That's just so cool!!! I could imagine a game that's just this effect. Thank you so much for the great video lesson, I'm definitely going to try it out.
Isn't she gorgeous! She had been in a shelter for 6 months before I adopted her. She was super chunky (still is) and very shy but now she's always trying to get my attention haha. The other cats love her as well :)
This is some legendary stuff, good shit. Surely you can show us how you pulled off the grass looking so good, maybe I'm stupid but I can't figure out how to make it flat like yours, with the cartoony style where it blends well with the landscape. Or if you could drop some links where you learned it maybe?
Hey Lachy! It's a super simple trick - go to your Material graph, click the empty space in the graph and go to the Details section - search "Tangent" and disable the "Use Tangent Space Normals" tickbox. Then plug a 0,0,1 (Blue) vector into your Normal slot and tada! Also I have a tutorial about having your Grass inherit the colour of your landscape on my channel - it's the veeery first video I uploaded. Hope that helps! If you need any assistance with anything feel free to join our Discord server :)
Heya! I sure do, although I don't personally use a rimlight because I enjoy the flatness and "oil painterly" look that I'm getting at the moment. If you're interested in adding a rimlight to your shader you could study my friend Divivor's Cel-Shading system for free here: divivor.itch.io/divivors-cel-shader
You sure can! However, keep in mind a Material only has 1 RVT output node, so whist you can pick and choose which RVTs it subscribes to write to, the outputs will be the same
It depends - if the entire ground was green/sand then it would work, but if you were painting paths and cliffs and stuff like that then you would run in to problems
Definitely! You could use this to mask out areas that even have different seasons (ie. North of the map is Summer while the South is winter, and then swap it around!)
why you don't just use the color of the landscape and compare it to a color and do things depending on the result of that. like if the color is white then do the snow effect that you want etc. and with simple math you can identify the color even the gradient etc. so basically you still have the channels that you used for the landscape layer sample free !!
I think for a really simple landscape (like mine) that would definitely be possible to some extent, although for something more complex using traditional textures it could get a bit funky haha
That's just so cool!!! I could imagine a game that's just this effect. Thank you so much for the great video lesson, I'm definitely going to try it out.
Cheers Kathleen! Hope you find some interesting ways to use this :)
god, its give me goosebumps
wow incredible
I love the cat
Isn't she gorgeous! She had been in a shelter for 6 months before I adopted her. She was super chunky (still is) and very shy but now she's always trying to get my attention haha. The other cats love her as well :)
Amazing tutorial, dude!
Thanks legend :) Hope it comes in handy!
So handy! Cheers
Really ace thanks!
This is some legendary stuff, good shit. Surely you can show us how you pulled off the grass looking so good, maybe I'm stupid but I can't figure out how to make it flat like yours, with the cartoony style where it blends well with the landscape. Or if you could drop some links where you learned it maybe?
Hey Lachy! It's a super simple trick - go to your Material graph, click the empty space in the graph and go to the Details section - search "Tangent" and disable the "Use Tangent Space Normals" tickbox. Then plug a 0,0,1 (Blue) vector into your Normal slot and tada! Also I have a tutorial about having your Grass inherit the colour of your landscape on my channel - it's the veeery first video I uploaded. Hope that helps! If you need any assistance with anything feel free to join our Discord server :)
@@PrismaticaDev aah rightio, that is super easy, cheers legend
Hey do you know how to add a rim light in your cel shading? :)
Heya! I sure do, although I don't personally use a rimlight because I enjoy the flatness and "oil painterly" look that I'm getting at the moment. If you're interested in adding a rimlight to your shader you could study my friend Divivor's Cel-Shading system for free here: divivor.itch.io/divivors-cel-shader
Damn bro I really need to laugh everytime , love your intro‘s
Hahaha I’m glad you enjoy it. I make myself CRINGE when I edit the videos :P
Your vids and Nitrogen's are the best
Thanks Kathode! I loooove Nitrogen's tutorials. I'm glad you found this useful :)
Fucking amazing. Thanx Charlie, you're a star!
No worries mate! Hope it comes in handy :)
could this be aplicated on to our chacarcter ie equipment, so when in snowy biom we could see snow piled up on the shoulder etc...
Yes, although I would maybe do it through blueprint logic and parameters so it could fall off when you’re indoors or in water etc
@@PrismaticaDev just like the debuff effect??
ps: sry totaly noob here :D
Will this work at runtime - using an additive Runtime Texture as a layer mask?
Instead of channel packing the roughness and specular of the main RVT can you just make a second RVT?
You sure can! However, keep in mind a Material only has 1 RVT output node, so whist you can pick and choose which RVTs it subscribes to write to, the outputs will be the same
Noob question, couldnt you be using the r,g,b channels of base color only per 'biome' without the need of the specular/roughness?
It depends - if the entire ground was green/sand then it would work, but if you were painting paths and cliffs and stuff like that then you would run in to problems
@@PrismaticaDev Now I see yes! thanks for your reply, every video in your channel is great!
Could it be used to create seasons such as winter, spring, fall, summer based on in-game time?
Definitely! You could use this to mask out areas that even have different seasons (ie. North of the map is Summer while the South is winter, and then swap it around!)
Wait so all your trees have this function in their materials?
The master material does, but it has a switch that can turn it on/off.
why you don't just use the color of the landscape and compare it to a color and do things depending on the result of that. like if the color is white then do the snow effect that you want etc. and with simple math you can identify the color even the gradient etc. so basically you still have the channels that you used for the landscape layer sample free !!
I think for a really simple landscape (like mine) that would definitely be possible to some extent, although for something more complex using traditional textures it could get a bit funky haha
кто-нибудь понял что за хрень здесь произошла? памагити.