The cooperation of all of those game companies is truly mind boggling and only outdone by the Thieves' World authors themselves. It's a series I've read several times now and will go back to in the future. Thank you for making this video. I especially love this series of videos.
I'd been a huge fan of darker, grittier Thieves' World books as they released. So, when Chaosium released the box set I quickly snagged it. Then started running a RQ based campaign. Unfortunately more players embraced class/level based ttrpgs so I had difficulty attracting players. So, in 1982 when Palladium Fantasy rpg came out I swapped to that once I read through it. It had class/level mechanics but a more active combat system with parry/dodge/blocking like RQ/BRP based games. It was easier to convince players with this system I ran my Thieves' World based campaign with it until 1987. Once again I wanted to swap to a more skill based mechanics system and not a class based one. GURPS was my answer and I stuck with it. Running Thieves' World with GURPS from 1987 until 2000. Good times, fun memories and no regrets. Anyhow, great overview of the history of Thieves'' World and I agree with you on the later game books, they lacked for me honestly. Oh, where did you find that wonderful color map of the town of Sanctuary?
I can see GURPS being a good fit. I drew the background map using Campaign Cartographer. The CC file and JPEG, for that and other maps I've drawn that I'm using as video pans, I've been linking in my member area.
I've read the first 3 novels, and I really enjoyed them. I wish I could get my hands on the Chaosium boxset, it looks like a fantastic package all around.
It is. Unfortunately, that quality - along with its vintage - is reflected in its collector market pricing. I don't think it would be too much of a leap for Chaosium to pursue a new licence to at least partially recreate it in some form. I very much doubt the same level of inter-company cooperation would be possible, though. Or perhaps would not necessarily be needed, given OGL and ORC and all that - but then, that would kind of defeat the object. The stats would be there, the co-op wouldn't.
We tried a multi-GM parallel campaign set in Sanctuary. Several parties doing their own adventures in the same setting, at the same time, with the possibility of those adventures overlapping. We used Runequest mechanics. I even managed to incorporate the Guaranteed Eternal Sanctuary Man into my thread ...
Hey man. Because of your video I got me a copy of Thieve's World box set for a decent price in excellent condition, also got some of the audiobooks off of Audible because I had the credit. Going to try running it in Zweihander, the setting agnostics Warhammer Fantasy Roleplay retroclone, should be fun!
@@jamesrickel3814 Hah! Not seen Tony for quite some time - I hope he's doing OK and hasn't succumbed to some form of Frosties/Frosted Flakes-induced diabetic coma!
Although... A quick bout of googling later - they incorrectly name Poul Anderson "Paul", and the Kickstarter intro page seems to be dead. So maybe one in Limbo.
It's a shame the original box set can't easily be re-released in pdf - there are far too many different rights holders involved and I doubt they'd all be willing for it to be re-released. Wizards of the Coast would probably object even if nobody else did...
It does mark a unique moment in RPG history. I feel sometimes that the RPG industry has moved into a more isolationist phase, with companies having narrow focus on their own IPs, and WotC apparently believing that they and D&D are the only show in town.
The cooperation of all of those game companies is truly mind boggling and only outdone by the Thieves' World authors themselves. It's a series I've read several times now and will go back to in the future. Thank you for making this video. I especially love this series of videos.
It was an impressive feat. It's a shame we've seen little like it since.
I had the 1st two Thieves World Novels in junior high. What a blast from the past! Thanks for the share!!
You're welcome!
I'd been a huge fan of darker, grittier Thieves' World books as they released. So, when Chaosium released the box set I quickly snagged it. Then started running a RQ based campaign. Unfortunately more players embraced class/level based ttrpgs so I had difficulty attracting players.
So, in 1982 when Palladium Fantasy rpg came out I swapped to that once I read through it. It had class/level mechanics but a more active combat system with parry/dodge/blocking like RQ/BRP based games. It was easier to convince players with this system I ran my Thieves' World based campaign with it until 1987. Once again I wanted to swap to a more skill based mechanics system and not a class based one.
GURPS was my answer and I stuck with it. Running Thieves' World with GURPS from 1987 until 2000. Good times, fun memories and no regrets. Anyhow, great overview of the history of Thieves'' World and I agree with you on the later game books, they lacked for me honestly. Oh, where did you find that wonderful color map of the town of Sanctuary?
I can see GURPS being a good fit.
I drew the background map using Campaign Cartographer. The CC file and JPEG, for that and other maps I've drawn that I'm using as video pans, I've been linking in my member area.
@@WillyMuffinUK Nice. Well done and thanks for replying.
I've read the first 3 novels, and I really enjoyed them.
I wish I could get my hands on the Chaosium boxset, it looks like a fantastic package all around.
It is. Unfortunately, that quality - along with its vintage - is reflected in its collector market pricing.
I don't think it would be too much of a leap for Chaosium to pursue a new licence to at least partially recreate it in some form. I very much doubt the same level of inter-company cooperation would be possible, though. Or perhaps would not necessarily be needed, given OGL and ORC and all that - but then, that would kind of defeat the object.
The stats would be there, the co-op wouldn't.
Thank you for making this video!
You're welcome!
Especially interesting episode of a part of gaming history I did not know, thank you.
.
Thank-you - glad you found it informative :)
love me some Thieves World. like, really, really love me some Thieves World. good video bro
Thank you 🙂
We tried a multi-GM parallel campaign set in Sanctuary. Several parties doing their own adventures in the same setting, at the same time, with the possibility of those adventures overlapping. We used Runequest mechanics. I even managed to incorporate the Guaranteed Eternal Sanctuary Man into my thread ...
Awesome! Those games can be a lot of fun, especially when you start tripping over another party's handiwork...
tell me more :) maybe I can feature some of those elements in my campaigns. why not?
Still got mine, have used it over the years in Runequest, AD&D and will be using it for Mongoose Traveller very soon!
I'd be interested in hearing how that goes!
@@WillyMuffinUK No problem
Hey man. Because of your video I got me a copy of Thieve's World box set for a decent price in excellent condition, also got some of the audiobooks off of Audible because I had the credit. Going to try running it in Zweihander, the setting agnostics Warhammer Fantasy Roleplay retroclone, should be fun!
Enjoy! Make it live 🙂
Gah! No idea how the Grreyhawk spelling passed me during edit - grrr...
As Tony the Tiger says "Its Grrrreat!"
@@jamesrickel3814 Hah! Not seen Tony for quite some time - I hope he's doing OK and hasn't succumbed to some form of Frosties/Frosted Flakes-induced diabetic coma!
There has been a announcement for a new Thieves' World RPG by an unknown company called AbbyNormal Media. They claim it will be a standalone 5e clone.
Interesting... Although, that would sort of step away from the whole collaborative approach I loved so much about the original box.
Although... A quick bout of googling later - they incorrectly name Poul Anderson "Paul", and the Kickstarter intro page seems to be dead. So maybe one in Limbo.
It's a shame the original box set can't easily be re-released in pdf - there are far too many different rights holders involved and I doubt they'd all be willing for it to be re-released. Wizards of the Coast would probably object even if nobody else did...
It does mark a unique moment in RPG history. I feel sometimes that the RPG industry has moved into a more isolationist phase, with companies having narrow focus on their own IPs, and WotC apparently believing that they and D&D are the only show in town.