Nice progress as always. ✊ Juan is working right now on a SDFGL replacement, named HDDAGL. It should be much faster and have less artifacts. But still, it’s not on a ray trace level. I don’t see why someone will not move from 4.1 to 4.2. So there is no problem with moving on.
super cool system dude, once i become more acquainted with how godot works i'm super excited to try out your addon! also, what's the source of the music in the demo? it's super nice and fits the atmosphere really well
Nice to see an alien planet actually look alien.
Thanks
Thanks for the demo project executables. People can test it without wasting time.
Your welcome
Nice progress as always. ✊ Juan is working right now on a SDFGL replacement, named HDDAGL. It should be much faster and have less artifacts. But still, it’s not on a ray trace level.
I don’t see why someone will not move from 4.1 to 4.2. So there is no problem with moving on.
Good to hear that they are working on something new!
Yeah I think that we should move to 4.2 we will see about that
lookin good
Thanks
Nice!
Thanks!
super cool system dude, once i become more acquainted with how godot works i'm super excited to try out your addon! also, what's the source of the music in the demo? it's super nice and fits the atmosphere really well
This music come from TH-cam audio library, Thanks man, so hope to see you around later
Can it have holes where it also puts a hole in the collision?
read this article on github:
github.com/mohsenph69/Godot-MTerrain-plugin/issues/3
@@mohsenzare2511 thank you ❤
kenshi?
You mean Kenshi game!!