Talks about Vigilance, doesn't add Sight of the Scale Lords to buff for +2/+2 and give Vigilance, but then removes the mana rocks that can be creatures and still tap for mana with vigilance. Makes sense.
I know this one might be a bit of an odd add-in, but Orcish Lumberjack + some land recursion like Conduit/Crucible of World could help hit those Expend triggers!
The deck is mainly permanents, wants big enchantments/artifacts and generates treasure. May I suggest "Aid from the Cowl"? Cracking a treasure triggers revolt and can put a permanent from the top of library onto the battlefield on your end step. And it's an enchantment that can also crack in and attack
For this one I'm thinking Elven Chorus would be a great inclusion. It costs enough to get Belloa's effect, gives you that persistent look ahead option, effectively turns any top-deck creature into optional card draw, and if you've got something massive you want to cast you can turn to your creatures to dork that on out.
I think I would add Rancor in. It would be great to see it early game to help ensure damage gets through each turn. Since your elementals will lose their creature status at the end of your turn, you'll get Rancor back and can just continue to cycle it as needed. Seems like a really cheap and flexible way to help make sure damage gets through each turn.
Bello it's a really METAL Racoon!! But you know what is nearly as metal as well?? A Burning Giant Wolf!! 🔥🐺🔥 Wildsear is what I'm most interested to try from this deck.
I have a copy of Nature's Will from the Enchanting Tales slot of Wilds of Eldraine that I've been trying to find a home for. Being a 4 cost enchantment that would let you untap after you hit with even 1 creature, seems like it would be great here.
Some really good budget additions imo is roadside reliquary and Elvish Archivist. Roadside reliquary gives you pretty much draw 2 on a land. And the elf is a great budget 2 drop that gets bigger and draws you cards as your deck gets going
Desperately, I must say colossal majesty is lovely card draw. Gaea's gift is a quick protection spell for the commander. Elven Chorus allows your enchantments and artifacts affected by your commander to then tap for mana. Wilderness recklamation could be helpful to cause problems. I believe decimate most of the time will be able to target your own indestructible enchantments to then hit the other targets.
[Asceticism] is a neat add. I gonna have to see if I can't find a copy. Thanks! I can't bring myself to cut [Tendershoot Dryad]. [Tendershoot Dryad] and [Sandwurm Convergence] are some of the strongest defenses in the deck. Keeping up a wall of token fodder goes a long way towards protecting your life total, and there are surprisingly few 4+ cost artifacts/enchantments that churn out tokens every turn. Another card I have my eyes on is [Court of Embereth] for just that reason.
A super powerful card I foresee being in this deck is actually boompile. It basically turns it into a one sided repeatable board wipe on your turn, which would mean recasting the commander but you also destroy potentially 3 other board states in the process
I'll be running some of the raccoons in the deck to keep on theme, because some of them are manadorks, and for that expend 4 abilities a bunch of them have to see how that works.
I think Pentavus is a good include, for creating blockers when our artifacts and enchantment are no longer creatures, also the Nev Disk for repeatable boardwipe if it sticks arround
Personally I would probably try fitting some of the Leylines into the deck. Other cards I would try slotting into the deck are Molten Echoes for more copies of Artifacts and Enchamtments, Gruul War Chant giving each creature +1/+0 and Menace, Shamanic Revalation as draw and life gain, Sight of the Scalelord which gives everything with toughness 4 or greater +2/+2 and Shared Animosity because I do not own Coat of Arms. Cradle Clearcutter and Skitterbeam Battalion are some nice Prototype creatures which could fit into the deck. I'd also add Cards which generate tokens like Wolfcaller's Howl, Paradox Zone, From Beyond, Court of Embereth and cut some of the creatures in the deck. Also Ward of Bones would be a nice card for Bello if you want to be hated by your playgroup.
I'd add in Broken Fall, it's an enchantment that you can return to hand (giving you more enchantress triggers) and it will allow you to regenerate your creature enchantments
With Blinkmoth urn, as long as you attack with it it will be tapped on your opponents turns so they won't get the mana, but it untaps for you so you get the mana on your precombat main phase.
@@SouthernSorcery it really does seem busted if your opponents can't remove it by your next turn. And you'll always have plenty of cards to cast with all the mana
I think you are on the right track with providing trample. Surrak and Goreclaw are great for that. Big body provides trample to all and haste to creatures on the turn they enter.
Love the suggestions and breakdown! I would probably add birds of paradise for the flying and any mana color or you can never go wrong with more protection with heroic intervention!
Bramble Sovereign seems like an mvp in the deck. Your artifacts/enchantments with mana value 4 or greater enter as creatures so you can pay the 1G to make a token copy of it.
Belo as a 'backup commander' in Ghired decks, making a token copy of Unnatural Growth, and then 4 more copies and then running wild with a couple creatures with Myriad would be wild.
I would add Frontier Siege to this deck. You will always pick Khans which will give you 4 additional green mana each turn (2 mana in each of your main phases), including 2 mana the turn you play it assuming you cast it during our first main. It's an incredible card in virtually every deck, but even better here since it's a 4 MV enchantment to synergize with Bello. I would also consider Gimli's Reckless Might for repeatable removal (interaction is too low for me). Since your attacking artifacts/enchantments have indestructible you can fight without losing anything. Plus it is again 4 MV and will thus become a creature itself with Bello.
Mirror March and Flameshadow Conjuring getting upgrade nods for me. They come in on my side of the value curve a lot more, similar effect of pumping out more 4/4's, and if my Enter/Exit's have good boosts I'm hitting double+ triggers depending on the way I let them play out.
Rage reflection could be good to double up on those card draw triggers. I've seen people mention rite of the raging storm too to throw more damage around
I'm pretty new to Magic so not good at deckbuilding yet, but I would maybe add Prizefight, because 1) it is cool and has a fighting RACCOON so that must fit lol, 2) the fighting mechanic seems workable with the buffed up creatures bit of this deck's strategy, 3) it fits the Treasure subtheme
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Bolt Bend would make for a great addition to protect your combat since Bello makes each artifact and enchantment meet the requirement to make it cost R
I'd definitely add the Lotus Cobra Nissa, she helps you spike mana to get your big stuff out and finds tons of the cards in the deck, so she's reliable draw for every turn you can trigger that (then I'd probably add some of the new capenna fetches to help trigger her on a budget)
This whole set of decks just looks fun, which is terrible, because I just finished building a couple new decks, just started building two more, and now this! There aren't enough hours in the day to play all the games of commander this is gonna require.
Here's a funny interaction. The face commander with the gods from Theros. If your devotion isn't met for the gods, this guy turns them into 4/4's and provides card draw. I think the four mana and higher ones are definite includes. Could also throw in the dictates from Journey into Nyx. Either flash them in when you feel necessary if he's not on the field, or just play the Twin Gods and double all damage your indestructible 4/4s deal the turn they attack. Maybe also some vehicles. Since they aren't technically creatures until you crew them, turning them into 4/4's can help activate their on attack abilities. Think Skysoveriegn, Consul Flagship and Weatherlight (Dominaria).
You Missed Jolene, Plundering Pugilist since you're attacking with power four or more, she generates a treasure. Giving you a consistant mana fix since you're removing some rocks and generation.
Y'all didn't really "miss" this because it's not an actually good idea, but I really want to build a raccoon tribal deck with big enchantments/artifacts remaining a subtheme. Can switch between bello and muerra and try to keep a good balance between the two. I've already seen people recommend cutting big rocks, but I think playing like a thran dynamo into a different big artifact/enchantment, while bad for setting up a lot of 4/4 bello attackers, is great for meeting big expend requirements early in the game, not to mention that being able to chain multiple 4cmc pieces for bello in a turn can help set up a big bello turn later on. Chandra ignition seems good when most of your creatures are indestructible. I assume trample + deathtouch enablers are going to be very popular, to guarantee damage to players and lots of cards drawn.
Just for fun, gotta suggest my favorite Gruul combo.. Xenagos & Bloodthirster. 😂 didn’t plan on getting anything from this set but now the urge to build a Frog deck & good ol trash pandas is gonna be hard to pass up
I think Abundance could be interesting in tje deck since u get the land if u need one or a nomland card if ur flooded woth lands amd get a great attacker out of it on ur turn!
Love this precon, I think it needs more ramp, elvish mystic and fyndhorn elves would be fantastic adds, id definitely take out most of the creatures and fully focus in on the artifact&enchantments
I was all ready to say Ascetism before you revealed it. So its tough... I think Fanatic of Rhonas fits very well since you are pretty much always going to fulfill it's Ferocious requirement
I'd add Nylea, God of the Hunt. Bello gets around her devotion requirement if you don't have it, and she gives all your trash boys some much needed trample. She's a little pricey at $6, but I think she's so strong in this is worth making room for her.
I would have added from Warhammer 40k the vehicle Reaver titan that it will turn into a creature, has protection from 3 cmc or less and every attack does 5 damage to each opponent. Really hard to deal with
Personally I'd double down on the Trample, adding Nylea God of the Hunt, Archetype of Agression, Nylea's Forerunner, just so that having Trample on board is more consistent. I'd also add Archetype of Endurance for another Hexproof enabler.
The Myles that gives all your creatures trample would be perfect. It’s too expensive for a budget list, but beating someone over the head with the one ring would be hilarious.
Hey, for this deck I would love to integrate "Zendikar Resurgent". So i'd get the 4+ cmc enchantment, card draw and mana ramp all in one. Would need to test out if it is worth it due to its high mana costs, but I'd love to try it
Personally, over professional face-breaker i would of chose Magmatic Galleon, which is a 5 mana artifact etb deal 5 damage to target creature then create a treasure for excess dmg dealt to opponents creatures. Specially if you have some fight spells already. Vehicles don't need to be crewed in this deck to attack either. Smuggler's buggy gets you a hideaway 4 trigger and cast's the card for free when you deal damage to opponent and then send the buggy back to your hand for multiple hideaways! Gimli's Reckless Might will give these artifacts haste so you can get their value right away, which will trigger to make a creature fight creature you don't control which then makes a treasure off magmatic. Flameshadow Conjuring is going to double up your good etb triggers and get multiple copies of good spells and then for your finisher slap in a Cyberman Squadron. That will be your most expensive card to purchase $ wise, but gives all your non legendary artifacts myriad, so you send it at everyone! Flameshadow Conjuring is going to love this too! One thing this deck lacks is blockers, vehicles are going to allow you to block on your opponents combat steps, and then provide a good attacker. Appreciate the metal in the background as well.
I'm super new so I don't know much of anything about the cards or deck building. Maybe something with deathtouch for funzies or dealing with birds/bats?
I think I'd pass on the elemental support upgrades since they're going to be indestructible anyways. As I love sagas, I think I would move my upgrades more to be saga focussed and have more enchantment support like Setessan Champion and Sanctum Weaver
Nevinyrrals dusk would be my add, board wipe when your commander and 4/4 he creates are indestructible. Need to equip bello first though with something
I see big creature deck I add Nylea god of the hunt. Trample to everyone and she's always indestructible and has a mana sync if this deck needs it. Rishkar's expertise is also a nice card draw plus free thing although enchantments are probably better for this deck. Love the board wipe evasion as the creatures are enchantments and there's lots of powerful and fun enchantments to add. These commanders are all so adorable and they still beat face too :)
There's a fair few cards in the new set that could go hard in this one, it's a hard one on this as I think maybe the second commander might be the better one, 38 lands is fine however I personally can't see the burnished hart coming out though, there's enough in there without having to rummage through the deck to find them, add in another big dino or a fun artefact
I want to add an ent card for the Guardians reference.
Then just spend the whole game saying ‘I am Gruul’. 😂
hahaha that would be the best!
I think the idea of animating all the artifacts is to cool and thematic. All the precons are GREAT and the set as a whole is so pretty
I just got into MTG a week ago and I'm excited to start with this set, the art reminds me of the childrens book "Frog and Toad"
I’m literally wearing that shirt in the video!!
I'm actually surprised no one mentioned that during previews!
@@SouthernSorcery I just noticed 😂
Reimds me of Brian Jaques. I'm also excited for this set.
I would personally consider running Saheeli's Directive as a mana sink to dig up a small army
I love Case of the locked hothouse here. Ramps and then lets you play cards off the top. Perfect!
Talks about Vigilance, doesn't add Sight of the Scale Lords to buff for +2/+2 and give Vigilance, but then removes the mana rocks that can be creatures and still tap for mana with vigilance. Makes sense.
I know this one might be a bit of an odd add-in, but Orcish Lumberjack + some land recursion like Conduit/Crucible of World could help hit those Expend triggers!
This set single handily got my wife into magic, and she loves this deck!
First time my wife has ever been excited for Magic!
The deck is mainly permanents, wants big enchantments/artifacts and generates treasure. May I suggest "Aid from the Cowl"? Cracking a treasure triggers revolt and can put a permanent from the top of library onto the battlefield on your end step. And it's an enchantment that can also crack in and attack
I like Obelisk of Urd, Frontier Siege, Akroma's Memorial, and Zendikar's Resurgence for this deck.
They really made a deck for all the trash pandas out there!
For this one I'm thinking Elven Chorus would be a great inclusion. It costs enough to get Belloa's effect, gives you that persistent look ahead option, effectively turns any top-deck creature into optional card draw, and if you've got something massive you want to cast you can turn to your creatures to dork that on out.
This is the first MtG set I'm getting into since New Phyrexia way back when, so I've got NO idea what cards are relevant but I'm excited to find out
I think I would add Rancor in. It would be great to see it early game to help ensure damage gets through each turn. Since your elementals will lose their creature status at the end of your turn, you'll get Rancor back and can just continue to cycle it as needed. Seems like a really cheap and flexible way to help make sure damage gets through each turn.
Bello it's a really METAL Racoon!! But you know what is nearly as metal as well?? A Burning Giant Wolf!! 🔥🐺🔥 Wildsear is what I'm most interested to try from this deck.
I would be adding The Great Henge and Akroma's Memorial!! Let's ramp and get that damage through!
I have a copy of Nature's Will from the Enchanting Tales slot of Wilds of Eldraine that I've been trying to find a home for. Being a 4 cost enchantment that would let you untap after you hit with even 1 creature, seems like it would be great here.
Really love the fun of this sort of world. We need more super cute forest creatures.
Love it! Also the name of the deck is very real to how it plays.
Some really good budget additions imo is roadside reliquary and Elvish Archivist. Roadside reliquary gives you pretty much draw 2 on a land. And the elf is a great budget 2 drop that gets bigger and draws you cards as your deck gets going
Desperately, I must say colossal majesty is lovely card draw. Gaea's gift is a quick protection spell for the commander. Elven Chorus allows your enchantments and artifacts affected by your commander to then tap for mana.
Wilderness recklamation could be helpful to cause problems. I believe decimate most of the time will be able to target your own indestructible enchantments to then hit the other targets.
[Asceticism] is a neat add. I gonna have to see if I can't find a copy. Thanks! I can't bring myself to cut [Tendershoot Dryad]. [Tendershoot Dryad] and [Sandwurm Convergence] are some of the strongest defenses in the deck. Keeping up a wall of token fodder goes a long way towards protecting your life total, and there are surprisingly few 4+ cost artifacts/enchantments that churn out tokens every turn. Another card I have my eyes on is [Court of Embereth] for just that reason.
I think RMS Titanic vehicle would be an awesome include in this deck.
A super powerful card I foresee being in this deck is actually boompile. It basically turns it into a one sided repeatable board wipe on your turn, which would mean recasting the commander but you also destroy potentially 3 other board states in the process
Shamanic Revelation might be a worthwhile inclusion.
Darksteel Forge. Huge. Indestructible. Focus on artifacts instead of enchantments. I might actually try this.
I'll be running some of the raccoons in the deck to keep on theme, because some of them are manadorks, and for that expend 4 abilities a bunch of them have to see how that works.
I think Pentavus is a good include, for creating blockers when our artifacts and enchantment are no longer creatures, also the Nev Disk for repeatable boardwipe if it sticks arround
Dictate of the twin gods and fiery emancipation would be awesome. Watching from NZ!
Personally I would probably try fitting some of the Leylines into the deck. Other cards I would try slotting into the deck are Molten Echoes for more copies of Artifacts and Enchamtments, Gruul War Chant giving each creature +1/+0 and Menace, Shamanic Revalation as draw and life gain, Sight of the Scalelord which gives everything with toughness 4 or greater +2/+2 and Shared Animosity because I do not own Coat of Arms. Cradle Clearcutter and Skitterbeam Battalion are some nice Prototype creatures which could fit into the deck. I'd also add Cards which generate tokens like Wolfcaller's Howl, Paradox Zone, From Beyond, Court of Embereth and cut some of the creatures in the deck.
Also Ward of Bones would be a nice card for Bello if you want to be hated by your playgroup.
I'd add in Broken Fall, it's an enchantment that you can return to hand (giving you more enchantress triggers) and it will allow you to regenerate your creature enchantments
Let the cuteness overwhelm you
With Blinkmoth urn, as long as you attack with it it will be tapped on your opponents turns so they won't get the mana, but it untaps for you so you get the mana on your precombat main phase.
oh totally! it's even better than i thought then haha! Great catch!
@@SouthernSorcery it really does seem busted if your opponents can't remove it by your next turn. And you'll always have plenty of cards to cast with all the mana
I think you are on the right track with providing trample. Surrak and Goreclaw are great for that. Big body provides trample to all and haste to creatures on the turn they enter.
I would love this and I already have a "Chimil, The Inner Sun" to put inside :D
That’s a great one!
Love the suggestions and breakdown! I would probably add birds of paradise for the flying and any mana color or you can never go wrong with more protection with heroic intervention!
Bramble Sovereign seems like an mvp in the deck. Your artifacts/enchantments with mana value 4 or greater enter as creatures so you can pay the 1G to make a token copy of it.
Belo as a 'backup commander' in Ghired decks, making a token copy of Unnatural Growth, and then 4 more copies and then running wild with a couple creatures with Myriad would be wild.
I would add Frontier Siege to this deck. You will always pick Khans which will give you 4 additional green mana each turn (2 mana in each of your main phases), including 2 mana the turn you play it assuming you cast it during our first main. It's an incredible card in virtually every deck, but even better here since it's a 4 MV enchantment to synergize with Bello. I would also consider Gimli's Reckless Might for repeatable removal (interaction is too low for me). Since your attacking artifacts/enchantments have indestructible you can fight without losing anything. Plus it is again 4 MV and will thus become a creature itself with Bello.
The new card "Dragonhawk, Fate's Tempest" could be a cool way to get continuous card advantage and incidental ping damage from all your 4/4 Elementals
Mirror March and Flameshadow Conjuring getting upgrade nods for me. They come in on my side of the value curve a lot more, similar effect of pumping out more 4/4's, and if my Enter/Exit's have good boosts I'm hitting double+ triggers depending on the way I let them play out.
Good video, I like the balance of adding strong, but still fun for the table cards!
Rage reflection could be good to double up on those card draw triggers. I've seen people mention rite of the raging storm too to throw more damage around
For card draw I’m taking out harmonize & adding shamanic revelation. For one more mana we can potentially draw way more cards plus gain hella life
Hellkite Tyrant might be an interesting addition
I'm pretty new to Magic so not good at deckbuilding yet, but I would maybe add Prizefight, because 1) it is cool and has a fighting RACCOON so that must fit lol, 2) the fighting mechanic seems workable with the buffed up creatures bit of this deck's strategy, 3) it fits the Treasure subtheme
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@@SouthernSorcery Wooww, cooll! Thank you very much!
Bolt Bend would make for a great addition to protect your combat since Bello makes each artifact and enchantment meet the requirement to make it cost R
Gruul has never really been my colors but wow does it sound fun to swing a Greater Good at someone's face!
Maaann, Solemn Simulacrum is such an easy answer, it becomes a 4/4 that can attack and draws while striking and blocking
Or else, you can use a birthing pod made creature and do "nom nom nom nom" sounds when it sacrifices creatures
I'd definitely add the Lotus Cobra Nissa, she helps you spike mana to get your big stuff out and finds tons of the cards in the deck, so she's reliable draw for every turn you can trigger that (then I'd probably add some of the new capenna fetches to help trigger her on a budget)
This whole set of decks just looks fun, which is terrible, because I just finished building a couple new decks, just started building two more, and now this! There aren't enough hours in the day to play all the games of commander this is gonna require.
I will go a bit more in an artifact build direction and thus I'm adding a Nevinyrral's Disk, because why have friends when you can win?
Here's a funny interaction. The face commander with the gods from Theros. If your devotion isn't met for the gods, this guy turns them into 4/4's and provides card draw. I think the four mana and higher ones are definite includes.
Could also throw in the dictates from Journey into Nyx. Either flash them in when you feel necessary if he's not on the field, or just play the Twin Gods and double all damage your indestructible 4/4s deal the turn they attack.
Maybe also some vehicles. Since they aren't technically creatures until you crew them, turning them into 4/4's can help activate their on attack abilities. Think Skysoveriegn, Consul Flagship and Weatherlight (Dominaria).
You Missed Jolene, Plundering Pugilist since you're attacking with power four or more, she generates a treasure. Giving you a consistant mana fix since you're removing some rocks and generation.
Y'all didn't really "miss" this because it's not an actually good idea, but I really want to build a raccoon tribal deck with big enchantments/artifacts remaining a subtheme. Can switch between bello and muerra and try to keep a good balance between the two. I've already seen people recommend cutting big rocks, but I think playing like a thran dynamo into a different big artifact/enchantment, while bad for setting up a lot of 4/4 bello attackers, is great for meeting big expend requirements early in the game, not to mention that being able to chain multiple 4cmc pieces for bello in a turn can help set up a big bello turn later on.
Chandra ignition seems good when most of your creatures are indestructible. I assume trample + deathtouch enablers are going to be very popular, to guarantee damage to players and lots of cards drawn.
Oh hey, a deck where it might make sense to run Omenpath Journey. I've been looking for a deck where running that card makes sense.
Just for fun, gotta suggest my favorite Gruul combo.. Xenagos & Bloodthirster. 😂 didn’t plan on getting anything from this set but now the urge to build a Frog deck & good ol trash pandas is gonna be hard to pass up
I think I would add a Ghalta in as all the creatures would get her in really fast.
This precon looks like the most fun of the bunch to me 😅 i think Fanatic of Rhonas from Mh3 could be amazing in this deck. Keep up the awesome work
Great video as always. I will also be adding a Shamanic Revelation to deck for sure.
That’s a great addition
I think Abundance could be interesting in tje deck since u get the land if u need one or a nomland card if ur flooded woth lands amd get a great attacker out of it on ur turn!
I like this gruul enchantress theme although I may change things around the backup commander to cascade into lots of enchantment value.
Shared Animosity seems like a nice inclusion.
I think possibility storm is just a fun card to have lying around in any deck.
Love this precon, I think it needs more ramp, elvish mystic and fyndhorn elves would be fantastic adds, id definitely take out most of the creatures and fully focus in on the artifact&enchantments
I was all ready to say Ascetism before you revealed it. So its tough... I think Fanatic of Rhonas fits very well since you are pretty much always going to fulfill it's Ferocious requirement
I'd add Nylea, God of the Hunt. Bello gets around her devotion requirement if you don't have it, and she gives all your trash boys some much needed trample.
She's a little pricey at $6, but I think she's so strong in this is worth making room for her.
Nature’s Will for sure!
I would have added from Warhammer 40k the vehicle Reaver titan that it will turn into a creature, has protection from 3 cmc or less and every attack does 5 damage to each opponent. Really hard to deal with
beastmaster ascension could be a good addition to this deck since it would make all of the small tokens more menacing in different scenarios
Endurance and flare of cultivation feel like good adds from MH3…
Personally I'd double down on the Trample, adding Nylea God of the Hunt, Archetype of Agression, Nylea's Forerunner, just so that having Trample on board is more consistent.
I'd also add Archetype of Endurance for another Hexproof enabler.
I think the Immortal Sun would be a really solid include for the precon
The Myles that gives all your creatures trample would be perfect. It’s too expensive for a budget list, but beating someone over the head with the one ring would be hilarious.
The only addition I can think of is Saryth, the Viper's Fang.
I would add domri, anarch of bolas to get creatures out more consistently
I would put in archetype of agression and archetype of endurance for better damage and protection for the commander
I feel that new card dragonhawk, fate's tempest would work really well in this deck
Hey, for this deck I would love to integrate "Zendikar Resurgent". So i'd get the 4+ cmc enchantment, card draw and mana ramp all in one. Would need to test out if it is worth it due to its high mana costs, but I'd love to try it
manamorphose! just free mana! also this set is suuuper cool and super adorable
Favorite of the precons, excited to try it out
Should have been called trash for treasure lol.
This seems sweet. I really like wildsear a lot.
I’d maybe add an Academy Manufacturer to lean into the token play! 🤞
I think Omenpath Journey would be a great way to smack some people with your ramp in this deck.
I think cindervines could be useful, because it gives you a lot of versatility and a cheap 4/4 body
Personally, over professional face-breaker i would of chose Magmatic Galleon, which is a 5 mana artifact etb deal 5 damage to target creature then create a treasure for excess dmg dealt to opponents creatures. Specially if you have some fight spells already. Vehicles don't need to be crewed in this deck to attack either. Smuggler's buggy gets you a hideaway 4 trigger and cast's the card for free when you deal damage to opponent and then send the buggy back to your hand for multiple hideaways! Gimli's Reckless Might will give these artifacts haste so you can get their value right away, which will trigger to make a creature fight creature you don't control which then makes a treasure off magmatic. Flameshadow Conjuring is going to double up your good etb triggers and get multiple copies of good spells and then for your finisher slap in a Cyberman Squadron. That will be your most expensive card to purchase $ wise, but gives all your non legendary artifacts myriad, so you send it at everyone! Flameshadow Conjuring is going to love this too! One thing this deck lacks is blockers, vehicles are going to allow you to block on your opponents combat steps, and then provide a good attacker. Appreciate the metal in the background as well.
I’m new to magic so I have no clue which card would be good. Like the upgrades
Throw in a coat of arms for a nice +1+1 across the board for all of your elementals.
Chishiro, the shattered blade would be fun for a equipment sub theme
Wear Down would be a good removal from the new set as well
Stimulus package would be good here
I'm super new so I don't know much of anything about the cards or deck building. Maybe something with deathtouch for funzies or dealing with birds/bats?
I think I'd pass on the elemental support upgrades since they're going to be indestructible anyways. As I love sagas, I think I would move my upgrades more to be saga focussed and have more enchantment support like Setessan Champion and Sanctum Weaver
Beastmasters Ascension would be a nice card
I would want to put in aggravated assault as an animated enchantment that can also warp the battlefield
Nevinyrrals dusk would be my add, board wipe when your commander and 4/4 he creates are indestructible. Need to equip bello first though with something
Eldrazi monument would be good. Boompile I’ve seen as an add also. Seems very fun
Ahh can’t wait to have them in my hands
I would put jolene from otj since your elementals have 4 power whenever you swing you get a treasure.
I also think fanatic of rhonas would be good in here
I see big creature deck I add Nylea god of the hunt. Trample to everyone and she's always indestructible and has a mana sync if this deck needs it. Rishkar's expertise is also a nice card draw plus free thing although enchantments are probably better for this deck. Love the board wipe evasion as the creatures are enchantments and there's lots of powerful and fun enchantments to add. These commanders are all so adorable and they still beat face too :)
I will be adding 'Coat of Arms' to this deck I think.
There's a fair few cards in the new set that could go hard in this one, it's a hard one on this as I think maybe the second commander might be the better one, 38 lands is fine however I personally can't see the burnished hart coming out though, there's enough in there without having to rummage through the deck to find them, add in another big dino or a fun artefact