I made my indie game's combat SO much better! | Devlog

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น • 167

  • @Challacade
    @Challacade  ปีที่แล้ว +46

    I'm definitely open to feedback regarding the loadout system, since there are people that still liked it. I could always add it back (or something similar) in the future

    • @leonoraarocho658
      @leonoraarocho658 ปีที่แล้ว

      Yo, Challacade!
      Add some cheat codes or something.

    • @a_guy12
      @a_guy12 ปีที่แล้ว

      you think this will be on xbox?

    • @NinetyOnePercent
      @NinetyOnePercent ปีที่แล้ว

      nice game but i think the players movement should be slowed down more in water

    • @crimsonhawk52
      @crimsonhawk52 ปีที่แล้ว

      watching the video I was expecting monsters to drop scrolls you would pick up and use as spells. Maybe three uses along the lines of the shuriken. I was surprised when the video had ended and you didn't go that direction at all!

    • @MrGamer-rv7xm
      @MrGamer-rv7xm 11 หลายเดือนก่อน

      I liked how fast the old one seemed especially while in a boss battle

  • @noontimedreamer
    @noontimedreamer ปีที่แล้ว +131

    I absolutely love the idea of picking up environment items and throwing them at opponents, it's such a satisfying feature.

    • @wolfeygamedev1688
      @wolfeygamedev1688 ปีที่แล้ว +1

      +1

    • @TheMonimator
      @TheMonimator ปีที่แล้ว +1

      ​@@wolfeygamedev1688 +2

    • @SolidusCurncer
      @SolidusCurncer ปีที่แล้ว +6

      I wonder why havent more games used it after half life 2

    • @Orionhart
      @Orionhart ปีที่แล้ว +3

      @@SolidusCurncer there have been a few. Going Under was an indie gem centered around that mechanic.

    • @Anto-xh5vn
      @Anto-xh5vn ปีที่แล้ว

      Like Fuck you mate
      *Throws a fucking boulder at them*

  • @luazul_
    @luazul_ ปีที่แล้ว +35

    The running animation of the little guy is just so adorable 😭 couldnt keep my eyes off it, look at him gooo

  • @theteleportercell6749
    @theteleportercell6749 ปีที่แล้ว +35

    Man! This is soo nice, you definitely should gain more recognition. You're an amazing game developer and very devoted in this field on multiple ways! Really hope your channel blows up.

  • @IcarusDev
    @IcarusDev ปีที่แล้ว +8

    Man i fricking love the art design and aesthetic of the game, the lighting and combat is interesting and stunning! The pixel art style is fascinating and though simplistic, really caught my eye.
    Youve earned youself a subscriber!

  • @arrowsden
    @arrowsden ปีที่แล้ว +8

    If you’re considering upgrading the few abilities that the player has access to as they go, maybe one of the upgrades could allow you to store held items so that you can carry multiple and then pull them back out to throw them? Also, you could add charged sword attacks which slow your movement while you’re charging but then let you deal a larger amount of damage. These charged attacks could even potentially be initiated mid-combo.

  • @osamareema3008
    @osamareema3008 ปีที่แล้ว +1

    Man your pixel art is Amaizing!!😍

  • @Shottos
    @Shottos ปีที่แล้ว +7

    ello I wanted to say I really admire your videos and the game that you are making is looking amazing so far

  • @Paryszek
    @Paryszek ปีที่แล้ว +2

    Awesome devlog I love you thought process and trying new things. Keep it up 😊

  • @nktfamous
    @nktfamous ปีที่แล้ว +1

    Such a cool game and that world interaction you're doing is really amazing from the swimming almsot everywhere to picking up objects from the environment give so much freedom for the game. Good luck and have fun!

  • @montyeag
    @montyeag ปีที่แล้ว

    I found your channel exactly a week ago when I started learning love2d, I can't wait to get to the point where I can make videos like these. :) keep it up!

  • @pinkski9175
    @pinkski9175 ปีที่แล้ว +1

    Such a cool looking little game! Clean art and animations and solid, simple gameplay!

  • @rasmusJari
    @rasmusJari ปีที่แล้ว +1

    Just by looking at the video, you can already tell that the combat system now is in a really good state. the attacks feel powerful and have the right amount of impact on the enemies. looks great! top notch!

  • @OandCoGames
    @OandCoGames ปีที่แล้ว

    Honestly both combat systems look pretty great. But I’m with you, can’t go wrong with simplicity. Looking nice a smooth!

  • @NeightrixPrime
    @NeightrixPrime ปีที่แล้ว

    I like it. Having a few abilities limited to specific slots lets you have options but still retain muscle memory after switching.

  • @ziadhassan7
    @ziadhassan7 ปีที่แล้ว

    This seems so enjoyable. I really like how each idea evolved, and despite the fact that I enjoy game devlogs, but this seems to be the first game to actually catch my attention to play it! Keep on the great work!!

  • @nourbounasr553
    @nourbounasr553 ปีที่แล้ว

    THIS IS AMAZINGG, also thanks for the inspiration to continue developing my game :D

  • @Ochmanbb
    @Ochmanbb ปีที่แล้ว

    Looks like a lovely game and this video alone got you at least one subscriber. The way you show plenty of ideas and that some of them fail even after they are implemented, is what makes me believe in the game's success.
    I love throwing stuff you presented, and I think you can go even beyond that (sorry, I love weapon diversity). My idea would be to create something like a spear which you click to use melee and hold to throw (then you can pick it up like every other object you just showed to us)? I don't know, just an idea.
    Anyways, I like the direction of the game and I'm really excited to follow how it's developing.

  • @Selrisitai
    @Selrisitai 11 หลายเดือนก่อน

    Thoughts about how to do different magic and attacks without changing menus:
    To change combos-and this will sound obvious once I say it-make it about timing. Click-click-click is a three (or however many hits you've upgraded to) combo. Click-click. . . click gives you a spinning finisher that attacks once in a circle with the primary damage focused on whichever way you're aiming. Holding the click gives you a charge hit or a heavy hit that starts a heavy combo, which will have its own click timings.
    To change magic, you basically assign the magic to priorities. If lightning is first priority, then clicking the button once gives you lightning. If you hold the button down, a line moves across a small bar, which is section into magic according to priority: Lightning, Ice, Fire. You let go of the button to stop the bar on whichever magic ability you want.
    Alternatively, whenever you click to use magic, there's a half-second delay before it activates. During this delay, you can click the button again which will tell the game you want to use your second priority spell, or if you triple-click you get your third. Perhaps with this method, you can hold the button to do a charge-magic spell, but you can only charge your first-priority spell, while the other two can only be used in their non-charged form, just to add a little bit of player decision-making.
    Hopefully, if none of these work, they at least give you an idea of what could work. Then again, it's been seven months so maybe you've already sorted this out to your satisfaction.

  • @BlackPanzerYZ-pq9nd
    @BlackPanzerYZ-pq9nd ปีที่แล้ว

    The small touches you're adding make a huge difference. It's evident that you're not just creating a game but an experience. Super excited for the game launch.

  • @BriariusTitan
    @BriariusTitan ปีที่แล้ว

    unique idea indeed, good job thinking and implementing + the game looks awesome

  • @elissamni
    @elissamni ปีที่แล้ว

    Hey, first time here, this game looks nuts, it already feels so satisfying

  • @VinciWare
    @VinciWare ปีที่แล้ว

    I’m really enjoying your devlogs! Keep up the great work 😁👍

  • @duckbytetoast
    @duckbytetoast ปีที่แล้ว +5

    would be great if you added enviromental damage for enemies aswell. It would be so cool to burn plantbased enemies for bonus damage, knock fire enemies inside the water or knock the boss inside the spikes for that matter. I think it would work really well with what you already have!

  • @xx0124xx
    @xx0124xx ปีที่แล้ว

    Love the new way it works! Feels smooth!

  • @blindphoenix
    @blindphoenix ปีที่แล้ว

    Subscribed just so I know when your game comes out. Looks great

  • @herr0_2zer0_
    @herr0_2zer0_ ปีที่แล้ว +1

    i have been watching your devlogs on tiktok for so long but never knew you had a yt

  • @DiegoDevPro
    @DiegoDevPro ปีที่แล้ว +1

    The grab and throw systems looks really nice.

  • @iiropeltonen
    @iiropeltonen ปีที่แล้ว +3

    The pick-up mechanic seems really full of possibilities for all kinds of effects. Seems it could add a lot of depth to combat.

  • @ChanceDAFull
    @ChanceDAFull ปีที่แล้ว +1

    Looking great! Loving the process ^^

  • @codingvessel
    @codingvessel ปีที่แล้ว

    looks super cool and fun. Excited to see where you end up with this.

  • @HomeSliceGame
    @HomeSliceGame ปีที่แล้ว

    This game looks really fun and looks very polished! I'll see you in the discord :)

  • @Fairlii
    @Fairlii ปีที่แล้ว

    The torch in the dark cave makes me want to play the game and explore right now

  • @venturar
    @venturar ปีที่แล้ว

    The best background music!

  • @bradocksolo
    @bradocksolo ปีที่แล้ว

    Great video, fantastic ideas for the combat!

  • @bronzebeardgamedev
    @bronzebeardgamedev ปีที่แล้ว

    This is looking awesome... congrats! 😄

  • @everythingguy8422
    @everythingguy8422 ปีที่แล้ว

    Hey, Just stopped by, and I have to say that your game looks absolutely beautiful. And it has a lot of functionality.

  • @Fevir
    @Fevir ปีที่แล้ว

    Looks very cozy

  • @DavidBarile
    @DavidBarile ปีที่แล้ว

    This game looks really fun and I love the art style. Personally I loved the bow and arrow... so cute!

  • @diradosveta
    @diradosveta ปีที่แล้ว

    looking great

  • @psychicchicken5263
    @psychicchicken5263 ปีที่แล้ว

    This is my first time seeing this game, looks very interesting. The boss fight looks especially cool!

  • @E_Fig05
    @E_Fig05 ปีที่แล้ว

    The pixel art looks great, and the overall design is really cool.

  • @israel2515
    @israel2515 ปีที่แล้ว

    Your game looks amazing!

  • @franquealencar
    @franquealencar ปีที่แล้ว

    Man, this game looks good!

  • @infinitenex8165
    @infinitenex8165 ปีที่แล้ว +2

    I like the idea of picking up random objects and throwing them at enemies.

  • @ToddsDiscGolf
    @ToddsDiscGolf ปีที่แล้ว

    Bro the item pickup + throw mechanic is 🤌🤌🤌 well done

  • @durrium
    @durrium ปีที่แล้ว

    Combat looks great!!

  • @theothetorch8016
    @theothetorch8016 ปีที่แล้ว

    This is slowly shaping out to be a game I'll most likely love.

  • @TiredOfThisPoliceState
    @TiredOfThisPoliceState ปีที่แล้ว

    THE THROWING SHIT IS SO DAMN FUNNY HELL YES

  • @zomk1342
    @zomk1342 ปีที่แล้ว

    This looks soo good!

  • @ayushchaudhary2200
    @ayushchaudhary2200 ปีที่แล้ว

    That's why you're my inspiration

  • @NeunEinser
    @NeunEinser ปีที่แล้ว

    The simplest solutions often take the longest time to get to 😊

  • @eclecticlights1
    @eclecticlights1 ปีที่แล้ว

    Talking about the state of ranged weapons being stuff u pick up just laying around in the game makes me think of dawn of mana where u pick up and throw everything, even monsters

  • @ivenstorm
    @ivenstorm ปีที่แล้ว

    I've always been a huge fan of Terranigma. It's an older SNES action rpg never released in the states. I'd highly suggest taking a look at it if you haven't because it showcases what you can do with a select set of weapons.

  • @paulvictor7489
    @paulvictor7489 11 หลายเดือนก่อน

    If you want the combat to be very connected feeling and not like a bunch of different trees. May I suggest that instead of finding different abilities for each attack as you mentioned. Instead you keep the weapons at their base forms, but by customizing your load out the loadouts affect each other.
    For example instead of getting more and more magic and more and more sword combos, consider the idea that if you equip a fire spell, and you have a sword, that you can now use a element flame slash. This way it would feel more rewarding not just to unlock things and progress but also to go after specific things because as the player you want to explore how to can be implemented in your already favorite play style.

  • @KiewieGames
    @KiewieGames ปีที่แล้ว

    I get Archvale vibes from this game, I absolutely love Archvale so maybe this one will be on my bucket list as wel

  • @IamZukes
    @IamZukes ปีที่แล้ว

    I really hope there are secrets and puzzles to uncover like in the Pokémon games.

  • @milesparker557
    @milesparker557 ปีที่แล้ว +2

    I always thought the old system was a bit complicated. I'm glad you simplified it. For the ranged weapon, why not a crossbow?

  • @Spa_The_King
    @Spa_The_King ปีที่แล้ว

    for the boss make a huge white templa that have rocks and torchs and stuff you can pick i think that will be very cool :)

  • @dr.funnybones
    @dr.funnybones ปีที่แล้ว

    the throwable environment items remind me of another indie game i love called Archvale. that game doesn't really use them to their full potential though so i'm excited to see what you do with it

  • @modley_the_m_guy
    @modley_the_m_guy ปีที่แล้ว +1

    I can confirm I was made much better, I was the combat in the game

  • @Astral_Akira
    @Astral_Akira ปีที่แล้ว +1

    Use slingshot for Ranged weapon
    -collect stones for ammo
    -need to craft

  • @Seiku
    @Seiku ปีที่แล้ว

    The lightning could be upgraded or changed to different versions where you can direct towards or shoot specific enemies in a singular bolt, or maybe a pattern or path of lightning bolts? It could do more direct damage versus the full screen AoE damage for the sake of balance. I can't imagine your character using things like bows just on the look or aesthetic of the character but for some reason but I do like the idea of environmental pick ups just for interact-ability. You could possibly drop or toss away your weapon too as an attack, then pick it up or recall it. Perhaps even combo it with your ability, like creating a target or channeling the lightning ability, a lightning fence or more damage to boss characters, creating paths or unlocking things, etc. Shields, forcefields, lightning boosting weapons to stun or burn things, etc. I think there is a lot that can be done expanding the minimal tools you have if you think about utilizing them in different ways.

  • @Jammu_1
    @Jammu_1 ปีที่แล้ว

    I recommend making the pixel size in your game consistent. Especially in the ui in the top since the numbers being smaller than everything else looks wack lol

  • @bryce7344
    @bryce7344 ปีที่แล้ว

    It would be cool to have dmc style commands for the sword, like holding a direction while attacking will do something similar to the final hit of the combo but further distance

    • @Challacade
      @Challacade  ปีที่แล้ว

      That's a cool idea!

  • @iamtheteapot7405
    @iamtheteapot7405 ปีที่แล้ว

    Game looks great!

  • @BamnBooper
    @BamnBooper ปีที่แล้ว

    You may not read this, but I played the demo and it was great! My only gripe (Just giving user feedback) is the attacks feel way too instantaneous. Usually enemies in games have charge ups.
    For example, your skeletons don't give the player any warning that they will throw a bone... they just do it and it makes the combat feel... well... not very skill based.
    It gives the game a feel of luck. I don't know if that is what you want in your game or not though.

  • @computercrazies
    @computercrazies ปีที่แล้ว

    Excellent work so far! It's like a zelda snes with better combat.

  • @dozingbison9359
    @dozingbison9359 ปีที่แล้ว

    That multi attack seems super satisfying. I think my game suffers from the same dull attacking so I hope you don’t mind if I borrow some ideas ;)

  • @tabemash0594
    @tabemash0594 ปีที่แล้ว

    you should put your devlogs in a playlist! :)

  • @adriankapeel140
    @adriankapeel140 ปีที่แล้ว

    Maybe with the spells you can have a system like middle earth: shadow of war's skill tree, where there are three separate upgrades to improve on a skill but you can only use one of those upgrades at a time

    • @adriankapeel140
      @adriankapeel140 ปีที่แล้ว

      And not just stat boosts, but improvements on the moveset

  • @Dunkydoggo
    @Dunkydoggo ปีที่แล้ว

    I love picking up items but I still wanna see diferent load outs cus I like complexity

  • @mertboii3
    @mertboii3 ปีที่แล้ว

    bro idk did you answer that but how long do you developing games? And how did you learn it? Im just new in your channel and loved it

  • @JonnyBriers
    @JonnyBriers ปีที่แล้ว

    Love this new system! How about adding a way to stun enemies, so you could then pick them up and throw them, or go in for a critical hit? Would add even more depth :)

  • @sheanstanks
    @sheanstanks ปีที่แล้ว

    Hold up this looks sick

  • @adriankapeel140
    @adriankapeel140 ปีที่แล้ว

    I feel like with the throwing for ranged combat, it'll become too much of a hassle to run around picking things up if you want to attack from a distance people will just use exclusively melee . I think either the shurikens or a quick ranged weapon (like a crossbow) with an ammo supply, but you have to find the ammo so it makes the player carefully use the weapon. With either of these systems it encourages players to use both weapons to their full advantage.

  • @alessioaragona5278
    @alessioaragona5278 ปีที่แล้ว

    Ciao Challacade!!!
    My God this game is coming up amazing. Keep at it man, you are CRAZY talented.
    By any chance do you still need someone to help out with music? Either on this one or in one of your other side projects.
    I would be ECSTATIC to help you (if you need). Let me know! If so I can send you some of my references. Don't wanna spam it here.
    Cheers!

  • @SociopathDev
    @SociopathDev ปีที่แล้ว

    The game looks so polished on this stage, how many time have been on develop? Btw gj man, also nice pixel art i like it

    • @Challacade
      @Challacade  ปีที่แล้ว

      Almost 2 years I believe!

  • @hornetsilksong
    @hornetsilksong ปีที่แล้ว

    I'd still keep the shuriken system for more reliable source of ranged damage when there aren't any environmentl objects around or they're too annoying to walk over and pick up
    2d Zelda games allow you to both toss objects and still use a ranged weapon.

  • @cheezum
    @cheezum ปีที่แล้ว +4

    Game looks great! I kind of miss the old loadout system, and I hope that maybe you'll be able to bring it back later with some changes.

  • @TheAverageAnimator12
    @TheAverageAnimator12 ปีที่แล้ว

    You've inspired me to learn gd script!!!

  • @mrazbyte3150
    @mrazbyte3150 ปีที่แล้ว

    I'm just sayin.. recall your thrown weapon like the axe!

  • @Sskelll
    @Sskelll ปีที่แล้ว

    Maybe you could use a sling to upgrade your throw.

  • @0xXDanielXx0
    @0xXDanielXx0 ปีที่แล้ว +1

    Excelente juego!

  • @Bigbrain1069
    @Bigbrain1069 ปีที่แล้ว

    so coollllllllllllll

  • @bryce7344
    @bryce7344 ปีที่แล้ว

    It's pretty annoying accidently going into spikes in the boss fight due to the third hit of my combo sends me flying.

    • @Challacade
      @Challacade  ปีที่แล้ว

      Good feedback, I've run into that before too

  • @BerchibArt
    @BerchibArt ปีที่แล้ว

    Looks like Rogue Heroes, so cool

  • @equation8591
    @equation8591 ปีที่แล้ว

    This looks awesome I would pay $10 for it

  • @sebastianbramborak2756
    @sebastianbramborak2756 ปีที่แล้ว

    Hi,
    I really love your videos, but I cant find any tutorial how to do enemies like you have. Can you make any tutorial about that?
    Thanks!

  • @ScopeDK
    @ScopeDK ปีที่แล้ว

    Looks great. What game engine do you use?

  • @rayjukenl3497
    @rayjukenl3497 ปีที่แล้ว

    seems fun and cute

  • @belguteigan-ochir3545
    @belguteigan-ochir3545 ปีที่แล้ว

    You should really strive to make every item have a unique property

  • @mewvern
    @mewvern ปีที่แล้ว

    Looks nice

  • @walnuss4122
    @walnuss4122 ปีที่แล้ว

    it would be great if you could make a mulitplayer for thegame

  • @turnrp
    @turnrp ปีที่แล้ว

    I want to play this game.

  • @tarkerro
    @tarkerro ปีที่แล้ว

    How do you rotate a sprite like a sword or bow in Unity? Whenever I try to rotate an object with a sprite attached to it, it gets distorted like hell

  • @ReubMann
    @ReubMann ปีที่แล้ว

    Nice reminds me of hyperlight drifter in its pacing.

    • @Challacade
      @Challacade  ปีที่แล้ว +1

      That game was an inspiration!

  • @Eddie2P
    @Eddie2P ปีที่แล้ว

    cool game man

  • @idkwho420
    @idkwho420 ปีที่แล้ว

    Can u make the demo version of Legend Of Lua for mobile please?

  • @ZennittyF
    @ZennittyF ปีที่แล้ว

    bro built like shadow wizard money gang