So after you've created your clouds with photoshop, and are ready to slice the image into tiles, what is your fav method for doing so? Slicing the image into tiles that is. Do you use Gimp and run a script? Do you run a script in photoshop? If you do use photoshop, do you have any pointers for the script? I've never extensively used it before.
Nice tool for flat planes - suppose one were to want to make a "rolling pin" for making contiguous pattern of pastries. Can this map onto the surface of a cylinder?
Hello everyone, excellent tutorial, congratulations...I have a question, as long as the mesh is a plane I can do everything...but when do I have an edge where 2 walls meet? or walls already positioned? A thousand thanks
Wohhhhhhhh! What a great plugin! This has huge application for graphic designer like me! Basicly you can design a gray scale image with wacom pen! Then generate the profile with this! Boommmm! You have a profile wall finish and ready to fabricate! Damn this has never been so easy before! Imagine doing this in MAX!
If you have a 3d model and most the details are bitmap will this still work on a 3d model? I bought a model off of sketchfab that wasnt meant to be 3d printed and it loses all the details when I export as an stl.
Hello, can you please let me know why those pair of arrows (for reducing poligons) does not show when i send the cursor to that line? i'm importing bpm image in sketchup make 2017 ?
Hello sir Justin, I have one question .. Is this Bitmap to mesh plugin can be used as an alternative of a displacement map in renderings ? What do you think sir? Because, if you directly use displacement mapping in vray material editor, sometimes it takes a hard time to render, but with this plugin, I think it can be used as an alternative without having the vray a hard time to render the image since you are not using the displacement mapping directly in vray material editor, instead you just already created like a displacement effect directly in the model which vray is not having a hard time rendering that kind of surface geometry unlike in using displacement mapping in vray material editor..
Theoretically yes, but you risk adding a LOT of geometry and making your model files very large. The reason we use the displacement mapping to begin with is to avoid adding so much detail that our files get unuseable
Oh I see sir Justin .. Risking adding lot of geometries ... So I still need to be careful .. Thanks sir Justin for the info :D .. Maybe I will only use it in just small stone textures to add real displacement effects directly in the model , or in some textures that are close to the scene , but will not use it in all bitmap textures in my model .. Since it can theoretically be an alternative , maybe I will try first .. Thank you sir Justin for the feedback .. All of your videos are really helpful , :D
Not sure honestly - probably Google is going to be your best bet on this one - I think maybe the USGS has some stuff that you can download for sites in America, but I can't remember exactly where those images are located...
He Justin! Great video but I have no idea in what to use this for :-) I do have another question though. Would you by any chance have bought the extension s4u stair? I bought it because I thought it would be a good investment because I do a lot of stairs but I am really struggling with the controls. In the end I end up by making my own stairs again. Perhaps you could do a video on this?
Hi Willem! I don't have any of the S4U extensions, so at the moment I don't know that I can help you there. Have you tried the stair maker within 1001bit Tools, or maybe this one - sketchucation.com/forums/viewtopic.php?f=323&t=39706 (Haven't tested it myself)? I guess a lot of it depends on what kind of stairs you're creating... Thanks!
I mean, generally speaking, creating 3D terrains from heightmap images is probably the biggest place you'd use this, which is what I showed in the video. If you had black/white BMP files, you might be able to use it to quickly create geometry from a BMP image using the mesh from image option, but it wouldn't really work with greyscale images. Thanks!
TheSketchUpEssentials to make these grey scale images you could use any image and load it into GIMP and use menu/colors/desaturate. Then you export this new image in BMP file format and use it in Sketchup with this plugin :-)
Tried this countless times & it just kept crashing once I pulled to create the mesh. Disappointing as this looked really useful. I'm on a Mac, by the way.
There I was searching textures in acad in its folder then I got many textures with bumps so, will they work with sketchup????Or how to get collection of textures with bump not one by one from sketchuptexture because I hv lost my laptop two days ago today I bought the new laptop and its really urgent......please help
Well if the textures are BMP files it might work...I'm confused as to why you can't download the files one by one from SketchUp texture as you need them? Sounds like your best bet would be to get whatever collections you had off your old PC....
So after you've created your clouds with photoshop, and are ready to slice the image into tiles, what is your fav method for doing so? Slicing the image into tiles that is. Do you use Gimp and run a script? Do you run a script in photoshop? If you do use photoshop, do you have any pointers for the script? I've never extensively used it before.
And thank you for the plugin suggestion.
Nice tool for flat planes - suppose one were to want to make a "rolling pin" for making contiguous pattern of pastries. Can this map onto the surface of a cylinder?
Hello everyone, excellent tutorial, congratulations...I have a question, as long as the mesh is a plane I can do everything...but when do I have an edge where 2 walls meet? or walls already positioned? A thousand thanks
can you please also let us know how do we open the .3mxb extension 3D images in our system
I'm not familiar with that format. What kind of file are you trying to open?
Wohhhhhhhh! What a great plugin! This has huge application for graphic designer like me! Basicly you can design a gray scale image with wacom pen! Then generate the profile with this! Boommmm! You have a profile wall finish and ready to fabricate! Damn this has never been so easy before! Imagine doing this in MAX!
Lol - I'm assuming you're excited about this extension? ;p - Glad you liked it!
I'm looking for a way to import my images from drone mapping to make a 3D model
If you have a 3d model and most the details are bitmap will this still work on a 3d model? I bought a model off of sketchfab that wasnt meant to be 3d printed and it loses all the details when I export as an stl.
Hello, can you please let me know why those pair of arrows (for reducing poligons) does not show when i send the cursor to that line? i'm importing bpm image in sketchup make 2017 ?
hey J, I try to install it on the lastest sketchup MAC, keep getting error, any idea?
Hmmm...not 100% sure, honestly. I'm running 2018 on a PC and it's working fine. At what point are you getting an error and what does it say?
Help ! I can't find the darn tool ! It's jnstalled and enabled. Is it supposed to be with the sandbox tools ?
It's under "Draw," "Mesh from HeightMap"
Hi, thanks for getting back to me. I have SU 2018, No tool labeled HeightMap. WTF?
DUH ! Found it ! Thanks
Hello sir Justin, I have one question .. Is this Bitmap to mesh plugin can be used as an alternative of a displacement map in renderings ? What do you think sir? Because, if you directly use displacement mapping in vray material editor, sometimes it takes a hard time to render, but with this plugin, I think it can be used as an alternative without having the vray a hard time to render the image since you are not using the displacement mapping directly in vray material editor, instead you just already created like a displacement effect directly in the model which vray is not having a hard time rendering that kind of surface geometry unlike in using displacement mapping in vray material editor..
Theoretically yes, but you risk adding a LOT of geometry and making your model files very large. The reason we use the displacement mapping to begin with is to avoid adding so much detail that our files get unuseable
Oh I see sir Justin .. Risking adding lot of geometries ... So I still need to be careful .. Thanks sir Justin for the info :D .. Maybe I will only use it in just small stone textures to add real displacement effects directly in the model , or in some textures that are close to the scene , but will not use it in all bitmap textures in my model .. Since it can theoretically be an alternative , maybe I will try first .. Thank you sir Justin for the feedback .. All of your videos are really helpful , :D
Very interesting plugin ... what would be some good sources of local height images to use with the plugin?
Not sure honestly - probably Google is going to be your best bet on this one - I think maybe the USGS has some stuff that you can download for sites in America, but I can't remember exactly where those images are located...
Heightmapper is what you should go to.
He Justin! Great video but I have no idea in what to use this for :-)
I do have another question though.
Would you by any chance have bought the extension s4u stair? I bought it because I thought it would be a good investment because I do a lot of stairs but I am really struggling with the controls. In the end I end up by making my own stairs again. Perhaps you could do a video on this?
Hi Willem! I don't have any of the S4U extensions, so at the moment I don't know that I can help you there. Have you tried the stair maker within 1001bit Tools, or maybe this one - sketchucation.com/forums/viewtopic.php?f=323&t=39706 (Haven't tested it myself)? I guess a lot of it depends on what kind of stairs you're creating... Thanks!
Hi sir which v ray sketchu version has cloud?
I know 3.6 does - not sure about the others.
Nice video but can you give us more about the usability or advantage from this plugins
I mean, generally speaking, creating 3D terrains from heightmap images is probably the biggest place you'd use this, which is what I showed in the video. If you had black/white BMP files, you might be able to use it to quickly create geometry from a BMP image using the mesh from image option, but it wouldn't really work with greyscale images. Thanks!
TheSketchUpEssentials to make these grey scale images you could use any image and load it into GIMP and use menu/colors/desaturate.
Then you export this new image in BMP file format and use it in Sketchup with this plugin :-)
Gold! Thanks for sharing. Big Fan!
Thanks very much! :)
hello mine lags though
Yeah, especially with lots of geometry, that will be the case
Tried this countless times & it just kept crashing once I pulled to create the mesh. Disappointing as this looked really useful. I'm on a Mac, by the way.
There I was searching textures in acad in its folder then I got many textures with bumps so, will they work with sketchup????Or how to get collection of textures with bump not one by one from sketchuptexture because I hv lost my laptop two days ago today I bought the new laptop and its really urgent......please help
Well if the textures are BMP files it might work...I'm confused as to why you can't download the files one by one from SketchUp texture as you need them? Sounds like your best bet would be to get whatever collections you had off your old PC....
Nice
Thanks
😀
Simple and useful
Cool! Glad you liked it!
my sketchup hanged! but my pc is ok!
No te entiendo ni mierda pero segui los paso y funcionó
GREATTTT!!
Thank you!