Ty! 🙏 Also big thanks for the star drift recommendation! Not sure if I'll ever play that for leaderboards, but totally loving how you can go for the star objectives in local split screen multiplayer. 💖
Ty! It's kinda funny how AoR has sim-level handling yet looks like a cartoon, on the other hand this looks very realistic, but handling is completely arcade. More AoR videos to come soon™, once Indonesia releases! 🐅🐅
Yeah it's absolutely awesome, keeps the community so much more lively. I recently received some secret info, that Indonesia won't be the last location either! 🤫
Can you give me some tips to be more competitive, i can get top 10 times but I don’t know how you’re maintaining your speed through hairpins even when drifting I cannot get near you!!
Other than the weird 'never turn, always drift as long as possible' mechanics, the only big thing that comes to mind, is the fact that drifts must be initiated with brakes using pressure sensitive triggers or similar to be competitive. Handbrake or a short 100% brake application through a digital input simply slows you down much more. If it's neither of those then it must be something basic like getting the throttle down a bit earlier, using a bit more space, being in a better gear or something. In which case you just need to keep experimenting. It's been a good long time since I last played rro. The only specifics I really remember about doing hairpins, is that there was lots of drifting involved, and not much braking.
@@proporo1999 cool, so keeping your gear low without bouncing revs and barely touching the break to initiate drifts is the way forward. I am considering Art of Rally after I Plat RRO. Will I find it easier or harder to be competitive there, as in is there a niche mechanic that I have to master to get good or is that more clean driving should get me a good time?
@@oxrevsiexo The only real weird speed mechanic in aor is clutch boosting, as in whenever on a straight you need a couple short clutch taps per gear to get optimal acceleration. As for general difficulty, the driving in aor is a lot harder and somewhat more realistic. The difficulty of leaderboards has extreme variance as there's just so many. The most popular leaderboards can be extremely difficult to climb having just shy of 100k entries, but technically anyone can get top 10s in art of rally as there are still leaderboards around with less than 5 total entries. As for general things you could find distasteful: There's huge cuts and all kinds of edges and banks off the road to use. There are invisible walls that reset you, and aren't really predictable. Sometimes far away from the road, but at other places they can reset you with 2 tires still on the road. Certainly not great for the 1st try experience, getting reset by them is kind of the only way to figure out where they are. Rails and walls are made to be "sticky", this is to prevent wallriding, but brings it's own issues. Anything that should be a light scrape on a rail will instead spin the car into the rail. Aor certainly has it's issues, but to me it's still the best game ever.
This was recorded during gameplay, couldn't have the gamepad inputs and rev displays and stuff otherwise. I'm actually not sure if anyone could do this level of accuracy from the isometric cam, even though it's certainly technically possible. 👨🔬
RRO is certainly very limited in that way. It originally only had the fully isometric camera, the heli cam was added later. Definitely won't satisfy everyone since there's just the two cams with no settings beyond that.
Saw this game in the Microsoft store then you posted this video which solidified my choice to buy the game and its fun
Absolutely crazy run! Congrats!
Thank you! You definitely made me work hard for this!
Crackin' run pal 👌🏻👌🏻👍🏻
Magical Proporo, what a run!
Ty! 🙏
Also big thanks for the star drift recommendation!
Not sure if I'll ever play that for leaderboards, but totally loving how you can go for the star objectives in local split screen multiplayer. 💖
I didnt know art of rally had realistic gfx mode. Sick racing dood
Ty! It's kinda funny how AoR has sim-level handling yet looks like a cartoon, on the other hand this looks very realistic, but handling is completely arcade.
More AoR videos to come soon™, once Indonesia releases! 🐅🐅
@@proporo1999 yeeeah boi! Im lovin that AoR still getting new maps AND new synthed out bangers
Yeah it's absolutely awesome, keeps the community so much more lively.
I recently received some secret info, that Indonesia won't be the last location either! 🤫
@@proporo1999 art of rally is not a sim
@@TinyBearTim Correct, it's a sim-cade. And if you carefully read my earlier comment above, nowhere do I claim it's a sim.
Isn't it possible to see more directly ahead? It seems way too much 'from the top' for me..
I'm afraid RRO only has this very high up follow camera, and a fully isometric camera.
No settings available beyond that.
Can you give me some tips to be more competitive, i can get top 10 times but I don’t know how you’re maintaining your speed through hairpins even when drifting I cannot get near you!!
Other than the weird 'never turn, always drift as long as possible' mechanics, the only big thing that comes to mind, is the fact that drifts must be initiated with brakes using pressure sensitive triggers or similar to be competitive. Handbrake or a short 100% brake application through a digital input simply slows you down much more.
If it's neither of those then it must be something basic like getting the throttle down a bit earlier, using a bit more space, being in a better gear or something. In which case you just need to keep experimenting.
It's been a good long time since I last played rro. The only specifics I really remember about doing hairpins, is that there was lots of drifting involved, and not much braking.
@@proporo1999 cool, so keeping your gear low without bouncing revs and barely touching the break to initiate drifts is the way forward.
I am considering Art of Rally after I Plat RRO. Will I find it easier or harder to be competitive there, as in is there a niche mechanic that I have to master to get good or is that more clean driving should get me a good time?
@@oxrevsiexo The only real weird speed mechanic in aor is clutch boosting, as in whenever on a straight you need a couple short clutch taps per gear to get optimal acceleration.
As for general difficulty, the driving in aor is a lot harder and somewhat more realistic.
The difficulty of leaderboards has extreme variance as there's just so many. The most popular leaderboards can be extremely difficult to climb having just shy of 100k entries, but technically anyone can get top 10s in art of rally as there are still leaderboards around with less than 5 total entries.
As for general things you could find distasteful:
There's huge cuts and all kinds of edges and banks off the road to use.
There are invisible walls that reset you, and aren't really predictable. Sometimes far away from the road, but at other places they can reset you with 2 tires still on the road. Certainly not great for the 1st try experience, getting reset by them is kind of the only way to figure out where they are.
Rails and walls are made to be "sticky", this is to prevent wallriding, but brings it's own issues. Anything that should be a light scrape on a rail will instead spin the car into the rail.
Aor certainly has it's issues, but to me it's still the best game ever.
Dam fine run, did you do it with isometric view or helicopter?.
This was recorded during gameplay, couldn't have the gamepad inputs and rev displays and stuff otherwise.
I'm actually not sure if anyone could do this level of accuracy from the isometric cam, even though it's certainly technically possible. 👨🔬
Didn't like this because that horrible view point
RRO is certainly very limited in that way. It originally only had the fully isometric camera, the heli cam was added later.
Definitely won't satisfy everyone since there's just the two cams with no settings beyond that.