yes weapon mastery do duplicate some battlemaneuver but the big difference: 1- Maneuvers can be use a limited number of time per short rest VS weapon mastery are at will use all day long ability. 2- Maneuver can be use with almost any weapon VS weapon mastery can be uses with specific weapon. So they compliment each other. If your favorite battlemaster tactic is to bring the target prone and get advantage to all your attacks and give advantage to your melee focus team, grab a topple weapon so you can bring the target prone every attack without using resource. and you can now choose a different maneuver other then trip attack and grab riposte instead or ambush or any other maneuver that you wouldn't used before because all your limited superior dice were on trip attack.
Graze is a lot better than you give it credit for. You always do your ability score damage with every attack. So if you're a fighter with 20 STR, you'd always do AT LEAST 10 damage at level 5, 15 damage at level 11, and 20 damage at level 20. And that's if you missed every attack.
1) I like masteries. 2) the notion that a fighter and wizard currently in 5e can pick up the same sword and use it equally wall,is kind of silly, barring that wizard being a Bladesinger. Fighter's get a number of abilities from fighting styles to extra attack to subclass features that will allow them to sue the sword better. Graze is mathematically better than it seems. It may not be interesting, but having a minimum damage of like 4 or 5 or higher if you have a belt of Giant Strength actually can increase your average damage quite a bit over having a minimum damage of 0 on a miss.
I completely agree!! Masteries are an amazing addition I think. I didn't realise that graze would be 4/5 damage, that does definitely improve it. Again I didn't think it was bad just seemed a bit uninteresting, but ig it can be very useful
The specific wording in the video is "if you want to shoot someone right off the wall of a castle.." I think the link doesn't reflect mastery just the damage type. They say it at (9:44)
My impulse personally is that it will really help bridge the divide between martials and casters. Sad that it'll help Rogue the least, who really needs the help, but I am skeptically optimistic that it will help a bit.
Vex and Nick are both great for rogues. Vex lets them get free sneak attacks, while Nick lets them attack twice for an extra chance to hit their sneak attack and still have their bonus action available.
So many of these feel like old 3.5 feats, with no few of them being feats you would NEVER have chosen in 3.5, because there were just better options. Now there are no options, but hey, at least no one can "misbuild" their character now by failing to do some minimal level of optimization. Apparently the players need babysitting and the GMs need the rules to say "no you cant do that" for them.
Yes yes. New rules for me to take and use if i like them and freely availiable online, still not buying their books till they get the rest of their crap together and stop actively ruining every IP they own for a quick shareholder buck. Im not coming back till i get a garunteed sealed deal the ogl isnt going to get fucked and mtg needs several pick ups of quality in every factor, and for the love of fuck, pay an intern to play at least more than 1 game with new cards before printing moronic nonesense like new ulamog and nadu. No way in hell is it acceptable they cant playtest, they quite literally are one of the only companies that have a customer base whod have zero issues being unpaid testers, grab top format topping players and just let them read the cards, id put money they could do a spot read on the card thats a better balancing job than current r and d version of whatever the hell they do.
Yeah they're genuinely such a greedy company and they don't care about their customers or the quality of their game, just about more and more and more money
It's only op until you consider the things spellcasters can do.
Topple is the only mastery that gets a saving throw. Target can't be bigger than large size for push, but no saving throw.
yes weapon mastery do duplicate some battlemaneuver but the big difference:
1- Maneuvers can be use a limited number of time per short rest VS weapon mastery are at will use all day long ability.
2- Maneuver can be use with almost any weapon VS weapon mastery can be uses with specific weapon.
So they compliment each other.
If your favorite battlemaster tactic is to bring the target prone and get advantage to all your attacks and give advantage to your melee focus team, grab a topple weapon so you can bring the target prone every attack without using resource. and you can now choose a different maneuver other then trip attack and grab riposte instead or ambush or any other maneuver that you wouldn't used before because all your limited superior dice were on trip attack.
Oooo yeah excellent point, for some reason I kind of forgot that weapon mastery is limited to specific weapons🤦🏻♂️
Graze is a lot better than you give it credit for. You always do your ability score damage with every attack. So if you're a fighter with 20 STR, you'd always do AT LEAST 10 damage at level 5, 15 damage at level 11, and 20 damage at level 20. And that's if you missed every attack.
You know what that's an excellent point, i didn't think about it that way but you're so right😅
It would be great if it was the ability score, but it is the ability modifier. Still good at low levels though.
@@XanderHarris1023 yeah, thats what I meant
1) I like masteries.
2) the notion that a fighter and wizard currently in 5e can pick up the same sword and use it equally wall,is kind of silly, barring that wizard being a Bladesinger. Fighter's get a number of abilities from fighting styles to extra attack to subclass features that will allow them to sue the sword better.
Graze is mathematically better than it seems. It may not be interesting, but having a minimum damage of like 4 or 5 or higher if you have a belt of Giant Strength actually can increase your average damage quite a bit over having a minimum damage of 0 on a miss.
I completely agree!! Masteries are an amazing addition I think. I didn't realise that graze would be 4/5 damage, that does definitely improve it. Again I didn't think it was bad just seemed a bit uninteresting, but ig it can be very useful
This seems pretty dope. Pme of the interesting things its going to grant. Not sure if its worth the death of smite but ill have to see
I mean smite will 100% still have its place, but that place is a lot of damage whereas the weapon masteries mostly seem to focus on utility
Somehow they think a crossbow is blunt?
I think that's when it's an improvised weapon. Light crossbows at least deal piercing damage.
roll20.net/compendium/dnd5e/Light%20Crossbow#content
The specific wording in the video is "if you want to shoot someone right off the wall of a castle.." I think the link doesn't reflect mastery just the damage type. They say it at (9:44)
My impulse personally is that it will really help bridge the divide between martials and casters. Sad that it'll help Rogue the least, who really needs the help, but I am skeptically optimistic that it will help a bit.
Yeah I completely agree! Martial classes have long lacked utility and versatility so I think this has great potential to do some good for them
Vex and Nick are both great for rogues. Vex lets them get free sneak attacks, while Nick lets them attack twice for an extra chance to hit their sneak attack and still have their bonus action available.
I just see it as an excuse to multi class.
So many of these feel like old 3.5 feats, with no few of them being feats you would NEVER have chosen in 3.5, because there were just better options. Now there are no options, but hey, at least no one can "misbuild" their character now by failing to do some minimal level of optimization.
Apparently the players need babysitting and the GMs need the rules to say "no you cant do that" for them.
Do you not think that martial classes really needed these?
Yes yes. New rules for me to take and use if i like them and freely availiable online, still not buying their books till they get the rest of their crap together and stop actively ruining every IP they own for a quick shareholder buck. Im not coming back till i get a garunteed sealed deal the ogl isnt going to get fucked and mtg needs several pick ups of quality in every factor, and for the love of fuck, pay an intern to play at least more than 1 game with new cards before printing moronic nonesense like new ulamog and nadu. No way in hell is it acceptable they cant playtest, they quite literally are one of the only companies that have a customer base whod have zero issues being unpaid testers, grab top format topping players and just let them read the cards, id put money they could do a spot read on the card thats a better balancing job than current r and d version of whatever the hell they do.
Yeah they're genuinely such a greedy company and they don't care about their customers or the quality of their game, just about more and more and more money
I like the concept but i'm just being very skeptical in general for everything WotC does
I completely agree!!
Check out weapons in Wolves Upon the Coast. Much better than this slop