a returning player to the stalker series after like 12 years, they've helped me immensely. I think your channel will blow up in subs in the coming of Stalker 2.
Hey, can you make a video explaining how the reputation/goodwill works on stalker Anomaly? It's confusing and I don't get it yet, thanks for you awesome guide videos, they helped me a lot!
Would you mind doing a video on the functional use of artifacts? I just have them all dumped in storage and I’m not sure exactly how the melting / combining functions work
I've noticed the Bat artefact doesn't actually do what the game (and the weapon/armour/artefact spreadsheet) say it should do (upgrading artefact tiers), so that doesn't help... To clarify I mean it does it randomly instead of to the next tier of that artefact type.
Regarding the stash you showed at 2:32. Doesn't GAMMA's default settings not spawn things in stashes unless you've got that stash marked on your map as part of a quest reward? Or has this changed with a recent update?
The only down side of the DVL 10 with federal amunition is low range. I got the gun from a monolith master, when I try it on radar, trying get those monolith from long distance, the gun fail me. Luckily I carry an Ak12 monolith upgraded and that help a lot
@@nullmoxy Actually, there is a cheaper way to Outskirts. If You are at Jupiter, the guide will take You to Jupiter UG for 1500. But this is the end of the underground level, You only have to walk up the ladder and You are in Outskirts 😁 I just found it out myself. This is also cheaper to get to Pripyat, since from there Pripyat is not too far. I usually take this route to scavenge those levels (I just moved to a new hideout in Jupiter).
In the video you mention that you are unable to make your squadmates equip armor. In Mo2 there is a mod for that. this mod is unstable but allows you to make the NPCs on your team wear armor. This mod is called the following in Mo2: DNPCAV NPCs wear armor you give them (Crash to desktop sometimes with shift transfer)
It isn't really "unstable". I have been using this mod for a few weeks and haven't had a crash yet. So I would say that the mod could crash but is likely to not cause any problems.
Actually i think you can't use any armor you want. I have tried putting on a monolith exo suit and a Mercenary nosorog and it didn't work. but if I try to put on a hybrid or a ghillie suit it works perfectly. i also tried to apply a basic monolith armor on a rookie. it didn't work. so my theory is that you can only apply certain armors to a NPC that is high enough rank to equip that armour.
Hey dude, was a very nice vid! But i wonder, how you made your items get highlighted like that. If I favour one item, it puts it simply on top of the list. but there is no star and no other background for it.
Mutant parts which have a food value and can be cooked tend to fetch more money at butcher. Where as mutant parts which are tagged as "scientific specimen" will fetch you more money selling them to the scientists in yantar. :)
I recommend the mosin as it only needs the historic repair kit and shoots a powerful round. Most .45 pistols are good for killing mutants early on as you can buy hydrashock for quite cheap at Butcher in Garbage. Otherwise just a shotgun with slugs will do alot.
#Really early - SMGs/.45 pistols. You can repair most SMGs (even high-tier SMGs) using a Handgun repair tool. Just right click the weapon and use Maintain Parts> Replace for anything that isn't green already. Green parts can be cleaned the same way with a 10% repair kit. #Late early to mid - Shotguns, Kar98. Only reason I do not recommend a Mosin is because no vendor sells the ammo before you get at least 500 rep with a Warsaw pact faction. Even then, it is expensive. Mauser rounds are cheaper. But if you do not find a Kar or forester, use what you can get your hands on. An SKS is an excellent gun at this stage. It doubles as a sniper and AR. Decent scope too. You will hopefully have found a basic toolkit by now. The Historical Weapon repair kit - it is cheap to make, and will repair most shotguns, SKS and some snipers. I would add SVT to this list but for some weird reason, it needs an Advanced kit to repair. If you find one with a green barrel, the rest of the parts can be swapped out. Else, the SVT is rather pointless by the time you can repair it. #Mid to early late game - any AK-style weapon is preferable, imo. Why? In Gamma, WP and NATO small-bore rifles do similar dmg. However, WP ammo is a lot cheaper and easily available on dead stalkers. You can also buy really cheap HP ammo from Butcher for AKs but not for Nato rifles. Keep an eye out for AK 105, AK-12 Monolith, ISG AK variants, tactical versions of AKs. Modern AKs give wider range of scope options (Piccatiny/weaver rails). Default WP scopes are awful imo. Lasers on weapons that have it can be (de)activated by long pressing the headlamp key (L). Similarly, scopes with Night Vision can be (de)activated with the M key by default. Also, note that in Gamma, the Swamp Thing kit changes the ammo to Nato rounds. Shotguns are more of a hindrance at this stage due to their weight. Keep a .45 Hydroshock pistol for dogs, zombies and other low tier mutants. Highly recommend a FN variant or the Korth 6 inch. Deagles are preferred by some players. But fire rate is low and .357 ammo is rarer/expensive. Your secondary weapon should be a Sniper. Ideally silenced/suppressed with an adjustable scope. At some time, switch out the kar/forrester for a better sniper. Mauser ammo is lower dmg and loses its value against targets with good armor. Get good armor yourself and start collecting artefacts for late-game crafting. #Late game - Community preference is Sniper, Heavy AR or a DMR, and an optional full-auto or droz shotgun. Find and craft powerful artefacts for the late game. More so than weapons, it is the armor that will have the biggest impact. A Nosorog with good attachments makes you practically invincible. Or at least lets you feel invincible until you get multiple RPGs to the face. .
looking for expert tools almost 7 days now .... open more that 30 stashes all over red forest , jupiter , zaton ... no expert tools .... :( im getting mad
About the expert tools and stashes, does NOT picking stashes south of the red line increase the chance to receive stashes north of the red line And thus if the goal is to obtain stashes locations to get the expert tools should i refrain from looting the stashes located on the south of the red line?
hello, I heard it is possible to make traders sell weapons. Can you please explain how to do this? I just want to see weapons and armors via trading, for now this features seems missing for me. Weapons should be there, extremely expensive at least
Now I could be mistaken about this but in my experience it seems like weapon repair status makes literally no difference if a companion is using the gun. There have been shotguns I COULDN'T EVEN GET TO FIRE and my companions were blasting off whole magazines rapid fire. Sure they weren't hitting much but I don't think that was due to the gun... So try giving your companions the crappy broken weapons that would be good if actually "functional".
And within an hour of posting this I found a busted up PKM... Sadly it feels like compansions don't make very good use of such weapons. Enemies with mounted machine guns go absolutely nuts with them but that's not the case for a guy with a PKM in his inventory.
Question. How to activate weapon laser? That gimbal atached to some weapons. Is there some key bind im missing? In stalker Gamma 0.9 ofc. Sorry for bad Englisch...
@@nullmoxy yeah I used default gamma settings and just found it there. I was however playing on tourist difficulty so maybe that had something to do with it?
so i have been looking for expert tools for 3 irl dasy now i have cleared out all the stashes i went to all fo the ones that had the writing about whats in it first but now i have zero stash locations to search above dead city and army warehouses i went all the way through cnpp sarcophaguses deserted hospital limansk priyat radar everywhere i could and still nothing i have 3 exo suits now even have unisg nosorog that im using now have it filled up but cant fix it i have 5 stashes full of guns and im stuck using the monolith ak 12s because i cant get advanced tools already done brain scorcher and miricle machine plus living legend stuff i dont get it how i still cant find expert tools i think they should just add a mission in the main quest line that is a guarantee expert tools once your far enough into the missions have over 500k right now and the game feels boring now because im just wondering around looking for one thing and one thing only
Checked out the stash box at Radar as indicated - just the usual filler (a basic outfit kit) in it, no expert tools in sight. Running Gamma RC3.2, I think this guide is already wildly out of date sadly.
I never played any stalker games before and recently downloaded the gamma mod pack to try it out and after 24hrs of playing I’m totally hooked and a huge fan now.
That's great to hear, good luck in the zone stalker.
This is me rn (:
Got gamma about a week ago, I LOVE THIS GAME. You dont have to rush anything and there is always something to do or push for.
Except that it crashes a lot! 😂
Ok ok ok enough, subscribed. I played the all three Stalker Games back in the day and was wondering what that GAMMA thingy was, went through the whole process of installing everything and i gotta say, freaking hell it was worth it, what a game, what an experience. Therefore i really appreciate your videos since i find myself completely clueless at times in this game.
Tip: After you kill a bunch of Stalkers save the game before checking their inventories. Weapon quality is random but locked once you open their inventory. So you can save scum your kills till you get a gun you want with a 60% barrel. You can then swap in 100% parts and maintain the barrel with no special toolkits. Just use cleaning kits to bring the overall quality to 100%.
Good tip if you don't mind cheesing the game. I admit I cheesed & save scummed the fuck out of my first GAMMA playthrough, but on the second playthrough I'm taking it a lot more seriously and daresay it's more fun & immersive, though a lot more difficult.
The biggest hindrance to getting expert tools is not having enough stashes north of the barrier. You can "create" new stashes with fetch quests. NPCs that give document and package retrieval quests creates a new stash when you accept it. If the NPC is a trader/important, you can save and reload to get a new location. Examples of these quests include -
1. "Get documents" quests from Barkeep, Dushman, Sakharov, Hermann, Mil boss guy (forgot his name, sorry), etc.
2. "Package Retrieval" quests - Skinflint, Drug Runner quests from random Freedom stalkers, etc.
3. "Check Stash" quests from random Loners.
Like all quests, turning these in also has a chance to give a new stash location. Remember, reloading will reset quests that random stalkers give. Use the save reload trick only for quests from important NPC characters. Or you can reload and walk around a base to see if a random guy has the quest you need.
.
FYI - There are at least 3 other stashes I know of before the Gatehouse roof stash in the Radar. Thank you for showing how to get there btw. I remember my first time jumping around for it. Be warned - come prepared. You need the Psy helmet to go beyond the Barrier. Also, you will almost certainly encounter a Chimera or two even before the gatehouse.
.
Yeah, getting stashes is part of the problem. It also took me some time to figure out the jump the first time.
my first expert tool was stashed just after you enter radar from army warehouse, in the stash at the right side of the road, 15 meters from the map crossing area. after 100 ish hours of gameplay. at that point i had a nosorog, 3rd gen NVG and PDA ready to be upgraded. unfortunatly soon after that i deleted the save uniintentionally while hard updating the mod :(
spam kill quest in cordon when you have 10 15 garbage stashes go search all i found 2 expert 1 advanced tools tho no basic tools
@@kris33451 in gamma, expert tools only spawn north of army wharehouse
@@gustavolemos5913 idk i found spawns in some random spots miht be each play dif story
You can ask the guide in Yanov to take you to Jupiter Underground for 1500 roubles, and you end up at the bottom of the ladder to just outside the laundromat.
I've never used the anabiotics; I _love_ the thrill of mad-dashing to safety from an impending emission and I feel the anabiotics remove a good deal of that sense of danger and excitement. Though I countered this by significantly reducing how frequently they occur as that also makes them feel a lot more special and spectacular. I strongly believe this game/modpack is meant to be best enjoyed for its immersion* 😁
(*and best played while high af)
love that talking fox? in the corner XD
:)
Here another tip.
If you need to carry toolkit with you at all time. Carry the highest tier.
All toolkit are now in 1 if you have expert. For a stalker mod it and Grok add it to the (of now) latest build
That's a good tip.
thats what confusing about ever changing modpacks, a good addition nevertheless
I do not understand what you meant by this.
@@DGneoseeker1 you dont need basic tools if you have an advanced toolkit.
@@philthethotdestroyer4194 Why in the world does the constructable toolbench check for each of them being present?
Oh well, good to know.
Thanks so much for these videos.
As a returning player to the stalker series after like 12 years, they've helped me immensely.
I think your channel will blow up in subs in the coming of Stalker 2.
Thank you for the complement :). I am glad you enjoyed the videos.
sometimes the scientist buy some mutant parts higher than the hunters
Verry helpful, thank you, robo fox thing
No problem. I’m glad you enjoyed the video and learnt something.
Hey, can you make a video explaining how the reputation/goodwill works on stalker Anomaly? It's confusing and I don't get it yet, thanks for you awesome guide videos, they helped me a lot!
Would you mind doing a video on the functional use of artifacts? I just have them all dumped in storage and I’m not sure exactly how the melting / combining functions work
No problem, I will definitely make a video on it.
I've noticed the Bat artefact doesn't actually do what the game (and the weapon/armour/artefact spreadsheet) say it should do (upgrading artefact tiers), so that doesn't help...
To clarify I mean it does it randomly instead of to the next tier of that artefact type.
Regarding the stash you showed at 2:32. Doesn't GAMMA's default settings not spawn things in stashes unless you've got that stash marked on your map as part of a quest reward? Or has this changed with a recent update?
Yes, you are correct. Items only spawn in stashes if they are marked. I was just showing one of the easy stashes in Radar to get, if it was marked.
@@nullmoxy Gotcha, thank you for the clarification.
btw guys, sell attachments to medics, they pay way more for those than mechanics now
Been trying to get expert tools for like a whole week strait now 🙅♂️
Yh, they can be tricky to get if you aren't lucky.
And the last thing I should mention... artifact and their uses. Should you empower it or not? Their ability agains anomalies, mutant and stalkers.
I should be making a video on artefacts soon...
The only down side of the DVL 10 with federal amunition is low range. I got the gun from a monolith master, when I try it on radar, trying get those monolith from long distance, the gun fail me. Luckily I carry an Ak12 monolith upgraded and that help a lot
In my play I found 8 expert tools. 5 in Outskirts, 2 in Radar and 1 in Jupiter.
Seems like Outskirts is quite popular then.
I found 7 expert tool kits in a row in the outskirts. It has the highest rate for expert tool spawns
@@nullmoxy Actually, there is a cheaper way to Outskirts. If You are at Jupiter, the guide will take You to Jupiter UG for 1500. But this is the end of the underground level, You only have to walk up the ladder and You are in Outskirts 😁 I just found it out myself.
This is also cheaper to get to Pripyat, since from there Pripyat is not too far. I usually take this route to scavenge those levels (I just moved to a new hideout in Jupiter).
It also works before You'd do the UG mission!
I am the most unlucky person in the universe, I have opened dozens of stashes in outskirts with no expert tools.
great HUGE video
In the video you mention that you are unable to make your squadmates equip armor. In Mo2 there is a mod for that. this mod is unstable but allows you to make the NPCs on your team wear armor. This mod is called the following in Mo2: DNPCAV NPCs wear armor you give them (Crash to desktop sometimes with shift transfer)
It isn't really "unstable". I have been using this mod for a few weeks and haven't had a crash yet. So I would say that the mod could crash but is likely to not cause any problems.
I'll take a look, sounds interesting.
Actually i think you can't use any armor you want. I have tried putting on a monolith exo suit and a Mercenary nosorog and it didn't work. but if I try to put on a hybrid or a ghillie suit it works perfectly. i also tried to apply a basic monolith armor on a rookie. it didn't work. so my theory is that you can only apply certain armors to a NPC that is high enough rank to equip that armour.
Kinda crazy how you are always learning in this game.
That is why i enjoy it so much.
5:50 based
cool protogen vtuber and also really informative video :)
Thank you :)
Damn u roasted tf outta charcoal🤣
Deserved
Welp. Now i have good reason to head north. Thank you our e-furry fellow.
Hey dude, was a very nice vid! But i wonder, how you made your items get highlighted like that. If I favour one item, it puts it simply on top of the list. but there is no star and no other background for it.
Look at the Sorting Plus tab in the MCM settings
How are you able to see item weight in the top left corner of an icon?
www.moddb.com/mods/stalker-anomaly/addons/151152-inventory-weights-revised
Mutant parts sell best to the Scientist in Yantar, mutant meat to butcher in garage.
Mutant parts which have a food value and can be cooked tend to fetch more money at butcher. Where as mutant parts which are tagged as "scientific specimen" will fetch you more money selling them to the scientists in yantar. :)
Can you place campfires might be a dumb question.
Yes you can in GAMMA. There is an item which you can buy from traders which can be placed anywhere outside. I believe the item is called Firewood.
Hey dude. Any tips on early gun to mid guns?
I recommend the mosin as it only needs the historic repair kit and shoots a powerful round. Most .45 pistols are good for killing mutants early on as you can buy hydrashock for quite cheap at Butcher in Garbage. Otherwise just a shotgun with slugs will do alot.
#Really early - SMGs/.45 pistols. You can repair most SMGs (even high-tier SMGs) using a Handgun repair tool. Just right click the weapon and use Maintain Parts> Replace for anything that isn't green already. Green parts can be cleaned the same way with a 10% repair kit.
#Late early to mid - Shotguns, Kar98. Only reason I do not recommend a Mosin is because no vendor sells the ammo before you get at least 500 rep with a Warsaw pact faction. Even then, it is expensive. Mauser rounds are cheaper. But if you do not find a Kar or forester, use what you can get your hands on. An SKS is an excellent gun at this stage. It doubles as a sniper and AR. Decent scope too. You will hopefully have found a basic toolkit by now. The Historical Weapon repair kit - it is cheap to make, and will repair most shotguns, SKS and some snipers. I would add SVT to this list but for some weird reason, it needs an Advanced kit to repair. If you find one with a green barrel, the rest of the parts can be swapped out. Else, the SVT is rather pointless by the time you can repair it.
#Mid to early late game - any AK-style weapon is preferable, imo. Why? In Gamma, WP and NATO small-bore rifles do similar dmg. However, WP ammo is a lot cheaper and easily available on dead stalkers. You can also buy really cheap HP ammo from Butcher for AKs but not for Nato rifles. Keep an eye out for AK 105, AK-12 Monolith, ISG AK variants, tactical versions of AKs. Modern AKs give wider range of scope options (Piccatiny/weaver rails). Default WP scopes are awful imo. Lasers on weapons that have it can be (de)activated by long pressing the headlamp key (L). Similarly, scopes with Night Vision can be (de)activated with the M key by default. Also, note that in Gamma, the Swamp Thing kit changes the ammo to Nato rounds.
Shotguns are more of a hindrance at this stage due to their weight. Keep a .45 Hydroshock pistol for dogs, zombies and other low tier mutants. Highly recommend a FN variant or the Korth 6 inch. Deagles are preferred by some players. But fire rate is low and .357 ammo is rarer/expensive. Your secondary weapon should be a Sniper. Ideally silenced/suppressed with an adjustable scope. At some time, switch out the kar/forrester for a better sniper. Mauser ammo is lower dmg and loses its value against targets with good armor.
Get good armor yourself and start collecting artefacts for late-game crafting.
#Late game - Community preference is Sniper, Heavy AR or a DMR, and an optional full-auto or droz shotgun. Find and craft powerful artefacts for the late game. More so than weapons, it is the armor that will have the biggest impact. A Nosorog with good attachments makes you practically invincible. Or at least lets you feel invincible until you get multiple RPGs to the face.
.
great video! are you using gamma reshade or a custom one?
For recording I use the default GAMMA reshade but on stream i use Hippo's Reshade
What about psi mutant parts?does butcher still pay more than a bunker scientist?
Any idea where to get the historic weapon kit? I cant find it anywhere. Is it also north of Rostok or do I need to craft it?
You can find them in southern stashes but they are quite rare. The best way to get them is to craft them using Basic Tools.
@@nullmoxy Just did, thanks for all the vids!
would you say that the mp5 'frasiar' is better than a regular UMP45?
The Fraiser is way better than the UMP, It has a faster fire rate and a slightly bigger mag capacity. This makes killing mutants alot easier.
@@nullmoxy hmm really? seems like i have to have one
For the govong weapons to the companions part, does it matter how damaged the weapon you geave to them?
The lower the condition of the weapon, the more the companion will have to unjam it.
@@nullmoxy Thanks mate! I watch all of ur videos
looking for expert tools almost 7 days now .... open more that 30 stashes all over red forest , jupiter , zaton ... no expert tools .... :( im getting mad
About the expert tools and stashes, does NOT picking stashes south of the red line increase the chance to receive stashes north of the red line
And thus if the goal is to obtain stashes locations to get the expert tools should i refrain from looting the stashes located on the south of the red line?
2 stashes can spawn on top of each other and the content just adds so, no there is no point in this
@@peterscasny2803 ok, thanks :)
hello, I heard it is possible to make traders sell weapons. Can you please explain how to do this? I just want to see weapons and armors via trading, for now this features seems missing for me. Weapons should be there, extremely expensive at least
you are a chad
Now I could be mistaken about this but in my experience it seems like weapon repair status makes literally no difference if a companion is using the gun.
There have been shotguns I COULDN'T EVEN GET TO FIRE and my companions were blasting off whole magazines rapid fire.
Sure they weren't hitting much but I don't think that was due to the gun...
So try giving your companions the crappy broken weapons that would be good if actually "functional".
And within an hour of posting this I found a busted up PKM...
Sadly it feels like compansions don't make very good use of such weapons. Enemies with mounted machine guns go absolutely nuts with them but that's not the case for a guy with a PKM in his inventory.
Question. How to activate weapon laser? That gimbal atached to some weapons. Is there some key bind im missing? In stalker Gamma 0.9 ofc. Sorry for bad Englisch...
Hold L
@@nullmoxy Thanks.
how did you get that rifle from 2:34
From this mod in the GAMMA Discord: discord.com/channels/912320241713958912/1036727845726204024/1036727845726204024
@@nullmoxy thanks
When I check, the field cooking kit can use anywhere. It doesn't require you close to the campfire
You can open it anywhere but won't be able to craft anything unless you have a fuel source or are near a fire.
@@nullmoxy wait what??? I just cooked 2 bowl of chimera meat under lab x18 what are you talking about!!!
On the surface you can't. I think everywhere underground counts as near a campfire so you can save.
@@nullmoxy pardon me! I was using muti-fuel cooking kit. It don't require near campfire. I just using it to cook high tier food
@@nullmoxy Wait, WHAT? You can save everywhere underground?
I FEEL VERY DUMB.
wierd the styr aug stg 77 A2 dosn't need any tools (in reallife) to take it a part. xD
It's nopt there anymore the Kit, the stash it is but it have universal repair kit ... damned !
uh I'm going to be that guy but I managed to find a expert tool kit in the great swamp on a random stash
In GAMMA?
@@nullmoxy yeah I used default gamma settings and just found it there. I was however playing on tourist difficulty so maybe that had something to do with it?
Why do you show that stash is radar for expert tools? Is it a guaranteed spawnV
It isn't guaranteed, just an easy spot to search for a chance of expert tools.
my game crash when i try the last travel......:(
where do i get any tools at all
Marked Stashes
@@nullmoxy I found this out a little bit after writing this, thanks though!
so i have been looking for expert tools for 3 irl dasy now i have cleared out all the stashes i went to all fo the ones that had the writing about whats in it first but now i have zero stash locations to search above dead city and army warehouses i went all the way through cnpp sarcophaguses deserted hospital limansk priyat radar everywhere i could and still nothing i have 3 exo suits now even have unisg nosorog that im using now have it filled up but cant fix it i have 5 stashes full of guns and im stuck using the monolith ak 12s because i cant get advanced tools already done brain scorcher and miricle machine plus living legend stuff i dont get it how i still cant find expert tools i think they should just add a mission in the main quest line that is a guarantee expert tools once your far enough into the missions have over 500k right now and the game feels boring now because im just wondering around looking for one thing and one thing only
Sounds like you have gotten very unlucky. I agree with you though, there should be a guaranteed way of getting expert tools.
stashes you havent discovered have items ?
In GAMMA and EFP, a stash has to be marked on the map to contain items.
Checked out the stash box at Radar as indicated - just the usual filler (a basic outfit kit) in it, no expert tools in sight. Running Gamma RC3.2, I think this guide is already wildly out of date sadly.
There is no guarantee that there are expert tools in the stash. I was just suggesting an easy to get stash that has a chance of giving expert tools.
i'm on 2.4.4, i built the reactor with 25% battery but when install on the exosuit power is 0/400. Help anyone?
Why is there snow in his game, is it a extra mod or something
Project INERVO is the snow mod