From what we’ve tested after the update that the explosion aren’t that strong anymore. It could be a mod that we put in that could affect. If you used this on Bradley’s or anything let me know.
From the RHS thread: "The issue is that the game has a hard cap on the number of things it can damage with explosions, and with vanilla AR damage curves, when you make a big bomb, it’s possible that in some areas you will reach the maximum query size. To make things worse, this will actually mean that the game will try to trace things that are the furthest from the explosion. The funny thing is that it was possible to reach that limit with an AR mine in some specific areas, and the result would be that when a player (or something) was directly on top of the mine, then he wouldn’t be hurt at all. If I recall correctly, there were some fixes for this as it was affecting the AR mine, but with something that is pretty much 10 times more powerful (M15 TNT equivalent ~13.7 kg, while GBU-12 has either around 103 kg or around 111 kg of TNT equivalent), there still seems to be some limit that can possibly be circumvented by adjusting the values and playing with the curves to ensure that a smaller area is queried, while making damage falloff lower."
@@TPMTactical I just needed a good tacticool M4 and Bacon + RHS dev build provided it Played it now for an hour, pretty neat. Now I need destruction model for buildings :)
I think it may be a bit helpful to put something like “in rhs” or something in the title to minimise confusion But nice guide tho, simple and easy to understand
Thanks for the feedback 👍. In my opinion, hardly anyone reads what is in front of them anyway, hence why I decided to just place the RHS logo on the thumbnail.
@@TPMTactical sorry for my english, i don't know how to say it, it would be an id like this mod's, sorry i couldn't send the link because youtube doesn't allow it, but this is the id of a cool patches mod. ID: 60D23A92813D0C8E-CountryFlagPatchesi
Hey, thanks for this tuto, didn't even knew we could do an airstrike this way. But I have an issue, when I want to do an airstrike via the game master asset browser, the airstrike works, but don't do any damage to infantry units and vehicles. Is it normal, or an issue, and do you know how to fix this? Thanks.
I really wish red hammer studios would make a reaper style drone for special operations and whatever could be used by russians 🤔, also USAF is capable of more then just that one type of bombing run even adding a strafe run also would be cool 😎 😊, allt of people used to go on of this games potential but yet bohemia interactive is just to stuck up to actually allow for this to also be an arma title on console depending soley on mods alone for modern era content and that is sickening seeing as how on console (xbox) even PC it's a 50/50 chance that the mod will actually work or even find a mod for something that the player is looking for 😅😢😂
@@guerilla9one One thing to remember is that Arma Reforger is a test bed for Arma 4. BI constantly pull apart the engine to test and adjust and add new features and improve ways of doing business. This will of course have an impact on mods. Can it be frustrating, of course. Does it make the game better in the long run, yes it does. You will be seeing a lot more goodies coming from RHS and other mod Devs leading to Arma 4 and when Arma 4 is released 💪🔥💯
@@maxparkinsonI hope they do soon just like the Xbro's as a long time PC Arma fan it's really nice seeing a whole new player base discovering it even if they're bambies for now
From what we’ve tested after the update that the explosion aren’t that strong anymore. It could be a mod that we put in that could affect. If you used this on Bradley’s or anything let me know.
From the RHS thread:
"The issue is that the game has a hard cap on the number of things it can damage with explosions, and with vanilla AR damage curves, when you make a big bomb, it’s possible that in some areas you will reach the maximum query size. To make things worse, this will actually mean that the game will try to trace things that are the furthest from the explosion.
The funny thing is that it was possible to reach that limit with an AR mine in some specific areas, and the result would be that when a player (or something) was directly on top of the mine, then he wouldn’t be hurt at all. If I recall correctly, there were some fixes for this as it was affecting the AR mine, but with something that is pretty much 10 times more powerful (M15 TNT equivalent ~13.7 kg, while GBU-12 has either around 103 kg or around 111 kg of TNT equivalent), there still seems to be some limit that can possibly be circumvented by adjusting the values and playing with the curves to ensure that a smaller area is queried, while making damage falloff lower."
The lack of killfeed on servers that let you call in airstrikes makes it pointless
@kevisrev7529 Play BF or COD for kill feeds. Arma should never have had them IMO.
You awesome man, I might dive into Reforger because of you
Heck yeah, would love to see you getting into Reforger in preparation for A4 💪
@@TPMTactical I just needed a good tacticool M4 and Bacon + RHS dev build provided it
Played it now for an hour, pretty neat.
Now I need destruction model for buildings :)
I think it may be a bit helpful to put something like “in rhs” or something in the title to minimise confusion
But nice guide tho, simple and easy to understand
Thanks for the feedback 👍. In my opinion, hardly anyone reads what is in front of them anyway, hence why I decided to just place the RHS logo on the thumbnail.
@@TPMTactical Yes but how do we microwave noodles? I don't understand.
what are you computer/monitor specs
and your arma settings by chance kinda curious looks really good on your screen
@@waynephillips9217 Off the top of my head, 3070ti, High Quality Settings, 2K monitor
Can you teach how to put stickers on the arsenal to stick on the helmet, etc.?
@@alemaojpg Do you mean patches? If so, I haven't learnt how to make patches yet.
@@TPMTactical sorry for my english, i don't know how to say it, it would be an id like this mod's, sorry i couldn't send the link because youtube doesn't allow it, but this is the id of a cool patches mod.
ID: 60D23A92813D0C8E-CountryFlagPatchesi
Hey, thanks for this tuto, didn't even knew we could do an airstrike this way. But I have an issue, when I want to do an airstrike via the game master asset browser, the airstrike works, but don't do any damage to infantry units and vehicles. Is it normal, or an issue, and do you know how to fix this? Thanks.
There is an issue at the moment with AR and how it registers certain types or the amount of damage. RHS were talking about it in their discord thread.
@@TPMTactical Oh ok, thank you very much for the response and help! Looking foward for the update of RHS.
He says it to close but target is 1300 m away ? bug or am i doing something wrong ?
Unsure, I haven't had that issue before. Make sure you are not looking through grass or bushes, just in case it is targeting them.
thanks again
Great video mate, handy to know! Love how the Russians have a pommy accent 😂
@@CrispyGaming92 Haha, yeah. I assume it is just a place holder for the time being.
Thanks for hosting the servers!
I really wish red hammer studios would make a reaper style drone for special operations and whatever could be used by russians 🤔, also USAF is capable of more then just that one type of bombing run even adding a strafe run also would be cool 😎 😊, allt of people used to go on of this games potential but yet bohemia interactive is just to stuck up to actually allow for this to also be an arma title on console depending soley on mods alone for modern era content and that is sickening seeing as how on console (xbox) even PC it's a 50/50 chance that the mod will actually work or even find a mod for something that the player is looking for 😅😢😂
@@guerilla9one One thing to remember is that Arma Reforger is a test bed for Arma 4. BI constantly pull apart the engine to test and adjust and add new features and improve ways of doing business. This will of course have an impact on mods. Can it be frustrating, of course. Does it make the game better in the long run, yes it does.
You will be seeing a lot more goodies coming from RHS and other mod Devs leading to Arma 4 and when Arma 4 is released 💪🔥💯
Can I do this on Ps5,🤔
No. PS5 doesn’t have mod support
@maxparkinson thanks hope ps will get ASAP
@@maxparkinsonI hope they do soon just like the Xbro's as a long time PC Arma fan it's really nice seeing a whole new player base discovering it even if they're bambies for now
No. Not until Sony and BI work it out
Playing single, does it only work in game master mode?
you can't abort these huh? lol
Not that I am aware of.
It lets me abort the airstike