Let me take this further ahead,for how long can they add new BRALWERs to rare and super rare categories, eventually they will have to find a better way to organise all the brawlers in defined classes respectively. Also they have to think what to do with credits and progression system if rarities not mean anything which infact don't mean anything.
the rarities are becoming just... plain rarities, not how good and unique the brawler is, but how rare it is to get. and this problem will get worse and worse overtime, so i hope supercell will make a good solution.
@@TheRealFedriko i mean if that keeps happening they could make a rarity over legendary but that would be chaotic considering it takes 3800 credits to get legendary
the problem is just that they don't change the rarities, take spike for example, he lost his being unique because moe copied him, or crow, he is an epic, byron feels much more unique than him, but back in 2017 they were the most unique brawlers
To me, the biggest problem is some brawlers are becoming outdated as time passes, Spike is the best example but also some Epic and Mythic brawlers feels like they don't deserve their rarity. Rarities needs a rework. R-T and Byron feels more unique than Crow and that's not normal. Also make some epics super rare, for example Pearl, Piper and Edgar. Otis and Doug should be an epic. The only deserved legendaries are Leon, Cordelius, Meg, Chester and Kit
Finally someone talking about spike. Spike is just so boring and there's nothing unique with him. Even back in the early days i think they should have replaced spike's rarity with mortis because mortis was much more unique and more fun than spike. I think spike deservers to be epic now.
Instead of creating lower rarity brawlers to help new players get into the game and give us a breath of fresh air with our credits, every brawler HAS to be epic or higher. The fact we got the two highest rarities this update is just draining, and it's especially making legendaries a joke.
Well there’s actually a good reason why they haven’t released a new low rarity brawler that they explained in Time to Explain podcast. Basically, they haven’t released a new low rarity brawler because they are afraid of messing it up in terms of balancing. If they were to make the new rare brawler broken, that would cause another brawler apocalypse and if they were to release the brawler relatively weak, no one would play that brawler and would negatively affect the player retention. A good example of this was Rosa and Chester, they were broken upon release especially Rosa since her super made her unkillable and lasted way longer than it does now. Another good example for the opposite side was when Otis and Willow released, which the community agreed that they were overhyped and they were pretty boring and forgettable brawlers. Heck even today, I don’t see many players play Willow nor Otis. I’m not saying that this justifies why they haven’t released but it’s something important to consider.
@@krystalsitton5857 How can they be so sure that a new Rare brawler wouldn't create hype if they haven't released a rare in three years? plus can't they just take a few more days or even a week more to beta-test the brawlers before realising them? they have the money, it just that they don't want to, plus now you can't even play the brawler in its broken state for free, you have to buy it, you can't tell me that this isn't pay to win, i love brawl stars, i really do, but i can't deny the many questionable choices made like brawler early access in exchange for money, like can Supercell make a good deal without damaging the free to play players?
@@M4TT30MT this is true, however they will probably not get people to buy the brawler if it's just a rare or super rare. MAYBE it could work if they released it alongside an epic or more in a bundle, but it just doesn't seem profitable. We might hate it, but they're a company and they need to make a lot of money every month to maintain servers and what not. They also nerfed Moe even tho he's not even able to be purchased at all
You made a point about lower rarity brawlers being able to beat legendary brawlers. But that is actually the point, rarities aren't about power, but about being unique. If rarities actually scaled in power, then I'm pretty sure nobody would play this game
Rarities are for the brawlers aspects and learninc process. Inicial: For learning basics and being balanced in case for stronger matchup Rare:Introductory mechanics like lingering surfaces, tanks, shields,healing,ranged attacks, pets etc. Super rare:Adding more mechanics like hp based shields, non meele pets,slowing down mechanics, aiming ( for rico since you have to calculate in the middle of a fast paced game) , or pulling enemies Epic: Theese are interesting mecanichs, like a healing turret, stuns, piper distance damage increase, bibis knockback, beas charged shot etc. Mythic:Game changer mechanics, these are mechanics that can be trash or usefull at the same time, being able to win seemingly unwinnable matches, like taras portal, maxs speed or genes hand. Legendary:Theese are mechanics never seen before, these brawlers are alr but can destroy lobbies if played well, for example surges upgrading, cordelious shadow realm or leons invisibility. In conclusion, habilities are what separate an easy to use brawler, to a killing machine.
@@Alexandrondr You can upgrade any brawler tô Level 7 so Easy... Then with a Little more effort to Level 9. A Brawler is made to work with the gadget and The Starpower.
There are still so many things they haven't done that could make good rare/super rare brawlers: -A brawler that has a super which reloads/overloads teammates's ammo/gives a temporary reload speed buff/a turret that gives reload speed -A brawler that gives shield to all teammates/a turret that gives a shield in its radious -the same thing but with attack range -a brawler that lets you shoot/walk trough walls -a healer that passively heals nearby teammates when dealing damage
It would be cool for a super rare to have a super that increases reload speed of teammates or themselves. Simple and innovative, but kinda makes Max seem like she should be lower rarity by comparison, since their supers would seem similar
I've had a concept for some time now about a brawler that's able to do "combos" with his basic attacks and ultimate. Basically how it work is depending the direction you're facing he deals a different attack that stuns the target for some time. It'd also have a wall combo and his gadget could be a counter. His super would also give him increased reload and attack speed (like surge's level up system but without jumping).
The devs be like We will now delete Rare and Super rare rarity But We will add a rarity called Exotic, which is between Mythic and legendary We will increase all rarities credit costs
Bruh no Brawl stars does not do that they do not increase they decrease so shut up i think you wanted to say clash royale does this not brawl stars thank me later
Nonono, You see, rarities are meant to exist so they can lock all the new brawlers behind Mythic and Legendary so supercell can charge 30$ for their early acces!
@@law1028 no bruh Sometimes they dont and even if they do the offers with the new brawlers and the brawl pass are one of the only money Brawl devs get because its a free to play game and even if they made the brawl pass only buayble with money they buffed the free pass its even better than the paid pass before so be gratefull the game is free to play but they still need to get some money so the copmany dosent go bankrupt its bussines and its not even bad bussines
Gale on release was very underwhelming, now he's pretty popular. Buzz is one of the most popular brawlers and on release he was pretty average. Colette sucked ass and she's pretty popular too. It's mostly brawlers like willow, doug, maisie having not really engaging gameplay and ufnun mechanics compared to being bad on release
It only happened a few times with Willow and Doug The opposite is also possible, for example Grom and Ash were really broken on release but they are really bad and forgotten now
I always thought of something like sorting both rare and super rare brawlers in one rarity because they don't have much difference from each other, but I don't think it would do much considering there's still a lot of epic and mythic brawlers and they will probably keep adding more. Removing rarities would be just as hard of a change as removing boxes, not saying it's a bad idea though, just hard getting used to.
Rarities could be removed and Starr road instead of letting you unlock a brawler from specific rarity could let you unlock a browler from specific class (damage dealer, controler, support, marksman, thrower and tank), but they could create hybrid class like willow is thrower/controller, kit is support, assasin and thrower and Bonnie is tank and assasin (beacuse her range is short compared to other snipers). Maisie if she has to be a sniper needs more range and her super needs to charge slower, have less range and only be assasins counter. Janet needs damage buff and damage dealer class.
They need to add a new rarity between mythic and legendary, make mythic cheaper and slightly easier to get, and bring back chromatic where instead of it getting easier to obtain every season, certain chromatics rotate in rarity
It is simply not possible to create more than 80 bralwers who are all completely unique in every aspect. For example berry's trair is unique, same with kenjis super and alternating attacks
@@DeanWinchester-dn2ti that's not my problem, I just don't think Kenji's abilities are enough to call him legendary. I think he should have been more mythic.
@@Valentin_-jc8fn what brawler could be legendary if not kenji? His whole kit is one of the most unique ones. He has three aspects that are completely new and no other brawler has
Lol cr recently add more than 1 rare and epic card, with fact that rarity in CR determine how hard is a card to max and the unlocking part is way less important CR can add low rarity card brawl stars no
My mind just spread out from your words. I am amazed that someone else proplses to delete rarities. I would suggest 1500-1800 credits for every brawlers (maybe we could only keep the rare brawlers so the new players easily unlock new brawlers)
Why don't they keep the rarity system for the first 50 or so brawlers new players unlock and after 50, each brawler cost 1500 credits? This makes it so older players can progress at a steady pace and unlock new brawlers by completing the brawl pass without having a credit drought and supercell can continue making early access packs?
@@Grimhydra-tl1iq but mythics are for 1900 , so I think that 1500 will be very less since most of the brawlers getting released are mythics 2000 would be a good figure (not exactly 2k but around 2k , this is the most realistic and possible way it could go . Since supercell also wants to make money man
Another reason why they don’t release rare or super rare brawlers is whenever a free brawler is given the game servers crash.And now the game is more popular than ever so %80 game will be crash.They even remove bot lobbies temporarily to prevent the game from collapse when they release a brawler that everyone can get
It's annoying when all they release is mythic and legendaries which take very long to unlock with credits :/ Yes, there is the occasional epic, but even then... it's nothing special anymore, just the higher price indeed
Here is my issue with rarities. Seeing a new legendary brawler should be excited. But I am angry when I see a legendary brawler come out cause that means I have to grind credits to get it
Another annoying thing is for a couple of months now the new brawlers don't have anything unique. Just mechanics from other brawlers. For instance the mouse is spike, mico and Draco combined while Kenji is mortis Edgar and bibi
What are you talking about? The exact opposite happens. They do such a great job at making new brawlers unique in terms of looks, background story and mechanics even if 80+ brawlers are already in the game. And there aren't infinite attack patterns so a few of them have to overlap. And in that regard the developers are actually better now because Shelly, Bull and Darryl are all Beta Brawlers and they are very similar attacks. So they made 3 shotgun type brawlers where only 20 brawlers or so where in the game. Another example: Colt and Rico. Their attacks are similar and their super is just a longer version of the main attack, so in which world are they more uncreative nowadays
Rico attacks bounced . Back then it was the only brawler who had that mechanic. Now we have ruffs and sprout as well with the same mechanic . It's not unique anymore. Also brawlers with another brawler mechanics such as Kenji always tend to be op and unbalanced
I think that they don’t add rare brawlers cause everyone would just unlock them immediately because of the whole credits system. It would be nice if the whole progression system would be changed back to boxes, but it’s just my opinion
I agree with that, they get more money if they add a mythic or a legendary brawler than they would if the added a rare or super rare. and i also think they don't make rare and super rare brawlers becasue they have to be simple and i think it's boring to make simple brawlers, for example i think it was much more fun making and designing kenji than it was making gus.
@@CarbonFang25imo its the problem of wasted resources rn credit system made your resource goes waste same with power points(bruh its just never getting out of supply wtf) in current days by the mid or close to the end of the season>you got no brawler to unlock>your credit obtaining become useless in olddays you got no brawler to unlock>you dont get credits that wastes your resource ontaining i think thats why they kept promoting that they actually gave us so much more resource than before but we are in a more shortage of resource than ever
They keep adding higher rarity brawlers because if they are below epic everyone unlocks them very fast and they don't earn much money from early access
@@Contemplatingspider Frank was asked this on Twitter and his response was: "No, we are not planning to release more Rare or Super Rare Brawlers until further notice. It's very unlikely that we'll release a Brawler below Epic in the foreseeable future. The more lower rarity Brawlers there are, the harder the game will become for new players. Adding more of them increases the complexity especially for this group of people given the unlock speed. More than 50% of the players playing Brawl Stars today started this year. We need to ensure that the new player experience stays good."
With the classes being in focus now (Some brawler's having their's changed and especially with the upcoming Spongebob class boost things) I can see them eventually dropping the brawler rarity and instead just dividing them by class like Damage dealers get a red background, supports a green etc
Rarities are there to classify. With the rare brawlers, we see shorter and longer attack patterns. Superrare is basically same but with extra twists, as bouncing or returning projectiles. Epic, the patterns and abilities get more extreme, think of Piper or Hank, o charge up his bubble. Mythic, the brawlers pretty much only consist of their ability. Byron‘s double used shot, Mortis dash. All these brawlers rely on their unique ability than the abilities which were intodruced with superrares and epics. Legendary, basic abilities but often more passive than before. Crows poisoning, spikes… well, spikes etc. Removing the rarities would be a bad idea. Not only would it feel weird having Rosa at the same stage as Spike but also the new brawlers wouldn‘t have much of a classfication in their use. One of the only right points in this video is, that the can‘t really bring out many more low-rarity-brawlers. But not because of the money (maybe aswell but that‘s no the point), but because their brawlers would have to consist only of an unique attack pattern, such as every other (well, every other but maybe poco, who introduces healing) A brawler which is not good or interesting upon release will have a very hard time getting back into the game. This is not only on of the reasons why brawlers are realeased very op, but also a reason why they have to give new brawlers unique feeling abilities. You can have 2-3 brawlers with the same ability and it still feels unique but not more than that. Many points were forgotten in the video, but i apprectiate the work. Excuse my english ;)
Also More lenendary than super rare 😭🤦♂️ They need to add new rarities 1: between super rare and epic 2: between epic and mythic 3: between mythic and legendary
@@Ruben99677 Do you think that e.g. a kit that is not very complicated is worth legendary, Ruffs and Otis have boring mechanics and should have their rarity changed to super rare from mythic
I feel like the biggest problem was when they decided to remove chromatic rarity and make them only top 3 rarities (if we count the level of complexity then Belle just shoots far and marks enemies to make more damage to them in that case she could only be an super rare or even rare and theres more brawlers like this but also brawlers that deserve higher rarity like Lou being only mythic when he could even be a legendary for his level of complexity) Sorry if theres mistakes english isnt my first language :)
Imo rarity is based of how unique the kit is For example Crow able to apply poison to enemies Spike attacks split and super slows down enemies Leon super allows him to be invisible Surge super upgrades him Cordelius super send himself and his opponent to shadow realm Chester have randomized super Also i think the reason why they don't add rare brawlers is bc they are supposed to be an early introduction for new players to learn close and long range combat
Oh yeah you forgot a few legendary brawlers Mico only brawler that can JUMP OVER WALLS DOUG can literally REVIVE himself Melodie only brawler with 3 SUPERS Sprout only brawler that can CREAT HIS OWN WALLS Willow CONTROLS other players 😭 Don’t even get me started on Lou, Mortis or CHUCK 😁
I think spike doesn't deserve to be legendary anymore. There is nothing really unique with spike. I think he should be epic. All other legendaries are unique and fun
@@walter-bijelispike still has a pretty unique attack pattern with curveball and his life plant gadget using a spawnable just to tank shots could take learning to get used to as a new player they arent gonna change the rarity of the mascot of the game lol
@@potat5216i agree, curveball is a really unique star power, but there's also a lot more cool star powers, and ruffs already has a better tank gadget than spike
They should make it like league of legends, or r6, the newer ones are expensive but they lower their price in credits over time, also you can buy any brawler in any order
credit system is just trash and either not new player friendly also i think the fact that you had to essentially unlock some of the brawler first before you can actually pick which to unlock is pretty dumb too
I think there is a bit of a discernible line between the epics, mythics, and legendaries. The mythics tend to have either a unique super, unique mechanic, or unique attack, while the legendaries tend to have all of those. For example, the only real thing special about squeak, a mythic is his unique mechanic in being able to stick has attacks, while someone like draco, has a unique attack, where the tip deals double damage, and a unique super, which offers damage reduction and non-piercing flames. Or something like gray, with a normal attack, but a unique super,, but kenji, with a unique switching attack, and a very unique super. While epics tend to just have normal mechanics that are slightly above average. TLDR; Legendary brawlers (ar at least the newer ones), have a unique super AND attack while mythics have a unique super OR a unique attack.
I think a way theycan fix this issue is by making the price of each brawler the same with credits and actual money, and a rarity between mythic and legendary should be added
We need a higher rarity than legendary to give that "legendary" feeling, but when legendary isnt the highest rarity there isnt even a point so they should put a new rarity between mythic and legendary but this rarity would straight up take the place of legendary while legendary rarity becomes the highest rarity and 1-2 legendaries would be chosen from a voting brawl stars does, whoever gets the highest voting stays legendary (staying legendary means it accually levels up in rarity) while rest, becomes the rarity between legendary and mythic
@@thomassoule4524 yes because brawl stars would make proggresion so hard for new players and adding rares or super rares is a bad idea there are two outcomes they add the new rare or super rare brawler and the brawler is weak or boring so no one plays with the brawler so it gets forgotten and brawl stars gets like no money out of that brawler or the brawler is too broken and there will be a brawler apocalypse because the brawler is too easy to unlock both outcomes would be pretty bad
With so many unique brawlers and mechanics in the game, adding something like a common or rare brawler would not really be hyped up. Like you stated, it’s about how complex the brawler mechanics are (most of the time).
Well, I do agree that the rarities are an issue. I don’t know removing them is necessarily the right call because first of all how are you going to unlock new brawlers they are moving away from boxes and moving towards progression scale with star drops on the side by removing rarity the way we unlock brawlers through progression is completely lost. Rarities are here to stay. If not, for the sole reason of money the most you could wish for is something like chromos coming back to the game some brawlers you are unlocking on the side, but even that became out of hand with too many maybe some trophy Road brawlers coming back that might work
Im 4 brawlers away from finishing the epics…. I STILL DIDNT COMPLETE THE SUPER RARES 💀💀💀💀 So you are correct because i got 13 BRAWLERS in the megabox event, i really need to question my luck….
Supercell has lost it, and they will fall just like every other developer bar 1 or 2. Name a game developer who stays true to their core of providing great gaming experience, content, balances, and the revenue then follows - probably WoW. Everyone else thinks of revenue first, then how to get there. Down with supercell
Great point . I would say another thing they could do which is unrelated is to remove brawler ranks. Because of how brawlers ranks are situated u can never truly main a brawler ( actually I just though about it this would be a terrible idea for supercell cause ppl would stop wanting to get the new bralwer
They just give characters a rarity depending on how they look on a purple, red or yellow background xD. Spike, for example, would look bad as an epic on a purple background.
honestly i have a great idea, jsut make early access bundles in an acceptable price between the players and the company and jsut redetermine all the brawlers as they say only make the rarity matter on how hard is it to play the brawler not P2W
they need to chill with the legendaries😭 we got 3 legendaries this year, nobody has 11.4k credits laying around also there are 27 mythic brawlers we have so many mythics that they don’t even give the feel of being a mythic, many brawlers have copied abilities too 💀 the most original brawler i would say added in 2024 was kit
My problem with rarities are this ones: - Lower rarities are forgotten, they just won’t release new rares/superares. - They are overloading bs with brawlers, there are too many brawlers for each rarity and a new one is more of a burden than cool. - Mythics and epics are more op than legendaries in various cases so working hard to unlock a legendary for seeing that is underwhelming. - Legendary brawlers are not unique anymore, not enough to be above some mythics, and some (most) of the new brawlers instead of bringing new mechanics to the game are just a mashup of a lot of used mechanics being “complex” instead of unique. - We have had 3 legendaries this year and for f2p players it would take 4 brawl passes to unlock them and by that time there are 4 new brawlers to unlock, they are not hype anymore and they are a curse for f2p players. - (I kinda joined the “legendaries are not hype anymore” and “they break f2p experience” in one 👽)
Sometimes I dont want to unlock legendary brawler because it requires so much effort and time and makes me get bored of the game.Because they don’t feel special
tbh this is a good thing because if legendaries didnt cost more money/credits we would only see kit and meg in every single lobby and there is already too many of them
There’s a comment section that is talking about how Edgar is gay and stuff like that but ain’t anybody gon talk bout how they feel and that it’s just a game and people can use whoever they want
For me rarities depend on the abilities of the brawlers for example Crow has poison, Leon has invisibility and that's why they are legendary. But Shelly has super basic attacks and that's why she's common/starting brawler. Also the problem with so much mythics is just because most of the chromathic brawlers became mythic. It's similar in clash royale when you think about it.
theres actually a good reason for most of the brawlers being higher rarities having too many low rarity brawlers makes the game too overwhelming for new players, they make them higher rarity so you have to spend more time playing the game to encounter them, and that you dont start the game with tons of rare brawlers and no resources to upgrade them
When I played this game first time I've been encountering so many brawlers of high rarities. Many of which were new to me (because I didn't know how they worked back then). So I don't think having little amount of low-tier brawlers helps any better
You wanna know my opinion? So, I've seen that the Brawl Stars community is never not complaining about something, and this is true for various communities, but especially this one. There is always something to hate on, no matter what improvements are made to the game. In a way, Brawl Stars Doesn't feel like Brawl Stars anymore. At least to the community, that is. And in my opinion, what Supercell needs to do isn't to learn how to update their games, but to learn when to stop updating them. I mean, it's cool to have new stuff, and i still love to play Brawl Stars, but at this point, it's starting to feel like a new game. They removed boxes, Chromatics, and the ranked equivalent. TWICE. So, what's the solution? Simple. Make a new game in the same universe as Brawl Stars. Then they can add whatever wacky mechanics they want! In Conclusion, while it will be hard to forget such a great game, we need to look to the future! It's not like brawl is going anywhere! You can play again if you want. That's it! Whaddaya think?
ok, did the math for the credits in case rarities were deleted: multiplying the amount of brawlers of a rarity by the amount of credits it costs, gives us 124.630 credits (160×8)+(430×10)+(925×26)+(1900×28)+(3800×11)=124.630 (this as the release of Kenji) divided by the number of brawlers besides shelly (83), we have that each brawler would cost 1.483,69 credits, wich rounded up (as supercell would do) would be 1,5k credits per brawlers, wich would make unlocking them a task with way less bumps, love it.
Honestly Rarities lost all meaning the moment this stopped being a gambling game, like the whole point of rarities is to show how RARE a brawler is, rarity has no meaning if you know exactly when you're going to get a brawler.
The thing is brawl stars actually used to be so BROKE,that hay day used to make more money than brawl stars”before early acces brawlers and the new brawl pass change”yeah,the same game which is only our moms play
Raritys are used to gatekeep Edgar mains from unlocking kit
Fr
unironically the best take ive heard from this community
😂
Edgar player = low iq
True
Welcome to Brawl Stars, where the lowest rarities are the rarest rarities!
It would just be weird seeing spike not as a legendary but at this point he is not very unique.
Well we can't chance a brawler rarity or else there would be alot of controversy and it would damage the game
What are you talking about he's one of a kind!
isnt he the only one with that attack pattern
When he was released be was unique, the same with Crow
@@hypekid09new brawler has similar type of attack
2:42 bro, trust me, im crazy with gus
That might be a bot honestly. They do that with Gus
@@eribroc424 it had player movements
bot movements are easily recognizable
@@societywasamistakeit had bot movements wdym
@@imrlyrlybadatcomingupwithn5730gus was moving more smoothly while bots walk in straight lines
adding high-level gameplay in the background❌
adding rank 1 gameplay in the background✅
I genuinely think I would be more hyped if a Rare or Super Rare brawler made their way to a Brawl Talk than a legendary.
I completely agree
Same
Let me take this further ahead,for how long can they add new BRALWERs to rare and super rare categories, eventually they will have to find a better way to organise all the brawlers in defined classes respectively. Also they have to think what to do with credits and progression system if rarities not mean anything which infact don't mean anything.
the rarities are becoming just... plain rarities, not how good and unique the brawler is, but how rare it is to get. and this problem will get worse and worse overtime, so i hope supercell will make a good solution.
it is how unique the brawler is its just that demoting the rarites cause of current times would create a problem
@@mj19isawsome i know, but still, the rarities are becoming a bit less & less valuable every time a new brawler is added.
@@TheRealFedriko i mean if that keeps happening they could make a rarity over legendary but that would be chaotic considering it takes 3800 credits to get legendary
the problem is just that they don't change the rarities, take spike for example, he lost his being unique because moe copied him, or crow, he is an epic, byron feels much more unique than him, but back in 2017 they were the most unique brawlers
a brawler, a random brawler without rarities would cost 1000 credits... i like it
To me, the biggest problem is some brawlers are becoming outdated as time passes, Spike is the best example but also some Epic and Mythic brawlers feels like they don't deserve their rarity. Rarities needs a rework. R-T and Byron feels more unique than Crow and that's not normal. Also make some epics super rare, for example Pearl, Piper and Edgar. Otis and Doug should be an epic. The only deserved legendaries are Leon, Cordelius, Meg, Chester and Kit
Finally someone talking about spike. Spike is just so boring and there's nothing unique with him. Even back in the early days i think they should have replaced spike's rarity with mortis because mortis was much more unique and more fun than spike. I think spike deservers to be epic now.
are you a main edgar trying to make edgar cheapier to unlock in new accounts??? SUS
After Draco, Meg also goes to mythic
@@HurricaneKXZ Meg's second life mechanic is very uniqe
Spike should be super rare, or rare even, and draco should be epic or mythic
Instead of creating lower rarity brawlers to help new players get into the game and give us a breath of fresh air with our credits, every brawler HAS to be epic or higher. The fact we got the two highest rarities this update is just draining, and it's especially making legendaries a joke.
Well there’s actually a good reason why they haven’t released a new low rarity brawler that they explained in Time to Explain podcast. Basically, they haven’t released a new low rarity brawler because they are afraid of messing it up in terms of balancing. If they were to make the new rare brawler broken, that would cause another brawler apocalypse and if they were to release the brawler relatively weak, no one would play that brawler and would negatively affect the player retention. A good example of this was Rosa and Chester, they were broken upon release especially Rosa since her super made her unkillable and lasted way longer than it does now. Another good example for the opposite side was when Otis and Willow released, which the community agreed that they were overhyped and they were pretty boring and forgettable brawlers. Heck even today, I don’t see many players play Willow nor Otis. I’m not saying that this justifies why they haven’t released but it’s something important to consider.
@@krystalsitton5857 +1
@@krystalsitton5857 How can they be so sure that a new Rare brawler wouldn't create hype if they haven't released a rare in three years? plus can't they just take a few more days or even a week more to beta-test the brawlers before realising them? they have the money, it just that they don't want to, plus now you can't even play the brawler in its broken state for free, you have to buy it, you can't tell me that this isn't pay to win, i love brawl stars, i really do, but i can't deny the many questionable choices made like brawler early access in exchange for money, like can Supercell make a good deal without damaging the free to play players?
@@M4TT30MT this is true, however they will probably not get people to buy the brawler if it's just a rare or super rare. MAYBE it could work if they released it alongside an epic or more in a bundle, but it just doesn't seem profitable. We might hate it, but they're a company and they need to make a lot of money every month to maintain servers and what not.
They also nerfed Moe even tho he's not even able to be purchased at all
Adding highier rarities helps new players beacuse they have a lot of credits from trophy road.
You made a point about lower rarity brawlers being able to beat legendary brawlers. But that is actually the point, rarities aren't about power, but about being unique. If rarities actually scaled in power, then I'm pretty sure nobody would play this game
i know right!
Exactly! The game would be even more pay to win than it is when a new brawler comes out
Rarities are for the brawlers aspects and learninc process.
Inicial: For learning basics and being balanced in case for stronger matchup
Rare:Introductory mechanics like lingering surfaces, tanks, shields,healing,ranged attacks, pets etc.
Super rare:Adding more mechanics like hp based shields, non meele pets,slowing down mechanics, aiming ( for rico since you have to calculate in the middle of a fast paced game) , or pulling enemies
Epic: Theese are interesting mecanichs, like a healing turret, stuns, piper distance damage increase, bibis knockback, beas charged shot etc.
Mythic:Game changer mechanics, these are mechanics that can be trash or usefull at the same time, being able to win seemingly unwinnable matches, like taras portal, maxs speed or genes hand.
Legendary:Theese are mechanics never seen before, these brawlers are alr but can destroy lobbies if played well, for example surges upgrading, cordelious shadow realm or leons invisibility.
In conclusion, habilities are what separate an easy to use brawler, to a killing machine.
wow invisibility is a so never seen mechanic that we have another two brawlers that can have the same abillity with a gadget
I don't think that Tara portal is enough to make her a mythic
@@rafael.s.rafael Remember when there was no kit? Imagine you can only play level 1 brawlers, can your kit do that?
@@Alexandrondr You can upgrade any brawler tô Level 7 so Easy... Then with a Little more effort to Level 9. A Brawler is made to work with the gadget and The Starpower.
There are still so many things they haven't done that could make good rare/super rare brawlers:
-A brawler that has a super which reloads/overloads teammates's ammo/gives a temporary reload speed buff/a turret that gives reload speed
-A brawler that gives shield to all teammates/a turret that gives a shield in its radious
-the same thing but with attack range
-a brawler that lets you shoot/walk trough walls
-a healer that passively heals nearby teammates when dealing damage
I Agree with you but I would like to point out that meg gadget increases reload speed
It would be cool for a super rare to have a super that increases reload speed of teammates or themselves. Simple and innovative, but kinda makes Max seem like she should be lower rarity by comparison, since their supers would seem similar
I've had a concept for some time now about a brawler that's able to do "combos" with his basic attacks and ultimate. Basically how it work is depending the direction you're facing he deals a different attack that stuns the target for some time. It'd also have a wall combo and his gadget could be a counter. His super would also give him increased reload and attack speed (like surge's level up system but without jumping).
@@Krezmor that sounds way too complex for a super rare or a rare. Sounds mythic or legendary to me. But sounds fun too
I mean the last one is a Pam star power and walking through walls would fell so broken and weird but the other ones seem cool.
The devs be like
We will now delete Rare and Super rare rarity
But We will add a rarity called Exotic, which is between Mythic and legendary
We will increase all rarities credit costs
Bruh no Brawl stars does not do that they do not increase they decrease so shut up i think you wanted to say clash royale does this not brawl stars thank me later
@@Ruben99677, nope, I will not say bad things to Clash Royale
@@Ruben99677 bruh what
]
@@brianlee1897 bro is hating on the brawl stars devs but defends the greedy clash royale team 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀
bro its not gonna be like fortnite
Nonono, You see, rarities are meant to exist so they can lock all the new brawlers behind Mythic and Legendary so supercell can charge 30$ for their early acces!
Thats not true kid
@@Ruben99677it literally is. after the brawler is released to the star road where everyone can transfer to it, they nerf it so its not as broken.
@@law1028 no bruh Sometimes they dont and even if they do the offers with the new brawlers and the brawl pass are one of the only money Brawl devs get because its a free to play game and even if they made the brawl pass only buayble with money they buffed the free pass its even better than the paid pass before so be gratefull the game is free to play but they still need to get some money so the copmany dosent go bankrupt its bussines and its not even bad bussines
V has come too
@@Ruben99677bro they do that for every epic or higher brawler starting with kit
4:00 Nah I believe SUPERCELL. An underpowered brawler on release WILL be forgotten quickly, which kinda sucks.
well the thing is it's either that or the brawler is broken..
Gale on release was very underwhelming, now he's pretty popular. Buzz is one of the most popular brawlers and on release he was pretty average. Colette sucked ass and she's pretty popular too. It's mostly brawlers like willow, doug, maisie having not really engaging gameplay and ufnun mechanics compared to being bad on release
@@meat8768Maisie is not bad
It only happened a few times with Willow and Doug
The opposite is also possible, for example Grom and Ash were really broken on release but they are really bad and forgotten now
@@edanro9787 shes not THAT bad rn but on release she was complete doodoo
bro:Yeah bro kit is so hard to learn
me af: GET OUT
Using kit as support is a nightmare, but as an assassin... I think you already know
I always thought of something like sorting both rare and super rare brawlers in one rarity because they don't have much difference from each other, but I don't think it would do much considering there's still a lot of epic and mythic brawlers and they will probably keep adding more.
Removing rarities would be just as hard of a change as removing boxes, not saying it's a bad idea though, just hard getting used to.
POV the kids that started yesterday "ReMeMbEr WhEn sPiKe WaS A LeGeNDaRy"
Good idea also i thibk they should add a rarity between either mythic and legendary or mythic and epic
Rarities could be kept as just flavor text I guess, but they really need a rework
Rarities could be removed and Starr road instead of letting you unlock a brawler from specific rarity could let you unlock a browler from specific class (damage dealer, controler, support, marksman, thrower and tank), but they could create hybrid class like willow is thrower/controller, kit is support, assasin and thrower and Bonnie is tank and assasin (beacuse her range is short compared to other snipers). Maisie if she has to be a sniper needs more range and her super needs to charge slower, have less range and only be assasins counter. Janet needs damage buff and damage dealer class.
@@mr_9_the_fine that sounds fine.
I think that it would get more hype to release a rare brawler rather than a new legendary because we didn't get one since 2019
En azından eskiden yeni kupa yolu savaşçısı geliyordu.Heyecandan çıldırıyorduk şimdi o da yok.
No thats not true
@@islaktuvaletterligininicha2383 nah
It is completely true. Why would you be hyped for a legendary if we had three of them this year?
They need to add a new rarity between mythic and legendary, make mythic cheaper and slightly easier to get, and bring back chromatic where instead of it getting easier to obtain every season, certain chromatics rotate in rarity
Thats the stupidest idea i have ever heard, nothing personal
Bro if u don’t have anything nice to say say shut up
@@wildcake2 take crticism dude, are you dumb
@@brawlclips3059 jesus okay got anything better? 😐
@@cal7772don't listen to them you did your best
Rares and super rares are slowly becoming legendaries and mythics
Nah
@@Ruben99677 howe
Well the rarities for these brawlers get better.
@@Contemplatingspider idk
just like Old Brawlstars Adding less but more unique brawlers with creative mechanics can Help alot too & would Cure this problem
Bruh The new brawlers are unique the old ones we re not that unique
i think that recently there has been more unique ideas or brawlers with stuff taken from other brawlers (example: berry: barley+byron+fang super)
Or Kenji: Mortis+Bibi+Edgar
It is simply not possible to create more than 80 bralwers who are all completely unique in every aspect. For example berry's trair is unique, same with kenjis super and alternating attacks
@@DeanWinchester-dn2ti that's not my problem, I just don't think Kenji's abilities are enough to call him legendary. I think he should have been more mythic.
@@Valentin_-jc8fn what brawler could be legendary if not kenji? His whole kit is one of the most unique ones. He has three aspects that are completely new and no other brawler has
@@Valentin_-jc8fn we have never seen a brawler that has two attack patterns but you dont need a super to change the attack patterns
Bro invented a problem and came up with the worst solution to that imaginary problem 💀💀💀
Its becoming clash royale with how the rarity system works
How?
Lol cr recently add more than 1 rare and epic card, with fact that rarity in CR determine how hard is a card to max and the unlocking part is way less important CR can add low rarity card brawl stars no
clash royale still releases rare common cards
My mind just spread out from your words. I am amazed that someone else proplses to delete rarities. I would suggest 1500-1800 credits for every brawlers (maybe we could only keep the rare brawlers so the new players easily unlock new brawlers)
Why don't they keep the rarity system for the first 50 or so brawlers new players unlock and after 50, each brawler cost 1500 credits? This makes it so older players can progress at a steady pace and unlock new brawlers by completing the brawl pass without having a credit drought and supercell can continue making early access packs?
That's smart
Maybe if they increase the price to 2000 credit, this might have a good chance of working
@@Starlight_is_cool2000 wouldn't fit
@@Starlight_is_cool 2000 are too many, considering when you have 50 brawlers you would have still many epics and mytics to unlock, it's too much
@@Grimhydra-tl1iq but mythics are for 1900 , so I think that 1500 will be very less since most of the brawlers getting released are mythics 2000 would be a good figure (not exactly 2k but around 2k , this is the most realistic and possible way it could go . Since supercell also wants to make money man
Another reason why they don’t release rare or super rare brawlers is whenever a free brawler is given the game servers crash.And now the game is more popular than ever so %80 game will be crash.They even remove bot lobbies temporarily to prevent the game from collapse when they release a brawler that everyone can get
just dont give them free?? is not a rule to give rare brawlers for free on the release
It's annoying when all they release is mythic and legendaries which take very long to unlock with credits :/
Yes, there is the occasional epic, but even then... it's nothing special anymore, just the higher price indeed
Me waiting for supercell release a new rare brawler
Underrated comment bro
Pretty sure they said no more rares or super rares
Last one was in 2018, give up
@@HurricaneKXZ *2019
@@Biyikliadam625 still, 5 years 👽
dang man this is such a good vid explaining about raritys
Is that sarcasm??
@@epicevanhogan6489 no bro i am telling the truth since he explained it so well
Here is my issue with rarities. Seeing a new legendary brawler should be excited. But I am angry when I see a legendary brawler come out cause that means I have to grind credits to get it
It was the same With Legendary brawlers we're added when there we're boxes
Another annoying thing is for a couple of months now the new brawlers don't have anything unique. Just mechanics from other brawlers. For instance the mouse is spike, mico and Draco combined while Kenji is mortis Edgar and bibi
What are you talking about? The exact opposite happens. They do such a great job at making new brawlers unique in terms of looks, background story and mechanics even if 80+ brawlers are already in the game. And there aren't infinite attack patterns so a few of them have to overlap. And in that regard the developers are actually better now because Shelly, Bull and Darryl are all Beta Brawlers and they are very similar attacks. So they made 3 shotgun type brawlers where only 20 brawlers or so where in the game. Another example: Colt and Rico. Their attacks are similar and their super is just a longer version of the main attack, so in which world are they more uncreative nowadays
Rico attacks bounced . Back then it was the only brawler who had that mechanic. Now we have ruffs and sprout as well with the same mechanic . It's not unique anymore. Also brawlers with another brawler mechanics such as Kenji always tend to be op and unbalanced
The game was new back then and it wasn't that complicated as it is now.
And now Kenji is more advanced version of mortis and bibi
And Colette and Edgar
4:55 mandies candy 🍭
facts
I think that they don’t add rare brawlers cause everyone would just unlock them immediately because of the whole credits system. It would be nice if the whole progression system would be changed back to boxes, but it’s just my opinion
I agree with that, they get more money if they add a mythic or a legendary brawler than they would if the added a rare or super rare. and i also think they don't make rare and super rare brawlers becasue they have to be simple and i think it's boring to make simple brawlers, for example i think it was much more fun making and designing kenji than it was making gus.
Well people are complaining about how they have no where to spend credits
Why would you make the game even MORE rng dependant if THAT is one of the main issues people had with it???
@@CarbonFang25imo its the problem of wasted resources rn
credit system made your resource goes waste same with power points(bruh its just never getting out of supply wtf)
in current days by the mid or close to the end of the season>you got no brawler to unlock>your credit obtaining become useless
in olddays you got no brawler to unlock>you dont get credits that wastes your resource ontaining
i think thats why they kept promoting that they actually gave us so much more resource than before but we are in a more shortage of resource than ever
Boxes had just as much of a problem.
They keep adding higher rarity brawlers because if they are below epic everyone unlocks them very fast and they don't earn much money from early access
3rd legendary this year tho..So they can just add a super rare or rare and not make it special.The money wouldnt matter ngl
@@whyyouguysusednormalguy The thing is how do you not make a brawler high quality, fun and balanced while not making it special
@@KurzhaarBard naw thats not it we just need to bring aware about this and they will listen
@@Contemplatingspider Frank was asked this on Twitter and his response was:
"No, we are not planning to release more Rare or Super Rare Brawlers until further notice. It's very unlikely that we'll release a Brawler below Epic in the foreseeable future. The more lower rarity Brawlers there are, the harder the game will become for new players. Adding more of them increases the complexity especially for this group of people given the unlock speed.
More than 50% of the players playing Brawl Stars today started this year. We need to ensure that the new player experience stays good."
With the classes being in focus now (Some brawler's having their's changed and especially with the upcoming Spongebob class boost things) I can see them eventually dropping the brawler rarity and instead just dividing them by class like Damage dealers get a red background, supports a green etc
**Everyone talking about rarities**
**me wondering why Functional uses other peoples footage**
If they allow I think
@@GodMineptas i dont think cryingman would agree + he didnt even ask if he could use it
Rarities are there to classify. With the rare brawlers, we see shorter and longer attack patterns. Superrare is basically same but with extra twists, as bouncing or returning projectiles. Epic, the patterns and abilities get more extreme, think of Piper or Hank, o charge up his bubble. Mythic, the brawlers pretty much only consist of their ability. Byron‘s double used shot, Mortis dash. All these brawlers rely on their unique ability than the abilities which were intodruced with superrares and epics. Legendary, basic abilities but often more passive than before. Crows poisoning, spikes… well, spikes etc.
Removing the rarities would be a bad idea. Not only would it feel weird having Rosa at the same stage as Spike but also the new brawlers wouldn‘t have much of a classfication in their use.
One of the only right points in this video is, that the can‘t really bring out many more low-rarity-brawlers. But not because of the money (maybe aswell but that‘s no the point), but because their brawlers would have to consist only of an unique attack pattern, such as every other (well, every other but maybe poco, who introduces healing)
A brawler which is not good or interesting upon release will have a very hard time getting back into the game. This is not only on of the reasons why brawlers are realeased very op, but also a reason why they have to give new brawlers unique feeling abilities. You can have 2-3 brawlers with the same ability and it still feels unique but not more than that.
Many points were forgotten in the video, but i apprectiate the work.
Excuse my english ;)
I never knew rarities were intended to be how complex they are to learn i always thought it was how unique they were as a brawler.
At least it is more fun this way.
Seriously more legendary than rare😂😂😂
Also More lenendary than super rare 😭🤦♂️
They need to add new rarities
1: between super rare and epic
2: between epic and mythic
3: between mythic and legendary
@@chomiczeq_pl6540 no it would be too many rarities
@@Ruben99677 You prefer there to be 25 epic and mythic brawlers.
think before you say something because most brawlers are not worth their rarity
@@chomiczeq_pl6540 they worth their rarity bruh
@@Ruben99677 Do you think that e.g. a kit that is not very complicated is worth legendary, Ruffs and Otis have boring mechanics and should have their rarity changed to super rare from mythic
My first thought was that is was weird seeing so many mythic brawlers, and almost no more under Epic, except Gus of course
I feel like the biggest problem was when they decided to remove chromatic rarity and make them only top 3 rarities (if we count the level of complexity then Belle just shoots far and marks enemies to make more damage to them in that case she could only be an super rare or even rare and theres more brawlers like this but also brawlers that deserve higher rarity like Lou being only mythic when he could even be a legendary for his level of complexity)
Sorry if theres mistakes english isnt my first language :)
I think Gale and Bo should be Super Rares
Game was peak before chromatics where made
@@IsaacRios-q5u even now its peak
Facts
@@Ryann-c2z nah
Supercell should remove all rarities to make it more "balanced" and also for any brawler to unlock charge 1000 credits instead.
I want chromits 0:01
Imo rarity is based of how unique the kit is
For example Crow able to apply poison to enemies
Spike attacks split and super slows down enemies
Leon super allows him to be invisible
Surge super upgrades him
Cordelius super send himself and his opponent to shadow realm
Chester have randomized super
Also i think the reason why they don't add rare brawlers is bc they are supposed to be an early introduction for new players to learn close and long range combat
Oh yeah you forgot a few legendary brawlers
Mico only brawler that can JUMP OVER WALLS
DOUG can literally REVIVE himself
Melodie only brawler with 3 SUPERS
Sprout only brawler that can CREAT HIS OWN WALLS
Willow CONTROLS other players 😭
Don’t even get me started on Lou, Mortis or CHUCK 😁
I think spike doesn't deserve to be legendary anymore. There is nothing really unique with spike. I think he should be epic. All other legendaries are unique and fun
@@walter-bijelispike still has a pretty unique attack pattern with curveball and his life plant gadget using a spawnable just to tank shots could take learning to get used to as a new player they arent gonna change the rarity of the mascot of the game lol
@@potat5216i agree, curveball is a really unique star power, but there's also a lot more cool star powers, and ruffs already has a better tank gadget than spike
they make epic mythic and legendary cus they want you to spend more money unlocking the brawlers
They should make it like league of legends, or r6, the newer ones are expensive but they lower their price in credits over time, also you can buy any brawler in any order
credit system is just trash and either not new player friendly
also i think the fact that you had to essentially unlock some of the brawler first before you can actually pick which to unlock is pretty dumb too
I think there is a bit of a discernible line between the epics, mythics, and legendaries. The mythics tend to have either a unique super, unique mechanic, or unique attack, while the legendaries tend to have all of those. For example, the only real thing special about squeak, a mythic is his unique mechanic in being able to stick has attacks, while someone like draco, has a unique attack, where the tip deals double damage, and a unique super, which offers damage reduction and non-piercing flames. Or something like gray, with a normal attack, but a unique super,, but kenji, with a unique switching attack, and a very unique super. While epics tend to just have normal mechanics that are slightly above average.
TLDR; Legendary brawlers (ar at least the newer ones), have a unique super AND attack while mythics have a unique super OR a unique attack.
Just add trophy road back
and what would that solve, exactly
I think a way theycan fix this issue is by making the price of each brawler the same with credits and actual money, and a rarity between mythic and legendary should be added
We need a higher rarity than legendary to give that "legendary" feeling, but when legendary isnt the highest rarity there isnt even a point so they should put a new rarity between mythic and legendary but this rarity would straight up take the place of legendary while legendary rarity becomes the highest rarity and 1-2 legendaries would be chosen from a voting brawl stars does, whoever gets the highest voting stays legendary (staying legendary means it accually levels up in rarity) while rest, becomes the rarity between legendary and mythic
Instead of rarities brawlers should be categorized based on class (damage dealer, support, controller, assassin, etc.)
No thats a bad idea
@@Ruben99677 no it’s not
@@thomassoule4524 then rares and super rares would literaly cost more
@@Ruben99677 there’s like 10. They haven’t added a rare since Rosa and a sr since Gus. Would it really matter bro
@@thomassoule4524 yes because brawl stars would make proggresion so hard for new players and adding rares or super rares is a bad idea there are two outcomes they add the new rare or super rare brawler and the brawler is weak or boring so no one plays with the brawler so it gets forgotten and brawl stars gets like no money out of that brawler or the brawler is too broken and there will be a brawler apocalypse because the brawler is too easy to unlock both outcomes would be pretty bad
A better idea would be making a 3rd star power for legendary, so we can see the purpose.
It is crazy how many mythic brawlers are in the game right now , its like Supercell is making every new brawler epic or higher🤦
4:22 edgars in nutshell
2:43 - have I just seen a gus use his super to attack???
Thats a bot bruh dont you know about bots 💀?
The classes are more valuable then the rarity they should shifted that when they took the chromatic rarity
Functional: There arent a lot of legendary brawlers.
Supercell: , and I took that personally
With so many unique brawlers and mechanics in the game, adding something like a common or rare brawler would not really be hyped up. Like you stated, it’s about how complex the brawler mechanics are (most of the time).
Well, I do agree that the rarities are an issue. I don’t know removing them is necessarily the right call because first of all how are you going to unlock new brawlers they are moving away from boxes and moving towards progression scale with star drops on the side by removing rarity the way we unlock brawlers through progression is completely lost. Rarities are here to stay. If not, for the sole reason of money the most you could wish for is something like chromos coming back to the game some brawlers you are unlocking on the side, but even that became out of hand with too many maybe some trophy Road brawlers coming back that might work
removing rarities is fine, however each brawler maybe cost 1500 credits to compensate
Unclocking Nita in first time 💀
@@king_of_rats_Monfernep i think for rares to super epic its fixed credits requirements like 80 and stuff. but for epic and above its 1500
@@sossyarceri2185 oh
80 when rare cost 160
@@sossyarceri2185 that would be a dream come true 😭
@@epicevanhogan6489 since a lot of brawlers right now, they should lower the credit requirements on already half or quarter of em.
I think what would be best is to remove rarity but keep a starr road unlock order so that previous legendarys are still harder to get but not rarities
Remembering Chromatic brawlers is... Insane, them downgrading gale to legendary then to epic is super sad.
Im 4 brawlers away from finishing the epics….
I STILL DIDNT COMPLETE THE SUPER RARES 💀💀💀💀
So you are correct because i got 13 BRAWLERS in the megabox event, i really need to question my luck….
Supercell has lost it, and they will fall just like every other developer bar 1 or 2. Name a game developer who stays true to their core of providing great gaming experience, content, balances, and the revenue then follows - probably WoW. Everyone else thinks of revenue first, then how to get there. Down with supercell
fucking relax dude. this isnt going to kill the game right away.
I wish they added more rares, since the last rare was like 3 years ago no?
Great point . I would say another thing they could do which is unrelated is to remove brawler ranks. Because of how brawlers ranks are situated u can never truly main a brawler ( actually I just though about it this would be a terrible idea for supercell cause ppl would stop wanting to get the new bralwer
Jacky was one of the cases when she was released even though she’s a rare she’s so good in rank
I got a brawl stars add well watching a brawl stars video well playing brawl stars
They just give characters a rarity depending on how they look on a purple, red or yellow background xD. Spike, for example, would look bad as an epic on a purple background.
honestly i have a great idea, jsut make early access bundles in an acceptable price between the players and the company and jsut redetermine all the brawlers as they say only make the rarity matter on how hard is it to play the brawler not P2W
If they remove rarities the game will be in chaos tf you mean bro
Rarities mean how unique are the mechanics of a brawlers
All I’m hearing is that supercell is adding a lot of creative brawlers. Because they all have complex and creative features they have higher rarities
they need to chill with the legendaries😭 we got 3 legendaries this year, nobody has 11.4k credits laying around
also there are 27 mythic brawlers we have so many mythics that they don’t even give the feel of being a mythic, many brawlers have copied abilities too 💀 the most original brawler i would say added in 2024 was kit
"Rarities mean more complexity"
Then try to explain Edgar, Supercell
4:07 lol that's my meme 😂
I would personally be stoked if a new rare was added to the game
Rarities now is based on how beautiful the brawler is, to people buy it and buy skins
My problem with rarities are this ones:
- Lower rarities are forgotten, they just won’t release new rares/superares.
- They are overloading bs with brawlers, there are too many brawlers for each rarity and a new one is more of a burden than cool.
- Mythics and epics are more op than legendaries in various cases so working hard to unlock a legendary for seeing that is underwhelming.
- Legendary brawlers are not unique anymore, not enough to be above some mythics, and some (most) of the new brawlers instead of bringing new mechanics to the game are just a mashup of a lot of used mechanics being “complex” instead of unique.
- We have had 3 legendaries this year and for f2p players it would take 4 brawl passes to unlock them and by that time there are 4 new brawlers to unlock, they are not hype anymore and they are a curse for f2p players.
- (I kinda joined the “legendaries are not hype anymore” and “they break f2p experience” in one 👽)
Sometimes I dont want to unlock legendary brawler because it requires so much effort and time and makes me get bored of the game.Because they don’t feel special
It’s because no one would pay money for a rare character 😬 That’s literally the only reason they don’t add many of them. They are being greedy
tbh this is a good thing because if legendaries didnt cost more money/credits we would only see kit and meg in every single lobby and there is already too many of them
Back then: OMG OMG OMG I GOT LEON HOLY SHIT YES YEEES YEEEEEES
now: oh okay.
There’s a comment section that is talking about how Edgar is gay and stuff like that but ain’t anybody gon talk bout how they feel and that it’s just a game and people can use whoever they want
For me rarities depend on the abilities of the brawlers for example Crow has poison, Leon has invisibility and that's why they are legendary. But Shelly has super basic attacks and that's why she's common/starting brawler. Also the problem with so much mythics is just because most of the chromathic brawlers became mythic. It's similar in clash royale when you think about it.
theres actually a good reason for most of the brawlers being higher rarities
having too many low rarity brawlers makes the game too overwhelming for new players, they make them higher rarity so you have to spend more time playing the game to encounter them, and that you dont start the game with tons of rare brawlers and no resources to upgrade them
When I played this game first time I've been encountering so many brawlers of high rarities. Many of which were new to me (because I didn't know how they worked back then). So I don't think having little amount of low-tier brawlers helps any better
What is this gameplay I see them throwing a lot in these!
You wanna know my opinion?
So, I've seen that the Brawl Stars community is never not complaining about something, and this is true for various communities, but especially this one.
There is always something to hate on, no matter what improvements are made to the game. In a way, Brawl Stars Doesn't feel like Brawl Stars anymore. At least to the community, that is.
And in my opinion, what Supercell needs to do isn't to learn how to update their games, but to learn when to stop updating them.
I mean, it's cool to have new stuff, and i still love to play Brawl Stars, but at this point, it's starting to feel like a new game. They removed boxes, Chromatics, and the ranked equivalent. TWICE.
So, what's the solution? Simple. Make a new game in the same universe as Brawl Stars. Then they can add whatever wacky mechanics they want!
In Conclusion, while it will be hard to forget such a great game, we need to look to the future! It's not like brawl is going anywhere! You can play again if you want.
That's it! Whaddaya think?
The moe is 200% more op than Kenji. That makes no sense bro 0:05
ok, did the math for the credits in case rarities were deleted:
multiplying the amount of brawlers of a rarity by the amount of credits it costs, gives us 124.630 credits (160×8)+(430×10)+(925×26)+(1900×28)+(3800×11)=124.630 (this as the release of Kenji)
divided by the number of brawlers besides shelly (83), we have that each brawler would cost 1.483,69 credits, wich rounded up (as supercell would do) would be 1,5k credits per brawlers, wich would make unlocking them a task with way less bumps, love it.
"releasing legendary brawlers every year!"
nowadays:
You are underrated you need more attention from the BS Community
Honestly Rarities lost all meaning the moment this stopped being a gambling game, like the whole point of rarities is to show how RARE a brawler is, rarity has no meaning if you know exactly when you're going to get a brawler.
This is like coins and elixir don't matter in Clash of clans or Clash royale 💀
There is a brawler release pattern. Epic,mythic,mythic,legendary,repeat
I’m pretty sure that it’s based off of the brawler mechanic complexity
The thing is brawl stars actually used to be so BROKE,that hay day used to make more money than brawl stars”before early acces brawlers and the new brawl pass change”yeah,the same game which is only our moms play