I had the pleasure of working closely with SoA back then, testing the game as he was developing it. It was a lot of fun and to this day it still amazes me how well he managed to capture the look and feel of C64 Last Ninja on PC, even if some of the puzzles were quite obscure. He put an incredible amount of work into the engine, the graphics, the art, etc. It's been over 20 years, but from what I remember, the game was completed as it was meant to be. He even posted a detailed tutorial on how to design our own levels. Sadly he had to retire from all this as family life did lot leave him much spare time.
Wow, you continue to be full of surprises. I find this project to be so captivating because the recreation is so authentic. It is a pity that the community didn’t pick up the engine to produce their own versions of Last Ninja.
Wow, you did some great work on this project. It's a shame that the engine never really took off. Would have been great to have a whole collection of fan remakes
yes, sadly. i've done only two music piece for this project what i mentioned above. the programmer guy done every other thing, including graphics and the rest of the music.
@@NTL7 WOW. AMAZING work. I LOVE the music and it brought back the same good old feeling. I feel like a kid, playing "the last ninja" for the first time again. VERY impressive how you managed to keep the "Ben Daglish/Anthony Lees" style. EPIC and THANKS A LOT MAD LOVE
@@RetroGamerNation Well, I have not clear memories about that. I remember his face :) I think he stopped, just because he wanted to do this one and call it a day. So I think "thats a wrap". I suspect I have his emails, so I will look into it and write you if I have anything.
Thanks for the showcase of this unknown attempt to a sequel (in betweequel?). I remember stumpling appon this game some years ago and was so excited to play something more similar to the first ninja game. Unfourtunately I must say the demo was very much a let down due to tiersome and weird puzzles. Now I'm a adventure gamer at core and have no problem with moon logic etc, but the whole water thing were you for some reason have to go carrying water three times seems kind of meaningless and mostly annoying. If the project was to ever be picked up again, I hope to see a more thoughful approach to the puzzles.
sadly this game is very much dead in the water, plus this is not a working game, this is just a demo and a buggy one at that,, the person who made this is not making anymore of the game and the screen shots of so called other levels are just mock ups and nothing more, its a shame really as it would be nice to see more.
Think of it as a C64 placed within a Windows program wrapper. The game plays exactly like the C64 version and the graphics look the C64 but with some enhanced animations and colors while still staying 100% true to the original game. I remember playing this 15 years ago and was amazed that no one else seemed to have bothered to use the editor to come up with their own levels.
Yes, he's using the C64 assets in a Windows game. Not everyone is an artist, plus sometimes you want to retain the feel of the original, even if you're on a new platform
@@RetroGamerNation Actually the engine was written in Delphi programming language. SoA used some ripped sprites from emulator and a lot of custom painted sprites he done in photoshop. The best i still have the original Madtracker source files of the Intro and the underground paths level music i wrote for this game.
@@RetroGamerNation The reason why nobody made levels was that he never released a full working version of the editor. At least not one that was easy to use.
@@hogne yes i think you are right. Despite having the right intentions it must not be easy to use as if it was then we surely would have had many new levels made by fans of the Last Ninja series
I had the pleasure of working closely with SoA back then, testing the game as he was developing it. It was a lot of fun and to this day it still amazes me how well he managed to capture the look and feel of C64 Last Ninja on PC, even if some of the puzzles were quite obscure. He put an incredible amount of work into the engine, the graphics, the art, etc.
It's been over 20 years, but from what I remember, the game was completed as it was meant to be. He even posted a detailed tutorial on how to design our own levels.
Sadly he had to retire from all this as family life did lot leave him much spare time.
Wow, you continue to be full of surprises. I find this project to be so captivating because the recreation is so authentic. It is a pity that the community didn’t pick up the engine to produce their own versions of Last Ninja.
Omg i made the intro theme song and the underground paths level song back in 2002 for this game :) good to hear it again
Wow, you did some great work on this project. It's a shame that the engine never really took off. Would have been great to have a whole collection of fan remakes
yes, sadly. i've done only two music piece for this project what i mentioned above. the programmer guy done every other thing, including graphics and the rest of the music.
@@NTL7 WOW. AMAZING work. I LOVE the music and it brought back the same good old feeling. I feel like a kid, playing "the last ninja" for the first time again. VERY impressive how you managed to keep the "Ben Daglish/Anthony Lees" style. EPIC and THANKS A LOT
MAD LOVE
thanks, very nice of you! :)
How much was the music for back then?
This looks pretty cool. I'm surprised no one has done a C64 conversion, I'm shore it can be done. Will have to download and check it out
Amazing remix of the music
Epic music
They should remake this game it has such potential.
SOA is a Hungarian guy. We had some comversations way back...
Did you ever discuss with him why he stop with this project?
@@RetroGamerNation Well, I have not clear memories about that. I remember his face :) I think he stopped, just because he wanted to do this one and call it a day. So I think "thats a wrap". I suspect I have his emails, so I will look into it and write you if I have anything.
Did you find any information in your emails ?
@@MegaasAlexandros Good question! I have to look into my old emails in another PC. But I will...
Any update? Thanks!
Thanks for the showcase of this unknown attempt to a sequel (in betweequel?). I remember stumpling appon this game some years ago and was so excited to play something more similar to the first ninja game. Unfourtunately I must say the demo was very much a let down due to tiersome and weird puzzles. Now I'm a adventure gamer at core and have no problem with moon logic etc, but the whole water thing were you for some reason have to go carrying water three times seems kind of meaningless and mostly annoying. If the project was to ever be picked up again, I hope to see a more thoughful approach to the puzzles.
I'd love this to be picked up by the community but based on comments from people close to the project this doesn't look it will happen...it's a pity.
sadly this game is very much dead in the water, plus this is not a working game, this is just a demo and a buggy one at that,, the person who made this is not making anymore of the game and the screen shots of so called other levels are just mock ups and nothing more, its a shame really as it would be nice to see more.
Windows? it really looks like c64 graphics.
Think of it as a C64 placed within a Windows program wrapper. The game plays exactly like the C64 version and the graphics look the C64 but with some enhanced animations and colors while still staying 100% true to the original game. I remember playing this 15 years ago and was amazed that no one else seemed to have bothered to use the editor to come up with their own levels.
Yes, he's using the C64 assets in a Windows game. Not everyone is an artist, plus sometimes you want to retain the feel of the original, even if you're on a new platform
@@RetroGamerNation Actually the engine was written in Delphi programming language. SoA used some ripped sprites from emulator and a lot of custom painted sprites he done in photoshop. The best i still have the original Madtracker source files of the Intro and the underground paths level music i wrote for this game.
@@RetroGamerNation The reason why nobody made levels was that he never released a full working version of the editor. At least not one that was easy to use.
@@hogne yes i think you are right. Despite having the right intentions it must not be easy to use as if it was then we surely would have had many new levels made by fans of the Last Ninja series
Love the LN games to bits, but they could have done some research. "Armakuni" is not a valid japanese name.
Who cares bro.
As much as I love the games, this has always irked me too.