[TAS] GBC Dragon's Lair by Spikestuff in
ฝัง
- เผยแพร่เมื่อ 13 ก.ย. 2024
- This is a tool-assisted speedrun. For more information, see tasvideos.org/...
TAS originally published on 2024-08-28
Dragon's Lair is an FMV game that was animated by Don Bluth and his studio. It was initially released on LaserDisc-based arcade machines and was revolutionary for featuring fully animated cutscenes as part of a video game. In the years to follow, there would be various attempts at porting the game to various video game consoles. Many of them became standard platformers like the NES and SNES version. Some retained the core gameplay and design like the Sega CD and Game Boy Color versions. The Game Boy Color version is unique in that the cutscenes from the original arcade game were faithfully reanimated to fit the console's limitations. Not all cutscenes were included, however.
Spikestuff ( tasvideos.org/... ) here chooses to play through the Game Boy Color version of Dragon's Lair and rescues Princess Daphne from Singe the Dragon as fast as possible.
PHOTOSENSITIVITY WARNING: There are flashing lights between 0:07 and 0:09 in the encodes, which may cause epileptic seizures to those affected.
#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun
This very impressive graphically for a GBC game!
It's a 32-megabit cartridge, I think that's the largest size that was made. For comparison, GBC Pokemon games used cartridges only half as big, despite having tons and tons of sprites.
It's mindblowing that they made a GBC port of it.
It looks nice for GBC animation standards.
OK, now lets get to work porting Don Bluth's entire filmography to the GBC
I can understand the Gameboy Color limitations but still, even with some cut frames from the animations and also making them faster, this is a very impressive port, I'm surprised.
Im very impressed that they ported this to GBC without it being a side scroller. Making the animation into sprites is brill! Reminds me of what they was going with the GBC port of Resident Evil.
This is absolutely spectacular for a Game Boy Color game. I came into this thinking it would be a trash adaptation like the NES version and was happily wrong.
You mean like "dragon's lair : the legend" ?
@@Zekium That or the NES version.
I guess we're getting a TAS for every version! 😃
Digital Eclipse? That explains it
Okay, now I really want someone to TAS the 4-color MS-DOS port of this game. Which, yes, is missing a few screens unlike this, but still. It's pretty wicked.
How is this better than both nes and SNES? Lol
Lol
The GBC is magical
The city that Digital Eclipse is in is a place for talented people. The Dragon's Lair port for the Game Boy Color is a video game proof why is Emeryville so talented (while Pixar is a cartoon proof).
How did they even manage to make this run this good on gbc??
Have lots of ROM space available and a competent dev team. And some hindsight helps too in the process.
Downscaling everything to three pixels per screen.
This one, residente IL and alone in the dark are the most incredible GBC games
I haven't seen a video from TASvideoschannel for decades... I was stunned by haachama's photo
And here I thought one commenter from the DS TAS wouldn’t believe me that the GBC version exists.
ITS NOT A GENERIC 2D PLATFORMER!!
I've never past the first screen in the arcade game.
Is real, better from actual port, too has a NDS version
I don't understand why this game exists.
Autism