@@dragonsfire_212 It's fine. Doing this route can be tricky like I said since Bf3MB needs to hit properly to get them at the proper height to allow for the air follow up atk.
The best way is to know both timings. The first one needs to be the highest you can hit S4 which is when your opponent is just above you head. The second S4 can be inputted asap after the first S4s’ recovery. Hope this helps
@@dragonsfire_212 would it be possible for you to make a guide on these connections?. Also B23, 4, 4, B23 333bf3 kind of combos?. Any possibility on a guide for those times? Also 3,3 after B23
Why is Liu Kang's backstep slower than all other characters normally? If you do a standard attack with Liu Kang it would be O X and then you backstep but it doesn't work and you get hit. It would work with any character but not Liu Kang. Is this a bug in the game?
I understand what you mean maybe this was done because they know Liu Kang was one of the better zoners in the game but could also rush down. This also makes Liu’s neutral poorer than most but another base game zoner Kitana has an even worse back dash so I believe the reason I stated is true and purposely done to these characters
Yeah back in the MKX/Injustice 2 days wanted to pay respect to the best Liu player in the world and DragonsFire came from my favourite Liu variation from MKX.
Bro i know it is hard to grow a new channel and youtube really sucks but i really enjoy and learn from you a lot. Dont ever stop (if possible)😂
I appreciate the support
Wow Ferra was absolutely awesome 👏 excellent video Lo it ❤
It was tough to start my channel too dude. Keep going!! I'll make sure to watch the whole thing for the algorithm!!
Thanks for this man
Thanks 🤝
At 35:19 after 33 bf3MB, if you do it right w/ getting the enemy at the proper height, you can do jump134 for more damage.
Thanks for the input, I just checked it. I didn’t even check for this because I’m so used to the normal combo
@@dragonsfire_212 It's fine. Doing this route can be tricky like I said since Bf3MB needs to hit properly to get them at the proper height to allow for the air follow up atk.
How do you hit 4 twice at 41:12
I can only land 4 once. What's the timing I need help
The best way is to know both timings. The first one needs to be the highest you can hit S4 which is when your opponent is just above you head. The second S4 can be inputted asap after the first S4s’ recovery. Hope this helps
@@dragonsfire_212 so I need to time it when the opponents feet are around my head?. Really struggling with this for hours.
@@dragonsfire_212 would it be possible for you to make a guide on these connections?. Also B23, 4, 4, B23 333bf3 kind of combos?. Any possibility on a guide for those times? Also 3,3 after B23
@Banshuush yes that is correct
I don’t believe it is necessary but if your subbed you can add me on WB or PS and I can explain it in online practice for you
Why do you do more damage than me in the corner combos, I do exactly the same commands xd, very good video by the way
In the description there is a timestamp for this specific problem 32:18 and thank you for the feedback
Why is Liu Kang's backstep slower than all other characters normally? If you do a standard attack with Liu Kang it would be O X and then you backstep but it doesn't work and you get hit. It would work with any character but not Liu Kang. Is this a bug in the game?
I understand what you mean maybe this was done because they know Liu Kang was one of the better zoners in the game but could also rush down. This also makes Liu’s neutral poorer than most but another base game zoner Kitana has an even worse back dash so I believe the reason I stated is true and purposely done to these characters
@@dragonsfire_212 when Kitana makes a standard attack she can dodge but liu kang cannot
That might be a current bug then
@@dragonsfire_212 yeah 😨
Got the 212 from Ninja? 😂
Yeah back in the MKX/Injustice 2 days wanted to pay respect to the best Liu player in the world and DragonsFire came from my favourite Liu variation from MKX.