Well.....i am inmune to framerate 😎. And i have enjoyed Golden Eye on the N64 and Shadowman on the Ps1 😆. I don't own a Dreamcast but i suppose the framerate will not hinder me to enjoy it neither 😉.
I still prefer the DC port. But I'll play either. I think the PS2 version can be forced in to 480p. Not that it matters but in the intro you can walk around the train car and on PS2 you can't.
Dreamcast tecnicamente es una consola menos potente que una ps2, y se nota que 2:36, porque de nada sirve lanzar un juego 480P en dreamcast con texturas y poligos mas bajos, los fanboys de sega dreamcast siempre con su hate contra ps2 porque el catalogo de ps2 es 80% 480i, comparen resident evil code veronica dreamcast contra ps2, pasa igual las texturas se ven borrosas en la consola de sega
I'd prefer PS2 because NPC models are better there, more detailed + they're a bit more alive and have such a nice little features like blinking eyes and moving eyebrows. They look better than in any other HD pack, imo Plus, interactive animated health stations and HEV chargers are a nice detail
the ps2 had more aggressive mipmapping in order to hit 60 fps more consistently. considering the dreamcast ran at single digit frame rates most of the time I'd say slightly blurred out textures is a necessary sacrifice.
The Dreamcast version looks closer to the PC version. I think if it had been completed it would had that little extra level of polish you get on the PS2 port.
Probably not. The issue was the ps2 was much more powerful than the dreamcast which is why it can keep a pretty consistent 60 fps in comparison. I think both have their own unique charms though.
@@G1sandG1rlsGaming "Much more powerful" is false. The PS2 runs internally at 224p interlaced to 448i then upscaled to 480i, the Dreamcast runs at the same resolution as the GameCube and Xbox (720 x 480P PAL, 640 x 480P NTSC) natively and did much higher frame rates 60fps vs 20 - 30 on PS2. Saying the PS2 is "much more powerful" is false. The CPU is stronger in PS2, but the Graphics Synthesizer in the PS2 was the weakest point of the generation because it was designed as a 240P system with anti-aliasing, but the anti-aliasing was scrapped before release. It had to half performance and resolution to push similar quality games and poly counts.
@@G1sandG1rlsGaming,¿quien te dijo eso? PS2 mucho más poderosa 😂😂😂. por que? por todas las mentiras que Sony dijo de ella que podía mover más de 70 millones de polígonos y que dirigía cohetes a Marte . La Dreamcast es superior en resolución grafica, texturas, sonido, y GPU si por qué la GPU del Dreamcast es de sexta generación. esa es la verdad que no tuvo tiempo para seguir mostrándolo es otra cosa, pero Dreamcast es una consola de sexta generación capaz de correr casi o todo el catálogo de PS2 y con mejor calidad gráfica. Y si no crees ve a ver qué están haciendo ahora nuevos programadores que están demostrando la potencia que tiene DC , sacando cuánto juego que los hater decían que Dreamcast no podía con ellos y que solo podía PS2 con su emotión engine 😂😂😂😂 .
Obviously the PS2 version because of the bad framerate dips in the DC version. But hey, the DC wasn't optimized and still holds a special place in my heart...
PS2 port is one of the best console ports i ever seen. Is just that amazing. Dreamcast could also surprass the PC port in my eyes, giving more time to develop it. Is basically just a prototype of the PS2 port.
PS2 is better due to framerate stability. DC have higher res 480p vs 480i but no one even tried to optimise it further due to project cancellation. If only more effort were put to this port this could be an ultimate one.
This is one of the best comparison videos I've ever seen. Thank you for putting in the effort and accurately placing each exact scenario side by side like you did. Really great attention to detail and timing.
Interesting, it seems one of the major graphical differences is the use of mipmapping on the Dreamcast version and the lack of it in the ps2 version; wich creates a perception of smoother albeit blurrier looking distant textures on Dreamcast vs sharper but more jagged looking distant textures on the ps2. Texture quality seems pretty similar on both with darker shading/ lighting on Dreamcast. Different water animation on both. More loading sections on Dreamcast ( understandable as it only has 16 MB of RAM vs Ps2 32 MB). And more stable framerate on the Ps2 keeping 60 fps most of the times.. In conclusion i think both version are good altough i suppose most people will prefer to play the pc version with mods.
The cdi file (iso) is findable and some people made mods and ports, half-life Redux,Some type of CS:CZ,Opp4 with MODS, Paranoia, they hunger trilogy, USS DarkStar, Half-life Gold edition,Grunt (lost media mod), Gunman Chronicles,Black Ops 1.6, and a 007 port that was a POC (proof of concept),the game generally takes up 44 to 101 blocks on the VMU,its very playable most of the mods are,and compared to the PS2 version,has keyboard and mouse support natively,also has a neat cheat code system
@poncho828 in the video it clearly says "late build." Gearbox ported the dreamcast version to ps2 & completed refinements that the dreamcast could very well have handled too.
@@TheGohthecrow gearbox helped with the dreamcast port but they weren't the main devolpers for it, they only made blue shift for the dreamcast and later put it on pc. The ps2 port was done entirely by gear box. Captivation Digital Laboratories made most of the port for dreamcast. Not to mention ps2 and dreamcast have vastly different maps and controls ie lock on for ps2, and the longer hazard course for ps2 and mutiplayer death match. The standard campaign maps for dreamcast are made to be a bit easier for dreamcast due to the controls, while ps2 maps are more alike to the pc version. You can move in the tram in the DC port but not in ps2. Tldr: the ps2 port is not a conversion of the dreamcast port they were both made by two differnt studios Also the dreamcast build was finished some reviewers even had releases copies and their was a dreamcast guide for the game released, the game was only canceled because once it was done, the dreamcast was dead and sega discounted the system which made Sierra (the publisher at the time) pull out and cancel the port
It’s 2022, and the retail release status of either one is no longer relevant, as both platforms are long outmoded, and both versions are available easily to all interested players.
I think the DC had still a last optimization round before release, it is easy to notice some extreme slowdowns looking at walls or even small airducts where there is almost nothing to render, but it seems the map outside still weighs somehow. If this was fixed I think the performance would be quite on par. The resolution is 480p on Dreamcast, it looks as a big advantage but it may also be a factor for some performance loss (but a crispier look). And the last issue, the savefiles sizes increases a lot, it requires an exclusive VMU only for HL.
Although Dreamcast version is a prototype I do wonder just how much feasible optimization could've been performed in say month or two. So yes, it is a prototype but the theoretical finished version might've not been much better.
The DC version is in 480p as opposed to the PS2’s 480i. Which is double the resolution per frame. Perhaps if they halved the scanline output it would improve the frame rate.
@@iwanttocomplain That's not how that works. Rendering resolution is different from display resolution. It's the same reason Gran Turismo 4 1080i mode is possible, the display resolution is upscaled to 1080i while the rendering resolution remains (probably) 512x448. 480p was supported by some of the most demanding PS2 games, while other simpler games didn't support it. It was random and developer-dependent if it was used and most of them must have assumed no-one would use progressive mode.
PS2 is the clear winner here. I beat this game on the PS2 and it looks and plays great, with the exception of the final boss where the frame rate drops pretty bad, but overall it's very playable.
@@kimitachi22its does good. Pretty sure this was the full game sadly. I was about to be released before dc was discontinue. Even finished it not make a difference but 8t shows you that dreamcast could of handle most of the ps2 library with ease. Dreamcast the goat!!
It was finished just canceled at last minute due to the discontinuation of the dreamcast, and the publisher saw as a lost if they released game when the dreamcast was officially dead
The PS2 has one of the biggest leaps between early in it's life graphics and later in it's life graphics. Urban Chaos Riot Response makes this game look a bit dated despite it been a decent version of Half Life. Took a while for developers to get the most out of the PS2's very fast memory and the vector units which are so powerful they were demonstrated doing real time raytracing.
Interesting, never knew that PS2 had Blue Shift included, that explains the better models. Blue Shift, in addition of being a new campaign, also offered an HD pack that replaced many of the original Half-Life models (NPCs and Weapons) A little unfair for Dreamcast, but thats the way it is I guess.
They arent exactly like the Blue Shift models, they are exclusive more developed models and even the Dreamcast version have a different HD pack than PC Blue Shift.
all my games are somewhat blurry they have this like pixel filter over them regardless of what settings I pick , though dropping the pre-emphasis to -5 smooths it out a bit , im starting a channel similar to yours , yet yours look beautiful ... are you using original hardware?
A versão de Dreamcast tem melhores texturas, as armas dá pra se notar e resolução maior. A versão de ps2 tem melhor fps, porém a versão de Dreamcast não é a versão finalizada. Jogaram a versão de Dreamcast na rede sem estar completa e mal otimizada. Ponto para o ps2 por ter a versão finalizada. Joguei a versão tanto de Dreamcast quanto a versão de ps2, eu não vi essas quedas todas de fps no Dreamcast, porém é verídica que a versão de ps2 roda realmente nos 60 frames por segundo.
Of course and will always be but shows how dc the goat can do most games just fine maybe not as detail and stuff but good enough also remember this dc is not finished. But dreamcast4life.
Jugando que 480p apresenta o dobro da capacidade de pixel em tela em relação ao 480i, a versão Dreamcast é bastante efeciente no uso da GPU na sua renderização!
The PS2 edges out the Dreamcast ever so slightly when it comes to graphical performance and naturally wins the FPS, but for a second, it's worth giving the Dreamcast version some credit. We're talking about a game that isn't the final product and performs decently enough on hardware that was really designed for arcade conversions. I had both versions and like them both equally.
It pretty much was the final product, besides maybe some bug patches and last minute tweaks, this game was planned to ship pretty shortly from its cancellation date. The dreamcast was a dead console and they most likely didn't see the point in creating a ton of discs that probably weren't going to sell so they scrapped the project. If it could have been fixed it would have been already with how crazy the homebrew community for the game was and is still. It's just that the dreamcast isn't powerful enough to run it at a steady enough pace without making huge sacrifices to the game overall.
I love the Dreamcast because it has the better resolution... but the PS2 destroys it graphically in everyway. Haters gonna hate. The PS2 version even goes as far as to outperform the DC. Damn, thats an overkill.
Considerando as capacidades do Ps2, esse jogo poderia ter gráficos bem melhores, pq são bem datados se comparados com o que já tinha na época. Metal Gear Solid 2 faz esse jogo parecer de Ps1!!!
In the very beginning of the game, Gordon can walk around the train on Dreamcast. Can't do that on ps2. Until the Ps2 video encoder chip gets bypassed or replaced, I'll stick with the DC versions of games.
Complete technical mess on Dreamcast and even on PS2. Remember both run Quake 3 fine which is a much more complex game and even that game isn’t optimized very well.
All footage of DC (480p) and PS2 (480i) version were upscaled by Retrotink5x PRO as mentioned in the video at the beginning. edit: It's right in the video title "Upscaled by retrotink5x PRO" ;)
@@djrkzr Yep, it looks clean because it doesn't use any filters. It's 100% 480i. For example if you look here at bottom of the hand you will see the 480i blur: 07:41 which is not present with DC version.
@@djrkzr this game renders progressive buffers not interlace buffers so it is easy to force progressive scan output. The only problem is that the front buffer is in 512x448 wich causes big "pillar boxing" when forced to 480p.
@@djrkzr in my experience 480i can look as good as 480p as long as the game doesn't use any kind of blurring filter such as flicker filter or bilineal interpolation. Indeed both of my lcd tvs do an exeptional job at deinterlacing that the only benefit to use progressive scan is to disable the flicker filter in some games and may be reduce input lag a little bit? 🤔
The framerate of the PlayStation 2 is not correct; according to Digital Foundry tests, it runs close to 30 frames per second, with some areas reaching 60 frames.
Here is DF video th-cam.com/video/3rTeUTV-xD0/w-d-xo.html Here is my video: th-cam.com/video/sGQCXLJTrX8/w-d-xo.html It's quite accurate or at least very close what I have showed in my video. No idea how you came to your conclusion the framerate in my video is not accurate...
@@wobblingpixels3921 In 9:30 and 9:39 You can notice that the PlayStation clearly isn't at 60 frames per second at that moment; you can notice it's between 30 frames.
@@Leoooooonardo The framerate is 60fps but not the enemies animations. I guess your eyes have better tracking framerate than the tool I used? ...because you completely ignored the fact that the framerate in the intro scene by DF and my footage is almost identical. Which means the tool is accurate enough (I can't exclude some minor errors though - that doesn't mean the framerate isn't correct)
@@wobblingpixels3921 I affirm from the experience of having played the PlayStation 2 version in the past, in the DF video itself, there are scenes where the framerate drops to less than 27... Your tool may have captured those scenes, maybe albeit with flaws, but as I mentioned, the PS2 version is far from running steadily at 60 frames, and the scenes you captured might lead someone to believe otherwise.
Did you guys are playing on the real thing or what? According to Modern Vintage Gamer it runs at 60 pretty much all time, except in big crowded areas. Otherwise it maintaints 60 pretty well.
mi favorita siempre será la dreamcast, pero lo tuyo ya es hater; imagínate un resident evil 4 en dreamcast, un god of war 2, imposible. imagínate otro popular, los dragon ball budokai tenkaichi, explota la dreamcast.
Would you prefer the Dreamcast version despite the low framerate?
Well.....i am inmune to framerate 😎. And i have enjoyed Golden Eye on the N64 and Shadowman on the Ps1 😆. I don't own a Dreamcast but i suppose the framerate will not hinder me to enjoy it neither 😉.
I still prefer the DC port. But I'll play either. I think the PS2 version can be forced in to 480p.
Not that it matters but in the intro you can walk around the train car and on PS2 you can't.
Dreamcast Blue Shift was my entry to Half-Life many a moon ago
Dreamcast tecnicamente es una consola menos potente que una ps2, y se nota que 2:36, porque de nada sirve lanzar un juego 480P en dreamcast con texturas y poligos mas bajos, los fanboys de sega dreamcast siempre con su hate contra ps2 porque el catalogo de ps2 es 80% 480i, comparen resident evil code veronica dreamcast contra ps2, pasa igual las texturas se ven borrosas en la consola de sega
I'd prefer PS2 because NPC models are better there, more detailed + they're a bit more alive and have such a nice little features like blinking eyes and moving eyebrows. They look better than in any other HD pack, imo
Plus, interactive animated health stations and HEV chargers are a nice detail
I like the PS2 models, but the scenery looks so sharp and clear on DC, love it.
the ps2 had more aggressive mipmapping in order to hit 60 fps more consistently. considering the dreamcast ran at single digit frame rates most of the time I'd say slightly blurred out textures is a necessary sacrifice.
Dream cast was such an amazing console sadly it ended really fast
it wasn't a good console, and the fact that it failed so badly proves that. have 5 good games doesn't make it a masterpiece
The Dreamcast version looks closer to the PC version. I think if it had been completed it would had that little extra level of polish you get on the PS2 port.
Probably not. The issue was the ps2 was much more powerful than the dreamcast which is why it can keep a pretty consistent 60 fps in comparison. I think both have their own unique charms though.
@@G1sandG1rlsGaming "Much more powerful" is false.
The PS2 runs internally at 224p interlaced to 448i then upscaled to 480i, the Dreamcast runs at the same resolution as the GameCube and Xbox (720 x 480P PAL, 640 x 480P NTSC) natively and did much higher frame rates 60fps vs 20 - 30 on PS2.
Saying the PS2 is "much more powerful" is false.
The CPU is stronger in PS2, but the Graphics Synthesizer in the PS2 was the weakest point of the generation because it was designed as a 240P system with anti-aliasing, but the anti-aliasing was scrapped before release. It had to half performance and resolution to push similar quality games and poly counts.
@@The_Prizessin_der_VerurteilungIts ok to be wrong.
@@G1sandG1rlsGaming,¿quien te dijo eso? PS2 mucho más poderosa 😂😂😂. por que? por todas las mentiras que Sony dijo de ella que podía mover más de 70 millones de polígonos y que dirigía cohetes a Marte .
La Dreamcast es superior en resolución grafica, texturas, sonido, y GPU si por qué la GPU del Dreamcast es de sexta generación. esa es la verdad que no tuvo tiempo para seguir mostrándolo es otra cosa, pero Dreamcast es una consola de sexta generación capaz de correr casi o todo el catálogo de PS2 y con mejor calidad gráfica.
Y si no crees ve a ver qué están haciendo ahora nuevos programadores que están demostrando la potencia que tiene DC , sacando cuánto juego que los hater decían que Dreamcast no podía con ellos y que solo podía PS2 con su emotión engine 😂😂😂😂 .
Obviously the PS2 version because of the bad framerate dips in the DC version. But hey, the DC wasn't optimized and still holds a special place in my heart...
you can overclock your DC. the gdemu abolishes the load times.
@@eskimopi8617 No overclocking on real hardware will prevent those heavy dips, sadly. Tried it myself.
@@MrRetrostage have you even tried?
@@eskimopi8617 he clearly said he did😮🤦🏻♂️🤷🏻♂️
@@snowydayssduhh9771 nah man taking a shot in the dark. an underclocked dark.
PS2 port is one of the best console ports i ever seen. Is just that amazing. Dreamcast could also surprass the PC port in my eyes, giving more time to develop it. Is basically just a prototype of the PS2 port.
PS2 is better due to framerate stability. DC have higher res 480p vs 480i but no one even tried to optimise it further due to project cancellation. If only more effort were put to this port this could be an ultimate one.
Yeah, maybie there is a finished version that is unknown, it´s amazin that we are comparing an unfinished DC game
This is one of the best comparison videos I've ever seen. Thank you for putting in the effort and accurately placing each exact scenario side by side like you did. Really great attention to detail and timing.
PS2, best port of the classic game before they switched engines.
Interesting, it seems one of the major graphical differences is the use of mipmapping on the Dreamcast version and the lack of it in the ps2 version; wich creates a perception of smoother albeit blurrier looking distant textures on Dreamcast vs sharper but more jagged looking distant textures on the ps2.
Texture quality seems pretty similar on both with darker shading/ lighting on Dreamcast. Different water animation on both. More loading sections on Dreamcast ( understandable as it only has 16 MB of RAM vs Ps2 32 MB). And more stable framerate on the Ps2 keeping 60 fps most of the times..
In conclusion i think both version are good altough i suppose most people will prefer to play the pc version with mods.
The cdi file (iso) is findable and some people made mods and ports, half-life Redux,Some type of CS:CZ,Opp4 with MODS, Paranoia, they hunger trilogy, USS DarkStar, Half-life Gold edition,Grunt (lost media mod), Gunman Chronicles,Black Ops 1.6, and a 007 port that was a POC (proof of concept),the game generally takes up 44 to 101 blocks on the VMU,its very playable most of the mods are,and compared to the PS2 version,has keyboard and mouse support natively,also has a neat cheat code system
Also keep in mind the PS2s 480i is an interlaced signal meant specifically for crts too
you can run it in progressive mode and performance is the same
If the Dreamcast version was completed and finished it would look much better than PS2.
The dreamcast version was finished.
@poncho828 in the video it clearly says "late build." Gearbox ported the dreamcast version to ps2 & completed refinements that the dreamcast could very well have handled too.
the dreamcast has half the ram and less processing power, sure buddy it would have definitely looked better than the ps2
@@TheGohthecrow gearbox helped with the dreamcast port but they weren't the main devolpers for it, they only made blue shift for the dreamcast and later put it on pc. The ps2 port was done entirely by gear box. Captivation Digital Laboratories made most of the port for dreamcast. Not to mention ps2 and dreamcast have vastly different maps and controls ie lock on for ps2, and the longer hazard course for ps2 and mutiplayer death match. The standard campaign maps for dreamcast are made to be a bit easier for dreamcast due to the controls, while ps2 maps are more alike to the pc version. You can move in the tram in the DC port but not in ps2.
Tldr: the ps2 port is not a conversion of the dreamcast port they were both made by two differnt studios
Also the dreamcast build was finished some reviewers even had releases copies and their was a dreamcast guide for the game released, the game was only canceled because once it was done, the dreamcast was dead and sega discounted the system which made Sierra (the publisher at the time) pull out and cancel the port
the ps2 version was optimized and actually released on the market... the Dreamcast version was not.... so the ps2 version has an advantage...
It’s 2022, and the retail release status of either one is no longer relevant, as both platforms are long outmoded, and both versions are available easily to all interested players.
PS2 because it have better close range textures, better colors and contrast and more FPS
It's nice to see a comparison from someone who actually knows what they're doing. :)
I think the DC had still a last optimization round before release, it is easy to notice some extreme slowdowns looking at walls or even small airducts where there is almost nothing to render, but it seems the map outside still weighs somehow. If this was fixed I think the performance would be quite on par.
The resolution is 480p on Dreamcast, it looks as a big advantage but it may also be a factor for some performance loss (but a crispier look).
And the last issue, the savefiles sizes increases a lot, it requires an exclusive VMU only for HL.
Its not a fair comparison. Dreamcast version was cancelled and with one or two months, the game could be better than not finished version leaked.
7:50 dreamcast : ↗️↘️↗️↘️⬆️↘️⬇️↗️↘️
Playstation 2 : ➡️➡️➡️➡️➡️➡️➡️➡️
Although Dreamcast version is a prototype I do wonder just how much feasible optimization could've been performed in say month or two.
So yes, it is a prototype but the theoretical finished version might've not been much better.
The DC version is in 480p as opposed to the PS2’s 480i. Which is double the resolution per frame. Perhaps if they halved the scanline output it would improve the frame rate.
@@iwanttocomplain That's not how that works. Rendering resolution is different from display resolution. It's the same reason Gran Turismo 4 1080i mode is possible, the display resolution is upscaled to 1080i while the rendering resolution remains (probably) 512x448. 480p was supported by some of the most demanding PS2 games, while other simpler games didn't support it. It was random and developer-dependent if it was used and most of them must have assumed no-one would use progressive mode.
The Dreamcast does most of the rendering through software (CPU), so i think it would have been quite possible to optimize the performance!
PS2 is the clear winner here. I beat this game on the PS2 and it looks and plays great, with the exception of the final boss where the frame rate drops pretty bad, but overall it's very playable.
Definitely better on PS2. Looks great using GSM. I believe the Dreamcast version had long loading times also
Dreamcast version is just unfinished
yeah , not fair for the dreamcast version , it wasn't even release
@@kimitachi22its does good. Pretty sure this was the full game sadly. I was about to be released before dc was discontinue. Even finished it not make a difference but 8t shows you that dreamcast could of handle most of the ps2 library with ease. Dreamcast the goat!!
It was finished just canceled at last minute due to the discontinuation of the dreamcast, and the publisher saw as a lost if they released game when the dreamcast was officially dead
The PS2 has one of the biggest leaps between early in it's life graphics and later in it's life graphics. Urban Chaos Riot Response makes this game look a bit dated despite it been a decent version of Half Life. Took a while for developers to get the most out of the PS2's very fast memory and the vector units which are so powerful they were demonstrated doing real time raytracing.
Interesting, never knew that PS2 had Blue Shift included, that explains the better models. Blue Shift, in addition of being a new campaign, also offered an HD pack that replaced many of the original Half-Life models (NPCs and Weapons)
A little unfair for Dreamcast, but thats the way it is I guess.
They arent exactly like the Blue Shift models, they are exclusive more developed models and even the Dreamcast version have a different HD pack than PC Blue Shift.
DC after proper optimization and a real release. PS2 in reality.
The DC version was not optimized or even fully finished.
all my games are somewhat blurry they have this like pixel filter over them regardless of what settings I pick , though dropping the pre-emphasis to -5 smooths it out a bit , im starting a channel similar to yours , yet yours look beautiful ... are you using original hardware?
Lol this is most definitely recorded from emulation
A versão de Dreamcast tem melhores texturas, as armas dá pra se notar e resolução maior.
A versão de ps2 tem melhor fps, porém a versão de Dreamcast não é a versão finalizada.
Jogaram a versão de Dreamcast na rede sem estar completa e mal otimizada.
Ponto para o ps2 por ter a versão finalizada.
Joguei a versão tanto de Dreamcast quanto a versão de ps2, eu não vi essas quedas todas de fps no Dreamcast, porém é verídica que a versão de ps2 roda realmente nos 60 frames por segundo.
The PS2 version is far superior. Anyone who says otherwise is a Dreamcast fanboy. Over rated console.
Of course and will always be but shows how dc the goat can do most games just fine maybe not as detail and stuff but good enough also remember this dc is not finished. But dreamcast4life.
Nah
gonna try these on ps2 and Dreamcast emulators on roughly same resolution will be interesting to see
Dreamcast gordon is adam savage
Jugando que 480p apresenta o dobro da capacidade de pixel em tela em relação ao 480i, a versão Dreamcast é bastante efeciente no uso da GPU na sua renderização!
Esse jogo também roda em 480 p no ps2 , basta editar um arquivo na iso
@@infameplay eu achava que a versão de ps2 só rodava em 480i
@@infameplay eu achava que a versão de ps2 só rodava em 480i
The PS2 edges out the Dreamcast ever so slightly when it comes to graphical performance and naturally wins the FPS, but for a second, it's worth giving the Dreamcast version some credit. We're talking about a game that isn't the final product and performs decently enough on hardware that was really designed for arcade conversions.
I had both versions and like them both equally.
It pretty much was the final product, besides maybe some bug patches and last minute tweaks, this game was planned to ship pretty shortly from its cancellation date. The dreamcast was a dead console and they most likely didn't see the point in creating a ton of discs that probably weren't going to sell so they scrapped the project.
If it could have been fixed it would have been already with how crazy the homebrew community for the game was and is still. It's just that the dreamcast isn't powerful enough to run it at a steady enough pace without making huge sacrifices to the game overall.
I love the Dreamcast because it has the better resolution... but the PS2 destroys it graphically in everyway. Haters gonna hate.
The PS2 version even goes as far as to outperform the DC. Damn, thats an overkill.
dreamcast version of half live runs on windows ce maybe that is the reason of the low framrate.
No it doesn't.
@@retrooutput not al games give the windows ce logo at start up.
@@athos5359 got a source that it was a Windows CE developed game?
@@retrooutput yes google,typ dreamcast windows ce games halflive,list of windows ce games other halflive bootleg
@@athos5359 I stand corrected, never knew it was ported with CE!
Como faz pra monitorar o fps no PS2?
PlayStation 2 is the winner. Dreamcast version clearly isn't finished.
The biggest thing dreamcast has over ps2 it that it's in progressive scan rather than interlaced. Ps2 wins in every other category.
huh? is this even 480p on the dreamcast? it looks smudgy and horrible digitized 480i
the dreamcast can do better for sure
Considerando as capacidades do Ps2, esse jogo poderia ter gráficos bem melhores, pq são bem datados se comparados com o que já tinha na época. Metal Gear Solid 2 faz esse jogo parecer de Ps1!!!
In the very beginning of the game, Gordon can walk around the train on Dreamcast. Can't do that on ps2. Until the Ps2 video encoder chip gets bypassed or replaced, I'll stick with the DC versions of games.
Maybe they did that on purpose since in PC there is a glitch where you can get out of the train.
Complete technical mess on Dreamcast and even on PS2. Remember both run Quake 3 fine which is a much more complex game and even that game isn’t optimized very well.
Why got feeling you little cheated and ps2 footage is not real 480i but upscaled by GSM or something?! 🤣
All footage of DC (480p) and PS2 (480i) version were upscaled by Retrotink5x PRO as mentioned in the video at the beginning.
edit: It's right in the video title "Upscaled by retrotink5x PRO" ;)
@@wobblingpixels3921 but ps2 looks little too good for 480i, even for rt5x☺️
@@djrkzr Yep, it looks clean because it doesn't use any filters. It's 100% 480i. For example if you look here at bottom of the hand you will see the 480i blur: 07:41 which is not present with DC version.
@@djrkzr this game renders progressive buffers not interlace buffers so it is easy to force progressive scan output. The only problem is that the front buffer is in 512x448 wich causes big "pillar boxing" when forced to 480p.
@@djrkzr in my experience 480i can look as good as 480p as long as the game doesn't use any kind of blurring filter such as flicker filter or bilineal interpolation. Indeed both of my lcd tvs do an exeptional job at deinterlacing that the only benefit to use progressive scan is to disable the flicker filter in some games and may be reduce input lag a little bit? 🤔
dc hl best!
dreamcast best texture ♥
I honestly prefer the dreamcast port
The framerate of the PlayStation 2 is not correct; according to Digital Foundry tests, it runs close to 30 frames per second, with some areas reaching 60 frames.
Here is DF video th-cam.com/video/3rTeUTV-xD0/w-d-xo.html
Here is my video: th-cam.com/video/sGQCXLJTrX8/w-d-xo.html
It's quite accurate or at least very close what I have showed in my video. No idea how you came to your conclusion the framerate in my video is not accurate...
@@wobblingpixels3921 In 9:30 and 9:39 You can notice that the PlayStation clearly isn't at 60 frames per second at that moment; you can notice it's between 30 frames.
@@Leoooooonardo The framerate is 60fps but not the enemies animations. I guess your eyes have better tracking framerate than the tool I used? ...because you completely ignored the fact that the framerate in the intro scene by DF and my footage is almost identical. Which means the tool is accurate enough (I can't exclude some minor errors though - that doesn't mean the framerate isn't correct)
@@wobblingpixels3921 I affirm from the experience of having played the PlayStation 2 version in the past, in the DF video itself, there are scenes where the framerate drops to less than 27... Your tool may have captured those scenes, maybe albeit with flaws, but as I mentioned, the PS2 version is far from running steadily at 60 frames, and the scenes you captured might lead someone to believe otherwise.
Did you guys are playing on the real thing or what? According to Modern Vintage Gamer it runs at 60 pretty much all time, except in big crowded areas. Otherwise it maintaints 60 pretty well.
sharper better ...DC
dreamcast is weak
Es lamentable, pero la PS2 siempre sera una consola mala, una p0rquer1a
mi favorita siempre será la dreamcast, pero lo tuyo ya es hater; imagínate un resident evil 4 en dreamcast, un god of war 2, imposible.
imagínate otro popular, los dragon ball budokai tenkaichi, explota la dreamcast.
@@omarflorpes_ fijate que me puse a buscar quien pregunto tu opinion...
@@tukogames1482 te pregunto lo mismo; yo soy libre de tirar factos cuando quiera, ardido.
@@omarflorpes_ lo vuelvo a decir, no pedí tu opinión
@@tukogames1482 el mismo chicle, ardido.
드캐버전 만들다 말았네요
스팀아 니들도 세가 콘솔사업철수에 한표 던졌구나