Thank you. Informative. Would have liked to see more variable controls though. The heli engagement in the beginning was against two very different commander pairings. The increased time to kill on the 2nd can be explained by the defensive commander on the opposing side.
P.s. FLYING PIRANHAS, i will make it simple, if you choose betwen 10% dmg buff or 10% firepower buff then choose dmg buff, if you choose betwen 20% firepower or 10% dmg then choose firepower buff and offcourse if you choose betwen 20% dmg and 10% firepower lets say you chose dmg buff for your units, this video is good one fubar , learning players how to be a pro
You need both,but as in stacking with officers training skill tabs,than it should be damage%,firepower can be effective on high damage units like howi but not on atg or rl if not having possibilty to use damage %
I will admit howitzer has a weird reaction or result when stacking DMG and firepower. Either one works but from my results it was hard to determine which was better
Ypu just proved that any other unit is useless against hellicopter basicly because if that was a light tank would died just as fast as that mbt because devs wanted atg to overpenetrate but did not make the helli to overpenetrate,any helli that has similar tech research and its 9.0 could kill my close to max research light tank thats 9.1 and they keep saying light tank is the unit that counters them
I don't know if I could defeat the light tank with a heli u just described. Because if u run a strong pairing such whip cracker and Guardian of Truth as example I can honestly see my heli being shred. Which has happened numerous times on the battlefield by lights
@@fpvx3922 if the helli got valkyrie on and something like,professor pain,lady j,golden eagle,and double stack precision strike,light tank cannot beat it,you just do not have the exp to talk on it,officer damage and the skill tabs kill the light tanks not the helli itself but because helli got so much more base damage,will always win
@@---FUBAR--- its the officer damage from helli,its alot higer than from the same officers but placed on light tank,i kept askig lilith for counters to specific officers but they totally ignoring it,not just me asking for this,new officers to counter or lower damage of the helli towards lights (the base damage so the skill damage does not scale same as now) the also not doing that,unfortunatly its all about helli and howi at this point,all the rest units are just fillers atm
Thank you. Informative. Would have liked to see more variable controls though. The heli engagement in the beginning was against two very different commander pairings. The increased time to kill on the 2nd can be explained by the defensive commander on the opposing side.
U are absolutely correct on the commander viables but I have to go with what the other players have awakened
Next time, you need to fight with the same player, using the same unit and the same officers. Is the only way to reduce variables.
Cool vid fubarious
Thank you and I am glad u enjoyed
P.s. FLYING PIRANHAS, i will make it simple, if you choose betwen 10% dmg buff or 10% firepower buff then choose dmg buff, if you choose betwen 20% firepower or 10% dmg then choose firepower buff and offcourse if you choose betwen 20% dmg and 10% firepower lets say you chose dmg buff for your units, this video is good one fubar , learning players how to be a pro
Good points and simplified
You need both,but as in stacking with officers training skill tabs,than it should be damage%,firepower can be effective on high damage units like howi but not on atg or rl if not having possibilty to use damage %
I will admit howitzer has a weird reaction or result when stacking DMG and firepower. Either one works but from my results it was hard to determine which was better
Would love you to have access to test server to do these.
-1- hello👻
Hey bud how are you?
@@---FUBAR---tôi ổn bro😼 còn bạn thế nào?
So damage is better than firepower right?
Yes 100%
Ypu just proved that any other unit is useless against hellicopter basicly because if that was a light tank would died just as fast as that mbt because devs wanted atg to overpenetrate but did not make the helli to overpenetrate,any helli that has similar tech research and its 9.0 could kill my close to max research light tank thats 9.1 and they keep saying light tank is the unit that counters them
I don't know if I could defeat the light tank with a heli u just described. Because if u run a strong pairing such whip cracker and Guardian of Truth as example I can honestly see my heli being shred. Which has happened numerous times on the battlefield by lights
Light Tank wrecks Heli anytime of the day... Heli wrecks MBT and MBT wrecks Light... I play with all 3 units maxed.
@@fpvx3922well said
@@fpvx3922 if the helli got valkyrie on and something like,professor pain,lady j,golden eagle,and double stack precision strike,light tank cannot beat it,you just do not have the exp to talk on it,officer damage and the skill tabs kill the light tanks not the helli itself but because helli got so much more base damage,will always win
@@---FUBAR--- its the officer damage from helli,its alot higer than from the same officers but placed on light tank,i kept askig lilith for counters to specific officers but they totally ignoring it,not just me asking for this,new officers to counter or lower damage of the helli towards lights (the base damage so the skill damage does not scale same as now) the also not doing that,unfortunatly its all about helli and howi at this point,all the rest units are just fillers atm
Do the same for artillery, please
No problem I will attempt this but note I only have access to a martyr howy
@---FUBAR--- That's fine.
@@kesterigboeli8115I'll be doing a retake and then I'll do it again with martyr howitzers and put it in a short
We have to wait though til after this L4