Actually Doing the Stop N' Swop Cartridge Swap on Real Hardware

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  • เผยแพร่เมื่อ 26 พ.ย. 2024

ความคิดเห็น • 769

  • @floatingonairandwater
    @floatingonairandwater ปีที่แล้ว +3312

    So this is NOT the way you’re supposed to do this. Removing/inserting carts with the power on can damage carts and console. This was a significant factor in Nintendo telling us to take the feature out of DK64 and scrap it altogether. SnS works by (1) Switching the console OFF, (2) removing a SnS game cart and inserting another compatible SnS game cart, (3) Switch the console back on again. The carts must only be exchanged with the power OFF! Anyway, this is the first time this feature has ever been seen working in any form outside Rare in Twycross/UK. We had planned for 6 Rare games to work with SnS, and if you collected all 6 then the last game would send a “super-code” back to the first one (Banjo Kazooie) to complete the circle. Zelda was never intended to be one of those games………. (PS, i write this as a Rare employee who was a member of the Banjo development team and the actual inventor of Stop ‘n Swop). Enjoy, but please be careful with your equipment folks.

    • @tonydogo8207
      @tonydogo8207 ปีที่แล้ว +284

      Wait your what

    • @Skawo
      @Skawo  ปีที่แล้ว +683

      Oh, I am aware you were meant to shut the console off - I just wasn't sure I would get it done in time that way. Thanks for commenting!

    • @floatingonairandwater
      @floatingonairandwater ปีที่แล้ว +940

      @@Skawo When we tested it on that revision of the N64 hardware we had reliable results up to about 23 seconds of power-off time. If more games had come out using the feature, and we had to tell people about it then we’d have claimed a 10 second limit to give a big buffer. Quite honestly, 5 seconds would be enough for someone to lazily cut power, remove/replace carts, power on again. Nintendo didn’t spot what we were doing when we were getting certification for BK which is why the feature is fully enabled there, however our next release was DK64 and they spotted the DK64 cart “doing something weird” at boot up, asked us what it was, we explained SnS to them and they said “NO”. Can’t blame them really. If that hadn’t happened then DK64 would have connected to BK, and then Banjo Tooie after it. I don’t 100% recall what the other 3 games of the 6 we envisioned would be, but Perfect Dark and Conker were contenders. Possibly Jet Force Gemini as well but i don’t recall exactly when we released that one. Anyway, go easy on your hardware and have fun folks……..

    • @Skawo
      @Skawo  ปีที่แล้ว +479

      @@floatingonairandwater Oh really, the Nintendo lot check actually examined what the game was doing programming-wise? That's fascinating. I'd've thought they would just inspect the game from, well, the gameplay perspective. Really shows how far they went with quality checks back then.

    • @anthonycomeaux1804
      @anthonycomeaux1804 ปีที่แล้ว +141

      @@floatingonairandwater This is all really interesting. I'm actually just learning about all of this Stop n Swap stuff that was planned. So what was the end goal? Like, what would be unlocked or shown in these games if you connected the chain with stop n swap? In BK in the video, an egg showed up, but what else?

  • @mads_in_zero
    @mads_in_zero ปีที่แล้ว +259

    Color coding *important words* in the OoT dialogue in the same way the game does was a very cute touch.

  • @kiwi7006
    @kiwi7006 ปีที่แล้ว +455

    RIP Link, 1996-2023. Died to an explosion after a short countdown induced by the TH-camr named "Skawo".

    • @Meatball132
      @Meatball132 ปีที่แล้ว +34

      That is supposed to be Skawo, he has the black tunic and says "I" and "real-world-me" in reference to himself.
      ...is that worse?

    • @Absolutely_puck_fakestine
      @Absolutely_puck_fakestine ปีที่แล้ว +8

      He is called Zelda

    • @Bchulo88
      @Bchulo88 ปีที่แล้ว +7

      So Skawo's the one actually responsible for the downfall timeline

    • @Segadud
      @Segadud ปีที่แล้ว +3

      ​@@Bchulo88yes, he is

    • @omegahaxors9-11
      @omegahaxors9-11 ปีที่แล้ว +5

      That's not Link, that's Stink from the Super Zelda Bros romhack. Link and Stink replacing Mario and Luigi.

  • @Pryexel
    @Pryexel ปีที่แล้ว +327

    It is amazing to see this actually working in real time. Thank you for this!

    • @BryaStar
      @BryaStar ปีที่แล้ว

      I still remember finding out about the stop n swop cheat codes online back on Nintendo's old 2000s era website. it's amazing to now finally get to see it in action as it was (mostly) intended.

  • @RaymuHakurei
    @RaymuHakurei ปีที่แล้ว +221

    This is really cool to finally see it being done on real hardware. I'm guessing there's no way to restore the functionality to Banjo-tooie though, which is too bad as it'd finally feel like closing the book on that chapter of history. Thanks for sharing!

    • @Skawo
      @Skawo  ปีที่แล้ว +128

      Given that decompilation projects for N64 games are popping up everywhere, one day it might very well be possible.

    • @wedarobi
      @wedarobi ปีที่แล้ว +56

      if you mean taking the bk sns items and using them in tooie (as the heggy eggs and the dragon kazooie ice key), it can already be done right now. it needs a sliiight addition of some custom code to tooie, so it won't work with an original tooie cartridge, but it's the closest we can reasonably ever get

    • @PokettoManStar
      @PokettoManStar ปีที่แล้ว +24

      Stop N Swop was killed by Nintendo on October 1, 1999, at which point the functionality was (mostly) removed from DK64. By the time Tooie was finished, it would've been long since removed and reworked into the BK game pack system we see in the final game. I know the Xbox Live Arcade version reimplements SNS by way of connecting to Nuts and Bolts but I believe this was done with newly scripted flags and scenarios.

    • @omegahaxors9-11
      @omegahaxors9-11 ปีที่แล้ว +16

      You can get that functionality on the Xbox release of the game, but there are many preferable alternatives, including death.
      Having mumbo refer to "Nuts and Bolts" as making Tooie "look like a joke by comparison" is a price way too steep to pay.

    • @omegahaxors9-11
      @omegahaxors9-11 ปีที่แล้ว +7

      @@wedarobi Sadly the cutscene where we get to find out where Kazooie wanted to put that ice key was cut early.

  • @bradye21playsIndieHorror
    @bradye21playsIndieHorror ปีที่แล้ว +147

    How nice of Link to do this for us, at his own expense.

    • @enochliu8316
      @enochliu8316 ปีที่แล้ว +2

      How nice of Skawo to do this for us, at his own expense.

    • @jamesmiller206
      @jamesmiller206 ปีที่แล้ว +6

      He had to use a custom zelda romhack because banjo tooie purged the actual stop n swap code from its data thus making it useless for this experiment. Eventually people will make a tooie romhack where the original method was restored.

    • @KopperNeoman
      @KopperNeoman หลายเดือนก่อน

      @@jamesmiller206 Given that DK64 was intended to be the first Stop n' Swop recipient game, making it all Tooie would take some refactoring - even the 360 versions had Nuts 'n Bolts involved.

  • @WilfredCthulu
    @WilfredCthulu ปีที่แล้ว +55

    What a fantastic and groundbreaking video it was so cool to finally see the intended method happen. I also admire how simple, clean, and to the point the video is, with some charm and humor naturally put in. No typical modern youtuber bs of someone yelling some obnoxious, obvious, or time wasting stuff at me. Just stop n swop. You've known what the whole deal is forever. Lets finally make it a reality. It gives the video very classic vibes yet very high quality even without any fancy stuff it's ironically so refreshing. I'm probably going to look back on this very fondly like the start of the gigaleak.

  • @splatana6660
    @splatana6660 ปีที่แล้ว +327

    Seeing Skawo's arm is a strange feeling, because it means he's not just text on a screen

    • @IvanezRus
      @IvanezRus ปีที่แล้ว +9

      Who said it's his hand? 🌝

    • @Shantae1188
      @Shantae1188 ปีที่แล้ว +1

      He did say he was going to be authentic

    • @JustABroom
      @JustABroom ปีที่แล้ว +71

      The arm is actually made of of millions of really tiny letters, Skawo is still a fully text being.

    • @theivoryguy2476
      @theivoryguy2476 ปีที่แล้ว +13

      @@JustABroom
      Skawo hearting this means that it's true.

    • @jsphn2008
      @jsphn2008 ปีที่แล้ว +7

      Skawo is a being composed of every language. Every time you speak, you are giving him more power.

  • @Delcat42
    @Delcat42 ปีที่แล้ว +45

    The custom ROM with the red-blue name and the little flourishes though
    How does it feel to be god-tier

  • @reddo4079
    @reddo4079 ปีที่แล้ว +82

    woah skawo has an acutal human functioning hand that human on earth has, i did not see that coming

  • @pacsmile
    @pacsmile ปีที่แล้ว +47

    Lmao your payload injecting method is pure genius, not to mention the ninja skills when switching the cartridges

  • @johnnymind4151
    @johnnymind4151 ปีที่แล้ว +96

    My guess for them not using the memory pak is that it came out more or less at the same time as Banjo-Kazooie and so they couldn't make the latter compatible with the former for Stop N' Swop before release. If it were possible to do so even after... then I have no clue.
    Anyway, it's so cool to see Stop N' Swop performed on real hardware, good job!

    • @Skawo
      @Skawo  ปีที่แล้ว +30

      When was the Controller Pak released?
      I thought it was available on release, given that games like Mario Kart 64 required one and released shortly after launch.

    • @johnnymind4151
      @johnnymind4151 ปีที่แล้ว +30

      @@Skawo Oops, got the dates confused with the Expansion Pak, that one came out in 1998 while the Controller Pak in 1996/1997 so yeah, no clue why they didn't use that for Stop N' Swop!

    • @drcj725
      @drcj725 ปีที่แล้ว +8

      ​@@johnnymind4151they forgot it existed

    • @Wiimeiser
      @Wiimeiser ปีที่แล้ว +13

      The one obscure thing I know about the Controller Pak is that all games that were released on both N64 and PS1 only used the Controller Pak to save on N64 and never the Game Pak SRAM (though this is actually unconfirmed as the only multiplatform games I ever played on N64 were Gex 64 and Rampage: World Tour if the latter is even multiplatform). I wonder why that is? Easier to program across both versions? I guess this _is_ the console generation where using programming languages like C and compiling into assembly became the de facto standard...

    • @CKDEV
      @CKDEV ปีที่แล้ว +5

      @@Wiimeiser The PS1 memory cards could store significantly more data than the typical cartridge SRAM could, as well it would've been more expensive for the publishers to get cartridges with SRAM from nintendo.

  • @megamix5403
    @megamix5403 ปีที่แล้ว +31

    Honestly, this is cool considering not only we get to see a Rare feat in action, but also showing that a cheap flashcart like the ED64 is capable of pulling this off.
    I'm still with Guru Larry on the Memory Pak thing though lol but in all seriousness, thanks for this man. This was right up there with Luigi being in Mario 64. What a time to be alive. :)

    • @yomama9390
      @yomama9390 ปีที่แล้ว +4

      what does the flash cart matter? they could be using a piece of toast as long as the toast wrote to memory, which every game has to do or you aren't going to be playing any of them. The data is in the n64's memory, not the cartridge. it isn't a special thing.

    • @elemkay5104
      @elemkay5104 ปีที่แล้ว +1

      A Rare feat... I see what you did there mister

    • @megamix5403
      @megamix5403 ปีที่แล้ว

      @@yomama9390 Well, as a potential consumer. I have a right to decide whether or not a flash cart is "good." No need to be pendantic my dude. lol

    • @megamix5403
      @megamix5403 ปีที่แล้ว

      @@elemkay5104 Thank you, my good sir.

    • @yomama9390
      @yomama9390 ปีที่แล้ว

      @@megamix5403 Wow you completely missed the fucking point. Way to go genius. You're too uninformed to make any decisions about anything.

  • @escopeto7849
    @escopeto7849 ปีที่แล้ว +283

    8-year old me sends you five dollars from the past, it's been his entire allowance and you have delivered closure - Thank you more than ever, Skawo!

    • @Skawo
      @Skawo  ปีที่แล้ว +40

      Thank you very much for the support!

    • @GoldenGrenadier
      @GoldenGrenadier ปีที่แล้ว +16

      Inflation must have made that exchange brutal.

  • @jimboslim
    @jimboslim ปีที่แล้ว +31

    Ngl, the section where you swapped the carts made be laugh because of how ridiculous it looked. It's like Rare intended someone super drunk to play Banjo-Kazooie, only to boot up Banjo-Tooie, realize this like 20 minutes in, and stumble over to the N64 and clumsily swap the carts, resetting the power as the collapse to the ground

  • @RustyNova
    @RustyNova ปีที่แล้ว +47

    Probably the most cursed Skawo video yet.
    - Visible arm (Not the first time seeing it, but still)
    - NPC Skawo VTubing an explaination of the video inside a zelda rom hack running on actual hardware
    And I don't mind any of this

  • @MMadous
    @MMadous ปีที่แล้ว +104

    You absolute madman. You've done it. You've done what BK fans around the world have been itching to do for decades.
    Thank you for completing my childhood. Signed, former admin for The RareWitchProject, source of the original Stop 'n' Swop unlock codes :)

    • @TwilightVestige
      @TwilightVestige ปีที่แล้ว +6

      Hey, long time no see!

    • @MMadous
      @MMadous ปีที่แล้ว +8

      @@TwilightVestige OH MY GOD YOU'RE HERE TOO? IT'S BEEN DECADES!

    • @PaperBanjo64
      @PaperBanjo64 ปีที่แล้ว +2

      @greatman3388 I actually used those cheats back a month ago when I played Banjo Kazooie in honor of the 25th anniversary, I'm not a let's play channel, just a gamer who loves Banjo Kazooie and the Nintendo 64.

    • @JoeyJ0J0
      @JoeyJ0J0 หลายเดือนก่อน

      I remember those super long Stop and Swop codes, I used all of them even if the items never worked, it was nice having them. Thanks

    • @maverickhuntermeta4954
      @maverickhuntermeta4954 27 วันที่ผ่านมา

      RareWitchProject? I haven't read that name in years.

  • @Meatball132
    @Meatball132 ปีที่แล้ว +70

    eggcellent demonstration of this rare feature

    • @ls190v2
      @ls190v2 ปีที่แล้ว +2

      Good praise.
      Bad puns.

    • @Driggsdamonstah
      @Driggsdamonstah ปีที่แล้ว +2

      And he made an arm reveal too. Didn’t see that coming

    • @zecmo
      @zecmo ปีที่แล้ว +1

      Super cool and thanks for sharing.
      Really want to see the ice key get gotten 😎

  • @MartKart8
    @MartKart8 ปีที่แล้ว +22

    Wasn't expecting Banjo to fly out of the bed, watching this. I find older hardware still runs great. I remember entering all the codes on the sandcastle floor to get them before.

    • @kirbytsukinoXD
      @kirbytsukinoXD ปีที่แล้ว

      All the codes including the Grunty's Lair unlock codes? Using more than 2 cheat codes that unlocks doors and worlds in Grunty's Lair will end up with Grunty warning that she will erase your Game Pak (if you say Yes she DEFINITELY erases your Game file)... So that's impossible...

  • @31darkstar37
    @31darkstar37 ปีที่แล้ว +34

    If Stop N' Swop worked back then, I wonder what the remaining three mystery eggs would unlock. I wonder if one of them was planned to unlock Bottles Revenge.

    • @Skawo
      @Skawo  ปีที่แล้ว +29

      I've read somewhere that a few of them were actually fakes meant to indicate to the other game you cheated to get them. I don't know how true that is.

    • @RiposteBK
      @RiposteBK ปีที่แล้ว +23

      @@Skawo Not reeeeally true - I think it was started by an easter egg in Grabbed by the Ghoulies where a whiteboard in the game only had 4 eggs and the Ice Key - that and supposedly some of the flags being set in the code differed by collecting different combos of the eggs
      People assumed from there that some of the eggs were fakes to catch players who cheated to get them
      This was all like 15+ years ago on the Rare Witch Project's Stop N Swop theories board though, so I may be misremembering slightly 😅

    • @Wiimeiser
      @Wiimeiser ปีที่แล้ว +1

      @@RiposteBK One way to figure that out would be to find out which eggs get unlocked by the intended code. All of them? Just the ones with their own unique subroom or part of the map?

    • @fgfhjfhjfbhfghf5771
      @fgfhjfhjfbhfghf5771 ปีที่แล้ว +1

      Probably not as it was cancelled on request by Nintendo during the development of DK64

    • @renakunisaki
      @renakunisaki ปีที่แล้ว +6

      @@Wiimeiser unfortunately I think that code would have been in the other games and was never actually put there. BK just unlocks whatever it's told to.

  • @miguelmendes777
    @miguelmendes777 ปีที่แล้ว +9

    Years! YEARS and YEARS waiting for this! My God. N64 games really were magic. Thanks for the video

  • @caioferreira4389
    @caioferreira4389 6 หลายเดือนก่อน +3

    So it was real all along. I knew there was something special about that cartridge and I tried so hard as a kid. Thank you for this video.

  • @maxrichards5925
    @maxrichards5925 ปีที่แล้ว +23

    This reminds me a lot of what you can do with sonic 2 & sonic 3 (alone) because if you activate level select on sonic 2, swap carts with the power still on, & reset, then you’ll have level select in sonic 3 without having to do an impossible cheat code on the title screen lol. There’s a ton of frames where you can & can’t do it so it’s a pain so I’ve never gotten it myself

    • @LCOmusic
      @LCOmusic ปีที่แล้ว +3

      I remember pulling off the Sonic 3 level select cheat but it was wildly inconsistent. I had no idea that you could do such a trick with Sonic 2! Very neat.

    • @busybody42luigifanxxx20
      @busybody42luigifanxxx20 ปีที่แล้ว +6

      You CAN, but it's REALLY not good for your console. @@LCOmusic

    • @shostako1284
      @shostako1284 ปีที่แล้ว +1

      @@busybody42luigifanxxx20 neither your games. Don't do it.

    • @KopperNeoman
      @KopperNeoman หลายเดือนก่อน

      @@shostako1284 Better to just use a cheating device.

  • @Emcy
    @Emcy ปีที่แล้ว +36

    what i REALLY wanna know is, why is the language selection in Banjo Kazooie on a timer???

    • @Skawo
      @Skawo  ปีที่แล้ว +24

      Probably because it just reuses the menu system from the quiz show game.

    • @Emcy
      @Emcy ปีที่แล้ว +10

      @@Skawo well, good luck to anyone who doesn’t speak those languages, because they don’t have much time to figure out what they hell’s going on lol

    • @Skawo
      @Skawo  ปีที่แล้ว +25

      Seems like it was really quickly slapped in, seeing how it doesn't even save this information.

    • @Emcy
      @Emcy ปีที่แล้ว +4

      @@Skawo 10/10 UX design

    • @Shantae1188
      @Shantae1188 ปีที่แล้ว +13

      @@Skawo It is kinda funny how the version made for their region, is the one that has a tacked on extra bit

  • @theivoryguy2476
    @theivoryguy2476 ปีที่แล้ว +15

    There's something weirdly nostalgic about this video.

    • @cattysplat
      @cattysplat ปีที่แล้ว

      You're back in your bedroom as a kid in 1998 staring at your tiny CRT tv, trying to uncover the Stop n Swop secrets so you can tell everyone on the playground at school how you did it.

  • @NorkiNorkiGaming
    @NorkiNorkiGaming ปีที่แล้ว +6

    I read a headline that said this had finally been achieved. I did not expect it to have been done by my most dedicated follower! You're a legend!

    • @Skawo
      @Skawo  ปีที่แล้ว

      :)

  • @mikeyjohnson5888
    @mikeyjohnson5888 6 หลายเดือนก่อน +4

    Its funny as a kid, I knew stuff like this had to be possible just not how. Used to cart jank for fun glitched playthroughs on tons of games when I was kid without any idea why it worked or what it really did. When I got interested in gameshark/action replay it gave me a little peek into what the world looked like behind the scenes. I swore at the time the two were related but still wasn't sure how. 20 years later and its crazy to think my career only happened because of that shit.

  • @diskoBonez
    @diskoBonez ปีที่แล้ว +3

    Awesome seeing this done on real hardware! Thanks for showcasing in such an over-the-top way! Can't believe you created an entire zelda romhack to dump the payload!

  • @NintendoCollecting
    @NintendoCollecting ปีที่แล้ว +4

    Well done! World's first on real hardware!

  • @CookieButter-x
    @CookieButter-x ปีที่แล้ว +7

    Damn, that was a smooht stop'n'swap between cartridges.

  • @toastbrot97
    @toastbrot97 ปีที่แล้ว +5

    5:02 now that's a tactical N64 reload if i've ever seen one.

  • @ArtyDarth
    @ArtyDarth ปีที่แล้ว +3

    The only time I ever saw someone pulling out a game out of my N64, in the middle of a game, was a friend from school. We were playing Bomberman 64, and he so wanted to play another game that he angrily pulled the cartridge out. Thankfully, the N64 and the game were not harmed. But I never forgave him.

    • @Skawo
      @Skawo  ปีที่แล้ว +1

      The danger is not _that_ great. You'd have to take the cartridge out very crooked.

    • @ArtyDarth
      @ArtyDarth ปีที่แล้ว

      @@Skawo I was shocked nonetheless, because I was aware that doing so might damage the console. And he did it so violently that I was fearing the worst.

    • @yoshiwoollyworld
      @yoshiwoollyworld หลายเดือนก่อน

      Why didn’t he just ask first?

    • @KopperNeoman
      @KopperNeoman หลายเดือนก่อน

      @@yoshiwoollyworld Because he was a dick.

    • @BigNateDoggOG
      @BigNateDoggOG หลายเดือนก่อน

      People would always throw and drop their n64s back in the day trust me those things are damn near bullet proof.

  • @Victini7472
    @Victini7472 ปีที่แล้ว +11

    oh my god the music at 2:50 kinda sounds like something outta a creepypasta lol i love it
    its like some kinda toy with dying batteries trying to sing lol

  • @l_Zero_l
    @l_Zero_l ปีที่แล้ว +2

    No gonna lie, when I saw Zelda loading, and a the dark tunic link, I really thought it was a ARG or something, it really gave me creepypasta vibes

  • @slimeinabox
    @slimeinabox 6 หลายเดือนก่อน +3

    Did you just make an entire rom hack for oot just to talk to use via text.
    Incredible dedication.

    • @Skawo
      @Skawo  6 หลายเดือนก่อน +2

      Well, it's more of "I had this project going on already and used it for this" kinda deal :v

    • @slimeinabox
      @slimeinabox 6 หลายเดือนก่อน

      @@Skawo
      still cool

  • @ThatGuy38757
    @ThatGuy38757 ปีที่แล้ว +6

    I can't believe it! He made Stop n Swop real!

  • @dogecoin9562
    @dogecoin9562 21 วันที่ผ่านมา

    How am i just now seeing this? Thats absolutely incredible. I honestly never realized that it would have been possible to get the SNS items in BK to to unlock that way. I always thought Tooie would give us the cheat codes and then doing the cartridge swap would put the items into Tooie. This is absolutely incredible to see as a lifelong Banjo Kazooie fan

  • @MarMaxGaming
    @MarMaxGaming ปีที่แล้ว +2

    Always been curious how this played out, I appreciate you braving through the dangerous maneuvers! You’ve done an AMAZING service, I’ve always wanted to know about this ❤

  • @lukeminix7312
    @lukeminix7312 ปีที่แล้ว +3

    There are also the floor pounding codes in the game that let you get the eggs and unlock the door to the ice key.

  • @Gator159
    @Gator159 ปีที่แล้ว +7

    The Ocarina of Time diversion made this all worth it lol.

  • @drgabi18
    @drgabi18 ปีที่แล้ว +1

    The meta of OoT appearing the video really surprised me, good job somehow pulling it off!

  • @sudolinuxfish
    @sudolinuxfish ปีที่แล้ว +3

    This is so bizarre to see after all these years. You have earned this sub from me!

  • @AMD2600
    @AMD2600 7 หลายเดือนก่อน +1

    The whole thing is amazing, but I am just in awe of the speedy cartridge swap.

  • @p.rofessionalidiot
    @p.rofessionalidiot ปีที่แล้ว +6

    what?!
    Skawo has hands, and he isn't just text on a screen?!?
    I don't believe it.

  • @Alexs23743
    @Alexs23743 ปีที่แล้ว +2

    Wow, Link sacrificed himself for Banjo and Kazooie. What a gigachad. ¬_¬;

  • @minscandboo1213
    @minscandboo1213 ปีที่แล้ว +3

    Now we talking content!

  • @fruitsnackia2012
    @fruitsnackia2012 ปีที่แล้ว +3

    well thats gotta be an achievement there. using SnS on real hardware and as a bonus attracting the attention of two old rareware devs lol. impressive if you ask me :P

    • @Skawo
      @Skawo  ปีที่แล้ว +1

      Two, you say?

  • @QuintonRe2s
    @QuintonRe2s 6 หลายเดือนก่อน +1

    I'm not super versed in the Stop N Swap lore, so forgive me if this is a stupid question. But can you do the same thing but with the Ice Key? So you can remove the barrier and collect it?

    • @Skawo
      @Skawo  6 หลายเดือนก่อน

      Yep.

  • @jamessant5723
    @jamessant5723 ปีที่แล้ว +3

    Me, watching the whole video for authenticity

    • @jamessant5723
      @jamessant5723 ปีที่แล้ว

      Also lemme go on record and state that I CRIED HAPPILY seeing it work. I remember playing both games back in the day

  • @Dremag_Gaming
    @Dremag_Gaming ปีที่แล้ว +6

    RARE was ahead of their time with this idea.

  • @epikitee2186
    @epikitee2186 ปีที่แล้ว +2

    2:49 harmonica, commence!

  • @danieldudas8740
    @danieldudas8740 ปีที่แล้ว +2

    That cartridge swap was ASMR

  • @CrashMcCloudX29
    @CrashMcCloudX29 ปีที่แล้ว +5

    8 year old me waited 25 years to see this

    • @hypnotised-clover
      @hypnotised-clover หลายเดือนก่อน

      At the time you made this comment, the game was only 22 years old. It is now 24.

    • @CrashMcCloudX29
      @CrashMcCloudX29 หลายเดือนก่อน

      @@hypnotised-clover Banjo-Kazooie came out in 1998. 26 years ago

  • @TimewornUncle
    @TimewornUncle ปีที่แล้ว +1

    I wish I could email this link to myself in 1999. My skinny younger self would probably go into neurogenic shock.

  • @kronedog
    @kronedog ปีที่แล้ว

    So cool to see this on an actual N64! I so badly wanted it to work as a kid. Well done.

  • @Aiyoros
    @Aiyoros ปีที่แล้ว +5

    I don't know why Rare didn't make something like the "lock on" technology as Sega did with Sonic 3 & Knuckles, that would've been awesome. Or someone with the knowledge can make it possible

    • @Skawo
      @Skawo  ปีที่แล้ว +5

      Well, N64 carts were already pretty expensive to make, developing a custom one with a passthrough cartridge slot might've not been feasible.

    • @solonepeon5805
      @solonepeon5805 ปีที่แล้ว

      ​@@SkawoNin is a rich greedy company so they could have done it but always act cheap with their products.

    • @jesright6126
      @jesright6126 ปีที่แล้ว +3

      Nintendo designed notches in the cartridges as a form of region lockout between Japan and NA. A lock-on style cart could have been used to more easily circumvent the region-lock indents.
      This arrangement also creates a fragile connection, which would easily break the connector off the top cart if leverage was applied. (happened to my OoT cart while it was attached to a gameshark).
      and as stated by Skawo, the cost would have been prohibitive, especially considering the number of titles they wanted to include with the Stop'n'Swap mechanic.

    • @yomama9390
      @yomama9390 ปีที่แล้ว

      @@solonepeon5805 Not only is Nintendo NOT cheap but this is NOT A GAME BY NINTENDO

  • @AnnCatsanndra
    @AnnCatsanndra หลายเดือนก่อน

    Listening to the audio and having the screen really small made this feel like a creepypasta!
    AND THE DUDE FREAKING EXPLODES, THIS IS TOTALLY CREEPYPASTA

  • @Magus12000BC
    @Magus12000BC ปีที่แล้ว +2

    They didn't use the Memory Pak because nobody had a Memory Pak. Finding one being sold anywhere was incredibly rare because they didn't sell in their initial run and retailers didn't want to waste money carrying it.

    • @Skawo
      @Skawo  ปีที่แล้ว

      Is that so? Huh.
      I mean, I expected the Controller Pak to not have sold well at launch, 'cause there were no games that really needed one out of the games you actually wanted to play - like Mario 64.
      But I would've thought that eventually - by the time BK/DK64/BT were coming out - there would be plenty of them around, as there was a load of games that called for it.

    • @Magus12000BC
      @Magus12000BC ปีที่แล้ว +1

      @Skawo - The only games off the top of my head that needed it were Mystical Ninja, Quest 64, and Madden. I'm sure there are more, but thinking of the games that actually sold well (the games people talk about today) what games used it? You even had Star Fox 64 and Pokemon Stadium using that slot for other accessories by this time. The Controller Pak was done by the time Banko Kazooie came out.

    • @Skawo
      @Skawo  ปีที่แล้ว +2

      Perfect Dark, Killer Instinct, both Castlevanias, Rayman, etc.
      Seems like a lot of stuff, really: www.nintendo64ever.com/Nintendo-64-Games-Memory-Card.html

    • @Magus12000BC
      @Magus12000BC ปีที่แล้ว

      @Skawo - I don't know what Perfect Dark used it for. Maybe mission times? All your progress is saved without it. I wasn't even aware it had Controller Pak support until you brought it up.
      The Castlevanias sucked and were universally panned.
      Rayman had superior (by virtue of being cheaper) ports on other hardware.
      And while I can't speak at all personally to Killer Instinct, by the time that hit the N64, 3D fighters were the rage and 2D fighters were largely considered antiquated likely flying under the radar of many. Tekken and Virtua Fighter were the rage at the time.
      Aside from Perfect Dark, any of the games that you and I have mentioned so far were games that largely flew under the radar. Third Party support was shoddy, and they were the ones largely supporting what Nintendo had already all but abandoned.
      Personally, I never found a Controller Pak out in the wild after their initial run until 2000 when I spotted one in a Wal-Mart bargin bin of random clearance goodies for $10. Maybe it was a different story for Europe and Japan, but they were largely extinct here in the States.
      You also had to bare in mind what the Controller Pak did or didn't do. For Quest 64 or Mystical Ninja, you absolutely needed it to save your progress. For Madden, Perfect Dark, ir Mario Kart 64, you didn't need it to enjoy the game. This was basically a Memory Card you didn't need for 80% of the library. No one was buying that.

    • @Skawo
      @Skawo  ปีที่แล้ว

      @@Magus12000BC Yeah, I dunno - I have 3 controller paks myself just from buying random N64 stuff, so maybe they were more common here or something.
      There's about 384 billionty million third party versions of the thing, as well - some bundled with the rumble pak, some with page switching, etc. - so it seems companies thought there was at least *some* money to get there since they kept churning them out.

  • @LudosusGames
    @LudosusGames ปีที่แล้ว +2

    If this functionality was already fully implemented in Kazooie (as seen in this video), it makes you wonder why Rare put in those long cheat codes that could also unlock the Stop N' Swop items if they were fully expecting to put this cartridge swapping feature in Tooie. I sort of thought that Rare put in those codes after being told by NIntendo that they couldn't do the cartridge swapping thing, giving another way to get those items.

    • @scottlandis8488
      @scottlandis8488 ปีที่แล้ว +1

      My guess would be for debug/testing purposes. A lot easier to play test these areas without needing all of the other games actually needing to be completed.

    • @LudosusGames
      @LudosusGames ปีที่แล้ว +3

      @@scottlandis8488 This doesn't exactly make sense given the length of the codes that you need to enter on the Sandcastle floor in Treasure Trove Cove, such as the code: "OUT OF THE SEA IT RISES TO REVEAL MORE SECRET PRIZES", which takes about four minutes to enter. If the developers wanted to debug these areas, it would make far more sense for them to just toggle an option in the debug menu to access these areas. Given how the words in these codes rhyme (and how much thought the developers put into this), this suggests that the developers wanted the players to eventually know about these codes.

  • @ViketAnnYuumi
    @ViketAnnYuumi หลายเดือนก่อน +1

    2:04 wich audio quality is this? i love ironically how the stuff sounds when moving

  • @Welcome2410
    @Welcome2410 10 หลายเดือนก่อน

    0:43 still like how banjo gets flinged out of bed and out of the window poor bear can’t take a break

  • @ZBatt1
    @ZBatt1 ปีที่แล้ว +4

    This is very impressive, i cant even get my 64 to play my game carts without turning the console on and off 5x 😂

    • @Skawo
      @Skawo  ปีที่แล้ว +2

      Clean the cart & slot with isopropyl alcohol and cotton swabs. Should help.

    • @BigNateDoggOG
      @BigNateDoggOG หลายเดือนก่อน

      You need a new N64 for sure that one is cooked

  • @eviemaybe
    @eviemaybe ปีที่แล้ว +3

    impressive stuff! why DIDNT they use the memory pak?

    • @SNS3000
      @SNS3000 ปีที่แล้ว +2

      I imagine because using a memory card for this would have been boring and mundane. If they had been able to pull this off then in theory gamers would be have been wondering how it was done for years. In theory anyway, odds are someone would actually figure it out relatively quickly.

  • @fnsbidk
    @fnsbidk ปีที่แล้ว +4

    That game audio

  • @Mewcrozma
    @Mewcrozma ปีที่แล้ว +3

    Hand Reveal pog

  • @xphiles2345
    @xphiles2345 หลายเดือนก่อน

    man i love this game, glad i still have my launch copies of this game and the console.

  • @tamanakio7552
    @tamanakio7552 ปีที่แล้ว +5

    Whoa I didn't know skawo has a hand

  • @scottlandis8488
    @scottlandis8488 ปีที่แล้ว

    Have nothing constructive to add. Just wanted to comment for algorithm purposes. Was on the RWP back in the day and seeing this just work is awesome.

    • @Skawo
      @Skawo  ปีที่แล้ว

      Very much appreciated!

  • @SailorGreenTea
    @SailorGreenTea 8 หลายเดือนก่อน +1

    The egg was supposed to reveal something

  • @MarioOwnsAl1
    @MarioOwnsAl1 25 วันที่ผ่านมา

    This is so cool to see working as intended.

  • @seraph4581
    @seraph4581 ปีที่แล้ว

    That cartridge swap was really satisfying to see

  • @MoonSarito
    @MoonSarito หลายเดือนก่อน

    This is so cool to see on real hardware, pretty impressive !!

  • @Victini7472
    @Victini7472 ปีที่แล้ว +8

    thats very crunchy camera audio youve got there, mind if i take a bite?

    • @Skawo
      @Skawo  ปีที่แล้ว +10

      There was fan noise from two computers and an actual fan due to the ongoing heatwaves.
      Had to denoise it quite heavily, and, yeah.

    • @Victini7472
      @Victini7472 ปีที่แล้ว +7

      @@Skawo ah, didnt know about that
      i do actually like the sound of the denoised audio tho, kinda feels nostalgic????

  • @MaffiLu
    @MaffiLu ปีที่แล้ว

    Thank you for this wonderful trip back in time. And congratulations to this feat. You rock 😸

  • @Cozmixcartoons
    @Cozmixcartoons ปีที่แล้ว

    So it is possible!! Wow! I've wanted to see this since I was like 7 years old. You rule dude!

  • @DannyJS1
    @DannyJS1 ปีที่แล้ว +3

    Incredible. My younger self always wanted to actually activate Stop N' Swop legitimately instead of using the in game cheats. No, I really don't count the Xbox 360 versions of the games. It's just not the same...
    ...And then they made Stop N' Swop II on the re-release of Tooie just to fuck with us.

    • @armaansingh7452
      @armaansingh7452 ปีที่แล้ว

      I still don't know what stop n swop 2 is supposed to do, if anything that is.

  • @MegaManNeo
    @MegaManNeo ปีที่แล้ว +1

    Back then I saw a mock up of Banjo Tooie with a cartridge connector on top for the first game just like Sonic & Knuckles did it for Sonic 3.
    I wonder why they didn't just go that route.

    • @megamix5403
      @megamix5403 ปีที่แล้ว +2

      Well, the average N64 cart cost $30 to manufacture. The average N64 game that wasn't third party was retailed for $59.99 (which is about $119 in today's money when rounded to the nearest dollar) if they went that route. It would have been more expensive to make and sell as was the case for S3&K considering all the extra hardware and stuff.

    • @scottlandis8488
      @scottlandis8488 ปีที่แล้ว +1

      Probably because they had no idea there would be a motherboard division, or that it would potentially cause issues. My opinion this is a really creative way to do it without adding an extra cost for hardware etc.

    • @yomama9390
      @yomama9390 ปีที่แล้ว +1

      Probably because Banjo Kazooie would ALSO need this connector and they've already completed the game, and this is the idea they wanted to run with.

  • @omegahaxors9-11
    @omegahaxors9-11 ปีที่แล้ว

    7:13 OMG it's that moment from the end scene of Tooie.

  • @ed3386
    @ed3386 ปีที่แล้ว +3

    Who knew Skawo was a human.
    LMAO.

  • @travismarshall3089
    @travismarshall3089 ปีที่แล้ว

    I feel like Rareware could have done this if only they developed a hardware attachment that inserted into the cartridge slot. This would-be attachment would have 2 slots in which 2 carts could be inserted.
    Basically, it'd be a two cart pass-through with some toggling switch to "swap" back and forth to and from. Turn the N64 off, flip the switch, turn N64 back on.

  • @Andrew-ww1hz
    @Andrew-ww1hz ปีที่แล้ว

    So satisfying to see this actually executed!

  • @kaizoku83mugiwara
    @kaizoku83mugiwara หลายเดือนก่อน

    legendary game.
    so fun just running around alone
    ruuu ruuu
    one of my favorite n64 game

  • @Vivvyboy
    @Vivvyboy ปีที่แล้ว +1

    Will we ever get a z64 file/patch to do this with our own B-K paks?

    • @Skawo
      @Skawo  ปีที่แล้ว

      th-cam.com/video/EtSDxrjTooM/w-d-xo.html

  • @duskdash2546
    @duskdash2546 ปีที่แล้ว +22

    Guys it's obivious that Skawo is an AI and it computer generated this video. The hand is fake as Skawo doesn't actually exist

  • @solonepeon5805
    @solonepeon5805 ปีที่แล้ว

    I came here today only because of Spawnwave pointing this out. Congrats!

  • @fernando98322
    @fernando98322 ปีที่แล้ว +1

    Stop N Swop is finally real... in Banjo-Kazooie. But we'll need a romhack to make it real for Banjo-Tooie: to insert the unlock payload into memory (maybe you can change the N64 Carts you beat for the Eggs to do that instead?), then on startup read the payload from BK to unlock the items in Banjo-Tooie (I'm guessing BK inserts the payload already or maybe they didn't implement that and only implemented reading it)

    • @Skawo
      @Skawo  ปีที่แล้ว +4

      BK does indeed have the payload in memory for another game to read from.
      I'd have showcased this off as well, but it wouldn't work with an ED64 - you'd need to make a standalone cart.

    • @_demitri
      @_demitri ปีที่แล้ว

      @@Skawo When you say "another game to read from" do you literally mean Banjo-Tooie or is it speculative as to which exact game? I recall seeing a video once that suggested the Stop N Swop feature could have also been integrated into DK64

    • @Skawo
      @Skawo  ปีที่แล้ว

      @@_demitri Yes, DK64 was apparently meant to be the first game it worked with, and then BT. But there were meant to be more titles than that.

  • @uhhh_adam
    @uhhh_adam ปีที่แล้ว

    Wow and i thought this was just some rom hacker guy, definitely subbed.

  • @aortaplatinum
    @aortaplatinum ปีที่แล้ว +2

    Holy fucking shit this is insane to see, it's like discovering the answer to life, the universe, and everything. Though like the pinned comment from the dev says, I'm surprised your N64 booted at all doing it like that since the console doesn't at all support hot-swapping and doesn't even like when you plug in or unplug controllers while it's on. Hope your Everdrive survived this lol

    • @Skawo
      @Skawo  ปีที่แล้ว +2

      Naw, the everdrive is fine.
      Honestly, for something to actually break permanently, you'd have to make the VCC pin short out with another pin near it - which is possible if you take the cartridge out by one side making it tilt, but it generally shouldn't happen otherwise.
      If you take it straight out, then from the cartridge's perspective, it's really not that much different than just shutting off the power to the console.

    • @aortaplatinum
      @aortaplatinum ปีที่แล้ว +1

      @@Skawo Ay that's actually some really smart hardware design then. Total opposite of the Dreamcast where removing a controller could cause a short and totally fuck that controller port's capacitor 😅

    • @Skawo
      @Skawo  ปีที่แล้ว +2

      Oh man, really? That's... not great.
      But, yeah, I mean, think about it; say you had a cartridge and/or connector that was a bit dirty or loose and prone to connection issues. You'd be running the risk of the cartridge dying every time you played it. There'd be no NES games left in the world by this point, I think.

  • @Revoltyx
    @Revoltyx 6 วันที่ผ่านมา

    For some reason I really enjoy the wobbly version of Kakariko Village here because of the forced video mode

  • @KakashiLvr26
    @KakashiLvr26 ปีที่แล้ว

    I remember trying this as a kid and I couldn't get it to work! I'm glad it actually does

  • @MofoMan2000
    @MofoMan2000 29 วันที่ผ่านมา

    Just wanna drop this here. You CAN reset the entire save file, including wiping the S&S items... if you have an external device that can wipe cartridge save memory. I recently did it with my B-K cart with the Joey N64. Great device.

    • @Skawo
      @Skawo  29 วันที่ผ่านมา

      ...well, yes, with an external device you can. Not many people have such an external device, though.

  • @Thepopcornator
    @Thepopcornator ปีที่แล้ว +2

    I never got why they went with this silly solution instead of just using N64 memory cards (yes, they existed) to share data between the two games.

  • @PlantedWave5190
    @PlantedWave5190 4 หลายเดือนก่อน

    A pretty interesting way to use Ocarina of Time to execute the Stop n Swop payload!

  • @superwatermelon6459
    @superwatermelon6459 ปีที่แล้ว

    This is so cool!!! Have you tried transferring the Stop 'n' Swop data from Banjo-Kazooie to your everdrive cartridge?

    • @Skawo
      @Skawo  ปีที่แล้ว +1

      I _could_ write a custom firmware that could detect that and inject it into the RAM for the next game, I suppose.

    • @raydaypinball
      @raydaypinball ปีที่แล้ว

      Oh man if someone could modify Tooie to both send the payload and look for it, then we ran that modified rom on an everdrive…

  • @yugureyt
    @yugureyt ปีที่แล้ว +5

    The thought of pulling out the cartidge while the system is still turned on, and immediately swapping for another game to plug in then shut off, and turn on is still insanely cool. Sad this concept was scrapped due to potential damage

  • @lemonadesnake
    @lemonadesnake ปีที่แล้ว +1

    Is it possible to actually swap Banjo-Kazooie out with Tooie though?

  • @SilentRealm6677
    @SilentRealm6677 ปีที่แล้ว

    But there nay be more because there item string for ice key in Donkey Kong 64 fans speculated that you could've used stop n swop feature to transfer ice key from Banjo Kazooie to donkey Kong 64

  • @radioffIine
    @radioffIine ปีที่แล้ว +1

    Still bums me out the N64 copy of BK I got from my local retro store already had all the Stop ‘N Swap items collected with no way of undoing it.

    • @Skawo
      @Skawo  ปีที่แล้ว +1

      Well... Aside from GameShark, there is a way if you have a desoldering iron; switch the memory chip with one from another game. The game will recognize the data is corrupted and create fresh data.

    • @DarkBowser64
      @DarkBowser64 ปีที่แล้ว

      You'd likely have to find one of those cartridge dumper/flasher things that work with N64 carts, like the Retrode(?) or Sanni Cart Reader. Load up the game (without a save of course) on an emulator on PC and write the resulting eep/sav that gets created to the BK cart. You'd then have a completely clear save file like stock.

  • @sebastiankulche
    @sebastiankulche 11 หลายเดือนก่อน +1

    Im new to the Banjo series and i recently beated the first game 100%
    What i never understanded is, Mumbo shows you two eggs and the key in the ending. But why there is more eggs in the game code that can be unlocked with cheats if Mumbo only shows those few? Also, why cheat codes exist and how people discover those? Does the game actually tells you to introduce the codes or it was just casually discover?
    Btw, didnt played Tooie yet, but from the way Mumbo tells me, i though for a moment he would give me those cheats XD.
    Thanks for the video btw.

    • @kirbytsukinoXD
      @kirbytsukinoXD 10 หลายเดือนก่อน

      I think the secret cheat codes from Banjo-Kazooie were founded in an official guide book or a Nintendo Magazine, since also the secret passwords from Punch-Out like the Mike Tyson one were founded in a Nintendo magazine!

    • @sebastiankulche
      @sebastiankulche 10 หลายเดือนก่อน

      @@kirbytsukinoXD Maybe some hackers could also find those codes no?

    • @kirbytsukinoXD
      @kirbytsukinoXD 10 หลายเดือนก่อน +1

      @@sebastiankulche Yes, actually that's the answer the Stop 'N Swop creator confirmed, since the Stop N Swop codes were completely hidden.

  • @mondueo2
    @mondueo2 ปีที่แล้ว

    @floatingonairandwater would love to see a remake of kazooie and tooie games...Both are in my top 10 games of all time. Any chance of this happening?