I got an idea for a cafeteria area with a large kitchen, with a new monster called, "Furnace", so how it goes out is essentially, there will be two cafeteria doors, that once you open the doors, a loud, almost human scream will echo through the cafeteria, the cafeteria is completely bursted with flames, with smoke disorienting your vision as you go in it whilst a fire alarm comes from the kitchen, you will have to navigate tables, fire, occasional knocked over trash bins on fire, and flaming piles of ash before you can reach a emergency fire alarm lever, once you pulled the lever, sprinklers will activate and finally spray the fire out, to which you can see the room more clearly, as there is way less smoke, decorations you may of not pay'd attention to are plates scattered around the place, with spoiled or burnt food, with ash around the place, and a slightly burnt wet floor sign to warn of a now evaporated puddle, most disturbing about is a few slightly robloxian shaped ashed, with a few charred corpses that are mainly covered in ash, some are clearer to see whilst others are not, there will be one corpse that's not in an ash pile, and holds the key to the locked freezer in the kitchen, which window area has a metal grate closed, preventing you from seeing inside it. You will have to do slight navigation to the kitchen doors, which upon opening, a cutscenes plays, you are shown smoke flooding out the kitchen as the camera is engulfed in smoke, as it clears up it is shown that on the opposite side, zoomed in on, is a humanoid creature, which is slightly smaller the seek, which appears to wear a stained, ash covered, slightly burnt chef outfit, it's skin appears to be gray with ash on it, especially on the hands which actually appear to be slightly charred, they also seem to wear pants and shoes, which is way more covered in ash, it has a brown spot on the middle of their torso, on the shirt, which is dry'd up blood, which the abdomen area has been torn to show a furnace with three viewing grates, it is producing smoke but you can still look into the furnace, the creature let's out a furious human-like scream with a average sized mouth while staring directly into the camera with gray eyes and pitch black pupils, the camera warps back to you now, as you have a speed boost, you need to to use this as the guiding light highlights a counter with a cupboard, which you much hide in, then you lose you speed boost as footsteps echo by, the real level begins now. You have to get out before hide kicked you out, you then need to navigate the kitchen, hiding occasionally, the monster doesn't have the greatest vision, as it's fogged up a tiny bit, but is alarmingly fast when it fully spots you, which is indicated by a meter on the side, which rises the longer it sees you, which only takes three seconds to fill up at maximum, two and a half seconds at medium, and one second at minimum, if it even spots you but you quickly get out of it's view, it will move to the location it saw you, and another thing is it's faster then the player, even with vitamins when it spots you, and it will run directly at you, knocking obstacles out of it's way, you can't hide at this point and are doomed. If it catches you, it will let out a loud animalistic roar while it directly faces, it will then grab you with it's left arm, use it's right arm to open it's furnace in their abdomen, and then grab you with both hands and pull you inside the furnace, killing you with a loud fire burst sound. By the way the creature constantly has the sounds of fire crackling loudly come from the insides of it's furnace, the fire roars louder when the creature makes any sounds with it's voice. Back to the kitchen, once you unlock and go into the freezer, it will be very hard to see as it's dark in there, you will need to navigate, opening fridges, containers, and crates, the freezer is a safe haven as there is no monsters and the main monster won't even go near the door of the freezer, or inside. Once you found the key to progress into the next room, you have to repeat the process of sneaking around, trying to not get spotted, and hiding, untill you get to the kitchen door and leave, then you can simply walk around freely in the cafeteria, and leave. Sounds like a good idea, doesn't it?
Honestly i think these would be better for floor 1 revamp, and if they were to add a hardcore mode just make seek run faster more books to be found like for example add some books that are useless shapes, make hide activate faster, make ambush make more laps, make heartbeat minigame longer and faster, make the power box longer, eyes jack and timothy spawn more and etc
Sole pads: makes your foot steps quieter. Figure cannot hear you when walking and has a harder time hearing you when running. Though could have a downside by making a new entity harder to deal with, due to it needing to hear you for some reason (perhaps to scare it away, so you ither have to make alot of noise or a bit more if in a group)
Hey Jack (not the entity lol), Entrances isn't actually gone forever. It's just been retitled "Hub of Dreams" and you can find Rainbow Friends chapter 2 in it as well.
Item idea! (Anti-Tim spray) Do you find yourself trying to go through drawers to find a key to open the next door to progress further, or you're in need of a light source or a lock pick or you're just after those sweet coins/knobs.. but you're too scared to open any drawers because of that pesky spider timothy? Well don't you worry my friend ive got just the thing for you! The anti-Tim spray! Super easy to use you just go into the room you're going to search in wip out your anti-Tim spray it in the room you just entered and it makes all the drawers within a certain radius completely Timothy free! :D But it can only be used x amount of times and only lasts for a little while or it could be permanent :) (The devs will make that decision)
What about the feature of the paintings? You know how in the trailers, there was a picture of greed depth, and maybe silence, I think once they spawn, it has a 30% chance of one of them spawning. I think it would be cool to see some new entities appear in doors, especially the ones the fans made.
The PVP mode could have 2 different modes: 1. Classic Mode - Each player has the same rooms and cannot interact with each other. It's essentially a race of who can beat the hotel the fastest. 2. Battle Mode - Each player can send an entity to an other or can stun them. Really cool because it's more of a competition.
@@icalledamongusat3am that is true, but what if they added that mechanic and made it not bug out? Like I'm not saying they added obbies to the seek chase, but maybe you can jump over the desk and climb shelves and hop over it.
I have an ideas #1 Entity’s Flasher Entering a room gives 1% more chance for it to spawn and spawns once Upon entering a room there is 1 light flickering for 0.5 seconds in the room will spawn flasher and flasher will come extremely fast after about 3 seconds and will go through the room 3 times The broken . #2 modes Hardmode Main ones Rush will come back 4 times breaking the room and making it hard getting across especially fire with a new coming animation with hands sticking out of the fog and when encounters you you will die with a jump scare of rush slowly peaking in his hands into you Screech will come more often but won’t make the psst sound but light will effect them harshly they won’t come near you if you have light but does half of your heath with his new design wil more drippy goop and his tentacles will stab you then eat part of you Jack He will come more often in closets will do 1/15 heath Timothy will do 1/10 heath Halt will come more faster and more often in a run Items will be harder to find Ambush will do the same thing as rush but 10 times in a row and faster and fire Bosses Seek chase you will encounter more fire longer hallways and more hands with seek’s model looking like his mouth has opened with goop everywhere and more side hallways with the end being 2x as long with more hands fire crouching spots and you have to drift then the end with the jump scare being him ripping you spine out and 2nd is harder Figure Libary ver will have better hearing harder mini game 7 book he will be faster and you will need to get in the drawers and find a burnt up key in one of them while figure can hold a book in his possession and put it somewhere else with there will be 12 books and he might drop it on the ground with his model being the same but there’s some stitches around him his jump scare will be able to crush your head or devour it Figure ending ver you will have to handle 5 things figure will be able to do harder mini games and he will be faster and will never leave the room so you better go while he is checking the stuff and you have the key it will be at different spots and key pieces to fix it will make noise and the noise will attract figure once finished go to the room and remember the close it and lock it or else figure will come in and the mini game you have to do it 5 times and the tine to look at the number is really fast and the ending will be figure busting through the door you will be scared and you will go down the elevator lucking up feared and figure will come down and smack the elevator top fist to fist and finally will be caught hit by something a flew on to the underground wall when thing might seem ok the elevator rope breaks and yea #3 items Radio will be able the distract figure Lantern will lighten dark rooms more Holy bible will be cross but better won’t be able to destroy eyes ambush or rush but will be able to banish figure for a while until the Bible spell disappears and seek will be held off for a second A lot of vitamns will make you invincible for 10 seconds and speedy That’s all I have
Depth is a really good concept, because he looks so good and if he was added in the game that would be so cool! If he gets added, I want him to go to one door of the room for a few seconds to give the player time to check some drawers and then they have to go back in the closet after a few seconds. Kind of like Ambush, but in the same room.
My idea for doors is. New item in shop. You cant get this in a run and only in shop. Its a walkie-talkie that spawns a team. The screen will start to fade black in about 2-4 seconds. When the black fading disappeared the game will go from 100 doors to 75 doors. A team will lend you a hand from one of seeks window you will have to hold the hand and they will pull you out. As the game is over.
My Suggestion: My monster is Silence, Silence can spawn only in dark rooms when you hear footsteps you can not move. If you move you will die. He takes -90 health of you. He is similar to Deer God. If you don’t hear footsteps, you can move! Achivement: Silence Encounter I can hear you. Survive Silence. JumpScare: It’s like rushes. But with silence on it. Looks like: He has black outline with white skin. With a shocked face. (Like Ambush) Thanks for reading this! LSPLASH should add this!
Depress. Basically upon a random door, Depress has a 1/6000 chance to replace Jack in any way. If Depress does replace Jack, it will have your character slow down, and your screen will become blurry for 10-30 seconds. Aka, depressed.
Whenever a shake happens in the room, an earthquake happens. Go back to the previous rooms, as Shake will destroy the next 2 rooms aswell. You'll have to avoid falling in the void since Shake leaves a bit of floor for you to walk on. He can only appear once in a run and is slightly rarer than Halt. Some shakes are fake, as shakes only happen in long rooms. (Can happen on door 50, which gives you the badge Quiet Construction, and figure doesn't fall nor can you lead him to fall, as he will know.)
What about a pvp mode but instead of like players being put into separate rooms one person is an entity called “betraying light”? Like, they can spawn entities at any time possible when available, knock down cabinets, knock on doors, fake flickers, etc. there would be a cool down on this of course but I think it would be pretty fun
6:32 They Should Add A Reverse Item That Will Reverse Everyone Back For 5 Seconds Ago. Not You But Other Players. And There Will Be Cursed Vitamins And When You Eat It All Of Your Controls Are Jammed And You Move Slow. It Will Be Called Replacement Item.
The Paintists (Depth, Greed and Silence.), if a picture appears of one the Paintists, they will appear in the next room. I will list each paintist. Depth - Will create 2 doors. Go into the wrong one, you will be transported to the right one, then die by depth rushing through the halls. Their hitbox is infinite, so there is no way to avoid them, even hiding in beds or vents or even closets. Silence - Upon entering the next room, Silence will moderate a guaranteed hallway, similar to Halt’s. Soon, objects will float and later a purple hue will fill up the room and Silence will appear. You cannot move or chat/talk in any way possible, or else Silence will catch you, and decapitate you. There are 3 mini-rooms in Silence’s hall. Greed - Upon entering the next room, you will be prompted with an item catalog. In order to proceed, you must get an item, but beware. Greed will take control of a certain item, and if it catches you, you’ll get jumpscared, and you get dismembered. In order to know when a Paintist is in the next room, their painting will appear on the wall. If two paintings of Paintists appear, you can go. You can avoid them by doing their certain “rituals.” Oh and these can’t be gotten rid of with the Crucifix. Depth’s Ritual - Wait until the light above the next door goes from blue to normal which will take about 20-60 seconds. Silence’s Ritual - You must use a Cursed Crucifix on Silence. A Cursed Crucifix has a chance to appear in a drawer, or pop out of a closet or window when passing them. Greed’s Ritual - You need to craft a special Greed Key using special items that will have a special red/purple light surrounding them, which when collected, will morph into a Greed Key Piece. 5 GKPs are required to craft a Greed Key. Now, for some of you who didn’t really understand what I meant by Item Catalog, the Item Catalog would be a room full of drawers to collect items from. Also, Greed will have a larger red/purple light then GKP lights, and both types of lights would be disabled in hardcore mode. I hope you enjoyed my idea.
I have an entity idea, it’s called “amalgamation” and it’s a big blob of furniture, with its head being a closet, it has uneven proportions, made of drawers, windows, glass shards, wooden planks, and the way you beat it, is to actually kill it, by using these hanging ropes to tie a bunch of things together to it, it’s also blind, and you need to be quiet when pushing furniture and tying them together to form a huge wrecking ball, when you kill it, it’s corpse will be laying on the ground, the way you get out of the room is to enter the door in amalgamation’s chest, it’s basically a portal to the next room, it’s Jump-scare has a bunch of hands reach out of the closet head, and pull you in, eliminating you. To find the pieces of furniture to form the wrecking ball, you need to search the drawers that constantly fall off amalgamation for a key, there are 10 keys in total, one for each furniture, there will be ropes hanging all around this really huge room, you need to climb a mound of debris and rubble, once you tie everything to the “wrecking ball” you lure him over by throwing a small piece of cement, once he starts rushing over, remove the rope you had previously tied to the bookshelf behind you, and watch as the wrecking ball hits the entity, and it dies after its head gets crushed by a bookshelf after landing on the ground, since this entity is quite massive, the room will be accustomed to it. After the head is crushed, you can either loot the entire room, or climb up to its chest cavity and enter the door, which also doubles as a portal to the next room. End of amalgamation information text
Some more for the hardcore update that I think you didn’t say: both seek chases are longer and eyes has a small chance of spawning, screech attacks faster, figure’s mini game is a lot faster or has a lot more notes, half teleports a lot more, figure has a time limit until he breaks the door to get you hit if you do it fast enough he will automatically break the door, etc
Idea 1: Level and Progress system like Among Us. After every round your level bar would go up. Next to your deaths it would show your level. Idea 2: Daily rewards that would give you knobs, coins, boosts, and revives.
My update idea is this: Having a mode where someone random is the host and he decides when entities appear and where items are hidden from the start as he tries to stop teh rest players from winning (he cant change figure or the new entity burn or seek or hide) but he can summon halt, rush, ambush, eyes, screech and other similar entities (but entities would have a cooldown like rush having 12 second cooldown and ambush 31 second cooldown and goes on and also the host HAS to put at least 6 items on teh map before the players start and he has to put at least 1 vitamin, 1 lockpick and 1 lighter with 50%+ fuel
Tactic Ideas for Doors Entities: Rush: Would do like Ambush but only 2 times, before disappearing, so the player would have to use the same thing as Ambush. Timothy: Would jumpscare you, take 5 HP and take 3 resistance (or smth) from your item (unless it is a key). Ambush: Would only go 4 times, before doing a last screech and leaving. Seek: Would add an extanded chase, which means: Harder door choosing, Longer Rooms. Seek would give up at Door 46 or 47/94 or 67 Figure: Would add a second floor, you'll have find the double of books normally. The code would have a 10 digits, making it harder, and you would need to be silent, as Figure can also go upstairs. 10 books downstair, 10 books upstair. Shadow: Would take 1 HP once appearing. Jack: Once appears, will take 5 HP and kick you out of the closet for 5 seconds, stunning you. Guiding Light: Would move/fly in the air and perform a "Infinite" symbol. Halt: Would be faster, and would make the static louder as you go on. Eyes: Will take 5 HP if you look at it, and would disappear right after. (basically easier but eh) Glitch: Won't make you take any damage when lagging, and will directly teleport you to the nearest player. Screech: Will PSST 4 or 5 times, if looked at, would scream at you, if not, would bite you, taking 10 HP before hitting you and going away, taking 5 HP. Will never attack if you hold a flashlight. Hide: Would get faster the more you go on: for exemple, if you are at Door 100, Hide will give you 5 seconds, unless Figure is trying to find you. Window: Would appear more times out of the windows, would appear before and after every Seek chase, would jumpscare you if you see it and take 1 HP. New Items and their obstacles: Lighter: Dark Rooms Flashlight: Screech Lockpick: Doors with no key / Unable to find key Vitamins: Mostly for Seek chase Crucifix: Every Entities + Window & Shadow Guiding Candle: Dark Rooms + Shadow Skeleton Key: Would open a chest, deciding your fate : If it says "Entity Summoned", it will spawn any sorts of entity including: Rush Ambush Screech Jack If it says "Chest Opened", you will get the skeleton key and will be able to open 5 locked doors without breaking OR could unlock the skeleton door. Shears: Vines or Wires (Wires to add a difficulty to Door 50) Phone: Will warn you and everyone else of coming entities. (can not warn screech or figure: screech for no wifi, and figure: to make you silent.) Difficulties: Normal: Normal Mode Hard: Will have all the ideas up there HardCORE: Will have more entities that I will put down there Insane: Will have whole lots of hardness to almost fully make the player fail to win. HardCORE Entities: Rush: doing the same technique as Ambush, but this time coming 8 times and appearing every 10 doors, except for the Seek Chases and Figure Finding. Ambush: doing his technique, but 2x faster and coming back 10 times Seek: re-extended chase + more difficulties such as Timothy jumping on you at certain times. Jack: BloodRooms making you lose 2 HP the more you stay in there, will stun you for 5 seconds when appearing in a closet. Shadow: Will appear, take 5 HP and take you back to the last 2 doors. Glitch: Will take 50 HP if lagged back from your friends. Screech: Will take 5 HP even if looked at. Eyes: Will appear every 5 doors and damage you 5x more. Window: Will appear at every window and damage you 10 HP if looked at. Guiding Light: Will be very weak to see Figure: Will be the fastest (not buff) even when you have 0 books. Will have 12 books, 10 digits for the code and no help paper nor monitor. That's all, I hope you like these ideas
I think they should make an entity, kinda like rush but instead of hiding in the closet, you need to crouch onto the ground and he will come 3x, not randomised everytime you encounter him. Like ambush, but it’s always 3x.
Doors idea: doors and dungeons Basic concept: a game mode where you can hunt other players as the entities or hide from them as the players. Think of it as the doors version of monsters and mortals. Playable characters: Players: well you can just be your self Monsters: figure,screech,rush,glitch,eyes ambush and jack. Spawnable bosses: seek and Timothy
NEW ENTITY IDEA PLEASE READ: Entity- grip What he does- grabs a random player from a room with windows (not the entity lol) only in multiplayer How to defend against him- another player will have to do a hand wrestling minigame to free the player How the player dies- if everyone progresses 2 doors later ( no other harmful entities except screech can appear) Extra- if a player is in the minigame then NO ONE is able to progress through the next room; when grip grabs a target glass flies everywhere and does 10 damage to everyone near; can’t spawn in dark rooms; looks almost the same as the hands from the seek chase; can’t spawn on door 50; if left alone long enough the grabbed player dies (unless afk) ; crucifix can effect him by making him fade from existence; has a 4% chance to spawn, spawns at least twice in a game; if it’s a red room the minigame will be slightly harder: if you fail the minigame, the player gets slapped by another hand (this other hand is used for the minigame) dealing 25 damage and makes the player fling not very far; can spawn on EVERY floor if it has windows; you only have 2 chances at the minigame, if both failed, the grabbed player dies.
Item idea: Lantern Rarity: 1/500 How it works: Light up 5 meter radius and low screech spawn Rarity by 50% Where to find: drawer , courtyard (left corner) Halt's room (1/2000) Durability: whole game Badge: *Quick Finder* "Great light source!" Find Lantern But... it had another color Lantern From Halt's room Color: blue with guiding light particle Radius: 10 meter Rarity: 1/2000 in the drawer in Halt's room (good luck finding it) How it works: Like normal lantern but low screech spawn Rarity by 90% and stunts rush or ambush for 10 secs Badge: *Expert Finder* "You Found It!" Find Blue Lantern
I would want different boss rooms, because the same old seek chase is just too easy. Or in the library, figure might have another weak entity to help him and make it more difficult, like a few eyes in the wall that could see for him.
After figure (door 50) you would get a 1/750 to get to the lookman rooms, they would be normal rooms, but with a strange sound effect, courtyard song but pitched down and also the rooms would be gray, the lookman would appear when the rooms become darker, then he would appear, your screen would put arrows, so if your screen put left, you have to look left on 3 seconds or get the lookman jumpscare and lose 60 health
Hey Jack! 👋 I’ve got i new video idea for you, the comments share new demons/monster ideas!. For example, an idea is time!, time is a demon that colors the room in purple lights. Very similar to halt’s blue light, and time will only spawn in in lever rooms. Time will then summon a timer randomizing through 20-45 second timer, this timer will also make a clock noise that gets louder the lower the time has past. And when the timer goes out the door will lock and time will come out of a painting and chase you down until you die. You may think this seemed unfair, but how you survive time is by looking for the lever in the lever rooms, either this or another kind of puzzle that’s similar to the closet figure mini game and the elevator power in door 100, as soon as you comeplete this you will have you rush to the door becasue the lever doesnt only open the door for you to escape, it also makes the clock tick 2x as fast. And you will have you make it through the door before it hits 0!. I’m hoping you will read this because this could be a great new series idea! Bye! 👋
Update idea: The custom challenges. The player needs to complete floor 1 under 15 minutes, to unlock the custom challenges. In the custom challenges, you have to SURVIVE normally, but there can be multiple monsters (like 2 rushes) so the player has a challenge. Update idea 2: troll mode. In troll mode, Rush or ambush can appear even when lights dont flicker, same as halt. SCREECH can sometimes become eyes, and eyes can sometimes become SCREECH, and figure will see, but not hear, and Seek will teleport in front of the correct door, making it incorrect. Rush will be sometimes SWAPPED with troll face that goes and goes back and then does the same in the next 3 rooms. Halt will change by that, that he will run away but you have to stay WITHIN his light radius. Shadow will call ambush, but that ambush will look like Rush. If you look at window, he will attack you like eyes. If you meet Jack, he will DELETE the closet. Timothy will get you to 1 hp. Guiding light is sometimes WRONG, making the players confused. Glitch will now teleport you to a room with 10 screeches (if room generation is bugged, this wont happen). I would be really Happy if this would have Been added to the game. Doors fan raiderkailik100
The YouPhone could be replaced by a detector or something like that since the hotel is maybe 100 years old or more. It would fit better in the game than a phone cause i don’t think you’ll find a phone in a 100 years old hotel. The detector would also be connected with guiding light.
Additions: Upon a alert, you lose some power and need a battery to charge it back up, giving another use for a battery. If you have both a flashlight and a detector, you will have a pop-up and 2 options to pick.
I have two entity ideas: 1. The door. The door will kill you instantly if you go through a door. You would know when he is there when you hear a knock and gone when you hear a door open. His death animation would be going through the door and the turns into a door similar to the figures mouth and would eat you. 2. Shadow. Shadow is already an entity but does nothing. Shadow will be more common and he will flicker the lights but if you go in a closet you will have a sequence similar to halts attack he will teleport you to a room where you have to deal with 15-25 screeches. You will know if it is shadow or not because you won't hear rushs screaming. Shadow and darkness and screech feels fitting
I like the crucifix, But it would be cool if you could use it on a specific entity. Take this for example, you can use the crucifix on rush but not on ambush.
I Want An Item To Be In Doors Which Is Called The Dictionary. It Can Be Bought In The Shop Or In Game. It Will Tell You On How To Avoid The Monsters So You Can Win. If You Die You Will Lose The Dictionary. And The Cost For The Dictionary Is 400 Knobs
GPS ; The GPS item helps detect the monsters area, and how far they are from you. For example, i am at the opposite area of Figure, and i use my GPS to make sure he's not coming closer to my area. Another example: I see the lights flicker for a long time, and think its Halt, checking the GPS tells me if an entity [Halt in this situation] is in the other room, or if Ambush is coming from the opposite. Using the GPS works easily, all players need a Tagger on them which helps the GPS identify the players aside from the entity. The GPS has a code you enter, its either 2222 or 6666. The GPS also detects Timothy, but cannot detect Screech, or any entity that sneaks up on you in dark area's. Humans, known as Players, are green. Entities are displayed as redish purple.
Item idea: Book Drone! You use it, and it finds the closest useful book, but here's the thing, It has your player icon, yes, but it also has a picture of the drone next to it, And it makes you lose 15 knobs for each drone used from what you get when you die or when you get to the end
I love these ideas but the problem is my friend is scared of doors as it is and i want to show her how to play properly but if this update did happen that would never happen, i also love how the library is now so the change would break my heart.
I have an entity idea. Feed, He's tall and skinny like Figure, but he's grey. He has grey cat ears, big white eyes, and a BIG mouth with lots of teeth. He spawns at door 75 every run, and his room is like a kitchen. There are lots of shelves with food on them and in the middle there's a small stove, toaster, and fridge. There is also a big table, with a seat that Feed sits in. He sends you a paper airplane with a recipe on it. You have to make the recipe with the ingredients on it and the stove, toaster or the fridge. Then, you have to put it on a plate on the table. He sends you 5 to 10 recipes to make. Once you give him all of his food, he eats it. If all of them are right, he smiles and gives you the key. If 5 or less are wrong, he gives you the key reluctantly. If 6 or more are wrong, he grabs you and kills you. Lore about him, He's actually the smartest of all the entities.
You're really good, but I have a request from you: In a game called Doors Concepts, the hide had a physical body, and when you get the achievement of the hide, there is an eye in the closet, so in short, I would like you to research the physical body of the hide character, please.
This is a new entity concept! How this works is that in the courtyard, it's not fully safe, theres a 35% chance an entity called Plant will lurk. He is different because the bush texture is slightly darker, and when it sees you (or you touch it), run for your life. I don't know what the jumpscare is though
when rush comes all players hurry to find a closet as fast as possible. what if you had to slow down, and pay attention to detail, even in dire moments. introducing shy. shy would spawn as a wardrobe with a crack on its surface. when you open up shy's wardrobe you immediately die (or -50% health, but I don't know how not dying to rush would work). shy would force you to pay attention to the wardrobes because if you open the wrong one, it over.
i like the PVP concept, the fact that u can race to the end with ur friends would be really fun and maybe for getting 1st place u could get 3x or 2x coins idk
1:pvp mode 2:the 2. floor at the 50 room 3:the flyer (a monster that follows you by flying. you need to run away from him. and he makes a LOT of damage!) 4:new looking monsters like white screech,dark figure,ghost halt... 5:gift codes to be never timeout 6:painting secrets (when you look at some paintings 1 of them maybe will have loot inside.(but its SUPER DUPER rare) sometimes there could be the plant inside the infirmary skeleton room!) 7:vents in door 50 (but the vents are REALLY big that you dont need to crouch! but if you make noise at the vent figure will crouch and KILL YOU!) 8:wspophone ( a phone that shows you the monsters coming and sometimes in a time you can trap enemies in the WHOLE RUN!!!!!!! But when you place it to the rift in your EVERY RUN THE RIFT HAS THE PHONE!!)(but its 1/10000000000 chanse to get it) 9:anti monster spray (when you use it in your 2 runs for your own you cant take that monster) 10:monster controller (you can control monsters!!!) THE OP UPDATE
rarities of the op update flyer 1/200 new looking monsters 1/100 painting secrets 1/10000000 anti monster spray 1/10000000000 monster controller 1/10000000000 and 11:2. floor UPDATEEEEEEE
1. New Mob called: Shifter; It Moves objects around the room blocking your path, If you use the candle, You will have to throw it in the opposite direction for the Shifter to be distracted that way you will be able to walk into the next room. 2. Throwing Ability: You can throw items wherever and whenever you want. 3 New Rooms: Cemetery, Thrown Room (Boss Room), Infirmary, Skeleton Key Room, Silences Room, Greed's Room. 4. New Boss: Shape-Shifter; It looks like a black orb, Morphing into any type of monster which is living in the hotel.
Item and entity idea! Item (Diamond key) The diamond key is A item that can be Used for all the locked Doors and it can be used for the hard maps Entity (frisk) Frisk is a entity in the Library in floor (3) When your in closets,vents And bed The achievement is (Walk Out Of My Path) For the way to Avoid frisk is to not hide It dosent make sound (Still makes sound) And when you hide Into the closest and hide Kicks u out you will get The rarest archivement Is called (Get Lucky) The fact that it’s hard to Get lucky in a closet Without getting killed by frisk that’s Why the Get lucky achievement is rare And it’s a 1/4000% chance of getting the achievement
I don't think they will add greed or depth because they said they won't they maybe just added as a painting for the respect for the community. And I have an item idea! Closet-Taker. Its basically if someone took your closet and there is example rush and you could die, you can use this item to push this person out of the closet and get inside of it. It only have a 1 time use and have a 1/55 to spawn in a drawer. But if you use this item with someone holding the Anti-Taker inside the closet you will lose the item and couldn't enter a closet for 15 seconds. And the other item the "Anti-Taker" Basically works like I said in Closet-Taker. It haves a 1/35 of spawning in a drawer BUT its only have a 1 time use and example you enter a closet with the item the item will despawn if you get out of the closet even tho nobody used the closet-taker So you need its a risk. Basically if someone use Closet-Taker on you but you used this item in the closet you won't get out and the other user can't get in a closet for 15 seconds. If you use this item in the closet and nobody use this item on you, you will still lose the item. And also the painting entity. Basically when you see it on a painting it means it will come soon. Usually you can see the painting the moment you enter the room so don't worry. When it come you will need to crouch and not hide. Because when he spawns he only attack the upper of the room and also push you out of every closet causing you to die.
What about this, dialog, there can be talking (for example rush, ambush, figure, players ect.) so that it will make it harder for door 50 or 100 because you can talk while trying to find books or, here me out, more boss fights or mini games. The boss fight can be with ether with rush or ambush but that will be a 1/21 chance of getting one. For mini games instead of getting pushed out by hide, you will have a strength meter and try to out power hide instead of just being pushed out.
My idea for a new entity: it’s called ghost and it rarely spawns in rooms where the door to the next room is locked. It’s like figure but it can see. You can go behind it to hide but it will be able to hear you if you’re not crouching. Any noise will alert it and it will kill any player it sees. It’s jumpscare takes 10 seconds to end so for those ten seconds, it will be easier to avoid. Also lights in the the room it’s in will be red. And finally it has a 1/50 chance to spawn and it can’t spawn in room 50 or room 100 or any room that only one entity can spawn in whare the door to the next room is locked.
Fanmade gamemode: Really hardcore mode Really hardcore mode has new 10 new entitys These entities being: Smiler Glatchir Facer mimic Looking Depth Nightmare Depth Tracker Summoner Strange Ask a question If needed
Impossible mode: Every entity is 2x faster, rush and ambush check vents, jack and window finally attack, 1000 books in library, every entity does 100 dmg, and vents are more common. Hope that sounds good for a next mode!
I honestly like the idea of silence because depth and greed just don’t sound as creative to me. Basically, what I think the idea of silence being is, silence would appear in a special room, and he will patrol the room. You need to grab a key to escape, blah blah blah. You probably get what I mean
Entity Name: Rebound Damage: Instant How It Works: If The Room Goes Blue, It Arrives, Hide In A Closet If It Happened, It Lasts 4 Rooms (Hardcore is 8 rooms) Chance: 55.65% Spawns In: The Grand Hallway Dining Room (only if there's closets in the previous room) Floors: 1 2 Lobby (for secret)
Idea - 20 players join a lobby and 9 of them get picked to be a doors entity, the players have to escape while the few chosen players have to try to stop them.
Baby mode: you can have all the items for free (no knobs) and creatures either dont spawn, or can't hurt you. Figure doesnt exist, you can exit the library without doing anything, halt, seek, glitch and timothy are deleted. (No knobs are saved)
Item for pvp mode: Mob Wheel Cost: 50 rebirth knobs Desc.: allows the player to choose any mobs in the game (with the same chance that they spawn) to spawn to every player except for you in the game. Ex: P=player O=other players P: Wow! I have 50 rebirth knobs. Maybe i should buy this mob wheel that LSplash made! P: niceeee. Imma spin it P: ooh nice animation! P: i got…timothy with a 0.5% chance! That’s pretty rare to get. Imma use this on everyone. O: oooh a key room! O: AAAAH TIMOTHY P: hehehe… Rebirth knobs Cost: N/A Found: in drawers with a 5% chance Desc.: allows the player to buy other items, or sell them for 200 real knobs. Has a red tint to the knob texture, and black horns on top. Good luck finding enough for Mob Wheel.
The helper: u can find a small egg in the drawers but only for a 1 in 5k chance. If u are lucky enough there will be a pedestal in the lobby where u place the egg. In about 24 hours the egg will hatch into a pet that will give u special abilities For example:Letting you revive twice in 1 run. That's my idea,please consider this!
New entity idea: Chase Chase is an entity that acts like rush, but instead of killing people who aren't hiding, they will kick everybody who is hiding out of their hiding spot(like hide, but doesn't hurt them), and will start to dive toward a random person in the room, until it eventually leaves. Here are some guiding light stuffs. You died to who you call Chase. When he comes, be prepared! Hiding won't help you. You died to Chase again. He will kick you out of any hiding spots. Dodge out of the way! Seems like you are having trouble with Chase. He will dive toward you. Get out of the way when this happens!
Silent keys : has a 1/1000 chance of being in a drawer makes figure cant hear you sometimes when walking but can her you when using vitamins(also figure has a 25% chance to hear you so it's still balanced a bit) can only be used once as a downside though a new monster FASTER then ambush will arise at doors 51-76.
if I would add an update it would be Players becoming entities, every entity that appears one random person becomes an entity, when done they get knobs for each kill, 1 kill = 6 knobs and after that they return back to a human.
Hardcore Mode idea: Hardcore mode will change the mechanic of almost every single entity. The rooms will be changed and Items would be modified. Monsters: Rush: Rush will have a 50% chance of going back in the room and will be faster. Ambush: Ambush will have a higher chance of replacing Rush and will go through the room 4-12 times. Ambush will see you in the vents and will also go faster. Screech: Screech would only appear after the “PSST”. The player will have 3 seconds to react and will have a 20% chance more of spawning. Seek: The chase will have falling object and random black puddles that will kill you instantly. Seek is as fast as the player and the player will die if they make mistakes. Seek will have a 0.2% chance of spawning a little hand in one of the normal rooms. That hand will also kill you instantly. Halt: Halt will force you to turn around and NOT go backwards. If you do, Halt will start turning into a type of Halt-Nado and you will lose 85% of your health. Figure: Figure will lock on to you when he hears you. The only way to escape is to get in a locker and do the minigame. Figure will change his path depending on the place he heard you. Timothy: Timothy will be able to kill you and will poison you which will cause you to lose 10% of your health. Window: Window will be able to break the window in a 0.5% chance and if the fragments hit you they will cause you to lose 15% of your health. Eyes: Eyes will be able to move at certain times and has a special ability that will cause you to lose 2X the normal health when you are looking at Eyes. The ability has a 10 second cooldown. Items: Lighter: Lighters will have a lower fuel and will not cause you to get more items if the fuel is above 50%. Flashlight: Flashlights will have a chance of getting jammed and will be useless after getting jammed. Vitamins: You are only able to hold 2 Vitamins instead of 3. Lockpick: You are only able to hold 1 Lockpick instead of 3. Crucifix: The Crucifix will be able to hold the monster for 3 seconds. Crucifix will only able to hold Rush, Ambush and Seek (Seek will only be holded for 1 second). Rooms: Door 50: Door 50 will be bigger and 9 books will be requiered to be collected. There is 12 collectible books and only 9 is needed. As a 0.01% chance the room will have a earthquake. You will get stunned along with Figure. Some floorboards will fall down but Figure won’t fall in. You will get stuck if you try to step in the mising floorboards. Door 30-40 and 80-90: The Chase will have falling wood pieces, cabinets and a pile of books. There is black puddles and will kill you instantly if you touch them. The chase will be 2-3 rooms longer.
I have a concept Entity called Gluth. Gluth is a boss battle like figure. Gluth is harder than figure. You have Crouch too. you have to find 5 keys to unlock the door. Also it's from door 80. Gluth looks like a dog but a Devil. The boss battle of door 80 room looks like a Least Bridge. I Hope they put it in the game1!!1!1! :)
6:20 that reminds me of anti-cheat message "Bruh, bruh, bruh, bruh, bruh, bruh, bruh, bruh, bruh, bruh- Just letting you know...Ambush killed you infinite times, so all your revives are gone, Sorry. Bruh, bruh."
WHAT would be YOUR UPDATE for DOORS? 👀
being a eneity for 2 millon robux yes is that expensive
Yes
New entities
@@cub_yes1428 tomato
@@Inthenotepad Ya
7:43 I saw my Entity (Knock)
The hardcore mode would really challenge speed runners if it was out it would be really funny to see speed runners deal with burn lol 😂
I got an idea for a cafeteria area with a large kitchen, with a new monster called, "Furnace", so how it goes out is essentially, there will be two cafeteria doors, that once you open the doors, a loud, almost human scream will echo through the cafeteria, the cafeteria is completely bursted with flames, with smoke disorienting your vision as you go in it whilst a fire alarm comes from the kitchen, you will have to navigate tables, fire, occasional knocked over trash bins on fire, and flaming piles of ash before you can reach a emergency fire alarm lever, once you pulled the lever, sprinklers will activate and finally spray the fire out, to which you can see the room more clearly, as there is way less smoke, decorations you may of not pay'd attention to are plates scattered around the place, with spoiled or burnt food, with ash around the place, and a slightly burnt wet floor sign to warn of a now evaporated puddle, most disturbing about is a few slightly robloxian shaped ashed, with a few charred corpses that are mainly covered in ash, some are clearer to see whilst others are not, there will be one corpse that's not in an ash pile, and holds the key to the locked freezer in the kitchen, which window area has a metal grate closed, preventing you from seeing inside it. You will have to do slight navigation to the kitchen doors, which upon opening, a cutscenes plays, you are shown smoke flooding out the kitchen as the camera is engulfed in smoke, as it clears up it is shown that on the opposite side, zoomed in on, is a humanoid creature, which is slightly smaller the seek, which appears to wear a stained, ash covered, slightly burnt chef outfit, it's skin appears to be gray with ash on it, especially on the hands which actually appear to be slightly charred, they also seem to wear pants and shoes, which is way more covered in ash, it has a brown spot on the middle of their torso, on the shirt, which is dry'd up blood, which the abdomen area has been torn to show a furnace with three viewing grates, it is producing smoke but you can still look into the furnace, the creature let's out a furious human-like scream with a average sized mouth while staring directly into the camera with gray eyes and pitch black pupils, the camera warps back to you now, as you have a speed boost, you need to to use this as the guiding light highlights a counter with a cupboard, which you much hide in, then you lose you speed boost as footsteps echo by, the real level begins now. You have to get out before hide kicked you out, you then need to navigate the kitchen, hiding occasionally, the monster doesn't have the greatest vision, as it's fogged up a tiny bit, but is alarmingly fast when it fully spots you, which is indicated by a meter on the side, which rises the longer it sees you, which only takes three seconds to fill up at maximum, two and a half seconds at medium, and one second at minimum, if it even spots you but you quickly get out of it's view, it will move to the location it saw you, and another thing is it's faster then the player, even with vitamins when it spots you, and it will run directly at you, knocking obstacles out of it's way, you can't hide at this point and are doomed. If it catches you, it will let out a loud animalistic roar while it directly faces, it will then grab you with it's left arm, use it's right arm to open it's furnace in their abdomen, and then grab you with both hands and pull you inside the furnace, killing you with a loud fire burst sound. By the way the creature constantly has the sounds of fire crackling loudly come from the insides of it's furnace, the fire roars louder when the creature makes any sounds with it's voice. Back to the kitchen, once you unlock and go into the freezer, it will be very hard to see as it's dark in there, you will need to navigate, opening fridges, containers, and crates, the freezer is a safe haven as there is no monsters and the main monster won't even go near the door of the freezer, or inside. Once you found the key to progress into the next room, you have to repeat the process of sneaking around, trying to not get spotted, and hiding, untill you get to the kitchen door and leave, then you can simply walk around freely in the cafeteria, and leave. Sounds like a good idea, doesn't it?
🎉 The new update has came🎉
Honestly i think these would be better for floor 1 revamp, and if they were to add a hardcore mode just make seek run faster more books to be found like for example add some books that are useless shapes, make hide activate faster, make ambush make more laps, make heartbeat minigame longer and faster, make the power box longer, eyes jack and timothy spawn more and etc
I saw u in another channel
Sole pads: makes your foot steps quieter. Figure cannot hear you when walking and has a harder time hearing you when running.
Though could have a downside by making a new entity harder to deal with, due to it needing to hear you for some reason (perhaps to scare it away, so you ither have to make alot of noise or a bit more if in a group)
Hi
How about, it makes footsteps quiter, but you become slower
Maybe it makes figure smarter, like it can follow you better and cut you off
@@SpriteCranberryReal coruching
@@SpriteCranberryReal no what about makes footstep quiet an ends in 1 minute
What if doors took the effort of quality and made it more harder with lag, more furniture, and more monster animations AND light.
This is my first time ever making in the first hour wow
@@alfaalcala2766 why are you saying that in a reply?
Isn’t doors in a good quality already? It has beautiful lights, textures, furniture and monsters.
No I'm new to doors
@VimPrixSlu But how do you beat halt if you can't walk backwards on IPads and phones?
Hey Jack (not the entity lol), Entrances isn't actually gone forever. It's just been retitled "Hub of Dreams" and you can find Rainbow Friends chapter 2 in it as well.
Yeah I Played That
@@Castofthevideomaker OMGGG F!!!!!!!!!!!!😮😮😮😮
@@joelserrato1140 cringe
@@Castofthevideomaker alphabet lore
@@aguy1072 ur profile picture...
Item idea! (Anti-Tim spray)
Do you find yourself trying to go through drawers to find a key to open the next door to progress further, or you're in need of a light source or a lock pick or you're just after those sweet coins/knobs.. but you're too scared to open any drawers because of that pesky spider timothy? Well don't you worry my friend ive got just the thing for you! The anti-Tim spray! Super easy to use you just go into the room you're going to search in wip out your anti-Tim spray it in the room you just entered and it makes all the drawers within a certain radius completely Timothy free! :D But it can only be used x amount of times and only lasts for a little while or it could be permanent :) (The devs will make that decision)
I think thats a good idea ive gotten tim once it was last night but great idea
This one feels like an advertisement for a product
@@yeildishere he’s been watching too many infomercials
@@combive8744 lol
I like timothy dont you?
Timothy:no I told you before💀
Hey CaptainJack I have a question, If you were a Doors Developer, What would you add first?
hello Suly 😀
Hi Suly! You and Jack are my favourite TH-camrs ,
Captain Jack knows everything
Pov: You're here after 7 seconds💀
@Bunny Squad 1 reply and 4 likes? I'll fix that!
@@orangevee9545 2 replies and 6 likes? I’ll fix That!
@@awhhxdeema 3 replies and 7 likes? I’ll fix that!
@@itzaestheticparadise4690 4 replies and 7 likes? I’ll fix that!
@@OMGkawaii_.angelchan69 5 replies and 7 like I will fix that
What about the feature of the paintings?
You know how in the trailers, there was a picture of greed depth, and maybe silence,
I think once they spawn, it has a 30% chance of one of them spawning.
I think it would be cool to see some new entities appear in doors, especially the ones the fans made.
Ptero we seen that in 3 trailers
The PVP mode could have 2 different modes:
1. Classic Mode - Each player has the same rooms and cannot interact with each other. It's essentially a race of who can beat the hotel the fastest.
2. Battle Mode - Each player can send an entity to an other or can stun them. Really cool because it's more of a competition.
Yea good thing
Nice I agree
I think it would be very cool if they added more stuff to the Seek chase. Maybe more things to slide through and things to maybe even jump over?
You can't jump in doors, and jumping would probably bug out multiple things
@@icalledamongusat3am that is true, but what if they added that mechanic and made it not bug out? Like I'm not saying they added obbies to the seek chase, but maybe you can jump over the desk and climb shelves and hop over it.
@@TheC4t5kul11 i mean a couple of invisible walls would work
r i g h t ?
@@icalledamongusat3am lmao that would suck, maybe though
I have an ideas
#1
Entity’s
Flasher
Entering a room gives 1% more chance for it to spawn and spawns once
Upon entering a room there is 1 light flickering for 0.5 seconds in the room will spawn flasher and flasher will come extremely fast after about 3 seconds and will go through the room 3 times
The broken
.
#2 modes
Hardmode
Main ones
Rush will come back 4 times breaking the room and making it hard getting across especially fire with a new coming animation with hands sticking out of the fog and when encounters you you will die with a jump scare of rush slowly peaking in his hands into you
Screech will come more often but won’t make the psst sound but light will effect them harshly they won’t come near you if you have light but does half of your heath with his new design wil more drippy goop and his tentacles will stab you then eat part of you
Jack
He will come more often in closets will do 1/15 heath
Timothy will do 1/10 heath
Halt will come more faster and more often in a run
Items will be harder to find
Ambush will do the same thing as rush but 10 times in a row and faster and fire
Bosses
Seek chase you will encounter more fire longer hallways and more hands with seek’s model looking like his mouth has opened with goop everywhere and more side hallways with the end being 2x as long with more hands fire crouching spots and you have to drift then the end with the jump scare being him ripping you spine out and 2nd is harder
Figure Libary ver will have better hearing harder mini game 7 book he will be faster and you will need to get in the drawers and find a burnt up key in one of them while figure can hold a book in his possession and put it somewhere else with there will be 12 books and he might drop it on the ground with his model being the same but there’s some stitches around him his jump scare will be able to crush your head or devour it
Figure ending ver you will have to handle 5 things figure will be able to do harder mini games and he will be faster and will never leave the room so you better go while he is checking the stuff and you have the key it will be at different spots and key pieces to fix it will make noise and the noise will attract figure once finished go to the room and remember the close it and lock it or else figure will come in and the mini game you have to do it 5 times and the tine to look at the number is really fast and the ending will be figure busting through the door you will be scared and you will go down the elevator lucking up feared and figure will come down and smack the elevator top fist to fist and finally will be caught hit by something a flew on to the underground wall when thing might seem ok the elevator rope breaks and yea
#3 items
Radio will be able the distract figure
Lantern will lighten dark rooms more
Holy bible will be cross but better won’t be able to destroy eyes ambush or rush but will be able to banish figure for a while until the Bible spell disappears and seek will be held off for a second
A lot of vitamns will make you invincible for 10 seconds and speedy
That’s all I have
Wow
Depth is a really good concept, because he looks so good and if he was added in the game that would be so cool! If he gets added, I want him to go to one door of the room for a few seconds to give the player time to check some drawers and then they have to go back in the closet after a few seconds. Kind of like Ambush, but in the same room.
DUDE THATS IN DOORS FLOOR 2
@@chloeguevarafan572 Who tf cares
Doesnt depth act like rush, but repeats until you go backwards?
@@chloeguevarafan572 same as A-60! Right?
@@chloeguevarafan572 floor 2 isnt the next update
5:06 screech is either on the toilet or the world is ending.
My idea for doors is. New item in shop. You cant get this in a run and only in shop. Its a walkie-talkie that spawns a team. The screen will start to fade black in about 2-4 seconds. When the black fading disappeared the game will go from 100 doors to 75 doors. A team will lend you a hand from one of seeks window you will have to hold the hand and they will pull you out. As the game is over.
My Suggestion: My monster is Silence, Silence can spawn only in dark rooms when you hear footsteps you can not move. If you move you will die. He takes -90 health of you.
He is similar to Deer God.
If you don’t hear footsteps, you can move!
Achivement:
Silence Encounter
I can hear you.
Survive Silence.
JumpScare:
It’s like rushes.
But with silence on it.
Looks like:
He has black outline with white skin. With a shocked face. (Like Ambush)
Thanks for reading this! LSPLASH should add this!
Depress. Basically upon a random door, Depress has a 1/6000 chance to replace Jack in any way. If Depress does replace Jack, it will have your character slow down, and your screen will become blurry for 10-30 seconds. Aka, depressed.
AINT NO WAY I ACTUALLY GOT HEARTED BY THIS MAN
Whenever a shake happens in the room, an earthquake happens. Go back to the previous rooms, as Shake will destroy the next 2 rooms aswell. You'll have to avoid falling in the void since Shake leaves a bit of floor for you to walk on. He can only appear once in a run and is slightly rarer than Halt. Some shakes are fake, as shakes only happen in long rooms. (Can happen on door 50, which gives you the badge Quiet Construction, and figure doesn't fall nor can you lead him to fall, as he will know.)
But does that mean if figure's on one side of a crack in the floor and you're on the other than he can't get you?
What about a pvp mode but instead of like players being put into separate rooms one person is an entity called “betraying light”? Like, they can spawn entities at any time possible when available, knock down cabinets, knock on doors, fake flickers, etc. there would be a cool down on this of course but I think it would be pretty fun
That's a good idea :)
6:41 all the monsters have eyebrows and all ugly when they have it
No
They atleast have drip u dont me neither
And they do not have eyebrowns
6:32 They Should Add A Reverse Item That Will Reverse Everyone Back For 5 Seconds Ago. Not You But Other Players. And There Will Be Cursed Vitamins And When You Eat It All Of Your Controls Are Jammed And You Move Slow. It Will Be Called Replacement Item.
0:52
Welcome To Doors With Modifiers! That Was Added In The Hunt Update In 2024
But Seriously You Predicted The Future!
0:34 its my clip
Oh
The Paintists (Depth, Greed and Silence.), if a picture appears of one the Paintists, they will appear in the next room. I will list each paintist.
Depth - Will create 2 doors. Go into the wrong one, you will be transported to the right one, then die by depth rushing through the halls. Their hitbox is infinite, so there is no way to avoid them, even hiding in beds or vents or even closets.
Silence - Upon entering the next room, Silence will moderate a guaranteed hallway, similar to Halt’s. Soon, objects will float and later a purple hue will fill up the room and Silence will appear. You cannot move or chat/talk in any way possible, or else Silence will catch you, and decapitate you. There are 3 mini-rooms in Silence’s hall.
Greed - Upon entering the next room, you will be prompted with an item catalog. In order to proceed, you must get an item, but beware. Greed will take control of a certain item, and if it catches you, you’ll get jumpscared, and you get dismembered.
In order to know when a Paintist is in the next room, their painting will appear on the wall. If two paintings of Paintists appear, you can go. You can avoid them by doing their certain “rituals.” Oh and these can’t be gotten rid of with the Crucifix.
Depth’s Ritual - Wait until the light above the next door goes from blue to normal which will take about 20-60 seconds.
Silence’s Ritual - You must use a Cursed Crucifix on Silence. A Cursed Crucifix has a chance to appear in a drawer, or pop out of a closet or window when passing them.
Greed’s Ritual - You need to craft a special Greed Key using special items that will have a special red/purple light surrounding them, which when collected, will morph into a Greed Key Piece. 5 GKPs are required to craft a Greed Key.
Now, for some of you who didn’t really understand what I meant by Item Catalog, the Item Catalog would be a room full of drawers to collect items from. Also, Greed will have a larger red/purple light then GKP lights, and both types of lights would be disabled in hardcore mode.
I hope you enjoyed my idea.
Her before this blows up
@@evoluhero it never will
@@jihadbazzi7509 k💀
Bruh u need to spend money for greed???
I have an entity idea, it’s called “amalgamation” and it’s a big blob of furniture, with its head being a closet, it has uneven proportions, made of drawers, windows, glass shards, wooden planks, and the way you beat it, is to actually kill it, by using these hanging ropes to tie a bunch of things together to it, it’s also blind, and you need to be quiet when pushing furniture and tying them together to form a huge wrecking ball, when you kill it, it’s corpse will be laying on the ground, the way you get out of the room is to enter the door in amalgamation’s chest, it’s basically a portal to the next room, it’s Jump-scare has a bunch of hands reach out of the closet head, and pull you in, eliminating you.
To find the pieces of furniture to form the wrecking ball, you need to search the drawers that constantly fall off amalgamation for a key, there are 10 keys in total, one for each furniture, there will be ropes hanging all around this really huge room, you need to climb a mound of debris and rubble, once you tie everything to the “wrecking ball” you lure him over by throwing a small piece of cement, once he starts rushing over, remove the rope you had previously tied to the bookshelf behind you, and watch as the wrecking ball hits the entity, and it dies after its head gets crushed by a bookshelf after landing on the ground, since this entity is quite massive, the room will be accustomed to it. After the head is crushed, you can either loot the entire room, or climb up to its chest cavity and enter the door, which also doubles as a portal to the next room.
End of amalgamation information text
4:59 AAAAAAAAAAAAAÆH
Am I the only Ukrainian here?
Yes, you are the only one
No
Yes
Yes
Yes
My cat died today today is the worst day in my life
Womp womp
Dude
@@Tadd-bq5fi bro wtf kid get off your moms phone
Some more for the hardcore update that I think you didn’t say: both seek chases are longer and eyes has a small chance of spawning, screech attacks faster, figure’s mini game is a lot faster or has a lot more notes, half teleports a lot more, figure has a time limit until he breaks the door to get you hit if you do it fast enough he will automatically break the door, etc
Phone: Don't let the figure hear you!
Figure: WHO SAID THAT
Idea 1: Level and Progress system like Among Us. After every round your level bar would go up. Next to your deaths it would show your level.
Idea 2: Daily rewards that would give you knobs, coins, boosts, and revives.
My update idea is this:
Having a mode where someone random is the host and he decides when entities appear and where items are hidden from the start as he tries to stop teh rest players from winning (he cant change figure or the new entity burn or seek or hide) but he can summon halt, rush, ambush, eyes, screech and other similar entities (but entities would have a cooldown like rush having 12 second cooldown and ambush 31 second cooldown and goes on and also the host HAS to put at least 6 items on teh map before the players start and he has to put at least 1 vitamin, 1 lockpick and 1 lighter with 50%+ fuel
Tactic Ideas for Doors Entities:
Rush: Would do like Ambush but only 2 times, before disappearing, so the player would have to use the same thing as Ambush.
Timothy: Would jumpscare you, take 5 HP and take 3 resistance (or smth) from your item (unless it is a key).
Ambush: Would only go 4 times, before doing a last screech and leaving.
Seek: Would add an extanded chase, which means: Harder door choosing, Longer Rooms. Seek would give up at Door 46 or 47/94 or 67
Figure: Would add a second floor, you'll have find the double of books normally. The code would have a 10 digits, making it harder, and you would need to be silent, as Figure can also go upstairs. 10 books downstair, 10 books upstair.
Shadow: Would take 1 HP once appearing.
Jack: Once appears, will take 5 HP and kick you out of the closet for 5 seconds, stunning you.
Guiding Light: Would move/fly in the air and perform a "Infinite" symbol.
Halt: Would be faster, and would make the static louder as you go on.
Eyes: Will take 5 HP if you look at it, and would disappear right after. (basically easier but eh)
Glitch: Won't make you take any damage when lagging, and will directly teleport you to the nearest player.
Screech: Will PSST 4 or 5 times, if looked at, would scream at you, if not, would bite you, taking 10 HP before hitting you and going away, taking 5 HP. Will never attack if you hold a flashlight.
Hide: Would get faster the more you go on: for exemple, if you are at Door 100, Hide will give you 5 seconds, unless Figure is trying to find you.
Window: Would appear more times out of the windows, would appear before and after every Seek chase, would jumpscare you if you see it and take 1 HP.
New Items and their obstacles:
Lighter: Dark Rooms
Flashlight: Screech
Lockpick: Doors with no key / Unable to find key
Vitamins: Mostly for Seek chase
Crucifix: Every Entities + Window & Shadow
Guiding Candle: Dark Rooms + Shadow
Skeleton Key: Would open a chest, deciding your fate : If it says "Entity Summoned", it will spawn any sorts of entity including:
Rush
Ambush
Screech
Jack
If it says "Chest Opened", you will get the skeleton key and will be able to open 5 locked doors without breaking OR could unlock the skeleton door.
Shears: Vines or Wires (Wires to add a difficulty to Door 50)
Phone: Will warn you and everyone else of coming entities. (can not warn screech or figure: screech for no wifi, and figure: to make you silent.)
Difficulties:
Normal: Normal Mode
Hard: Will have all the ideas up there
HardCORE: Will have more entities that I will put down there
Insane: Will have whole lots of hardness to almost fully make the player fail to win.
HardCORE Entities:
Rush: doing the same technique as Ambush, but this time coming 8 times and appearing every 10 doors, except for the Seek Chases and Figure Finding.
Ambush: doing his technique, but 2x faster and coming back 10 times
Seek: re-extended chase + more difficulties such as Timothy jumping on you at certain times.
Jack: BloodRooms making you lose 2 HP the more you stay in there, will stun you for 5 seconds when appearing in a closet.
Shadow: Will appear, take 5 HP and take you back to the last 2 doors.
Glitch: Will take 50 HP if lagged back from your friends.
Screech: Will take 5 HP even if looked at.
Eyes: Will appear every 5 doors and damage you 5x more.
Window: Will appear at every window and damage you 10 HP if looked at.
Guiding Light: Will be very weak to see
Figure: Will be the fastest (not buff) even when you have 0 books. Will have 12 books, 10 digits for the code and no help paper nor monitor.
That's all, I hope you like these ideas
that entity idea at 0:08 was quite good tbh
4:34 Rush has a pretty rare chance of laughing at you when you get caught by him
That won't happen
I have been experiencing rush's jumpscare and I don't see that
3:16 it would be nice for dealing with "WUSH"
at 4:40, i just wanted to say how ambush has 4 different jumpscares. They almost look super similar!
2:52 Thank you for Mentioning my Creation! i worked pretty Hard on it!
I think they should make an entity, kinda like rush but instead of hiding in the closet, you need to crouch onto the ground and he will come 3x, not randomised everytime you encounter him. Like ambush, but it’s always 3x.
Doors idea: doors and dungeons
Basic concept: a game mode where you can hunt other players as the entities or hide from them as the players. Think of it as the doors version of monsters and mortals.
Playable characters:
Players: well you can just be your self
Monsters: figure,screech,rush,glitch,eyes ambush and jack.
Spawnable bosses: seek and Timothy
NEW ENTITY IDEA PLEASE READ:
Entity- grip
What he does- grabs a random player from a room with windows (not the entity lol) only in multiplayer
How to defend against him- another player will have to do a hand wrestling minigame to free the player
How the player dies- if everyone progresses 2 doors later ( no other harmful entities except screech can appear)
Extra- if a player is in the minigame then NO ONE is able to progress through the next room; when grip grabs a target glass flies everywhere and does 10 damage to everyone near; can’t spawn in dark rooms; looks almost the same as the hands from the seek chase; can’t spawn on door 50; if left alone long enough the grabbed player dies (unless afk) ; crucifix can effect him by making him fade from existence; has a 4% chance to spawn, spawns at least twice in a game; if it’s a red room the minigame will be slightly harder: if you fail the minigame, the player gets slapped by another hand (this other hand is used for the minigame) dealing 25 damage and makes the player fling not very far; can spawn on EVERY floor if it has windows; you only have 2 chances at the minigame, if both failed, the grabbed player dies.
What a feature you included, CaptainJackAttack! :D
You included mine, and I think it should actually exist.
Honestly that hardcore mode version of the library sounds fun.
Item idea: Lantern
Rarity: 1/500
How it works: Light up 5 meter radius and low screech spawn Rarity by 50%
Where to find: drawer , courtyard (left corner) Halt's room (1/2000)
Durability: whole game
Badge:
*Quick Finder*
"Great light source!"
Find Lantern
But... it had another color
Lantern From Halt's room
Color: blue with guiding light particle
Radius: 10 meter
Rarity: 1/2000 in the drawer in Halt's room (good luck finding it)
How it works: Like normal lantern but low screech spawn Rarity by 90% and stunts rush or ambush for 10 secs
Badge:
*Expert Finder*
"You Found It!"
Find Blue Lantern
I would want different boss rooms, because the same old seek chase is just too easy. Or in the library, figure might have another weak entity to help him and make it more difficult, like a few eyes in the wall that could see for him.
After figure (door 50) you would get a 1/750 to get to the lookman rooms, they would be normal rooms, but with a strange sound effect, courtyard song but pitched down and also the rooms would be gray, the lookman would appear when the rooms become darker, then he would appear, your screen would put arrows, so if your screen put left, you have to look left on 3 seconds or get the lookman jumpscare and lose 60 health
Hey Jack! 👋 I’ve got i new video idea for you, the comments share new demons/monster ideas!. For example, an idea is time!, time is a demon that colors the room in purple lights. Very similar to halt’s blue light, and time will only spawn in in lever rooms. Time will then summon a timer randomizing through 20-45 second timer, this timer will also make a clock noise that gets louder the lower the time has past. And when the timer goes out the door will lock and time will come out of a painting and chase you down until you die. You may think this seemed unfair, but how you survive time is by looking for the lever in the lever rooms, either this or another kind of puzzle that’s similar to the closet figure mini game and the elevator power in door 100, as soon as you comeplete this you will have you rush to the door becasue the lever doesnt only open the door for you to escape, it also makes the clock tick 2x as fast. And you will have you make it through the door before it hits 0!. I’m hoping you will read this because this could be a great new series idea! Bye! 👋
damn jack is growing and i have a feeling he is gonna hit 1 million next year
He has 450k I’m not hating on jack but I dont think he would hit it cause he needs 600k in 2 months
@@JDclappedyou282 yea ik but maybe like at june or july he might hit the milestone if he continues making interesting doors content
@@JDclappedyou282 he means inside of 2023, not by 2023
His channel will hit its peak probably when the new update comes out
@@JDclappedyou282 yeah probably
Item idea:the banner that looks like rish
Update idea: The custom challenges.
The player needs to complete floor 1 under 15 minutes, to unlock the custom challenges. In the custom challenges, you have to SURVIVE normally, but there can be multiple monsters (like 2 rushes) so the player has a challenge.
Update idea 2: troll mode.
In troll mode, Rush or ambush can appear even when lights dont flicker, same as halt. SCREECH can sometimes become eyes, and eyes can sometimes become SCREECH, and figure will see, but not hear, and Seek will teleport in front of the correct door, making it incorrect. Rush will be sometimes SWAPPED with troll face that goes and goes back and then does the same in the next 3 rooms. Halt will change by that, that he will run away but you have to stay WITHIN his light radius. Shadow will call ambush, but that ambush will look like Rush. If you look at window, he will attack you like eyes. If you meet Jack, he will DELETE the closet. Timothy will get you to 1 hp. Guiding light is sometimes WRONG, making the players confused. Glitch will now teleport you to a room with 10 screeches (if room generation is bugged, this wont happen).
I would be really Happy if this would have Been added to the game.
Doors fan
raiderkailik100
The YouPhone could be replaced by a detector or something like that since the hotel is maybe 100 years old or more. It would fit better in the game than a phone cause i don’t think you’ll find a phone in a 100 years old hotel. The detector would also be connected with guiding light.
Additions: Upon a alert, you lose some power and need a battery to charge it back up, giving another use for a battery.
If you have both a flashlight and a detector, you will have a pop-up and 2 options to pick.
Purchasable with 500 knobs
I have two entity ideas:
1. The door. The door will kill you instantly if you go through a door. You would know when he is there when you hear a knock and gone when you hear a door open. His death animation would be going through the door and the turns into a door similar to the figures mouth and would eat you.
2. Shadow. Shadow is already an entity but does nothing. Shadow will be more common and he will flicker the lights but if you go in a closet you will have a sequence similar to halts attack he will teleport you to a room where you have to deal with 15-25 screeches. You will know if it is shadow or not because you won't hear rushs screaming. Shadow and darkness and screech feels fitting
CAPTAINJACKATTACK HEARTED MY IDEA? TYSM
Another hardmode idea is to finish the game within a given timeframe
I like the crucifix, But it would be cool if you could use it on a specific entity. Take this for example, you can use the crucifix on rush but not on ambush.
How about a new kind of hideing spot? Like a filling cabinet or a big vault. and why about a new idem that’s a self built tent that you can hide in
I Want An Item To Be In Doors Which Is Called The Dictionary. It Can Be Bought In The Shop Or In Game. It Will Tell You On How To Avoid The Monsters So You Can Win. If You Die You Will Lose The Dictionary. And The Cost For The Dictionary Is 400 Knobs
GPS ;
The GPS item helps detect the monsters area, and how far they are from you.
For example, i am at the opposite area of Figure, and i use my GPS to make sure he's not coming closer to my area.
Another example: I see the lights flicker for a long time, and think its Halt, checking the GPS tells me if an entity [Halt in this situation] is in the other room, or if Ambush is coming from the opposite.
Using the GPS works easily, all players need a Tagger on them which helps the GPS identify the players aside from the entity.
The GPS has a code you enter, its either 2222 or 6666. The GPS also detects Timothy, but cannot detect Screech, or any entity that sneaks up on you in dark area's.
Humans, known as Players, are green. Entities are displayed as redish purple.
Item idea: Book Drone! You use it, and it finds the closest useful book, but here's the thing, It has your player icon, yes, but it also has a picture of the drone next to it, And it makes you lose 15 knobs for each drone used from what you get when you die or when you get to the end
I love these ideas but the problem is my friend is scared of doors as it is and i want to show her how to play properly but if this update did happen that would never happen, i also love how the library is now so the change would break my heart.
I have an entity idea. Feed, He's tall and skinny like Figure, but he's grey. He has grey cat ears, big white eyes, and a BIG mouth with lots of teeth. He spawns at door 75 every run, and his room is like a kitchen. There are lots of shelves with food on them and in the middle there's a small stove, toaster, and fridge. There is also a big table, with a seat that Feed sits in. He sends you a paper airplane with a recipe on it. You have to make the recipe with the ingredients on it and the stove, toaster or the fridge. Then, you have to put it on a plate on the table. He sends you 5 to 10 recipes to make. Once you give him all of his food, he eats it. If all of them are right, he smiles and gives you the key. If 5 or less are wrong, he gives you the key reluctantly. If 6 or more are wrong, he grabs you and kills you. Lore about him, He's actually the smartest of all the entities.
You're really good, but I have a request from you: In a game called Doors Concepts, the hide had a physical body, and when you get the achievement of the hide, there is an eye in the closet, so in short, I would like you to research the physical body of the hide character, please.
How about doubling the appearance of entities for hard mode?
the devs said they did not like the idea of making hardmode just increasing entities spawn chances
@@aguiyinwachukwu5721 ok thank you for the info. I missed that one out
New Entity concept!
Slither:-
When a room shakes, hide in a closet or go forward three rooms fast as a giant snake named slither would come
This is a new entity concept!
How this works is that in the courtyard, it's not fully safe, theres a 35% chance an entity called Plant will lurk. He is different because the bush texture is slightly darker, and when it sees you (or you touch it), run for your life.
I don't know what the jumpscare is though
when rush comes all players hurry to find a closet as fast as possible. what if you had to slow down, and pay attention to detail, even in dire moments. introducing shy. shy would spawn as a wardrobe with a crack on its surface. when you open up shy's wardrobe you immediately die (or -50% health, but I don't know how not dying to rush would work). shy would force you to pay attention to the wardrobes because if you open the wrong one, it over.
i like the PVP concept, the fact that u can race to the end with ur friends would be really fun
and maybe for getting 1st place u could get 3x or 2x coins idk
1:pvp mode
2:the 2. floor at the 50 room
3:the flyer (a monster that follows you by flying. you need to run away from him. and he makes a LOT of damage!)
4:new looking monsters like white screech,dark figure,ghost halt...
5:gift codes to be never timeout
6:painting secrets (when you look at some paintings 1 of them maybe will have loot inside.(but its SUPER DUPER rare) sometimes there could be the plant inside the infirmary skeleton room!)
7:vents in door 50 (but the vents are REALLY big that you dont need to crouch! but if you make noise at the vent figure will crouch and KILL YOU!)
8:wspophone ( a phone that shows you the monsters coming and sometimes in a time you can trap enemies in the WHOLE RUN!!!!!!! But when you place it to the rift in your EVERY RUN THE RIFT HAS THE PHONE!!)(but its 1/10000000000 chanse to get it)
9:anti monster spray (when you use it in your 2 runs for your own you cant take that monster)
10:monster controller (you can control monsters!!!)
THE OP UPDATE
rarities of the op update
flyer 1/200
new looking monsters 1/100
painting secrets 1/10000000
anti monster spray 1/10000000000
monster controller 1/10000000000
and
11:2. floor UPDATEEEEEEE
It’s funny how really popular TH-camrs can upload a video that says ?!” And they get like 3 million views and like 30,000 likes
1. New Mob called: Shifter; It Moves objects around the room blocking your path, If you use the candle, You will have to throw it in the opposite direction for the Shifter to be distracted that way you will be able to walk into the next room.
2. Throwing Ability: You can throw items wherever and whenever you want.
3 New Rooms: Cemetery, Thrown Room (Boss Room), Infirmary, Skeleton Key Room, Silences Room, Greed's Room.
4. New Boss: Shape-Shifter; It looks like a black orb, Morphing into any type of monster which is living in the hotel.
Item and entity idea!
Item (Diamond key)
The diamond key is
A item that can be
Used for all the locked
Doors and it can be used for the hard maps
Entity (frisk)
Frisk is a entity in the
Library in floor (3)
When your in closets,vents
And bed
The achievement is
(Walk Out Of My Path)
For the way to
Avoid frisk is to not hide
It dosent make sound
(Still makes sound)
And when you hide
Into the closest and hide
Kicks u out you will get
The rarest archivement
Is called
(Get Lucky)
The fact that it’s hard to
Get lucky in a closet
Without getting killed by frisk that’s
Why the Get lucky achievement is rare
And it’s a
1/4000% chance of getting the achievement
A good idea to tell co dev is to make new screech entitys,like like a screech that you can't look at
I don't think they will add greed or depth because they said they won't they maybe just added as a painting for the respect for the community.
And I have an item idea! Closet-Taker.
Its basically if someone took your closet and there is example rush and you could die, you can use
this item to push this person out of the closet and get inside of it. It only have a 1 time use and have a 1/55 to spawn in a drawer. But if you use this item with someone holding the Anti-Taker inside the closet you will lose the item and couldn't enter a closet for 15 seconds.
And the other item the "Anti-Taker" Basically works like I said in Closet-Taker. It haves a 1/35 of spawning in a drawer BUT its only have a 1 time use and example you enter a closet with the item the item will despawn if you get out of the closet even tho nobody used the closet-taker So you need its a risk. Basically if someone use Closet-Taker on you but you used this item in the closet you won't get out and the other user can't get in a closet for 15 seconds. If you use this item in the closet and nobody use this item on you, you will still lose the item.
And also the painting entity. Basically when you see it on a painting it means it will come soon. Usually you can see the painting the moment you enter the room so don't worry. When it come you will need to crouch and not hide. Because when he spawns he only attack the upper of the room and also push you out of every closet causing you to die.
What about this, dialog, there can be talking (for example rush, ambush, figure, players ect.) so that it will make it harder for door 50 or 100 because you can talk while trying to find books or, here me out, more boss fights or mini games. The boss fight can be with ether with rush or ambush but that will be a 1/21 chance of getting one. For mini games instead of getting pushed out by hide, you will have a strength meter and try to out power hide instead of just being pushed out.
The devs: *makes timothy poisonous*
Me who always getting timothy on the drawer to find a key:
🥺 👍 good job man
My idea for a new entity: it’s called ghost and it rarely spawns in rooms where the door to the next room is locked. It’s like figure but it can see. You can go behind it to hide but it will be able to hear you if you’re not crouching. Any noise will alert it and it will kill any player it sees. It’s jumpscare takes 10 seconds to end so for those ten seconds, it will be easier to avoid. Also lights in the the room it’s in will be red. And finally it has a 1/50 chance to spawn and it can’t spawn in room 50 or room 100 or any room that only one entity can spawn in whare the door to the next room is locked.
I was thinking rushes jumpscare would be him grabbing you with his large shadow hands into the void... then eating you [ which is an instakill ]
Fanmade gamemode:
Really hardcore mode
Really hardcore mode has new 10 new entitys These entities being:
Smiler
Glatchir
Facer
mimic
Looking
Depth
Nightmare Depth
Tracker
Summoner
Strange
Ask a question If needed
What about an entity that is a fail safe for if a player ends up losing items? :)
bruh 7:03 bella you died from rush and using one of your 100 revives
Impossible mode: Every entity is 2x faster, rush and ambush check vents, jack and window finally attack, 1000 books in library, every entity does 100 dmg, and vents are more common. Hope that sounds good for a next mode!
I honestly like the idea of silence because depth and greed just don’t sound as creative to me. Basically, what I think the idea of silence being is, silence would appear in a special room, and he will patrol the room. You need to grab a key to escape, blah blah blah. You probably get what I mean
Entity
Name: Rebound
Damage: Instant
How It Works:
If The Room Goes Blue, It Arrives, Hide In A Closet If It Happened, It Lasts 4 Rooms (Hardcore is 8 rooms)
Chance: 55.65%
Spawns In:
The Grand Hallway
Dining Room (only if there's closets in the previous room)
Floors:
1
2
Lobby (for secret)
I have a nice idea: versus
two or one player(s) as entities
and two or one player(s) as survivors
Idea - 20 players join a lobby and 9 of them get picked to be a doors entity, the players have to escape while the few chosen players have to try to stop them.
Baby mode: you can have all the items for free (no knobs) and creatures either dont spawn, or can't hurt you. Figure doesnt exist, you can exit the library without doing anything, halt, seek, glitch and timothy are deleted. (No knobs are saved)
Item for pvp mode: Mob Wheel
Cost: 50 rebirth knobs
Desc.: allows the player to choose any mobs in the game (with the same chance that they spawn) to spawn to every player except for you in the game.
Ex: P=player O=other players
P: Wow! I have 50 rebirth knobs. Maybe i should buy this mob wheel that LSplash made!
P: niceeee. Imma spin it
P: ooh nice animation!
P: i got…timothy with a 0.5% chance! That’s pretty rare to get. Imma use this on everyone.
O: oooh a key room!
O: AAAAH TIMOTHY
P: hehehe…
Rebirth knobs
Cost: N/A
Found: in drawers with a 5% chance
Desc.: allows the player to buy other items, or sell them for 200 real knobs. Has a red tint to the knob texture, and black horns on top. Good luck finding enough for Mob Wheel.
The helper: u can find a small egg in the drawers but only for a 1 in 5k chance.
If u are lucky enough there will be a pedestal in the lobby where u place the egg.
In about 24 hours the egg will hatch into a pet that will give u special abilities
For example:Letting you revive twice in 1 run.
That's my idea,please consider this!
I think an achievement that’s cool would be “What Exquisite Art!” Inspect all of the different art
New entity idea: Chase
Chase is an entity that acts like rush, but instead of killing people who aren't hiding, they will kick everybody who is hiding out of their hiding spot(like hide, but doesn't hurt them), and will start to dive toward a random person in the room, until it eventually leaves.
Here are some guiding light stuffs.
You died to who you call Chase.
When he comes, be prepared!
Hiding won't help you.
You died to Chase again.
He will kick you out of any hiding spots.
Dodge out of the way!
Seems like you are having trouble with Chase.
He will dive toward you.
Get out of the way when this happens!
6:41 the characters in human body like figure look so good
Silent keys : has a 1/1000 chance of being in a drawer makes figure cant hear you sometimes when walking but can her you when using vitamins(also figure has a 25% chance to hear you so it's still balanced a bit) can only be used once as a downside though a new monster FASTER then ambush will arise at doors 51-76.
if I would add an update it would be Players becoming entities, every entity that appears one random person becomes an entity, when done they get knobs for each kill, 1 kill = 6 knobs and after that they return back to a human.
Hardcore Mode idea:
Hardcore mode will change the mechanic of almost every single entity. The rooms will be changed and Items would be modified.
Monsters:
Rush: Rush will have a 50% chance of going back in the room and will be faster.
Ambush: Ambush will have a higher chance of replacing Rush and will go through the room 4-12 times. Ambush will see you in the vents and will also go faster.
Screech: Screech would only appear after the “PSST”. The player will have 3 seconds to react and will have a 20% chance more of spawning.
Seek: The chase will have falling object and random black puddles that will kill you instantly. Seek is as fast as the player and the player will die if they make mistakes. Seek will have a 0.2% chance of spawning a little hand in one of the normal rooms. That hand will also kill you instantly.
Halt: Halt will force you to turn around and NOT go backwards. If you do, Halt will start turning into a type of Halt-Nado and you will lose 85% of your health.
Figure: Figure will lock on to you when he hears you. The only way to escape is to get in a locker and do the minigame. Figure will change his path depending on the place he heard you.
Timothy: Timothy will be able to kill you and will poison you which will cause you to lose 10% of your health.
Window: Window will be able to break the window in a 0.5% chance and if the fragments hit you they will cause you to lose 15% of your health.
Eyes: Eyes will be able to move at certain times and has a special ability that will cause you to lose 2X the normal health when you are looking at Eyes. The ability has a 10 second cooldown.
Items:
Lighter: Lighters will have a lower fuel and will not cause you to get more items if the fuel is above 50%.
Flashlight: Flashlights will have a chance of getting jammed and will be useless after getting jammed.
Vitamins: You are only able to hold 2 Vitamins instead of 3.
Lockpick: You are only able to hold 1 Lockpick instead of 3.
Crucifix: The Crucifix will be able to hold the monster for 3 seconds. Crucifix will only able to hold Rush, Ambush and Seek (Seek will only be holded for 1 second).
Rooms:
Door 50: Door 50 will be bigger and 9 books will be requiered to be collected. There is 12 collectible books and only 9 is needed. As a 0.01% chance the room will have a earthquake. You will get stunned along with Figure. Some floorboards will fall down but Figure won’t fall in. You will get stuck if you try to step in the mising floorboards.
Door 30-40 and 80-90: The Chase will have falling wood pieces, cabinets and a pile of books. There is black puddles and will kill you instantly if you touch them. The chase will be 2-3 rooms longer.
I have a concept Entity called Gluth. Gluth is a boss battle like figure. Gluth is harder than figure. You have Crouch too. you have to find 5 keys to unlock the door. Also it's from door 80. Gluth looks like a dog but a Devil. The boss battle of door 80 room looks like a Least Bridge. I Hope they put it in the game1!!1!1! :)
"warning!! Rush is coming."
me: "Yeah, not like the lights tell you that."
And also it bans them for ever and it costs 1M coins
6:20 that reminds me of anti-cheat message
"Bruh, bruh, bruh, bruh, bruh, bruh, bruh, bruh, bruh, bruh- Just letting you know...Ambush killed you infinite times, so all your revives are gone, Sorry. Bruh, bruh."