'Magic: the Gathering': 20 Years, 20 Lessons Learned

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

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  • @myorigaccisbroken
    @myorigaccisbroken 5 ปีที่แล้ว +1027

    "Your audience is good at recognizing problems and bad at solving them" this is truth right there.

    • @revimfadli4666
      @revimfadli4666 3 ปีที่แล้ว +27

      Being bad doesn't mean their solutions won't work though, as Overwatch devs proved:P

    • @therocinante3443
      @therocinante3443 3 ปีที่แล้ว +2

      No, the only reason somebody wouldn't like it is because they're a bigot racist homophobe

    • @gabrote42
      @gabrote42 3 ปีที่แล้ว +2

      Almost as much as Restrictions breeds creativity

    • @skeletorx69
      @skeletorx69 2 ปีที่แล้ว

      9

    • @skeletorx69
      @skeletorx69 2 ปีที่แล้ว

      0000001p

  • @thedanish5523
    @thedanish5523 4 ปีที่แล้ว +449

    "Don't confuse interesting with fun"
    I feel like this is one of the most important lessons here. So many game devs could learn from this maxim.

    • @fernandobanda5734
      @fernandobanda5734 4 ปีที่แล้ว +7

      I think this happens most with rookie designers but I might be wrong.

    • @gh0rochi363
      @gh0rochi363 3 ปีที่แล้ว +14

      This was the biggest thing that blew my mind. Changed my perspective on game making honestly. I’m glad I watched this.

  • @derekmesser2251
    @derekmesser2251 5 ปีที่แล้ว +433

    On Lesson #18 Restrictions breed creativity:
    I was once taking a test in high school physics; in this test we had a section on pendulums. All we had to do was calculate how fast a pendulum was moving at the bottom of its arc given a certain length of pendulum and a certain starting position. Nothing to difficult, it would take all of 5 minutes if you used the formula provided by the text.
    Not to difficult, that is, had I actually studied the section of our text that actually involved pendulums. I had a final in trigonometry the same week and just hadn't studied it.So I am facing a quandary, I have a large portion of a test that I haven't studied for....But I had studied for trig, and our previous portion of the class that had involved energy, both potential and kinetic.
    I proceeded to spend the next twenty minutes devising a way to use trigonometry and a completely different portion of our physics theory to calculate the speed of that pendulum.
    Forward ahead to next day: Our physics teacher had a tendency to grade our tests during class while we worked on an experiment that he had prepped us for. So part of the way through class he pulls me aside to ask me about my test. He was curious as to why I hadn't used the text method to calculate the pendulum, and I admitted that I hadn't studied that portion of the text. As it so happened.... My answer was right.
    I had, in the middle of a test, created an independent proof for our pendulum equation using trig and a different portion of our physics curriculum.
    He ended up using that portion of my test as part of an improvised lesson when we eventually wrapped up our pendulum theory work.

    • @Alienrun
      @Alienrun 5 ปีที่แล้ว +22

      This needs more attention! Thinking outside the box should be done more often! lol

    • @shadowpod13
      @shadowpod13 4 ปีที่แล้ว +17

      Just goes to prove the old saying: There's more than one way to solve a problem. (or skin a cat, but I like cats.)

    • @EudoAraujo
      @EudoAraujo 4 ปีที่แล้ว +11

      Got into a similar situatuion at school. In a test I had to calculate the area of a regular hexagon, but I couldn't remember the formula at all. Had the idea of dividing it into triangles, calculating the area of one of them and multiplying by 6. For a pre-teen, it was a good idea.

    • @confidentinterval3603
      @confidentinterval3603 4 ปีที่แล้ว +6

      This is how I ended up a math major after failing algebra 2. I had many tests after where I studied a little and then devised a way to come up with a solution and it still helps me now in my undergrad math classes

    • @confidentinterval3603
      @confidentinterval3603 4 ปีที่แล้ว +4

      My favorite story on this quickly is that I was retaking calc 3. On the first test of the unit, we had to just find. The volume of a sphere, super easy. If you remember the formula. So I used what I had learned the semester previous and did a triple integral in polar coordinates and got the right answer

  • @thefloydfan7092
    @thefloydfan7092 6 ปีที่แล้ว +1412

    3:33 Lesson #1: Fighting against human nature is a losing battle
    4:42 Lesson #2: Aesthetics matter
    7:46 Lesson #3: Resonance is important
    9:44 Lesson #4: Make use of piggybacking
    13:13 Lesson #5: Don't confuse "interesting" with "fun"
    16:05 Lesson #6: Understand what emotion your game is trying to evoke
    19:19 Lesson #7: Allow the players the ability to make the game personal
    23:34 Lesson #8: The details are where the players fall in love with your game
    26:59 Lesson #9: Allow your players to have a sense of ownership
    30:06 Lesson #10: Leave room for the player to explore
    33:28 Lesson #11: If everyone likes your game, but no one loves it, it will fail
    36:03 Lesson #12: Don't design to prove you can do something
    38:27 Lesson #13: Make the fun part also the correct strategy to win
    41:19 Lesson #14: Don't be afraid to be blunt
    43:41 Lesson #15: Design the component for its intended audience
    47:13 Lesson #16: Be more afraid of boring your players than challenging them
    50:30 Lesson #17: You don't have to change much to change everything
    53:20 Lesson #18: Restrictions breed creativity
    55:54 Lesson #19: Your audience is good at recognizing problems and bad at solving them
    58:50 Lesson #20: All the lessons connect

    • @Cernumospete
      @Cernumospete 6 ปีที่แล้ว +27

      Muchas Grazias for lengthening the time I can spend my lifetime searching for cat pics on the internet.

    • @ashpats2
      @ashpats2 6 ปีที่แล้ว +11

      You're an amazing person

    • @axelkusanagi4139
      @axelkusanagi4139 6 ปีที่แล้ว +7

      Thank you.

    • @thefloydfan7092
      @thefloydfan7092 6 ปีที่แล้ว +3

      @Axel Kusanagi : You're welcome!

    • @blancoslate
      @blancoslate 6 ปีที่แล้ว +3

      thank you.

  • @ARQ93
    @ARQ93 8 ปีที่แล้ว +2708

    Dude was teaching way more than just magic. Really cool.

    • @jimmyspliff88
      @jimmyspliff88 8 ปีที่แล้ว +24

      this

    • @danielgies3541
      @danielgies3541 7 ปีที่แล้ว +86

      That's one thing that is pretty incredibly when you deconstruct Magic: the Gathering in general. That the core concepts/mechanics apply to game design as a whole since the game functions like very basic code, which make Mark's blogs/articles consistently interesting even if you're not into Magic. There are just additional quirks that might only apply to subscription/collectable game genres where replay-value and player-retention are weighed much more than others.

    • @Meeeeeeeeeeees
      @Meeeeeeeeeeees 7 ปีที่แล้ว +11

      It really is magic XD

    • @Ixostea
      @Ixostea 7 ปีที่แล้ว +7

      Indeed, this is very inspirational. Motivational speaking right here.

    • @tonajki
      @tonajki 7 ปีที่แล้ว +12

      This presentation was awesome. Much more than game design.

  • @SebastianCova
    @SebastianCova 2 ปีที่แล้ว +41

    I'm a game designer, and I always come back to rewatch this talk. There's so much in there. Just want to say thank you to GDC and Mark for making this available.

    • @jetcape15
      @jetcape15 16 วันที่ผ่านมา +1

      Dude it's so good. And a lot of it applies beyond just game design! I'm a web dev and a lot of this stuff applies to UI design, too. It's crazy how insightful so many of these points are.

  • @solidkingcobra
    @solidkingcobra 5 ปีที่แล้ว +321

    "My name is Mark Rosewater and this is my MASTERCLASS."

  • @mayamayhemmusic
    @mayamayhemmusic 3 ปีที่แล้ว +53

    I'm a musician and I come back to this talk every now and then.
    I use a lot of these lessons when creating my art. They're very useful there too.
    Plus, I'm a huge Magic nerd and I like listening to Mark Rosewater. He's genuinely entertaining.

  • @kafkawood
    @kafkawood 8 ปีที่แล้ว +803

    I´ve always kinda liked Magic, but I fully like this speech. More often than not, GDC speakers are incoherent, introvert, mumbling creatures scarcely getting their point across. This guy got 20 points across with brilliance of a flying arrow. Hats off.

    • @catch.22
      @catch.22 7 ปีที่แล้ว +51

      Truly a legend in the industry.

    • @error.418
      @error.418 7 ปีที่แล้ว +21

      flying arrows are brilliant?

    • @timchanux
      @timchanux 7 ปีที่แล้ว +104

      This guy is still an introvert. Introvert gets excited and can look extroverted when certain conditions are met, for example, talking about something they really like, like this guy. Truly great talk and I admire his enthusiasm

    • @mistersharpe4375
      @mistersharpe4375 7 ปีที่แล้ว +18

      +Chan Tim Can confirm. The only reason I scan through comments sections is to spot that one delicious question pertaining to anything I'm deeply interested in.

    • @LinkEX
      @LinkEX 7 ปีที่แล้ว +43

      Turns out this was in fact the top rated GDC speech of 2016:
      markrosewater.tumblr.com/post/158080188633/excited-to-discover-i-was-the-top-rated-speaker-at

  • @WhirlwindHeatAndFlash
    @WhirlwindHeatAndFlash 4 ปีที่แล้ว +72

    like really - this should be mandatory for every person who designs games to watch. It is full of really really valuable and important lessons/concepts.

  • @arnifix
    @arnifix 7 หลายเดือนก่อน +4

    Geeze, every time I rewatch this I am simply stunned at how useful all of this information is. I don't work in game design, far from it, but use this information constantly. Thank you MaRo!

  • @HueyPLewis
    @HueyPLewis 7 ปีที่แล้ว +276

    I'm a high school Social Studies teacher, magic player and co-founder of my school's student Magic club. I love teaching. I love Magic. This lecture had as much to do with creating a good lesson/curriculum as it does about developing a great game. What an impactful lecture. Really appreciated it. Thanks!

    • @egementanik2170
      @egementanik2170 5 ปีที่แล้ว +8

      My thoughts exactly. Switch "players" with students and "game designers" with teachers and you have wonderful advice from MaRo. Even if I think he has taken part in some questionable decisions about the game, there is no denying that he clearly knows his "humans".

    • @felizginato12
      @felizginato12 5 ปีที่แล้ว +3

      What a coincidence, I just came back to this lecture and started taking notes after thinking that a lot of this can be applied to teaching (pre-service teacher now, finishing up my last semester).
      If you don’t mind me asking, how did you go about establishing a Magic club? I’ve been kicking around the idea of doing something similar down the line, either with Magic or DnD.

    • @GabrielRoger2010
      @GabrielRoger2010 5 ปีที่แล้ว

      I'm an ESL teacher and I couldn't agree more.

    • @GabrielRoger2010
      @GabrielRoger2010 5 ปีที่แล้ว +2

      ​@@felizginato12 I'm a non native english speaker and I also teach english as a second language in a school here in Brazil. And since RPG is a great social activity It was pretty easy to convince our coordinator to let me stablish a RPG club where students were only allowed to speak english. I'm proud to say we're getting great results out of it.

    • @felizginato12
      @felizginato12 5 ปีที่แล้ว +2

      @@GabrielRoger2010 Thanks for the reply! I'm actually getting my teaching degree to teach high school English, but I also have a minor in TESOL and might decide to go that route after graduation. Good to hear that there are relevant applications for teaching non native speakers.

  • @georganatoly6646
    @georganatoly6646 4 ปีที่แล้ว +7

    The density of actionable information provided by this talk is outstanding.

  • @supersanttu7951
    @supersanttu7951 5 ปีที่แล้ว +454

    "So we started putting [Fblthp] back in the game."
    *War of the Spark comes out*
    *Wizards prints **_Fblthp, The Lost_*

    • @SomeRandomDude821
      @SomeRandomDude821 5 ปีที่แล้ว +48

      We made him an actual Legend

    • @jackhuber6835
      @jackhuber6835 5 ปีที่แล้ว +22

      You're as beautiful as the day I lost you

    • @gliath888
      @gliath888 5 ปีที่แล้ว +28

      What's funny is that, Magic Arena follows none of these lessons. lol Almost like they just forgot everything when money started pouring in.

    • @Wohodix
      @Wohodix 4 ปีที่แล้ว +11

      those are game design lessons, some could applied to business, but he probably dont have a say in that matter.
      Also the fact the game is free to play might be part of the problem : investor are not ready to invest fully in a product they dont trust yet, so they only invest in a few game mechanic at the time.
      (Investors probably dont realise it weaken the faith of "gamers" into their product because we have standards)

    • @singami465
      @singami465 4 ปีที่แล้ว +2

      Yeah, that's called "pandering".

  • @Panquernic
    @Panquernic 7 ปีที่แล้ว +675

    What' I'm learning so far is that MaRo's Powerpoint Presentations look the way he talks

    • @Panquernic
      @Panquernic 7 ปีที่แล้ว +40

      btw I'm just joking, I love him

    • @WowItsErin
      @WowItsErin 6 ปีที่แล้ว +34

      AMProductions you don't need to say you're joking, you're absolutely right.

    • @Nimora
      @Nimora 5 ปีที่แล้ว +19

      I wonder how many slides the presentation has

    • @mayamayhemmusic
      @mayamayhemmusic 3 ปีที่แล้ว +5

      @@Nimora all of them.

  • @tonpalacios2964
    @tonpalacios2964 4 ปีที่แล้ว +25

    The part about lands, I felt that. I really do take my time into looking at the art before I add them to my decks

  • @harperna3938
    @harperna3938 ปีที่แล้ว +9

    That bit about Tibalt is so funny with the hindsight of the massively pushed 2-mana Wrenn and Six.

    • @mightguy911
      @mightguy911 6 หลายเดือนก่อน +3

      Or 3 mana okko

  • @DentargPL
    @DentargPL 8 ปีที่แล้ว +341

    Seems that guy job is his dream job. His so passionate about it, took so many additional classes to be better at it ... and talk is amazing.

    • @dogdriver70
      @dogdriver70 6 ปีที่แล้ว +6

      and yet the game is stagnating under his stewardship

    • @humphrex
      @humphrex 6 ปีที่แล้ว +1

      some things you can learn in theory, but still suck at them practical

    • @cosmotect
      @cosmotect 6 ปีที่แล้ว +46

      False info bro, nothing is stagnating

    • @artstsym
      @artstsym 6 ปีที่แล้ว +53

      +sam .t Love these sorts of comments because, being head designer for literally 15 years, odds are your favorite part of the game was also developed under his stewardship. This is a completely unique circumstance, and even if I agreed with your assessment (which I don't, GoR is solid), one would be hard pressed to find a game designer putting out better work after that long in the exact same position.

    • @zryiii
      @zryiii 5 ปีที่แล้ว +12

      @@dogdriver70 Couldn't possibly disagree more.

  • @DrLipkin
    @DrLipkin 3 ปีที่แล้ว +21

    I've thought about it, and I think this might be my favorite video on youtube. It's applicable to so many subjects beyond game design.

    • @crusadr_4966
      @crusadr_4966 3 ปีที่แล้ว +1

      Ikr you could apply these things to writing, marketing, art, and life maybe so many more things I haven't thought about

  • @Bigb671
    @Bigb671 5 ปีที่แล้ว +16

    "Allow the players the ability to make the game personal" is probably the most important. If you give players many tools, they will spend insane amounts of time exploring and creating. It also allows them to show others their creations.

  • @keanepois2409
    @keanepois2409 8 ปีที่แล้ว +16

    I'm not even planning on going into game design and I found this talk absolutely fascinating. This guy is a really strong speaker and has a lot of great points. Plus I love MTG

  • @BryceDixonDev
    @BryceDixonDev 7 ปีที่แล้ว +7

    This is probably one of my favorite GDC slidedecks of all time.

  • @lakermangmx
    @lakermangmx 7 ปีที่แล้ว +79

    it started a bit goofy but around 8-9 I thought "this guy knows his shit"

  • @TanTeckSeng
    @TanTeckSeng 8 ปีที่แล้ว +68

    This is the best lesson about game design I ever had!

  • @trizmisce
    @trizmisce 4 ปีที่แล้ว +7

    once in a while i rewatch this - ita impossible to convey how much value are in his insights

  • @usun_current5786
    @usun_current5786 5 ปีที่แล้ว +20

    Wow, that was a very professional and useful presentation applicable to multiple fields.

  • @dylanmiller9162
    @dylanmiller9162 2 ปีที่แล้ว +11

    I never get tired of hearing Maro talk about game design and Mtg

    • @helderboymh
      @helderboymh 2 ปีที่แล้ว +2

      I rarely play magic now a days but you bet your sweet ass I still listen to two episodes of his podcast every week.

  • @n30hrtgdv
    @n30hrtgdv 4 ปีที่แล้ว +6

    I used to read his column every week and was my favorite of the whole site. This man is truly amazing!!

  • @TheLeontheking
    @TheLeontheking 5 ปีที่แล้ว +31

    Yeah, ravnica was awesome. They truly embedded the feel of a metropolis, full of different inhabitants, districts and powers into this set.

    • @latrodectusmactans7592
      @latrodectusmactans7592 3 ปีที่แล้ว +7

      One reason Ravnica was so important too was that it was the first time Magic went all-in on the colors as a storytelling and world-building device.
      Boros, Selenya, Azorius, and Orzhov are all white, but they’re also completely different takes on white thanks to the influence of a second color. Ravnica is a world that simply COULDN’T exist outside MtG. Despite similarities to other settings like DnD’s Sigil, the entire selling point of Ravnica is that you see the interplay of the color pairs with the guilds.

    • @AB-sw4kb
      @AB-sw4kb หลายเดือนก่อน

      @@latrodectusmactans7592It also was the first time they branded identities. They have merch, guild identities, flavor, and each player got to choose their own guild.

  • @laggingdragons
    @laggingdragons 5 ปีที่แล้ว +3

    Lesson 16 really rings true with me; I made about 10-15 decks within a year and nobody from my group did that. I was in the process of building another deck and realized that I generally already knew how the games would play out against my group. I got up from the table and left that deck as it was for almost six months because I was so burnt out and bored that I didn't want to play Magic anymore. I didn't touch my cards for over a year. My best bud recently got into deckbuilding and it feels so good to get back into Magic with a new group because I'm finally seeing new decks and having fun again.

  • @AlexVoxel
    @AlexVoxel 4 ปีที่แล้ว +4

    This is probably the best game design talk I've ever seen

  • @helloharr0w242
    @helloharr0w242 5 ปีที่แล้ว +2

    One of the greatest design guidance videos I've ever seen. I'll be watching and rewatching MANY times!

  • @HushVox
    @HushVox 8 ปีที่แล้ว +3

    One of the best talks I have ever seen. Most of these also apply to life, to be honest. Thanks for this Mark and GDC, you are changing a lot of people's lives.

  • @KingdomsTCG.
    @KingdomsTCG. 3 ปีที่แล้ว +4

    As a game developer I come back to this every once in a while to feel grounded.

  • @GuardianOfAkros
    @GuardianOfAkros 5 ปีที่แล้ว +518

    Im here, to understand why every card I play, is suspiciously turning into an elk........

    • @k9commander
      @k9commander 4 ปีที่แล้ว +54

      Don't mistake interesting with fun.
      Oko is interesting. He's not fun.

    • @nobleaj8
      @nobleaj8 4 ปีที่แล้ว +8

      Lesson 11 I would guess.

    • @shoeonthemoon690
      @shoeonthemoon690 4 ปีที่แล้ว

      It would be so funny to have maro sign your oko

    • @Qualcuno111
      @Qualcuno111 4 ปีที่แล้ว +12

      Ah, the good old times, when Oko was the problem.

    • @seow5872
      @seow5872 4 ปีที่แล้ว +2

      @@Qualcuno111 we have uro now xd

  • @lovebanditrecords2
    @lovebanditrecords2 6 ปีที่แล้ว +1

    This was one of the most compelling, concise explanations of not just game design but the artistic process I've ever seen. I grew up playing magic and this is applicable to music and other arts too. So amazing! Thank you

  • @DailyFatigueBar
    @DailyFatigueBar 7 ปีที่แล้ว +227

    Mark Rosewater blue bias confirmed. Showing only Islands... :P :)

    • @izvarzone
      @izvarzone 6 ปีที่แล้ว +13

      Mono-stormcrow deck is the most OP, everyone know this.

    • @cinderheart2720
      @cinderheart2720 5 ปีที่แล้ว +30

      There are only 2 colours, blue, and the wrong colours.

    • @KiteBM
      @KiteBM 5 ปีที่แล้ว +1

      @@jelloman8476 Nah, since white has Gideon, it is the true Chad color

    • @jimbo1297
      @jimbo1297 4 ปีที่แล้ว

      Basic Island is the most powerful card in the game.

    • @opensocietyenjoyer
      @opensocietyenjoyer 4 ปีที่แล้ว

      blue is objectively superior (in magic, not as a color itself)

  • @InfestedHydralisk
    @InfestedHydralisk 7 ปีที่แล้ว +1

    This is such a high quality in-depth talk. This wasn't about Magic the Gathering, this was about understanding life.

  • @mesopable
    @mesopable 6 ปีที่แล้ว +3

    So good. Favourite GDC talks of all time.

  • @redeyeskev
    @redeyeskev 7 ปีที่แล้ว +1

    one of the most educational video i've ever watched. Well worth the 1 hour. Useful even for a non-mtg player. For a magic fan, that's just icing on the cake

  • @CERTAIND00M
    @CERTAIND00M 7 ปีที่แล้ว +72

    I don't design games OR play Magic (at least not in the past decade), yet I found this video fascinating.
    Also, is this the guy who originally hired Joss Whedon on his first legitimate writing gig for Roseanne? The reference to Buffy would make even more sense.

    • @Blaisem
      @Blaisem 7 ปีที่แล้ว +4

      Could be, he wrote for it, mentioned at 31:55

    • @NemisCassander
      @NemisCassander 5 ปีที่แล้ว +9

      I don't think he had anything to do with Whedon. From what I've read of his writing stint at Roseanne (i.e., what he himself has said about it), MaRo wasn't anyone in a hiring position.

  • @SlowDaddie
    @SlowDaddie 6 ปีที่แล้ว +28

    Mark Rosewater is a game design genius. This should have been a TED Talk.

  • @TonyXCancer
    @TonyXCancer 7 ปีที่แล้ว +35

    Reading this guys articles for 15 years taught me everything i know about design, game or otherwise

  • @GeneticAlgorithm
    @GeneticAlgorithm 5 ปีที่แล้ว +1

    This must be one of the most useful videos I've EVER encountered on TH-cam by pure chance. Finally, this algorithm didn't offered me just the usual trend garbage content.
    I'm glad I stayed and took notes.

  • @WildlandsGG
    @WildlandsGG 7 ปีที่แล้ว +26

    Everyone in DESIGN should watch this.

  • @MorneBooysen
    @MorneBooysen 7 ปีที่แล้ว +2

    Best game design advice I've ever found or heard or seen in 6 years, thank you for sharing your experience!

  • @xoXDarkCuackXox
    @xoXDarkCuackXox 8 ปีที่แล้ว +95

    This was amazing, like for real i loved every minute of it

  • @shineLouisShine
    @shineLouisShine 2 ปีที่แล้ว +2

    One of the best lessons I've ever heard about game design.
    It's just a pure awesomeness and I appreciate it A LOT!
    If someone read this comment and familiar with any other great stuff on game design,
    Any online material with helpful insights -
    Please, do share.

  • @AdventuresOfAzeth
    @AdventuresOfAzeth 6 ปีที่แล้ว +6

    This guy is a genious. Whoa. It took me like 3-4 hours to watch this video, so I can keep up, and write thing down.

  • @keiyakins
    @keiyakins 7 ปีที่แล้ว +57

    31:57. That's honestly longer than I thought he'd manage to go without mentioning working on Roseanne :P

  • @USAgent88
    @USAgent88 7 ปีที่แล้ว +236

    I never knew how to pronounce Fblthp until watching this video

    • @minced_man
      @minced_man 4 ปีที่แล้ว +2

      Me neither

    • @lukedelameter7961
      @lukedelameter7961 3 หลายเดือนก่อน

      I always just blew a raspberry when talking about him.

  • @Gabahulk
    @Gabahulk 8 ปีที่แล้ว +41

    No time for questions? GDC plz... what an amazing talk!

    • @Mofriese
      @Mofriese 8 ปีที่แล้ว +1

      he could have made his speech shorter :)

  • @Nollland
    @Nollland 6 ปีที่แล้ว +5

    Holy crap! Summoner's pact puts the creature into play!? Thanks for the sick errata Rosewater!

    • @AH-ni2kl
      @AH-ni2kl 6 ปีที่แล้ว

      Noland Moore odd

  • @WhirlwindHeatAndFlash
    @WhirlwindHeatAndFlash 4 ปีที่แล้ว +3

    This guy right here is a legend.
    Insanely smart, insanely well presented.

  • @nomakym
    @nomakym 8 ปีที่แล้ว +64

    I used to think I could do Mark's job just as good cuz ego, then I heard this and I now bow to Mark, and thank him for helping make my life more enjoyable. (and you to Richard :) of course. May you both outlive me so I can always get new product!

    • @kai12490
      @kai12490 8 ปีที่แล้ว +6

      +nomakym If you enjoyed this you should check out his podcast 'drive to work'.

  • @flapcat4681
    @flapcat4681 7 ปีที่แล้ว +1

    Holy shit, I've just been sitting around going through some magic cards to work on a new homebrew for standard only to look up and realise that I've been listening to this guy speak for over an hour. Well done Mark Rosewater, well done.

  • @roundishwhale
    @roundishwhale 7 ปีที่แล้ว +25

    I love the land part, as I am a person that Is so exited about drawing my favorite land cards in a duel that my opponents sometimes mistakenly think I drew like my strongest card or so :D
    Really lead to some amazing bluffs^^

  • @Katraka1990
    @Katraka1990 4 ปีที่แล้ว

    This is one of the best GDC I watched, I know magic but never really played it that much.

  • @Jenkkimie
    @Jenkkimie 7 ปีที่แล้ว +62

    It is often thought that the emotion of ' Hate ' is a negative thing. But it isn't. When somebody expresses hate, they show that they still care about that thing. They do not like it, they show they do not like it and the reason they show it is because they still do care.
    What is true form of total resentment? Apathy; when you don't care. When you don't care at all, it is irrelevant what happens. But when you do care, you either love it or hate it but you want that subject to succeed in both cases.

    • @Alienrun
      @Alienrun 5 ปีที่แล้ว +10

      I think this is why Sonic gets so much hate nowadays, even people who aren't fans on SOME level want him to succeed lol!

    • @laughaway7955
      @laughaway7955 5 ปีที่แล้ว

      True.

    • @CrossoverGameReviews
      @CrossoverGameReviews 5 ปีที่แล้ว +2

      @@Alienrun No better example exists.

    • @singami465
      @singami465 4 ปีที่แล้ว +3

      It's often an excuse for people that release a bad product. "Well, at least they care!"
      The truth is, "hate" is only positive when it's expressed in preference to something good. It elevates the choice you make. If everything in your product is mediocre - like in Magic for the past 5-10 years - then it will slowly die an agonistic death.

    • @theheroesofether7300
      @theheroesofether7300 2 ปีที่แล้ว

      To much attention in something is indeed love in a way

  • @chuckolator1859
    @chuckolator1859 4 ปีที่แล้ว +1

    Second time watching this. Still one of my favorite GDC talks!

  • @Ali.Abdulla
    @Ali.Abdulla 4 ปีที่แล้ว +3

    A guide on creating enjoyment. So well-thought out with philosophical implications. 10/10 talk although this man sorta gives me Matt Cox kinda vibes.

  • @shaunwthompson
    @shaunwthompson 5 ปีที่แล้ว +1

    Best 20 Lessons ever. These are significant in so many more ways than just gaming. I wish I had seen this years ago!

  • @evilgary747
    @evilgary747 8 ปีที่แล้ว +149

    These are really lessons for life.

  • @zerfsun
    @zerfsun 5 ปีที่แล้ว +2

    Whenever I'm feeling sad, I watch this video and it makes everything better

  • @eduardoddutra
    @eduardoddutra 6 ปีที่แล้ว +3

    I just watched the whole 1 hour video and it felt like it was just 5 minutes... fucking amazing talk!

  • @TheClassicalSauce
    @TheClassicalSauce 4 ปีที่แล้ว +2

    I don't even play magic and this was a great talk for creative people.

  • @dvorak2676
    @dvorak2676 7 ปีที่แล้ว +5

    he's apparently a very nice and brilliant guy
    i think i'm not the only one who'd wish to know someone like him personally

  • @gilbertopanquian1543
    @gilbertopanquian1543 5 ปีที่แล้ว +1

    A great lessons, as some said more than just magic, but how to develop and not only a game, I think that this can be applied in other fields.
    This is the first time in a couple of years that I watch to the end, Mark Rosewater should teach all other speakers how to keep your audience interested, I remember just turning off many GDC videos only because, not matter how interested I am on the subject they make it completely boring, but Mark make me just want to hear more about it, he is a great example of someone that interest in what is doing, no just on how much sales can do.

  • @MVPhurricane
    @MVPhurricane 5 ปีที่แล้ว +5

    holy shit this entire thing is absolute fire for anyone who designs anything... ever. especially love #12 ("Don't design to prove you can do something"), and the soliloquy on creators and egos that precedes it. in some sense i think one could view this list as a set of rules to maintain modesty in a fundamentally immodest profession (that of creatio ex nihilo).

    • @MVPhurricane
      @MVPhurricane 5 ปีที่แล้ว +1

      oh man the #16 bit is even better ("Be more afraid of boring your players than challenging them") starting at ~48:58

  • @latrodectusmactans7592
    @latrodectusmactans7592 3 ปีที่แล้ว +1

    This is still one of the best videos on game design ever.

  • @kardrasa
    @kardrasa 7 ปีที่แล้ว +277

    Someone link this to Blizzard. Their Hearthstone team could learn a loooot

    • @handsomebrick
      @handsomebrick 6 ปีที่แล้ว +5

      Learn a loot? What?

    • @WillisRude
      @WillisRude 6 ปีที่แล้ว +10

      I mean HS has had former Magic team members. They're pretty good at devloping the game, they just tend to get in trouble with "trying to hard to not just be magic" and "fidling with game balance before the meta solidifes." Though on the balance end HS has less points for interaction so it's kinda hard to just seed solutions for problem children into the game.

    • @Glossen
      @Glossen 6 ปีที่แล้ว +16

      @William Coburn no, HS had members who played Magic. Big difference. Wotc's dev team is very different from a random Magic player.

    • @suspicaxrohde2310
      @suspicaxrohde2310 6 ปีที่แล้ว +5

      No, some of their designers actually worked for Wizards of the Coast as designers on Magic. A simple Google search reveals that Mike Donais did.

    • @suspicaxrohde2310
      @suspicaxrohde2310 6 ปีที่แล้ว +11

      B-but they already follow most of this?

  • @TheDarkever
    @TheDarkever 6 ปีที่แล้ว +14

    Most of these teaching can be 100% applied to our own life. Afterall, life is just a big game with just many more rules :)

  • @deeliciousplum
    @deeliciousplum 4 ปีที่แล้ว +1

    I am probably one of a very small community of gamers who have never played Magic: the Gathering. Yet, I hope that this will not diminish my thoughts on this talk. Mark Rosewater's insights are wonderful. His honesty about needing to return to school so as to acquire numerous skills is a priceless observation which acts as a positive role model. Great talk. I highly recommend this talk to gamers and to nongamers alike. 🌻

  • @csys690
    @csys690 7 ปีที่แล้ว +359

    When i look at Mark Rosewater, I'm oddly aware that there's a skeleton inside of him.

    • @ianterada6821
      @ianterada6821 7 ปีที่แล้ว +27

      spooky

    • @machochocolate7679
      @machochocolate7679 6 ปีที่แล้ว +8

      True

    • @machochocolate7679
      @machochocolate7679 6 ปีที่แล้ว +17

      Don't be fooled, dudes a werewolf

    • @StainlessHelena
      @StainlessHelena 5 ปีที่แล้ว +5

      @@machochocolate7679 Werewolves don't have skeletons? :O

    • @machochocolate7679
      @machochocolate7679 5 ปีที่แล้ว +4

      @@StainlessHelena that reply was in response to a comment that has since been deleted. But lol just look at the order of the comments, did you think i was talking to myself?

  • @djrmarketing598
    @djrmarketing598 3 ปีที่แล้ว

    Absolutely amazing. As a player and fan of Magic, Mark Rosewater is a master of game design, this is gold for those learning.

  • @maelstrom197
    @maelstrom197 8 ปีที่แล้ว +161

    I'M STANDING ON A STAGE, YOU ALL KNOW WHAT THAT MEANS. IT'S TIME FOR MY GDC TALK

    • @RussellTeapot
      @RussellTeapot 7 ปีที่แล้ว +41

      Ehm..well..I don't want to offend you, but... well... I don't agree with your username. Your avatar clearly shows a pineapple, this contraddiction is confusing. Unless... you want to go full Magritte mode ("Ceci n'est pas une pipe" kind of thing), and state that the picture of a pineapple certainly it's NOT a pineapple, and this is the big trick of your mind and...
      On a side note, I like pineapples.

    • @SephonDK
      @SephonDK 7 ปีที่แล้ว +3

      LOL

    • @CrossoverGameReviews
      @CrossoverGameReviews 7 ปีที่แล้ว +6

      I actually bought pineapple juice today.

  • @Beatzotto
    @Beatzotto 6 ปีที่แล้ว +1

    What an incredible class! So multidisciplinary! Such passion! Thanks :)

  • @voltcorp
    @voltcorp 3 ปีที่แล้ว +4

    "I don't know my time" he says after delivering EXACTLY 60 minutes of talk

  • @RiverSiege
    @RiverSiege 5 ปีที่แล้ว

    Fantastic talk, I'm a D&D player and many of these lessons were so applicable to my running of games.

  • @cosmotect
    @cosmotect 8 ปีที่แล้ว +218

    And then you get these people who scream at the top of their lungs how devs have no idea what they are doing, and that the person knows what's the best for a game. Makes me laugh man.. Awesome talk!

    • @brettjacobson4600
      @brettjacobson4600 8 ปีที่แล้ว +11

      the devs are good, it's the people who decide what to put into premade decks and how much of a product to run that are idiots.

    • @rogerwilco2
      @rogerwilco2 7 ปีที่แล้ว +5

      I still think Wizards of the Coast had much more of a clue about Magic than about their other endeavors, including D&D.

    • @duckrutt
      @duckrutt 7 ปีที่แล้ว +3

      Wizards gave us 3.0, 3.5, the OGL and Pathfinder so it ain't all bad. I know a lot of folks didn't like 4th[1] but they have also made dumb decisions with MTG so I'm not sure I can hold that against them.
      [1] I've been playing D&D for *mumble* years and I liked 4th at launch. The power creep was horrible and putting the character builder behind a paywall was beyond dumb but I liked what they were trying to do.

    • @MungeParty
      @MungeParty 7 ปีที่แล้ว +1

      I liked 4th just fine, but the paywall thing was ridiculous.

    • @can0mark
      @can0mark 7 ปีที่แล้ว +4

      Keep in mind that WotC has been making magic for about 25 years. For the first 5 years or so they really didnt have a good idea of what they were doing. The first sets were completely imbalanced. The sets after were completely underpowered and nearly destroyed the game. After that a long period of imbalance started again and it took them close to a decade to actually start and get things right.

  • @VampyLives
    @VampyLives 6 ปีที่แล้ว +1

    Thanks for your awesome work Mark Rosewater! A continuous spring of insight to revisit regularly.

  • @Leo-pr7ly
    @Leo-pr7ly 8 ปีที่แล้ว +8

    awesome speech. Teaching a lot about design in general! and kinda a little about life too!

  • @lystic9392
    @lystic9392 4 ปีที่แล้ว

    There is a lot of wisdom and thought in this, compiled in a way that's easy to process.

  • @KorinOo
    @KorinOo 8 ปีที่แล้ว +5

    Amazing talk! Loved it!

  • @garagavia
    @garagavia ปีที่แล้ว +1

    This is a classic, GOAT tier game design talk.

  • @dannash3032
    @dannash3032 2 ปีที่แล้ว +6

    Has the thumbnail of this video been changed? Right now it's "Abaddon The Despoiler" from the Warhammer 40K Commander Deck, which was released this year...
    Know that channels sometimes update their thumbnails or Title of videos from the past if there's information that's relevant to happening today and to get a resurge of new views. But a little unsure on if Abaddon can really give new life to this phenomenal talk. It's been a few years since I've last seen this talk, so maybe there is a section about "cross pollinating" in different Lore Verses/Intellectual Property.

  • @BraveAbandon
    @BraveAbandon 3 ปีที่แล้ว

    Best talk on creative works i think ive ever seen. I want, no, i NEED, more!

  • @gymnerika
    @gymnerika 7 ปีที่แล้ว +33

    Aw Fblthp is cute. He reminds me of my first favorite like him, my dad played the game when I was younger (and I play now). When I used to play with him I loved the card Squee and his Squee's Toys, I just thought he was cute and was so excited to discover the accompanying card and pun. To this day I love to play cards with funny little critters thrown in, I play black a lot partly because of the abundance of fugly lil guys to dote on.

  • @stretchchris1
    @stretchchris1 5 ปีที่แล้ว +1

    This is easily the best GDC video.

  • @colinbrown74
    @colinbrown74 7 ปีที่แล้ว +63

    Wait wait wait wait wait... wait... wait... wait! Did he just say, indirectly, that Griselbrand should cost 7 mana? Or did he say it should be an 8/8 Pay 8 life to draw 8 cards?
    Anyways, good presentation.

    • @N3mdraz
      @N3mdraz 7 ปีที่แล้ว +42

      What he said was that people want to see patterns. So when it was 7-7-7-8, their autism kicked in and their brain malfunctioned and they started to complain why it wast 7-7-7-7 or 8-8-8-8

    • @ldeguzman
      @ldeguzman 6 ปีที่แล้ว +13

      I think it was a missed opportunity and should've said draw 6 cards, gain 6 life and mana cost 6 but i guess they didn't want a repeat of when they included pentagrams in the artwork i.e. Demonic Tutor.

    • @BarginsGalore
      @BarginsGalore 5 ปีที่แล้ว +12

      thewillingwell i don’t think that they were worried about a satanic craze in 2012

    • @BaddeJimme
      @BaddeJimme 5 ปีที่แล้ว +22

      The issue is that people would misread the card and cast it for 7 mana. It would have been better to make it a 6/8 or something so people didn't see a pattern so they would read the casting cost correctly.

    • @evanwolfe1337
      @evanwolfe1337 5 ปีที่แล้ว +6

      @@ldeguzman at 6 mana, the card is literally just busted lmao

  • @PabloGamedev
    @PabloGamedev 3 ปีที่แล้ว

    This talk is so valuable. Thank god GDC exists.

  • @FailFlawlessly
    @FailFlawlessly 8 ปีที่แล้ว +84

    I want to know who was on the rare poll that made treasure cruise a common

    • @furbyfubar
      @furbyfubar 8 ปีที่แล้ว +17

      I think it was never a rare so it wouldn't have been in the rare poll? But the issue with the card is not its rarity, it would have been just as broken as a mythic rare since it was in constructed, not limited, that it was ba-roken.

    • @aqyn1397
      @aqyn1397 8 ปีที่แล้ว +8

      +furbyfubar I'd argue that it's only really broken in extended constructed formats (Not standard), and R&D tends not to consider the effect of cards outside of standard constructed

    • @WilhelmScreamer
      @WilhelmScreamer 8 ปีที่แล้ว +23

      Cruise is a really super simple card. It has just a block relevant mechanic attached to a normal effect blue can do. It makes sense as a common, since commons need to be simple.
      Turns out that delve is super broken intrinsically. Whoops.

    • @griffithdota
      @griffithdota 8 ปีที่แล้ว +2

      dude 3 cards for one mana is not a normal effect that blue can do lol its quite a broken effect blue normally does for like 5 mana not one

    • @WilhelmScreamer
      @WilhelmScreamer 8 ปีที่แล้ว +14

      +Sword of the Morning the ratio is not normal, but the base ability to draw cards is blue. In standard and limited the card was rarely cast for a single blue. And those are what R&D tests for.

  • @Vixikats
    @Vixikats 5 ปีที่แล้ว

    I love this talk so much. It oozes value to game and product designers in all markets. 10/10, excellence.
    A core philosophy I discovered a while ago was that one of the most important factors in design is how your game makes the players feel. That the game serves as an engine to eliciting some emotional response from the players in order to drive immersion and investment.
    Seeing this philosophy validated by a veteran game designer is huge to me and lets me know that my observations on game design aren't without merit and that I'm thinking about it in the right way.

  • @Marius-vw9hp
    @Marius-vw9hp 7 ปีที่แล้ว +166

    Magic the gathering is one well-designed game.

    • @carpetclimber4027
      @carpetclimber4027 6 ปีที่แล้ว +13

      It was.

    • @Starbluebolt
      @Starbluebolt 6 ปีที่แล้ว +23

      +Carpet Climber It still is, the main problem is that Magic succes made investors and speculators join the Mtg world so in early 90s it was a good mixture of 95% game fun and 5%monetary profit and now it is maybe 40% game fun and 60% monetary profit (and rising). So the $ aspects of Mtg now in the present ultra capitalyst-minded world is really hurting the main goal of a card game: thats it, HAVING FUN.

    • @DemonFang72
      @DemonFang72 6 ปีที่แล้ว +12

      Agreed with Star Bluebolt, "Oh, your 400$ deck beat my 80$ deck?... You're clearly the better tactician...."
      So fun.

    • @jlidean
      @jlidean 6 ปีที่แล้ว +1

      @@DemonFang72 To what balance though WoTC is a company obviously has commitments to its investors, rares and the like are the way they are to make the game special this driven market of speculation drives up the price of anything, which in turn make the product/commodity more lucrative, to WoTC as a Company does it matter no because they are
      satisfying there investors, as a game company this can be a detriment to the player and drive out prospective new players because of the a notion that in order for magic to be fun,you have to spend alot of money.

    • @jahipalmer8782
      @jahipalmer8782 6 ปีที่แล้ว +13

      yeah, usually when an opponent tells you that his/her deck cost a certain amount of money, you know that you are in for an unenjoyable game experience.

  • @razorboy251
    @razorboy251 6 ปีที่แล้ว

    How can I like the video more than once? Like say a thousand times? Because I really need it after watching this GDC talk...

  • @dragonkid203dracorumregni4
    @dragonkid203dracorumregni4 8 ปีที่แล้ว +222

    still didnt come up with the solution to contraptions

    • @888ian2
      @888ian2 8 ปีที่แล้ว +2

      Laughed

    • @gtcoob1778
      @gtcoob1778 8 ปีที่แล้ว

      Next set we may see them :P

    • @Lotusflowerful
      @Lotusflowerful 8 ปีที่แล้ว +1

      Contraptions in Kaladesh- I'd put money on it

    • @888ian2
      @888ian2 8 ปีที่แล้ว

      oh man I wish

    • @gustavowadaslopes2479
      @gustavowadaslopes2479 8 ปีที่แล้ว +10

      Really sorry, you lost your money. Mark strongly confirmed they aren't in Kaladesh(He could be lying, but he said it was because to many people strongly believed it)

  • @Baranina123
    @Baranina123 5 ปีที่แล้ว

    wow... just wow. I would like to fly to USA from Europe to see this guy at work. Amazing stuff

  • @Masaru_kun
    @Masaru_kun 8 ปีที่แล้ว +7

    14:25 and yet dredge is one of the best decks in modern lol

    • @helderboymh
      @helderboymh 7 ปีที่แล้ว +1

      Masaru kun one of the best yes, but that is not what he is talking about. he is talking about fun(not saying dregs is no fun although one could make that argument) but best doesn't equal fun.

    • @Panquernic
      @Panquernic 7 ปีที่แล้ว +1

      Those people are not having fun lol

  • @cjhardlockz5234
    @cjhardlockz5234 8 ปีที่แล้ว

    It's always nice to listen to someone talk about something they have a passion for. Love you Rosewater, you alpha nerd.

  • @SerDerpish
    @SerDerpish 5 ปีที่แล้ว +10

    Someone should show this to Jeff Kaplan; Overwatch is lacking in almost all of these points (except #19 lol)

    • @ryanpoplett5154
      @ryanpoplett5154 5 ปีที่แล้ว

      That was exactly what I was thinking