Arbor Tree Power Setup

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  • เผยแพร่เมื่อ 16 ธ.ค. 2024

ความคิดเห็น • 60

  • @EzAzAbc
    @EzAzAbc ปีที่แล้ว +25

    The dead dupe at the top is a real great artistic touch

  • @tristen9736
    @tristen9736 ปีที่แล้ว +8

    I saw a setup a bit ago where instead of feeding the polluted dirt to the pokeshells, it was sent to sublimation stations, the polluted oxygen was then cleaned by a ton of deodorizers and the sand was recycled by turning it into ceramic first, then crushed back into sand. Only cost was a bit of coal to make the ceramic which can be supplied by sage hatches, fed by pips in with the trees. He did his whole oxygen system with that

    • @lumaraw
      @lumaraw  ปีที่แล้ว +1

      Wow cool that is even more complicated.
      Here is the thought bwhind this one: In my current lets play i need to crush a lot of material to get sand for filtration. It uses up so much dupe time that i tried to make something less effective but fully automatic.
      Genious design that you are describing.
      This design is more for automatic materials.

    • @alamrasyidi4097
      @alamrasyidi4097 6 หลายเดือนก่อน +1

      i absolutely adore the plethora of production lines this game allows. such a tremendous ammount of possible ways to convert resources into more resources. i havent played any other game that comes close to ONI

    • @luzhang2982
      @luzhang2982 4 หลายเดือนก่อน

      I did a setup that used gravity to let the wood fall to the bottom floor. There is no need for the tiles between the trunks, and open doors can be used for dupes to run over initially. At first it dropped directly to the distillers, but an insulation layer is better for heat management.
      Only the bottom layer needs sweepers and rails.
      I used sublimation too, but unlike using deodizers, I would chill the polluted oxygen until it state changes to either cold oxygen for base usage, or liquid oxygen for rockets.
      Very easy to mass use polluted dirt via auto sweepers, rails, and no filtration material needed. Less overall complexity as gravity does the work of sweepers and rails too.
      These trees ultimately fed 02 for my entire base and space program.

    • @maegayagi2639
      @maegayagi2639 3 หลายเดือนก่อน

      I knew it! There's a cycle of those automation

  • @commonsense-og1gz
    @commonsense-og1gz ปีที่แล้ว +16

    wild planted arbors for power is an effective way to have good water production early on. i would have used the polluted dirt in sage hatch ranches though. 4 ethanol distillers, produce enough polluted dirt to feed 5 sage hatches, which is enough to support one coal generator operating continuously.

    • @lumaraw
      @lumaraw  ปีที่แล้ว +8

      Ah also nice. For me personally the sand has more value than power. Power is relatively easy to achieve but sand needs ranching or a drill rocket.

    • @Lamogios
      @Lamogios ปีที่แล้ว +2

      Sand can be replaced with regolith in most apllications (expect ceramic production) which makes it not that important since one or two trips to an asteroid here and there isnt that bad for ceramic production. Personally i turn polluted dirt to dirt to fertilize exuberant sleet wheats to make berry slugde and sleet wheat bread (?).

    • @commonsense-og1gz
      @commonsense-og1gz ปีที่แล้ว +1

      @@Lamogios sand can also be produced through rock crusher, via the salt vine chlorine vent route. 100kg of salt produces 100kg of sand and less than 1 kg of table salt.

    • @NatanStarke
      @NatanStarke ปีที่แล้ว

      Late game sand is a little to hard " less hard now with geotuners +salt vines + salt to table salt grind.

    • @1Animeculture
      @1Animeculture ปีที่แล้ว

      On the final planetoid is really one of the better ways to get water tbh.

  • @alfa-hf7lp
    @alfa-hf7lp ปีที่แล้ว +4

    You can fit more trees into the same space by alternating between 1 and two spaces apart. Each tree can grow up to 5 branches, 3 on one side, one on top, and one on the other side which can be shared with another tree.

    • @lumaraw
      @lumaraw  ปีที่แล้ว +3

      That's true. I haven't compacted everything yet. This is the Mark I version.
      Is the more compact planting more difficult to achieve?

    • @alfa-hf7lp
      @alfa-hf7lp ปีที่แล้ว +3

      @@lumaraw No it's super easy. I build ladders on top of all the spaces in a room except the one I want pips to plant in then deconstruct the laddars one by one until they're all planted. Just alternate between one and 2 spaces between the trees so they all have 5 branches. If one tree grows 3 branches on the side it shares with another you can uproot a branch and it will chose a random spot to regrow but harvesting branches regrow in the same spot so once they all have 5 branches they're fine forever. I always check to make sure they all have 5 branches but I only ever need to fix something about once every 30 trees or so. Super worth as it increases tree density by 20%.

  • @HilaryCheng
    @HilaryCheng ปีที่แล้ว +4

    Great Setup, Including Auto Harvest Arbor Tree Would be Great!

    • @lumaraw
      @lumaraw  ปีที่แล้ว +1

      I have to look into that. This version just waits for the branches to fall on their own.

    • @HilaryCheng
      @HilaryCheng ปีที่แล้ว +1

      @@lumaraw it will fail on its own ?

    • @lumaraw
      @lumaraw  ปีที่แล้ว +1

      @@HilaryCheng fall, drop, harvest.
      The branches drop after 20 cycles or so

  • @mogadanez
    @mogadanez ปีที่แล้ว +1

    Domesticated trees works better for me if a polluted water geyser is available.
    i have 2 rooms with trees and pips as Stable and 2 rooms as Farm only with trees.
    pips producing a lot of meat, and system is Dirt positive in total.

    • @lumaraw
      @lumaraw  ปีที่แล้ว

      That is cool. In a domesticated actively farmed farm you get more produce or can make the farm smaller. This version was more of a first attempt to an automated setup where the dupes are not needed.

  • @fishysticks456
    @fishysticks456 ปีที่แล้ว +1

    Nice I like it

  • @charlieligon1417
    @charlieligon1417 ปีที่แล้ว +3

    I thought that pips could only plant three plants per a certain area. Has this been changed?

    • @lumaraw
      @lumaraw  ปีที่แล้ว +2

      Hey Charlie Ligon. Nothing changed. Just to be sure i checked again with pip planting the row since i could not remember myself how i planted them. No problem worked fine. I suggest checking out @Echoridgegaming 's Tutorial on that matter.
      A 4 tile high room is good enough for the right distance upwards. The tile a plant is planted in does not count only the "base tile/s" of the plant itself.

    • @elickson7340
      @elickson7340 ปีที่แล้ว

      @@lumaraw wait so lumber is different?

    • @lumaraw
      @lumaraw  ปีที่แล้ว +1

      Hey Elickson: Different from what?
      I am not sure what you are referring to. From my standpoint nothing weird or out of the norm is happening so can you elaborate?

    • @travisperkins9920
      @travisperkins9920 ปีที่แล้ว +2

      The branches don't count as plants. So it's one trunk, then 2 branches, then another trunk. But only the trunks count, so it's a tree every third spot. Pips can plant even closer, with every second spot as a simple 2 high plant.

    • @safetydown
      @safetydown ปีที่แล้ว

      @@travisperkins9920 I'll have to test it out. This is news to me.

  • @NovaGirl8
    @NovaGirl8 3 หลายเดือนก่อน

    How are you cooling that hot area? Mine is still overheating even when I slapped on an ST/AT to it.

    • @lumaraw
      @lumaraw  2 หลายเดือนก่อน

      That whole build was just a proof f concept. It was more about the recource line and building amounts thatn a finished product.
      Which hot area do you mean exactly. There are a few. I can think about it when i know more details.

  • @abod99x68
    @abod99x68 ปีที่แล้ว +1

    would love to do this can i cut it in half for space and remove the reed fiber and the crabs to replace them with at least a hatch?

    • @lumaraw
      @lumaraw  ปีที่แล้ว +1

      Sure you can downsize this. But you will have to do..math.
      Check out the power you need and what amount of ethanol that corresponds to. Then you can check out how much polluted water and carbon dioxide that equated to. With that you can then size your farms however you like.
      You can also put the slickster in a 1 or 2 tile area that is open to the surrounding

  • @allenbythesea
    @allenbythesea 8 หลายเดือนก่อน

    the only problem I'm having with this is that pips won't plant trees this close together. Otherwise pretty amazing setup!

  • @galhorblack795
    @galhorblack795 ปีที่แล้ว

    dirt go to sublimation/ pokeshell.. need ceramic.

    • @lumaraw
      @lumaraw  ปีที่แล้ว

      Hey hey, can you help me understand what you mean. Do we need ceramic or what do you refer to? I did not understand, sorry for the inconvenience.

    • @galhorblack795
      @galhorblack795 ปีที่แล้ว

      feeding all your dirt to pokeshell to create sand is a waste of potential. sand is only used in oxygen cleaning device and polluted water cleaning device. so, maybe u should split the dirt to create oxygen and clay. not only sand.maybe even a sage hatch for the coal to change clay into ceramic. but just sand.... why for?

    • @lumaraw
      @lumaraw  ปีที่แล้ว

      Those are good suggestions.
      How do you make clay and oxygen from dirt?@@galhorblack795

    • @galhorblack795
      @galhorblack795 ปีที่แล้ว

      polluted dirt isnt a result of ethanol distiller? polluted dirt dont work into sublimation station?i know u ve understood...@@lumaraw

    • @lumaraw
      @lumaraw  ปีที่แล้ว

      I fogot about the sublimation station. That can be used for oxygen right!
      I don't forget things on accident i just don't know everything by heart. :D
      Your second suggestion was dirt to clay right? How do i do that. I only know of sand to clay by using deodorizers.

  • @mastasiput7265
    @mastasiput7265 ปีที่แล้ว

    why do u need to stack 2 different liquid in the battery room.

    • @lumaraw
      @lumaraw  ปีที่แล้ว

      For the heat transfer from the batteries to liquid 1 to liquid 2 to the metal tiles above. Everything is connected neatly. Gas would work too but the thermal conductivity of them is often way worse.

    • @Cobalt57
      @Cobalt57 ปีที่แล้ว

      I take it neither liquid on its own is deep enough to cause a flooding event, but two tiles high of the same liquid will be treated as flooding.

  • @feik3llo164
    @feik3llo164 5 หลายเดือนก่อน +1

    u didnt do the tutorial build

  • @warchefseed
    @warchefseed ปีที่แล้ว

    How is lumber harvested?

    • @ewbaite
      @ewbaite ปีที่แล้ว

      by dupes. The only other way is by waterfalls

    • @lumaraw
      @lumaraw  ปีที่แล้ว +1

      Not at all. They drop automatically after a while. 18 or 20 cycles after the branches are fully grown.

    • @lumaraw
      @lumaraw  ปีที่แล้ว +2

      @@ewbaite No dupes needed. They do drop on their own. Just takes a while.

    • @warchefseed
      @warchefseed ปีที่แล้ว +1

      @@lumaraw thank you for your answer. I tried to build a waterfall harvesting system. It worked well, but it took an enormous amount of ore for doors and was pretty complex.

    • @lumaraw
      @lumaraw  ปีที่แล้ว

      @@warchefseed Thats what i was afraid of. i tried to keep the automation for simple for this one. but you know me maybe i make it more complicated xD

  • @MinhTran-fm8wn
    @MinhTran-fm8wn ปีที่แล้ว

    Just realize aquatuner without steam turbine so this is not forever

    • @lumaraw
      @lumaraw  ปีที่แล้ว

      As i mentioned in the video..the aquatuner is the thing i would place somewhere else. And no you do not need a steam turbine for it to be forever.
      You need enough material that can absorb the DTU/s produced. The liquid of the polluted water or maybe even the crude oil can be enough to absorb the heat of the aquatuner. And since you always add more you will asymptotical come close to a hotter and hotter temperature but you that is not enough for it to break.
      Is the crude oil enough? that depend on how much your thimble reed room heats up. I would build it different. And have the squatuner be cooled by the polluted water in version 2 for example.

    • @commonsense-og1gz
      @commonsense-og1gz ปีที่แล้ว +1

      you could use some of the ethanol to make an ethanol heat deletion room.

    • @lumaraw
      @lumaraw  ปีที่แล้ว +1

      @@commonsense-og1gz Or that. Thanks, I forgot about the ethanol.

    • @commonsense-og1gz
      @commonsense-og1gz ปีที่แล้ว

      @@lumaraw i think nuclear waste can also delete heat as well, but ethanol is cooler and more easily obtainable.

    • @MinhTran-fm8wn
      @MinhTran-fm8wn ปีที่แล้ว

      @@lumaraw piping the ethanol through the aquatuner = forever building