If someone at Columbia Games is reading this comment, can you please keep gifting Trevor with Hârn books and modules? Because I'm really loving these reviews and I'm sure I'm not alone. 😅
Agreed he has a very good presentation style making it fun to watch. There are others but they use a college professor lecture approach and that is not pleasing
I've been an RPG collector for almost 30 years and no setting books have inspired me as much as the Harn books. I used to love Kingdoms of Kalamar because of the incredible amount of world detail, but Harn has surpassed it. The art is immersive, the content is fulsome and panoptic. I've become a big fan and can't wait to see more of their books. Unfortunately my gaming group have a very different taste in RPG's - they prefer generic D&D 5E settings with characters that look like they're out of a video game or anime - but I still love reading the Harn books and hoping to one day get to play them with a group that appreciates the historical allusion and complexity of them.
I'd heard about Harn for many years, but knew little about it. But I've been backing the Kickstarters for the kingdom books, and learning a lot! As a history buff (longtime SCA-er) I really appreciate the fidelity to the feudal world it depicts. But I also love the fantasy aspects scattered throughout the world, as well. I may never run an actual Harn campaign, but I'll certainly use some of the detailed cities and castles. Thanks for your enthusiastic review!
Very much appreciate the preview and also your previous videos on Harn and chats with Grant as I hadn't heard of Harn until I saw it here. I have the other hardbacks on order and about to back the KS for this - the detail in Harn looks amazing and I love the maps/art.
The content in the Hardback is identical to the last revision of the Kingdom Modules (+ some of the rereleased city module). They were first released as "classic" loose leaf and then are now rereleased as Hardback. So if you have the newer version of the Kingdom and the respective city or cities (usually a 56xx or 57xx stock number) then you already have the content.
This was fun, I glimpsed your name last night, skipped back to be sure, in the credits of a show I'm watching, and the character you voiced has a beard and glasses. :D
I own the old Azadmere book and this new one looks absolutely gorgeous. I agree with you that having the detached map in the old modules was very useful (although mine have been overused by my players hands!) Like many GMs faithful to Harn, I have passed so many hours reading and visualizing all the corners of the continent, many more than what I have had time to play in.
@Stephen-Fox That’s… probably the nicest, most reasonable comment I think I’ve ever read on the internet. Are you sure you’re not just a creation of Chat-GPT? 😁
Love the show (listened through season 3!) and your passion for the rpg hobby. You are a refreshing mix of new school “love of story” and appreciator of the old school “simulationist” level of rules. Keep it up - you are the bridge between the grognards and the storygamers!
Always add but never take away or invalidate what has been is 100% the best way to explore and support a space. Harn looks like its a one stop shop that explores the lore and spaces well in detail. Kingdom maps are my numero uno fav part of different spaces. I love to get a scope of the creative space and how it all connects together.
Extra, nearly superfluous detail is something that's been sadly declining over the years in RPG supplements. It was nearly mandatory pre-2000's. Most just give you the bare minimum description of locations these days. Like you say, you likely won't use all of it but it's that extra love and spice that makes worlds feel alive and inspire you to jump in.
I don't see it as a bad thing. I see it as a burden on the GM and the players for having to read 200+ pages and memorize it all before having any fun, otherwise the story would feel incorrect, wrong. As a GM, I like to fill the gaps. The lack of detail triggers my imagination, because it forces me to be creative.
@@ricardo.mazeto The opposite is true for me. Those details are research intensive to create, that is the part that a setting book should contain, so that you as GM can concentrate on the adventures, the goings on; that is the fun part. The setting book does the heavy lifting for you. Tone and story, that are often front and center in modern books, are after all the easy part.
It was never something I had explicitly relied on but it does sort of conversely feel like less value when some major companies might omit such detail in more new releases when they had included it in the past.
I love the Harn stuff & like to support when i can (i have the old version) . The problem is Columbia games approach to pdf pricing …as someone overseas, a dead tree version is often impractical, but their charges for pdfs is the ludicrous… Thank you for your videos, as always. Stay well! To me the Jarin are Welsh, not Irish. But hey, whatever works.
As a separate comment, Adventurer Conqueror King System is coming out with a second edition this month and Alex Macris is really pushing to provide the best simulationist sandbox rules for a fantasy world. I know you don’t love DnD mechanics, but his sandbox creation rules and commitment to a consistent world economically and ecologically are an asset to any fantasy game.
While I love Dark Eye, it is not as detailed as Harnworld. Aventuria covers about 4 times the area of Harn the island but when adding in the continent of Lythia and the information from Kelestia it is no where near the amount of information. Also hundreds is an exaggeration there are no more than 50 or so setting books. Where Dark Eye shines is in the hundreds of adventures that exist.
@@jamest39 all right, my patriotism as a german shines through and I count different editions (Dark Eye is in its 5th). I think Harn is the superior setting since it has a more realistic approach, so there is always that.
Harn's a weird one for me. I've never been super interested in getting it or running it, but I'd really like to play in it. Sort of like Traveller and to a degree Glorantha. All games I've wanted to play, with a GM who's really into it.
I had heard good things about Harn, I initially thought the investment into a potentially aborted gameline of expensive hardbacks was iffy considering the scope of the project and it's system-neutral aspect. Happy to be wrong. I was re-alerted to this new kickstarter because Kevin Crawford backed it. And since he's the game designer I respect the most in the world, I decided to take a chance and went all-in. I'm really pleased they allow for people to come in at any point, still selling the 1st Kickstarter's hardbacks even now that we're in the 5th one. Four more to go, and I'm already looking forward to the eventual complete set on my shelf.
There are 6-7 pdfs combined in this book. Azademere the Kingdom is a separate pdf to Azadmere the city. So yes, the hardbound is a better buy at $48 and include the pdfs for free - at least with the kickstarter.
Trevor, tell Columbia games their website sucks. They don't even have a HTTPS certificate and the searrch products page is blank so it looks like they have nothing to sell.
Comments well received. Search page look will be improved. While informational pages at the root of the site are not HTTPS, all of the product pages are HTTPS secure pages with a valid certificate. This includes the results generated from the search page.
As a separate comment, Adventurer Conqueror King System is coming out with a second edition this month and Alex Macris is really pushing to provide the best simulationist sandbox rules for a fantasy world. I know you don’t love DnD mechanics, but his sandbox creation rules and commitment to a consistent world economically and ecologically are an asset to any fantasy game.
If someone at Columbia Games is reading this comment, can you please keep gifting Trevor with Hârn books and modules? Because I'm really loving these reviews and I'm sure I'm not alone. 😅
Agreed he has a very good presentation style making it fun to watch. There are others but they use a college professor lecture approach and that is not pleasing
I've been an RPG collector for almost 30 years and no setting books have inspired me as much as the Harn books. I used to love Kingdoms of Kalamar because of the incredible amount of world detail, but Harn has surpassed it. The art is immersive, the content is fulsome and panoptic. I've become a big fan and can't wait to see more of their books.
Unfortunately my gaming group have a very different taste in RPG's - they prefer generic D&D 5E settings with characters that look like they're out of a video game or anime - but I still love reading the Harn books and hoping to one day get to play them with a group that appreciates the historical allusion and complexity of them.
I am just happy I am not in your group. Your enthusiasm is so infectious, that I would be broke by buying anything you show on the show!
A friend of mine is running Ironsworn in Harn.
I adore Harn. Now that SWADE's Fantasy Companion is out, I very much want to run a SWADE/FC game in Harn.
Sounds awesome
I’m running it with EZD6, so far it has been fantastic.
That looks packed all right!
I'd heard about Harn for many years, but knew little about it. But I've been backing the Kickstarters for the kingdom books, and learning a lot! As a history buff (longtime SCA-er) I really appreciate the fidelity to the feudal world it depicts. But I also love the fantasy aspects scattered throughout the world, as well. I may never run an actual Harn campaign, but I'll certainly use some of the detailed cities and castles. Thanks for your enthusiastic review!
The passion for role-playing really shows with this review. Great!
I'm so, so excited for the new MM&D session, I can't wait anymore.
Very much appreciate the preview and also your previous videos on Harn and chats with Grant as I hadn't heard of Harn until I saw it here. I have the other hardbacks on order and about to back the KS for this - the detail in Harn looks amazing and I love the maps/art.
The content in the Hardback is identical to the last revision of the Kingdom Modules (+ some of the rereleased city module). They were first released as "classic" loose leaf and then are now rereleased as Hardback. So if you have the newer version of the Kingdom and the respective city or cities (usually a 56xx or 57xx stock number) then you already have the content.
Knowing that you are a Harn fan, I subscribed to your channel.
I tend to collect pdfs now.
What I like about Harn is you create your own P-harn.
Although there is still a use for PDFs, the hardbacks are much better looking on the shelves! :)
This was fun, I glimpsed your name last night, skipped back to be sure, in the credits of a show I'm watching, and the character you voiced has a beard and glasses. :D
Man, would love to see a stand off between Azadmere and the Merp Moria module, which I like very much.
I own the old Azadmere book and this new one looks absolutely gorgeous. I agree with you that having the detached map in the old modules was very useful (although mine have been overused by my players hands!) Like many GMs faithful to Harn, I have passed so many hours reading and visualizing all the corners of the continent, many more than what I have had time to play in.
Harn's an incredible world and an obvious labour of love but it just leaves me cold.
Yeah. Harn's not for me, but I am so happy for the people it is for that they have something as good as it is for folk looking for that sort of thing.
@Stephen-Fox That’s… probably the nicest, most reasonable comment I think I’ve ever read on the internet. Are you sure you’re not just a creation of Chat-GPT? 😁
C'est Magnifique!
Love the show (listened through season 3!) and your passion for the rpg hobby. You are a refreshing mix of new school “love of story” and appreciator of the old school “simulationist” level of rules. Keep it up - you are the bridge between the grognards and the storygamers!
Always add but never take away or invalidate what has been is 100% the best way to explore and support a space. Harn looks like its a one stop shop that explores the lore and spaces well in detail. Kingdom maps are my numero uno fav part of different spaces. I love to get a scope of the creative space and how it all connects together.
Extra, nearly superfluous detail is something that's been sadly declining over the years in RPG supplements. It was nearly mandatory pre-2000's. Most just give you the bare minimum description of locations these days. Like you say, you likely won't use all of it but it's that extra love and spice that makes worlds feel alive and inspire you to jump in.
This was something I had no idea how badly I would miss until its steady decline.
I don't see it as a bad thing. I see it as a burden on the GM and the players for having to read 200+ pages and memorize it all before having any fun, otherwise the story would feel incorrect, wrong. As a GM, I like to fill the gaps. The lack of detail triggers my imagination, because it forces me to be creative.
@@ricardo.mazeto The opposite is true for me. Those details are research intensive to create, that is the part that a setting book should contain, so that you as GM can concentrate on the adventures, the goings on; that is the fun part. The setting book does the heavy lifting for you. Tone and story, that are often front and center in modern books, are after all the easy part.
It was never something I had explicitly relied on but it does sort of conversely feel like less value when some major companies might omit such detail in more new releases when they had included it in the past.
I like dwarves. :3
I love the Harn stuff & like to support when i can (i have the old version) . The problem is Columbia games approach to pdf pricing …as someone overseas, a dead tree version is often impractical, but their charges for pdfs is the ludicrous…
Thank you for your videos, as always. Stay well!
To me the Jarin are Welsh, not Irish. But hey, whatever works.
As a separate comment, Adventurer Conqueror King System is coming out with a second edition this month and Alex Macris is really pushing to provide the best simulationist sandbox rules for a fantasy world. I know you don’t love DnD mechanics, but his sandbox creation rules and commitment to a consistent world economically and ecologically are an asset to any fantasy game.
OK, can you do a solo with these rules? That would be great for those like me, who don't know Harn.
Great stuff. I love detailed, immersive world systems like this. They such suck you in and beg to be adventured in!
That's cool. The cover art is like a nicer version of the old Judges' Guild style.
Have you thought of playing a module guided by Mythic GME? Many people in the Solo RP community are doing that.
Excellent Harn Kingdom Review. Love Harn and have been using it since it originally came out. ❤️
Having seen your love for Harn, and knowing from your videos about the depth there is to this game, how would you go about soloing this?
When it comes to detail I would say the Dark Eye is even deeper that Harn. It has hundreds of setting books.
While I love Dark Eye, it is not as detailed as Harnworld. Aventuria covers about 4 times the area of Harn the island but when adding in the continent of Lythia and the information from Kelestia it is no where near the amount of information. Also hundreds is an exaggeration there are no more than 50 or so setting books. Where Dark Eye shines is in the hundreds of adventures that exist.
@@jamest39 all right, my patriotism as a german shines through and I count different editions (Dark Eye is in its 5th).
I think Harn is the superior setting since it has a more realistic approach, so there is always that.
Harn's a weird one for me. I've never been super interested in getting it or running it, but I'd really like to play in it. Sort of like Traveller and to a degree Glorantha. All games I've wanted to play, with a GM who's really into it.
Those maps look amazing
I had heard good things about Harn, I initially thought the investment into a potentially aborted gameline of expensive hardbacks was iffy considering the scope of the project and it's system-neutral aspect.
Happy to be wrong.
I was re-alerted to this new kickstarter because Kevin Crawford backed it. And since he's the game designer I respect the most in the world, I decided to take a chance and went all-in. I'm really pleased they allow for people to come in at any point, still selling the 1st Kickstarter's hardbacks even now that we're in the 5th one. Four more to go, and I'm already looking forward to the eventual complete set on my shelf.
😀
Where to buy!!?
Within the pdf the city and towns are completely missing. No maps of the interior and exterior and no details. $30 for a pdf with no city, etc.
There are 6-7 pdfs combined in this book. Azademere the Kingdom is a separate pdf to Azadmere the city. So yes, the hardbound is a better buy at $48 and include the pdfs for free - at least with the kickstarter.
Correct me if I'm wrongvwasnt Harn first produced by judges guild?
Nope. Always by Columbia Games.
Trevor, tell Columbia games their website sucks. They don't even have a HTTPS certificate and the searrch products page is blank so it looks like they have nothing to sell.
Comments well received. Search page look will be improved. While informational pages at the root of the site are not HTTPS, all of the product pages are HTTPS secure pages with a valid certificate. This includes the results generated from the search page.
Too expensive.
As a separate comment, Adventurer Conqueror King System is coming out with a second edition this month and Alex Macris is really pushing to provide the best simulationist sandbox rules for a fantasy world. I know you don’t love DnD mechanics, but his sandbox creation rules and commitment to a consistent world economically and ecologically are an asset to any fantasy game.