My man Kira got burned so hard by all the scam MMOs he reviewed that showing proper alpha footage makes him say "this is how game development should be done". I learned to not care about MMO promises years ago, but I'm hoping this one does it well for the people like Kira who keep a sliver of hope and deserve a W on the MMO they want.
The idea of being a part of a smaller thing that you matter in while a big massive thing circles around you sounds crazy appealing. Would love a game where you are running the shop that is funding that army that passes by would be peak for me.
Not want to sound negative, as it really seems to be a very passionate project of people who know what they are doing, but... what do they show? Except pretty graphics and a few snippets of moving characters? I would like to know how planned features work, like the crafting or building. How combat plays out and feels like. How does PvP opt in work and how their land claiming system works. I am sure that will come, but right now i see very little of the actual game. So my hopes are high for future videos.
@@arrclyde4325 Thing is, how often do you see a company provide ANY of that information you asked about when they aren't asking people for money? The way I see it, they provided about the same amount of information about this game that Bethesda has on Starfield and Starfield is suppose to release this year.
@@Athasin they also seem pretty far in their work. At least so far to say they start with alpha testing soon. But they actually tell a lot more than they show. For Starfield there is a lot more gameplay footage shown. And don't fool yourself "in engine" is not the same as "in game" or "actual gameplay footage". The little bits we can see glimpsing here and there are actually promising. Like the very minimalistic HUD and the bow aiming mechanic.
@@arrclyde4325 "For Starfield there is a lot more gameplay footage shown." Starfield shows a lot of scenes mixed with 2-5 sec cuts of gameplay ie. cut scenes of character in dialogue with others, cut scenes of a ship landing, cutscenes of ships flying, cutscenes of a character looking at a space building. The only gameplay they have is, a 2 sec cut of someone shooting in a ship, 2 sec cut of someone mining with a laser, a cut of a character walking with a gun, a very laggy and very brief shoot out, a cut of someone using the UI, and a cut of someone unlocking something. Seriously, go back and watch Starfield's "gameplay" trailer. Then imagine if the devs of Pax Dei just added cinematic scenes to every section where you saw them talking and tell me it's not the same amount of gameplay? And keep in mind Starfield is set to release this year while this game is still in alpha stages.
You saved it for me, in the last seconds, by saying PvP will be opt-in. Not interested in constantly getting fucked over by try-hard griefers, who play the game 24/7, when I'm just trying to relax for a few hours after work.
Yeah, I like PvP, and like playing games where it's always on, but devs need to realise that they have to save the players from themselves sometimes, if PvP is always on everywhere then the game just turns into a big deathmatch and all the grand social and PvE stuff they talk about just kind of shrivels and dies.
Interesting. As a previous EVE online player, it would be interesting to see a combination of that with more of a fantasy MMO. I'm not going to set my expectations too high but I will definitely follow this and see where it goes.
My only issue with sandbox games are they ultimately leave me directionless. I'm not good at making my own goals. Give me a goal or some target, and I'll put my nose to the grind stone. But just release me into a world with no direction and I'll be lost, with no clue what I want to do. It's why I think I'll always prefer the themepark MMOs. They have clear goals that are set out for me to strive for. The game looks cool, but I just don't think it'll be for me. I'll probably give it a try, but I don't think it is something I'd stick with long term.
Sandbox doesn't mean goalless. Means more you have a wide variety of options to explore in your progression. Yes you do need to put the initial investment into trying something but it is not hard to then develop your goals through the systems
I think that pure themepark and pure sandbox architectures both suck. A good virtual world should provide both context and freedom, both structure and a way to break out of that structure for the players who want that. There should be NPC regions where anyone can jump in and play solo or with friends, as well as lawless frontiers for large guilds and lone wolves to battle it out, and both should be partially dependent on the other. Even EvE Online has that.
Setting goal shouldn't be that hard. It boils down to : what do i want? Do i want this glider that goes faster cause it'll help me to do x y z. Or this mount that has a stunt or this armor that i need xyz material. Then when you know this, your goals become more clear, ok for this armor i need yo farm these mobs.
i think the best case scenario for this is osrs a quick tutorial and you are unleashed onto the world theres goals and quests but ultimately you decide on how you are going to play
Hey, thanks for making videos like this one. I might not be a MMO connoisseur, but it's great to have a place like your channel to learn about more under the radar stuff, at lest from my point of view. Hope you are doing okay and can't wait to see more videos made by you.
I met Thor (CEO) in NYC during a demo of the OZ Virtual metaverse, which Kjartan (CTO) had running on cloud shard servers. This was twenty-five years ago! They then went on to EVE Online and now Pax Dei.
@@zenko4187 I really don't do hype, I just find the comparison here kinda wacky. Chronicles of Elyria, with so many of those other kickstarter MMOs like Dreamworld, looked shady just at a glance. This actually has developers who have worked on an MMO before. That can't be said about 95% of those failed projects you referenced earlier.
It's not even about having to feed new content into non-sandbox mmos. It just makes the experience so much more meaningful if you log on and you do whatever you want. Not just "choose the quest or raid I'm gonna do today". Also makes any experience so much better if its player created and therefore unique and not that scripted event 5 million other people did.
I love it when people proclaim something to the greatest ever and it either doesnt live up to expectations in gameplay or it has overly predatory monetization.
I've always wanted a game where I am in the world and have to build up to become a class, with logical professions that mean something in the game world, and maybe I can save the world eventually, but right now I need to defend this town. Sometimes casual, some urgency, but always something with a purpose. I'd like to see where this game goes in a few months
@@JustMe99999 omg I completely forgot about that game. Do anyone even care about it after all this time? It will be outdated on arrival. If it arrives..
Awesome concept .....everyone is on board .... everyone shows up day one to craft their own clogs and undergarments ........ Day 74 eleven people online ..... three of whom are ganking a new player.
When a dev says about the game they are making "it's the game I have wanted to play for years", it gives me some hope. Feels like most of the time these days, the development is fully enforced by people that have never used anything more than the mail app on their PC.
If it were someone you've never heard of who simply launched a kickstarter it would be one thing and people would likely scoff, but these are seasoned devs with no crowdfunding, no founders packs before alpha even starts, and no pre-orders. It feels like they are truly going to try and make good on that statement and produce a true player experience.
@@FEARSWTOR Yeah, exactly. People making a game they want to play, without just cash-grabbing 7 years before the game is launched - something we have not seen in a long time. At this point, this is the only MMO I am somewhat holding out some hopes for.
When I hear that statement my brain immediately says bullshit. I'm cautiously optimistic just because it has the backing of Mike Morheime and Microsoft.
I can understand the skepticism and cynicism you have here, but it's like what Kira mentioned at 8:23, that these guys are more than willing to show you their current in game assets, and it's not some super wonky shit like Dreamworld. And some of these guys are ex-developers for Eve Online. That alone has me interested.
Regardless of how much we trust or distrust the devs, it's good that people are trying to move things forward after like 15 years of stagnation. If even half of these projects turn out to be legit and half of those make it to release, the MMO format will be in a much better place leaving this decade than it did when entering it.
Wow, look at that. Actual footage of the prototype in alpha and them testing it on multiple platforms. This is how you actually promote a real MMORPG you're working on.
I wish them the best. On my side, I made my gf try out Albion. She's a Project Zomboid/Stardew Valley and the likes player, but she never played an mmo or RPG. And her laptop can't run anything. Albion was "ok", and she liked it. She liked the sandbox aspect of gathering and such. But we ran into the problem that Albion forces you to, at some point if you want to keep progressing, go out in T5 and get murdered by a huge party. I am very interested in how this one shapes up gameplay wise.
@@JwhateverJ Getting optimistic about a mmorpg is not something I would expect to feel again tbh. I do have some parasosial links with being an ex eve online player that went to fan fest one year and spoke with several developers. I also like the Islandic English accent a lot. But pre order? Nah I am not a fan, even putting over promises and under delivering industry standard a side, I don't know if I have time to get into a mmorpg when it drops.
@@JwhateverJ Corrections, there is no pre order only wish list, discord and mailing list with no pay wall. So there is no options to give them money even if you wanted Miss Negative Nancy
honestly imo the biggest draw to mmo's was the ability to play with tons of people online. This was amazing in the 2000's. Like magic. Now? Well yeah that's old hat of course you can play online with other people that's just the norm. I'd rather have a decent single player RPG of some kind.
I agree single player is much better nowadays, but because MMO are just carbon copy reskins of one another. Even basics from the name: MASSIVE? 100 players in a location? That's so 1997.
We'll see, any mmo that can survive its first year and provide end level content is doing something. Havent touched a mmo in ages though so should be interesting.
I have to admit, I was incredibly impressed by what I saw. But at the same time I'm cautiously optimistic, and will wait until I see more gameplay and hopefully get to try the alpha.
Conceptually it seems quite a bit like Eve Online. You can reside in empire space or go out further to Null Sec where it's dangerous. Also, the coolest aspect of Eve was that players built the ships and weapons and traded amongst themselves. This looks promising.
EVE comparisons are a big red flag to me. EVE is hugely a matter of haves and have-nots, and unless you grind for 50 hours a week, you'll always be a have-not.
I really enjoy sandbox games that have a place for anyone. Weather your are into industry, pvp or pve and giving incentives to interact with each other but not forced. Hopefully they can pull this off. Last game to do this was SWG.
Cautious optimism should always be the standard reaction when it comes to stuff like this. Starry-eyed hype helps nobody. Kira was among the people who got me into this mentality when it comes to trailers, crpyto and early access stuff.
Everything here makes sense. Looks beautiful and deep. I like my timeless toon characteristics and art style, (ex. GW2, WOW, Albion), but this might actually make me jump to realism if this game lives up.
A lot of people are missing that this game is entirely cloud-based, one of its most central features. No large client download, no data-mining apart from what players actually see and experience in-game, no 3rd party applications but bad lag, no fan servers, and when the game shuts down it'll be gone forever.
That's because the term MMO has been completely bastardized over the last 2 decades. It's used to describe almost any open world/co-op game nowadays, so the term has lost alot of it's meaning.
@@allthatishere The relief I feel to see someone else say that! Almost thought I was alone with that notion! Yes, "MMO" means little nowadays. Have some always-online world/server and the most arbitrary progression systems and some people will instantly call a game "MMO". It's truly been watered down in meaning.
When a well known Scandinavian dev team that has so much skill, experience and credibility behind it, decides to create a pricey, medieval mythology based, open-world, sandbox, MMO RPG game with fantastic visuals, it sounds like every gamer's dream. The way they talk about their vision, the fact they are not hiding gameplay or the current state of the alpha, nor already trying to lure people in with flashy cut scenes and false promises (like numerous other studios decide to do long before their projects are even close to being finished), tells me a lot about Mainframe Industries' honest intentions, drive and ultimate goal - creating something truly special and original! Coupled with calmness in their voices (although they are no doubt excited to be showing off their creation), those carefully chosen, non-bombastic sounding sentences developers used to describe the concept and some main features of "Pax Dei", only further assured me (and hopefully others too) that the final product will either meet or surpass my expectations. After hearing that Kira's reactions and conclusions are similar to mine, I must admit I haven't felt this much anticipation for a yet unreleased game in years! I hope both of our instincts aren't wrong, and that we shall truly be blessed with another masterpiece like EVE Online was. I hope the guys from Mainframe Industries will manage to knock another one out of the park with "Pax Dei" , giving us many months of "divine serenity" while playing it. I'm keeping my fingers crossed!
The thing I'm missing in this announcement is something concrete. They are talking about sandbox really well but not giving us something concrete mechanic like the Node system in AoC coming up.
Well, after 18 years playing WoW, I'm sold. I will definitely be playing this game. I was even tearing up at the end of the Dev's Official Announcement. It's been so, so long since I was at the start of something big, I just can't wait. Thanks, Kira.
Star Wars Galaxies is my favorite MMO of all time. No other game felt so full of pure roleplaying potential. And I loved the player housing. I would spend countless hours decorating my houses with all the cool stuff I collected. Since I played as a Rebel Jedi, I would set up secret rooms in my houses that would be my Jedi meditation room or my Rebel Alliance communication room. Sometimes I would just hang out in my in-game house and look at all my cool stuff and just roleplay by myself to hype myself up for a mission just to add some extra depth to the game.
I feel so called out! I was training construction in OSRS while I watched this video. I'm not into many MMO games, but this one definitely seems like one I'd like to keep my eye on for a bit
As to the PVP, I read that it will be opt-in, but that one of the ways you will opt-in will be by entering certain PVP-enabled zones. The example that went along with the statement was that PVP may be one of the risks a crafter character will have to take in order to acquire certain ingredients that help them to stand out above the competition. So I would say it's more like "opt-in*" if that's true, since you may not be able to 100% opt-out to achieve all of your personal goals.
Damn it is super super hard to be as hopeful as those trailers make me feel, and this is from a UO beta tester. I've been at this for a long time, and this sounds freaking amazing. Man just the idea of building up a town and community like we had in early SW Galaxies would be amazing.
I've always liked the idea of MMO's, the social aspect of it, building worlds and so on, but i've always been turned away by the toxicity that quickly takes root, where anyone just starting and trying out the game or is just a casual player is basically easy prey for gamers who have no life outside of their room or are just maleficent and like causing suffering to others or "trolling". This game concept, if it also supports opt-in PVP and allows everyone to enjoy and have fun in the game in their own play style and tempo, will undoubtedly be a massive success in both pick-up as well as retention, and as it progresses and expands over time, it will most likely become a world within a world. I've always wanted to play an MMO that's vibrant, interesting and allows to not just focus on exploration and hack'n'slash, but also provides a very complex and detailed roles for those who want to play in support roles, building, crafting, developing etc etc. A game, where it feels like another reality. I'm cautiously excited for this, as it might just be the first MMO in ages, that i've tried.
Like Ashes of Creation, this feels like they are going for the Darkfall Online vibe. I'm glad you mentioned you played it, because Darkfall was special. For all the jank, shitty performance and many issues, the sheer scale and the world that felt alive was unrivaled. This looks like a game to keep track of. I hope they pull it off! Look forward to trying it!
Their idea about kinda marying casu players gameplay loops with more hardcorish players gameplay loops looks very very interesting. I can imagine people in town and safezones doing lifeskills and providing goods for adventurers and be just fine with it. Nice to see some studios having big brain moments like this, hopefully they can make it work.
I knew a couple people that played MMOs and they would level a character to level 20, delete it, and start over again. That was what they enjoyed. They didn't like the high stress and danger. It is a cool idea to give people who enjoy a more casual experience an opportunity to really participate in a more "meaningful" way.
When Paxdei meets future VR we will have arrived at peak gaming, a future where we live 2 lives both mentally and emotionally. Imagine no wars IRL and only within the game, the vision NFT games have but always will fail with. Dont try to find money with ur heart, let the money find the heart you have.
Considering they have some former CCP staff, I'll give them more benefit of the doubt than any others in recent memory. They had some big wins and big fails over there, plenty to learn from.
@@evildeadedd Too often it tends to mean we can't write any interesting lore for our world ..... just wander around and kill things or each other. As time has passed chopping trees, building houses and planting crops have been added. Again, they can't write lore of a fantasy world so they're copying reality and telling people it's a game.
@@Acebets70 yeah but name me a better hardcore PVP with controllable regions, player built hubs, and actual army sized battles? whilst it had it's flaws and fell into absolute ruin, it really was the peak hardcore mmo.
Sounds cool, hope it mirrors EVE in the sense of having hardcore PVP, null, low and high sec and a complex market place. I have fond memories of seeing a real breathing world around me as I ganked ships with my corp and had a second account and used team viewer to keep up on my trades whilst down the pub. They really spoke to me, will never have the time to really invest, but wish them the best.
I'm wary of hype before theres a playable product after Repopulation promised a lot of the same things and struggled massively, finally giving up the ghost due to legal battles and engine issues. I had a lot of hopes for that project as well, and it suffered greatly. I'll hold out until people play it and have something to show for it.
@@billywashere6965 I lost focus on the game after the lawsuit and the two primary devs having a creativity disagreement and "Fragmentation", which also failed. Some other Video Essay-ists have covered that Hero Engine may have shafted the original team, then bought all the assets and tried to take over the project. They ALSO claimed they were going to replicate Star Wars Galaxies with long and involved social crafting and city building. I'm fairly suspicious of people who claim this now. SWG likely worked because it was a well known IP, I dont think current day gamers will trust the phrase any more, especially with NFT MMO scams so rampant. Januay 11th they posted a shutdown notice and rose even more legal issues and who actually owns the game and who doesnt have legal right to sell the assets.
@@billywashere6965 I've also gotten really wary of people saying "I worked for Blizzard, I'm a veteran!" But never actually say what position they had in the company. for all you know, all they did was get coffee or fold envelopes. A lot of games promoting themselves as having huge MMO production value dont account for trying to launch a game comparing themselves to a game with a full 10 years of content, because gaming has advanced enough that most streamers and casual players can rush basic content in a week or less then leave.
I have to say no matter what happens with this game almost doesn't matter. It shows the industry know what people like and I cannot wait for something like this to be real.
Yeah, I'm going with cautiously optimistic on this one too. Hope it makes it! Did get a chuckle from the alpha footage of the characters in the village with names above their heads though... I just instantly thought "Honeywood", and was looking out for Bodger :) I guess it is kind of sad that the best MMO content available nowadays is a parody of MMOs in general
Yeah. Everything they are saying seems genuine, and it might be, but the shady 'game' footage they are showing gives me doubts about the company's honesty. The devs might be good and genuine, but the suits usually only care about the money, and they tend to be the wrench in the gears when it comes to games cause they call the shots.
My most memorable moments in game came from leaving the vault in fallout 3, the original dead space(the remake is baller too) and things like the unfinished swan. I spent 1000s of hours playing Diablo, borderlands, wow, etc and there are few individual moments that stand out to me in the way those games did.
What is telling to me is the level of professionalism of the devs and, the ages. They seem like thier age is that of people like myself that enjoyed what a mmo truly is. Like vanilla WoW or BC heck even much of Wotlk. If they value and are creating a true mmo then I'm in.
Listen to this, Mmo Era is long gone. There was a great time when we played together, games were more passionate for devs and players. This Era was great bc the connection had reason between players. We were almost forced to have a mmo experience bc the connecting and communication on such a scale was funneled into the game. That's where the connection could happen. Now we have too many social medias and platforms that instantly connect as many people as we want to. The mmo game isn't needed. Open worlds aren't needed, small game play loops aren't wanted, and people aren't going to communicate in game bc it's redundant. get back to square one and focus on linear, complete stories in single player games. Give people a reason again to want to play with others, bc the reason died years ago, ironically when the internet got bigger and more commonly connected.
It is hard to excite me about a new MMO, but I will actively keep an eye on this one. People tried to get me on the New World bandwagon but I wasn't impressed even from the outset and people called me a hater and a naysayer. Look where all those people are now! Hoping this has a lot of actual promise.
it would be nice to have some good mmorpg like this one, but is that too much to hope for?.. i hope not :) (edit: yeah i opted for alpha ofc, want to see it myself)
I remember hearing that Microsoft were involved in filing a patent for some kind of system that involves performing some tasks on mobile devices for an online game that's mostly on PC/console. It looks like this is the game that was for. Looks promising, hopefully it delivers.
It does look good but personally I might not be the right kind of person to enjoy it... A super long term "just live in it" kind of world to me says "we have no content, just build a house and hang around, I guess." So I really hope it ends up having a good amount of solid content that ties into itself. A good example of a game like this would be Fantasy Life. You craft weapons and armour that lets you take on harder enemies, that drop materials that let you craft better items, and repeat. More than that though, they have crafting mini-games that influence the quality of the final product. Which, honestly I think adds to the game since it means the skill of the player is important in other play-styles than just combat. Preferably it'll be both, where a higher character level will make the mini game easier and meets thresholds for being able to craft certain items. I think that system would be great in an MMO because it means being a high level, very skilled crafter, matters more than just being someone that sank a lot of time into grinding character level.
Just checked out their site. No crowdfunding, no trying to sell founders packs before alpha testing starts, and no pre-orders without a release date? You don't need to twist my arm. Signed up for testing and added to wishlist.
12:53-13:19 Wise words. I believe too few players are understanding this. It also extends to the PC vs consoles conflict. I still remember how Deus Ex: Invisible War back in the day was, among others, thrashed by fans of the original Deus Ex for its console-y control scheme and how certain things were dumbed down just so that console players wouldn't get overloaded with items and input means. Nowadays you can do a lot with contextual-based controls. But that can backfire like in RDR2 when several times all I wanted in a bustling city was to mount my horse yet Arthur would choke a citizen instead and hell would break loose - and all that simply because mounting and choking are both using triangle (on PS4). I'm not usually joining that somewhat pretentious and silly "hurr durr PC gaming master race" nonsense. But there are still times when I can actually see where PC gamers are coming from with their disliking of console and - even worse - mobile titles or of games that are designed from day 1 forward with the limited capabilites of those platforms in mind. (Like presumably Albion Online, haven't played it myself.)
Ex-E.V.E. Online developers? What an instant turn-off. I'm trying not to judge prematurely, but it inspires nothing but "that's just going to be a 'game' that'll take up as much time as an actual job, if not more" in me.
My man Kira got burned so hard by all the scam MMOs he reviewed that showing proper alpha footage makes him say "this is how game development should be done". I learned to not care about MMO promises years ago, but I'm hoping this one does it well for the people like Kira who keep a sliver of hope and deserve a W on the MMO they want.
Do feel quite refreshed listening to a team talk about development rather than a duo talking about concept art. I wish em well!
The idea of being a part of a smaller thing that you matter in while a big massive thing circles around you sounds crazy appealing. Would love a game where you are running the shop that is funding that army that passes by would be peak for me.
They're doing the "show, don't tell" approach to communicating about their game. That's great.
Not want to sound negative, as it really seems to be a very passionate project of people who know what they are doing, but... what do they show? Except pretty graphics and a few snippets of moving characters?
I would like to know how planned features work, like the crafting or building. How combat plays out and feels like. How does PvP opt in work and how their land claiming system works.
I am sure that will come, but right now i see very little of the actual game. So my hopes are high for future videos.
@@arrclyde4325 Thing is, how often do you see a company provide ANY of that information you asked about when they aren't asking people for money? The way I see it, they provided about the same amount of information about this game that Bethesda has on Starfield and Starfield is suppose to release this year.
@@Athasin they also seem pretty far in their work. At least so far to say they start with alpha testing soon.
But they actually tell a lot more than they show. For Starfield there is a lot more gameplay footage shown. And don't fool yourself "in engine" is not the same as "in game" or "actual gameplay footage".
The little bits we can see glimpsing here and there are actually promising. Like the very minimalistic HUD and the bow aiming mechanic.
@@arrclyde4325 "For Starfield there is a lot more gameplay footage shown."
Starfield shows a lot of scenes mixed with 2-5 sec cuts of gameplay ie. cut scenes of character in dialogue with others, cut scenes of a ship landing, cutscenes of ships flying, cutscenes of a character looking at a space building. The only gameplay they have is, a 2 sec cut of someone shooting in a ship, 2 sec cut of someone mining with a laser, a cut of a character walking with a gun, a very laggy and very brief shoot out, a cut of someone using the UI, and a cut of someone unlocking something.
Seriously, go back and watch Starfield's "gameplay" trailer. Then imagine if the devs of Pax Dei just added cinematic scenes to every section where you saw them talking and tell me it's not the same amount of gameplay?
And keep in mind Starfield is set to release this year while this game is still in alpha stages.
@@Athasin you know that the "cutscenes" where they are talking is actually part of the gameplay, because its a stiry driven singleplayer game.
"True MMO Scale" lol That has "home style cooking" energy.
real talk
Gotta mention that after lost ark etc call themselves MMOs when it's mainly a lobby sim with 8 player co-op
I think these guys are genuine, no scam baiting, no bravado about how good they are or how fantastic their game is. Looking forward to this.
You saved it for me, in the last seconds, by saying PvP will be opt-in. Not interested in constantly getting fucked over by try-hard griefers, who play the game 24/7, when I'm just trying to relax for a few hours after work.
Yeah, I like PvP, and like playing games where it's always on, but devs need to realise that they have to save the players from themselves sometimes, if PvP is always on everywhere then the game just turns into a big deathmatch and all the grand social and PvE stuff they talk about just kind of shrivels and dies.
Almost quit playing DayZ until I found a PVE server with PVP zones. A whole different game.
Interesting. As a previous EVE online player, it would be interesting to see a combination of that with more of a fantasy MMO. I'm not going to set my expectations too high but I will definitely follow this and see where it goes.
My only issue with sandbox games are they ultimately leave me directionless. I'm not good at making my own goals. Give me a goal or some target, and I'll put my nose to the grind stone. But just release me into a world with no direction and I'll be lost, with no clue what I want to do. It's why I think I'll always prefer the themepark MMOs. They have clear goals that are set out for me to strive for. The game looks cool, but I just don't think it'll be for me. I'll probably give it a try, but I don't think it is something I'd stick with long term.
Sandbox doesn't mean goalless. Means more you have a wide variety of options to explore in your progression. Yes you do need to put the initial investment into trying something but it is not hard to then develop your goals through the systems
I think that pure themepark and pure sandbox architectures both suck. A good virtual world should provide both context and freedom, both structure and a way to break out of that structure for the players who want that. There should be NPC regions where anyone can jump in and play solo or with friends, as well as lawless frontiers for large guilds and lone wolves to battle it out, and both should be partially dependent on the other. Even EvE Online has that.
The primary goal of a sandbox MMO is the same as the primary goal of RL: Make more money.
Setting goal shouldn't be that hard. It boils down to : what do i want? Do i want this glider that goes faster cause it'll help me to do x y z. Or this mount that has a stunt or this armor that i need xyz material. Then when you know this, your goals become more clear, ok for this armor i need yo farm these mobs.
i think the best case scenario for this is osrs a quick tutorial and you are unleashed onto the world theres goals and quests but ultimately you decide on how you are going to play
Hey, thanks for making videos like this one. I might not be a MMO connoisseur, but it's great to have a place like your channel to learn about more under the radar stuff, at lest from my point of view. Hope you are doing okay and can't wait to see more videos made by you.
You know what sold me this project? 1) the humility of all of these guys. 2) the emotion they poured in. All of them were on the brink of tears.
I’ll wait for the after launch reviews
Wise man. That's the only way these days.
Hey, Big Trouble in Little China is one of my all time favorite movies..
This one hits different. I hope they make it.
Cause this one is hitting you with brass knuckles instead of just bare knuckles.
I absolutley LOVE exploration in games, having a game focused on traveljng further and further from hone and finding new things and places is my Jam
Uh, that's life. Maybe go outside.
@@JwhateverJ Living up to your username I see 🤣
I met Thor (CEO) in NYC during a demo of the OZ Virtual metaverse, which Kjartan (CTO) had running on cloud shard servers. This was twenty-five years ago! They then went on to EVE Online and now Pax Dei.
This is how chronicles of elyria was billed so I'm going to reserve judgement. Cautiously optimistic.
chronicles of elyria was crowdfunded, by a guy who had never made an mmorpg with no staff
@@kirareacts once bitten, twice shy. No shame in showing tepid enthusiasm when there are plenty of examples of such claims falling short.
I'm with Kira on this one. These guys aren't even asking for your money here, yet your still super cynical? lol
@@allthatishere Feel free to get hyped, your level of enthusiasm is up to you.
@@zenko4187 I really don't do hype, I just find the comparison here kinda wacky.
Chronicles of Elyria, with so many of those other kickstarter MMOs like Dreamworld, looked shady just at a glance. This actually has developers who have worked on an MMO before. That can't be said about 95% of those failed projects you referenced earlier.
It's not even about having to feed new content into non-sandbox mmos. It just makes the experience so much more meaningful if you log on and you do whatever you want. Not just "choose the quest or raid I'm gonna do today". Also makes any experience so much better if its player created and therefore unique and not that scripted event 5 million other people did.
I love it when people proclaim something to the greatest ever and it either doesnt live up to expectations in gameplay or it has overly predatory monetization.
If it's so good, why is there so much talking? Just make it. WTF.
So many red flags.
I've always wanted a game where I am in the world and have to build up to become a class, with logical professions that mean something in the game world, and maybe I can save the world eventually, but right now I need to defend this town. Sometimes casual, some urgency, but always something with a purpose. I'd like to see where this game goes in a few months
Sounds kind of like Ashes of Creation.
@@JustMe99999 omg I completely forgot about that game. Do anyone even care about it after all this time? It will be outdated on arrival. If it arrives..
@@Xjuijau Doesn't look outdated at all.. you should check it out.
@Just Me you mean the game that doesn’t exist yet?
@@Mr91Jmay Looks like they have a real game; it's just taking forever since it's such a small studio.
Awesome concept .....everyone is on board .... everyone shows up day one to craft their own clogs and undergarments ........ Day 74 eleven people online ..... three of whom are ganking a new player.
Literally this. And with this saturated setting and ugly characters I don't know man. New World isn't popular you know
When a dev says about the game they are making "it's the game I have wanted to play for years", it gives me some hope. Feels like most of the time these days, the development is fully enforced by people that have never used anything more than the mail app on their PC.
If it were someone you've never heard of who simply launched a kickstarter it would be one thing and people would likely scoff, but these are seasoned devs with no crowdfunding, no founders packs before alpha even starts, and no pre-orders. It feels like they are truly going to try and make good on that statement and produce a true player experience.
@@FEARSWTOR Yeah, exactly. People making a game they want to play, without just cash-grabbing 7 years before the game is launched - something we have not seen in a long time. At this point, this is the only MMO I am somewhat holding out some hopes for.
They all say that. Who is going to admit that they don't want to play their own game.
Isn't that what Dreamworld dev's said, literally word for word
When I hear that statement my brain immediately says bullshit. I'm cautiously optimistic just because it has the backing of Mike Morheime and Microsoft.
I've heard all of this before multiple times in the past. I'll only believe it if it comes out and it works exactly how they are describing
Fair. So many MMO projects generate excitement but so few get close to delivering. Almost none in fact.
This
I'm incapable of MMO hype
I can understand the skepticism and cynicism you have here, but it's like what Kira mentioned at 8:23, that these guys are more than willing to show you their current in game assets, and it's not some super wonky shit like Dreamworld.
And some of these guys are ex-developers for Eve Online. That alone has me interested.
Yeah... Player made cities? The tech still isn't there. This game is no different.
@@KineticCalvaria What are you talking about? Star Wars Galaxies had player ran cities and this was all the way back in 2003, dude.
Regardless of how much we trust or distrust the devs, it's good that people are trying to move things forward after like 15 years of stagnation. If even half of these projects turn out to be legit and half of those make it to release, the MMO format will be in a much better place leaving this decade than it did when entering it.
Wow, look at that. Actual footage of the prototype in alpha and them testing it on multiple platforms. This is how you actually promote a real MMORPG you're working on.
And no pre-alpha cash shop.
I hope they are successful, even more, I hope to live long enough to play it.
see you in 2055
I wish them the best.
On my side, I made my gf try out Albion. She's a Project Zomboid/Stardew Valley and the likes player, but she never played an mmo or RPG. And her laptop can't run anything. Albion was "ok", and she liked it. She liked the sandbox aspect of gathering and such.
But we ran into the problem that Albion forces you to, at some point if you want to keep progressing, go out in T5 and get murdered by a huge party.
I am very interested in how this one shapes up gameplay wise.
if its around a year after it releases and manages to retain steady concurrent players, then i will be impressed.
You're not gonna pre-order it based on lies and deceit?!!!
@@JwhateverJ Getting optimistic about a mmorpg is not something I would expect to feel again tbh.
I do have some parasosial links with being an ex eve online player that went to fan fest one year and spoke with several developers.
I also like the Islandic English accent a lot.
But pre order? Nah I am not a fan, even putting over promises and under delivering industry standard a side, I don't know if I have time to get into a mmorpg when it drops.
@@JwhateverJ Corrections, there is no pre order only wish list, discord and mailing list with no pay wall. So there is no options to give them money even if you wanted Miss Negative Nancy
honestly imo the biggest draw to mmo's was the ability to play with tons of people online. This was amazing in the 2000's. Like magic. Now? Well yeah that's old hat of course you can play online with other people that's just the norm. I'd rather have a decent single player RPG of some kind.
I agree single player is much better nowadays, but because MMO are just carbon copy reskins of one another. Even basics from the name: MASSIVE? 100 players in a location? That's so 1997.
@@thelastverb I've played XIV enough to know that too many people in one location will inevitably devolve into degeneracy.
Haven't seen kira like this in a long time
you could hear genuine excitement it was refreshing.
Love your content Kira, keep up the great work bud!
Thanks Kira. I'm in the camp of ... wow fantastic, but I will believe it when I see it!
Well, they just earned a place on my wishlist.
It beckons you through the ethereal depths,calling you through the brush ( wavy grass) of this landscape ,magic is real- C.O.E is finally here.
We'll see, any mmo that can survive its first year and provide end level content is doing something. Havent touched a mmo in ages though so should be interesting.
I have to admit, I was incredibly impressed by what I saw. But at the same time I'm cautiously optimistic, and will wait until I see more gameplay and hopefully get to try the alpha.
Conceptually it seems quite a bit like Eve Online. You can reside in empire space or go out further to Null Sec where it's dangerous. Also, the coolest aspect of Eve was that players built the ships and weapons and traded amongst themselves. This looks promising.
EVE comparisons are a big red flag to me. EVE is hugely a matter of haves and have-nots, and unless you grind for 50 hours a week, you'll always be a have-not.
I really enjoy sandbox games that have a place for anyone. Weather your are into industry, pvp or pve and giving incentives to interact with each other but not forced. Hopefully they can pull this off. Last game to do this was SWG.
Cautious optimism should always be the standard reaction when it comes to stuff like this. Starry-eyed hype helps nobody. Kira was among the people who got me into this mentality when it comes to trailers, crpyto and early access stuff.
I am never excited for any game until it’s out.
That is probably because you are a fox.
...for a while.
Everything here makes sense.
Looks beautiful and deep. I like my timeless toon characteristics and art style, (ex. GW2, WOW, Albion), but this might actually make me jump to realism if this game lives up.
A lot of people are missing that this game is entirely cloud-based, one of its most central features. No large client download, no data-mining apart from what players actually see and experience in-game, no 3rd party applications but bad lag, no fan servers, and when the game shuts down it'll be gone forever.
Sounds impressive so far. Just need to know how much choice there is in character progression. Classes, skills, etc.
I thought this video was gunna be satire, the word MMO immediately puts a ton of scepticism into my mind now
That's because the term MMO has been completely bastardized over the last 2 decades.
It's used to describe almost any open world/co-op game nowadays, so the term has lost alot of it's meaning.
@@allthatishere The relief I feel to see someone else say that! Almost thought I was alone with that notion! Yes, "MMO" means little nowadays. Have some always-online world/server and the most arbitrary progression systems and some people will instantly call a game "MMO". It's truly been watered down in meaning.
When a well known Scandinavian dev team that has so much skill, experience and credibility behind it, decides to create a pricey, medieval mythology based, open-world, sandbox, MMO RPG game with fantastic visuals, it sounds like every gamer's dream. The way they talk about their vision, the fact they are not hiding gameplay or the current state of the alpha, nor already trying to lure people in with flashy cut scenes and false promises (like numerous other studios decide to do long before their projects are even close to being finished), tells me a lot about Mainframe Industries' honest intentions, drive and ultimate goal - creating something truly special and original! Coupled with calmness in their voices (although they are no doubt excited to be showing off their creation), those carefully chosen, non-bombastic sounding sentences developers used to describe the concept and some main features of "Pax Dei", only further assured me (and hopefully others too) that the final product will either meet or surpass my expectations.
After hearing that Kira's reactions and conclusions are similar to mine, I must admit I haven't felt this much anticipation for a yet unreleased game in years! I hope both of our instincts aren't wrong, and that we shall truly be blessed with another masterpiece like EVE Online was. I hope the guys from Mainframe Industries will manage to knock another one out of the park with "Pax Dei" , giving us many months of "divine serenity" while playing it. I'm keeping my fingers crossed!
The thing I'm missing in this announcement is something concrete. They are talking about sandbox really well but not giving us something concrete mechanic like the Node system in AoC coming up.
Well, after 18 years playing WoW, I'm sold. I will definitely be playing this game. I was even tearing up at the end of the Dev's Official Announcement. It's been so, so long since I was at the start of something big, I just can't wait.
Thanks, Kira.
Didn't know you were a Darkfall Vet, but now that I do that explains why so much of your points resonate with me.
Star Wars Galaxies is my favorite MMO of all time. No other game felt so full of pure roleplaying potential. And I loved the player housing. I would spend countless hours decorating my houses with all the cool stuff I collected. Since I played as a Rebel Jedi, I would set up secret rooms in my houses that would be my Jedi meditation room or my Rebel Alliance communication room. Sometimes I would just hang out in my in-game house and look at all my cool stuff and just roleplay by myself to hype myself up for a mission just to add some extra depth to the game.
Game fan response scale:
Hype Notice Concern
MMO fan response scale:
Less despair More Despair
I feel so called out! I was training construction in OSRS while I watched this video. I'm not into many MMO games, but this one definitely seems like one I'd like to keep my eye on for a bit
As to the PVP, I read that it will be opt-in, but that one of the ways you will opt-in will be by entering certain PVP-enabled zones. The example that went along with the statement was that PVP may be one of the risks a crafter character will have to take in order to acquire certain ingredients that help them to stand out above the competition. So I would say it's more like "opt-in*" if that's true, since you may not be able to 100% opt-out to achieve all of your personal goals.
Damn it is super super hard to be as hopeful as those trailers make me feel, and this is from a UO beta tester. I've been at this for a long time, and this sounds freaking amazing. Man just the idea of building up a town and community like we had in early SW Galaxies would be amazing.
I've always liked the idea of MMO's, the social aspect of it, building worlds and so on, but i've always been turned away by the toxicity that quickly takes root, where anyone just starting and trying out the game or is just a casual player is basically easy prey for gamers who have no life outside of their room or are just maleficent and like causing suffering to others or "trolling". This game concept, if it also supports opt-in PVP and allows everyone to enjoy and have fun in the game in their own play style and tempo, will undoubtedly be a massive success in both pick-up as well as retention, and as it progresses and expands over time, it will most likely become a world within a world. I've always wanted to play an MMO that's vibrant, interesting and allows to not just focus on exploration and hack'n'slash, but also provides a very complex and detailed roles for those who want to play in support roles, building, crafting, developing etc etc. A game, where it feels like another reality. I'm cautiously excited for this, as it might just be the first MMO in ages, that i've tried.
Signed up for Alpha. Just recently I was looking for a good UO shard because I was feeling nostalgic. We'll see about this one.
UO Outlands
The only sandbox game that I thought got it right with Star Wars galaxys.
Like Ashes of Creation, this feels like they are going for the Darkfall Online vibe. I'm glad you mentioned you played it, because Darkfall was special. For all the jank, shitty performance and many issues, the sheer scale and the world that felt alive was unrivaled.
This looks like a game to keep track of. I hope they pull it off! Look forward to trying it!
Their idea about kinda marying casu players gameplay loops with more hardcorish players gameplay loops looks very very interesting. I can imagine people in town and safezones doing lifeskills and providing goods for adventurers and be just fine with it. Nice to see some studios having big brain moments like this, hopefully they can make it work.
Sounds good, they've got financial backing without crowdsourcing, and experienced devs. One to watch, but beware the preorder.
I knew a couple people that played MMOs and they would level a character to level 20, delete it, and start over again. That was what they enjoyed. They didn't like the high stress and danger. It is a cool idea to give people who enjoy a more casual experience an opportunity to really participate in a more "meaningful" way.
Definitely not a game for me, but I hope that every fan of the genre will get exactly what these developers are promising! :)
looks like it's at least 5 years out from release judging by how the characters move etc.
When Paxdei meets future VR we will have arrived at peak gaming, a future where we live 2 lives both mentally and emotionally. Imagine no wars IRL and only within the game, the vision NFT games have but always will fail with. Dont try to find money with ur heart, let the money find the heart you have.
Cool! Thank you very much for putting this on my radar.
I see the term "sandbox" and immediately think store bought Unity assets and any immersion and gameplay is solely the players responsibility.
Considering they have some former CCP staff, I'll give them more benefit of the doubt than any others in recent memory. They had some big wins and big fails over there, plenty to learn from.
@@evildeadedd Too often it tends to mean we can't write any interesting lore for our world ..... just wander around and kill things or each other. As time has passed chopping trees, building houses and planting crops have been added. Again, they can't write lore of a fantasy world so they're copying reality and telling people it's a game.
Yes, EVE Online was definitely a sandbox mmo. The idea of a true fantasy sandbox is inviting indeed.
EVE had alot of dev corruption in it im not super hyped
@@Acebets70 yeah but name me a better hardcore PVP with controllable regions, player built hubs, and actual army sized battles?
whilst it had it's flaws and fell into absolute ruin, it really was the peak hardcore mmo.
Sounds cool, hope it mirrors EVE in the sense of having hardcore PVP, null, low and high sec and a complex market place.
I have fond memories of seeing a real breathing world around me as I ganked ships with my corp and had a second account and used team viewer to keep up on my trades whilst down the pub.
They really spoke to me, will never have the time to really invest, but wish them the best.
This sounds like Chronicles of Elyria, but made by actually competent people and seen through a lens made out of the of Witcher universe.
OMG! I paused your video to go add it to my wishlist and sign up for the test.
I'm wary of hype before theres a playable product after Repopulation promised a lot of the same things and struggled massively, finally giving up the ghost due to legal battles and engine issues. I had a lot of hopes for that project as well, and it suffered greatly. I'll hold out until people play it and have something to show for it.
@@billywashere6965 I lost focus on the game after the lawsuit and the two primary devs having a creativity disagreement and "Fragmentation", which also failed. Some other Video Essay-ists have covered that Hero Engine may have shafted the original team, then bought all the assets and tried to take over the project. They ALSO claimed they were going to replicate Star Wars Galaxies with long and involved social crafting and city building. I'm fairly suspicious of people who claim this now. SWG likely worked because it was a well known IP, I dont think current day gamers will trust the phrase any more, especially with NFT MMO scams so rampant. Januay 11th they posted a shutdown notice and rose even more legal issues and who actually owns the game and who doesnt have legal right to sell the assets.
@@billywashere6965 I've also gotten really wary of people saying "I worked for Blizzard, I'm a veteran!" But never actually say what position they had in the company. for all you know, all they did was get coffee or fold envelopes. A lot of games promoting themselves as having huge MMO production value dont account for trying to launch a game comparing themselves to a game with a full 10 years of content, because gaming has advanced enough that most streamers and casual players can rush basic content in a week or less then leave.
I have to say no matter what happens with this game almost doesn't matter. It shows the industry know what people like and I cannot wait for something like this to be real.
Looks like a scaled version of Valheim ported into UE5. Looking forward to!
I try not to get too excited for games many many years away from releasing.
Only a red flag. They put more work into these videos than their game. LMAO
Yeah, I'm going with cautiously optimistic on this one too. Hope it makes it!
Did get a chuckle from the alpha footage of the characters in the village with names above their heads though... I just instantly thought "Honeywood", and was looking out for Bodger :) I guess it is kind of sad that the best MMO content available nowadays is a parody of MMOs in general
I'm actually excited to see this....this actually looks AND sounds like it'll be really good. I really hope this happens
Extremely skeptical about this one tbh. I've been hurt so much before...
My problem is these games never ever show more than 5 players playing at the same time
Yeah. Everything they are saying seems genuine, and it might be, but the shady 'game' footage they are showing gives me doubts about the company's honesty. The devs might be good and genuine, but the suits usually only care about the money, and they tend to be the wrench in the gears when it comes to games cause they call the shots.
My most memorable moments in game came from leaving the vault in fallout 3, the original dead space(the remake is baller too) and things like the unfinished swan.
I spent 1000s of hours playing Diablo, borderlands, wow, etc and there are few individual moments that stand out to me in the way those games did.
I like how most of those devs wouldn't look out of place if they were characters in their own game.
Pax Dei wasn't on my radar but it is now
Looks great being developed by real talent.
::hype rising::
Came for a video on an MMO and learned arcane sorcery is real!
What is telling to me is the level of professionalism of the devs and, the ages. They seem like thier age is that of people like myself that enjoyed what a mmo truly is. Like vanilla WoW or BC heck even much of Wotlk. If they value and are creating a true mmo then I'm in.
BTW WoW is no longer a mmo in my opinion. It may fit the technical jargon "mmo" but no longer possesses the game play of what makes a mmo enjoyable.
Always a pleasure to hear your thoughts on MMOs. Thank you as always for sharing Kira.
Listen to this,
Mmo Era is long gone. There was a great time when we played together, games were more passionate for devs and players. This Era was great bc the connection had reason between players. We were almost forced to have a mmo experience bc the connecting and communication on such a scale was funneled into the game. That's where the connection could happen. Now we have too many social medias and platforms that instantly connect as many people as we want to. The mmo game isn't needed. Open worlds aren't needed, small game play loops aren't wanted, and people aren't going to communicate in game bc it's redundant. get back to square one and focus on linear, complete stories in single player games. Give people a reason again to want to play with others, bc the reason died years ago, ironically when the internet got bigger and more commonly connected.
That fog of war looks great, but it's got nothing on Chronicles of Elyria. 😅
Ngl, I pitched a tent watching the announcement for Pax Dei! 😍
I'll be keepin an eye out on this one for sure.
0:41-0:45 Time to make sure my Excel is up to date then!
It is hard to excite me about a new MMO, but I will actively keep an eye on this one. People tried to get me on the New World bandwagon but I wasn't impressed even from the outset and people called me a hater and a naysayer. Look where all those people are now! Hoping this has a lot of actual promise.
it would be nice to have some good mmorpg like this one, but is that too much to hope for?.. i hope not :)
(edit: yeah i opted for alpha ofc, want to see it myself)
It'll be perfect! Hasn't the last 10 years of gaming taught you anything?
They sound genuine about what they're trying to make but we'll see. Proceed with caution and manage expectations.
I remember hearing that Microsoft were involved in filing a patent for some kind of system that involves performing some tasks on mobile devices for an online game that's mostly on PC/console. It looks like this is the game that was for. Looks promising, hopefully it delivers.
i dont play MMORPG games but this makes me want to try it out they did a good job on the video
It does look good but personally I might not be the right kind of person to enjoy it... A super long term "just live in it" kind of world to me says "we have no content, just build a house and hang around, I guess." So I really hope it ends up having a good amount of solid content that ties into itself. A good example of a game like this would be Fantasy Life. You craft weapons and armour that lets you take on harder enemies, that drop materials that let you craft better items, and repeat. More than that though, they have crafting mini-games that influence the quality of the final product. Which, honestly I think adds to the game since it means the skill of the player is important in other play-styles than just combat. Preferably it'll be both, where a higher character level will make the mini game easier and meets thresholds for being able to craft certain items. I think that system would be great in an MMO because it means being a high level, very skilled crafter, matters more than just being someone that sank a lot of time into grinding character level.
They got me, I teared up, went to steam and wishlisted the game, I'v never wishlisted anything roflol.
Wow, I'm cautiously optimistic about this one too!
Just checked out their site. No crowdfunding, no trying to sell founders packs before alpha testing starts, and no pre-orders without a release date? You don't need to twist my arm. Signed up for testing and added to wishlist.
12:53-13:19 Wise words. I believe too few players are understanding this. It also extends to the PC vs consoles conflict. I still remember how Deus Ex: Invisible War back in the day was, among others, thrashed by fans of the original Deus Ex for its console-y control scheme and how certain things were dumbed down just so that console players wouldn't get overloaded with items and input means.
Nowadays you can do a lot with contextual-based controls. But that can backfire like in RDR2 when several times all I wanted in a bustling city was to mount my horse yet Arthur would choke a citizen instead and hell would break loose - and all that simply because mounting and choking are both using triangle (on PS4).
I'm not usually joining that somewhat pretentious and silly "hurr durr PC gaming master race" nonsense. But there are still times when I can actually see where PC gamers are coming from with their disliking of console and - even worse - mobile titles or of games that are designed from day 1 forward with the limited capabilites of those platforms in mind. (Like presumably Albion Online, haven't played it myself.)
Ex-E.V.E. Online developers? What an instant turn-off. I'm trying not to judge prematurely, but it inspires nothing but "that's just going to be a 'game' that'll take up as much time as an actual job, if not more" in me.