NOTE: texts NEEDS to be connected from the front and the back side. If it's still not connected, save and then reload the build. It might have been a common attachment glitch. funfact: Move Selection tool (yellow button) is free. The one that requires you to pay is a Configure selection tool and Delete selection tool
Hey Evans, nice tutorial but i am getting one problem, the text doesnt connect to another text for me. The text just falls into the void. I cant make an engine because of this as there is no other pass through block. Pls tell me where I went wrong. Thank You.
Huge downside: to make an actual car, you have to perfectly balance it (boxer engines saves the day, they're easy to make), as well as making extra torque. There are 2 ways: the longer crankshaft and hovers being stacked with motorlocks. Way 1 decreases speed, while way 2 KILLS YOUR FPS COMPLETELY. Having 10 separate hovers make much less lag than having 10 stacked ones, and thats the main issue i face. I cant stack hovers and call it a day, because more lag = slower game! Remmember, plane crazy is really client sided, so if some stuff moves in slow motion for you it means you got a bad device that cant go as fast as pc requires. Well thats my case! Evan, can you explain how to make the hover engines have more torque without stacking hovers or making the engine as long as Burj Khalifa?
I just realized my comment is not saved previously. There are some ways that could potentially avoid this issue as much as possible. My friend Vlad once only uses 20 Hovers to make his giant car climbed the top of the mountain in the corner of plane crazy. The technique that he uses is very simple, its to make the whole Input and Output "Collision - less" or in other words not using a single Collision gear that uses 2 different objects touching each other. This is done by using a special reducer we've made before that is shaped like + and its using suspension to reduce the output's ratio. By Making your car "Collision - less", you could get an accurate representation of your overall torque that is produced by the engine since collision is not coming into play with the rotations which also creates a more effective torque results. However by doing these, you're basically using a double-motor glitch which could also limits your rpm. Another simple thing that might be useful is prob just to make your car as light as possible. There's also something that most people probably found as a noob way, but this is a different version of that. This is by using a *half* cylinder combined with anything that looks round and its up to you whether you want to use normal cylinder or blocks as long as it could stick with the half cylinder. The half cylinder here acts as the input and then its connected with the output object. You could say this is basically the cylinder gear that most ppl made but by using half cylinders, the grip could insanely increase with the output due to the less circle detail the half cylinder had compared to normal cylinders. If you're confused abt these explanations you could try to meet me in-game for me to show you what I meant
@@evans_workshopx evan, i've made a car already using the reducer, goes at some great 110 top speed in first gear but 2nd gear is way too demanding so the engine with 20 hovers (well 40 now so it can climb all hills) would constantly stall UNLESS it was at like 250 speed
how will i connect the gears tiny one is onthe top and the big one below and the big one will connect to the gears the faces the left or right beacause i place the gear shaft in the top cause it won't work if the gear disc on top is below with only 6 block away from the ground beacause is for the wheel
0 drag, anything else is up to you. "speed" on hover engine determines how fast you want to throttle it up, NOT how strong the hover engine is so it doesn't matter
@@evans_workshopx whats ur settings for the suspensions? the "plate" above the hover's linear suspension for the camshaft is colliding into my piston arm as it spins which breaks the engine
I was trying to learn to make the piston in the video to properly project the functions through my game (i dint really know how ti explain why I was doing jt) i see you used a suspension for the upper part to hold the arm up, I did so, but when I pressed the keybind the suspension compresses or like squishes smaller and the unpowered motor that is connected to the suspension, but that head wint go up after the suspension’s above part(the white lower part) how do I fix it? Edit: is it because I used full big blocks? Like the normal blocks Edit 2: I Fixed it
My engine will move ar low torque, but when i try to start, after a few seconds it becomes really hard to move and it wont start. How do I fix this? Also, what are the settings gor the hovers?
I made a roller 4 and a roller 8 but the engine kept speeding up and instantly freezing the rpm. The Flywheel kept its momentum so the engine started running again but sometimes the entire engine just freezes in place and stalls. Have you got any recommendations on how to fix it?
hovers need to meet with a sign on top of it or at least any block that is different than the hover's physical object. Simply, just put any block on top of a hover and the hover will push if you don't connect that block directly to the hover or else it wont work
i can't figure out how to apply power to my main wheels 😭 (BTW will you ever do another part on this piston engine guide? i like it step by step. or did i miss something you uploaded)
are you sure you're connecting it from the other side as well? theres 2 sides. also is it a "text" or a "sign" because both got a different attachment point
@@evans_workshopx dw i got the engine running now it just stalls alot due it not having enough energy to come back up sometimes but if i add more weight it doesnt run at all
@@seanowen2024 depends on which suspension. If you're talking about the rotational to linear converter suspension, then you only need 1 suspension to make 1 linear movement, and make another one to hold that linear movement in a single axis only by using holder suspension.
to the main crankshaft, sorry for late reply. (you could also connect it to the starter cylinder, which happens to be connected to the main crankshaft as well
Basically each text section connects 2 motor heads. You need 3 of em to connect all 3 motor heads in the left and 3 motor heads in the right. Dont forget to make the motors unpowered :)
they only push if the object they're detecting is a different physical object than the hover so its not possible if you connect the plate directly to the hover, the hover will only detect it as the same physical object thus will not make the hover push itself
sign doesnt stay connected these bugs are shit if i try to connect two signs to each other they just fall off i cant even connect suspension to eachother annymore i fucking hate bugs
it is I the genius i may or tip you guys so read carefully: Try understand the Pc physics when you know how to do it try make a flapping bird the wings go up or down and any deaign so like if this helped
Sorry if you're unstisfied. You can ask my other friends if you're struggling. Try mention @cr4zem or @Flare_nd if you want them to directly teach you in-game
There's part 2, this is not a tutorial as well and there will be more explanation about crankshaft, connecting rod, and how you make more than 1 piston engine
@@dutchgamerguy2446 did you read the disclaimer? I'm not making a block by blocks guide, but rather teaching people the basics of how it works and how to make their own custom engines instead of just straight copying it. I hate when people just copy things and doesnt know anything abt it or how it works just like the tutorial my friend flare_nd made. He made people just straight up copying the engine without a care of its capabilities and they'll just stack 2 of the exact same engine for them to call it "2 piston engine" which I found really annoying. The fact that I need to keep teaching these kind of people everyday in-game to fix how they will be working
NOTE: texts NEEDS to be connected from the front and the back side. If it's still not connected, save and then reload the build. It might have been a common attachment glitch.
funfact: Move Selection tool (yellow button) is free. The one that requires you to pay is a Configure selection tool and Delete selection tool
@@RobloxStarbaseOfficial lol
@@RobloxStarbaseOfficial that was uh, quite a story you have but thanks
Sometimes I wonder how you figure all this stuff out lol
@@evans_workshopxMIATA
suspension setting:
damping: 0
stiffness: 0
free length: 10
coil; 4
length limit: off
thanks dude, this is the best tutorial for piston engines that i have ever seen, i can now make an engine for my ship
Hey Evans, nice tutorial but i am getting one problem, the text doesnt connect to another text for me. The text just falls into the void. I cant make an engine because of this as there is no other pass through block. Pls tell me where I went wrong. Thank You.
Huge downside: to make an actual car, you have to perfectly balance it (boxer engines saves the day, they're easy to make), as well as making extra torque. There are 2 ways: the longer crankshaft and hovers being stacked with motorlocks. Way 1 decreases speed, while way 2 KILLS YOUR FPS COMPLETELY. Having 10 separate hovers make much less lag than having 10 stacked ones, and thats the main issue i face. I cant stack hovers and call it a day, because more lag = slower game! Remmember, plane crazy is really client sided, so if some stuff moves in slow motion for you it means you got a bad device that cant go as fast as pc requires. Well thats my case! Evan, can you explain how to make the hover engines have more torque without stacking hovers or making the engine as long as Burj Khalifa?
I just realized my comment is not saved previously.
There are some ways that could potentially avoid this issue as much as possible. My friend Vlad once only uses 20 Hovers to make his giant car climbed the top of the mountain in the corner of plane crazy. The technique that he uses is very simple, its to make the whole Input and Output "Collision - less" or in other words not using a single Collision gear that uses 2 different objects touching each other. This is done by using a special reducer we've made before that is shaped like + and its using suspension to reduce the output's ratio. By Making your car "Collision - less", you could get an accurate representation of your overall torque that is produced by the engine since collision is not coming into play with the rotations which also creates a more effective torque results. However by doing these, you're basically using a double-motor glitch which could also limits your rpm. Another simple thing that might be useful is prob just to make your car as light as possible.
There's also something that most people probably found as a noob way, but this is a different version of that. This is by using a *half* cylinder combined with anything that looks round and its up to you whether you want to use normal cylinder or blocks as long as it could stick with the half cylinder. The half cylinder here acts as the input and then its connected with the output object. You could say this is basically the cylinder gear that most ppl made but by using half cylinders, the grip could insanely increase with the output due to the less circle detail the half cylinder had compared to normal cylinders.
If you're confused abt these explanations you could try to meet me in-game for me to show you what I meant
@@evans_workshopx evan, i've made a car already using the reducer, goes at some great 110 top speed in first gear but 2nd gear is way too demanding so the engine with 20 hovers (well 40 now so it can climb all hills) would constantly stall UNLESS it was at like 250 speed
@@evans_workshopx i'd love to meet you ingame tho!
@@evans_workshopxbro made a whole essay just for a reply
@@evans_workshopx What encouraged me to read all of that
very good explanation
can u make tutorial for the smallest one at minute 0:12 ? thanks
thankk youuu i learned so much from this
Me not understanding a single word in this video but having fun with funny spinning thing:
how will i connect the gears tiny one is onthe top and the big one below and the big one will connect to the gears the faces the left or right beacause i place the gear shaft in the top cause it won't work if the gear disc on top is below with only 6 block away from the ground beacause is for the wheel
very epic, both learning physics and math and how to make a cool physical object in plane crazy
what settings do you use on the hover thrusters for pistons please?
0 drag, anything else is up to you. "speed" on hover engine determines how fast you want to throttle it up, NOT how strong the hover engine is so it doesn't matter
@@evans_workshopx thanks👍
@@evans_workshopx whats ur settings for the suspensions? the "plate" above the hover's linear suspension for the camshaft is colliding into my piston arm as it spins which breaks the engine
Where did you put the wheel??? I dont understand
I was trying to learn to make the piston in the video to properly project the functions through my game (i dint really know how ti explain why I was doing jt) i see you used a suspension for the upper part to hold the arm up, I did so, but when I pressed the keybind the suspension compresses or like squishes smaller and the unpowered motor that is connected to the suspension, but that head wint go up after the suspension’s above part(the white lower part) how do I fix it?
Edit: is it because I used full big blocks? Like the normal blocks
Edit 2: I Fixed it
Sorry I just noticed the comment, glad you fixed it
How do I get the plate timing right so my thrusters push properly
Wait, Evan, is this you? I think you're the one I just met in Roblox! remember? I was a bacon complimenting your builds! Hi!
I think we just played a few hours ago, also whats your username anyways? I met quite a lot of people today
"My brain rapidly expands as I understand... A video game?"
My engine will move ar low torque, but when i try to start, after a few seconds it becomes really hard to move and it wont start. How do I fix this? Also, what are the settings gor the hovers?
How do you connect the text? I just save and reload multiple times and still dont work.
I made a roller 4 and a roller 8 but the engine kept speeding up and instantly freezing the rpm. The Flywheel kept its momentum so the engine started running again but sometimes the entire engine just freezes in place and stalls. Have you got any recommendations on how to fix it?
i've had this issue and its just add more momentum
@@piz1c0 Yeah that definitely helped, Thx
evan i know this is an old vid but how do you get the trusters to push down?
hovers need to meet with a sign on top of it or at least any block that is different than the hover's physical object.
Simply, just put any block on top of a hover and the hover will push if you don't connect that block directly to the hover or else it wont work
how did u messure the rpm gragh?
I edited the vid remember. Im using the app, calculate every frame and yea
You are awesome man! Amazing job! I finally understand how they work!
Glad I could help!
1:22 its called Mechanical Advantage
👍👍
What settings where your suspensions on?
Length limit : OFF
Stiffness : 0
The rest, up to you (it wont change anything if stiffness is 0)
yea sorry i just realized to turn off length limit but thank you for the advice i love your vids btw
i can't figure out how to apply power to my main wheels 😭
(BTW will you ever do another part on this piston engine guide? i like it step by step. or did i miss something you uploaded)
how did you motorlock the suspension in place at 5:15? i cant get it to work
Why does my inline 2 keep stalling?
My text still does not work i reloaded and connected it both sides, What do I do?
can you send screenshot to my discord? (link in desc)
Thanks alot for making this video, really helps
How do I make it start
I think I mentioned there's a starter, or you can try using proppeler
@@evans_workshopxpropeller*
try looking at your sentence next time to see if there are any typos!
This is really helpfull but I don’t know here to connect the engine to the wheels where do I connect it from?
if you want help, connect it to the center of your flywheel.
@@Rushtown_mayor_gaming found out a long time ago I’ve been playing with crazem and stuff like that
how to connect the flyweel to the engine
how do u get the signs to connect, i save and reloaded multiple times and it still wont work
are you sure you're connecting it from the other side as well? theres 2 sides.
also is it a "text" or a "sign" because both got a different attachment point
@@evans_workshopx dw i got the engine running now it just stalls alot due it not having enough energy to come back up sometimes but if i add more weight it doesnt run at all
so probably a crankshaft issue
@@ForecastAbyssGaming Increase the hover amounts, and once theres more hovers, you could increase the flywheel weight or diameter of it
Bro, how do you attach the sign suspension to the crankshaft it's getting frustrating
nevermind.
@@seanowen2024 depends on which suspension. If you're talking about the rotational to linear converter suspension, then you only need 1 suspension to make 1 linear movement, and make another one to hold that linear movement in a single axis only by using holder suspension.
Pls teach how to add throttle
what kind of "throttle" ?
hey why every thing in ur engine is stand still ?
anchor block?
@@evans_workshopx thx
where do i connect the flywheel?
to the main crankshaft, sorry for late reply. (you could also connect it to the starter cylinder, which happens to be connected to the main crankshaft as well
@@evans_workshopx this is me in a different account thank you
@@evans_workshopx now i got a new problem the text keeps on falling off so i cant connect the flywheel to the starter cylinder...
@@evans_workshopx can you please help me i cant connect the fly wheel
can it power wheels for a car?
@@EzekielLedzian depends on how you make your car
for me, this still works good but for some reason the one i built dosnt go as fast as yours
My crankshift is 2 blocks long and its just fine with the spring
Nice, is it running good?
hey i need to know how to make a diffrential please if u mind
how do i add more torque
more engines. just needs a bigger flywheel
why this looks like an OHV engine (OHV valve mechanics)
damn this is a crazy creation
thats just... PLANE CRAZY!💀
i dont know the connecter text thing
Same
hey can i copy this? 5:06
pls make tutorial for smalest 🙏
I would absolutely love that!
bro predicted history
@@tomasagostinho7443 lol
but i want know this engine how much can push block? i need to know how much power this engine
not alot.
can i take inspiration from your build?
im confused on how you make the connector a text
Basically each text section connects 2 motor heads. You need 3 of em to connect all 3 motor heads in the left and 3 motor heads in the right. Dont forget to make the motors unpowered :)
@@evans_workshopx how would i connect the text to the cylinder? im confused at 6:19 btw
i got it (kinda) running now! it just refuses to start sometimes
@@boogiehasfun alr then. Please note that if you use the 3 motor connectors in the engine, it will limit the rpm, torque wont be effected :)
@@evans_workshopxhow do I connect it to the flywheel?
tysm now alredy make a small one its not work well but it still work :D
I cant the hovers to push itself downward
I believe I found the problem, but you can still give help
I have identified the issue
how
i have the same problem too
Bro the Hovers thrusters don't work they don't push the piston down
they only push if the object they're detecting is a different physical object than the hover so its not possible if you connect the plate directly to the hover, the hover will only detect it as the same physical object thus will not make the hover push itself
I put the plate on top of the hovers, connected it to linear motion and put the starter wheel on and when it came time to start it it didn't work.
the starter for me just slips idk how to fix it
maybe try fabric material? it adds alot of grip.. im not sure if you tried fabric yet i hope this is helpful
@@insertusername221 You can try gear designs
@@SpraymanWasHere oh
Mine doesn't work:(
perhaps specify the problem, I'll help. Or you could dm me through discord if you want
I follow ur tiktok
Thank you!!
The text doesnt connect for me
save and then re-load the build from your save slot. These are common bugs
The texts don’t connect with themselves
save then reload the build. this is a common glitch nowadays in plane crazy
I saved and reloaded multiple times and it still doesn’t work
Nvm i forgpt to put another text
I'm can't start it?
No matter what i do i cant connect the text...
Have you tried save and re loading the build? this might be a common plane crazy bug
Mine doesn’t power by itself
Dude i just tryed to serch how to make it and it didnt show me the video by the way thanks
how to connect the text bro :|
sign doesnt stay connected these bugs are shit if i try to connect two signs to each other they just fall off i cant even connect suspension to eachother annymore i fucking hate bugs
connect at the back too
@@liamlexterhernandez4650 yeah i figgured that out since now
save and then re load it from the save slot. This solution 100% works for me. If not then it's your own sign placement
@@evans_workshopx yeah it works now
Can you make a tutorial instead of a showcase pls
LeEn PlanZy
Yo I made a thing that’s really consistent but very unstable that can make an engine run much but much faster
It produces both an absurd speed and torque
The downside is if u hit something hard it complety stops working and u need to relaunch again
If u put ur self above it u will get launched 20-500k meters
Copy aja boleh kan? 😁
silahkan
Dis guy smart :D
hi
I cant connect the motors using texts
save and then re load the build if it detaches somehow
@@evans_workshopx did many times
You are fom indonesia like me
yes indeed
Indead we are
it is I the genius i may or tip you guys so read carefully: Try understand the Pc physics when you know how to do it try make a flapping bird the wings go up or down and any deaign so like if this helped
ı do rocket piston engine
Bad tutorial, got mad at me for asking for a unlaunched version of it.
Sorry if you're unstisfied. You can ask my other friends if you're struggling. Try mention @cr4zem or @Flare_nd if you want them to directly teach you in-game
Wis spin
me friends with him on roblox
Kau org indokan🗿
@@keanuadjis1697 yoi, ada yang mau di tanyain?
trash explanation on the crank shaft on how he manage to merge the 2 motors and theres no examplse on where to place the block when your building it
none of this makes sense
Text cant shit style
engine too slow
Too long and tutorial makes 0 sense
@@Rio_3505 ok bud
bruh you make clickbait title
There's part 2, this is not a tutorial as well and there will be more explanation about crankshaft, connecting rod, and how you make more than 1 piston engine
@@evans_workshopxwheres part 2?
@@RubleNoob840 not yet, still working on other vids
@@evans_workshopx it IS a tutorial, the block by block copy guides aren't.
@@dutchgamerguy2446 did you read the disclaimer? I'm not making a block by blocks guide, but rather teaching people the basics of how it works and how to make their own custom engines instead of just straight copying it. I hate when people just copy things and doesnt know anything abt it or how it works just like the tutorial my friend flare_nd made. He made people just straight up copying the engine without a care of its capabilities and they'll just stack 2 of the exact same engine for them to call it "2 piston engine" which I found really annoying. The fact that I need to keep teaching these kind of people everyday in-game to fix how they will be working