Dawn of Ulos | (crowdfunding) Solo Playthrough | with Jason

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  • เผยแพร่เมื่อ 16 ต.ค. 2024

ความคิดเห็น • 18

  • @Kirk-Dennison
    @Kirk-Dennison 2 ปีที่แล้ว +2

    Thanks for the solo playthrough Jason!

    • @OneStopCoopShop
      @OneStopCoopShop  2 ปีที่แล้ว +1

      Of course! Thanks for working with us, Kirk!

  • @kmontzka
    @kmontzka 2 ปีที่แล้ว +1

    Thanks for the playthrough. Had to laugh when you said, ‘suck it, bot!’ 😂 Glad I’m not the only one talking trash during solo plays
    I hadn’t heard of this til it’s launch today. Always nice to see it in action instead the campaign page alone. Certainly an interesting new take on the Roll Player universe.

    • @OneStopCoopShop
      @OneStopCoopShop  2 ปีที่แล้ว

      On the One Stop Coop Shop, we're dedicated to showing folks as much of the game as we can so they can make their own decision. Glad you found it useful!

  • @patriziopastore9895
    @patriziopastore9895 2 ปีที่แล้ว

    Thanks man, I like Roll player setting is there some connection to other games or not? (except for possible art/style)
    About the gameplay looks not something that can suite my group but still looks appealing to me

    • @OneStopCoopShop
      @OneStopCoopShop  2 ปีที่แล้ว

      Just the art and lore. No mechanical similarities.

  • @beerman2000
    @beerman2000 2 ปีที่แล้ว +1

    Is it just me or did you keep paying their strength cost in favor instead of their favor cost. Or am I missing something?

    • @OneStopCoopShop
      @OneStopCoopShop  2 ปีที่แล้ว +1

      Strength is the cost of stuff. Favor is reward.

    • @beerman2000
      @beerman2000 2 ปีที่แล้ว +1

      @@OneStopCoopShop OK. Sorry. I missed that somehow. Makes more sense now lol

  • @MrN0b0dy85
    @MrN0b0dy85 ปีที่แล้ว

    This game gives me Yellow and Yangtze meets A War of Whispers vibes

    • @OneStopCoopShop
      @OneStopCoopShop  ปีที่แล้ว

      Haven't played either of those, but I'll take your word for it!

  • @Babyboyo1
    @Babyboyo1 2 ปีที่แล้ว +1

    How does the game feel given all the cards for each faction are exactly the same within the faction? It makes me wonder if this game will start to feel the same after a while. The fact that the faction cards are all the same feels like I'd be literally paying for duplicates of the same card. It seems like the core game is in the tile placement. I get it. It's a tile placement game, but it would have been nice to see the faction cards have different abilities on each card for each faction deck that manipulate the tiles in different ways or boost the power or lower the costs of other cards.. Maybe I am overthinking this, but this seems like a definite filler game worth 30 bucks. That's okay if it is. My family and I love Roll Player (with the expansions). So I have that as my entry point (also Roll Player adventures is in my collection). I don't know...just seems like a missed opportunity. This game seems like one that I will have to pass on. I am intrigued by the game though simply because it's in the roll player universe. Beyond that it doesn't pull me in. In the game I'm not a particular character or faction, but a God (represented by a player aid with unique art of the God I am portraying manipulating the factions? It just feels like I'm buying a bag of chips filled with mostly air. There's not enough meat on the bone. I'm just left wanting there to be more. I'm guessing for most that this will come down to price point and the stretch goals in the kickstarter (if they have them). Thank you for the preview video.

    • @OneStopCoopShop
      @OneStopCoopShop  2 ปีที่แล้ว +2

      There’s definitely a lot of meat on this bone. Just comes down to whether you like the meat. It’s absolutely nothing like the original Roll Player; you’d be getting this on its own merits. Making the faction cards different would have been a bit overwhelming, although *some* variation might have been good, you’re right.

    • @KarmaAdjuster
      @KarmaAdjuster ปีที่แล้ว +1

      I've played well over 100 games of this in its development and every single one is different, even if you use the same faction cards. In any given game, different factions will have different strengths, so in one game, the Sheki's may become max strength and you'll see wild fluctuations of territory shapes. In another, Orcs may become a dominant faction and tons of pillage tokens spill onto the board. Since each faction ability scales with their strength/value the resulting experience is highly dependent on which factions grow the most on the board, and there's always the risk that an an instant, one dominant faction can be taken over by a weaker faction thus shifting the balance of power on the board.
      As Jason said, there's a lot of meat on this bone. Even within just a single faction ability, there are multiple strategies in which you can use that faction. For instance, you could use the Rat Folk's ability to just grow more of their territory, grow more of another faction you have investments in, start new factions out of nothing, collect rift tokens by connecting other camps to them without raising their strength, or maybe even engineer a conflicts.

  • @victorgonzalez2927
    @victorgonzalez2927 2 ปีที่แล้ว +4

    Looks extremely fiddly. Tiles on top of other tiles with pieces on top of those tiles. Just seems like a recipe for disaster.

    • @ShelfStories
      @ShelfStories 2 ปีที่แล้ว +7

      I didn't have too many problems with it, and it's not normally my type of game.

    • @trashmyego
      @trashmyego 2 ปีที่แล้ว +1

      I'm guessing having some visual separation between the tiles you're laying will help reduce this some. But yeah, definitely going to be a bunch of tiles out in play. The board seems big enough for it to not really be an issue hopefully? At least reducing the chances of a catastrophic bump. And the strict tile placement rules should offer some help returning tiles to their spots if things get bumped while moving one of the minis or whatnot.

    • @Kirk-Dennison-Thunderworks
      @Kirk-Dennison-Thunderworks 2 ปีที่แล้ว +3

      I've played the prototype and it was incredibly smooth and not fiddly, no issues whatsoever. Game setup takes 5 min (if that) and turns are snappy.
      You play a tile with a large, bright yellow border on top of the map and put a 2.5" tall mini on top of the tiles. It's pretty obvious to see things in person (the border colors of the tiles was changed after Jason's copy was created, so it's easier now.)