Fast, Cheap and Flashy An Indie Art Direction Adventure

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  • เผยแพร่เมื่อ 29 ส.ค. 2024
  • In this 2017 GDC session, Chickadee Games' Adam DeGrandis breaks down the visual design process for Tooth and Tail, the follow-up to Monaco: What's Yours Is Mine.
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ความคิดเห็น • 86

  • @kmfnj
    @kmfnj 3 ปีที่แล้ว +270

    To GDC and Adam DeGrandis -- This was a phenomenal talk with some really timeless advice that transcends the world of "game dev".
    LESSONS & KEY TAKEAWAYS
    Quick Note: Below are key points I chose to tag. It's not really intended to be exhaustive or "official", but I wanted some indexes for my own personal notes on this talk.
    13:30 1.1) Slow Down to Speed Up
    14:06 1.2) Learn Art Fundamentals
    14:55 1.3) A "Game Artist" has a Distinct Skillset
    21:24 2.1) Choose Art Styles that Play to Your Strengths & User Experience
    22:02 2.2) Mockups are Faster & Cheaper to Iterate vs. Game Builds
    Avoiding Team Miscommunication:
    24:47 Visual Documentation
    25:42 Communicate the Same Idea Multiple Ways
    Understanding Art Pipeline
    26:23 Create at Least 1 of Every Major Asset
    27:05 3.1) Experience is Better than an Educated Guess
    32:55 Unit Animation Artwork Pipeline
    34:44 3.2) Baby Steps & The Long Shortcut
    Applying The Long Shortcut
    36:56 Drawing on Past Experience
    40:14 Flag Animation: Iterating Upon Previous Success
    42:00 4.1) Pragmatism & "Good Enough"
    45:00 Strategic Compromise vs. Technical Gains
    46:23 4.2) "Bad" Ideas vs. Unconventional Ideas
    47:03 4.3) Make Time to Experiment
    Production
    49:25 Iterating Ideas
    50:17 Avoinging Rework: Building Animations Handled in Late Prod
    50:44 Portrait artwork creation
    50:55 Lost Time: UI Iteration
    51:44 Particle FX
    53:13 "The Feature Creep"
    54:32 Weather System: Was It Worth It?
    Costs of Development
    56:49 5.1) Project Management Best Practices
    57:13 The Downside of Poor Planning is YOUR TIME
    58:14 5.2) Maximizing Value
    59:15 5.3) Defining Succes
    Questions:
    1:01:33 Are the Flags Different from Character Sprites?
    1:02:25 How do you tackle large-scale graphic changes when your artists do not possess technical knowledge?

    • @NotASpyReally
      @NotASpyReally 3 ปีที่แล้ว +4

      Thanks for the buttons!

    • @MD-yd8lh
      @MD-yd8lh 3 ปีที่แล้ว +6

      this should be the pinned comment

    • @wildawolf702
      @wildawolf702 3 ปีที่แล้ว +3

      THX for your time code😚

    • @cmd5789
      @cmd5789 ปีที่แล้ว

      Thank you!!

  • @TANIMAYTO
    @TANIMAYTO 3 ปีที่แล้ว +119

    so many gems in this one :) Love the note on stopping for a minute to think of a battle plan. I definitely forget about that.

  • @exedrusz8497
    @exedrusz8497 3 ปีที่แล้ว +42

    Wow, Adam really hit this one out of the park. This was a pretty great overview/presentation.

  • @hibryd7481
    @hibryd7481 3 ปีที่แล้ว +24

    JESUS that's a dark backstory for a game, especially one featuring bunnies and badgers...
    Did not see that one coming.

  • @deadflesh1000
    @deadflesh1000 3 ปีที่แล้ว +9

    watching his presentation about the creative process behind everything is just like a mind cleaner
    it gives so much clarity to think about how you can try things in your own way

  • @Twisted_Logic
    @Twisted_Logic 3 ปีที่แล้ว +21

    I love Tooth and Tail's art style. Cool to hear the story behind it. Very educational.

  • @hughspector1115
    @hughspector1115 2 ปีที่แล้ว +7

    this guy is amazing, no wonder tooth and tail is beautiful. what a total boss, when he brought up graphic design my heart fluttered a bit (being a graphic designer).

  • @RazielIgor
    @RazielIgor 2 ปีที่แล้ว +8

    This was a great talk.
    This was actually a topic which I was interested in nowadays. I was trying to find tutorial videos for creating different types of art styles for video games but all I could find was like: "2d tutorial, 3d tutorial, pixel art tutorial, etc." while what I wanted to learn was like these mentioned in this video like "color, siluette, art that supports your games narrative, etc".
    I will try to learn more on art fundamentals, color theory, visual design and I guess that Animator's Survival Kit book will help as well. Thanks for the talk 👍

  • @eeluminatus967
    @eeluminatus967 3 ปีที่แล้ว +43

    haha, I made a couple of skins for that game, but I never wanted to touch the commanders - mostly because of their flags, which just seemed like a horrible job to paint pixel by pixel... glad to learn nobody actually ever painted them that way

  • @midasmagnezone4282
    @midasmagnezone4282 3 ปีที่แล้ว +10

    59:19 "Tooth and Tail is, in my eyes, already an incredible success"
    That's great to hear, congrats!
    "...and we haven't launched yet."
    Wait, what?
    'Tis was a great talk about even if the title seemed a bit misleading and clickbaity at first. I think the last part about production goes to show that you don't necessarily need more time to make a great product but rather a proper means of communication and good planning. Cheers!

  • @cozymonk
    @cozymonk 2 ปีที่แล้ว +29

    The best artists match their tools to their capabilities and intended uses. Photoshop is not the best-suited thing for animation; it is perfectly fine to blame it. Good artists don't bash their heads into a wall over stubbornly sticking to a bad tool.

    • @l.a.w.6494
      @l.a.w.6494 4 หลายเดือนก่อน

      But it can be used 😅

  • @stealcase
    @stealcase 3 ปีที่แล้ว +15

    Great talk, Theres a lot of high value here:
    And I always seem to come away from these things with a greater appreciation for the fundamentals. They always seem to solve the hardest problems. 😅

  • @conrichdev
    @conrichdev 3 ปีที่แล้ว +4

    This was an awesome talk, for a load of reasons. Let's get more out like this!

  • @ChristopherCricketWallace
    @ChristopherCricketWallace 3 ปีที่แล้ว +1

    one of the best lectures in GDC history.

  • @cmdtrigun
    @cmdtrigun 3 ปีที่แล้ว +9

    The artist on my game in progress switched from Photoshop to Aesprite for animating pixel art since it's a much easier pipeline

    • @nintendude794
      @nintendude794 3 ปีที่แล้ว +1

      Was thinking the same thing

    • @dragontailsb1971
      @dragontailsb1971 2 ปีที่แล้ว +1

      I have it, it's really good with pixels!

  • @WarjoyHeir
    @WarjoyHeir 3 ปีที่แล้ว +9

    The self awareness is impressive. I like the game art but it is true that they went a bit hard with the bloom and effects.

  • @alpercizmeci4039
    @alpercizmeci4039 ปีที่แล้ว

    One of the best talks of GDC, thank you!

  • @styxrakash4639
    @styxrakash4639 2 ปีที่แล้ว +1

    loved this game, wish it got more attention

  • @RedTenGames
    @RedTenGames 8 หลายเดือนก่อน

    Amazing amount of useful information. Indie dev is a lot about workarounds about optimizing the process to make dev faster.

  • @the_elder_gamer
    @the_elder_gamer 3 ปีที่แล้ว +5

    Obviously this is a very personal take, but I think it's worth mentioning that I've gone to purchase this game probably a dozen times over the last few years and every time I stop short explicitly because of the pixel art. I understand the motivation for the changes made, especially after hearing this talk, but I feel like it doesn't really do justice to the vision Jerome Jacinto obviously had for the game. That said, it's a great talk filled with plenty of well-thought out advice. Thanks for making it available GDC.

  • @Magicguy33
    @Magicguy33 3 ปีที่แล้ว +1

    This needs more views and likes!

  • @kirbymia6209
    @kirbymia6209 3 ปีที่แล้ว +3

    Yes!

  • @NoisyNitGames
    @NoisyNitGames 4 หลายเดือนก่อน

    Great talk, lots of great points and identifying common problems in smaller teams

  • @SebLeCaribou
    @SebLeCaribou 3 ปีที่แล้ว +1

    Great great great talk! So much great little advice in this one!

  • @muzboz
    @muzboz 3 ปีที่แล้ว +2

    Really enjoyed this talk, thanks so much Adam! Awesome. :)

  • @pixelotix
    @pixelotix 3 ปีที่แล้ว +1

    I literally clapped at the same time as everyone else. What a fucking awesome presentation.

  • @vicenteperez2136
    @vicenteperez2136 ปีที่แล้ว +3

    i was wondering how they did the flags cause i was doing pixel art for what im making and spent a whole day or two building just character sprites and i looked at the tnt flags recently while remote playing with him and asked myself "how did they animate the flags by hand? they look absolutely amazing for hand drawn animations did they get a whole team to make these? and hey they even put custom ones too... that's a lotta work for something that's only on one sprite in the game why would they do this?"

  • @Thomason1005
    @Thomason1005 3 ปีที่แล้ว

    really inspiring talk about how to attack problems & plan projects!
    i am sure these insights apply to many fields and industries

  • @RglMrn
    @RglMrn 11 หลายเดือนก่อน

    Phenomenal talk. Thank you very much.

  • @mmmyum4779
    @mmmyum4779 3 ปีที่แล้ว +31

    Why is a 2017 talk just now being uploaded?

    • @bengerman4722
      @bengerman4722 3 ปีที่แล้ว +32

      they hide the really good stuff behind a pay wall on their site

    • @boiboi7717
      @boiboi7717 3 ปีที่แล้ว +1

      @@bengerman4722 oh snap

    • @NotASpyReally
      @NotASpyReally 3 ปีที่แล้ว

      Yeah I was like "Wait, game didn't ship yet? Hmmmmm.............."

  • @rafaelcerveglieri
    @rafaelcerveglieri 3 ปีที่แล้ว +1

    I'd like to thumbs up this more than once

  • @Ralke1
    @Ralke1 2 หลายเดือนก่อน

    Awesome content!

  • @virpoja271
    @virpoja271 3 ปีที่แล้ว

    Excellent talk! Many points to consider in my next project. Thanks!

  • @LilayM
    @LilayM 2 ปีที่แล้ว +1

    Really quality talk

  • @ZappForThat
    @ZappForThat 3 ปีที่แล้ว

    Really excellent talk

  • @chriswahl1337
    @chriswahl1337 3 ปีที่แล้ว

    Wow, this was a really great talk.

  • @WikiSnapper
    @WikiSnapper 3 ปีที่แล้ว

    That was a fantastic talk!

  • @AdamBelis
    @AdamBelis 3 ปีที่แล้ว +1

    if only this guys know about how good is Krita for frame by frame animation

  • @alexalexandrov5514
    @alexalexandrov5514 3 ปีที่แล้ว

    Excellent talk! Huge tnx

  • @romulino
    @romulino 3 ปีที่แล้ว +1

    Awesome talk, but I have to say the pretty little liars mention got me cracking... 🤣

  • @marscaleb
    @marscaleb 3 ปีที่แล้ว

    Did you ever try using Graphics Gale for your pixel animation?

  • @pedrovasconcellos3346
    @pedrovasconcellos3346 3 ปีที่แล้ว

    what. a. masterclass.

  • @mcpepa
    @mcpepa 2 ปีที่แล้ว

    23:47 that seems a bit odd, birds should be ranged they have extremely good eyes even night vision, while mammals are more into take care of the group and fast reproduction, they could be healers or cheap soldiers that go in groups.

  • @laggingdragons
    @laggingdragons 6 หลายเดือนก่อน

    36:56
    Someone has never played Donkey Kong Country lmao

  • @elmaxo1591
    @elmaxo1591 3 ปีที่แล้ว +6

    Knack 3 BABY, knack is Back

  • @christopherwilliams242
    @christopherwilliams242 3 ปีที่แล้ว

    it's animal FARm the game.That's brilliant

  • @simP001
    @simP001 3 ปีที่แล้ว +1

    Take a shot every time he says "undulation"

    • @takashy87
      @takashy87 3 ปีที่แล้ว

      or "Tooth and Tail
      "

    • @simP001
      @simP001 3 ปีที่แล้ว +1

      @@takashy87 Nah you'll absolutely get alcohol poisoning from that lmao

  • @laggingdragons
    @laggingdragons 6 หลายเดือนก่อน

    No shade against dude, his talk is great and I learned a lot about time management from watching this, but I would rather my project falter and be delayed or even cancelled than settle for "good enough." Don't get me wrong, I'm no perfectionist, but I'm mega mega fucking fuming when I get rushed and have to push out work that falls short of the expectations set forth by the rest of the work on a project, and I will absolutely push blame cast on me for that product being worse off because of my rushed work on the people who rushed me.
    I don't care if that sounds toxic to you. Do better. I know I can and so I will. You should too. The world is shitty because too many people put forth shitty effort in improving it.
    Edit: 48:30 case in point

  • @whendricso
    @whendricso 3 ปีที่แล้ว +11

    Don't do game art in Photoshop, use Krita, it's designed really well for animation

    • @bamboobandit
      @bamboobandit 3 ปีที่แล้ว +4

      Photoshop has great scripting capabilities though, which is helpful for the art pipeline

    • @rmt3589
      @rmt3589 ปีที่แล้ว +2

      I'd prefer illustrator anyways.

  • @bencanfield
    @bencanfield 3 ปีที่แล้ว +1

    Is that badger's weapon a red rocket? 24:08

  • @LutraLovegood
    @LutraLovegood 3 ปีที่แล้ว +3

    Lmao imagine using photoshop for pixel art animation
    Yeah, he really needs to update

    • @DAEDRICDUKE1
      @DAEDRICDUKE1 3 ปีที่แล้ว +3

      Please post games you've made

    • @FirstNameLastName-wv2iz
      @FirstNameLastName-wv2iz 3 ปีที่แล้ว

      what's a good software to use for that nowadays?

    • @lfstimpy2130
      @lfstimpy2130 3 ปีที่แล้ว +3

      @@FirstNameLastName-wv2iz Aseprite is usually the go to for that since it has specialized tools. I personally use Clip Studio Paint but it's more of a swiss army knife software rather than something specialized for pixel art.
      The point is, Photoshop is one of the worst options to use for pixel art since all the tools are counter intuitive and much more cumbersome to use for this specific type of workflow. For photo editing it's pretty good, but kinda terrible for anything else. The only reason it sticks around it's because it's industry standard and synergizes with the rest of the Adobe suite software.

  • @takashy87
    @takashy87 3 ปีที่แล้ว +1

    Great talk, but I can't really agree with the "Good enough" part.
    "Good enough" is very subjective. If you work on your own game, then you're the 1 who decides if it's "Good enough" or not, but when it comes to getting a job in the industry your "good enough" might be the equivalent of "bare minimum" of a person who's been working with those things for years and possibly is responsible for hiring you or not.
    I'd say "good enough" is only good enough if you work on your own projects, but if you're trying to get a job, then aim for "best you can do". After all you want to leave the best impression you can, if it comes to getting a job. Once you have a job, you can go back to "good enough" if that's what the company is fine with..

    • @iamafroskeleton181
      @iamafroskeleton181 3 ปีที่แล้ว +4

      To be fair, the context for this is focus for art direction. An art director should know when to stop the polish in one subject to not overwork both that one feature and the other artist that working with you so the overall game. Just to be clear what did you say is 100% correct, just for any other context but that one.

  • @ifvictorthen10
    @ifvictorthen10 2 ปีที่แล้ว

    Thick of a self avertissement

  • @sierrafoxtrot1331
    @sierrafoxtrot1331 9 หลายเดือนก่อน

    Starcraft meets Mario is not accurate at all. More like Starcraft goes back in time to Soviet Russia. Love the game though!

  • @KingKarlomagne
    @KingKarlomagne 9 หลายเดือนก่อน

    he replaced the art with pixel art lol

  • @MH-lr6ue
    @MH-lr6ue 3 หลายเดือนก่อน

    Uh!

  • @williambaker4915
    @williambaker4915 3 ปีที่แล้ว +1

    Tough crowd

  • @eversostrange6337
    @eversostrange6337 3 ปีที่แล้ว +2

    Stop making games aimed for everyone they are coming out bland and for no one cyberpunk is an example of this they tried to get everyone on board and it blew up in their face if they went after only the rpg base they would of gone down in history but they wanted that lowest common denominator money and pushed it towards the gta and cod fans who if you don't know hate rpgs. Know who you're trying to reach with your expression

  • @ultimocontrole9980
    @ultimocontrole9980 2 ปีที่แล้ว

    This game is the opposite of the comunist revolution of russia, its impressive how wrong it actualy is

  • @muffinberg7960
    @muffinberg7960 3 ปีที่แล้ว +1

    this game was boring af.

    • @theheroesofether7300
      @theheroesofether7300 ปีที่แล้ว

      Maybe check our website

    • @muffinberg7960
      @muffinberg7960 ปีที่แล้ว

      @@theheroesofether7300 yours is not only boring but also shitty.

    • @theheroesofether7300
      @theheroesofether7300 ปีที่แล้ว

      @@muffinberg7960 we just started lol

    • @muffinberg7960
      @muffinberg7960 ปีที่แล้ว

      @@theheroesofether7300 sure I wouldnt discourage you if you didnt marketed that shit under my comment via shameless self plug. But I guess you gotta do what you gotta do, just the same as me while bashing you for that type of behavior. Have success with your game.

  • @orangutangetiquette8962
    @orangutangetiquette8962 3 ปีที่แล้ว

    What kind of a gamer wants to run around with a bunch of animals having warfare. Cant help but feel like its utterly stupid..