The Bosses of Lies of P Ranked from Worst to Best

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

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  • @c10udy111
    @c10udy111 ปีที่แล้ว +399

    When fighting the mad clown puppet you don’t have to fight the other enemies. you can fight him in the area near the next stargazer behind him. i did it on 3 runs now. no wonder you had such a terrible time with him. 😂😂😂

    • @Cytonox
      @Cytonox  ปีที่แล้ว +107

      lifesaving wisdom

    • @ZEBRACOW13
      @ZEBRACOW13 ปีที่แล้ว +34

      That or bait him down to the bottom near the cart on fire. Right to a section where you can walk him around the area. Honestly fusion cells and Thermite then just clap his ass. 😂

    • @kiekiek
      @kiekiek ปีที่แล้ว +7

      yeah, I almost gave up on that clown, until I walked past him and saw the stargazer. I beat him first try after that.

    • @jvfe287
      @jvfe287 ปีที่แล้ว +4

      ​@@ZEBRACOW13The problem is waiting for him to come, it takes a decade.

    • @Hanrahan46
      @Hanrahan46 ปีที่แล้ว +5

      Wanted to comment this, like wth? After my first try I knew this was BS and just ran past all that to see if there was a stargazer nearby. Same with puppet of the future, on my first try I knew the poison was BS so I just kept going, and found the lever to drain it behind a mini-boss. Just use your brain.

  • @purpleshark97
    @purpleshark97 ปีที่แล้ว +108

    I like your guys content a lot but I think you kinda missed the mark on this one. You say it's just a bad imitation essentially of a souls game but then don't use the new and different mechanics the game offers and essentially just went for a DS3 Strength build. The amount of variety this game has in ways to approach it whether that be in actual gameplay or weapon choice is imo amazing. By far my favorite non Fromsoft souls-like.
    Also I've seen tons of comments online about the game being too hard and I just didn't feel that it didn't even come close to something like Sword Saint Ishin or Malenia. I think the reason why people are saying this is exactly like what I stated above. The game isn't DS or Bloodbourne or Sekiro. It's a mix and entirely it's own game and is supposed to be played like it's its own game.

    • @strangershero7207
      @strangershero7207 ปีที่แล้ว +7

      Yes this

    • @fitzviandraduivenab2790
      @fitzviandraduivenab2790 ปีที่แล้ว +7

      While i share your sentiments, i do think that there are 2 things that are completely unnecessary and 1 other thing that could be improved. Boss runbacks and no buildups for statuses are things i personally would change as i think the dogshit runbacks should be a thing of the past unless your game has a boss rush mode or the option to replay boss fights. No buildups for status is complete bs. And lastly, i think it's reasonable for people to ask for increased parry window by a tiny bit.

    • @leorodri100
      @leorodri100 ปีที่แล้ว +15

      @@fitzviandraduivenab2790 the only real runback is on door guardian, and if you walk a bit to the left from the front of the temple there is a stargazer there too so it isn't that bad either, the dude either didn't trigger the stargazer and had to do the full run from the start of the beach (considering he didn't even bother to read that he could block fury attacks with a perfect guard) or he just sucks at dodging what is essentially 3 small enemies cause when you kill the lizards they don't respawn either

    • @purpleshark97
      @purpleshark97 ปีที่แล้ว +3

      @@fitzviandraduivenab2790 I agree with the runbacks that is something that should be left in the past and small change to the parry window wouldn't hurt the game. I just was talking more about the game play they decided to showcase and some of the frustrations they had when it looked like they didn't take a different approach to anything. I didn't notice the status build up besides on shock which I can only imagine is a bugged mechanic since the rest of the buildups work how you would imagine. (At least I think unless i just missed that they all worked that way)

    • @Slow1337ex
      @Slow1337ex ปีที่แล้ว +15

      I think half or more than half of the complaints about bosses in some of these games, specially Elden Ring and now this one, has to do with people refusing to play in another way other than R1, dodge, R1, dodge, specially when they mention something about "rhythm of the fight" or something like that. I mean, I get that playing these games as a pure test of skill and disregarding tool experimentation can be a fun experience, but mechanics in these games aren't there for nothing. If you refuse to do anything other than parry, normal attacks and dodging you're sabotaging yourself, and having a "rhythm" to it when fighting bosses like that goes out of the window when you're supposed to counter attack or create windows with the different skills you can use. If you don't want to play a RPG and just play a sport-like pure skill experience just play Sekiro, seriously.

  • @cooper2211
    @cooper2211 ปีที่แล้ว +154

    Fun fact nameless puppet and gepetto's schrme is laid out to you by Romeo in the cutscene for his bossfight.

    • @basicallybroly
      @basicallybroly ปีที่แล้ว +23

      Yeah I liked that a lot!

    • @nekohallowking4762
      @nekohallowking4762 ปีที่แล้ว +11

      Great foreshadowing if only Carlo understood maybe him and Romeo could of fought together

  • @itsaUSBline
    @itsaUSBline ปีที่แล้ว +138

    I would like to point out that the "Shock" status applied by the Door Guardian isn't shock in the electrical sense, but in the other sense of the word. Like, when your body goes into shock. There's also a debuff in the game called Electric Shock which is from electricity type elemental attacks. So yeah, he's not electric, he just kinda hits you so hard that you're so shook that your body can't regenerate stamina as quickly. Shock is absolutely the worst debuff btw. The stamina regen penalty is so massive in this game.

    • @salutations6370
      @salutations6370 ปีที่แล้ว +6

      Decay as a close second until you get the nameless puppet amulet that’s makes you immune to that

    • @LucasSilva-mw8kl
      @LucasSilva-mw8kl ปีที่แล้ว +3

      Thanks for saying my thoughts

    • @thestabbybrit4798
      @thestabbybrit4798 ปีที่แล้ว +7

      This. I guess a better name for the status might have been "concussion".

    • @monacle4657
      @monacle4657 ปีที่แล้ว +3

      They couldnt think of the word "Stun" ??

    • @kamiwriterleonardo6345
      @kamiwriterleonardo6345 ปีที่แล้ว

      ​@@monacle4657They're Korean, maybe the Status effect name is just a translation quirk

  • @mickael922
    @mickael922 ปีที่แล้ว +64

    You're not supposed to dodge red attacks.... you're supposed to perfect guard them. There is indeed a tutorial that says it all

    • @mickael922
      @mickael922 ปีที่แล้ว +5

      Edit: the vacuum move you're talking about, try to get CLOSE to him. Go give him a kiss

    • @riffhousestudios96
      @riffhousestudios96 ปีที่แล้ว +3

      Bro forgot how to read while playing bruh

  • @danniarias2403
    @danniarias2403 ปีที่แล้ว +110

    I don’t understand how perfect guard isn’t rewarded when you literally recover health lost and break enemy posture at the same time

    • @TheMrrccava
      @TheMrrccava ปีที่แล้ว +7

      I'm sorry, but if you've used the mechanics neither of those mechanics are rewarding nor are they fun to learn. The game makes you learn them and doesn't make it fun.
      Getting health back is cool, but it's not a whole lot of health nor does the gane let you breath enough to enjoy that regain. And as far as the breaking mechanic, unless you have all the P-organ upgrades to make that better it takes multiple, im talking 10+, perfect parries to break anything.
      Those are neither fun nor rewarding. I don't agree a whole lot with the bitching in this video (no hate to the creators, just don't agree) but those two things suck ass and they are poorly implemented.

    • @KoreanSpy1997
      @KoreanSpy1997 ปีที่แล้ว +55

      ​@@TheMrrccavaDon't know about you but breaking enemies' weapons and breaking their posture to critical attacks are really satisfying so I have to disagree with you.

    • @Edhelvar
      @Edhelvar ปีที่แล้ว +17

      ​@@KoreanSpy1997agree with you, couldn't do it on every boss, but the feeling of breaking their weapon when I could was awesome!

    • @TrungNguyen-tk1wb
      @TrungNguyen-tk1wb ปีที่แล้ว +7

      Even without the weapon breaking gimmick, perfect guard deals stagger dmg, let you recover quicker to counter, and perfect guard enough time and it’ll straight up stagger enemies for a few seconds so you can whack them in the face. Not to mention the game has a lot of defensive options to help you stay alive and learn the enemies moveset like guard regain, shield, absolute defense, endure. I just finished beating in NG+ with the Two Dragon Sword just because how good the counter feels, honestly that thing is pretty broken when you get used to the timing.

    • @Stanzbey69
      @Stanzbey69 ปีที่แล้ว +1

      @@TheMrrccava breaking a enemies weapon (heavily reducing their damage), health regen and posture damage is very rewarding lol, especially when you use the katana which has a parry built into its charge heavy which means damage on top of all those other benefits

  • @corey_clip
    @corey_clip ปีที่แล้ว +169

    If there was ever a video that screamed "skill issue", this is it

    • @iandorval2434
      @iandorval2434 5 หลายเดือนก่อน +3

      Ya know I’m usually pretty skeptical when I see comments like this but as soon as I started watching I totally afree

    • @ДанилоЯнчук
      @ДанилоЯнчук 23 วันที่ผ่านมา

      Asmongold build😂 even donkey hat too, makes sense

    • @Mr.Starlight_gaming
      @Mr.Starlight_gaming 14 วันที่ผ่านมา

      The bosses he ranked low arent even that difficult. How is this a skill issue

  • @Professor_POVFH
    @Professor_POVFH ปีที่แล้ว +74

    The game literally has a tutorial at the beginning telling you, you can ONLY parry red attacks 😂😂

    • @davismorgan99
      @davismorgan99 ปีที่แล้ว +27

      I know, right? People try to play this game exactly like dark souls and then complain when it doesn’t work out.

    • @lilfingertoe6213
      @lilfingertoe6213 ปีที่แล้ว +1

      Yes but the attacks are extremely delayed making them hard to time a parry correctly. They are also unblockable and do crazy damage. It’s essentially unavoidable damage for 90% of players skill level

    • @porkwhisperer3050
      @porkwhisperer3050 ปีที่แล้ว +10

      @@lilfingertoe6213you know you can just strafe and or space them right?

    • @miguelbailey95
      @miguelbailey95 ปีที่แล้ว

      It tells you that you can dodge furry.... Then u get the item that lets you I think 60-70% through the game I think

    • @jahnyguitah7999
      @jahnyguitah7999 ปีที่แล้ว +2

      ​@@lilfingertoe6213I'm not good at videogames. I'm too old now.
      I was able to parry most red attacks by the time I got to Swamp Monster. The trick is to not spam block, and to use your full frame window by holding block until you confirm the parry or you confirm that you took damage.
      I didn't end up even needing to pick up the ground dodge from my P Organ. Game isn't easy, for sure, but the only people I see struggle with parries are people that try to mash block or get impatient and get psyched out easy.

  • @neythanxocam
    @neythanxocam ปีที่แล้ว +49

    idk if you had known but you could drain the poison vs the puppet of the future, you just have to go out of your way to drain it and fight an annoying furnace puppet

    • @coolcalebscs
      @coolcalebscs ปีที่แล้ว +1

      Yeah, when I drained the poison it made the fight easy!

  • @TheAttiFatty
    @TheAttiFatty ปีที่แล้ว +44

    number 18, none of the gunners respawn if you kill them once, same with the crystal beasts. 30 seconds of your time clearing those before spamming that boss makes the runback very easy

    • @ungabungacaveman9021
      @ungabungacaveman9021 ปีที่แล้ว

      Also the gunners hit the enemies for a decent chunk

    • @FOertel
      @FOertel ปีที่แล้ว +14

      Yeh, like... at that point in the game you are aware that certain "big" enemies don't respawn, just using his brain would have gone a long way xD

  • @zWraithh
    @zWraithh ปีที่แล้ว +20

    Wait you didn't know until Laxasia that you could parry red attacks? That's on you bro that's one of the first things they teach you I don't know how you went through 97% of the game without knowing that lol
    Side note: I think the Romeo move you were having trouble with is the one where you have to get in close, not run away. If you get outside a certain range it hits you; it's basically the opposite of the other vacuum move

  • @playboiii1657
    @playboiii1657 ปีที่แล้ว +47

    The fact that you never even thought to destroy the turrets before the door guardian is hilarious

    • @benmead1264
      @benmead1264 ปีที่แล้ว

      They respawn

    • @tolomondy1235
      @tolomondy1235 ปีที่แล้ว +6

      @@benmead1264 they dont bruh, worked for me

    • @benmead1264
      @benmead1264 ปีที่แล้ว

      @@tolomondy1235 really they kept respawing for me

    • @Kenzaki1010
      @Kenzaki1010 ปีที่แล้ว +14

      @@benmead1264 Did you destroy the turrets or just the dude shooting them? I literally just tested it out, the turrets do not respawn.

    • @bjeurn2273
      @bjeurn2273 หลายเดือนก่อน

      @@benmead1264 not a single one has ever respawned for me in every single playtrough i did lol

  • @djake1743
    @djake1743 ปีที่แล้ว +15

    I found puppet of the future to be one of easiest bosses if not the easiest boss in the game, that is if you consider him a boss at all. And you can clear the poison swamp too.
    And the red attack by the green monster boss is extremely easy to parry. You juts press L1 when he is about to make contact with you.

  • @mmssel3559
    @mmssel3559 ปีที่แล้ว +16

    I like how you rank all the bosses without realising, that you can make them a lot easier, just run past the clown to get stargazer, or for example you can drain the poison from the puppet of future

    • @pepsiman4418
      @pepsiman4418 ปีที่แล้ว +1

      No way he tried to fight it with the poison swamp

  • @suphii
    @suphii ปีที่แล้ว +10

    Learning a chapter 1 basic and fundamental mechanic (fury attack parrys) at the last chapter kinda voids a lot of ur points about 80% of the bosses. Decent list tho!

  • @TitaRussellTrails
    @TitaRussellTrails ปีที่แล้ว +52

    Watching this video shows that the bosses with multiple approaches can change the players opinion on the fight drastically depending on what they did. I remember my brother playing Lies of P and he absolutely despised the weird spinny arms of scrapped watchman.

  • @mt2r-music
    @mt2r-music ปีที่แล้ว +12

    This is probably the first ranking I’ve seen so far I didn’t like. It’s mostly blatant hating on the bosses instead of getting into their pros and cons. I didn’t enjoy the negativity because the game definitely deserves more than that. There are clear mistakes but for me it’s not even close as bad as you guys represent it.

  • @Frozenstone72
    @Frozenstone72 ปีที่แล้ว +7

    Mad clown puppet is one of my favorites, even if it is one of the easiest when you learn his moves. Beat him on my first play through killing everything else in the arena and it isn’t near as frustrating as you make it out to be.

  • @davismorgan99
    @davismorgan99 ปีที่แล้ว +7

    Imagine refusing to change your play style from a fromsoft game, not following basic instructions like perfect parrying fury attacks, and then complaining that the game is too unfair and not fun. These videos sound super similar to early dark souls reviews when people called the game hard for the sake of being hard because they didn’t understand how to play it.

  • @butter8420
    @butter8420 ปีที่แล้ว +31

    So I think it’s hilarious I have heard 2 reviews for lies of P… either blocking is impossible or dodging is impossible it’s a play style preference that caters to your build and I think that is hilarious

    • @Willis_war
      @Willis_war ปีที่แล้ว +5

      It’s not impossible with some study also if you practice it’s really not that hard the problem most players are having is they are so used to mechanics in other games that can’t care to get used to playing without them yes I get it’s annoying to be stopped from attacks but that kinda what makes the game fun to me it feels like a challenge not like I can just easily run and one shot a boss I like being challenged and this was a great gamr

    • @FOertel
      @FOertel ปีที่แล้ว +2

      Would agree, both work well if you Skill the P-Organ right and are capable of doing it, like, pro-Sekiro players can probably perfect block everything, because, well, you can, you can even perfect block ranged magic attacks after all :D Dodge felt harder for me, but with some work and the right parts in the P-Organ it starts to work well too, it feels weaker in the beginning without those upgrades tho.

    • @Willis_war
      @Willis_war ปีที่แล้ว +2

      @@FOertel you can do that in this to I believe you just have to be good enough I mean you throw back laxsisa or how ever it’s spelt when she goes into phase two she like launches lightning at that you can perfect block and it deflects it im sure you can deflect the billets if your quick enough from the soldier dudes

    • @Willis_war
      @Willis_war ปีที่แล้ว

      @@FOertel you can perfect dodge as well it’s same as the perfect guard just has to be done like asap when they about to hit and P will slide away or to the side and won’t get hit it’s just kinda useless it don’t do stagger
      I did it to Romeo had like legit one hit I was toast I just kept dodging close towards him and legit watched p just slide to one side I didn’t even hit the direction he went in

    • @FOertel
      @FOertel ปีที่แล้ว

      @@Willis_war I mean, that was what I said, you can perfect block pretty much everything, even ranged magic attacks.
      For Dodge, no, you can do it for normal attacks of course and for some red attacks that have a very small hitbox, but the general red attacks ignore any I-frames without the P-Organ upgrade that enables dodging them and have a pretty wide hitbox, so you will get hit if you just do sidesteps. Overall the Dodge feels weak without Upgrades and gets only really good if you are a bit in and can get those upgrades.

  • @idealist8346
    @idealist8346 ปีที่แล้ว +8

    Funny thing about puppet of the future is you can drain the poison from his swamp, so he doesn’t even have to be last giant in a poison swamp.

  • @jojonta2119
    @jojonta2119 ปีที่แล้ว +67

    How tf did it take you until Laxasia to figure out you could parry red attacks 😭 how did you even manage until then?

    • @Cytonox
      @Cytonox  ปีที่แล้ว +20

      i was fighting for my life out there lol

    • @maniacalmurderer4123
      @maniacalmurderer4123 ปีที่แล้ว +25

      Blud been fighting demons and only just realized he could parry god💀

    • @Edhelvar
      @Edhelvar ปีที่แล้ว +4

      That you could parry and game literally tells you you can't dodge them 😅 no i-frames on red attacks. Parry or run out of the way.

    • @ItsDanbo
      @ItsDanbo ปีที่แล้ว +5

      @@Cytonox now that's a definite skill issue

    • @СашаЛагаев
      @СашаЛагаев ปีที่แล้ว

      probably tanked it with his face like a champ

  • @Arfadoz
    @Arfadoz ปีที่แล้ว +46

    When King of Puppets does that big vacuum cleaner attack you need to stay close to him, it's the opposite of the other vacuum cleaner move.

    • @TrungNguyen-tk1wb
      @TrungNguyen-tk1wb ปีที่แล้ว +4

      Basically if he leans forward, move away. If he stands up straight, it's free damage time.

    • @bonekill6782
      @bonekill6782 ปีที่แล้ว

      If he is staring and spins stay close if he slowly goes down and transforms into a fan run

    • @maniacalmurderer4123
      @maniacalmurderer4123 ปีที่แล้ว +3

      The laws of video game Physics:
      #1,345 *running towards a malfunctioning vacuum cleaner will result in 0 damage or knock back*

    • @diegoguevara8607
      @diegoguevara8607 ปีที่แล้ว

      You can think of that attack as a tornado, where the Eye of the Tornado is the only calm spot

    • @Aquiteprolificcommenter
      @Aquiteprolificcommenter ปีที่แล้ว

      @@maniacalmurderer4123 Yeah, makes sense.

  • @josephjoestar9133
    @josephjoestar9133 ปีที่แล้ว +5

    The puppet of the future was a fun little mini boss and you can actually drain the poison if you find the switch in a nearby tunnel behind a shovel puppet

  • @YureiOni
    @YureiOni ปีที่แล้ว +5

    I didn’t have hardly any trouble with the door guardian. After I realized he would go down after 2 fatals, I recognized all of his attacks and waited out until he did the fist slam where he slams his decayed fist down while he kneels down for a few seconds. Gives you enough time to get in and do 3 light attacks on his weak leg. After deciding that I would keep my distance and bait the fist slam, I beat him on the first try with that strat after 4 failed attempts with just attacking any time I could get an opening.

  • @OutsetFPV
    @OutsetFPV ปีที่แล้ว +3

    I very much disagree with most of what was said here. I finished my first playthrough yesterday. Sure, it has some minor quirks but for an indy studio, I believe they have gone above and beyond what any sane person could expect. Lies of P is absolutely on the same, if not more impressive level than most of what AAA studios have been putting out for years. Yes, some bosses are extremely difficult, but that's the point. The bosses are made to be difficult for the sake of being difficult because ultimately, that is the very essence of 'souls-like' games. I absolutely loved most of the boss fights in this game. The sense of accomplishment after fighting the same boss over and over again until finally gaining the skills to overcome the challenge is exactly what brings the right person to these games. It sounds like this isn't the genre for you. Your review is incredibly subjective but framed as objective. Not a fan.

  • @davisbailey1652
    @davisbailey1652 ปีที่แล้ว +1

    when you were discussing how its hard to get a stagger charge atk on a boss, you can use a shot put throwable to instantly trigger it.

  • @raykrullthewolf
    @raykrullthewolf ปีที่แล้ว +4

    fun fact about the first puppet of the future fight you can actually get rid of the corruption goop when you see the red fox and black cat and go past them in a side route through some pipes and past a hidden enemy behind a wall that has the shovel and is on fire, the problem with said enemy is the space is so damn tight you probably will end up hitting your weapon on the sides of the wall if anything

  • @maoribrotha53
    @maoribrotha53 ปีที่แล้ว +11

    Man that would’ve been awful if I had to run back to the mad clown puppet like that every time I died. Luckily I just ran around him and got the stargazer right there…

  • @Assassin21BEKA
    @Assassin21BEKA ปีที่แล้ว +2

    3:03 i don't think it means electofied, he hits you with such force that you get shocked, not electric one.

  • @cadancheen
    @cadancheen ปีที่แล้ว +7

    Luckily for the first 2 you can destroy the guns so they don't respawn, and run past the clown for the stargazer to help with the run back

  • @maniacalmurderer4123
    @maniacalmurderer4123 ปีที่แล้ว +85

    *Some neat info about Romeo (no spoilers):*
    In the original telling of Pinocchio, Romeo was the most unruly of the boys Pinocchio knew and was given the nickname “Candlewick” on account of his slim build.
    He was what you would call a bad influence, encouraging Pinocchio to smoke, and teaching him sleight of hand tricks. Though as bad as he was, he was still Pinocchios best and only friend besides the otherworldly entities that followed him.
    Unfortunately, because of his wicked behavior, he was the first to be unwillingly transformed into a donkey in the story. His purpose in the story was to serve as an example to what comes of bad behavior. Eventually, at the end of the story, he meets Pinocchio one last time before passing as a donkey.
    I’m sure if you haven’t already noticed, the original Romeo, is very close in story to this Romeo. Gotta hand it to them. They touched on everything and gave it a respectable reference.

    • @RichieDubbz
      @RichieDubbz ปีที่แล้ว

      I'm not super intune to the story when I play games but thanks for this... I was wondering where lampwick was

  • @Jimbo0o617
    @Jimbo0o617 ปีที่แล้ว +9

    Another bitter review of someone who doesn’t explore/use all game mechanics/etc and complains for the sake of it.

  • @The-E-king
    @The-E-king ปีที่แล้ว +5

    2:40 the boss isn't using electrisity. Shock means your senses were overwhelmed. Ya know from pain of getting hit by someone whos hand alone is the size of your entire body.

  • @Lotus_Fox
    @Lotus_Fox ปีที่แล้ว +2

    For the door guardian it seems you were confused, shock is like shock from blunt trauma, electric shock is a separate rebuff to shock, shock decreases stamina regain, electric shock drains fable charge

  • @cupof_jo924
    @cupof_jo924 ปีที่แล้ว +5

    18:29 “it’s not very challenging” he says as I cry in the corner waiting to beat it after 20 attempts

    • @xSaitoHx
      @xSaitoHx ปีที่แล้ว +2

      It's cheesy bit grab the aegis and spam the block button while holding up the aegis, makes it alot easier to perfect guard attacks, and can attack while blocking

    • @cupof_jo924
      @cupof_jo924 ปีที่แล้ว +1

      @@xSaitoHx thanks I finally beat it thanks to the shield trick!!

    • @xSaitoHx
      @xSaitoHx ปีที่แล้ว

      @@cupof_jo924 good to know it helped

  • @abysswatcher592
    @abysswatcher592 ปีที่แล้ว +4

    with the door guardian, the shock is because it’s a huge enemy, works same with puppet of the future, this shock is different to electric shock, and the run back can be made easier if you take out the cannons by hitting them enough

  • @josephjoestar9133
    @josephjoestar9133 ปีที่แล้ว +2

    9:00 This dude needs to chill its their first souls game and other than some hitboxes and the backstab is a bit wonky this game exceeded my expectations and it was just a wonderful play

  • @hadesrecordofragnarok
    @hadesrecordofragnarok ปีที่แล้ว +4

    this game was a 9.5 for me, i liked most of the bosses except for brotherhood (nobody likes gank bosses) and door guardian (I died more times to door guardian than most bosses in the game). laxasia, Romeo, Nameless puppet and Simon are all fun as hell to fight.
    6:25 hes not alone, I did the same thing until the boss nerf patch came out, the eldest brotherhood fight SUCKS

  • @DemonSlayingFootball5208
    @DemonSlayingFootball5208 ปีที่แล้ว +3

    There's actually a switch for the puppet of the future's arena that drains the poison and makes the boss just last giant 2

  • @davidtippy7976
    @davidtippy7976 6 หลายเดือนก่อน +1

    24:20 For the Puppet King's spinning vacuum attack, you have to avoid it by getting close to him. It's actually one of the largest windows for you to deal damage.

  • @kenethernandez6246
    @kenethernandez6246 10 หลายเดือนก่อน +1

    People say there's no such thing as playing the game wrong but holy fuck this video reallly makes you rethink if that's really not possible lmao.

  • @ludovicacuoghi
    @ludovicacuoghi ปีที่แล้ว +12

    Mad Clown Puppet... have you tried running past everything and get tò the the next stargazer? You can fight him without other mobs around and with instant runback

    • @muhammadaqil5053
      @muhammadaqil5053 ปีที่แล้ว

      This is so true

    • @silekkelboom9002
      @silekkelboom9002 ปีที่แล้ว +1

      That run back ain't even that bad lol. For the boss I also just lured him out away from the enemies. Very easy tbh

  • @bruwh8563
    @bruwh8563 ปีที่แล้ว +2

    The romeo vacuum attack you struggled a bit on is prolly the one where he spins his arms around, for that move you'd just wanna stand right next to him because that's the one place he doesn't hit

  • @stringdoll50
    @stringdoll50 ปีที่แล้ว +3

    I think most of these people miss judge ranking is not how good the bosses are but how hard the bosses are which is incorrect way of ranking . This make player impression toward bad boss = hard boss= good boss, while the good boss = bad boss by their perspective. The ranking of your while overall is good, there is many bosses that are misunderstood
    1 ) Rabbit brothers fight is good. Because unlike most of trash large boss, you can see all of their attacks. The hitboxes are not janky and they fight you 1 by 1. This is important, as they allow you to have time off to fight each member, so don't go to attack the other target, stick to one target who is attacking you
    2) Stalker boss - most of the them are just easy, and have back stab thing.. which make no sense in story related other than some give player choice which again has no impact on anything. If player want to fight them, fight them
    3) Green swamp monster and Simon boss- AWFUL, AWFUL BOSSES. Most of player agree on Simon being a terrible boss.
    They have bad hit boxes, attack wind up and fast acceleration. You can't see their attacks, their body cover entire fking screen.
    Overall best bosses entire game. Laxasia , Puppet king and Nameless puppet.

  • @shadysorkin9214
    @shadysorkin9214 8 หลายเดือนก่อน +1

    I feel like people will just complain that hitboxes are bad for any game that comes out nowadays. I platinumed the game and never had an issue a single time on any enemy hitboxes. Also dodge is not useless in this game it is incredibly important to combat in general what a weird criticism.

  • @dablazingbryan5559
    @dablazingbryan5559 ปีที่แล้ว +3

    I find your comedy pretty hilarious but I feel like you missed the mark ENTIRELY for how good this game is. A part of me just wants to say that this is not Bloodborne or Sekiro, and it takes knowledge of both to play it properly. Stop playing it like a Dark Souls game and learn how to play with its mechanics and different play styles and strategies. The game gives us WAY too much freedom to complain.

  • @ManEaterBrainBug
    @ManEaterBrainBug ปีที่แล้ว +3

    Door Guardian was just a meh boss that after dying once i figured out the gimmick and defeated immediately. Dont really see whats so terrible about him besides being a rather uninspired fight
    For the mad clown, just run past him to the stargazer, then return to him. This way you dont have to deal with all the enemies

  • @rivalpikachu6220
    @rivalpikachu6220 ปีที่แล้ว +3

    When I saw that end credit scene I honestly got hyped. I loved this game so the though of another but in the Oz universe sounds awesome

  • @opethmike
    @opethmike ปีที่แล้ว +3

    Dodging useless? I beat the game with basically NO parrying. Dodging is completely usable.

  • @donkeenum302
    @donkeenum302 ปีที่แล้ว +1

    The point isn’t to become a parry or dodge master like sekiro and blood borne to to extent you could use one method for the entire game, you’re supposed to interchange the methods based on boss/moves against you

  • @TitaRussellTrails
    @TitaRussellTrails ปีที่แล้ว +9

    While I won't claim it's the best iteration of the mechanic my favorite action RPG parries are from Ys 8 and Ys 9 because it gives you a brief second of invincibility to wail into the boss with some comedically powerful attack. To be fair though those games also don't have runback which is nice

    • @rpgfan1187
      @rpgfan1187 ปีที่แล้ว +2

      I'm closing in on the endgame of my first playthrough of Ys 8, and I agree that Flash Guard and Flash Move are very satisfying to pull off. The Oath in Felghana is still my favorite entry in the franchise, hands-down, followed by Origin, but Lacrimosa of Dana will definitely take a respectable third place for me when I finish.
      My personal ranking of the Ys games I've played:
      1. Ys: The Oath in Felghana (2005)
      2. Ys Origin (2006)
      3. Ys VIII: Lacrimosa of Dana (2016) -> Again, haven't beaten it yet, but I'm pretty sure it will land here.
      4. Ys Seven (2009)
      5. Ys II (1988)
      6. Ys: Memories of Celceta (2012)
      7. Ys VI: The Ark of Napishtim (2003)
      8. Ys I (1987)
      I haven't played IX yet, but I do own it and plan to get to it at some point.

    • @TitaRussellTrails
      @TitaRussellTrails ปีที่แล้ว +1

      9 is probably the best gameplay wise but I don't think the story is quite as impactful. Though the game definitely takes a quality over quantity approach with the bosses even if it still has a respectably large roster of 22.@@rpgfan1187

    • @ES21007
      @ES21007 ปีที่แล้ว +1

      Ys 8 and 9 have a mechanic that I am unsure is intended, but if you flash guard after flas dodging, not only is time slowed, all of your moves are now crits.

    • @rpgfan1187
      @rpgfan1187 ปีที่แล้ว

      @@ES21007 Yeah, flash guard and dodge have become very OP moves. The party-based games were already significantly easier than the Napishtim Engine and Bump Combat games, but adding in these moves turn them into complete cake-walks (on Normal Difficulty, at least).

    • @rpgfan1187
      @rpgfan1187 ปีที่แล้ว

      @@TitaRussellTrails In terms of story, Seven actually has my favorite, with VIII being second. Obviously, the Ys games aren't as great in the story department as Trails (not many games are), but some of them have standout stories. I actually do prefer the quality over quantity approach to boss rosters. Oath in Felghana only has 15 bosses, but it's easily my favorite roster from the franchise because of their overall high quality (despite the presence of a few lousy ones).

  • @TTVBunnyDougie
    @TTVBunnyDougie ปีที่แล้ว +17

    Lies of P was the masterpiece I never expected. Y'all definitely gotta' GitGud.

    • @paarkour83
      @paarkour83 ปีที่แล้ว +1

      Yes. This dude made it sound so negative and bad 😂

    • @Stringnerd11
      @Stringnerd11 ปีที่แล้ว

      He is right about some of the things, a lot of hides, and a couple of lows. Also that back stab hit-reg his hit or miss

  • @so0meone
    @so0meone ปีที่แล้ว +1

    Black Rabbit Brothel is a good name, I'm personally also fond of calling them the Bandits of Bullshit. Also, you can actually drain the swamp for the Puppet of the Future fight and it pretty much removes the only danger that was there to begin with. That wasn't a boss fight, Pinocchio was putting it out of its misery

  • @davidsweeney7837
    @davidsweeney7837 ปีที่แล้ว +2

    I literally loved the bosses, even the ganks… haven’t enjoyed a game this much since I played bloodbourne which probably explains why I think it’s so good!

  • @MichealQuinm
    @MichealQuinm ปีที่แล้ว +1

    Have y’all ever been to that gas station over by the water treatment plant that is training an army of rats?

  • @Sargentwhitey
    @Sargentwhitey ปีที่แล้ว +8

    Laxasia's second phase was so outrageously anime and out of place I actually laughed out loud multiple times. Good fight though.
    Edit: didn't know you could reflect the lightning. amusing thinking I beat her without that...

  • @abysswatcher592
    @abysswatcher592 ปีที่แล้ว +4

    i feel like this game you either really like it, like i do, think it’s alright, or think it’s utter garbage, i did feel like it was a little too difficult at one point (manus second phase) but other than that i think it compares with the other actual fromsoft soulsborne games and the problems for most of your boss rankings, is that a few of them could easily be fixed with prior knowledge, but i can’t blame for not having that, i didnt for a bit either

  • @Bamaquoi
    @Bamaquoi ปีที่แล้ว +2

    For the clown,,you can access by the next stargaizer

  • @brentontariocanada7935
    @brentontariocanada7935 ปีที่แล้ว +1

    I don't understand either of the guys talking in this video . Perry in this game is so fun and awesome in my opinion. Blocking and Perry are both fine. U just need to get better, learn the game and the enemies movements , move sets and attack patterns . This game the combat is amazing in my opinion. I know so many people that love this game, I really feel bad that there was some that didn't stick to this game. This game for me was just perfect .

  • @TrollfaceDarkBruhLmao
    @TrollfaceDarkBruhLmao หลายเดือนก่อน +2

    Good vid :))

  • @geraltofrivia7448
    @geraltofrivia7448 ปีที่แล้ว +6

    Puppet of the future is just a basic nier automata enemy with a less diverse moveset 😂

  • @Assassin21BEKA
    @Assassin21BEKA ปีที่แล้ว +1

    12:06 well, you can parry thrust red attacks in Sekiro if you do perfect parry.

  • @jacobchristner
    @jacobchristner ปีที่แล้ว +4

    This might be the worst ranking video I've seen. Imagine whining that it's not an exact dark souls copy when you're not using any of the different mechanics that Lies of P uses to make itself unique.

  • @MagiKez
    @MagiKez ปีที่แล้ว +1

    "Dodge being all but useless". Here I am on chapter 11 never having used block or parry except to test it

  • @robertp3400
    @robertp3400 3 หลายเดือนก่อน +1

    It's finally nice to hear someone take lies of p down a few pegs. I enjoyed it but hearing it talked about as if it is on par or better than ds3, bloodborne, elden ring makes me roll my eyes.

  • @MrJuuberi
    @MrJuuberi ปีที่แล้ว +2

    "Dodging being all but useless" me when I dodged through the whole game with relative ease. Did you even try it more than once or understand the weight and upgrade systems? The game has some issues sure but almost all of yours are you refusing to try to learn it and being bad at the game

    • @MrJuuberi
      @MrJuuberi ปีที่แล้ว +2

      And I want to add I am not even good at this game. Thinking that dodging is useless is just straight up wrong.

  • @leorodri100
    @leorodri100 ปีที่แล้ว +2

    i dunno i i finished both brotherhood fights in 5 tries, and the clown i literally just ran ahead to the opera house and fought him there, door guardian was not at all challenging once i learned what to do, and the run back isn't bad if you kill the lizards cause they don't respawn, and if you actually activate the stargazer in front of the temple. seems to be a entire case by case with the bosses

    • @Edhelvar
      @Edhelvar ปีที่แล้ว

      The lizards and the cannons. I stupidly died once against it, got distracted, and the run back was just run past 2 dogs lol

  • @theeliteterrarian1888
    @theeliteterrarian1888 ปีที่แล้ว +2

    i watched another one of these videos where somebody put door guardian high on the list, and i couldnt believe my eyes. honestly *the* worst boss ive fought in over a year. in stark contrast to the rest of the game having only mediocre, good, or incredible bosses in my opinion.

  • @YureiOni
    @YureiOni ปีที่แล้ว +2

    Why didn’t you clear the 2 big scorpion enemies using the turrets and then destroying the turrets afterward? After doing this, you can just run up to the boss with only one of those weak double fist slam enemies and a single dog.

  • @4th704
    @4th704 ปีที่แล้ว

    The puppet king has two vacuum attacks. One where he draws in energy and blows up around him and the other where he twirls his arms and everything far away from him blows up.

  • @Aetrion
    @Aetrion ปีที่แล้ว +1

    Wait wait, you do realize that you can just run past the clown, activate the stargazer behind him, then lure him up to the front of the opera house and fight him there right?
    You can also drain the poison out of the puppet of the future arena.

  • @Kenzaki1010
    @Kenzaki1010 ปีที่แล้ว +1

    Ohhhhhhhhhhhh that explained the dislikes.

  • @TheLastGame666
    @TheLastGame666 10 หลายเดือนก่อน

    There is a stargazer directly next to the mad clown puppet lmao.
    Also might be helpful to use the million ampoules you got for the door guardian to stop shock from ever occuring.

  • @Shadowed-King
    @Shadowed-King ปีที่แล้ว +1

    U can get rid of the acid stuff by hitting the lever in the tunnel to the left of the masked guy and girl a furnace dude will bust out and chase u but the lever gets it to where u just sit under him and take no damage

  • @daifudo8931
    @daifudo8931 ปีที่แล้ว +1

    jesus dawg i’m 10 minutes in the video and almost every complaint is literally you playing wrong (stargazer right behind mad puppet clown), (you can drain the poison swamp of puppet of the future), (you didn’t pay enough attention to know that you can perfect guard red attacks??) you gotta pay more attention.

  • @Pharm213
    @Pharm213 ปีที่แล้ว +3

    Ngl when I first fought the door guardian, I thought I was being punked with how little damage I was doing. I was like, there's NO way I'm under leveled for this fight 😂. Then I realized what I was supposed to do but jfc that shock build up was awful for my stamina. Especially as a strength build going for heavy attacks 💀

  • @Assassin21BEKA
    @Assassin21BEKA ปีที่แล้ว +1

    10:52 you can literally remove poison.

  • @Urlastnerve
    @Urlastnerve ปีที่แล้ว +1

    Mad Clown…… Your main complaint was the run up, yet there is literally a checkpoint right behind him that you can run to so if you fail the rematch is immediately next to you..

  • @ryandavid1277
    @ryandavid1277 ปีที่แล้ว +1

    Puppet of the future, the poison can be drained

  • @thatguymatthew0747
    @thatguymatthew0747 11 หลายเดือนก่อน

    Although 3 months late, that attack for the king of puppets that you can't figure out needs you to go close to him, not far away

  • @pollo4070
    @pollo4070 ปีที่แล้ว +10

    Lies of playstation

  • @yanisoueslati
    @yanisoueslati ปีที่แล้ว

    The "enjoy life as a fucking blob" sent me, that's the best commentary ever, like, damn

  • @rpgfan1187
    @rpgfan1187 ปีที่แล้ว +10

    Great video, Alex! It seems like a lot of Souls-likes put too much emphasis on making difficult bosses without making sure that they're properly balanced. That's why so few of them manage to capture the same magic as FromSoft's titles. I also think the Souls-likes that do stand out are the ones that add their own unique twists to the formula, rather than just trying to emulate their inspirations. Still good to see that there were some salvageable bosses in this game, though.
    Anyway, I'm enjoying your content as always and look forward to your future uploads!

  • @Assassin21BEKA
    @Assassin21BEKA ปีที่แล้ว +1

    I don't understand how people put Victor so high, all his attacks are really jumpy, so you don't react to them, you learn by heart when he will attack instead. Swamp monster is several times better than him, i would put him beforr Simon in your ratings and put Victor where you put Swamp thing.

  • @Rudy_528
    @Rudy_528 ปีที่แล้ว +1

    You don’t have to fight the puppet of the future with the poison lake you can just turn it off with a switch

  • @chocolatine1690
    @chocolatine1690 ปีที่แล้ว +7

    i ironically liked the fights with the black rabbit brotherhood fights and the fights with the stalkers more than the larger bosses

  • @Assassin21BEKA
    @Assassin21BEKA ปีที่แล้ว

    16:40 his moves are so easy to follow imo, like i started to parry them almost right away without any problems, and he has big pauses between strikes even during his combos.

  • @brentontariocanada7935
    @brentontariocanada7935 ปีที่แล้ว +1

    Lies of p is my game of the year so far! It's outstanding. This game really was hard for u I take it. I love most of the bosses. Once u get better at the game , the bosses become so much fun in my opinion.

  • @ryandavid1277
    @ryandavid1277 ปีที่แล้ว +1

    You didn't know that fury attacks could be parried until near the end. Wild
    Means you were pretty good at other aspects of the game

  • @timothymoore8549
    @timothymoore8549 ปีที่แล้ว +1

    He triggered me so hard saying nameless wasn’t hard.

  • @drfabulous2804
    @drfabulous2804 ปีที่แล้ว

    The big vacuum AOE in the King of Puppets can be avoided if you stand close to the boss. When he winds up the attack don’t run away, run toward him

  • @Izak_Klark
    @Izak_Klark ปีที่แล้ว

    Note, Electric Shock is not Shock. The first is an Attribute Status Ailment. It lowers your defense. The other is a Special Status Ailment (like Break and Disruption. Also he's the only enemy that causes Shock.
    For the Black Rabbit Brotherhood, I have no idea how we had such a different experience. I was mostly Motivity though, so I replied on hyper armor attacks and Link Dodge. I feel like people don't quite understand the game and try to simplify the gameplay too much. You called the Perfect Guard the main mechanic, but it's reallly not. You rarely, if ever, have to do it. Dodges have TONS of s.
    The perfect parry is absolutely not too tight because you have multiple Fable Arts that can perform it for you instead of the tight manual timing. If you had trouble, tou could have specced into Fable buffs.
    Phase 2 of the Swamp Creature didn't feel creatively bankrupt because it had a ton of new attacks, introduced a new gameplay concept into the game, and had logical reasons in-universe to happen. I feel like maybe you missed the bigger picture.
    I don't know if you were joking about the story, but it's way more clear than the others. No need for item descriptions or lore videos to get what's going on.
    24:36 I don't understand how you found so little use for the dodge. It's one of the best dodges I've ever experienced in a soulslike. Especially with Rising Dodge and Link Dodge.

  • @DecimatedSoul
    @DecimatedSoul ปีที่แล้ว +1

    Been waiting for this one

  • @demondude665
    @demondude665 8 หลายเดือนก่อน

    If I can count on absolutely nothing else, I can count on you guys to have absurd takes on whatever game I just finished

    • @Cytonox
      @Cytonox  8 หลายเดือนก่อน

      thanks for watching 👍 - jack

    • @demondude665
      @demondude665 8 หลายเดือนก่อน

      @@Cytonox Always a pleasure

  • @garbagebandit5934
    @garbagebandit5934 ปีที่แล้ว +2

    I didn't have the same issues with the Mad Clown that you had, but I'm also a weirdo who's running a throwable and consumable build on my first playthrough, and I got used to the weird block timings pretty quickly thanks to farming that one big zombie in the lobster house to support my grenade habit.

    • @mickeycee8559
      @mickeycee8559 ปีที่แล้ว +2

      Lol throwable consumable build.

    • @farzwolf2
      @farzwolf2 ปีที่แล้ว +2

      ​@@sdotwallace
      as long as it's fair game.

    • @mickeycee8559
      @mickeycee8559 ปีที่แล้ว

      @@sdotwallace obviously he meant a throwable and consumable build. Not a cheese method. Deflecting is the way but grinding hard to build a throwable inventory then adding it to your arsenal is not a cheese.

    • @tyhyhh
      @tyhyhh ปีที่แล้ว

      I also did a throwable advance build my first playthrough then switched to motivity big weapon near the end once I had enough levels to actually make it fun

    • @tyhyhh
      @tyhyhh ปีที่แล้ว +1

      ​@sdotwallace imagine thinking people look stuff up I did a throwable advance build and looked up nothing farming enough throwables for a boss literally takes 3 mins

  • @HALO__ODST
    @HALO__ODST ปีที่แล้ว +1

    So for anyone struggling, i shared the same thoughts my first time playing, I'm four ng+ in now and let me say, this game the first time round you should just summon the npc, this game requires skills you can't unlock for a while and you can't just dodge or just parry every situation, i have 100% this game now and killed every boss solo so if anyone needs help i have left some tips in my reply to this comment.

    • @HALO__ODST
      @HALO__ODST ปีที่แล้ว

      For anyone struggling as mentioned use the npc first playthrough, use your fable, legion, and special grindstone every time you have it on bosses and difficult enemies don't conserve it! go with a motivity build, I used the starting weapon for balanced all the way to the end my first time, level your weapon asap, go for 40 motivity minimum, health 25, stamina 20, use the falcon eyes but don't use it much until fully leveled (just use the arm of steel untill then) add a motivity crank to your weapon asap, just stick to a weapon until near the end then go ahead and play around, do NOT mix weapon parts until the end because you will probably make it worse, mostly use fully charged attacks, I recommend dodging 99% of attacks until you are comfortable parrying, acid is the best grindstone and works most of the time, level your p organ to mostly focus healing, parrying, dodging, in that order of priority, lastly this game is hard and requires a level of "get good" but if you explore most of the game and kill everything (which you should) you will get a better feel of the game and understand the fundamentals better. Hope this helps.

  • @64gbdata11
    @64gbdata11 ปีที่แล้ว +2

    Really depends on how you play the game. T puppet king and Romeo fight hard is hard for me. When he starts to put flame on his weapon. That's when i always die. So i swallow my pride and cheese him. Let summon get his aggro and throw every bombs you have at him. That's how i manage to defeat him.

  • @itstroy4145
    @itstroy4145 ปีที่แล้ว +2

    Game of the year
    And puppet of the future, you can just drain the poison and fight him without it lol

  • @twiztedworld
    @twiztedworld ปีที่แล้ว +1

    U can drain the acid from puppet of the future fight