Is it Possible to Reach 1000 Population in Manor Lords?
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- เผยแพร่เมื่อ 1 ต.ค. 2024
- Today in Manor Lords we attempt to reach 1000 population in a single town!
Part 1 - • Attempting to Reach 10...
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Thanks for the support on these manor lords video again! I got some other ideas im working on now! 1 more of a silly challenge then after that a no trade run on the hardest difficulty!
Thanks for dropping so quick, appreciate the time you take by explaining your actions makes it more interesting to watch!
Try to reach 1 Million population ;)
@@smachdos1593 ok my pc would actually catch fire lmao
Will you use this village to conquer the map?
@@SnapStrategy make it a series 1 thousand in each region including the enemy ones
I like your idea of keep playing this town and filling out the entire tile.
Once you hit 6000 you've got the third biggest town in England at that time
For that you would need a few thousands more. In Germany I could name a number of towns bigger than 6000 people.
Hildesheim had 5000 militiamen, give 3000 of these men wifes and than each 3-5 children. You will easily have 12000 people. And it was not the biggest one, just the best fortified city.
@@jarlnils435 I remember a time where Brugges and Leipzig were one of the biggest ones with around 5k-6k
Maybe I was a couple of centuries off, iirc it was the 12th century
@@KingJupiter the numbers about Hildesheim were 15th century. It was one of the strongest north german cities. Had a century of war against the Welfen family and well trained, armed and armored citizen soldiers.
@@jarlnils435 I was right, at least not wrong
If we use England as an example, a city with a population of 6k would have been the 3rd largest in the year 1377
@@KingJupiter well, Hildesheim, Lüneburg, Braunschweig, Lübeck, Hamburg, Goslar, Bremen, Nürnberg, Wien, that would have been the biggest cities. Most cities were smaller. They were few.
For england 1377, it was a bad age for england. The black death had taken many lives. The same in germany. Many regions were void of people. But a hundred years later, the population had been back as strong as before the plague.
beware, raiders can sneak through trees, so its better to have empty space around your town
Had this happen with me except is was enemy army
You know a game is good when you already start formulating plans on how to play it even before it was released
👍
You mean a "formulated plan" based on everything you've seen online?
@@Dyanosis yes
dumb...
For a Challenge: Build Historically Accurate
The farms he builds always give me an eyesore
For a Challenge: Reach 1 Million population
@@Cigmacica yeah the farms ain’t great lmao, in my next challenge the no trading run I’m going to try and build my village wide rather than tall with farms and stuff spread out to test how that looks haha
Theres another guy making a historically accurate German village in this game search it up it's pretty neat
Oh god
You can choose the amount of building when placing residential, right next to the build button there's a + and - sign that allows you to increase or decrease the densitt, allows for larger gardens so you don't have to build those looooong gardens.
Also, the guard towers snaps to the walls so if you want to to look better, on the planning phase, you can build first the wall at the furtest you can, then put the tower, then continue the wall, then tower again and so on.
I came here to say this about the houses!
Beat me to it!
oh damn!! Makes a lot of sense haha didnt even take any notice at the + and - signs, thankyou!!
Also the acces road for the towers should be placed inside the walls. Curently you are placing them with the entrance outside.
900+ families and it's hardly lagging at all... yeah. Really good!
350 but still
@@ThatGuy56326 Wait, it isn't families but the total amount of people, the population?
Dang if so, but yeah, still!
@@HackerArmy03 yeah families is left to the total population, you can click on each home and see everyone living in it. so far a family is either 2 or 3 people but i suspect after some updates a family could have many more
Pro Efficiency Tips:
1) Your markets don't have to be close to the houses (resources FROM markets teleport to houses, they are not carried) but they do need to be close to granaries and storage for clothing and firewood (resources going TO the market does get manually carried).
2) Break up your farms to increase efficiency. Same farm area, just broken up into several smaller adjacent farms. That way, when your oxen are plowing, your farm workers can simultaneously work on other plots instead of just waiting for the oxen to do the whole thing solo. Also, in the even that you don't have enough time to finish the whole thing in the season, instead of the whole field being wasted the sections that did get finished will be producing.
3) Build your city over the least fertile land in the region. Build small hamlets around resources, such as iron mine, smelter, and blacksmith all close together, and assign the nearby home's families to those jobs. Assign families to jobs close to their house whenever possible.
4) Have multiple storehouses and limit the resources they can store there to only the ones that are produced near by. This prevents resources on the other end of the region being delivered to storage that is far away from the production places that need them.
5) The size of the backyard for houses does not matter to goats and chickens, they will produce the same regardless of yard size, so long at it has one. Larger back yards do increase production for things like vegetable and fruit. So, reserve your larger backyards for planting.
Thanks for the tips!
Your comment should be pinned, this is very helpful for beginners like me
Vote for a "no trading" run! Would be awesome!
ooohhh interesting, yet to play it but man i cant wait!
Think it will be my next video!
@@SnapStrategyyesssir, drop it brother I’ll be first to watch and share
Aye
@@SnapStrategy sure but you also need to continue this run please i beg of you
Oh yes! Literally the first time in years I've been updating a profile just for a video.
Same broooo
Me toooooo
+1
Me too
Me too gang i was up all Night waiting for this
for dev notes, it seems that once you get an established town, resource management and money doesn't feel as big of an issue. It would be nice if that was offset with more aggressive neighboring kingdoms or some way to balance that out
it's probably because trading is completely unbalanced. trading is kinda useless before you get the trading perk, and then it gets overpowered.
A little tip I could give you is the same tip I'd give to a city skyline player : build with the curvature of the earth, build your roads accordingly and you buildings accordingly : maybe the road going up the hill is a little curvy so its not too steep. Same for farms and fields, I just think it looks better where it's flat, and if it's not flat, maybe it has a weird shape to accomodate to the land, instead of a big squary field !
>build with the curvature of the earth
what is this blasphemy? the earth is flat
@@tl2402… in places.
Thank you man, Im really grateful youre dropping the episodes rather quickly. I couldnt wait for this one.
thankyou for watching! I appreciate it!
I spawn camped this video lmao. I've never sat and waited for a video before but for some reason this game has my whole undivided attention
heh heh one tapped baby 🐀
(just in case you are also a stankrat fan)
"spawn camped"? Do you know what that means?
@@Dyanosis hes saying he was refreshing waiting for the drop. like camping his feed until the video spawned. not that deep bro
@@Dyanosis enlighten me
I loved it at the end when you zoomed out to the "map view" (54:07), that you could actually see your town drawn on the map.
Like it would be if you looked on an actual map of the area.
That's a nice touch!
Ive been waiting for this for two days straight refreshing the page and the gameplay didnt dissapoint good job snip
FOR A CHALLENGE:try tò build a Metropolis whit this city tò see if the game can handle It so you can both test the game and make It a bit of a challenge for yourself
i have a suggestion
>build a manor castle town in the center of an area
> can only have houses, workshops( not food based), and market in the castle town
> smallest footprint as you can
I like this, a trading only, walled of rich merchant town.
So frustrating seeing so many youtubers having access to the game. Sitting here drooling for another 10 days feels so bad 😢
It is interesting seeing how the dev is still finishing the game. Tax building just got a rework.
@@PatrickKniesler It's releasing into Early Access on April 26th. So the developer isn't really finishing the game just quite yet, in case you were expecting that. But yeah so far it looks really good and I agree with OP that it's hard to wait with all these gameplay videos coming out! 😂
No trade, 1k pop (unless required), i.e can’t import food if there is good fertility or clothes but animals fine etc. Wanna know how well these mechanics would work.
I really enjoyed this playthrough. I think you could start a new run using all the experience you got from this one. I'd really love to see your settlements divided into "themed" specialized districts to be historically accurate. These themed districts could look like:
- a main town with a really dense building structure (tier 3 houses) containing mostly workshops that process goods that are either produced in designated farming and mining/woodcutting districts or being imported by trading posts surrounding the town. This could be like the commercial/economic center of your holding
- designated farming and mining/woodcutting districts surrounding/further away from your main town with not over tier 2 houses to support these buildings, that produce the goods needed in your commercial district.
- a walled fortress in a tactically advantageous terrain to be the place from where you exercise your power over your realm with all the trees surrounding cut to grant you good tactical vision over your land.
I think this might be somewhat historically accurate.
Thankyou very much!! also thank you for becoming a member!!
Yeah that would actually be really nice to try! instead of solely focusing on a single region to just spread it out and try full map control with some of the things you mentioned!
I got a poll going out tomorrow asking if people want this continued and whether or not we should settle new regions, So if people vote could end up doing that!
Granary is what moves food to stalls from pantry, make sure you have plenty and full of families
ooo!! that makes sense i thought it was the trading post workers moving them!
@SnapStrategy 43:02 You CAN choose the size of your burgages. When you plot out a burgage, before clicking on the Hammer to confirm, there's a + & - next to it where you can adjust the layout of your Burgages
A whole region would be great for 10k pop challenge, any idea on how inter trade is conducted between multiple regions? Haven't seen that yet regarding Manor Lords
I appreciate how you made your town in a natural way. Other youtubers ive seen made their town in a grid system and i didnt like that at all.
Yours acrually looked natural.
Also maybe you could make a short video of just you walking around your town and make it scenic
I wanna see you building up the middle region into the full city
The cow during the raid and the hitchem stable was js chillin as his house and stable was on fire lolol
Really enjoying the pace of these videos. Very calm, relaxing and just chill.
Just binged the other two videos and this came out a minute after I’d finished! Perfect timing.
Calm? Lol dude is moving that mouse frenetically all over the place
@@aboriani the game itself is very chill, as is his commentary, I find it calming lol.
@@sierra5360 Oh yeah, I'm not hating on the video, I actually enjoyed it too
Was literally just watching the previous video wondering when this one would come. Was pleasant to see it sitting there when I clicked back on your profile
Thx! FINALLY a demo which pushes the planning limits in manor lord .... would be amazing to get like 10K pop on the entire map
Developers marketing strat giving the game to YT creators and just having us peasants sniveling waiting till the 26th is genius 😅
Hate it cause I just wanna play it rn and it’s easily the most hyped I’ve been for a game in years
It's not just marketing, it's also free play-testing for them. They can see what people do and fix any last minute bugs before the official release. Not everything is about marketing.
@@Dyanosiskeep telling yourself that, he had closed testing for that
Would be nice if you could build a vineyard o steeper parts on the Map.
i just figured out about this game today, have binged all your videos aswell as some other videos about it, watched about 5 hours of manor lords today😂
The best series ever for the game Manor Lords. Keep going and grow your city! Reach a population of 5.000.
Thankyou!! I have a poll going out tomorrow to see if people want to see me try reach 5k!
We need a part 3 of this! I'd be cool to see an another town and manor in the region you just claimed to expand on your army and conquer the rest of the map. Also, 10000 population should be your next challenge in this playthrough!
43:05 You can choose how many houses go on a plot. Use the plus/minus buttons after selecting the outline. Then you can change the number of burgage plots that will be built. Also, the accessory dwellings seem to boost density over building two houses. If you are trying to build big towns that may help you put more people in less space.
You can add or subtract houses on a plot. When you see the button of the wooden mallet to confirm construction, you will see the rotation button and a plus sign and a minus sign, those will add or subtract a house from the lot.
This is awesome, great job mate, game looks so good!
A family of 3 in this game is really a family of around 5. On average, on top of the husband-wife-son, you'd have a daughter around the son's age without her own child, and a toddler, maybe half an elder unable to work.
A town of 100 families would have 500-600 population instead of 300
God damn the anticipation was high for this
Nice! Congrats on 1k pops. I would like to see how the performance hits if you build up another region that you just took from the other lord.
Hell yeah been waiting forever for this
I'm wondering, wouldn't it help to put storehouses and decide what they store, so that goods can be transported to markets? And maybe build a small fort somewhere, to protect against raiders.
How does performance feels? Does fps reduced or simulation speed became slower from little village to this 1000 pops city?
Is there really only ale for alcohol? Since there's honey and apples there should be mead and cider.
This playthrough is great!!
While I've watched many streamers last days, your series are awesome, so satifying!
It looks randomly generated but try get the bigger houses in the centre of the village and smaller buildings round the edges to make it look nicer
Clear the map with this play through!!
I think continue this Map and conquer the whole map. 1000 people in each zone :P
Dang I'm stoked for this game. Hope they do larger maps with more AI.
I would love to see you keep growing this town!
Please keep a side series expanding this town! Just seeing how far you can really take this one - would suck to see it go so quickly
Yeah i think i might do that!
It would be very cool to return to this map and get it built up as much as possible, maybe seeing some of the settlements grow into each other
Im thinking about it! could have each region have its own purpose and style!
Honestly a mega city sounds fun, i love the focused grind as you build up the city as bog as you can before your computer blows up lol
fire videos as always bro, I was wondering if you knew the cost of the game when it releases
Thankyou! And i have no idea!
Definitely continue playing and get all the regions and see just how big of a population you can get on the whole map.
aw man after watching a lot of Manor Lords videos, I really like yours the most (nothing againts all the other creators)
Are you able to build castles in the game?
dont think yet, but i've heard people say its planned
I’d like another episode. I am falling in love with these towns
Thanks! I think i might do another haha
your city kinda looks like a half circle so mabye make it a full circle
Good job man, beatifull city you built, I really liked your idea of make 3 little towns instead of a huge one
its possible to get 2000 pops l am sure, even maybe 3000?
I was waiting for this video bro... 🎉
Go for a "Castle" town. Center of your starting area, plan how big your Manor Walls will be and wall it off and build ONLY inside the walls (exception would be trading post/logging and fields).
That would actually be a lot of fun!
Just subbed waiting for this episode like an hour ago! Must've been fate knowing you'd upload. 😂😂
It's been years since I don't enjoy a gameplay as much as this one mate!!! Incredible!
Honestly means alot!! Thankyou!!
Congratulations on achieving your goal!
I think if you take from this what you've learned so far, it would be good to start over again with a new map. I liked the idea of no trading challenge. I also think you could make better use of warehouses and granaries next time perhaps, because those should move around foods and supplies effectively, when manned and managed right I guess.
Also, when you hit control, you can increase or decrease the area where woods can be cut or grown.
Yeah im conspiring it! but yeah something was really wrong with my supply chains in this save haha, Also i had no idea!! Thankyou!
Man I love your manor lords video , hour is perfect and you don’t cut out the good stuff. Keep up the good work !
its 2024 and im excited for an early access release. 😬
first time seeing someone put a church in the middle of the town and not a 100 miles outside.
Can you get more armies if you own more land inside a region?
I heard "Full" and "Houses" so many times that it's now playing in my head, not complaining tho
what are your pc specs and settings are you plying on?
The wall makes your second town look super nice 👌
Hey Snap excited for the new vid👍
Do one more part pls ! I think what would make the city look even nicer(and more historically realistic) is to have smaller houses or farms at the edges of the town and the big townhouses in the center.
Good point! And yeah for sure!
43:01 you can set how many houses are in plot when you designate zone and before you click the hammer there is + and - that controls how many houses you want to fit into that plot, this feature also can help when you have tight spot but you want to not have 2 houses but only 1 with extension
Oops yeah haha, a few people mentioned that! dont know how i didnt see it! Thankyou!
Eagerly awaiting a new video already 😂😂. I just stumbled upon this channel with the last manor upload and now subscribed with 🔔.
Thankyou!!
I dont get this claim regions? Do i have one city or multiple? I just one to manage only one village not multiple like I needed in simcity for example...
you dont need a wall where that cliff is. the cliff does that job for you
honestly fair haha
I think the foodstalls were empty because the demand for food was so high that your citizens were clearing them out faster than the stall workers could stock them
Do only mercenary Challenge
Well done! This was awesome.
1000 is really easy, here is how:
1. Place all granaries next to your market and put that lot near to you food production areas. Food is transported to granaries and from granaries to markets. It is not transported from markets to home, it is teleported instead.
2. For vegies and apples the amount a property produces is based on its size, not its population. So you want just a few massive vegie and apple properties and keep them at level 1 housing.
3. A property produces the same amount of eggs not matter its size. So for egg producing properties make them as small as possible.
4. For coin you need to make the smallest property size you can level up to level 3. Keep them to this size to make as many as possible. Level 3 means 4 families live there.
5. For berries and meat try making 4 foraging and 4 hunting lodges with 1 family working in each. Dont be tempted to go beyond more than 1 family working per building as there are efficiency penalties.
6. Once your land has developed to the point where supplying food becomes a property you need to be exporting things made from wood, such as bows. Use the money you earn to buy in berries and meat. The other food items you should be self sufficient in. You can combine 6 foresters with a log, plank, and firewood properties, into an area that produces wood output forever.
7. Pastures - If you imported for example 5000 sheep then the amount of pasture land they need isn`t as much as you might think. Import that many and every year you will be getting about 200 new sheep you can sell.
how the Challenge 2,000 family???
Nice that there's a part 2 already
One might think historic towns grew randomly without planning. But that's actually not true. Most of them were planned and overgrew later. The plans were most often simple geometry thrown onto the land. For example they used landmarks which almost always were located at the highest point. They drew slightly curved lines between churches, castles, "ting" trees or other landmarks which usually function as high streets. When you walk down one of those roads you will notice that you can always see the landmark, while still having town buildings in the picture. Also when you approach a village from far away you can always see a church tower in the middle. The church did everything to stay on the mind of their sheep. Medieval markting so to say.
Btw. row houses are a more modern thing and were rare in the midages. Towns always started small. To improve defence, buildings in the middle ages were usually arranged in courtyards with the housing walls facing outwards. Most of the time the land defined the arragement further, with natural walls like cliffs or rivers.
Also I don't know any historic village with a field in the middle. Fields are always on the outskirts.
OK, historic accuracy might not be your goal. But I guess to acchieve more good looking villages following some ideas of that time might help. So I hope I could help with the above.
I really hope they'll implement a form of automatic employment for families. Ostriv does it really well, families will move to empty houses that are built closer to their workplace, or you can swap with other families. Also having empty houses nearby will allow their children to move in there once they grow up. Having automatic job assignment with some form of priority system would allow you to plot out an entire village ensuring specific buildings for production are built first or in order, and then sit back with no UI and watch it grow and sustain itself. Would make for awesome time lapses given how natural and realistic the town ends up looking. The building system in this game is actually amazing.
i feel so invested in this city! i hope you keep going, adding more territory, maybe 10k pop???
Haha honestly maybe!
Something I'm curious about; while the idea that a larger plot makes a larger vegetable farm to produce more vegetables makes sense, is that how the game actually works? Or is the size purely aesthetic and the passive income of things like vegetable farms, goats, chickens, and orchards is simply a matter of a yes/no flag for if it exists?
Also, you can adjust the density of a plot; once you have the area marked off, there's a + and - symbol to the right of the hammer that you can use to adjust plot size density a bit.
One challenge I’ve been thinking but not sure is possible is that you have one region that solely produces all raw materials (farming, mining, woodcutting) and the other region be a massive city that has all the industry that refines the raw materials.
Could be cool to simulate how a big city is dependent on smaller towns and villages that import the raw materials to be worked.
a very disappointing thing.when u claim new region u have to start from zero in new region.there is no connection in your old and new region you cant use resources of your old region to build new region.its like u restarted the game.its very disappointing for me because game will be boring when u develop one region
@@intizarzaidi6769 Oh damn. That's a shame. I hope they add trade between your regions
I'm still watching, so I don't know if I;m too late, but I'd suggest leaving a clearing towards your center. call it your fair grounds or whatever. should always plan for some extra greenery in cities. training grounds, for quick militia gathering, tourney area for vassals. quite a few industries, or buildings would vibe well being located near it.
I love how you build, so many people who played manor lords just make row houses and they all look the same (ugly af) but even without planning you manage to make your towns look STUNNING. I hope you continue playing this game when it gets more updates!
I absalutely love this! Would love if you posted more manor lords. You defenitely gained one subcriber.
Thankyou! I definitely will be got some more stuff planned!
Yes build a metropolis! All level 3!
I think just sticking to what your doing but filling out an area to build a mega medieval city would be interesting, also could you try to trade based on what the other areas are lacking and also what your area is lacking.....so it's like a proper economy across the whole map.....just to see how the game dynamics work around that type of setup?
+1 I love ur content since a long time , You gained me .
Thankyou!
I will guess that people manning the storehouses serve as logistics for the town to help move resources/goods to central locations. Trading posts are more for import/export, but maybe not necessarily where people will go to fetch their supplies. Seems like that's the market for finished goods and the storehouse for raw materials, though the latter can also store excess finished goods?
See if you can get a town to 10,000,000 wealth by becoming an industrial powerhouse around an iron mine. Basically kickstarting the industrial revolution a few hundred years early.
I think a series where you take other regions as soon as possible & develop them with equal priority, I'm thinking it may be a struggle in the early days but once the towns mature you'll be god like maybe? I don't know, don't have the game...yet