looking at the losses overall it does breakdown what each class of losses entails. counted in the tanks section are things like marder 1a3's and m3a1 bradley cfv's.
You play well, almost certainly better than me (played a bunch of Wargame, but just found Warno), but a few things I've noticed: You seem to always group up your arty in the same place or two, which makes counter battery fire quite a bit more effective, and you tend to bring them in fairly late. In the few battles I've had so far VS AI I brough in a couple of howitzers pretty much from the beginning, spread them out so each gun was alone and set them to counter battery fire. Didn't micro it from there, but they seemed to do fine on their own. I'm guessing that the AI doesn't take into account what forces it has on the field or what they're facing, from these videos it seems like they simply buy all troop types at a certain ratio throughout the battle, so if you start counter battery early it never gets to the point where they have such overwhelming numbers that you can't really do anything about it, and with your own arty spread out, their counter battery fire is pretty ineffective. While it's true that the PIVADS weren't gonna kill any planes, I still think it was a mistake not to deploy them much earlier. They won't kill the planes, but simply damaging them will mean that they'll spend a fair amount of time off the map getting repaired before they can make another sortie, and it can sometimes cause them to evac. Finally, you have complained several times about tanks popping their smoke on their own without you telling them. If you go into the "unit behavior" menu or whatever it was called you can set default behavior for your units. It seems like yours are set to defensive and to use smoke, but you can change that. Personally, I have it on aggressive so that they'll push up if they're out of range but think they can win by doing so, and if they don't think they can, they'll instead use the defensive mode and fall back, with "use smoke in defense mode" ticked. It seems to work fairly well.
The stats are bugged, it counts the F111's you didn't use as being dead. Your single maneuver squadron from the 11th ACR (closer to a battalion than a regiment in size!) ripped the guts out of an entire division. That's like a platoon eradicating a battalion, or a fire team a platoon.
Well... the 11th Calvary did their best to hold the line, some would even say they had the last laugh, but it wasn't to be. Now, surely their sacrifice was not in vain.
Ridiculous the way the AI knew exactly where your CMD vehicles were and went straight for both of them. Sure, you maybe could've micro'd a tad better and protected them but still stupid that your "hidden" units are taken out like that.
Regimental last stand? Hope you brought divisions/your entire nations military and the neighbors too. Or else you ain’t gonna wind that son. Against the US that is.
No idea what happened to the intro footage. Sorry guys.
No problem. I'm sure Cpt. Fletcher was just closing his eyes to gather his thoughts
East German SPIES.
14:50 look at that HEMTT casually driving in the middle of madness🤣😂
This is my favourite series. I'm definitely getting this game when it's released
Is it not released?
looking at the losses overall it does breakdown what each class of losses entails. counted in the tanks section are things like marder 1a3's and m3a1 bradley cfv's.
I think the intro might have gotten screwed up because from 0:00 to 1:28 the video is just a black
Ah crap. Sorry about that :(
You play well, almost certainly better than me (played a bunch of Wargame, but just found Warno), but a few things I've noticed:
You seem to always group up your arty in the same place or two, which makes counter battery fire quite a bit more effective, and you tend to bring them in fairly late. In the few battles I've had so far VS AI I brough in a couple of howitzers pretty much from the beginning, spread them out so each gun was alone and set them to counter battery fire. Didn't micro it from there, but they seemed to do fine on their own.
I'm guessing that the AI doesn't take into account what forces it has on the field or what they're facing, from these videos it seems like they simply buy all troop types at a certain ratio throughout the battle, so if you start counter battery early it never gets to the point where they have such overwhelming numbers that you can't really do anything about it, and with your own arty spread out, their counter battery fire is pretty ineffective.
While it's true that the PIVADS weren't gonna kill any planes, I still think it was a mistake not to deploy them much earlier. They won't kill the planes, but simply damaging them will mean that they'll spend a fair amount of time off the map getting repaired before they can make another sortie, and it can sometimes cause them to evac.
Finally, you have complained several times about tanks popping their smoke on their own without you telling them. If you go into the "unit behavior" menu or whatever it was called you can set default behavior for your units. It seems like yours are set to defensive and to use smoke, but you can change that. Personally, I have it on aggressive so that they'll push up if they're out of range but think they can win by doing so, and if they don't think they can, they'll instead use the defensive mode and fall back, with "use smoke in defense mode" ticked. It seems to work fairly well.
The stats are bugged, it counts the F111's you didn't use as being dead.
Your single maneuver squadron from the 11th ACR (closer to a battalion than a regiment in size!) ripped the guts out of an entire division. That's like a platoon eradicating a battalion, or a fire team a platoon.
Rip to fallen heros
Definitely one of the bloodiest campaigns I have seen. Makes it more interesting.
The Lions of Alsfeld
Well... the 11th Calvary did their best to hold the line, some would even say they had the last laugh, but it wasn't to be. Now, surely their sacrifice was not in vain.
I think that decision to not use the pivads screwed you a bit stealth
Epic intro speech (tho some little bits could be improved)
Ridiculous the way the AI knew exactly where your CMD vehicles were and went straight for both of them. Sure, you maybe could've micro'd a tad better and protected them but still stupid that your "hidden" units are taken out like that.
Regimental last stand? Hope you brought divisions/your entire nations military and the neighbors too. Or else you ain’t gonna wind that son. Against the US that is.
Rip
gg😆
LOL