The Terrible Cost of Failure when playing Mörk Borg - Tales from the Tabletop by Gabe Dunston
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- เผยแพร่เมื่อ 6 ก.ย. 2024
- A poor hapless player discovers the terrible cost of failure in an unforgiving OSR RPG that is described as a "Spiked flail to the face."
There are other fun stories as well. :-)
Thanks so much for watching and listening,
-Gabe D.
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Got a story to add to the list.
Ran my group through the adventure at the back of the book. When they reached the part where they have to use an actual eyeball to trigger the statue to move, one of my players plucked it out of one of the fallen NPCs, pops it in his own mouth to clean it off first then places it in the statue socket. HA! It was a riot.
Jeez! ...Why would he need to clean it?
@@GabeDunstonDraws He wanted an excuse to taste it.
@@zerotheory941 Jeez!
Great video and drawing! I like the "Violence perceived is violence achieved" bit. That's what I love about old D&D art. The couple walking past the alley unaware of the gnolls with nasty knives lurking around the corner, or the party walking down the hallway unaware that trolls are coming around the bend and about to bump into each other. The moment right before it all hits the fan captures the essence of what it's like to play D&D better than anything else, in my opinion.
Thank you! That's really nice of you to say. Really made my day. Thank you so much. 🙂
Awesome channel man!
Thank you so much! Means a lot to me. :-)
Your art is great, thanks for connecting!
Thank you so much, that really means a lot to me.
My players fought their way through a dungeon. They sought a golem that when brought back to Galgenbeck could reverse a misery. They fought, they bled, they returned the golem. They already had a misery where fire rained from the sky (Yeah, it was meteors) I rolled a 1 on a d100... Galgenbeck and the party were hit by a meteor.
Oh man! That is rough and hilarious. How did the players take it?
@@GabeDunstonDraws I told them prior that would be what happens. I'm not sure they believed me until it actually happened. They weren't happy and I felt kind of bad. The game continued on though, and I created classes based on how I was seeing their previous characters act.
@@Sichuanbeef Oof! I bet. Sometimes the dice are so cruel.