The Sonic X version of Gerald's execution actually does confirm he was killed by firing squad, you can hear a gunshot when the screen cuts away, which was surprisingly retained in the 4kids dub.
The 4Kids dub is even more disturbing due to they forgot to remove the gunshot sounds while Gerald is talking so it sounds like he's been shot but is still talking like he's just not phased by the fact he's being shot. Also can we just take note in Sonic X, Tails, Chris and Cream who are still just kids straight up witness a guy being shot? I can't remember how old Chris is but Tails is 8 and Cream is 6!
It's almost embarassing to admit, but a very creepy moment from a family friendly game I recall is from Finding Nemo: Nemo's Underwater World of Fun I remember when I was super young playing it on the computer, and one of the mini games involves you, as Nemo, feeding kelp balls to the shark Bruce from the movie. If you keep missing, he'll get progressively more agitated until you 'game over' where his eyes turn solid black and he looms towards the screen with a wide grin, obviously insinuating he's about to eat Nemo. Similar to how his eyes went black and he tried to eat Dory and Marlin in the movie. Bruce was already scary to me as I was scared of sharks then, and just the way he loomed towards the screen while grinning I remember really scaring me, and I'll still remember it from time to time.
I love all of the intros you put onto your vids, IK they're just specific title screens or console intros but the lil "Gambado" replacing the name is a super unique way to introduce a video (esp if the intro at hand is relavant to the thumbnail and video)(
Rock Bottom from Battle for Bikini Bottom scares the shit outta me, even now, though Guild Wars isn't family friendly, the very nation of Orr gives me the creeps sometimes
Backbeard I think is an original creation but he's an American yokai who wanted to take over Japan and brought over Western yokai to help. The Western Yokai are traditional movie type monsters like Dracula, a Werewolf, Frankenstein's monster, and a flying witch on a broomstick
Backbeard is indeed an original creation. I've seen some people translate his name as "Blackbeard" before, but there's no connection between Dark Matter's great-great grandfather and the infamous pirate.
Considering these things exist in monster musume, I assumed they were just an critter I hadn't heard of. I wonder how that works out on a legal level 🤔
I’ve mentioned it a few videos ago, but the “giant alligator” jumpscare from Sonic Heroes made my brother quit playing the game, asking me to beat it for him. I wasn’t ballsy enough to play that level either, so that level never got beaten. All because of some freaky 30 foot long alligator jumpscare
As a kid, I was awfully frightened of the chase sequences in the GameCube/Dreamcast era Sonic games as well. The wheel in Ocean Palace, and the alligator in Lost Jungle - as you mentioned - are perfect examples in Heroes. But there was also the orca in Emerald Coast and the rising lava in Red Mountain (which is more of a timed escape), and the falling rock in Lost World (Sonic Adventure), as well as the truck in City Escape (Adventure 2). I've gotten much better with those things and have actually gotten fairly good at those games. Not speedrun good but not horrible at it, thankfully.
The out of this dimension easter egg from star fox is pretty creepy for me. The moons with faces and the theory of you being "dead" gives me chill. (If it has been shown then my bad)
It's so cool to have been seeing these videos long enough to witness the evolution in quality. Don't get me wrong, these have always been good, but each one always builds upon the quality of the one before. I'm also glad to hear that there's no shortage of material for future installments, as I wondered early on how much fruit this topic would bear. All that said, holy crap I had forgotten just how terrifying and unsettling Andross' brain form was. I hadn't played SF64 in ages, so being shown it again really lets me see the sheer terror this monstrosity conjured. Especially with those noodly brain tentacles moving around everywhere and how he could still speak despite no longer having a mouth.
Ty the Tasmanian Tiger, Crikey's Cove boss level where you have to swim in the water with a roboshark while listening to a song spinoff of the jaws theme☠️ I almost died of anxiety several times as a child playing this!
Dr. Loboto's backstory- Psychonauts The gist is that he had psychic powers too, but his parents thought it was unnatural to the point that they had him get a lobotomy. That's why we see him being mentally unstable in the games. And also why, if you pick him up with psychic powers, he says "Stop that. That's unnatural." Or something like that.
dont think this is very well known but in paper mario the thousand year door the original not the remake but theres this dungeon called the pit of 100 trails and if you beat the boss and go to the 100th floor again you'll hear some creppy ambience that sounds like breathing
@@graceholbert2126 yeah it crepped me out as a kid mostly because of the music so everytime i would replay ttyd as a kid in would turn down the music excpet from the two doopliss fights
I remember playing one simple game at a friend's house when I was a little kid. It was a small silly looking game called AxySnake. It's like 3D snake game where you have to manouver your snake around an arena to gather food n get longer. You can hit yourself tho. The thing that always creeped me out is that you're always surrounded by the dark forest or cave and there's big reddish eyes following you when you get quite close to the outside of the arena. When you do get too close to it, the eyes drag you in and you're being eaten alive. The game over screen then is just pure silence. It spooked me so much that I stopped playing after the first two levels and my friend kept going instead. Another thing is that also when you get a key to open the exit and you take way too long to get there, the music slowly fades out, turning into a more ominous tone, together with the screen getting a red tint. I think this was my first ever experience with something spooky in a game that looks kid friendly.
As a kid i remember being very creeped out by a lot of things in zelda : twilight princess. The music and some enemies were creepy to me, but more specifically midna grabbing you and taking you into the twilight areas at the start of the game. The anticipation of knowing the hand is gonna pop out and grab you always freaked me out.
Have you done yummer yet? He’s basically this very creepy image found in spongebob: saves the day (it’s a flash game) so basically he doesn’t appear in the main game, he only appears in the files of the game. It basically shows Mr krabs looking very scared, and then pretty sure if you zoom out you see this very disturbing face. I don’t know what the devs were thinking about adding this but he’s terrifying.
i was in the discord for yummer where the goal was to find answers to the burning question of WHY such a thing was in a spongebob game and from what i recall, members of the server made contact with a developer of the game/someone belonging to the company that developed it, and the answer we concluded is that it was simply an inside joke with the developers that was left in the files
On the point of people telling you that the things you point out "aren't that scary," people need to understand that fear is very subjective. What is creepy to one person may not be for another, and that is ok. For example, while we here in America tend to focus on violence and technology with fast-paced cuts and over-the-top visuals for more shock-oriented horror media, Japan tends to focus on psychological horror with such things as guilt or isolation, and subtle special effects. To someone living in Japan, our horror likely would be nothing more than shock value, while to someone in America, their horror might possibly be boring. Obviously, there are exceptions, as the Halloween series tended to focus more on subtlety before Rob Zombie tried his hand at it, and Japanese horror has proven popular here with such examples as Fatal Frame, Silent Hill, and The Grudge, but like I said, it's all subjective. As such, I say to focus on what *you* think is creepy. Some people may think that the shocking visual horror is scary, and that is fine, but your focus on subtlety, details, and unspoken consequences is fine, too.
Surprisingly I have 3 moments that traumatized me. One was in Super Mario Sunshine. When you lose all of your lives, you get an unnerving game over screen: just the words "Game Over" in blood-red on a black screen. This is more horrifying when you get this game over screen on a secret level since you don't see the outlines of the words popping in. Instead, the words just fade into the screen. The other was in DK Country Returns. After you defeat a boss, you're supposed to run up to a tikki and attack them. However, if you don't, they just outright jumpscare you. The last one is in Sonic Unleashed and it's the last half of the opening cutscene. I'll spare the details but it's enough to scar my 9-year-old self.
Love how the comments you showed stated that none of what you showed was scary (despite horror being one of the most subjective genres out there) while also not saying what they'd consider to be creepy moments from these types of video games.
My Story of The Legend of Zelda Spirit Tracks When I was twelve years old, my parents got me "The Legend of Zelda: Spirit Tracks" for the Nintendo DS. The game is absolutely beautiful, but I was traumatized by something that happened in the first temple. When you're trying to get the Boss Key, you have to walk along a specific line. If you step outside the line, nothing major is supposed to happen. However, I accidentally slipped out of the line, and a huge black hole suddenly appeared. Out of nowhere, a purple hand emerged from the hole and started chasing me, trying to take the Boss Key back. The moment the hand came out, creepy music started playing, and the purple hand made eerie noises.
@ticklord I think its really neat/funny that they have commited to trains being part of Zelda canon by having trains invented in Skyward Sword and them being present in BOTW
I know this probably isn't actually that scary, but I remember being really freaked out as a kid any time my pets in Webkinz got sick. Like, I know the game wasn't going to kill anyone's pets, but the way they looked while sick just filled me with so much guilt. It made me feel like a colossal POS for neglecting my pets that badly.
When I was a kid, there was a dream level in ratchet and clank: size matters that genuinely made me afraid. It featured captain quarks dressed as doctors acting all weird and attacking with chainsaws.
Wooo, another great entry! And yeah, we all fear different kinds of things, like back in the day I just thought the piano monster was cool in Super Mario 64... and I still do, that thing was always more cool than scary to me, as a unique monster fan. But the Unagi eel scared me once it came out in its entirety because of how huge it was. I guess I have a fear of giant monsters, because that giant bony snake in Bomberman Hero unsettled me too; and when I played Dragon Quest Monsters Joker 2 I wasn't a kid anymore, but I still found the Dierantula pretty freakish, maybe it's not that much when you see it from a distance, but it might become night suddenly and spawn next to you, startling the living daylights out of you... and as I said before, the gigantic Missing Lynx at Doubtback still terrorizes me, with how such a behemoth swoops down at you at full speed, and if it's raining, you can't even see the horror from afar.
Here's an entry id love to see you cover, however it isn't for a “family friendly" game. The entry I have is about the bad ending for the PS2 jrpg classic: Disgaea 2. The bad ending has Adell, the main character (yes actual character name), fighting the big bad of the game, overlord zenon, adell ends up killing him thinking he had won but he ends up having to fight his love intrest, the secondary main character, and daughter of the big bad, Rozalin. After fighting her, adell ends up getting possessed and he turns into the newest overlord. He then slowly stumbles his way over to his younger siblings who tagged in one the adventure, and then procedes to attack and eradicate them both starting with the older brother and then the youngest, his little sister. After the attack Adell says something sinister: “i am a being of solitude." And then it fades to black. The real kicker is that after the credits roll, you can hear what sounds like chewing, which implies that Adell began EATING the corpses of his family that he had just slaughtered not even 5 minutes beforehand. What made this stick out was that specific scene. It reminds me of the Pokemon creepypasta “buried alive". Rather weird coincidence if you ask me
Love the videos Gambado! Ive been watching for a long time and I wanted to share a possible entry. There is a game called Jurassic Park Interactive that just has weird vibes. Theres a specific moment im thinking of where you choose a mission and are transported to a dark hallway in first person and you are being chased by a velocoraptor. The cutscene that plays when you get caught honestly is pretty goofy looking back, but I can just imagine being a kid and seeing it and being super creeped out. The entire game has a weird vibe that feels very empty, and I think it has something to do with none of the original cast being involved. Anyways im ranting, thanks for anyone who took time to read this. Thanks for the content again :)
When I was a kid and first experienced the boss fight against Andross, I was more terrified by the version where he turns into a robot version. But, yes, the alternate path where to see the Brain Boss was also incredibly stressful. A fine addition to this series.
I still remember seeing Andross’ final form for the first time as a kid. It freaked me out 😂 “If I’m going down, I’m taking you with me!” Scared the hell outta me
I would say the Cuphead DLC has some pretty creepy moments. In the final boss fight you bring the ingridents of the wondertart back to chef saltbaker and when you enter his bakery it’s ominously empty with a open trap door and his music now sounds like a skipping record, you then jump down the trap door and the music instantly changes and you’re in an omnius dungeon with skulls and bones on the walls. Which brings up the question if Saltbaker killed those people? Not to mention he’s been shown to be a jolly nice guy and to suddenly be in a deep cavern with possible dead people is kind of jarring. There’s some latin being spoken in the backround and its a rather long hallway and your character can still shoot their weapon while walking so while playing it for the very first time, I had this unsettling feeling something would try to attack me. There’s also the secret boss fight in the DLC that require you to go to the graveyard and touch a sequence of tombs where your character will fall asleep. The hour glass from before is now broken and clearly dead, and the boss fight shows a huge devil skeleton with an angel and demon on either side with a really slowed down version of the devils theme from the devils boss fight. The angel sounds a little creepy with this erie cry it does every time it attacks. The fight has no phases and after its defeated theres no way to access it again. It may not be the scariest things but for a colorful game like Cuphead these are kind of unsettling
The Angel and Demon boss fight is weird until you see the plans for the original idea for the Devil boss fight. The Angel and Demon are actually a scrapped second phase between his throne room phase and his giant form.
I don't think this would qualify for a video, but one that always creeps back up from the depths of my mind would be encountering MissingNo in the 3rd generation of the Pokemon games(The (?) form) I get that the mess of pixels the original glitch is portrayed as is so striking and iconic, appearing to the player in these strange, blocky formation. But something about the concept of seeing this dark, floating mass only broken up by a stark-white "?" symbol just feels so much more off. The OG is more explicit in its "spookier" presentation, but I cannot fathom what I'm supposed to gather from a potentially teen-sized, pitch-black shape, floating only a few feet away from me. That inability to get a read on it is what makes it feel so wrong. I am likely the only person on this planet with this take 💀
Blinx the time sweeper was a game I played as a kid, it's a platformer for the original Xbox. Something about that game I never understood was the creepy music that played once you defeated a boss. It contrasts the rest of the music throughout the game and felt so out of place.
I don't know if this counts but operation blackout for club penguin is pretty creepy,the island slowly being covered in snow due to Herbert's mechain,the epf being blown up and destroyed,the capturing of the agents And also idk if this counts as well but the cartoon network mmo Fusionfall is actually kinda scary if you think about it's story like there's this evil thing terraforming the land infecting it,buttercup going missing while her family thinks that she's probably dead,the whole future tutorial is so scary and cool,some of the music and ambience arw creepy etc
I remember playing the flushed away game for ps2 as a kid, and one thing that never fails to scare the shit outta me in game's, are "Undefeatable enemies" Being caught by spike, or whitey in the one or two levels they can chase you in gives you an instant game over. What scrared me was their loud ass footsteps when they chase you, and you can't hurt them at all. The game over animation also freaked me out, they literally choke the life out of you 😰
I have one that i couldnt get out of my head since my childhood. The final boss of dragon quest monsters joker 2 - the spinoff of dragon quest monsters, which is the spinoff of dragon quest. not the main story boss, but the postgame one "rigor mortex". Youve been going through all kinds of worlds up to this point - normal stuff like a big forest, a savanna, an ice world, a mountain etc - then at some point you get to the main story main boss's area - the necropolis. which with its music and whole vibe was already bad and little me got scared every time a monster ambushed me. but when they tell you that theres an even greater evil and you go to "dark world" its a whole other level. its a gigantic maze-like monochrome world of hallways filled with some of the strongest monsters in the game hunting you down. after getting lost and spending HOURS in there, you FINALLY get to this weird dark clocktower place, where this... THING is. Just.. you see it before even knowing what it is and honestly immediately just want to turn around. It then goes on to tell you it absorbed the guy who was the protagonist in the game before, and that its made to learn from humans, which because of all the bad things it saw humans do turned it into the literal embodiment of pure evil. The music before the fight is chilling. the one in the fight isnt AS bad, but still. The game REALLY wants to tell you that you should not be here. Its been a while since i played this, so feel free to do some more research, its worth it.
For the Gerald execution one don't forget how the game just shows the room he was shot in earlier in the game. It was the same cell that Sonic was freed from by Amy who even saw and commented on the writing on the wall. You'd think something like that would've been cleaned up but the prison just left it that way.
I got one from Megaman X4, that game kind of went a bit dark for a children's videogame TBH, first off: the opening is a giant lie, everyone smiles at the camera and they pose together as friends in it, but anyone not playable on that opening dies, the Coronel and General were to be expected, but Iris: Zero's girlfriend going crazy over her brother's death and dying battling Zero was actually quite sad, the english dub kind of ruins it, so I recommend playing it on Japanese... anyways the thing that REALLY catched me off-guard as a child was Double, the little fat dude that joins you on the stage select screen if you are playing as X, even as a kid, I knew that his name was more than a fat person joke, he was obviously gonna betray X. What I WASN'T expecting was the cutscene where he transforms and then brutally kills and dismember other Maverick Hunters, like... they are robots, but they seemlingly still bleed, even if it's oil, it's red and it's A LOT, one of the hunters try to call X for support and he gets a hold of him just as Double back stabs him, then Double picks up the call and calmly says that everythings fine before turning to the camera and saying that X is gonna be his next target, like it might be a bit too cheesy nowdays, but DAMN I wasn't expecting that as an elementary grade child, even with the poor dub it's still intense, what a great game.
it's not, I think the commenter just learned about vore yesterday or something and is relating some normal ass video game gross flesh level, or "monster Eats you" scenario to a fetish.
I haven't had any complaints about this series. I think its pretty good. But then again I work with kids and very vividly remember my childhood so its easy for me to put myself in the shoes of a child
I remember back in the day I would go to the video store to hire a N64 game every now and then. There was always one game that I really wanted to take home but it was always rented out. That game was Gex: Enter the Gecko. The secret agent lizard with a gun was very cool to my child brain, so I really wanted to try it. I must have waited half a year at least before I finally got the chance to rent it. Unfortunately, after all that waiting, I only ended up playing the game until I reached the haunted mansion level. This level has a lot of creepy things for a game supposedly suitable for children, such as creepy music, frequent screams in the background, unsettling enemies and decor, etc. However, it was one particular enemy that was just too much for me at the time. Somewhere in the level, there is an unkillable ghost enemy that will chase you unless you are standing under a light. While it's really not bad looking back at it as an adult nearly 20 years later, at the time my undeveloped brain couldn't handle the anxiety. I remember just standing under the light staring at this ghost circling me (with it's head also spinning in circles exorcist style). After staring at it for a while, I was unable to muster the courage to leave the safe area and just switched off the console, never playing the game again. I think the fact that it was an enemy that you couldn't fight combined with needing to run out of the lit up safe area and into the dark was just too scary as a kid.
Something i thought was scary as a kid (i was a big coward back then) is the mansion from Hamtaro Ham Ham heartbreak. The mansion had a piano playing in the background as you explore and to me it made it feel creepy amd i was waiting for something scary to happen the entire time i explored it
it’s not really family friendly but i wouldn’t really consider it an adult game, but in the 1.0 version of final fantasy xiv before it was remade into a realm reborn is really spooky / unnerving. in ul’dah there are monsters spawning inside the town while an eerie rendition of answers plays. there’s also the whole thing about dalamud getting bigger every update and the fact there is nothing you can do and the world is seemingly going to end. it feels very much like the last few hours of majora’s mask watching the moon fall except you couldn’t rewind time and the 1.0 version of ffxiv is lost seemingly forever.
I’m a little late to the party, but I figured I’d drop a memory I have - a couple things always freaked me out in Animal Crossing New Leaf. Of course, the gyroids, as someone with trypophobia - but there was this one item, I don’t remember the name, but it was this pink, round, doll-like thing, with a moustache. I got it as a gift from another villager, and I placed it in my house, curious to see what it was. When I didn’t like how it was positioned, I interacted with it, to turn it around - and it breathed. When you interact with this item, it makes this…choked gasp sort of sound. I was so freaked out I closed the game, but since I saved and quit…it was still there. Eventually I had to hand my 2DS over to my older sister so she could get rid of the item for me. What also scared me were those giant flowers, they appeared in my little sister’s town a lot and it was the sole reason I never visited her town. The Happy Home showcase was also pretty creepy, because we didn’t live near anyone who had animal crossing, so the only houses there would be ones of my sisters’, and a few friends. Just miles and miles of empty plains. Anyway, like I said, I’m late to the party, but I was surprised that no-one was talking about these, when they’ve stuck in my head for so long - especially the first one.
Got here in under 5 minutes, hell yeah Time for some _good content_ Also, I forget if it's in search for Reptar or the movie studio one, but there's a hidden Mr Friend mummy in the pyramid on a mini golf stage
Gegege is actually pronounced with a hard g like "geh" but not quite like "gay". Just take the Gs from Gambado Gaming and replace the m in "meh". Backbeard is a known yokai but not super well-known outside of Japan, I think even in Japan he's mostly associated with Kotaro. It also appears in Yokai Club, which is being re-released soon on Switch, and some of the Megami Tensei series.
I’ll admit Andross did scare me as a kid, but it was never the brain version but the robot version. Idk something about the way it moved all janky like
Since we’re on the subject of Sonic, Sonic Adventure has some pretty creepy moments. Particularly, the prisoners in Red Mountain, the transformation of E-101 Beta, and the CHILD MASSACRE in the flashbacks
Not to mention Chaos's brain being constantly visible, and his weakspot. And despite the scene in Gamma's story being potentially traumatizing for a child, I didn't process it until adulthood, and looking back on it I don't think anybody was more traumatized than Gamma himself. He couldn't express it very well, but the way he simply says his brother's name, silently observes the scene, leaves the room and takes a moment of silence before simply saying "...this is the wrong room." conveyed to me that he had witnessed something traumatic and was unable to process it, so all he could do was refocus and carry on with his objective. Zeta's fate was also heartbreaking. Gamma is an example of amazing character writing to me because despite the limited graphics and animation, and his limited ability to express as a robot, there was still heavy sorrow and raw emotion conveyed through his movements, actions, memory replays, and the ways he spoke in certain scenes. Gamma remains one of my favorite Sonic characters of all time to this day.
I only noticed on the 10th or so time watching the cutscenes that the bird that follows Amy in the final story is actually Gamma. It's a weird detail, but neat.
The legend of Zelda ocarina of time has the well and the shadow temple which were covered in blood and you never saw that in any other part of the game
I don't know if anyone else feels the same, but there was a part in Ty 2 Bush Rescue that always freaked me out. It was a side mission where a character asked you to help with find out why the ghost of this house are being so mean to him. As a kid I hated going to that house and had to mute my TV while rushing to find the fake ghost as fast as possible.
You could’ve told me those Splatoon boss sounds were from Dead Space and I would’ve believed you. Holy moly Oh. Squid holocaust. Was not expecting that
tbh the giant skeleton yokai is in 1 of "Dr Bob's" videos where he does not do them justice on a light hearted side but on a horrific yet lightly grusome side lol
This made me postpone my completion of the game for about 3 years, but in Super Paper Mario, of you stay idle for like 3 to 5 minutes, a scary sound will play and an enemy called a Megabite will spawn. It's just a head with black eyes and sharp teeth. This caught me so off guard as a kid since I didn't know what i was doing in parts of the game, so when it happened it just made me flick into panic mode. There's also other certain aspects of the game that are pretty eerie, but this one stuck with me for a long time
One creepy thing that nobody seems to talk about comes from Super Mario 64. In Lethal Lava Land, the skybox has this image that looks like a fiery Paragoomba. You won't notice it unless you look directly up at it, but once you do it just gives off this chilling vibe. Even if it's not a living thing, there's this giant face staring down at you the whole time. And while I don't think it's intentional, it makes you wonder if this is more of a representation of Hell. The only enemies you find are Mr. I's and Bullies, that later of which basically have devil horns.
A very frightening enemy type from Drawn to Life the Next Chapter were the tentacle monsters, concealed almost entirely except for their eyes inside a metal diving helmet, they lunge at you with an extremely long tentacle and drag you into the helmet in order to attack you before spitting you out.
when I am a kid play Sonic Adventure DX Sonic model glitch out that's scared the shit out of me I don't remember which cutscene pacifically during the cutscene Sonic model glitch out his eyes become white and his head till the scream and that is the scariest moment is my shadow the next day I have a nightmare from that moment and I never touched that game for a month
The Terrible Oni from LBP scared me SO FREAKING MUCH. I think it was the teeth that did it for me, or the eyes. Not to mention that I was really bad at video games around the time I was playing LBP the first time
for the rigrats game im durprised you didnt mention the hidden area beneath the pyramid in the minigolf level! that terrified me as a kid it was claustrophobic and i believe it had something in there chasing you
I'm wondering if .hack/ has ever been talked about? The game absolutely bothered me when you had to go alone to a region in the game that had glitchy things going on. Glitches in games always have deeply bothered me, not sure if it's the immersion being broken in the most unexpected way or just fear of the game breaking on me, or "fear of loss of progress", but .hack/ being based around glitching things to progress and having glitchy game elements purposefully designed into the story, it always triggered unease in me.😨
The pronunciation you used for one of the games got me confused because of the katakana being displayed. The katakana being (ゲゲゲ) GeGeGe which sounds more like (Get) but without the (T) but you keep saying (JiJiJi) which in Katakana is displayed like (ジジジ) I think. Not trying to be critical though. Katakana usually gets my brain going when I see it.
There's a scary first boss in Chocobo's Dungeon 2 for the PS1. I wasn't expecting a skeleton demon spawn as my first boss in a game about a adorable Chocobo helping your friends out. After you smack the skeleton demon around a couple of times with magic and your talons, that's when a giant beating heart comes out of it that has a pin needle through it. Guess what you have to go after to fully defeat the demon spawn monster? As a kid, I was too scared to go to the final floor with the skeleton boss so I didn't attempt to beat it until months later lol. I know the Final Fantasy series can be dark at times but the Chocobo series lightens up the series- until it throws the skeleton demon at you.
As a child who was scared of literally everything, I'm kind of glad I never played Starfox 64. I would have been so scarred for life by that Andross battle. It's creepy to me even NOW. Also editing in a *potential* creepy suggestion. In Bust-A-Groove 2 (Or Bust-A-Move 2 in Japan, for the PS1), there's a secret boss called Pander. Starts as a little bitty Panda bear and partway through the stage he becomes a whole-arse humanlike lookin' thing. I understand where the inspiration came for the character and how it's steeped in traditional Japanese Dance style, but if I weren't so focused on trying to kick their butt in a dance battle I'd probably have been super spooked by them. The guy is still kind of unnerving to me. Not sure if that is what you're looking for as far as creepy things in family friendly games but it was one of the few obscure ones that came to mind for me.
If you do creepy moments in non horror games you should check out the children’s library section of the Public Library level in Ghostbusters The Video Game. Really creepy and unsettling, it’s a very short section unless you investigate further which Ray will ask “What else did Hoover collect?” Hoover is the main antagonist of the level and to me what Ray asks implies that Hoover might of kidnapped children.
Andross from Star Fox was always creepy anyway, that was probably the first video game character ever that legitimately freaked me out, there's just something not quite right about that baboon bastard.
I have a suggestion. The Continue and Game Over Screen from Speedy Gonzales in los Gatos Banditos for SNES, that shit made me cry when I was 4 years old and it stills gets me today thanks to that sad version of "Cielito Lindo"
I don't know if I ever commented before or not... But in Rayman Revolution, the PS2 version of Rayman 2 The Great Escape, there were two enemies in the game that scared me so much as a kid, that I barely got far in the game. One was the Caterpillar enemy that shows up near the Fairy Glade. I don't know why... but that thing scared the absolute hell out of me as a kid, and I never climbed the tree in that section as a result, cause I was scared it would follow me. So, I never ever got passed The Fairy Glade, unless I got help from my cousins. The second enemy was Eig who shows up in The Marshes of Awakening. It was mainly when you're being pulled by SSSam through the swamp, when Eig swims past you underwater, and its two large antennas rush past you quickly. It always scared the crap out of me, and made it hard for me to get through that section, without getting scared.
Frank from Cars 2006 for pc. That made me quit out of sheer terror alone when I was 3 or 4, and a giant combine harvester was too much for me. I was also unlucky enough to play epic mickey for the wii when I was just half a decade old. If a tractor scared me, you know how epic mickey went for 4yo me.
How about in Okami? There's a couple spooky and unsettling things there such as: Exploring a haunted shipwreck where past enemies jumpscare you and a massive seaweed monster tries to drown you. Needing to hurry to save a priestess who's been helping you, only to not get there in time and have her soul get eaten and her body possessed. You can even see her skeleton in the tunnel. The Cutter family who'll chase you with knives as the sky inexplicably turns blood red and the music takes a spooky turn. Yoshpet, a dark forest where you're under a time limit to escape it while possessed trees attack you. A massive creepy spider boss with a vaguely woman, humanoid face and long black hair who reminds me of a yo-kai. And a REQUIRED vore area where you need to jump in a human's stomach to fight a virus boss.
Kind of obscure, but I remembered one moment that actually unnerved me for some reason. It's a moment from the game Metroid Prime Hunters, a DS game, and a game that isn't well received by most Metroid fans, at least from what I can tell. It takes place in an area known as the Stasis Bunker on the Vesper Defense Outpost. The area mostly creeped me out since when you go there, there are several Guardians, these bipedal enemies that are pretty tough to fight when you have to deal with them. There were also a few dead laying around, with one blocking a door from closing, all the while some creepy atmospheric music started to play. When I got there, my mind was wondering what could've taken those things out so easily, admittedly the idea of the Hunters never came to mind, I thought it was something much worse, but most likely it was Sylux or something, since he seems to be the main Hunter on that planet.
When I think of weirdly spooky scenes, I’m reminded of Rune Factory 4. It’s in the same vein as Harvest Moon, so it’s rated as being suitable for kids. There’s a location in the game called Obsidian Mansion, and when you enter it, the door further into the mansion locks. Upon looking around, the you find a portrait of someone called Marionetta with a note saying that she was somebody’s loved one, but that they also killed her. Upon finding this, the door to the outside locks, leaving you trapped in this room. When you look around, you find things like eyes peering at you through cracks in the wall and disappearing, something red dripping onto you from the ceiling, a portrait of a woman who claims to love the guests of the mansion who proclaims that she will make portraits out of them and keep them there forever, and finally, a diary. The diary is about someone who came to this mansion to live, only to feel like they were constantly being watched. Things they throw away keep reappearing, and they finally decide to leave. The remainder of the diary is written in red. They have realised that they’re being looped right back to the mansion, unable to leave, and their pen has run out, but they quite cheerily tell us that it’s OK because red ink seems to be dripping from their right hand, now, and they repeatedly talk about how much it hurts. They then tell us that they have found a way to be free, or they thought they did, and in telling the player where to find a silver key, the diary ends, except the key that you find has been dyed red. They never outwardly call it blood, because that might be too much for family friendly game, but it’s pretty obvious.
I've requested this before, and at this point I'm not really sure if the game is really "kid friendly", but I still think it needs more attention, and I'll give it another shot. Dark Falz from Phantasy Star Online, the final boss of episode 1. You spend the entire game investigating an explosion that devastated a city that your colony was supposed to migrate to, and you find journal logs from the missing Red Ring Rico. Towards the end of the final area, after seemingly arriving at a peaceful meadow, the entire place turns into this nightmare hellscape before Rico is finally revealed...as a giant mutated body horror abomination corrupted by the eldritch force alluded to in her journal logs, Dark Falz. The revelation and appearance itself is already terrifying, then it gets darker when you realize you literally have to kill her in order to set her free, complete with her spirit flying out of the final form when defeated. Despite how big it was when it first came out, and still getting new content today, I don't think enough people talk about how fricking heavy the Phantasy Star franchise can be, and I hope to see others delve deeper into it.
In the original Jak and Daxter, in levels with water surrounding them there is a shark that will eat you if you venture too far out for too long. It starts with this loud, deep breathing that gets faster and closer accompanied with the sound of a heartbeat getting faster before it eats you. You can play chicken with it and jump out right before it eats you, and I remember it scaring the shit out of me as a kid. It was the reason for my fear of water in many games.
why did it just occur to me after all these years. If Maria is Gerald's Grandaughter, wouldn't that make her also Robotniks Sister or Cousin? So it it kinda weird to me that Robotnik has like 0 emotional attachment to her or Shadow by that regard, considering all Shadow wanted to do was take revenge on the people who took Maria from him.
Okay but props to whoever did the gameplay for the footage in the Rugrats segment. Bro was sniping these ghosts with no effort 💀
The Sonic X version of Gerald's execution actually does confirm he was killed by firing squad, you can hear a gunshot when the screen cuts away, which was surprisingly retained in the 4kids dub.
Not that surprising when you consider Pokemon had an episode where I think team rocket had actual guns and that was also banned outside japan
The 4Kids dub is even more disturbing due to they forgot to remove the gunshot sounds while Gerald is talking so it sounds like he's been shot but is still talking like he's just not phased by the fact he's being shot.
Also can we just take note in Sonic X, Tails, Chris and Cream who are still just kids straight up witness a guy being shot? I can't remember how old Chris is but Tails is 8 and Cream is 6!
It's almost embarassing to admit, but a very creepy moment from a family friendly game I recall is from Finding Nemo: Nemo's Underwater World of Fun
I remember when I was super young playing it on the computer, and one of the mini games involves you, as Nemo, feeding kelp balls to the shark Bruce from the movie. If you keep missing, he'll get progressively more agitated until you 'game over' where his eyes turn solid black and he looms towards the screen with a wide grin, obviously insinuating he's about to eat Nemo. Similar to how his eyes went black and he tried to eat Dory and Marlin in the movie.
Bruce was already scary to me as I was scared of sharks then, and just the way he loomed towards the screen while grinning I remember really scaring me, and I'll still remember it from time to time.
i remember playing this game as a toddler. I don't remember finding it scary but the atmosphere alone definitely left me with an unsettling feeling
@@jigmitgrowl1451 Yeah! Unsettling is the best way to put it, and kind of lonely feeling? Just an odd atmosphere all around I remember!
The game over screens in chicken run for PS1 were nightmare fuel
I love all of the intros you put onto your vids, IK they're just specific title screens or console intros but the lil "Gambado" replacing the name is a super unique way to introduce a video (esp if the intro at hand is relavant to the thumbnail and video)(
Rock Bottom from Battle for Bikini Bottom scares the shit outta me, even now, though Guild Wars isn't family friendly, the very nation of Orr gives me the creeps sometimes
I love how they're always a different game title too, they're amazing!
Backbeard I think is an original creation but he's an American yokai who wanted to take over Japan and brought over Western yokai to help. The Western Yokai are traditional movie type monsters like Dracula, a Werewolf, Frankenstein's monster, and a flying witch on a broomstick
Backbeard is indeed an original creation. I've seen some people translate his name as "Blackbeard" before, but there's no connection between Dark Matter's great-great grandfather and the infamous pirate.
Considering these things exist in monster musume, I assumed they were just an critter I hadn't heard of. I wonder how that works out on a legal level 🤔
Right off the bat, look at that production value, our boy is getting so much more skilled with his video making 🎉🎉
Something interesting that might make the plasm wraith more sinister: plasma is a component of blood, and is a yellow gold color when separated.
I’ve mentioned it a few videos ago, but the “giant alligator” jumpscare from Sonic Heroes made my brother quit playing the game, asking me to beat it for him. I wasn’t ballsy enough to play that level either, so that level never got beaten. All because of some freaky 30 foot long alligator jumpscare
As a kid, I was awfully frightened of the chase sequences in the GameCube/Dreamcast era Sonic games as well. The wheel in Ocean Palace, and the alligator in Lost Jungle - as you mentioned - are perfect examples in Heroes. But there was also the orca in Emerald Coast and the rising lava in Red Mountain (which is more of a timed escape), and the falling rock in Lost World (Sonic Adventure), as well as the truck in City Escape (Adventure 2). I've gotten much better with those things and have actually gotten fairly good at those games. Not speedrun good but not horrible at it, thankfully.
The out of this dimension easter egg from star fox is pretty creepy for me. The moons with faces and the theory of you being "dead" gives me chill. (If it has been shown then my bad)
It's so cool to have been seeing these videos long enough to witness the evolution in quality. Don't get me wrong, these have always been good, but each one always builds upon the quality of the one before. I'm also glad to hear that there's no shortage of material for future installments, as I wondered early on how much fruit this topic would bear.
All that said, holy crap I had forgotten just how terrifying and unsettling Andross' brain form was. I hadn't played SF64 in ages, so being shown it again really lets me see the sheer terror this monstrosity conjured. Especially with those noodly brain tentacles moving around everywhere and how he could still speak despite no longer having a mouth.
Same. Watching Gambado Gaming evolve his content has been so fulfilling. He’s so ahead of his time with this series.
Ty the Tasmanian Tiger, Crikey's Cove boss level where you have to swim in the water with a roboshark while listening to a song spinoff of the jaws theme☠️
I almost died of anxiety several times as a child playing this!
My body woke me up at 6 am because it knew you had a new upload
Dr. Loboto's backstory- Psychonauts
The gist is that he had psychic powers too, but his parents thought it was unnatural to the point that they had him get a lobotomy. That's why we see him being mentally unstable in the games.
And also why, if you pick him up with psychic powers, he says "Stop that. That's unnatural." Or something like that.
Poor guy had crappy parents.
@@FuryMcpurey Pretty much.
dont think this is very well known but in paper mario the thousand year door the original not the remake but theres this dungeon called the pit of 100 trails and if you beat the boss and go to the 100th floor again you'll hear some creppy ambience that sounds like breathing
My cousin was always super creeped out by the Twilight Town sequence in that game
@@graceholbert2126
yeah it crepped me out as a kid mostly because of the music so everytime i would replay ttyd as a kid in would turn down the music excpet from the two doopliss fights
The whole dark future arc in the Pokemon Mystery Dungeon Explorers games were terrifying to me. It's existential dread for kids
I remember playing one simple game at a friend's house when I was a little kid. It was a small silly looking game called AxySnake.
It's like 3D snake game where you have to manouver your snake around an arena to gather food n get longer. You can hit yourself tho. The thing that always creeped me out is that you're always surrounded by the dark forest or cave and there's big reddish eyes following you when you get quite close to the outside of the arena. When you do get too close to it, the eyes drag you in and you're being eaten alive.
The game over screen then is just pure silence. It spooked me so much that I stopped playing after the first two levels and my friend kept going instead.
Another thing is that also when you get a key to open the exit and you take way too long to get there, the music slowly fades out, turning into a more ominous tone, together with the screen getting a red tint.
I think this was my first ever experience with something spooky in a game that looks kid friendly.
As a kid i remember being very creeped out by a lot of things in zelda : twilight princess. The music and some enemies were creepy to me, but more specifically midna grabbing you and taking you into the twilight areas at the start of the game. The anticipation of knowing the hand is gonna pop out and grab you always freaked me out.
Have you done yummer yet? He’s basically this very creepy image found in spongebob: saves the day (it’s a flash game) so basically he doesn’t appear in the main game, he only appears in the files of the game. It basically shows Mr krabs looking very scared, and then pretty sure if you zoom out you see this very disturbing face. I don’t know what the devs were thinking about adding this but he’s terrifying.
They likely added it as a joke during development along the lines of "Haha wouldnt it be fucked up if this was in a spongebob game?"
@@eightcoins4401apparently it was a meme around the office and they put it in as a placeholder file
i was in the discord for yummer where the goal was to find answers to the burning question of WHY such a thing was in a spongebob game and from what i recall, members of the server made contact with a developer of the game/someone belonging to the company that developed it, and the answer we concluded is that it was simply an inside joke with the developers that was left in the files
That one's been covered to death by youtubers like Oddheader. Rather see more unique stuff like this video.
@@flashpone7910 no offense but oddheader really wasn’t for me, he just felt kind of boring to me.
Gambado Gaming is unironically peak. The intros, the topics, all peak content.
On the point of people telling you that the things you point out "aren't that scary," people need to understand that fear is very subjective. What is creepy to one person may not be for another, and that is ok.
For example, while we here in America tend to focus on violence and technology with fast-paced cuts and over-the-top visuals for more shock-oriented horror media, Japan tends to focus on psychological horror with such things as guilt or isolation, and subtle special effects. To someone living in Japan, our horror likely would be nothing more than shock value, while to someone in America, their horror might possibly be boring. Obviously, there are exceptions, as the Halloween series tended to focus more on subtlety before Rob Zombie tried his hand at it, and Japanese horror has proven popular here with such examples as Fatal Frame, Silent Hill, and The Grudge, but like I said, it's all subjective.
As such, I say to focus on what *you* think is creepy. Some people may think that the shocking visual horror is scary, and that is fine, but your focus on subtlety, details, and unspoken consequences is fine, too.
Ngl, the comments you showed at the beginning were rude for no reason, "is that how low you are ?" Like who say that over smt like that ?
Time stamp?
... the start @@QuadratusTiberium
Mfs literally don’t understand what “subjectivity” means frfr.
Some people just enjoy being mean for the sake of being mean.
What you notice is all those comments have no upv9tes. So just random every1 ignores. Don't think he should pay attention
Surprisingly I have 3 moments that traumatized me.
One was in Super Mario Sunshine. When you lose all of your lives, you get an unnerving game over screen: just the words "Game Over" in blood-red on a black screen. This is more horrifying when you get this game over screen on a secret level since you don't see the outlines of the words popping in. Instead, the words just fade into the screen.
The other was in DK Country Returns. After you defeat a boss, you're supposed to run up to a tikki and attack them. However, if you don't, they just outright jumpscare you.
The last one is in Sonic Unleashed and it's the last half of the opening cutscene. I'll spare the details but it's enough to scar my 9-year-old self.
Ah, Sonic's transformation scarred you? I can understand why. Personally, it fascinated me.
Love how the comments you showed stated that none of what you showed was scary (despite horror being one of the most subjective genres out there) while also not saying what they'd consider to be creepy moments from these types of video games.
My Story of The Legend of Zelda Spirit Tracks
When I was twelve years old, my parents got me "The Legend of Zelda: Spirit Tracks" for the Nintendo DS. The game is absolutely beautiful, but I was traumatized by something that happened in the first temple. When you're trying to get the Boss Key, you have to walk along a specific line. If you step outside the line, nothing major is supposed to happen. However, I accidentally slipped out of the line, and a huge black hole suddenly appeared. Out of nowhere, a purple hand emerged from the hole and started chasing me, trying to take the Boss Key back. The moment the hand came out, creepy music started playing, and the purple hand made eerie noises.
Sounds like that game's version of the recurring Wallmaster enemy.
I will never ever get over the fact that spirit tracks link is cannonically "The Hero of Trains"
@ticklord I think its really neat/funny that they have commited to trains being part of Zelda canon by having trains invented in Skyward Sword and them being present in BOTW
@@thedoctoradvocate8562 considering the other technological advancement in BOTW/Tears, trains existing seems like a no brainer
I know this probably isn't actually that scary, but I remember being really freaked out as a kid any time my pets in Webkinz got sick. Like, I know the game wasn't going to kill anyone's pets, but the way they looked while sick just filled me with so much guilt. It made me feel like a colossal POS for neglecting my pets that badly.
Love these videos, definitely when I do other things (like games.) Definitely gonna wait for the Splatoon video.
When I was a kid, there was a dream level in ratchet and clank: size matters that genuinely made me afraid. It featured captain quarks dressed as doctors acting all weird and attacking with chainsaws.
Wooo, another great entry! And yeah, we all fear different kinds of things, like back in the day I just thought the piano monster was cool in Super Mario 64... and I still do, that thing was always more cool than scary to me, as a unique monster fan. But the Unagi eel scared me once it came out in its entirety because of how huge it was. I guess I have a fear of giant monsters, because that giant bony snake in Bomberman Hero unsettled me too; and when I played Dragon Quest Monsters Joker 2 I wasn't a kid anymore, but I still found the Dierantula pretty freakish, maybe it's not that much when you see it from a distance, but it might become night suddenly and spawn next to you, startling the living daylights out of you... and as I said before, the gigantic Missing Lynx at Doubtback still terrorizes me, with how such a behemoth swoops down at you at full speed, and if it's raining, you can't even see the horror from afar.
LOVE these videos always look forward to them love your detailed explanations covering a wide variety!
Oh wow thanks, I really appreciated that you covered my suggestion, thnx!
I've watched all of your videos about thesr topics, I love them. The Splatoon boss room sounds were the first to ever make me freak out a little bit
Here's an entry id love to see you cover, however it isn't for a “family friendly" game. The entry I have is about the bad ending for the PS2 jrpg classic: Disgaea 2. The bad ending has Adell, the main character (yes actual character name), fighting the big bad of the game, overlord zenon, adell ends up killing him thinking he had won but he ends up having to fight his love intrest, the secondary main character, and daughter of the big bad, Rozalin. After fighting her, adell ends up getting possessed and he turns into the newest overlord. He then slowly stumbles his way over to his younger siblings who tagged in one the adventure, and then procedes to attack and eradicate them both starting with the older brother and then the youngest, his little sister. After the attack Adell says something sinister: “i am a being of solitude." And then it fades to black.
The real kicker is that after the credits roll, you can hear what sounds like chewing, which implies that Adell began EATING the corpses of his family that he had just slaughtered not even 5 minutes beforehand. What made this stick out was that specific scene. It reminds me of the Pokemon creepypasta “buried alive". Rather weird coincidence if you ask me
Love the videos Gambado! Ive been watching for a long time and I wanted to share a possible entry. There is a game called Jurassic Park Interactive that just has weird vibes. Theres a specific moment im thinking of where you choose a mission and are transported to a dark hallway in first person and you are being chased by a velocoraptor. The cutscene that plays when you get caught honestly is pretty goofy looking back, but I can just imagine being a kid and seeing it and being super creeped out. The entire game has a weird vibe that feels very empty, and I think it has something to do with none of the original cast being involved. Anyways im ranting, thanks for anyone who took time to read this. Thanks for the content again :)
Great work man
When I was a kid and first experienced the boss fight against Andross, I was more terrified by the version where he turns into a robot version.
But, yes, the alternate path where to see the Brain Boss was also incredibly stressful. A fine addition to this series.
I still remember seeing Andross’ final form for the first time as a kid. It freaked me out 😂 “If I’m going down, I’m taking you with me!” Scared the hell outta me
I would say the Cuphead DLC has some pretty creepy moments. In the final boss fight you bring the ingridents of the wondertart back to chef saltbaker and when you enter his bakery it’s ominously empty with a open trap door and his music now sounds like a skipping record, you then jump down the trap door and the music instantly changes and you’re in an omnius dungeon with skulls and bones on the walls. Which brings up the question if Saltbaker killed those people? Not to mention he’s been shown to be a jolly nice guy and to suddenly be in a deep cavern with possible dead people is kind of jarring. There’s some latin being spoken in the backround and its a rather long hallway and your character can still shoot their weapon while walking so while playing it for the very first time, I had this unsettling feeling something would try to attack me. There’s also the secret boss fight in the DLC that require you to go to the graveyard and touch a sequence of tombs where your character will fall asleep. The hour glass from before is now broken and clearly dead, and the boss fight shows a huge devil skeleton with an angel and demon on either side with a really slowed down version of the devils theme from the devils boss fight. The angel sounds a little creepy with this erie cry it does every time it attacks. The fight has no phases and after its defeated theres no way to access it again. It may not be the scariest things but for a colorful game like Cuphead these are kind of unsettling
The Angel and Demon boss fight is weird until you see the plans for the original idea for the Devil boss fight. The Angel and Demon are actually a scrapped second phase between his throne room phase and his giant form.
@@gianlucacolangelo6578
I wish they added it back into its proper area place tbh.
I don't think this would qualify for a video, but one that always creeps back up from the depths of my mind would be encountering MissingNo in the 3rd generation of the Pokemon games(The (?) form)
I get that the mess of pixels the original glitch is portrayed as is so striking and iconic, appearing to the player in these strange, blocky formation. But something about the concept of seeing this dark, floating mass only broken up by a stark-white "?" symbol just feels so much more off. The OG is more explicit in its "spookier" presentation, but I cannot fathom what I'm supposed to gather from a potentially teen-sized, pitch-black shape, floating only a few feet away from me. That inability to get a read on it is what makes it feel so wrong.
I am likely the only person on this planet with this take 💀
Blinx the time sweeper was a game I played as a kid, it's a platformer for the original Xbox. Something about that game I never understood was the creepy music that played once you defeated a boss. It contrasts the rest of the music throughout the game and felt so out of place.
I don't know if this counts but operation blackout for club penguin is pretty creepy,the island slowly being covered in snow due to Herbert's mechain,the epf being blown up and destroyed,the capturing of the agents
And also idk if this counts as well but the cartoon network mmo Fusionfall is actually kinda scary if you think about it's story like there's this evil thing terraforming the land infecting it,buttercup going missing while her family thinks that she's probably dead,the whole future tutorial is so scary and cool,some of the music and ambience arw creepy etc
I remember playing the flushed away game for ps2 as a kid, and one thing that never fails to scare the shit outta me in game's, are "Undefeatable enemies"
Being caught by spike, or whitey in the one or two levels they can chase you in gives you an instant game over.
What scrared me was their loud ass footsteps when they chase you, and you can't hurt them at all.
The game over animation also freaked me out, they literally choke the life out of you 😰
I have one that i couldnt get out of my head since my childhood.
The final boss of dragon quest monsters joker 2 - the spinoff of dragon quest monsters, which is the spinoff of dragon quest. not the main story boss, but the postgame one "rigor mortex".
Youve been going through all kinds of worlds up to this point - normal stuff like a big forest, a savanna, an ice world, a mountain etc - then at some point you get to the main story main boss's area - the necropolis. which with its music and whole vibe was already bad and little me got scared every time a monster ambushed me. but when they tell you that theres an even greater evil and you go to "dark world" its a whole other level. its a gigantic maze-like monochrome world of hallways filled with some of the strongest monsters in the game hunting you down. after getting lost and spending HOURS in there, you FINALLY get to this weird dark clocktower place, where this... THING is. Just.. you see it before even knowing what it is and honestly immediately just want to turn around. It then goes on to tell you it absorbed the guy who was the protagonist in the game before, and that its made to learn from humans, which because of all the bad things it saw humans do turned it into the literal embodiment of pure evil.
The music before the fight is chilling. the one in the fight isnt AS bad, but still. The game REALLY wants to tell you that you should not be here.
Its been a while since i played this, so feel free to do some more research, its worth it.
Good shit man these videos kick ass
3:45 bacon from the underwater stage with the dive master is worse because you can't see anything
For the Gerald execution one don't forget how the game just shows the room he was shot in earlier in the game. It was the same cell that Sonic was freed from by Amy who even saw and commented on the writing on the wall. You'd think something like that would've been cleaned up but the prison just left it that way.
I got one from Megaman X4, that game kind of went a bit dark for a children's videogame TBH, first off: the opening is a giant lie, everyone smiles at the camera and they pose together as friends in it, but anyone not playable on that opening dies, the Coronel and General were to be expected, but Iris: Zero's girlfriend going crazy over her brother's death and dying battling Zero was actually quite sad, the english dub kind of ruins it, so I recommend playing it on Japanese... anyways the thing that REALLY catched me off-guard as a child was Double, the little fat dude that joins you on the stage select screen if you are playing as X, even as a kid, I knew that his name was more than a fat person joke, he was obviously gonna betray X.
What I WASN'T expecting was the cutscene where he transforms and then brutally kills and dismember other Maverick Hunters, like... they are robots, but they seemlingly still bleed, even if it's oil, it's red and it's A LOT, one of the hunters try to call X for support and he gets a hold of him just as Double back stabs him, then Double picks up the call and calmly says that everythings fine before turning to the camera and saying that X is gonna be his next target, like it might be a bit too cheesy nowdays, but DAMN I wasn't expecting that as an elementary grade child, even with the poor dub it's still intense, what a great game.
I used to be very scared of the "Challenger Approaching" screen from Super Smash Bros. (specifically the one from Brawl)
18:05 This looks tame as hell if we're talkin' vore.
Probably not even related at all.
it's not, I think the commenter just learned about vore yesterday or something and is relating some normal ass video game gross flesh level, or "monster Eats you" scenario to a fetish.
I haven't had any complaints about this series. I think its pretty good. But then again I work with kids and very vividly remember my childhood so its easy for me to put myself in the shoes of a child
I remember back in the day I would go to the video store to hire a N64 game every now and then. There was always one game that I really wanted to take home but it was always rented out. That game was Gex: Enter the Gecko. The secret agent lizard with a gun was very cool to my child brain, so I really wanted to try it. I must have waited half a year at least before I finally got the chance to rent it.
Unfortunately, after all that waiting, I only ended up playing the game until I reached the haunted mansion level. This level has a lot of creepy things for a game supposedly suitable for children, such as creepy music, frequent screams in the background, unsettling enemies and decor, etc. However, it was one particular enemy that was just too much for me at the time.
Somewhere in the level, there is an unkillable ghost enemy that will chase you unless you are standing under a light. While it's really not bad looking back at it as an adult nearly 20 years later, at the time my undeveloped brain couldn't handle the anxiety. I remember just standing under the light staring at this ghost circling me (with it's head also spinning in circles exorcist style). After staring at it for a while, I was unable to muster the courage to leave the safe area and just switched off the console, never playing the game again. I think the fact that it was an enemy that you couldn't fight combined with needing to run out of the lit up safe area and into the dark was just too scary as a kid.
Something i thought was scary as a kid (i was a big coward back then) is the mansion from Hamtaro Ham Ham heartbreak. The mansion had a piano playing in the background as you explore and to me it made it feel creepy amd i was waiting for something scary to happen the entire time i explored it
it’s not really family friendly but i wouldn’t really consider it an adult game, but in the 1.0 version of final fantasy xiv before it was remade into a realm reborn is really spooky / unnerving. in ul’dah there are monsters spawning inside the town while an eerie rendition of answers plays. there’s also the whole thing about dalamud getting bigger every update and the fact there is nothing you can do and the world is seemingly going to end. it feels very much like the last few hours of majora’s mask watching the moon fall except you couldn’t rewind time and the 1.0 version of ffxiv is lost seemingly forever.
I’m a little late to the party, but I figured I’d drop a memory I have - a couple things always freaked me out in Animal Crossing New Leaf.
Of course, the gyroids, as someone with trypophobia - but there was this one item, I don’t remember the name, but it was this pink, round, doll-like thing, with a moustache. I got it as a gift from another villager, and I placed it in my house, curious to see what it was.
When I didn’t like how it was positioned, I interacted with it, to turn it around - and it breathed. When you interact with this item, it makes this…choked gasp sort of sound. I was so freaked out I closed the game, but since I saved and quit…it was still there. Eventually I had to hand my 2DS over to my older sister so she could get rid of the item for me.
What also scared me were those giant flowers, they appeared in my little sister’s town a lot and it was the sole reason I never visited her town. The Happy Home showcase was also pretty creepy, because we didn’t live near anyone who had animal crossing, so the only houses there would be ones of my sisters’, and a few friends. Just miles and miles of empty plains.
Anyway, like I said, I’m late to the party, but I was surprised that no-one was talking about these, when they’ve stuck in my head for so long - especially the first one.
Got here in under 5 minutes, hell yeah
Time for some _good content_
Also, I forget if it's in search for Reptar or the movie studio one, but there's a hidden Mr Friend mummy in the pyramid on a mini golf stage
Gegege is actually pronounced with a hard g like "geh" but not quite like "gay". Just take the Gs from Gambado Gaming and replace the m in "meh".
Backbeard is a known yokai but not super well-known outside of Japan, I think even in Japan he's mostly associated with Kotaro. It also appears in Yokai Club, which is being re-released soon on Switch, and some of the Megami Tensei series.
I had the Rugrats game when I was a kid, the toy store level scared the crap out of me.
I’ll admit Andross did scare me as a kid, but it was never the brain version but the robot version. Idk something about the way it moved all janky like
"Keep vore out of video games"
Kirby and Yoshi are going to ignore that.
Also Mr Friend is the one I expected most on this list. I hated him.
I played sa2 when i was little, and i didnt pick up on the fact they were executing gerald. I loved sa2 for its darker atmosphere lol
Since we’re on the subject of Sonic, Sonic Adventure has some pretty creepy moments. Particularly, the prisoners in Red Mountain, the transformation of E-101 Beta, and the CHILD MASSACRE in the flashbacks
Not to mention Chaos's brain being constantly visible, and his weakspot.
And despite the scene in Gamma's story being potentially traumatizing for a child, I didn't process it until adulthood, and looking back on it I don't think anybody was more traumatized than Gamma himself. He couldn't express it very well, but the way he simply says his brother's name, silently observes the scene, leaves the room and takes a moment of silence before simply saying "...this is the wrong room." conveyed to me that he had witnessed something traumatic and was unable to process it, so all he could do was refocus and carry on with his objective. Zeta's fate was also heartbreaking. Gamma is an example of amazing character writing to me because despite the limited graphics and animation, and his limited ability to express as a robot, there was still heavy sorrow and raw emotion conveyed through his movements, actions, memory replays, and the ways he spoke in certain scenes. Gamma remains one of my favorite Sonic characters of all time to this day.
I only noticed on the 10th or so time watching the cutscenes that the bird that follows Amy in the final story is actually Gamma. It's a weird detail, but neat.
The legend of Zelda ocarina of time has the well and the shadow temple which were covered in blood and you never saw that in any other part of the game
3:15 So tempted to quote Lionel Spalding’s infamous “There’s a monkey head in my lap!” line since that reminded me of that scene from the film. 😂
I don't know if anyone else feels the same, but there was a part in Ty 2 Bush Rescue that always freaked me out. It was a side mission where a character asked you to help with find out why the ghost of this house are being so mean to him. As a kid I hated going to that house and had to mute my TV while rushing to find the fake ghost as fast as possible.
You could’ve told me those Splatoon boss sounds were from Dead Space and I would’ve believed you. Holy moly
Oh. Squid holocaust. Was not expecting that
my man is so back
tbh the giant skeleton yokai is in 1 of "Dr Bob's" videos where he does not do them justice on a light hearted side but on a horrific yet lightly grusome side lol
This made me postpone my completion of the game for about 3 years, but in Super Paper Mario, of you stay idle for like 3 to 5 minutes, a scary sound will play and an enemy called a Megabite will spawn. It's just a head with black eyes and sharp teeth. This caught me so off guard as a kid since I didn't know what i was doing in parts of the game, so when it happened it just made me flick into panic mode. There's also other certain aspects of the game that are pretty eerie, but this one stuck with me for a long time
Love these videos always so well made!
One creepy thing that nobody seems to talk about comes from Super Mario 64. In Lethal Lava Land, the skybox has this image that looks like a fiery Paragoomba. You won't notice it unless you look directly up at it, but once you do it just gives off this chilling vibe. Even if it's not a living thing, there's this giant face staring down at you the whole time. And while I don't think it's intentional, it makes you wonder if this is more of a representation of Hell. The only enemies you find are Mr. I's and Bullies, that later of which basically have devil horns.
Gambado giving us more games that will catch us off guard if we are lacking.
Never thought I'd see a Valkyrie reference ever lol
A very frightening enemy type from Drawn to Life the Next Chapter were the tentacle monsters, concealed almost entirely except for their eyes inside a metal diving helmet, they lunge at you with an extremely long tentacle and drag you into the helmet in order to attack you before spitting you out.
when I am a kid play Sonic Adventure DX Sonic model glitch out that's scared the shit out of me I don't remember which cutscene pacifically during the cutscene Sonic model glitch out his eyes become white and his head till the scream and that is the scariest moment is my shadow the next day I have a nightmare from that moment and I never touched that game for a month
Dang. Love your work man hahah!!! I am not like some of those haters. Bro, your delivery is hilarious.
The Terrible Oni from LBP scared me SO FREAKING MUCH. I think it was the teeth that did it for me, or the eyes. Not to mention that I was really bad at video games around the time I was playing LBP the first time
The Kitaro game reminded me that Mawile from Pokemon is based off the futakuchi-onna
for the rigrats game im durprised you didnt mention the hidden area beneath the pyramid in the minigolf level! that terrified me as a kid it was claustrophobic and i believe it had something in there chasing you
I'm wondering if .hack/ has ever been talked about? The game absolutely bothered me when you had to go alone to a region in the game that had glitchy things going on. Glitches in games always have deeply bothered me, not sure if it's the immersion being broken in the most unexpected way or just fear of the game breaking on me, or "fear of loss of progress", but .hack/ being based around glitching things to progress and having glitchy game elements purposefully designed into the story, it always triggered unease in me.😨
The pronunciation you used for one of the games got me confused because of the katakana being displayed. The katakana being (ゲゲゲ) GeGeGe which sounds more like (Get) but without the (T) but you keep saying (JiJiJi) which in Katakana is displayed like (ジジジ) I think. Not trying to be critical though. Katakana usually gets my brain going when I see it.
There's a scary first boss in Chocobo's Dungeon 2 for the PS1. I wasn't expecting a skeleton demon spawn as my first boss in a game about a adorable Chocobo helping your friends out.
After you smack the skeleton demon around a couple of times with magic and your talons, that's when a giant beating heart comes out of it that has a pin needle through it. Guess what you have to go after to fully defeat the demon spawn monster?
As a kid, I was too scared to go to the final floor with the skeleton boss so I didn't attempt to beat it until months later lol. I know the Final Fantasy series can be dark at times but the Chocobo series lightens up the series- until it throws the skeleton demon at you.
As a child who was scared of literally everything, I'm kind of glad I never played Starfox 64. I would have been so scarred for life by that Andross battle. It's creepy to me even NOW.
Also editing in a *potential* creepy suggestion. In Bust-A-Groove 2 (Or Bust-A-Move 2 in Japan, for the PS1), there's a secret boss called Pander. Starts as a little bitty Panda bear and partway through the stage he becomes a whole-arse humanlike lookin' thing. I understand where the inspiration came for the character and how it's steeped in traditional Japanese Dance style, but if I weren't so focused on trying to kick their butt in a dance battle I'd probably have been super spooked by them. The guy is still kind of unnerving to me. Not sure if that is what you're looking for as far as creepy things in family friendly games but it was one of the few obscure ones that came to mind for me.
I am a Sonic fan and I had no idea about that execution story. MA-17.
If you do creepy moments in non horror games you should check out the children’s library section of the Public Library level in Ghostbusters The Video Game. Really creepy and unsettling, it’s a very short section unless you investigate further which Ray will ask “What else did Hoover collect?” Hoover is the main antagonist of the level and to me what Ray asks implies that Hoover might of kidnapped children.
Andross from Star Fox was always creepy anyway, that was probably the first video game character ever that legitimately freaked me out, there's just something not quite right about that baboon bastard.
Rugrats search for reptar was a fun game for me as a kid it's wild being categorized in the way you are lmao its basically a game jam in disguise
I have a suggestion.
The Continue and Game Over Screen from Speedy Gonzales in los Gatos Banditos for SNES, that shit made me cry when I was 4 years old and it stills gets me today thanks to that sad version of "Cielito Lindo"
I don't know if I ever commented before or not... But in Rayman Revolution, the PS2 version of Rayman 2 The Great Escape, there were two enemies in the game that scared me so much as a kid, that I barely got far in the game. One was the Caterpillar enemy that shows up near the Fairy Glade. I don't know why... but that thing scared the absolute hell out of me as a kid, and I never climbed the tree in that section as a result, cause I was scared it would follow me. So, I never ever got passed The Fairy Glade, unless I got help from my cousins.
The second enemy was Eig who shows up in The Marshes of Awakening. It was mainly when you're being pulled by SSSam through the swamp, when Eig swims past you underwater, and its two large antennas rush past you quickly. It always scared the crap out of me, and made it hard for me to get through that section, without getting scared.
Frank from Cars 2006 for pc. That made me quit out of sheer terror alone when I was 3 or 4, and a giant combine harvester was too much for me. I was also unlucky enough to play epic mickey for the wii when I was just half a decade old. If a tractor scared me, you know how epic mickey went for 4yo me.
Before you ask, no, I didn't get past the first boss and I haven't touched the game since.
Daamn that Rugrats game scared me a lot back then! I never made it far, but I hated the Aliens, the ghosts and the goose lmao
How about in Okami? There's a couple spooky and unsettling things there such as:
Exploring a haunted shipwreck where past enemies jumpscare you and a massive seaweed monster tries to drown you.
Needing to hurry to save a priestess who's been helping you, only to not get there in time and have her soul get eaten and her body possessed. You can even see her skeleton in the tunnel.
The Cutter family who'll chase you with knives as the sky inexplicably turns blood red and the music takes a spooky turn.
Yoshpet, a dark forest where you're under a time limit to escape it while possessed trees attack you.
A massive creepy spider boss with a vaguely woman, humanoid face and long black hair who reminds me of a yo-kai.
And a REQUIRED vore area where you need to jump in a human's stomach to fight a virus boss.
Ah, the Spider Queen... what a jarring boss design.
@@FuryMcpurey I remember seeing her a few times on Top 10 Scariest Bosses in Non-horror Games lists back in the early 2010's.
In the Japanese version of sonic x (maybe sa2 as well) you can actually hear the gunshot go off as he finishes talking
Just uhh saying for another one a lot of people were scared of, for some reason was that big bird from Donald Duck quack attack, or going quackers
In Megaman Battle Network 3 during the Plantman level his operator hacks a hospital’s entire system including the pediatric and terminal ward
Kind of obscure, but I remembered one moment that actually unnerved me for some reason. It's a moment from the game Metroid Prime Hunters, a DS game, and a game that isn't well received by most Metroid fans, at least from what I can tell. It takes place in an area known as the Stasis Bunker on the Vesper Defense Outpost. The area mostly creeped me out since when you go there, there are several Guardians, these bipedal enemies that are pretty tough to fight when you have to deal with them. There were also a few dead laying around, with one blocking a door from closing, all the while some creepy atmospheric music started to play. When I got there, my mind was wondering what could've taken those things out so easily, admittedly the idea of the Hunters never came to mind, I thought it was something much worse, but most likely it was Sylux or something, since he seems to be the main Hunter on that planet.
When I think of weirdly spooky scenes, I’m reminded of Rune Factory 4. It’s in the same vein as Harvest Moon, so it’s rated as being suitable for kids. There’s a location in the game called Obsidian Mansion, and when you enter it, the door further into the mansion locks. Upon looking around, the you find a portrait of someone called Marionetta with a note saying that she was somebody’s loved one, but that they also killed her. Upon finding this, the door to the outside locks, leaving you trapped in this room. When you look around, you find things like eyes peering at you through cracks in the wall and disappearing, something red dripping onto you from the ceiling, a portrait of a woman who claims to love the guests of the mansion who proclaims that she will make portraits out of them and keep them there forever, and finally, a diary.
The diary is about someone who came to this mansion to live, only to feel like they were constantly being watched. Things they throw away keep reappearing, and they finally decide to leave. The remainder of the diary is written in red. They have realised that they’re being looped right back to the mansion, unable to leave, and their pen has run out, but they quite cheerily tell us that it’s OK because red ink seems to be dripping from their right hand, now, and they repeatedly talk about how much it hurts. They then tell us that they have found a way to be free, or they thought they did, and in telling the player where to find a silver key, the diary ends, except the key that you find has been dyed red. They never outwardly call it blood, because that might be too much for family friendly game, but it’s pretty obvious.
WAIT, ALL THE STARFY GAMES ARE AVAILABLE ON THE GBA SWITCH APP?? I DIDN'T KNOW ABOUT THIS UNTIL THIS VIDEO
I've requested this before, and at this point I'm not really sure if the game is really "kid friendly", but I still think it needs more attention, and I'll give it another shot. Dark Falz from Phantasy Star Online, the final boss of episode 1.
You spend the entire game investigating an explosion that devastated a city that your colony was supposed to migrate to, and you find journal logs from the missing Red Ring Rico. Towards the end of the final area, after seemingly arriving at a peaceful meadow, the entire place turns into this nightmare hellscape before Rico is finally revealed...as a giant mutated body horror abomination corrupted by the eldritch force alluded to in her journal logs, Dark Falz. The revelation and appearance itself is already terrifying, then it gets darker when you realize you literally have to kill her in order to set her free, complete with her spirit flying out of the final form when defeated.
Despite how big it was when it first came out, and still getting new content today, I don't think enough people talk about how fricking heavy the Phantasy Star franchise can be, and I hope to see others delve deeper into it.
In the original Jak and Daxter, in levels with water surrounding them there is a shark that will eat you if you venture too far out for too long. It starts with this loud, deep breathing that gets faster and closer accompanied with the sound of a heartbeat getting faster before it eats you. You can play chicken with it and jump out right before it eats you, and I remember it scaring the shit out of me as a kid. It was the reason for my fear of water in many games.
29:31 that looks like the model from luigis Mansion, I don't remember the name of it.
why did it just occur to me after all these years.
If Maria is Gerald's Grandaughter, wouldn't that make her also Robotniks Sister or Cousin?
So it it kinda weird to me that Robotnik has like 0 emotional attachment to her or Shadow by that regard, considering all Shadow wanted to do was take revenge on the people who took Maria from him.